Soul Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Modern Event Deck (MD1) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Exodus (EXO) Common

Combos Browse all

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

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MM3

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HOP

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Recent Decks

Soul Warden Discussion

PookandPie on Ghave Clan

8 hours ago

Hi there! Ghave is one of my favorite Commanders, being my second deck in Commander six years ago, and I've loved it ever since. For perspective's sake, here's my Ghave deck for reference: Ghave: Baby Makin' and Alimony

So what I'm immediately noticing is that you're not running cards like Ashnod's Altar, Phyrexian Altar, and Earthcraft, which leads me to believe you do not want to be an infinite combo deck, but instead a fair Ghave token deck. This is good, and I have a bunch of suggestions for that.

Juniper Order Ranger is one of the best counters sources you're not running. Paying 1 to get a token = 2 counters placed on creatures you control, which is quite good. He's literally better than Enduring Scalelord in this deck, for example, as he lets you pump out additional tokens without requiring a third card to use as a source of counters, or requiring additional mana to use to put counters on something to trigger Scalelord.

In similar vein as the above, Ivy Lane Denizen is great too. She doesn't produce an extra counter unlike JOR, but she does continue to let you pay 1 mana to obtain 1 token, which is absurdly efficient.

To go along with the above, you run so many creatures and will be able to produce so many tokens you should look into running Cryptolith Rite, Growing Rites of Itlimoc  Flip, etc.. These cards are quite strong because if you control Ghave and any source of counters- from Cathars' Crusade to Ivy Lane Denizen, or even Bloodspore Thrinax with just 1 counter on him, they let you produce tokens additively. For example: 5 mana becomes 5 tokens, but then the next turn you will have 10 mana, which lets you generate 10 more. Then you have 20 mana, so you make 20 more. You should now control enough power in tokens on field to kill any player who doesn't have blockers, but you can make 40 tokens just with Cryptolith Rite or Growing Rites of Itlimoc flipped. They're great cards in this kind of deck and I highly recommending trading for a copy of each.

The largest weakness of fair token decks is sweepers, so running things like Eldrazi Monument and Heroic Intervention are quite important. They're a little more expensive than most other cards I've recommended so far but I do strongly suggest you get copies of each because it shores up one of your largest weaknesses (plus flying, more damage, and indestructible is super powerful in a token deck).

Cards I recommend removing:

Ajani and Congregate. I don't like cards whose largest purpose is just to gain you life if they cost more than 1 mana. Soul Warden, Soul's Attendant and Essence Warden will gain you more life than these spells ever could, notwithstanding Zulaport Cutthroat is a great way to hold the table hostage because, if you generate enough tokens, people can't cast Wrath of God spells without killing themselves. Ajani isn't as bad about the 'only life gain' thing like Congregate, but Congregate needs to go. It doesn't impact the board state and doesn't help you win- winning with a life total of 20 versus 100 doesn't matter because you still won.

I am not big on High Sentinels of Arashin, at least not over something like Ivy Lane Denizen who helps you make more tokens rather than is just one big, nonevasive creature.

Siege Rhino is super meh in a 40 life format, sad to say. He was strong in Modern because 3 life was more than 1/7th of the opposing life total, and then he could attack to bring an opponent down to 1/3rd, but in Commander his trigger is less than 1/13th of the opponent's life totals on the trigger, and even if he attacks and gets through that's still a little more than a sixth of their life total- but you still have at least 74 life to chew through of two more opponents as well (you go from having to deplete 20 life to needing to deplete 120 life, is what I'm saying, and that's why Rhino isn't great in this format). You also don't have any way to abuse his trigger to repeatedly gain life or deal life loss, so I think you'd be fine with cutting it for something that could help you make more tokens or would impact your opponents negatively should they board wipe (Zulaport Cutthroat).

Anyway, hope these recommendations help. Good luck and have fun!

Scarygrandpa on Darien, King of I don't know what I'm doing anymor

2 weeks ago

I don't know if it's on purpose but you included Soul Warden but you are missing Soul's Attendant.

crabclaw on Darien, King of Kjeldor

2 weeks ago

Nice list! If you find that you hurt for card draw, Bygone Bishop could help since you have a pretty high density of <3 cmc creatures. Mind's Eye can give incredible value if the table leaves it alone for a turn cycle or three, but will probably draw some removal.

Conqueror's Galleon isn't exactly on-theme with soldiers, but in my Darien list, it performed way better than I expected. The crew cost is easily handled by dumping tokens into it, and the flipside (Conqueror's Foothold  Flip) gives a good mana sink for card filtering, pure draw, or recursion (for any card!). Coat of Arms is absolutely massive in any tribal deck that wants to beat face, and can be a very quick game-ender even with a relatively humble amount of soldiers.

I've found that having 2-3 cards with Soul Warden effects really help keep your life up, but I also haven't tried running Healer of the Pride or Lich's Tomb like you have in your list. So that combination may keep you alive pretty well on their own.

SynergyBuild on Aminatou, the Combo Enabler! Part 1/4

3 weeks ago

Cloudblazer is the best, but you are already running it. I'd instead suggest Healer of the Pride or Soul Warden type effects so when you flicker anything else it gains life.

RenagadeJedi on Make all the tokens, kill all the things

1 month ago

So I'm just going to make a bunch of recomendations for your deck, not specifically for Chatter of the Squirrel.

my budget recomendations: Raise the Alarm, Spectral Procession, Doomed Traveler, Intangible Virtue, Rootborn Defenses. if you want some insane lifegain, Soul Warden/Soul's Attendant are great. as for 1 drop mana dorks, which you need, or else need to cut some of your high cmc spells i'd recomend Elvish Mystic, Llanowar Elves, and Avacyn's Pilgrim

my non budget recomendations are Monastery Mentor, Anointed Procession/Parallel Lives, Secure the Wastes, Windswept Heath to reduce the chance of drawing a land late game (I know it's minimal, but every bit helps) Gavony Township just wins games.

I wish you luck, this deck looks really fun.

pokepower116 on Trostani - Populate the World (WIP)

1 month ago

Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!

Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.

Roar of the Wurm, Wurmcalling, and Slime Molding I'm torn on. They seem a bit too mana intensive for what you're getting but they do scale with the game (aside from Roar of the Wurm).

Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.

Celestial Convergence has always been removed before the last counter is taken off in every game I've played.

Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?

Wingmate Roc doesn't seem like it's impactful enough for the mana cost.

Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.

cdkime on Mob Mentality

1 month ago

Thanks for the compliment--hopefully I can be of some use! I playtested this in a couple different matchups and had the following feedback:

The biggest issue I had was with the number of 4-5 costed cards in this deck. With over 10% of your deck consisting of 4+ mana cards, and only two cards devoted to ramp, I often found these items languishing in my hand. Modern is a pretty brutal format, and 4-5 drops need to make a substantial difference in the game.

Both Increasing Devotion and Panharmonicon missed the mark for me. They came down too late, and did very little the turn they were played.

I'm not convinced Burn at the Stake is a necessary win condition given the power of Humans (currently the best tribe in Modern), but it was pretty fun, and I appreciate the finding of new, exciting ways to win.

I think you could stand to capitalize on the power of Humans a bit more. Run four copies of Champion of the Parish and add four Thalia's Lieutenant. That should give you another path to victory should your primary plan fail.

For your sideboard, you should add Disenchant for artifact/combo/enchantment decks, as you currently do not have an answer. Instead of Soul Warden, consider Auriok Champion - while it costs more to cast, you'll mostly want to sideboard in your cleric against Red burn, so the protection is invaluable.

djewell on Killing them with Tokens (Modern)

1 month ago

hahah dude this is fun! I love janky decks, all my commanders are that way. Maybe Consider Parallel Evolution? But that makes your deck illegal in modern.. Why oh why must populate be "creature tokens you control?" haha

I'm sure you know the cards, but you could throw in Soul Warden, Essence Warden or Soul's Attendant.. maybe Blood Reckoning rather than Ghostly Prison! That way they will be tempted to take the pings as well.. pair that with a "creatures target player controls must attack" effect and By the time they declare attackers, they'll be dead!

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