|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs Kiora (DDO)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
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Decree of Justice
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
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Decree of Justice Discussion
3 weeks ago
1 month ago
This is better advice than I was expecting. So. Sincerely, thanks for it. =)
Building and playing decks with a lot of single copies is something I'm used to and familiar with, many of my decks have various ways to play it due to my not having several copies of almost all the cards in a deck. Its hard to explain, but there is usually a varied way to play the deck based on how it comes up. This makes the deck a little less predictable. Though I'm still working on that trait for this one.I've never really been a fan of decks with many 4 offs, to me those decks seemed geared toward a single strategy or combo, there's less variety and challenge to playing a deck like that for me. A few of My decks usually have multiple strategies, and the less predictable outcome of each game challenges me to play on the fly.
I would like to keep as many Angel types as possible. Angelic Page, is in there for early-game defense mostly. Decree of Justice, I don't even use the ability to create soldier tokens. I've even debated using a few copies of Illusory Angel, just to have some Angel type creatures early game.
I do plan to cut Angel's Tomb and Angelic Armaments for two more copies of Quicksilver Amulet. Ways to reduce the CMC, like Herald of War or a couple copies of Helm of Awakening. I haven't decided yet, depending on how it plays with the amulets. I'm also looking to replace Moonlit Wake with Proper Burial.
The Kaldra artifacts are actually in there for Guardian of the Gateless, Sigarda's Aid allowing me to spend the eight mana I'd need to play and equip one, to have both equipped. The Flash ability isn't one I really take advantage of too often, but having it open comes in handy.
I honestly do appreciate the feedback, I just wish there were more low-casting cost Angels to use.
1 month ago
Honestly Decree of Justice to me is just too much mana to sink in for what is usually going to very a pretty small reward. I figured I'd rather cost to lesser spells than use a full turn to get real value out of it. As far as Decree of Silence goes, I had not seen it, but I think I would rather keep heavy on tokens and token spells than to take one out for the sake of slowing some of my opponent's spell casting. It just seems a little more controlly than this deck needs to be and on top of that people are going to want revenge on the guy who just countered a bunch of their stuff and quite frankly this deck is not super equipped to be the number one threat at the board too early or else you won't make it to that late game where you wanna be.
1 month ago
1 month ago
Yes i know what it does haha, just saying you should include more cycling cards like Dirge of Dread or Decree of Justice for it to be maximized, cuz right now it only works with 6/100 cards, its a busted card just wondering why ypu dont have more cycling to abuse it
1 month ago
Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.
Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?
Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!
The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.
Keep up the good work. Let me know if you have any questions.
2 months ago
I was looking into some other cards for you. Anafenza, Kin-Tree Spirit is a soldier and bolsters a creature, so that's nice. Benalish Commander has suspend and gives you tokens for each counter you take off. Brimaz, King of Oreskos is a 3/4 for 1WW that creates Cat Soldiers when attacking or blocking. You could also run Decree of Justice for the cycle effect. Knight-Captain of Eos can help you fog the battlefield. Militia's Pride adds tokens whenever your non-token creatures attack. Mobilization is a simple Soldier Generator. Precinct Captain is a 2/2 for WW with First Strike and creates tokens when they damage opponents. Rise of the Hobgoblins is a two cost enchantment where you can trigger an X cost for that many RW goblin SOLDIERS, which works with your theme, as well as paying RorW for your RW creatures to get First Strike. Twilight Drover could possibly help you out when loosing tokens, by making MORE tokens, though Flying Spirits.
Legion Loyalist is a 1 drop that will bolster your troops with First Strike, Trample, and your creatures can't be blocked by tokens if 2 or more creatures attack with it.
Feldon of the Third Path could help you with ETB effects if you have creatures in graveyard. Flamerush Rider can also help out doubling creatures that are attacking that also put tokens into play when they ETB.
All in all, I think that you could cut into some enchantments and artifacts some more to add more token generation and creatures, as what your deck really wants to do, as well as dropping your mana curve a bit more.
3 months ago
I really like Secure the Wastes, Decree of Justice and Vedalken Orrery as they allow you to play around board wipes and catch opponents off guard. I've done it many times myself with my own token deck.