Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

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Soul Warden Discussion

Adamram1985 on Where are the Johnny Players...need ...

2 days ago

Essence Warden and Soul Warden then some sort of token producer. The wardens can be the wenches at the inn.

kamarupa on When Weenies Wage War

2 days ago

I think Soul Warden or Soul's Attendant will do more work than Soldier of the Pantheon. You might also consider Kazandu Blademaster - even without any other Allies, a 2/2 with first strike and vigilance is nothing to scoff at.

Celestial Flare as a sideboard against hexproof and indestructible. Oblivion Ring is really useful, too, even at 3cmc. Pithing Needle is nice against planeswalkers.

Sleazebag on help needed

4 days ago

You have quite a lot of lifegain, but not that many cards that put this to use.

I'd definitely run four Ajani's Pridemate.

Lifegain can be good, but cards that only gain life and nothing else are very much not so. I'd cut all the Chaplain's Blessing, Awe Strike's and Luminous Wakes. They don't do enough to be worth a card slot in your deck.

Another card that can put your lifegain to use is Sanguine Bond. It should give you a solid way to double up the damage you are dealing with your lifelinkers.

Next I'd work on adding some removal to your deck. Currently you have almost no interaction with your opponents gameplan.

Karlov of the Ghost Council is a super strong creature with a lifegain deck as he not only costs little mana and grows really fast, but he also doubles as creature removal.

As for instant speed removal, there is an incredible variety! One of the best removal cards in MtG is Swords to Plowshares. It can even be used as emergency lifegain in a pinch (Imagine using it on a Serra Avatar. In black you also have cards like Doom Blade, Murder, Go for the Throat, Tragic Slip and Fatal Push.

If you want a non combat way to gain life, cards like Soul Warden and Soul's Attendant give you many small and repeated triggers for only 1 mana, excellent cards.

For non budget lifegain goals, there's Serra Ascendant and Archangel of Thune at $18 and $25 each, but they are amazingly strong.

Also keep in mind that this deck is not "standard" legal, but casual. Standard legal requires you to only play cards printed the last 2 years in MtG.

bushido_man96 on Rune-Tail and The Six Circles

1 week ago

Its kind of cool to see a deck running the COPs. Nice touch there. I don't think Soul Warden is really necessary here, and a better card would do more. Odric, Lunarch Marshal and/or Odric, Master Tactician could be nice additions to the deck. Marshal Odric will spread the vigilance and lifelink love amongst your creatures, and if you are into attacking often and like combat tricks, Tactician Odric will give you some advantage.

Nice build.

Chuff_Bucket on More Life, More Problems

1 week ago

I actually like this build a lot, it seems pretty functional already! Lots of fun little interactions and ways to abuse your lifegain.

That being said, here are my suggestions:

First, you need more sources of card draw - at least a couple more. Harmonize, Ambition's Cost/Ancient Craving, Erebos, God of the Dead, Damnable Pact, Bloodgift Demon, Harvester of Souls, Painful Truths, Promise of Power, and Wretched Confluence are all good options. Decree of Pain pulls double duty in being a board-wipe and a hand-refiller!

In order to make room for a couple of those, I would cut Ghostly Prison and Faith's Reward. For Ghostly Prison, you're already padding your life total a lot, so that will mitigate any attacks coming your way. Additionally, you're playing a lot of big, scary stuff that people aren't going to want to swing in to anyway. It doesn't really seem to go with the gameplan of the deck. With Faith's Reward, I've always found this card to underperform. In a permanent-heavy deck like this, very rarely are you going to want to hold up 4 mana on the off-chance that your opponent uses a boardwipe. And even if you wanted to use this in conjunction with your own, that's a minimum of 8 mana right there. There are better things to be doing at that stage of the game. I can just foresee that a lot of the time, that card will be a dead card in your hand.

Another thing that sticks out to me is that you have a LOT of high-CMC creatures. In fact, of all your creatures currently in the deck, only 5 are below CMC 4. You may want to consider eschewing some of those bigger CMC creatures for smaller ones that will help you out - stuff like Soul Warden, Soul's Attendant, Essence Warden, maybe Ayli, Eternal Pilgrim. You don't want to get stuck with an empty board by the time Ikra Shadiqi hits the board!

Hexcimal on AristoCats

1 week ago

Hello again! Just a couple suggestions for this deck as well. I've loved Sunbond for many years while I used to run it, but I feel that it costs too much as far as Auras go, especially when the creature can easily be destroyed. I do like that you're running Cradle of Vitality, though. While Oketra the True aesthetically fits the deck, it feels out of place otherwise.

Some cards to consider that could benefit in this deck:

Cheers!

Hexcimal on Life gain agression

1 week ago

Hey man, it's been a while. Thought I'd touch back, how has your deck has been fairing?

Just a couple more suggestions. Soulmender is an okay card, but one of the soul sisters is always preferable to pull, and will net you more life throughout the game. I'd suggest removing him completely for a full play set of either Soul Warden or Soul's Attendant. Or for something completely different, as listed below.

An additional thought is to heavily consider an alternate win-con. I know it has been touched upon before with Felidar Sovereign, but the cat isn't the only way to win. Alternatively, you could try Vizkopa Guildmage. It isn't the only other option, but it's one I enjoy. Extra mana can go to granting a beefy creature (your +1/+1 beaters for example) lifelink for a turn, or go to draining life. When used together, it's game-ending. If you need to consider removing a slot for the alternate win-con, I would start with either Lone Missionary or Soulmender. Soulmender, as mentioned above. Lone Missionary has a decent amount of lifegain when he enters the battlefield, but its one-time effect is severely underwhelming when fighting for slots. An alternate win-con will ensure that you can still win when all-out aggression won't work.

One final thing, I've never played Shambling Vent, but it does sound like an interesting addition. You'll have to let me know if you ever try it and it works out well. I'm building a lifegain deck of my own, and it's something I've considered adding too. :)

frogtrouble on Ayli, Snacking on Sacs

1 week ago

Hey Jimmy!

Thanks for your input... that's actually a pretty interesting idea and not a card I'd previously considered.

I'm more inclined to have things roll back onto the battlefield via Gift of Immortality or Dawn of the Dead just so I can have them become available quicker for threat and/or Ayli, Eternal Pilgrim's sacrifice ability. Dawn of the Dead becomes absolutely brutal if you start recurring heavies like the Wurmcoil Engine and have any of the health plinkers out Suture Priest, Soul's Attendant or Soul Warden. Even if you just have two of them on the field, Wurmcoil comes in with haste and triggers two points of life gain - attack with it, sac it for 6 points of life gain before end of turn, it produces two wurm tokens, triggering four MORE points of life gain - and so on and so on.

I'll have to consider it though... really ponder the options.

Thanks again for your help!

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