|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Rare|
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Michiko Konda, Truth Seeker
Legendary Creature — Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Price & Acquistion Set Price Alerts
|Have (10)||Justinaut , Duct-Tape-Guardian , Supremespeed , gildan_bladeborn , Pelli , Shiromakuro , , warcry02 , Tiddilywinkus , carsickpanda273|
Michiko Konda, Truth Seeker Discussion
1 month ago
You might want Lightning Greaves and maybe Hammer of Nazahn to protect Raff. I think you listed Talisman of Dominance instead of Talisman of Progress. Grand Arbiter Augustin IV seems helpful. Phyrexian Revoker and Pithing Needle could be good to respond to some threats. Summoner's Egg can help cheat stuff in response to boardwipes. Michiko Konda, Truth Seeker is really painful to flash in. Rune-Tail, Kitsune Ascendant, Eight-and-a-Half-Tails, Batterskull, Wurmcoil Engine, and Platinum Emperion could be good combat tricks. Lavinia of the Tenth can be a useful delay in these colors. Ephara, God of the Polis could be nice for card draw if you're flashing in creatures. Nezahal, Primal Tide could be a good replacement for Venser's Journal.
1 month ago
The IB deck is a lot of fun to play. I added Kusari-Gama thinking that it could work but I then found out through play testing that as soon as I sacrifice the creature, the equipment falls off and then damage is delt but I can still trigger it as long as Shared Animosity is pumping my creatures enough to board wipe.
But in my meta there are a lot of Derevi, Empyrial Tactician, Rafiq of the Many, Captain Sisay. Just heavy counter/bounce magic, board wipes, and wheels. IB does kill at least one person in a 4 man pod but I die almost immediately afterwards. My board state (when I kill that one person) usually has Goblin Chirurgeon, Goblin King/Goblin Warchief, Krenko, Mob Boss, Blood Moon, Mana Web, Price of Glory, and Shared Animosity. I am very much still pleased with the deck. Just giving feed back as to what types of meta it has a hard time with (if you don't already know).
I did have a huge favor to ask of you. I love death and taxes style decks. If you swing at me we both lose stuff but you will lose more. I run Shattergang Brothers and it can be mean. I just want a new deck that mimics death and taxes. I have my eyes set on Michiko Konda, Truth Seeker, and Darien, King of Kjeldor. But a Daretti, Scrap Savant deck would be awesome! I know those decks are mono colored but I am not only wanting mono colors, it just happened like that.
I was also thinking that I want to do a artifact heavy, deals damage based off cards target player has in hand over or under a certain amount like...The Rack, Ankh of Mishra, Ebony Owl Netsuke, Jinxed Idol, Jinxed Ring, Mask of Intolerance, Thumbscrews, Scalding Tongs, Iron Maiden, Misers' Cage just to name a few hahaha, massive card draw. No real intent to win through combat damage but maybe taking an extra turn or mass artifact over run. I would like my commander to be someone who can consistantly put out artifacts and so I have picked Muzzio, Visionary Architect or Padeem, Consul of Innovation (unless you know of one better). I am sorry this comment is this long. Thank you for all the help...
1 month ago
I used to play standard-singleton when I first started playing MTG. It was due to a combination of not understanding the Legend rule and of wanting to play a variety of cards.
I thought that "You can only have one Legend creature" meant that there was only one in your deck; and if I could only have one Michiko Konda, Truth Seeker, it wouldn't be fair to have four copies of Hand of Honor.
Also, I wanted to play a lot of cards. Running four copies of only nine cards, and adding in twenty-four lands? There are over a hundred cards in a set; three sets a block; two blocks and a core set in standard; over 700 cards. And I'm only going to run nine of them?
I ended up running thirty-six individual, nonland cards (or more -looking at you, Battle of Wits) for about a year into my Magicking. Now I exclusively play EDH.
2 months ago
@ReaperDrek I always appreciate the comments, and you were on-point fosho
I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?
I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.
I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times
Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while
I feel like I need to keep the avg cmc down but love all these Timmy cards
2 months ago
Aurification, No Mercy, Dread, Ghostly Prison, Propaganda, Sphere of Safety, Windborn Muse, Archangel of Tithes, Peacekeeper, Magus of the Moat, Norn's Annex, Koskun Falls, Collective Restraint, and Michiko Konda, Truth Seeker
2 months ago
Nice deck, I've playtested it and runs really smooth. But it feels that some ofthe cards are there because they are good stuff and they don't perform as well as they would in other decks.
Urabrask the Hidden feels redundant, all the important creatures in the deck already have native haste and you have Swiftfoot Boots and Lightning Greaves to provide haste. Making them enter tapped sure is nice, but there are many options for that in white if that is what you want.
Elesh Norn, Grand Cenobite will always be amazing in any deck, but you are low on creatures and tokens to make it be a total beast.
Mikaeus, the Lunarch Same thing, in the games I played my creature count was low.
Soltari Champion same problem.
Plague Myr This guy feels out of place being the only creature with infect. I get it's a man dork and you can equip him some of the swords to make him unblockable but most of the time he is just sitting on the batttlefield waiting for a board wipe to happen.
Kor Cartographer you have amazing mana ramp on the deck that make this guy irrelevant. You can't capitalize on it's ability either, no flickering or recurrent reanimation.
Michiko Konda, Truth Seeker It's hard to tell how good is she without playing a real game . It feels she is good against small attacks, but the bigger ones will gladly sacrifice some token to make you the damage. I'd take her out because it's meant to aliviate the pressure on you and you are the one making the pressure on others, you want to push your opponent against the ropes, and this cards is not helping you to that end.
I'm missing card draw, I tend to run out of cards. While I have Mind's Eye or Sword of Fire and Ice it's all good, but if it gets destroyed I'm in trouble. Together with not drawing cards is not having some mana dump, there's nothing to do with all the mana from Neheb, the Eternal. Depending on the way you want to take with your deck different cards would solve these problems.
Anyway, some cards I would add anyway because are really good with Aurelia not mattering about the rest of the deck are Angel of Condemnation, Etali, Primal Storm and Glorybringer. It feels you have a flying theme going on, you could capitalize on that with some Earthquake-like spells.
Sigarda's Aid would be a great asset because most of your equipments give some kind of protection. With this enchantment they wouldn't just become combat tricks but also reactions to removals and board wipes. Even if you have no equipments in hand your opponents won't know, so it's still playing mind tricks on them.
2 months ago
I absolutely love this list and I've made my own list inspired by it (Queen Marchesa, Politics & Pillow Forts .. I've given you credit in the deck description as well). (Ok, I'll be honest here, It's the same list with about 10 card changes that suit my interests / needs a bit better). Just as a clarity thing up front, I do not yet have this deck, these changes are simply of my own mind / thoughts / desires.
Strip Mine + Scavenger Grounds >> Mountain & Plains -No need for these cards in my casual level meta... the worst lands around are like, command tower and path of ancestry in a tribal deck. Also, no one really plays with a recursion package.
Wild Ricochet >> Wear / Tear -I'm just not in love with wild ricochet I guess. Wear and Tear can always find good use at the tables I play at. (I run a copy in my current "main" deck, which is a boros depala vehicles deck and it really pulls it's weight everytime it comes into hand)
Michiko Konda, Truth Seeker >> Kambal, Consul of Allocation -Ok, so this one i'm not sure about, in my mind I'm just not impressed by Michiko. I understand she's a rattlesnake effect, except I really find her rattlesnake effect underwhelming when my opponent can just sac a token or low powered artifact or basic land and just keep hammering me in the face. I'm a bit more preferable to the taxing effect that Kambal has on the game while buffering my health pool to allow my more preferable rattlesnake effects to have more chances to activate.
Gossamer Chains >> Crown of Doom -Ok, this one is purely for flavor. I love crown of doom's "hot potato" effect. I know it's not a high powered card by any means but it fits the whole idealogy of the deck and it's a crown in a deck commanded by a queen? Yummy flavor! Even if it weren't for crown of doom, I'd change it for Vow of Malice most likely to play politics with (and it's defensive and unlike the other vows, it barely inhibits our ability to attack the player with this enchantment if we so please. White vow gives vigilance, red vow gives first strike... both are bad if we attack the player that has them.)
Austere Command >> End Hostilities or Fumigate -I use austere command in my previously mentioned boros vehicles deck and I love it there. I only have 3 (of 26) creatures at or above 4 CMC and only a single enchantment that doesn't stick around... giving me 2 great modes to activate. On this deck I have a harder time seeing when you would want to blow up all artifacts or all enchantments or ALL creatures (<3 and 4> CMC creeatures). I've slotted in a removal that I feel fits decently and again is a nod to my personal meta. (1 person only has 1 deck that is green/white cats and equip, and another player plays the same deck). We only have 1 equippable artifact and we have a way to unequip it at will. (Sunforger activation > Boros charm or Teferi's into End hostilities... 7 mana, wipe not my creatures and not my permanents attached to said creatures). Another one I'd consider if I didn't have problems with equipment would be Fumigate for the life buffer.
Again, I just want to echo the fact that I absolutely love every concept of this deck, most of these changes are just to better fit my budget, playgroup or flavor. (I actually am going to be starting with an even more budget version that better fits my current price range). I'm definitely open to being persuaded against my choices here if you feel super strongly for a card that I'm thinking about replacing.
I'd give this a +10 vote if I could!
3 months ago
Perhaps cards that also punish creatures that didn't attack? Siren's Call for example?