Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghirapur Orrery Discussion
2 days ago
2 days ago
ticked-off-squirrel Second that, its difficult to find these cards and finding one that only hits opponents is nearly impossible ha
Daedalus19876 This like any red deck has a card advantage problem and loses steam. So Ghirapur Orrery and Avaricious Dragon were added to let me dump my hand each turn. I have not considered Gemstone Array but I am now! Storing that extra mana sounds great.
D1beast I cant add the Braid. That only works on upkeep and drains right away. Dont have enough instants or creatures that would be able to use it. mastermew Does that make sense? Only works during the upkeep?
3 days ago
I'm not gonna lie, I really want to build this deck.
Also, Shinka, the Bloodsoaked Keep is strictly better than a mountain (and actually helpful here).
5 days ago
I really would try to find a slot for Thespian's Stage. It gives you a second copy of your favorite utility land (or your opponent's), and is a win-con fetchable off of Tempt with Discovery. Cutting one more basic Forest can't hurt TOO much ;) or possibly Ghirapur Orrery? That seems like an odd card unless I'm missing an infinite combo...
1 week ago
Maybe it's my love of janky build, but have you thought about using Discard Outlet instead of Cycling?
Before Amonkhet I was playing a Noose Constrictor Deck with Ghirapur Orrery . Playing Drake Haven Turn 3 after a Noose, then playing the Orrery turn 4 and dropping a fifth Land that let you put a Token and pump the Noose at the opponent combat phase and drawing back a new hand of 4 card on Turn 5, letting you summon 4 Token if needed would maybe help with speed and consistence?
2 weeks ago
A friend of mine has a rather killer Omnath deck. It's very good. I don't remember enough about it to make too many suggestions, but I can give you some playstyle tips with it.
Omnath is a bit of a wait deck. My friend always goes hella aggro and makes enemies early, and that's not a good idea when you are already running a deck no one wants to see fire. I would advise not to any deal damage until opponents are afraid of you sacrificing elementals.
I'm going to playtest this against one of my decks so I'll let you know how it goes.
2 weeks ago
I've added Jushi Apprentice and Sage of Ancient Lore to the deck, and taken out Sylvan Yeti and an Island to make room. I've also switched out Ghirapur Orrery for Font of Mythos. I have acquired a Genesis Hydra, as well, but am not sure what to switch out for him yet. I was leery to taking out the one island, but the deck runs a decent curve, and with all the draw, I think it will be ok.
If anyone has any thoughts on switches for the Genesis Hydra, please let me know. I'll play it some more, too, and see if anything is lackluster.
3 weeks ago
I had dropped a Boundless Realms (leaving 4 lands available) to net 13 basics, 13 elementals, and my choice of 13 cards tutored from my top five. grabbing all kinds of foolish combo pieces like: akromas memorial titania, scapeshift, splendid reclamation, e-wit, am-vigour, boseiju, and what ever else look fun!
The game ending play:Amulet of Vigor, Akroma's Memorial, Scapeshift, Splendid Reclamation (allowing my to grab all my remaining lands from my library, untapped), followed by Eternal Witness to grab Scapeshift, then the Titania, Protector of Argoth/Scapeshift combo for the overkill.
IN SUMMARY: cream of the crop deserves a slot in this list. why? this deck has consistency issues if you fail to shuffle effectively. you get to choose Gas, removal, or that last combo piece you need to end the game or to shut someone down in a hurry