|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs Kiora (DDO)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Decree of Justice
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
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Decree of Justice Discussion
2 weeks ago
1 month ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
1 month ago
Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.
FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!
1 month ago
Oh and Approach of the Second Sun won't work as a win-con (at least not as a combo with rebound). But I guess you can just draw into it and cast it again without it being countered :)
At the moment I'm thinking I'll just go boring token strategy with my Taigam, we'll see. A control-y version with tons of bounce could be fun too perhaps :P
Thanks for explaining your deck :)
1 month ago
The deck just disrupts until it can get the needed cards to win. With Taigam, Ojutai Master out they cannot be countered. It kind of comes from behind the entire time and people do not see it as much of a threat until you rebound some nasty bounce or board clearing cards.
I am going to play it like this for a while. If it ever becomes not fun to play I will just make it into a really ridiculous deck with time walks.
2 months ago
3 months ago
This is better advice than I was expecting. So. Sincerely, thanks for it. =)
Building and playing decks with a lot of single copies is something I'm used to and familiar with, many of my decks have various ways to play it due to my not having several copies of almost all the cards in a deck. Its hard to explain, but there is usually a varied way to play the deck based on how it comes up. This makes the deck a little less predictable. Though I'm still working on that trait for this one.I've never really been a fan of decks with many 4 offs, to me those decks seemed geared toward a single strategy or combo, there's less variety and challenge to playing a deck like that for me. A few of My decks usually have multiple strategies, and the less predictable outcome of each game challenges me to play on the fly.
I would like to keep as many Angel types as possible. Angelic Page, is in there for early-game defense mostly. Decree of Justice, I don't even use the ability to create soldier tokens. I've even debated using a few copies of Illusory Angel, just to have some Angel type creatures early game.
I do plan to cut Angel's Tomb and Angelic Armaments for two more copies of Quicksilver Amulet. Ways to reduce the CMC, like Herald of War or a couple copies of Helm of Awakening. I haven't decided yet, depending on how it plays with the amulets. I'm also looking to replace Moonlit Wake with Proper Burial.
The Kaldra artifacts are actually in there for Guardian of the Gateless, Sigarda's Aid allowing me to spend the eight mana I'd need to play and equip one, to have both equipped. The Flash ability isn't one I really take advantage of too often, but having it open comes in handy.
I honestly do appreciate the feedback, I just wish there were more low-casting cost Angels to use.
3 months ago
Honestly Decree of Justice to me is just too much mana to sink in for what is usually going to very a pretty small reward. I figured I'd rather cost to lesser spells than use a full turn to get real value out of it. As far as Decree of Silence goes, I had not seen it, but I think I would rather keep heavy on tokens and token spells than to take one out for the sake of slowing some of my opponent's spell casting. It just seems a little more controlly than this deck needs to be and on top of that people are going to want revenge on the guy who just countered a bunch of their stuff and quite frankly this deck is not super equipped to be the number one threat at the board too early or else you won't make it to that late game where you wanna be.