Mindslicer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Odyssey (ODY) Rare

Combos Browse all

Mindslicer

Creature — Horror

When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Price & Acquistion Set Price Alerts

9ED

ODY

Ebay

Recent Decks

Mindslicer Discussion

Crav96 on Greed: Trip to Podalicious Value Town Baby!

1 week ago

Pikobyte

As for the meta and how weak my deck is, it always looks good on paper but I cannot seem to get it rolling with a steady pace. Maybe its the way I play it, as I try to make it re-active with all the flash-untap enablers and counter permanents, while it should be played on a more proactive way. If I don't hit a mana doubler with a healthy grave I tend to stay behind.

Metawise, we usually play Kingdoms EDH with an average of 5-7 players and I never seem to be able to set up a good board state. I might get the toolbox in my grave and all, but with limited mana and an expensive Muldrotha Im falling behind when the others set up combos or get out huge beatsticks. I think I will include some harsher control like Mesmeric Orb and Mindslicer to see how proactive resource negation works.

Again, thank you for the suggestions!

Pikobyte on Greed: Trip to Podalicious Value Town Baby!

1 week ago

This does look like a pretty solid list. I don’t know your meta, but I would cut some ramp for utility and protection. Curator's Ward, Diplomatic Immunity and Bear Umbra are nice protection pieces.

Also some cards that have value when dying have proved to be very helpful. Night Incarnate is a great card to punish token decks. Aura Thief and Mindslicer both offer incredible value. The thief steals all enchantments ruining pillow fort and mana doubling strategies for your opponents. The mindslicer is the bane of every control and combo deck and isn’t that big of a thing for you. Both of them are nice rattlesnakes against boardwipes too. Finally Mesmeric Orb is broken af here. Fills your grave and annoys your opponents to death. Hedron Crab would be a nice option to mill yourself or to nullify top of library tutors end of turn if you keep a fetchland open for that case.

Actually I can’t see a real weakness in your deck, but if you like a more mean and control-type of playstyle you may like the suggestions.

greatdevourer on Rise From Your Grave *PLZ HALP*

2 weeks ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

titanic.ultimatum on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

After doing some play testing (in a 1v1 environment, sadly) I found Whisper, Blood Liturgist to be fairly powerful as a stax piece with Liliana's Specter or Mindslicer and Eternal Witness or Ophiomancer. The reason I say eternal witness is for situations where you have something like Smallpox in grave with two more black producing dorks or a piece of removal so the opp will, essentially, spend their turn doing nothing. In a 1v1 environment, the instant speed reanimation provided by whisper can cut the opponent off of top decking an answer for the lock you create, while also putting things into the grave that you want for the next turn, such as witness or rec sage.

Also, whats your take on Mana Web? obviously in conjunction with Winter Orb it can be very powerful, forcing the opponent into a position where they need to think "okay do i need to respond or do i want my next turn" while also acting as a psudo Arcane Laboratory against other midrange/control decks on its own, I'd love to hear your thoughts on both cards.

Savage1988 on Muldrotha, Tides of Madness (1 combo)

1 month ago

Pikobyte

Cheers! (Though you didn’t +1 yet ;)) i’m definitely going to try Night Incarnate, great addition i think. I think High Market is unnecessary with the two altars i’m already running? Or is there a particular reason to run it? Command Beacon is definitely on my wants list already, just not finding anyone to trade with though. I might cut Dreamborn Muse/Bounty of the Luxa/Courser of Kruphix i think.

multimedia

Thanks for upvoting and commenting. Lots of new things i hadn’t come across yet. Flash + Protean Hulk is new to me, can you explain how it would work? Mindslicer seems mean as hell, especially after a Cyclonic Rift. Birthing Pod could work but i’m unsure whether it would require me to twist my deck too much. Buried Alive is a nice cheap replacement for Intuition i suppose, and i’m running more reanimation than i thought i was.

All in all some great suggestions and i’m likely to pick up some of them, cheers to both of you.

multimedia on Muldrotha, Tides of Madness (1 combo)

1 month ago

Hey, looks good.

Have you considered the FlashHulk combo (Protean Hulk and Flash) with Phyrexian Delver and Phantasmal Image? Buried Alive is a good enabler to get creatures into the graveyard for Muldrotha or reanimation. Hermit Druid and Life from the Loam are ways to get many types of permanents into your graveyard. Skullclamp is very good as a draw engine with all the 1 toughness creatures as well as sac outlets. Fauna Shaman is a less expensive/less powerful Survival of the Fittest they can fill your graveyard up with creatures while also tutoring for specific ones. Birthing Pod is similar, all are powerful with Muldrotha.

River Kelpie has busted interactions with Muldrotha and sac outlets. Razaketh, the Foulblooded(sac outlet, tutor) very good Demon to reanimate. Mindslicer with a sac outlet can be back-backing for your opponents, less bad for you.

Good luck with your deck.


pokepower116 on Xantcha, Woke Agent

1 month ago

COL_Cashmoney I would say the list as currently built is not competitive at all. The deck is great for slower metas because it's dealing like 2-6 damage a turn pretty consistently so it puts a "clock" on the game. If the games only last 4-5 turns then it's not really doing much of anything. I guess it depends on what you mean by "competitive". If you're talking true cEDH like Prosh + Food Chain or Blood Pod; this deck won't ever really hold a candle up to those. If you mean more in lines of highly tuned 75% decks, I could see a chance of this deck being pretty decent.

Not sure how competitive this type of deck can be, but here are some suggestions if you wanted to make it more highly tuned:

Mana Crypt, Mana Vault, Grim Monolith, and Basalt Monolith - Fast mana is great at speeding up any deck. Basalt Monolith is definitely the weakest of the four, but I included it so that you can pair it with...

Rings of Brighthearth - Paired with Grim Monolith and Basalt Monolith lets you generate infinite colorless mana which you can use for Xantcha's activated ability. You can only take out one person this way before she comes back under your control and you have to sacrifice her, so cards like Ashnod's Altar, Phyrexian Altar, Phyrexian Tower, and Viscera Seer would be helpful inclusions if you want to go this route.

More draw & tutors to make the deck more consistent like Vampiric Tutor & Imperial Seal. I've never played with Ad Nauseam so I'm not sure how much I can recommend it; but after taking out all of the high CMC cards out of the deck I imagine it would be pretty great.

Also since this deck is pretty much an "aggro" deck, you can throw in cards like Phyresis or Tainted Strike to reduce the amount of damage you need to deal to take someone out. You could always try for one of those cards or a Grafted Exoskeleton onto Heartless Hidetsugu with a Glacial Chasm in play, but that's probably too slow.

Finally, cards that focus on resource denial like mass land destruction and discard can slow down the game so you have enough time to close it out like Blood Moon, Impending Disaster, Ruination, Stranglehold, Planar Void, Mindslicer, etc.

I think the best way to make this deck competitive is to throw in a bunch of stax elements that will disrupt your opponents' combos and slow the pace of the game down. This deck's current strategy wants to get some damaging permanents on the board and have them stick around for as long as possible. Kind of similar to a Brago lock, it doesn't matter how much damage you're doing a turn if your opponents can't respond to it. The difficult part of that though is finding enough stax cards to put in the deck (and drawing them consistently) and the sad fact that Xantcha's ability literally works to refill their hands. While Xantcha might be an interesting concept, you might have more luck making a more tuned version of Mogis, God of Slaughter since he helps with the resource denial plan too. I guess it just depends on whether you want an infinite mana sink or a card that actively helps keep your opponents' boards clear.

Let me know if this helps!

Beezy on Karador, Ghost Chieftain: The Primer!

2 months ago

Thanks for the feedback! Yeah, this was my first commander deck, I think I've had it for 4 or 5 years, so as time went by and I made more commander decks, this one got more and more tuned until I eventually decided to go full spike and make it as competitive as I could. I won't bust this out during a casual game, but I have a friend group that's really competitive with EDH, so it's right at home there. Mindslicer has got to be one of the most brutal plays you can make in the early game, especially with a fast mana start; it's definitely not a friend-maker unless your playgroup is down with that sort of thing.

I actually feel like Remorseful Cleric is a really solid hate card and avoids most of your opponents' copy effects. The only way they can really get at it is if they reanimate it or fetch it with something like Bribery, which would be bad for the Karador deck, but I think it's more important to be packing more graveyard hate than just my Bojuka Bog.

Natural Order is a newer addition and I'm trying it out just because Protean Hulk is a green creature and that's the easiest wincon for this deck to pull off.

I'm curious to see your Karador deck if you have a link!

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