Ghirapur Orrery

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Related Questions

Ghirapur Orrery

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.18 Foil

Ebay

Ghirapur Orrery Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Vedalken Orrery in for Wayfarer's Bauble. Not a straight trade, just Wayfarer's was my weakest extra land mechanic.

Goblin King back in! With the addition of Vedalken Orrery I like the thought of running the King a lot more. If at any point he is hurting me (when Coat of Arms isn't out), I can always sac him.

Outpost Siege in for Ghirapur Orrery. Ghirapur was the hardest card to justify keeping, and was a little too group huggy. Just sideboarding it for now because I would love to make it work, it is just too risky with the current deck setup.

Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.

Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.

Impact Tremors in for Purphoros, God of the Forge. I really can't decide which one I like more... Knowing me this will probably go back and forth a lot until I find a good way to run both.

Now Ib just needs to sac two cards out of the deck and we are good to go!

joshuaizac on Bant Pillowfight

1 week ago

As both a control player and a hugfort player i think one of the most important aspects of trying to play both is this.... Don't! over-ramp your opponent's mana base if you wanna maintain some control...if you're trying to run more than just a couple of random counterspells...don't run any (non-one-sided) mana doublers.

My fort deck has Collective Voyage, Tempt with Discovery, Ghirapur Orrery and Rites of Flourishing... and I don't think I've ever played more than 2 of them together in any one game.

My deck runs 6 counterspells + Telepathy, but it's a "75% theory" casual deck...were I playing less casual I'd probably go as high as 12 counterspells. I don't mind filling my opponent's hands with cards, it keeps games from being 2+ hours long and I can save my countermagic for important spells that affect me....and I sometimes punish for card draw with Ebony Owl Netsuke and Fevered Visions (bet you wish you had red lol).

My fort too wishes to win sometimes and makes no bones about it...I chose a token swarm with a bit of pump for my main wincon...usually cleaning up the leftovers after letting everyone batter each other after hiding in my fort for awhile.

Here is my decklist... Fort Meletis, and yes it's 4c with a different commander, but the categories are pretty well balanced after playing with it for awhile. Consider the categories "Added-Value," "Swarm" and "Pump" to be your flex spots, then depending on how casual vs competitive you wanna play yours, devote more resources to the other appropriate categories. (I'm speaking in terms mostly of the number of cards per category, not specific cards in each category btw)

Anyways, gl & hf.

dlamars on Obie's Swamp Country

1 week ago

Hey, cool idea for a deck. I've been meaning to try it out myself but haven't gotten to it yet. Anyways here are some cards I'd consider:

Myriad Landscape, Ghost Quarter and obviously Cabal Coffers.

I personally like Explorer's Scope but it's not for everyone.

Also Storm Cauldron and Ghirapur Orrery may be fun? All I got anyways good luck!

Revedeka on Mana acceleration, deck refining

3 weeks ago

Hello guys,

Don't wanna read about the idea behind the deck? Take a look at the deck and tell me how you would thin it down to 60 cards.



I made a post more than a week ago asking for help with refining a modern mana/angel deck.

After thinking about it for a while, I decided to partially go a completely different route, and break up the base for the deck a bit more.

This is the deck how it is now, but since the concept im thinking of is so different, I think I will post it as a seperate deck, and refer to this deck as the more defensive variant (will still get some tweaks though).


Defence of the Angels -- (Generator Angel updated)

Modern Revedeka

SCORE: 53 | 48 COMMENTS | 18800 VIEWS | IN 43 FOLDERS


The whole idea of this deck is to create as much mana as possible with extrplanar lens and Nykthos, Shrine to Nyx. And with every modern white deck, it runs 4 Path to Exile.The main problem for a lot of years has been that the deck took a while to get online, I think I found the perfect answer for this:

Creatures with the level up ability. It provides a creatures for a relatively low amount of mana, and will scale later into the game based on how much mana you have. The cards I want for this deck are Student of Warfare and Transcendent Master.

For some extra early game power (since a big number of modern deck play for an early game victory) as well as some protection for my creatures once the get big, I want to play Spellskite and Eight-and-a-Half-Tails. The latter can protect all my permanent in the late game, as well as making them unblockable. Also works well with Spellskite since I can change all target of burn spells to Spellskite, and after that make Spellskite get protection for white and make al spells that target him white. (Checked with judge, is possible).

So with that, my early game (in terms of low CMC) looks like this:

4x Path to Exile

4x Weathered Wayfarer

4x Student of Warfare

4x Spellskite

3x Eight-and-a-Half-Tails

4x Extraplanar Lens

4x Transcendent Master

2x Restless Apparition

The last card of that list Restless Apparition is a new card that I really would like to test, works well with a lot of cards in this deck. A good mana outlet that combo's with Rogue's Passage and 3 devotion to Nykthos, Shrine to Nyx.

Those are 29 cards, which is just too much.

Except for early game cards, I also have late game cards, and just straight out mana sinks.

For the late game cards, I was thinking of this:

2x Ghirapur Orrery

2x Archangel Avacyn  Flip

4x Baneslayer Angel

1x Avacyn, Angel of Hope

2x Iona, Shield of Emeria

Only 11 cards, but maybe some can be cut.

Mana sinks:

4x Quarantine Field

2x Entreat the Angels

So how would you thin this deck down to 60 cards? Do you think it has any potential?Any thoughts, ideas, or suggestions are greatly appriciated!



filkinsmark on GRamp

3 weeks ago

Are you aware that Ghirapur Orrery, Exploration, Mina and Denn, Wildborn, Azusa, Lost but Seeking, Oracle of Mul Daya's abilities don't stack?

squire1 on Tamiyo, Support Planeswalker

1 month ago

These are the cards i would cut. The only support card that might be good is the reusable one or the one shannon suggested. I love the group hug feel of the deck, but needs more of that.

Opifex on Blue in commander ?

1 month ago

I forgotten that this was commander haha, I was thinking casual format. Arcanis the Omnipotent, Uyo, Silent Prophet, Paradox Haze. Contingency Plan is better if you can retrieve or play cards from the grave (flashback snapcaster), if you go with Uyo Ghirapur Orrery is a must have and the ability to retrieve and copy it.

Firebones675 on Grixis (RUB) Artifact Token deck

1 month ago

I'd be careful about being too many colors, as you can oftentimes have a hand full of blue cards and no way you cast them or something along those lines. You might be able to get away with it as a lot of your cards dont require colored mana but if you want to do 4-5 colors you'll want to pick up copies of Spire of Industry, Aether Hub, Evolving Wilds and some of the nonbasic lands that tap for one of two colors.

At the moment I also feel like your deck is half artifact matters and half energy matters. I think if you dialed back on energy you could reinforce the artifact theme or vice versa.

Here are some cards i think you can take out either way.

Whirlermaker: too slow

Electrostatic Pummeler is a good card but without pumps spells like Larger Than Life i don't think you can get much value.

Aetherworks Marvel: good card but unlike most stnadard marvel decks, you don't have as much to grab off of its trigger.

Ghirapur Orrery I don't think you can empty your hand fast enough and i think your opponent might get more value out of it than you do

Self-Assembler not great since you only have the 2

Accomplished Automaton too expensive not enough value

Load more