Mindslicer

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ninth Edition Rare
Odyssey Rare

Combos Browse all

Mindslicer

Creature — Horror

When Mindslicer is put into a graveyard from play, each player discards his or her hand.

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Mindslicer Discussion

Bababad on Control Meren

1 week ago

Does Mindslicer count as dickish? :p

Hi_diddly_ho_neighbor on Erebos, God of Undying

2 weeks ago

Here are some suggestions based on your deck description and on your request on the commander page:

One way I love to drain out opponents in my mono-black deck is Maga, Traitor to Mortals. He/she can even one shot two opponents if you run it alongside Panharmonicon, but I don't think that artifact really plays well into your deck theme.

If you want a way to disrupt your playgroup's combos you could try running Dash Hopes. It works great with your strategy because in order to stop the card they have to pay 5 life. Hopefully you are already draining them of life so the decision should be rather difficulty for your opponent to make.

On to the token generators. Some great options in mono-black are Bloodline Keeper, Phyrexian Processor, Pawn of Ulamog, Skeletal Vampire, and Endrek Sahr, Master Breeder are all decent options that are mostly budget friendly. Spawning Pit is also another option with a built in sac-outlet.

As far as for what you could take out for said token generators, you have a lot of target removal (I count around 9). That is a TON (I usually run 3-4) as target removal becomes a lot less impactful in multiplayer games. You already have a considerable amount of board wipes and enchantments which keep the creature count low. I would suggest cutting a few of the spot removal cards for the token generators.

Also, one more suggestion (sorry this is alot), but I would swap out one spot removal card for Scour from Existence. The exile clause and the fact that it can target any permanent is pretty clutch for mono-black which struggles with enchantment and artifact removal.

Lastly, I second the inclusion of Mindslicer. I love that card :)

Good luck!

M.O.B.785 on Alesha EDH 2.0

3 weeks ago

Hi Havok,

I'm making a lot of fine-tuning atm, I'll update this list at the weekend.You're right about Alesha being mana hungry, which is something I didn't see at first glance. So yeah, Grenzo is often underwhelming because there is not enough spare mana to really get him going. I'll leave it in for the moment doe, cause I like the randomness it brings, and the deck is already almost too strong in comparison to my meta. Hopefully they'll upgrade soon so I can let my inner spike rage a little.Doomed Necromancer is interesting, I might proxy it and give it a try.Anguished Unmaking will get added as soon as I acquire one. Same goes for Utter End.These 2 are also decent for the Sunforger package I'm planning to add.

I mostly played 1vs1 with this list, it's working out very well and I love it. My record is like 15-2, which may be due to the relatively low power level of my current meta. The deck can be very oppressive if the enemy has a slow start, and I'm often able to soft lock them out through repeatable spot removal, exile effects etc. I guess the discard/exile effects get much worse in multiplayer matches, so I might decrease the amount of this type of effect.

Things I'm cutting: Nahiri, the Harbinger, Ravos, Soultender, Oblivion Ring, both manlands for more untapped sources

Things I might cut: Pia and Kiran Nalaar, Mindslicer, either Tormenting Voice or Cathartic Reunion

Things I'm adding: Retribution of the Meek, Goblin Bombardment, Sunforger, Stoneforge Mystic, Nim Deathmantle, Razia's Purification for the lulz, Rakdos Charm, Fire Covenant, Rogue's Passage

Things I might add: Master Warcraft, Hide/Seek, Basalt Monolith, some reanimation effects.

flapjackwars on A Song of Loyalty and Betrayal

1 month ago

I still feel like it's not worth it to build Marchesa as a Twin deck when decks with more colors can play the Twin plan faster and more consistently. The commander really supports an all-in build-around plan. Something like Mindslicer or Apocalypse will usually win you the game as long as you get your value engine online, and cutting slow duds like Kiki-Jiki, Mirror Breaker and Mikaeus, the Unhallowed lets your deck be mostly cantrips and value creatures which can quickly find your 1-card wincons.

Anyway, tappedout pinged me, so i'm back again to plead and beg you to at least play Dark Confidant, Trinket Mage, Phyrexian Altar, Ashnod's Altar, Phyrexian Metamorph, Mindslicer, and Bribery. They're all, in my humble opinion, far too good to pass up on in any Marchesa deck. Trinket Mage getting Mana Crypt or Sol Ring is a thousand times better than a 2 mana rock (that you're playing instead of curving out with creatures) and Mindslicer is a pretty easy way to beat Bojuka Bog and other reactive nonsense, and before I start ranting again, I'll suggest cutting Olivia, Yahenni, Grimgrin, Treasonous Ogre, Blood Artist, Martyr of Frost, and River Kelpie, which I consider your worst 7 non-combo cards, but also consider dropping all the combos and just going with the "I win" spells.

It's also possible that I place too much emphasis on Marchesa in my playstyle, and I've certainly played games where the table made me their enemy and shut down my value engine, so maybe playing a combo backup plan is worth it. It just feels to me like if you're playing creature combo you should be playing some sort of green deck for Birthing Pod or Survival of the Fittest or Food Chain etc etc

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Athraithe No. You were talking about responding to Life's Legacy after it has been cast and is on the stack. I'm talking about using Ramos's mana ability as part of the casting process for Life's Legacy.

Activating mana abilities during the casting process of a spell is an entirely different game process than responding to that spell while it's on the stack (i.e. you don't have priority), and it can lead to very different outcomes. For example, this is why Lion's Eye Diamond stipulates that you need to activate it as an instant, or how you're able to sac Mindslicer to Ashnod's Altar as part of the payment of Sudden Spoiling and force everyone to discard their hands with Split Second in effect.

It turns out that it has the same outcome in this case, but I thought it best to tell Lilbrudder that, since you didn't actually answer his question with your response.

LabManiac_cobblepott on Chainer: Resource Domination

1 month ago

how does the deck develop in the early turns? - Disruption, disruption, disruption. Find something to gum up the works asap. Chains of Mephistopheles, Oppression, Desolation, Mindslicer, Contamination, or Infernal Darkness all work wonders. Necropotence, Waste Not, or Geth's Grimoire are great for creating early advantage, but they don't adversely affect opponent game plans, so first priority is disruption.

what is the reason you arent running buried alive? - It's unnecessary and it reveals lots of information. Unless you can immediately convert Buried Alive into a win, you've given the table a map of what line you're on. I prefer to develop wincons as they emerge to keep opponents guessing.

how do you feel about pawn of ulamog? - I've considered it a couple times. It still may find its way in. At the end of the day, the trouble with this and Grim Haruspex is that they only trigger when nontoken creatures die. Sure, that dovetails fine with Gravecrawler, but you want to capitalize on everything if possible (Dark Prophecy, Kothophed, Soul Hoarder, Carnival of Souls).

inventors fair seems playable here - Agreed. It comes and goes.

nether traitor - It's a combo piece that has no other utility. Try to keep those to a minimum.

Emzed on Mum's gone to Meren

2 months ago

Eldritch Evolution, Buried Alive, Diabolic Intent, Tooth and Nail and Protean Hulk are great tutors for a deck like this. Also, Corpse Augur is a powerful card advantage engine. On the other hand, Mindslicer is perfect for setting back decks that rely on having lots of cards in hand (mostly blue decks), since Meren plays so well with just a couple of lands and a full graveyard. I also like Snuff Out, a free removal spell can really punish people for making risky plays once you are tapped out.

rafaelmv7 on Discard this and that

2 months ago

Bom... talvez te faa falta a mais um Lupine Prototype, porque o deck parece bom para rapidamente ficares sem mo. Dark Withering parece-me essencial como removal instantneo. A Drana, Liberator of Malakir no est a a fazer nada no maybe. Pode ser gira e boa, mas no tem sinergia com o deck. Jagged Poppet para jogar com 4 cpias. 1 Vengeful Pharaoh tambm fica a ninduh.

Outras coisas boas para este deck seriam por exemplo Lingering Souls ( branco, mas s o irias jogar com mana preta), Faithless Looting ( brutal, como disse o outro senhor), Bloodghast (at j tens e brutal para fazer sinergia com quase todas as cartas que tens); Gathan Raiders tambm seria uma ideia gira. Tombstalker um bicharoco interessante para meter no campo por uma ou duas manas. Tens um bom one drop no Big Game Hunter, devias ouvir o senhor e meter o Squee, Goblin Nabob, tens o Extractor Demon (tenho a carta) para descartar, 4 Grave Scrabbler seria OP, Gobhobbler Rats seria giro, Mindslicer seria engraade, Rakdos Augermage idem e Rakdos Pit Dragon tambm e uma boa ajuda seria teres um ou dois Call to the Netherworld.

Por fim, se quiseres ganhar jogos: Ensnaring Bridge. Gg

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