Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghirapur Orrery Discussion
3 days ago
Hi! I have a few suggestions.
If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.
Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here
I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.
Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.
I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.
1 week ago
Made some more changes. Trying to find a balance between the very linear Competitive version and the flexible deck that I want. The price of the deck isn't accurate anymore, as some of the promo cards show up as 2x their actual cost (Imperial Recruiter for one). This deck is probably still sub $1k realistically.
Added more tutors, more and better draw spells, as well as fixing some effect redundancy that I was missing. Dropped the CMC even more (I miss you Chancellor of the Forge!).
Trying out Storm Cauldron again. It is less group-huggy than Ghirapur Orrery, but still allows me to work around some Stax effects. This deck excels with extra land effects, but there aren't that many that MonoRed has access to that are actually good. If anyone has solid suggestions on how to get more land on the battlefield let me know.
Finding the right balance of Stax effects is taking a lot of fine tuning, and moving cards in and out. I've commited to MLD and resource denial, as even with the symmetrical effects Ib can work around quite a bit of it.
I'm really feeling confident in the current build. It can really hold his own, and definitely performs a lot better than the Tier 4 or worse that he is normally ranked at.
As always, if you have comments or criticisms (or praise for Our Glorious Leader!), let me know!
1 week ago
I would consider Ghirapur Orrery. While it looks symetrical, you are much more likely than other decks to have an empty hand and thus get the draw 3 and as a red aggro deck? You can never have too much gas.
1 week ago
3 weeks ago
Alhammarret's Archive - MUST HAVE. In my opinion lol xD
3 weeks ago
as saber4734 said, add cards with madness mechanic to add more value to your discard ability
I like the deck concept, +1. but my criticism from my quick looksie is ::
too many X cost cards (really it limits you to one spell per turn because X is usually means maX lol)
too many discard spells(once you've discarded your hand, those spells become useless, and so does your commanders ability).
I recommend adding more BURN >=D . . For board control and face burn. I think Arc Blade is a good edh card too.
3 weeks ago
I feel like Ghirapur Orrery could be an option. I find myself without a hand all the time playing omnomnomnomnath. playing additional lands per turn is nice too, even if it also helps everyone else
3 weeks ago
When they spoilered Key to the City back in Kaladesh i built a Vampire Madness Deck and played it at 2 FNM's, but unfortunately it was too weak for the existing Meta.
Now with the new cards i will give it a new try. The new one-drop Flameblade Adept, Hazoret the Fervent and above all Cycling can make Madness huge in the new format.
And i'm very interested to see how Ghirapur Orrery works as card draw engine for this deck. Also there's an new card Hazoret's Monument that would fit very well into this deck, but it lowers only the cost of creatures and (i think) only when you hardcast them and not when you play them by Madness. in exchange it costs only 3 mana and helps with Madness.
I will do some playtest session with my proxy deck the next weeks and check which one does the better job.