|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Modern Event Deck (MD1)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
Combos Browse all
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
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Soul Warden Discussion
2 days ago
Thanks for the input mr_lag, I'll put your suggestions into consideration.
I'm hoping Anguished Unmaking will be enough artifact/enchantment hate. I haven't found that I always need that kind of removal so for now I'm leaving it in the sideboard.
I am also going to play test Ondu Cleric in the place of Soul Warden, but I feel like it being a 2 drop rather than a 1 drop will in fact slow the deck down, which is not what it needs. I will do some playtesting rehardless
2 days ago
4 days ago
Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.
4x Soul Warden
1x Cast Out
It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune
This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.
1 week ago
I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but
Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.
Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.
Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.
Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.
Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.
Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.
Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.
And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.
1 week ago
I would recommend Relic of Progenitus or Rakdos Charm to deal with graveyard shenanigans, Leyline of Sanctity for burn, storm or the off chance you face a milling deck, and Stony Silence for Tron or Affinity. Also, maybe Rule of Law for storm as well? not sure if your deck could operate or not, but it for sure kills storm. I would also try running some Ghost Quarters main board. It helps to blow up utility lands.
And if you consider thebosslin's idea, I'd use Crypt Incursion or Sanguine Sacrament. They are both instant speed, Crypt Incursion cleans creatures out of a yard, and Sanguine Sacrament goes back in the library, so you could get away with a single copy. Creatures you could run would of course be the Soul Sisters Soul Warden and Soul's Attendant, or the better of the two for an aggro strat, Suture Priest.
Hope I could help!
1 week ago
Really cool stuff. I've been toying with a deck like this myself, only completely mono-white. I might a have to try out the black splash myself. I do have a couple suggestions however:
First, I cannot understate the power of Raise the Alarm among other instant-speed token spells like Midnight Haunting (which you already have). It doesn't seem good, but let me explain it this way: flashing in two tokens at the end of someone's turn has literally won me games before. In late game situations where you're top decking, it's very relevant.
Windbrisk Heights is super good, especially when you can hide an enchantment under it, swing, and then before damage, activate the Heights, playing the enchantment. It's a cool little combat trick I've learned about.
I don't know how I feel about Authority of the Consuls and Hour of Reckoning in the main. I play both, but in the sideboard, because I don't always run into creature decks when I play. Soul Warden is also an awesome card against burn/other aggro decks. :)
2 weeks ago
2 weeks ago
Seeing that you like the Dovescape shutdown stuff, I would actually get rid of Lightmine Field, as the lock down is good, but it can also prevent you from attacking (I thought about my recommendation and came up with something better). Instead, I would try to get your creatures a little stronger than your opponents and then overwhelm them. For this, Soul Warden, Path of Bravery, Thunderstaff, Thistledown Liege should do well. With all that life gain, you could add another win condition just by including Felidar Sovereign.