|Commander / EDH||Legal|
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Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghirapur Orrery Discussion
1 day ago
Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby
for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme
1 week ago
2 weeks ago
Awesome deck! I built one similar to this except it is U/R instead for Herald of Kozilek and uses Ghirapur Orrery to flood the board, but it looks like black makes more sense instead. Plus Unlicensed Disintegration is a great card for this deck. +1 from me
3 weeks ago
How about Ghirapur Orrery? Let's you play more than one land a turn and helps with the card draw. Will be dangerous to keep in against Aggro though.
This deck really need ramp and/or landfall cards to make the most of the number of lands or you'll be stuck playing one land a turn and unable to sacrifice any due to mana constraints.
Oh and Renegade Rallier can return a land to the battlefield on a revolt trigger if that's of any use to you? :)
3 weeks ago
The problem with all of those becomes what to cut without losing sight of the deck's goals, before it becomes just an entirely new deck.
Thus, I've ignored all of the red cards, and the cards I feel don't interact with lands, merely acknowledging that there are lands. The Gitrog Monster, I feel, is a difficult choice in this deck. Extra lands is nice, but you're already aiming to sacrifice lands as it is, and being 5 mana puts it at the top of a curve that is already strained until you Splendid Reclamation, at which point you don't need extra land drops. That leaves Ghirapur Orrery, which is problematic due to its symmetrical nature. But I'll keep it in mind regardless.
3 weeks ago
Seems like you'd want to take advantage of having many lands hitting the field or the yard at once.
Jaddi Offshoot as a nice little blocker that will gain you a ton of life. A solid one drop.
The Gitrog Monster is a popular land engine to draw extra cards while cycling or destroying lands. It's also a huge threatening creature that is somewhat difficult to deal with. Allows you to play extra land as well. Pairs incredibly well with Ramanup Excavator and Mina and Denn.
Mina and Denn, Wildborn allows you to play even more land in a turn and has a means of granting trample to itself or others while also guaranteeing land drops after picking up your own lands. Awesome with Constrictor and Tracker who don't otherwise have trample.
Noose Constrictor gives you a way to pitch lands for free to make it bigger while drawing cards (Gitrog) and pairs nicely with Gitrog and Excavator.
Ghirapur Orrery more land drops and potentially even more draw. Pairs very well with Constrictor as you can dump your hand at the end of your opponent's turn to draw 4 new cards.
Tireless Tracker because landfall to give you card advantage and size advantage.
Tunneling Geopede would require a splash of red, but absolutely devastating source of repeatable damage.
Undergrowth Champion is really hard to deal with. Fantastic underutilized creature.
Just some ideas from decks laying around. Too bad most of those cycle out of rotation in a few months and would require playing Jund, but lots of neat tricks to play around with. Could even consider a copy of Omnath, Locus of Rage for all of those landfall triggers to generate explosive 5/5 elementals.
Food for thought, good luck :)
4 weeks ago
Cards I can think of right now:
(Technically giving Lands)
Those are all the cards I can think of, but I'm sure there are plenty more to choose from. Although if you want to get janky with it, throw in a Hive Mind and every ramp spell you can find.
4 weeks ago
Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.
For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.
Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.