Ghirapur Orrery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Ghirapur Orrery

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Ghirapur Orrery Discussion

lifemtg on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

1 month ago

bushido_man96 yah Elemental Bond is a solid choice. Rites of Flourishing is not preferred for me cause our meta most people play some sort of control and card advantage is not something I want to give them. Ghirapur Orrery is pretty good to.

bushido_man96 on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

1 month ago

Rites of Flourishing and Ghirapur Orrery can get you extra land drops in a turn. Elemental Bond is another solid card draw option.

bushido_man96 on Go Not Into Dark Woods

2 months ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

Koalatoucher on Hurry up and COMMANDER already

2 months ago

Hello Peoyogon! Thank you for taking a look at the deck!

At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.

The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.

Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.

I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove

Peoyogon on Hurry up and COMMANDER already

2 months ago

Other cards you might want consider if you want to stick more to the 'ramp everyone into oblivion' theme is Howling Mine , Ghirapur Orrery , and Horn of Greed . Heartless Hidetsugu might also be neat in that it accelerates everyone's clock very quickly.

More odd and chaotic possibilities could include Fortunate Few and Aminatou, the Fateshifter

thewyzman on Tilt for Tat

2 months ago

I actually named the deck "TILT for Tat" because I felt I could build a deck with more Ghirapur Orrery / Rites of Flourishing -type cards, making the deck FEEL like a hug deck, but giving me additional advantage and tempo by letting me draw and gain more by playing those lands... thus, the term "TILT"... ... and yet, I still don't even have those cards! I'll ask my buds if they have any.

So, in its current form, it's intended to be a tempo/midrange deck, winning by just grinding out value on board while attempting to keep opponents from their combos.

bushido_man96 on Tilt for Tat

2 months ago

Like it so far. I think you could cut the land count down a bit. Even in my land-matters themed Tat build, I'm at 37, looking to go to 36. Lands on the battlefield is never a problem. I think you could cut Telling Time , Opt , and Brainstorm . They help you did a little, but I think you'd be better off with cards that will synergize more with what Taty wants to do. Broken Bond , Kodama's Reach , Cultivate , Summer Bloom , all work well with Taty, or with ramping into Taty.

I tend to run quite a few budget option cards that tend to be group-hug in my build, but bringing a bit of group-hug to the table doesn't bother me all that much. Some people don't like playing cards that benefit other players, though, so its up to you and your play style. Ghirapur Orrery , Rites of Flourishing , and Horn of Greed help my deck go. I can't afford the high-priced staples like Oracle of Mul Daya and Azuza, Lost but Seeking a reprint.

Since you are running Laboratory Maniac , you might consider running some win-cons for him. Stroke of Genius and Blue Sun's Zenith are great for this. The new Jace, Wielder of Mysteries is also good for another copy of the card.

I like the start you have here so far. Consider what you want the deck's goal to be. Landfall shenanigans? Hand-size matters? Bouncing for value? Consider which way you want to focus, and that will help you bring the deck together.

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Liquidbeaver

So I got to playtest and play with a few of the changes I made last night.

First thing's first: Experimental Frenzy , Ghirapur Orrery , and Gauntlet of Power out on the field together is absolutely nuts. Also had a Madblind Mountain for when I hit my third land like 8 cards down. Absolutely swimming in mana. I wasn't expecting Experimental Frenzy to perform as well as it did, even if I didn't have the Gauntlet it would still have been potent. Damping Engine resoundingly out for Mana Web . Sure, it was nice having the Engine to slow my opponents down a tad, and sac a mountain so that I could just Crucible of Worlds it right back, but I really would have preferred the Web when playing against Baral, Chief of Compliance . I took out Mycosynth Lattice , Goblin Welder , Treasure Nabber , Hellkite Tyrant , and Spine of Ish Sah , and didn't feel their presence missing at all. Shared Animosity was immediately removed by Ashen Rider

How do you feel about Chandra, Torch of Defiance ? I also really want to make a spot for Goblin Wizard but my deck is really starting to compete for spots, I don't feel like there are any dead cards 99% of the time, and I probably don't need him anyway.

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Ghirapur Orrery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%