Mindslicer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Odyssey (ODY) Rare

Combos Browse all

Mindslicer

Creature — Horror

When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Mindslicer Discussion

SideBae on Tymaret, the Duke of Death

2 days ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

Frank_Glascock on Meren of Clan Nel Toth: Dig up her Bones

5 days ago

Ripwater, thanks for the reply. I always look forward with much anticipation to your input.

Everytime I try to move away from Control_Train's list I end up putting back in his card's that I cut.

The creatures he is playing that I am not are Destructor Dragon , Massacre Girl and Silhana Wayfinder .

Those spots are occupied by Kokusho, the Evening Star , Mindslicer and Sheoldred, Whispering One .

Silhana Wayfinder is subpar. We have discussed my view that Destructor Dragon is overcosted. I agree with your theory that Massacre Girl would threaten Meren so I am hesitant to play her. I like having Kukusho and Sheoldred to help close out games. Am I wrong that Control_Train's list lacks any closers?

He has played Mindslicer in the past. The theory behind this card's inclusion is solid. We should be able to play top deck much better than our opponents by utilizing the graveyard. It is a nice inclusion for our Birthing Pod chain. How has it performed for you?

Is Sylvan Safekeeper a recent addition? I thought for sure you were not playing this card as of last week.

Pattern of Rebirth , Dismember , Mausoleum Secrets , Casualties of War , and Final Parting were replaced by Birthing Pod , Sylvan Library , Survival of the Fittest a Imperial Seal and Guardian Project in my list.

I only have reservations concerning Casulties of War. The three tutors (or tutor engines) I am playing have proven to be superior to his across all formats. Sylvan Library is a green staple, and is an extremely strong early turn play. You made a convincing argument in defense of Guardian Project. Dismember seems like the weakest of the removal spells.

I cut Sol Ring but it was like pulling teeth and may make way back into the deck. I tutor for Sylvan Safekeeper frequently and the deck tutors creatures easier than artifacts. Still, Lightning Greaves should be in my list. Safekeeper is the superior card in my opinion but this deck has to have Meren on board. Has Lightning Greaves been effective for you?

As a side note, it does not seem Control_Train reinserts cards he cuts. I wish I could say the same. I put Prowling Serpopard back into the deck. Chalk it up to an irrational fear of blue countermagic. No attempts at justification will be made for its inclusion.

Pikobyte on Muldrotha, the Gravetide

1 week ago

If you go the control-way you need quite a few changes to make this work consistently. Then it’s easy to kill with commander damage. Cards like Pernicious Deed and Night Incarnate help you to keep the board clear. With some sac outlets you could use stuff like Aura Thief to steal enchantments or theros gods and with Mindslicer you can disable your opponents options to deal with your board. With Cyclonic Rift , witness and a sac outlet you can rift every turn. There are more ways to keep control of the game. My Muldrotha deck is a Control deck with pretty hard Control, feel free to take a look at the list and description. I’m sure you will find some more cards that fit your playstyle. Mesmeric Orb is a must in Muldrotha too :-)

dingusdingo on Flex

1 week ago

Inkmoth I have spent some time on this list and I think the author is a lost cause.

He also still isn't running a snow-covered land base for Mouth of Ronom removal in mono G, despite it costing him literally nothing to slot.

Card draw hate Spirit of the Labyrinth Alms Collector Notion Thief shut down this deck really fast. Tutor hate also allows for blowouts that this deck can do literally nothing about Aven Mindcensor

Even from a control standpoint, countering the first draw spell this deck puts down is going to massively impair it. Are you keeping hands with two draw spells? How does your ramp look in those hands? How about your ability to deal with a problematic board? What does your deck due about a Meddling Mage naming Azusa? Concede? Why are you running only a single creature based piece of board removal at 9 CMC despite running a whole suite of creature tutors? That makes no sense.

The high CMC average means tax and tap effects also delay the game plan basically forever. Trinisphere Sphere of Resistance etc. running ramp pieces at 3 CMC or greater is inviting yourself to get staxed out.

Discard effects break your hand due to low recursion and no value in the command zone. Turn 2 Dark Ritual into Entomb into Reanimate on a Mindslicer plus any 1 CMC sac effect is game over, especially if your opponent put down a turn 1 value engine. Chains of Mephistopheles Oppression Bottomless Pit all strip your hand and this deck runs absolutely nothing to combat it.

Any way you try to slice it, it isn't fast enough to compete against reliable monster combo decks like Gitrog or Godo or pretty much any Doomsday list. It doesn't run enough removal to handle stax or discard. It has no control or hate elements to beat out against other midrange decks. Pub stomping the kiddies table doesn't make this a competitive deck. What decks are you actually playing against? Saying you win against cEDH doesn't mean anything to anyone. What decks? How are only turn 1-2 decks beating you when your combo window doesn't happen until turns 4-6 while you literally aren't interacting with the board in the slightest?

Even if you removed all the massive CMC dead draws and fully optimized this list with removal and recursion and toolbox answers, there's still no way it can compete against a real competitive list due to lack of value in the command zone and the color identity. I'm not trying to say this is a bad list at all, certainly the best Azusa list I've seen, but it isn't a competitive EDH deck.

Also, yes you do need to defend your deck when you make that claim. People are pointing out specific cards and strategies that shut down your deck, and these cards and strategies not only see play but are rather common in optimized lists.

Frank_Glascock on Meren of Clan Nel Toth: Dig up her Bones

1 week ago

Ripwater, I really liked your input on Control_Train's Meren page.

You are missing Pitiless Plunderer from Control_Train's four card combo of Chainer, Dementia Master , Izoni, Thousand-Eyed and Savra, Queen of the Golgari . This dovetails into my first question. How does this deck win?

Would this deck benefit from an all star closer in green, Craterhoof Behemoth ?

I really liked your inclusion of Mindslicer . I just pulled one from my box last night and was planning to put it into the deck. Sheoldred, Whispering One had been on my radar for a while.

Do you find that you need three boardwipes, Damnation , Toxic Deluge , and Living Death ? This deck plays more removal than any I have seen in a while. I count 13 cards, with the addition of Casualties of War , that serve this function and that is excluding Sheoldred, Whispering One and the graveyard removal cards.

Could I make an argument that Imperial Seal is superior to Final Parting ? Would you include both? What would you cut?

Why are you and Control_Train playing only one fetchland?

You only have 13 basic lands to be utilized by Earthcraft . Has that been consistently sufficient?

I thought Control_Train's argument for the exclusion of Gaea's Cradle was not his strongest. Do you agree with what he said?

You didn't follow Control_Train's lead and cut Dread Return or Soul of the Harvest .

Ripwater on Meren’s Thousand-Eyed Army [Primer]

1 week ago

I agree with Frank_Glascock that Prowling Serpopard is not really pulling it's weight. I play in a control heavy meta and I rarely tutor for it. So that one goes out for Mindslicer . In my opinion as well Mindslicer is a ruthless card and much better against control then the more passive Prowling Serpopard

The other one that I've cut is Necrotic Ooze again, rarely pulled it's weight and often he turned into a sakura tribe elder... Not what I want to do for 4 mana. Chosen to add another copy of Plaguecrafter in the form of Merciless Executioner . My playgroup is really after removing plaguecrafter from the game ASAP. So another copy of it will make sure I can do my thing a bit more.

I don't agree with you, Frank_Glascock, on Destructor Dragon . At first I was a bit sceptic as well, but it is recurable removal that goes after anything that is not a creature. At first I thought why not Woodfall Primus , but 8 experience is just harder to get back than the 6. Especially since my playgroup loves to keep meren off the table...

Sol Ring I rarely have the feeling that I miss it.

Savra, Queen of the Golgari is really performing well. She is almost our Grave Pact since we dont run that card or Dictate of Erebos . But recurable.

Agent of Erebos is amazing in any Meren deck. Almost any deck plays some way of recursion and he is an all-star at keeping graveyards empty. I often dump him early game in my Survival of the Fittest to get him out of my graveyard later on.

Final Parting is a really decent tutor in this deck, cause it basically let's you get 2 creatures at the cost of 2.5 mana per creature. Wich is a bit more than a Demonic Tutor , but the fact that it's 2 tutors on 1 slot, I think is pretty amazing.

Control_Train, I have a hard time agreeing with all your cut's for WAR. New Lilly and Bontu are amazing for our decks! But I don't think Massacre Girl will perform that well. With the amount of Meren removal I'm experiencing, I'm quite reluctant in playing here and probably wiping my own meren off the battlefield.

Soul of the Harvest seems like an pretty okay card. Haven't got it out that often yet. If I would cut him it's probably for a Fleshbag Marauder . And play all 3 of them.

Guardian Project seems like a wrong idea to take out. It draws soooo much cards and at a 4 mana investment I'm quite happy with it.

Casualties of War is amazing and it went directly into the deck.

Other cards that I would like to discuss with the both of you are: Garruk, Apex Predator Old face smasher has been in my deck for quite some time now. And especially with WAR out he performs really well. His mana cost is most of the time not really the problem and if our deck performs well by the time he hits there won't be much creatures to deal with him.

Kokusho, the Evening Star quite soon I found out that playing meren makes me a target. And when you are a target your life goes down. Kokusho fills this gap and get's me my life back. The fact that he is a flyer (next to the dragon, we play zero flyers) is quite nice as well. He really was the card I was missing in this deck and won me the game already a few times.

Sheoldred, Whispering One Often people already spent most of their removal when she hits the table and that means they have trouble dealing with her. She is an absolute all-star and if not dealt with most of the time results in a win.

Would love to get your imput as well!

Frank_Glascock on Meren’s Thousand-Eyed Army [Primer]

1 week ago

I am thinking of adding Living Plane with Minister of Pain . We have four tutors to get Living Plane. I may add a Imperial Seal in place of Final Parting . Birthing Pod becomes more viable with this option. What are your thoughts on this?

Have you considered Mindslicer ? It seems that we can play the top deck game much more easily utilizing our graveyard with just Meren in play.

Pikobyte on Never Play In Graveyards

1 month ago

Ok, that’s something to work with :-)

A solid mill package would be Mesmeric Orb , Hedron Crab and Sidisi, Brood Tyrant . Sidisi also makes you tokens to support your aristocrats theme.

To protect your commander, cards like Diplomatic Immunity , Curator's Ward and Command Beacon are key. A well filled graveyard is only good with Muldrotha out. While the first 2 offer superior protection, command beacon allows you to play around commander tax and always play Muldrotha for 6 no matter how often she was killed.

Finally your deck wants some creatures that give you profit when they die and some ways to let them die. Caustic Caterpillar is a nice one, it can bringt itself in the graveyard while harming your opponents and can be recast. Spore Frog offers superior protection every turn. Siren Stormtamer is nice against spot removal and can even counter things like a Bojuka Bog . For more mean shenanigans you could add Aura Thief to steal goodstuff like mana-doublers, propaganda like effects and much more and Mindslicer to empty everyone’s hand while you keep using your graveyard as your hand. Night Incarnate is a beast against decks like elves, goblins, tokens etc.

With cards High Market and Phyrexian Tower you can sac creatures with triggers on death at instant speed well timed the moment you need them to die. And finally Grave Pact turns every creature you send to your grave to a Fleshbag Marauder for your opponents.

Hope this helps, none of these should be too expensive, only command beacon is a bit more I guess. If you like this playstyle and want to add a gem that’s slightly more expensive I bet you find something in my decklist you desire.

Load more

Mindslicer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.17%

Golgari: 0.12%