|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Modern Event Deck (MD1)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
|Have (7)||mazrimtaim , metalmagic , orzhov_is_relatively_okay819 , Blue_Flame , , PTsmitty ,|
|Want (9)||Xydroth , Zarathustra77 , TheWeakSauce , WryAssassin501 , magman2715 , EOTW157 , madman-from-space , 0210 , CosmonautCat|
Soul Warden Discussion
1 day ago
Hi there! I love Ghave, he was among my first Commanders back when I started playing this format in 2013, and is still one of my favorites to this day.
Here's my list, for reference: Ghave: Baby Makin' and Alimony
I have some recommendations that may help speed you along.
First things first: Ghave wants mana and +1/+1 counters. He turns +1/+1 counters into creature tokens- so you want to capitalize on that, and in order to do so, you need mana. Things that can help you make substantially more mana are:
You want to put +1/+1 counters on your stuff because Ghave can turn all that into more creatures. So cards like Ivy Lane Denizen , Cathars' Crusade , Champion of Lambholt , Bloodspore Thrinax , Undying creatures, etc., can let you put more counters on things. In the case of Ivy Lane, for example, you can play, say, Growing Rites of Itlimoc, make 2 tokens (because Ivy Lane will put a counter on the creature that just came in, so you can keep doing it), and then transform Itlimoc at end of turn, which you can tap for 4 mana to make 4 more tokens. Then the next turn, even without playing a land, you can make 18 more tokens (by tapping your 5 lands, then tapping Itlimoc, which will now give 13 mana), and so on, so forth. Having high mana production and multiple cards that can let you get to +1/+1 counters is ideal.
To put this into perspective, Ghave is likely your fastest engine at generating tokens. 1 mana = 1 token is better than Selesnya Guildmage, and all of the counter cards mentioned above are more efficient than Chorus of the Conclave. Ghave + a source of counters is also just better at making tokens than Acorn Catapult, and is generally easier to use than Cobra Trap (though if you get to cast the latter for its trap cost, only then is it more efficient). Penumbra Spider is mediocre for this reason, as well, as is Symbiotic Wurm (since if you have Ghave and Cathars' Crusade, you can pay 8 mana to get 8 8/8s by responding to Crusade's triggered ability). Celestial Force just isn't a very good card, and I would recommend removing it for something that does more for you- even Essence Warden or Soul Warden would gain you substantially more life since you're a token deck. Bestial Menace is also less efficient than just focusing on things like Cathars' Crusade.
I would cut all of those to add in the counters sources mentioned above.
Also, you may find Ravenous Chupacabra more efficient than Dark Hatchling. You can hit black creatures at 2 less mana- that seems more valuable to me.
Other cards you may find helpful:
Generous Patron - put counters on opponent's creatures that aren't doing anything, and you get more cards. Cards are the most important resource in Magic, so this is a worthwhile thing to do.
Beast Within is pretty much better than Afterlife. A 3/3 token without evasion is better to give opponents than a 1/1 that flies, and Beast Within can hit lands, enchantments, even planeswalkers.
Devoted Druid is a fun little creature. If you have it, Cathars' Crusade, and Ghave, you can make infinite saproling tokens.
2 days ago
The general premise is a demonic planeswalker that draws their power from beings around it and uses it to fuel their abilities.
Rough draft of the concept:
Planeswalker Demon Show
Planeswalker Demon, lets call him Tim for a placeholder
Legendary Planeswalker - Tim
At the beginning of your upkeep, you lose 5 life and put 5 loyalty counters on Tim.
-2 Draw a card. You may sacrifice any number of creatures, then draw a card for each creature sacrificed this way.
-3 Each player sacrifices a creature. You create a 2/2 black Demon creature token with flying.
-9 Create 3 2/2 black Demon creature tokens with flying. Then put a +1/+1 counter on each Demon creature you control. Target opponent gains control of Tim.
So. The entire idea is a very black oriented planeswalker that only gives something in return when you offer him something. For merely being on your team he constantly drains the controller to add to his power, of which he can then utilize for the controller's benefit.
He cannot give you your life back, so it is very in line with Black's philosophy of "I will sacrifice anything for greater power, even if it may cost me dearly." That also means he pairs relatively well with life gain sources, either through stuff like Deathgreeter or Blood Artist or with colors like white's lifegain themes ( Soul Warden ).
However if the strain he poses on your life total becomes problematic, you can always aim toward building him up to hand him over to an opponent and let him become their problem. You generate a small army and buff them and any other remaining Demons up a little bit, so your opponent is hard pressed to either get rid of him or you. His minus abilities are made in a way that you cannot naturally kill him off through his passive loyalty gain unless he has been attacked or times well with an ultimate (at which point you would likely want him to barely survive to become your opponent's problem once again.)
You can choose to play him without activating any abilities and aim to ultimate him the following turn, effectively costing you and 5 life to get 3 3/3 fliers and have your opponent lose 5 life on their upkeep.
I think it can be a really strong card but with an appropriate drawback, fitting of a black card. I doubt it will be competitive enough to function in Modern (definitely not Legacy and Vintage), so it's mainly aiming at Standard and Commander. In Commander his pressure on life total is much less present, so he'll probably mostly be used as Innocent Blood -a-turn that generates you fodder for the sacrifice, or to draw cards in a token themed deck.
Occasionally his ultimate will matter when players start having low life totals and/or limited ways to get rid of him. The owner will build their deck so they can counter his drawback in some way or form but most opponents wont have the same tools to hold him off and will either have to commit resources to remove him from their own side of the board or raze the owner to the finish line.
It is possible that he's a tad bit on the weak side. Suggestions and feedback are welcome.
2 days ago
Ajani's Welcome and Soul's Attendant are new to me, so thanks! I think at least one of those will make it in. I think I used to run Soul Warden but the deck was different then so maybe it could find a home in here again. I am certainly familiar with Suture Priest as I ran that in my old Phelddagrif deck as part of a wincon with Storm Herd + Hive Mind . Super funny.
3 days ago
I love the soldier theme being well represented by the majority of the creatures being soldiers. My Darien deck is more aimed at the tokens being my main soldiers. Dingus Staff is a great way to take control of Darien's ability. Overall a great deck. Ajani's Welcome , Soul Warden , Suture Priest , and Soul's Attendant may be good ways to maintain your life lost or even gain life. They dont fit the soldier mold, but would be fun to tryout I think.
1 week ago
Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:
- Soul Warden
- Soul's Attendant
- Dawn of Hope
- Vizkopa Guildmage
- Pristine Talisman
- Kambal, Consul of Allocation
- Suture Priest
- Crested Sunmare : triggers at the beginning of each end step (yours and opponents end steps) if you gained life that turn.
Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:
- Reviving Dose
- Intervention Pact
- Altar's Reap
- Vizkopa Confessor
- Seal of Cleansing
- Consume the Meek
- Slaughter the Strong
You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .
All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:
1 week ago
Nice reply, and i agree with most of what you’ve said. I’m also someone who would rather brew than netdeck. I think a lot of my “lifegain” gripes come from introducing players to magic and seeing them overvaluing the mechanic, leading to a long line of “bad decks” until they work out that life totals don’t represent who’s ahead.
You mention my vagueness in suggestions thus far, and i do agree - i’ve been waiting to hear from EpoH to see what they actually want this deck to do.
If i were to make an actual suggestion of deck changes, it’s be:
-4 Felidar Sovereign
-1 Serra Avatar
-2 Elixir of Immortality
-4 Sunbeam Spellbomb
-2 Rest for the Weary
-4 Chaplain's Blessing
-2 Sunspring Expedition
+4 Soul Warden
This removes a lot of the “pointless” lifegain cards, while still offering a lot of life for the Pridemate. It lets you actually interact with your opponent (the Ring), and Murder Investigations help you safeguard a bulky Pridemate. But this would make a completely different deck, and might not be what EpoH is after (hence my hesitation to suggest anything)
2 weeks ago
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
2 weeks ago
That's about all I see on this wave.
Soul Warden occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.03%
W/B (Orzhov): 0.73%