|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Common|
|Modern Event Deck||Common|
|2010 Core Set||Common|
Combos Browse all
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
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Soul Warden Discussion
15 hours ago
Thanks, coloneldark! I will definitely get rid of 2 Death Cultist and 1 Soul Warden and add 3 Thalia's Lieutenant. Although I will have some small regret by removing a Soul Warden because its life gain has won me a few games by keeping me alive long enough to win.
Is having a smooth mana curve really important for this deck? I originally imagined this deck as a bunch of 1 drop humans that I could sacrifice without thought, so that is why the mana curve is slanted towards the 1 drop creatures. I'm thinking that the smooth mana curve will help if I am not drawing a Ravenous Demon Flip because I will then have some more powerful creatures available that are 2 or 3 mana.
Your help has been greatly appreciated!
4 days ago
dzapf2008, I would remove a Soul Warden, and 2 Death Cultist. Soul Warden's and death cultist's life gain abilities are convenient but this is more of a human deck than a life gain deck, and the addition of Thalia's Lieutenant does create synergy. I also notice there is a hole in the two mana drops and Thalia's Lieutenant plus removing some one mana creatures should smooth out that curve. There should still be plenty of humans and human tokens to activate Ravenous Demon Flip's flip ability.
1 week ago
It feels like you are trying to do everything with your creatures and I would try and stick to the "hatebears" plan, by dropping some of the creatures that dont hate on your opponents gameplan, as modern is a quick format and putting in creatures that dont do anything for a turn or 2 is a easy way to lose. Also to up the consistency of the deck I suggest having more 4 of's.
Soul Warden - great card but i'm not sure why you'd want the lifegain, other cards would be more impactful. -4
Elvish Visionary - doesnt allow you to hurt the opponents gameplan. -4
Borderland Ranger - same as elvish visionary. -3
Azorius Arrester & Azorius Justiciar - detain is a outdated and quite weak ability which stops lots of creatures doing a few things, but still allows creatures to keep passive abilities, crew vehicles and be sacrificed to pay for costs. Dark Confidant for example wont mind that hes detained, he will still draw the extra card. -8
Flickerwisp - I would up this to 4 in your deck, it not only hits hard in the air, but also aids your "flicker" gameplan. +1
Blade Splicer - This is a great creature already, but gets better if it gets flickered. I would add 4 into the deck. +4
Knight of the White Orchid - First strike is a great keyword, but the ability to fetch a land if your behind is a great target to flicker. +4
These are suggestion in what you could do with the deck and keep it budget, although my suggestion is that you turn your deck mostly white, meaning you may want to drop the green or only play green late game, e.g. acidic slime at 5 CMC.
1 week ago
Trostani, Selesnya's Voice,Essence Warden or Soul Warden would give you infinite life if in play. Can use Aetherflux Reservoir as a finisher. Altar of the Brood would love to have a place in this deck as well.
1 week ago
1 week ago
Chalice of Life Flip is a pretty meh card. If you want to gain 1 life per turn, there are far more efficient ways of doing so (Soul Warden and the like), and if you want to do damage by gaining life, there are more efficient ways of doing so (Ajani's Pridemate, Archangel of Thune and Serra Ascendant). I have used chalice once in a turbo fog deck... but that is a completely different deck.
But based on your description, some sort of control list might be what you are looking for. W/U Control is a pretty good deck. Most lists utilize a fair number of cards that gain life (Blessed Alliance, Sphinx's Revelation), although life gain is not a primary focus for the deck. Most W/U Control decks also use Celestial Colonnade as the primary win condition... and those are not cheap. Colonnades are good though as they are only creatures when you want them to be creatures -- which means you can play board wipes such as Day of Judgment and not lose your "creatures". I feel like this sort of style fits you needs best, so this leaves us with a few options.
Planeswalkers. Some planeswalkers are kind of pricey... others are not so bad. But planeswalkers synergize very well with board wipes as they are not creatures and it gives them "free turns" to tick up to their big abilities which can often, more or less, win the game by themselves. Some examples of good planeswalkers for this sort of deck are Gideon, Champion of Justice, Dovin Baan, Gideon Jura, Sorin, Grim Nemesis, and maybe Nissa Revane.Other ones are that are more expensive might be Ajani Vengeant, Koth of the Hammer, Mike expressed that he has had no urge to self-harm as of late. and Nahiri, the Harbinger.
Myth Realized. Is similar to a manland in that it is only a creature when you want it to be a creature, and can get scary big.
Alternately, if you are still keen on the idea of winning with Felidar Sovereign, there are a couple ways to help make sure you win. You could splash black and use Doomed Necromancer's ability to return your Felidar Sovereign back to play at the end of your opponent's turn once you are at 30+ life. This gives your opponent less time to be able to do something about the Felidar Sovereign as they have to be able to kill it with an instant -- or else you just win. Another option is to take a page out of the Emeria decks and run Emeria, The Sky Ruin. Play all the boardwipes, and do not care because once you hit 7 plains, all your creatures will start to come back.
Let me know what you think and I can start helping you carve out a deck list. Ultimately, you cant go terribly wrong with either of the establish archetypes, but brewing is not a bad thing either! As far as dealing with aggro decks, how fast are these decks winning? A normal aggro deck in modern will normally win turn 3 or 4. Although if you are playing against other budget decks, you likely have more time.
1 week ago
Out of experience, Kazandu Tuskcaller is a really fragile creature. I'd try a different token-maker like Ant Queen or Nemata, Grove Guardian. Also, you should look at Essence Warden's white sisters: Soul Warden and Soul's Attendant. You could cut some of your other weaker lifegainers/damage preventers like Heroes' Reunion and/or Fog to make room. Good luck with the deck!
1 week ago
To answer your last question, no. This would not do well in a tournament. There are currently only two life gain decks in the current modern meta -- and both of them are fairly similar to the point I would just say they are both variations of the same deck. Soul Sisters is a deck that abuses Soul Warden, Soul's Attendant, and Auriok Champion to amass a ton of life and very quickly make a large Ajani's Pridemate and Serra Ascendant. These decks will also often utilize Archangel of Thune to make all your sisters into massive threats. Martyr Proc aims to do the same thing -- it just does so much more explosively with cards like Martyr of Sands and Squadron Hawk. Both decks aim to gain life as a buffer and then use that buffer to fuel cards like Serra Ascendant and Ajani's Pridemate. There are also other decks that aim to gain infinite life through combos such as Kitchen Finks + Melira, Sylvok Outcast + Viscera Seer, but that feels like a different direction than you want to go.
If you are primarily worried about your opponent's creatures, spot removal is typically more effective and mana efficient than counter magic. Therefore, I might suggest cutting blue and adding either black or green. You can substitute the counter magic for things like Path to Exile, Condemn, Journey to Nowhere, Banishing Light, Fiend Hunter, Inquisition of Kozilek, Thoughtseize, Duress, and Blackmail. You could also stay mono-white for the consistent mana base and or being able to use more colorless utility lands.
So my next question would be -- what direction do you want the deck to go? How do you want it to play? Do you want to keep you walls and try to play around that and just being a defensive deck that will eventually find an "oops I win" card? Do you like the Soul Sisters or Martyr Proc ideas? Do you want to try and mix and match a little? I can try to offer direct suggestions, but I just want to make sure I know the direction you want to go in. It is your deck afterall, and I want to make sure it is fun for you to play!