|Commander / EDH||Legal|
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|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
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Creature — Horror
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
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1 week ago
I feel I should point out that Mega's combo also produces infinite mana of any color. If you net +1 U each cycle, after you produce an arbitrary amount of blue you no longer need it to cast Phantasmal Image and can replace each time you would tap LED for blue with whatever other color you want/need.
Also while I'm here...
Cards you might want to consider:
Entomb = Arguably one of the best tutors for Muldrotha.
Command Beacon = Never pay for command tax ever again.
Any extra turn spells = with your Eternal Witness and either Deadeye Navigator or a sac outlet gives you infinite turns. My list runs Walk the Aeons and Crucible of Worlds as well to let me just buyback each cast to the same effect.
Lotus Petal = insanely good early game
Mindslicer = more of a pet card of mine than anything else really. With your yard being a second hand, putting everyone to topdeck mode doesn't really hurt you but it can absolutely cripple opponents and make it difficult for them to come up with answers.
Just some food for thought.
2 weeks ago
A Muldrotha Stax deck is dominating our FLGS...so yeah - it's competitive :)
He uses Zuran Orb to gain stupid amounts of life and Mindslicer to force us to discard our hands. Basically tons of graveyard recursion ftw - I'm sure there are many Muldrotha decks out there that you can get ideas from.
4 weeks ago
If you need a second Minister of Pain, it is definitely something to consider. In general I wouldn't think you would need more than one outside of special circumstances, such as lots of tokens in your meta, or your playgroup packing lots of grave hate (where need to ensure a backup win condition in case Minister of Pain gets exiled).
If you only pick one, I still think Minister of Pain is the better choice, because:
- Minister of Pain automatically loops with itself (don't need a sac outlet, just need Meren)
- Minister can be used as a free sac outlet for another key creature (i.e. Mindslicer or Reclamation Sage)
- Single- is preferable to double-.
On the other hand, if combat is very relevant for you, or you have more sacrifice engines you need to feed, then Plague Mare might be a better meta call (though in general, imo the advantages of Minister outweigh those of Plague Mare)
1 month ago
I am known as the "King of Chaos" in these here parts so I will add some graveyard hate plus a few spells that can steal Muldrotha to my Chaos deck and see how that fares.
Many thanks for all of the suggestions everyone!
1 month ago
I would think about infinite haste tokens combos. Dualcaster Mage + Twinflame for the win for only 5 mana. If you play Purphoros, God of the Forge you can win without swinging. Does he play the Mindslicer lock too
1 month ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
1 month ago
Oh wow, somehow I completely missed seeing that the Mikaeus + Ballista combo was in your deck. In that case, Trinket Mage is actually a lot better, since it can find Walking Ballista. I also like the idea of Jarad's Orders or Final Parting, since they can both get you both pieces of your combo with one card. I'm not sure if this would fit into the deck all that well, but a great way to push your combo through disruption in Muldrotha could be discarding everyone's hand. You can easily come back with this, maybe even winning by casting the combo from the yard, but everyone else would be out of answers. Mindslicer is unfortunately the only way to do this that plays well alongside Muldrotha, but requires a sac outlet. Still, it's something to consider.
1 month ago
I find that often times, my deck is looking to sculpt its hand very early in the game, and it doesn't necessarily have to be controlled discard, hence the usage of cards such as Gamble and Goblin Lore. I find that the sheer amount of redundancy, tutors and hate pieces within the deck often allows for me to set up a very explosive burst of discard early, then play a game of top-decks against an entire table thanks to the attrition offered from Mogis, God of Slaughter and the large variety of creature hate and oppression present. This can, on occasion lead to very mulligan-heavy games, going down to 4-5 cards in hand is not unreasonable if everything you look at has no form of acceleration, a tutor, and/or a looting effect.
I am currently debating cutting Possibility Storm in favor of Mindslicer to further increase my access to very explosive discard in the early turns of the game, and push for a greater number of the before-mentioned hellbent archenemy scenarios.
The lack of enchantment removal is a very meta decision, I won't lie. Often times, if a threat comes down I can find comfort that one of the many green or white decks in my area will remove that from the board for me. Chaos Warp is usually enough. I opted for much heavier creature and artifact interaction in order to more consistently oppress the large amount of mid-range and combo decks in my area, which rely much heavier upon Planeswalkers, Creatures, and Artifacts.
Urborg, Tomb of Yawgmoth and Cabal Coffers are definitly some of the next on the list of acquisitions for the deck, I just plan on foiling this deck as completely as card printings shall allow me to, so I have not yet purchased them. I have several masterpieces in the deck, and have very few changes actually planned for the deck at this time beyond wanting better, more explosive Mana, Liliana of the Veil and Angrath, the Flame-Chained (who is likely too expensive at 5 cmc, but I wanna test him)
Thank you very much for the input, I am glad that you enjoyed the list, and could kinda validate the thoughts I definitely had for the deck already.