Decree of Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Related Questions

Decree of Justice

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay . If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

Decree of Justice Discussion

ShreddedByCrows on [DC] Aristocratic Cycle

6 days ago

Hey @Senomar!

Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.

Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...

You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.

The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).

I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.

As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.

The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.

Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).

Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.

I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).

Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >

  • Bolas's Citadel / Mana Severance > unreliable combo that eats too much LP for DC (even lifegain through Varina considered)

  • Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.

  • Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.

I certainly forget some factors, I will try to keep editing the list more seriously this weekend.

lullerz on Ghave Grave-Tokens

2 months ago

For Reference,

Fierce Empath tutors for:

  1. Woodfall Primus - removal/finisher
  2. Sun Titan - Graveyard Recursion Value
  3. Harvester of Souls - Draw after board setup
  4. Izoni, Thousand-Eyed - Token Generation when yard stocked

Dimir House Guard usually tutors for:

  1. Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
  2. Guardian Project - Draw Engine
  3. Peregrination - Ramp
  4. Corpsejack Menace - Combo with commander
  5. Debt to the Deathless - Finisher/Lifegain
  6. Return to Dust Artifact/Enchantment Removal
  7. Marshal's Anthem Token enhancer
  8. Decree of Justice - small token spam / big flying token generator
  9. Teysa Karlov - Enhances enchantment engines (usually weak pick)

Mwonvuli Beast Tracker gets:

  1. Acidic Slime - Artifact/Enchantment/Land removal
  2. Woodfall Primus - Finisher / Removal Combo
  3. Harvester of Souls - Draw Engine
  4. Night Incarnate - small board wipe via -3/-3

Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)

Some cheap pieces to keep in mind are:

  1. Tragic Slip
  2. Skullclamp
  3. Assassin's Trophy
  4. Life from the Loam (given some available fetches in yard)
  5. Blood Artist

Smallfry20uk on Sigarda, Herons Grace EDH

4 months ago

Removed Repel the Abominable , Descendants' Path , Terramorphic Expanse and Evolving Wilds . Added in Path to Exile , Decree of Justice , Opal Palace and Kytheon, Hero of Akros  Flip.

I don't think I have enough creatures to reliably use Descendants' Path without messing up draws of my other spells. Repel the Abominable seems redundant with the other means I have to protect my board state and I feel at only two colours of mana I don't need to fixing as badly as I need lands that enter untapped.

I would like to add in Silverblade Paladin and some form of equipment to provide a backup plan of commanded damage but I'm not sure what to cut or which weapon to add. I'm currently thinking of Frontline Medic being one of the dropped cards.

Dete on [WU Flying] Aces High

4 months ago

if the thing you want is to have a deck focused on flying creatures or spells without good or bad additions, why not make a commander deck? if you already got the colors figured out you could use Raff Capashen, Ship's Mage, Azor, the Lawbringer or even Medomai the Ageless. with that combination you got a lot of ways to control the board and protection for your creatures, and add 40 more cards to the deck. Aboshan's Desire, Flood, Tidal Flats, Spirit Bonds, Invocation of Saint Traft, Angelic Favor, Entreat the Angels, Tidal Surge, Decree of Justice, Battle Screech, March of Souls, Descend upon the Sinful, Storm Herd are cards that you could use in commander but not in this deck... if you want to have a reliable way to trigger Sigil of the Empty Throne you can use Flickering Ward, Shimmering Wings, Conviction, Brilliant Halo, Gossamer Chains, Viscerid Armor, Ephara's Enlightenment and others. Aven Mindcensor, Mana Short, Boomerang, Standstill, Magus of the Moat, Bident of Thassa, Sigil of the New Dawn, Hindering Light, Supreme Verdict.

                                                                                                             ooor make a pauper deck edh or a normal one... :P

epajula on Darien, King of Kjeldor Token/Lifegain

5 months ago

Have you considered Entreat the Angels, Decree of Justice, Mikaeus, the Lunarch, White Sun's Zenith, Marshal's Anthem?

Ancient Tomb, and Staff of Nin are great for the damage dealing.

In terms of random good stuff Eldrazi Displacer (but you need colorless), ComeuppanceSerra Ascendant, Victory's Herald, and Reconnaissance (gives your creatures psuedo vigilance, and protects them). My favorite white card of all time is Lapse of Certainty.

I always miss stuff that people already have, so I'll apologize ahead of time.

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Decree of Justice occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%