Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Arena Cards (ARENA) Common
Modern Masters 2017 Edition (MM3) Common
Modern Event Deck (MD1) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Exodus (EXO) Common

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Soul Warden Discussion

abby315 on Clerics WIP

3 weeks ago

I definitely agree with GoblinElectromancer's suggestions - Clerics were given a lot of new tools to actually win the game in the new set, rather than be supporting characters. I think you need 4x Angel of Destiny, 4x Fiend Hunter, and 4x Cleric of Life's Bond as a good lifegain and removal core. I also recommend 4x Soul Warden.

Here are some other good Clerics in addition to the above that you should consider. In general, I think going a lifegain, rather than a damage prevention, route will be more successful for you. There's a reason they've moved away from damage prevention in white.
Auriok Champion
Ayli, Eternal Pilgrim
Bishop of Rebirth
Bygone Bishop
Edgewalker - but please don't buy any now, as they've spiked and will go back down.
Giver of Runes/Mother of Runes
Mangara, the Diplomat
Selfless Spirit

These cards I think are weak that you can definitely cut for new cards:
Daru Healer
Oriss, Samite Guardian
Pulsemage Advocate
Shieldmage Elder
Ancestor's Prophet
War Report

Azeworai on White Supremacy

4 weeks ago

Alright, I'm here to rectify the meiny of follies within this decklist.

Unto what I would ablate:

Shalai, Voice of Plenty is an illegal inclusion due to the colour identity rules, for she has Green therewithin.

Akrasan Squire does close to naught in all scenarios. It adds one power to the board, yet offers nothing else. An eath exclusion.

Seeing as that you commander provides indestructible, Terminus is a wrath that shall hit your board as well. Try Catastrophe, as the Armageddon tells me that you don't mind foredoing all lands.

Riot Control is inutile. I shan't say more. The very same is of Faerie Guidemother, for it just does nothing.

Sorcery-speed removal is just awful, and therefrom I would remove Revoke Existence.

Scaretiller is awful ramp, even when playing mono-White.

Wherefore do you run White Knight? 'Tis a potent card, but doesn't do much for this strategy.

Now, Eternal Dragon is a favourite of mine, yet it just finds a basic plains. Other than that, 'tis a seven-mana 5/5. Don't run this.

Acolyte's Reward is egregious, thence I would rede for its removal.

Why is Anafenza here? She is meant to go infinite, yet there isn't much to combo with here. Just murder it.

Suspicious Bookcase is rather perfidious, avaunt it should be snuffed for something else.

Wellway! Quite the multitude there, whereupon I have some recommendations.

Boon Reflection was just reprinted and thence it has quite the low price, for it does the same as Rhox Faithmender. Another is Alhammarret's Archive.

This is a slow deck, so try Ghostly Prison.

If you wish for other efficient life gain, Soul Warden and Soul's Attendant do much at a cheap cost.

Heliod's Intervention is fantastic removal and a splendid mana-sync, withal Abolish is an underrated favourite of mine.

Lyra Dawnbringer anthems much of your deck whiles Baneslayer Angel is a scarily efficient flyer.

Unto ramp:

Given the high mana curve, you'll need a lot of this. Marble Diamond, Mind Stone, and Arcane Signet are each two-mana, which is when you want to ramp, and do their job well. Solemn Simulacrum is okay but not great, yet Thran Dynamo does a most meritorious effect for an eight-mana commander.

Lastly, though not ramp, Generous Gift is universal and efficient removal as an instant.

That shall be all from me. Fare thee well.

Zackary on B/W Pauper Soul Sisters Lifegain

1 month ago

i would take out Lone Missionary for Veteran Armorer or Lumithread Field to protect your creatures form Electrickery . Cut a Mourning Thrull , a Soul Warden OR a Soul's Attendant and a Plains for 3x Night's Whisper , you are going to need the card draw. Replace the Castigate with Harsh Sustenance or Unmake.

sideboard:

Take out Shadowfeed and put in Beckon Apparition , i think it will synergies with with the soul sisters and Edge of the Divinity by giving you a white/black creature token. take out Nihil Spellbomb for Relic of Progenitus , trade out the Swamp in the sideboard for a Bojuka Bog or 2x by taking out 1x Bonesplitter . Replace the Castigate and Disenchant with 3x Standard Bearer.

maybeboard:

Crimson Acolyte , Obsidian Acolyte , Prismatic Strands , Battle Screech , Rune of Protection: Red , Rune of Protection: Green , Epicure of Blood , Oblivion Ring

sorry about the last post with no hyperlinks to the card names. i am new

Gidgetimer on Complicated Legendary Rule Question

1 month ago

Karlov of the Ghost Council and Soul Warden both have triggered abilities. These will trigger any time their condition is met, but wait to be put on the stack.

Jarad, Golgari Lich Lord has an activated ability. You can activate an ability when you have priority.

Both activated and triggered abilities go on the stack and wait to resolve. When all players pass in succession the topmost object on the stack resolves and then there is another round of priority before the next object on the stack resolves.

The legendary rule is a State-Based Action (SBA). They do not use the stack and can not be responded to.

Whenever a player would receive priority SBAs are checked and performed until none are performed. Then all triggered abilities waiting to go on the stack are put on the stack. This procedure is repeated until no SBAs are performed and no triggers are put on the stack. Then the player receives priority.

What happens in your scenario, assuming one opponent, is:

  1. The second Karlov enters the battlefield.

  2. Soul Warden triggers and waits for the trigger to be put on the stack.

  3. SBAs are checked and one of the Karlovs are put into the graveyard.

  4. SBAs are checked and nothing happens.

  5. The Soul Warden trigger goes on the stack.

  6. SBAs are checked and nothing happens.

  7. The game checks for triggers waiting to go on the stack and there are none.

  8. You receive priority. (This is the point where you could activate Jarad, but you only have 1 Karlov.)

  9. Step 6 and 7 again.

  10. Your opponent receives priority.

  11. Assuming nothing was added to the stack, Soul Warden's trigger resolves.

  12. Karlov triggers.

  13. Step 4-11 again replacing "soul warden trigger" with "karlov trigger".

IdRatherBPlayingYuGiOh on Complicated Legendary Rule Question

1 month ago

I'm unfamiliar with the all of the Legendary Rule interactions as I am still fairly new to the game, and had this situation today that I didn't know how it would resolve.

If I had Soul Warden + Karlov of the Ghost Council + Jarad, Golgari Lich Lord on the board and played a second Karlov of the Ghost Council from hand, do the Soul Warden + Karlov of the Ghost Council abilities trigger before the Legendary Rule kicks in?

Do both Karlov of the Ghost Council get the tokens from Soul Warden triggering, and am I able to respond with Jarad, Golgari Lich Lord ability to sacrifice one of the Karlov of the Ghost Council before one is sent to the graveyard from the Legendary Rule?

Massacar on Mass Token Massacre

1 month ago

Mxnst3r Suture Priest could be another alternative to Soul Warden. I know it costs more, but it has the added benefit of punishing your opponents for getting creatures as well.

RNR_Gaming on Has anybody played Judge’s Tower?

1 month ago

SynergyBuild you should try it with multiple people. Getting people to slip up makes it so much more interesting. I tilted this new guy that came to the store by using Donate gave him a Soul Warden and let the triggers do the rest :) forcing other players to draw cards is also a cool strategy. We had the rule of 6 so I'd always Blue Sun's Zenith someone else for 6 and it never failed that they'd screw up something.

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