Creature — Horror
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
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1 day ago
Athraithe No. You were talking about responding to Life's Legacy after it has been cast and is on the stack. I'm talking about using Ramos's mana ability as part of the casting process for Life's Legacy.
Activating mana abilities during the casting process of a spell is an entirely different game process than responding to that spell while it's on the stack (i.e. you don't have priority), and it can lead to very different outcomes. For example, this is why Lion's Eye Diamond stipulates that you need to activate it as an instant, or how you're able to sac Mindslicer to Ashnod's Altar as part of the payment of Sudden Spoiling and force everyone to discard their hands with Split Second in effect.
It turns out that it has the same outcome in this case, but I thought it best to tell Lilbrudder that, since you didn't actually answer his question with your response.
4 days ago
how does the deck develop in the early turns? - Disruption, disruption, disruption. Find something to gum up the works asap. Chains of Mephistopheles, Oppression, Desolation, Mindslicer, Contamination, or Infernal Darkness all work wonders. Necropotence, Waste Not, or Geth's Grimoire are great for creating early advantage, but they don't adversely affect opponent game plans, so first priority is disruption.
what is the reason you arent running buried alive? - It's unnecessary and it reveals lots of information. Unless you can immediately convert Buried Alive into a win, you've given the table a map of what line you're on. I prefer to develop wincons as they emerge to keep opponents guessing.
how do you feel about pawn of ulamog? - I've considered it a couple times. It still may find its way in. At the end of the day, the trouble with this and Grim Haruspex is that they only trigger when nontoken creatures die. Sure, that dovetails fine with Gravecrawler, but you want to capitalize on everything if possible (Dark Prophecy, Kothophed, Soul Hoarder, Carnival of Souls).
inventors fair seems playable here - Agreed. It comes and goes.
nether traitor - It's a combo piece that has no other utility. Try to keep those to a minimum.
1 week ago
Eldritch Evolution, Buried Alive, Diabolic Intent, Tooth and Nail and Protean Hulk are great tutors for a deck like this. Also, Corpse Augur is a powerful card advantage engine. On the other hand, Mindslicer is perfect for setting back decks that rely on having lots of cards in hand (mostly blue decks), since Meren plays so well with just a couple of lands and a full graveyard. I also like Snuff Out, a free removal spell can really punish people for making risky plays once you are tapped out.
2 weeks ago
Bom... talvez te faa falta a mais um Lupine Prototype, porque o deck parece bom para rapidamente ficares sem mo. Dark Withering parece-me essencial como removal instantneo. A Drana, Liberator of Malakir no est a a fazer nada no maybe. Pode ser gira e boa, mas no tem sinergia com o deck. Jagged Poppet para jogar com 4 cpias. 1 Vengeful Pharaoh tambm fica a ninduh.
Outras coisas boas para este deck seriam por exemplo Lingering Souls ( branco, mas s o irias jogar com mana preta), Faithless Looting ( brutal, como disse o outro senhor), Bloodghast (at j tens e brutal para fazer sinergia com quase todas as cartas que tens); Gathan Raiders tambm seria uma ideia gira. Tombstalker um bicharoco interessante para meter no campo por uma ou duas manas. Tens um bom one drop no Big Game Hunter, devias ouvir o senhor e meter o Squee, Goblin Nabob, tens o Extractor Demon (tenho a carta) para descartar, 4 Grave Scrabbler seria OP, Gobhobbler Rats seria giro, Mindslicer seria engraade, Rakdos Augermage idem e Rakdos Pit Dragon tambm e uma boa ajuda seria teres um ou dois Call to the Netherworld.
Por fim, se quiseres ganhar jogos: Ensnaring Bridge. Gg
2 weeks ago
@hubatish Just going to list these out to make it easier to read:
-Quicksilver Amulet: It allows me to play any of my creatures for 4 mana, they cannot be countered this way, I don't need the colored mana this way and has the potential to be untapped with Seedborn Muse
-The Gitrog Monster: I really do love this guy however, he kept ruining my colors when I had him in play, resulting in it being pulled.
-Mindslicer: This guy is one of the better horrors for sure. However, he just as easily ruins my advantage and this isn't a graveyard deck so it would hurt me just as much.
The rest of the horrors I just have better things in those slots. Thank you for taking the time to respond.
2 weeks ago
Thrummingbird is the horror I associate with Atraxa, glad it's in here. Why Quicksilver Amulet though? Your most expensive card is Avenger and you barely even save mana on that. Phyrexian Swarmlord seems strong for infect, though I'm not seeing any of those creatures. Did you cut them?
The Gitrog Monster is powerful individually.
Otherwise, there seem to be a lot of horror creatures that like discard -
Mindslicer is quite a powerful effect.Thought Gorger wheels you and synergizes with proliferate.Wharf Infiltrator loots. Advanced Stitchwing and some other Zombies can reanimate themselves. Krovikan Horror brings itself back so you can discard it again.
Anyway, that was just me searching for cool horrors and looking at themes. +1 for tribe!
3 weeks ago
This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.
First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.
Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.
Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.
Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.
Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.
Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.
I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.
Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.
Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.
I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.