Soul Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Modern Event Deck (MD1) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Exodus (EXO) Common

Combos Browse all

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Soul Warden Discussion

xaarvaxus on Aurelia Homebrew

16 hours ago

Some relatively inexpensive cards that should help...

I'd remove Fountain of Renewal in favor of Mind Stone and pull Manalith in favor of either Worn Powerstone or Talisman of Conviction .

I'd remove at least a couple of the Pacifism type enchantments in favor of removal such as Swords to Plowshares or Generous Gift . You could use at least a couple of inexpensive [$$-wise anyway] boardwipes like Fumigate and Hour of Revelation .

Hard to marry lifegain and aggro but for lifegain, you should absolutely consider Soul Warden . With enough lifegain Aetherflux Reservoir could become a kill condition.

Saljen on Humans Modern

1 week ago

Since you're going mono-white, Soul Warden , Soul's Attendant , and Auriok Champion are all humans and can really add some longevity to your gameplan. This also opens up Archangel of Thune as a much better win-con than Mikaeus, the Lunarch . I've been working on a White/Green Humans deck that uses this game plan. It's not budget, but you can get an idea of what I'm talking about if you want.

JKRice on Soul Stampede

1 week ago

I think you are a bit heavy on the enchantments and stuff. Many soul sisters decks I have seen have four copies of Spectral Procession as the only noncreature spells. Since you have a lot of lifegain, you usually don’t need as many defensive enchantments like Pacifism . If you want a super solid base I would recommend finishing out full play sets of Martyr of Sands and Soul Warden , maybe even throwing in some Soul's Attendant s. As for sideboard, Teyo is a really good choice. Celestial Purge and Celestial Flare are good removal cards into decks like jund that will beat you on the board. Burrenton Forge-Tender and Auriok Champion are good into burn and other such decks. If you happen to hit another soul sisters deck, Suture Priest might be good, but that’s not super likely.

Randero on Here to Gain and dish out Pain: Karlov

2 weeks ago

@KibaAlpha Anguished was a planned include I just haven't found yet, but I really like Generous Gift triggering Soul Warden and her sisters, great include!

griffstick on Muldrotha vs Yarok

3 weeks ago

Another good interaction is the cards that say when they enter choose one but give you 2 or more options. So for instance Retreat to Coralhelm , Retreat to Hagra , Retreat to Kazandu , Palace Siege , Frontier Siege , and Monastery Siege

You get to choose both. Another idea is Stuffy Doll choose 2 players for stuffy doll. And another thing to think about is yarok doesn't care if it's your things entering that triggers your stuff so cards like Polluted Bonds , Soul Warden , and Faerie Artisans are good here too

Tyrant-Thanatos on Why Has WotC Changed How ...

3 weeks ago

DemonDragonJ I agree and disagree at the same time tbh. The game needs introductory points for new players. I get that it feels dumbed down, especially if this was a broad thing that affected everything WotC ever prints, but we do still get symmetrical effects on new cards. WotC just seems more open to using both options, which is a good thing imo. Slivers, for instance, always should have been "you control" imo, along with almost all Lord-type effects.

The design choice between affecting all boards, or just your own, can also play a part in power levels. Take the Soul Warden vs Ajani's Welcome comparison I made above. The Warden's effect is clearly more powerful because it takes your opponents creatures into account, but Ajani's Welcome is harder to remove, because it is an enchantment.

With cards like Dragon's Claw vs Staff of the Flame Magus , I don't feel like the power of these cards is enough to be concerned about it, but it's worth noting that the Staff affects land drops as well. And Prism Ring is of course lower casting cost, so it's on a similar level to something like Dragon's Claw imo.

Tyrant-Thanatos on Why Has WotC Changed How ...

3 weeks ago

Imo it's just a product of WotC straying away from symmetrical effects in general. Soul Warden vs Ajani's Welcome . Urza's Incubator vs Herald's Horn . Gemhide Sliver vs Manaweft Sliver . etc.

Personally I'm for this change. The cards you cast are for you, and care about you, and what you do. It helps keep your boardstate self-contained imo, except when cards are designed specifically to interact with your opponent and their boardstate. IE Authority of the Consuls , etc.

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Soul Warden occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.03%

White: 0.4%

WB (Orzhov): 0.73%