Ghirapur Orrery

Ghirapur Orrery

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

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Trade

Have (3) gildan_bladeborn , metalmagic , IcyLightning
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Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ghirapur Orrery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Ghirapur Orrery Discussion

Patolea on Hazoret's Heckbent Hellhole

2 weeks ago

Sorry for the double post but I can't edit the first.

I searched for the sentence "no cards in hand" and found some usefull things.

Lupine Prototype Sea Gate Wreckage Mindstorm Crown Ghirapur Orrery

Hi_diddly_ho_neighbor on This deck has a 100% chance of stealing your girl

3 weeks ago

I love myself a good'ol theft deck. May I suggest the new Thassa, Deep-Dwelling? It's an additional Conjurer's Closet that is harder to interact with and has a relevant secondary ability. Also, you run only 5 ramp spells, with a lot of 5+ cmc spells. This is in addition to your 5cmc commander who is a lightning rod for removal, regardless of how group-huggy your deck is. I'd suggest adding a few more ramp options. There are the usual ramp suspects, but cards like Ghirapur Orrery, Rites of Flourishing, Heartbeat of Spring, Veteran Explorer, Pir's Whim, and New Frontiers fit your group hug theme.

A few other cards that are very strong in my Scarab God theft deck that you might consider are:

Rite of Replication - not theft exactly, but getting 5 copies of the best creature on the battlefield is extremely powerful

Sudden Substitution - probably the best counter spell printed in the format in a long while and it fits very well with the theft theme

Illusionist's Gambit - a highly underrated card that plays into your theft and pillow fort themes.

Mirage Mirror - honestly, this card is starting to become an auto-include in most of my decks, but it is even more potent in this style of deck.

seshiro_of_the_orochi on Dancing Frency (RG Satyr Tribal)

4 weeks ago

5dollarMTG: It's kinda hard to build Gallia indeed. My first approach featured Bloodbond March to abuse the discarding and Tremors even more, but the deck felt terrible. It simply put satyrs on and off the field at a point where other casual decks are already going for massive damage, to I dismantled it. This deck leans very heavy into what Gallia's flavour text suggests: All-in aggro. Satyrs have a lot of expendable creatures, and this basically is why Gallia works. She simple doesn't care which of her kin end up hammered in some corner. I've tried both Ghirapur Orrery and Experimental Frenzy, and the latter won. From my experience with Sosuke's Summons I could estimate how good Satyr's Cunning is, and I actually underestimated it. The loss of gas aggro decks suffer at some point is put back several turns with it.

I actually left most removal aside by purpose. Gallia's ability makes it hard to prepare a plan in your hand besides going wide, so any removal would basically be discarded at some point. I just tried to hit fast and hard enough.

Regarding Anax: A buddy got some copies for me, we just haven't met for some time, and I actually pulled not even one Anax from packs. I'll definitely add him in though. He'll hopefully give the deck a little more gas, and the synergy with Tremors is great for sure.

cannon_Spectacle on Titania

1 month ago

A few critical cards I think you might be missing out on:

Elvish Rejuvenator is kind of everything this deck wants to do, acting as a way to sacrifice lands while also tutoring up silver bullet lands.

I could see this deck being the type to empty its hand pretty quickly, so Ghirapur Orrery can probably do some serious work.

As long as you're sending land cards to the graveyard, Turntimber Sower provides a steady stream of chump-blockers that also happen to get pumped by Avenger, and also acts as an additional way to recur key lands.

Centaur Vinecrasher comes down as a massive beater that you can basically rebuy at-will, making it difficult to stop. Same with Multani, Yavimaya's Avatar.

Finally, while it lacks any specific synergy with lands, Veil of Summer is powerful enough and has a low enough opportunity cost that it probably deserves a slot.

[email protected]_only on Most underrated commander of all time

2 months ago

edit: just realized that you had Otherworld Atlas, I just missed it. Seasons Past?

Jungle Wayfinder, Ghirapur Orrery, and Weird Harvest aslo fit the aforementioned "helping" theme, and Sage of Ancient Lore  Flip acts as an anti-control card that doubles as a backup general.

dbpunk on Pet cards/combos you'd like to ...

3 months ago

Honestly one of my favorite hanky, silly cards is Arcbond . Its the stupidest possible red boardwipe and like is a perfect way to mess with people in the right decks.

Also honestly Ghirapur Orrery is another that I wish was played more.

NyanNijet on Genju living lands

3 months ago

I like your concept! a few cards to consider that may help you with getting the deck off and running faster:

Amulet of Vigor since most of your land base comes in tapped

Crop Rotation fetches any land at the cost of another land.

Nissa, Who Shakes the World pairs well with Prismatic Omen and ultimates into a one sided Terra Eternal

Wilderness Reclamation is sudo vigilance for your land creatures

Anything that lets you play more lands per turn Exploration , Azusa, Lost but Seeking , Ghirapur Orrery .

Tatyova, Benthic Druid gets you extra card draw for all lands that come into the battlefield.

Titania, Protector of Argoth lets you get further usage from any awoken lands that die.

Field of the Dead you have so many different lands in here, it would be super easy for you to meet the zombie making conditions.

MrBoombastic on Food and Mil

4 months ago

Hi there.

You've ended up the same place as I do, when I get several ideas all at once and try to Jam them together. There are too many things built into one here - mill, aristocrats, tokens, Field of the Dead etc. It does a lot of things, but all of them poorly, as it lacks focus:

TL;DR find out what you want your deck's focus to be, cut the cards that don't support it and find new ones that do.

Good luck!

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