Ghirapur Orrery


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Ghirapur Orrery


Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

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Ghirapur Orrery Discussion

RamaLama on Quick...Kill The Hippo!!

1 day ago

Thanks for the positive comments, HeadinPants, Soulus101, brian.olson542 and matchgrizzle.

I didn't really consider changing over to Kynaios and Tiro of Meletis when that set came out, Ancaladar12. It would take a lot for me to give up my big purple flying hippo general.

Yeah matchgrizzle, at first blush Ghirapur Orrery looks tailor made for this deck, but as NimbusNobody pointed out, I'm giving out insane amounts of card draw with this deck so I doubt the second ability would ever come into play, which just leaves the first ability. 4 mana just seems a little steep.

matchgrizzle on Quick...Kill The Hippo!!

1 day ago

Have you considered throwing Ghirapur Orrery in there? If you're goal is to enable and help other players, I would think it could help a lot!

This is a really cool deck. I can certainly see it being a lot of fun to play.

Entomo on Hanuhkkah Miricle

1 week ago

I get what the card does, I'm saying that it's addition doesn't make the deck more consistent or powerful. faith + oil is already a soft lock on the game if you can keep everything else under control.
Why add in a card that doesn't get you the win any faster, is really dead on its own, isn't good in multiples, has to be played BEFORE oil...... Just not feeling it, or the Ghirapur Orrery, Still thinking about Hazoret the Fervent.

Entomo on Hanuhkkah Miricle

1 week ago

Not sure. Though going T3 Solemnity into T4 Midnight Oil doesn't seem that good to me even if it works. There would already have to be a Faith of the Devoted on the field to start taking advantage of oil, otherwise anytime we are discarding our whole hand for nothing there isn't much advantage, even if we draw into and cast a Ghirapur Orrery it still wont draw cards until the next turn... Thats turns 3-4-5 used up. not to mention faith and oil are really good in multiples but Solemnity is not. In my experience T3 use a control spell, T4 cast an oil, T5 control spell and cast faith, then T6 your racing w.e they got left vs your drain game is all you need.

Entomo on Hanuhkkah Miricle

1 week ago

Yah..... about Ghirapur Orrery. I think it's just a bad card. Oil and faith can finish the game out on their own, and orrery is so dead in some situations that it can actually help your opponent. Both courier and oil work as draw and discard, where as orrery would require more ways to discard, like maybe Key to the City, which I don't want to run, but now saying that.... It could be a nice artifact synergy, bomat-key-orrery..... the shell is pretty wide open.

Hobbez9186 on Hanuhkkah Miricle

1 week ago

Yeah, never thought I'd miss SOI and EMN so much, especially those commons and uncommons :)

Fair point on Reunion being a bad draw with Oil and not enough cards to discard. Thats where I'd say Voice is better, but there really isn't a better draw option in either color specifically.

That's why I went with Ghirapur Orrery because you start each turn with 5 total cards with that, your draw, and the extra card from Oil. Then you do have the fuel to use Reunion and if you have the mana you get two discard triggers from Reunion, draw three, then discard to 0 for another 5 triggers. That's 7 total triggers in one shot after going into the turn with 0 cards.

Keep playing with it, I'm sure you'll land on the right mix :)

Can it be done with black and white? Then you'd have access to some of the best removal, wipes, and exile in Standard. Would become more of a midrange control deck so speed is not very likely, but seems like getting to the late game and pulling off the combo might just be easier. Maybe I'll see what I can come up with over the weekend for another possible build. That last thought got me thinking.

Hobbez9186 on Hobbez9186

1 week ago

New rotation means a lot of new deck building for Standard! Sometimes you have to get real creative and sometimes you get real messy trying out new things and using cards in new ways while looking at them under a new light. Today I've got 3 completely different builds that range from tightly synergized to chaotic. Let's have a look!

The first is an attempt to bring out the best of some overlooked Dinosaurs in fun budget Tribal build I call:

Next I've got a really weird mono-white Monument build that goes a lot of different directions but somehow actually works. Check it out:

Finally, I'm actually pretty excited about this mostly land deck that came together much more organically than the other two. This "Desert Tribal" shell works around a unique pair of cards that pulls out a pretty unexpected finish in a very interesting way. I don't want to give away too much, see it for yourself here:

Deserts After Dark

Standard Hobbez9186


Finally, I haven't put pen to paper with this Modern idea yet but playing around with Midnight Oil got me thinking of a really really bizarre combination of cards in Mardu colors. See if you can figure out where I'm going with this, I'll list the elaborate setup here:

Basically you get Midnight Oil down to 0 counters either by playing it that way with Solemnity or eating them with Vampire Hexmage. Then you Offer it to your opponent in a Harmless manner so that they have 0 max hand size. Orrery forces them to draw extra cards during their upkeep and Rhetoric makes it so that they can't play more than one spell per turn. If they draw land they can play extra per turn to reduce the number of cards discarded but it will cause the same 2 damage that Caress does for having discarded them. Essentially this combo is you building a box around your opponent and then gradually reducing the size of the box while they are still inside of it. I can see other cards that add value to this sort of machine and I might be using way more cards than necessary. I'm just spitballing here, I'll be looking for more efficient ways to accomplish my grand scheme. I know, it's all ridiculous :)

RamaLama on Quick...Kill The Hippo!!

2 weeks ago

Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...

First of all, thank you to CrystallizedRomance, ACDAMAN, wellhistranger, RazortoothMtg, DexRain, NimbusNobody, DarkStarStorm and TimothyClover for all your kind words, you made Phelddagrif blush.

As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.

DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.

Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?

Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.

Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.

I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.

I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.

I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.

Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.

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