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Creature — Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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Anointer Priest Discussion
9 minutes ago
You found a good deck. But, if you want to make it better, here's just my thoughts. I'll make a list.
1:Improve the manabase.
Cut some of the colors(down to Abzan).
Cut the cycle lands.
2:Improve the creatures.
3:Add more token generators.
Add more Hidden Stockpile.
4:Improve the Planeswalkers
Add one more Huatli, Radiant Champion.
Maybe add Vraska, Relic Seeker.
5:Improve your token spells.
Add 2 more copies of Sram's Expertise.
Add a playset of Servo Exhibition.
Maybe add Queen's Commission.
Fatal Push is not out of place.
Vraska's Contempt is also pretty useful past turn 4.
Radiant Destiny could be useful.
Fragmentize is useful against Mardu Vehicles.
Hope this is helpful!
4 days ago
Thanks for the tips. I really appreciate it. I definitely agree with many, if not most, of your criticisms. Though, there is one thing; however, that I do not agree with.
The purpose of cards like Soul Warden, Soul's Attendant, and even Anointer Priest aren't to gain me a lot of life. While this could happen if I have multiple cards like them out or maybe an enchantment to put life gain or token production, their express purpose is to keep me from losing life from attacks.
Many of the people that I play with use decks centered around flying creatures (Dragon, Angles, and the like) or chip-away deck (like Rakdos). Damage is all but unavoidable unless you're playing another flying deck or a heavy life gain deck (which is not the express use of this deck). The other life gain cards are just to bolster what's already there and to step in if need be.
Additionally, I play a decent amount of Two-Headed Giant EDH, and with the aforementioned cards, this deck is meant to pair with a friend's Rakdos deck when we play together while also countering it head-to-head.
At any rate, I greatly appreciate the time you took to give suggestions.
1 week ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 week ago
Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. (http://stattrek.com/online-calculator/hypergeometric.aspx). Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map Flip or Sunset Pyramid for control.Anyways good luck with this next time.
1 week ago
@ticked-off-squirrel: Thank you for your input!
I like my spells cheap and powerful. If I have to pay 2 mana for a dork it has to do something more than just 1 mana. So Weaver of Currents and Druid of the Cowl are just not good enough for me. I even consider cutting Zhur-Taa Druid as the damage is negligible and he is only around for the cheesy druid kill if I have infinite untaps.
While lifegain can be nice I dont really need a card like Anointer Priest. The tokens can block most of the attackers and the extra life doesn't help me with winning faster.
Hamletback Goliath is just a fatty with way too high CMC. Sure he gets big, but still dies to a removal like any other creature.
I tried From Beyond before and it was just too slow for me. It has to stick around for at least 3 turns to produce the same amount of tokens any other spell would do for the same mana cost. I'd rather cast Anointed Procession for my 4 mana and de facto halve the cost of my following token spells.
Deploy to the Front is the definition of a "win more" card for this deck. Most of the time 5 to 8 tokens are enough to get me infinite. While more tokens make things easier for sure that many are not necessary. But even if I would cast this, 7 mana is a hefty price. If I can't follow up immediately that same turn everybody and their mom will want wipe my board, most likely with a spell that's cheaper than 7 mana.
1 week ago
you should replace Young Pyromancer with Weaver of Currents it almost pays for itself with it's mana output and makes a nice blocker. Druid of the Cowl is also another nice mana dork as you call it. having a Anointer Priest could also be good cause you could gain allot of life from the tokens that way if shit hits the fan you have a big cushion to sit on while you repair your situation. Hamletback Goliath is also another good card for tokens. while yes he is spendy at 7 mana he becomes a big whacker which can easily draw attention away from your main plan. Goblinslide can also work cause you can squeeze out one more token from your other non-creature spells that may or may not make tokens on their own. From Beyond is both a mana spitter and a token spitter. Deploy to the Front could be kinda good. yes it is a 7 mana sorcery but you could get upwards of 50+ tokens from it alone.
2 weeks ago
I assume you left out cards like Craterhoof Behemoth, Mirari's Wake, Aura Shards, etc. for budgetary (is that even a word?) reasons.
Part of me is surprised to not see Phyrexian Processor in here. Believe me when I say that it can get utterly ridiculous in a Trostani deck, because it definitely will.
2 weeks ago
For even more tokens, I really like Nuisance Engine and Serpent Generator.To gain life for your tokens: Anointer Priest.I'd also take advantage of some of the curses, as they can have pretty devastating effects if you're going to be turning all your tokens sideways. For example, Curse of Bounty or Curse of the Forsaken come to mind.
You can also use Eerie Interlude to protect your tokens from board wipes.