Soul Warden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

seizan8 on Who needs life anyway

2 days ago

Plague of Vermin isch basically es must. easy gued mit Suture Priest, Soul Warden and alike. Und wird sehr wahrschinli au oft s game beende. Au wenns wohl ned immr din sieg wird sii lol. Mitm life gain focus hesch sichr di beste chance.

BirdieGirlie on Black Parmesan

1 week ago

This is a very, very intriguing start of a decklist!!!! I was just looking at another deck that had the enchantment Skybind - I think it would be fascinating to do a black/white deck combining some of these very powerful ETB effects with the flicker effect of that card, multiplied by Panharmonicon!!!!

Just some random black, white, or black/white cards I think might have good ETB effects for this concept:

Gnawing Vermin

Thieves' Guild Enforcer

Cauldron Familiar

Blood Seeker

Burglar Rat

Corpse Knight

Corrupt Court Official

Dirty Rat

Gatekeeper of Malakir

Tainted Adversary

Basilica Bell-Haunt

Company Commander (I mainly play big casual multi-person games so this suggestion is with that in mind!)

Slumbering Keepguard

Soul Warden

Charming Prince

I'd make a list of all the cheap enchantments I think might work for this too, but I see I am already going overboard.

Tbh I am a fairly new player and very new to deckbuilding but thought I'd drop you a line!!!

wallisface on Esper Priest

1 month ago

Some thoughts:

  • Gather Specimens costs far too much mana to be viable, the game’s not lasting long enough to cast it.

  • Similarly, Panharmonicon is far too late-game to be helpful. It’ll either serve as a “win more” card (unhelpful), or lose you the game (by having to take a turn-off to cast it).

  • Sygg, River Cutthroat feels too cute to be good here - you want to be focusing all your attention on enacting your gameplan and this card feels like its not helping with that. I’d put Authority of the Consuls and Soul Warden in the same bucket.

  • a lot if decks i’ve seen trying this strategy use both Hunted Phantasm and Illness in the Ranks to great effect.

  • as mentioned above, Eldrazi Displacer will serve you better than your current flicker effects. Also, while it’d only target your own stuff, Ephemerate would be strong here.

SufferFromEDHD on Celestine others

5 months ago

Soul Warden and Soul's Attendant seem weak in reanimator. Auriok Champion is a clear upgrade. Windbrisk Raptor big reanimation target that is so on theme it should be a crime.

Late to Dinner on theme reanimation.

Strionic Resonator/Lithoform Engine doublers.

CrunchyDragon on Blinky Bunny

5 months ago

I like it. I run a very similar deck with Elesh Norn, Mother of Machines as my commander.

I'd recommend adding Soul Warden, Soul's Attendant, and Ajani's Welcome. One of those with Felidar Guardian or a clone of it and/or Restoration Angel will result in an infinite lifegain combo.

Anointed Procession and/or Mondrak, Glory Dominus can make your token generation with Preston get out of hand extremely quickly, as well as increase the above lifegain combos.

Filigree Vector will let you add +1/+1 counters to permanents you control when it enters, so you could combo that with the 2/2 Samurai with double strike from The Eternal Wanderer to continually make your double strike creature bigger and bigger. Cathars' Crusade will also aid in making your creatures bigger.

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

6 months ago

ParacleX Thank you so much for the kind words! Boromir, Warden of the Tower is definitely a great card, being a direct improvement over Dauntless Escort. As a general rule, the list I show here is what I consider to the optimized in a vacuum. So feel free to experiment and adjust the list to fit your meta/matchups! And agreed, Moonshaker Cavalry aka Craterhoof #2 was exactly what the deck needed at this point.

So the reason why I feel lifegain doesn't have a place in this list is because it requires too much investment to be viable. The only inbuilt lifegain mechanic Emmara has is attacking with the tokens she makes, which have lifelink. This is sub-optimal since (1) you don't want to risk getting your tokens killed, (2) you can only attack once per round (3) you are normally tapping her tokens for mana and they don't naturally have vigilance. As such, if you really wanted to go lifegain with Emmara you would have to start adding cards like Soul Warden and Essence Warden. These cards are great, but by themselves they are kinda useless. At that point you might as well just go all-in and make a lifegain Emmara build, which in my opinion is not an optimal way to play her. But to each their own! Other than that, I cannot think of a lifegain card that is powerful enough by itself to slot into the current build. I am always open to suggestions though!

Azoth2099 on Oloro Esper Lifegain EDH

6 months ago

DurzoBlint13

Hey man!

Oloro, Ageless Ascetic is one of those Commanders I've always suspected could be busted, but never extensively brewed. That being said, I still gathered some data on him...

Firstly, you need more Mana sources. Being a 6-drop is a big deal nowadays, & you're gonna need way more Rocks & possibly a few Rituals as well if you want to get him out on time. I'd recommend running 10+ Rocks - all of your Guild Signets and Talismans plus a few more, and a handful of Instant-speed Rituals like Dark Ritual & Cabal Ritual. You'll need as much Mana available to draw cards with, which we'll get to in this next paragraph.

Secondly, I'd recommend some low-cost Lifegain Spells that will scale with the activity of both you & your opponents like Archivist of Oghma, Blood Artist, Deathgreeter, Leonin Elder, Soul Warden, Soul's Attendant, Profane Memento, Ashes of the Abhorrent & Spectrum Sentinel. All of these will draw you a bunch of cards as long as your Commander is on the field. Prism Ring & Tablet of the Guilds would likely do a lot of work here as well. Sedgemoor Witch could be a great value engine here, too. Things that allow you to devote your floating Mana to your Commander's triggered ability without having to necessarily pay Mana for each Lifegain trigger OR wait for your own upkeep to draw cards are solid gold here.

Thirdly, once you resolve your chunky 6-drop Commander, you need to protect it! Your entire deck engine relies too heavily on Oloro, Ageless Ascetic's presence to allow him to be easily removed. Lightning Greaves & Swiftfoot Boots are non-negotiable imo. Along with a few ways to Tutor them up, like Steelshaper's Gift & Enlightened Tutor.

It might end up being quite a bit faster than a typical midrange deck, though, as you'll be drawing a ton of cards per turn cycle on your way to your combo win.

Cheers!

GarryFloof on The Life Lock

7 months ago

This is by far the most I have worked on any of my tapped out decks. And there's a reason. Now, magic players sometimes wish they could just have a deck that could gain so much life, that they can counter any attack just by taking the hits. But of course, not so good that it's going to cost 450+ dollars. This deck is below 300 dollars, and leans into a strategy I call "The Life Lock," to gain enough life. Instead of gaining bulk life, The Life Lock is a different perspective that instead prevents other players from dealing as much damage. (While of course gaining a ton of life) Cards like Soul Warden and Cradle of Vitality, or maybe some Rhox Faithmender will keep your opponents on their toes, and always question whether their creatures are actually worth it. Feel free to edit this deck on your own, adding more protection, more lifegain, or more +1/+1 counters to make this deck as fun for you to play as it is to me.

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