Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghirapur Orrery Discussion
1 week ago
Outpost Siege in for Ghirapur Orrery. Ghirapur was the hardest card to justify keeping, and was a little too group huggy. Just sideboarding it for now because I would love to make it work, it is just too risky with the current deck setup.
Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.
Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.
Now Ib just needs to sac two cards out of the deck and we are good to go!
1 week ago
As both a control player and a hugfort player i think one of the most important aspects of trying to play both is this.... Don't! over-ramp your opponent's mana base if you wanna maintain some control...if you're trying to run more than just a couple of random counterspells...don't run any (non-one-sided) mana doublers.
My deck runs 6 counterspells + Telepathy, but it's a "75% theory" casual deck...were I playing less casual I'd probably go as high as 12 counterspells. I don't mind filling my opponent's hands with cards, it keeps games from being 2+ hours long and I can save my countermagic for important spells that affect me....and I sometimes punish for card draw with Ebony Owl Netsuke and Fevered Visions (bet you wish you had red lol).
My fort too wishes to win sometimes and makes no bones about it...I chose a token swarm with a bit of pump for my main wincon...usually cleaning up the leftovers after letting everyone batter each other after hiding in my fort for awhile.
Here is my decklist... Fort Meletis, and yes it's 4c with a different commander, but the categories are pretty well balanced after playing with it for awhile. Consider the categories "Added-Value," "Swarm" and "Pump" to be your flex spots, then depending on how casual vs competitive you wanna play yours, devote more resources to the other appropriate categories. (I'm speaking in terms mostly of the number of cards per category, not specific cards in each category btw)
Anyways, gl & hf.
1 week ago
Hey, cool idea for a deck. I've been meaning to try it out myself but haven't gotten to it yet. Anyways here are some cards I'd consider:
I personally like Explorer's Scope but it's not for everyone.
3 weeks ago
Don't wanna read about the idea behind the deck? Take a look at the deck and tell me how you would thin it down to 60 cards.
I made a post more than a week ago asking for help with refining a modern mana/angel deck.
After thinking about it for a while, I decided to partially go a completely different route, and break up the base for the deck a bit more.
This is the deck how it is now, but since the concept im thinking of is so different, I think I will post it as a seperate deck, and refer to this deck as the more defensive variant (will still get some tweaks though).
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The whole idea of this deck is to create as much mana as possible with extrplanar lens and Nykthos, Shrine to Nyx. And with every modern white deck, it runs 4 Path to Exile.The main problem for a lot of years has been that the deck took a while to get online, I think I found the perfect answer for this:
Creatures with the level up ability. It provides a creatures for a relatively low amount of mana, and will scale later into the game based on how much mana you have. The cards I want for this deck are Student of Warfare and Transcendent Master.
For some extra early game power (since a big number of modern deck play for an early game victory) as well as some protection for my creatures once the get big, I want to play Spellskite and Eight-and-a-Half-Tails. The latter can protect all my permanent in the late game, as well as making them unblockable. Also works well with Spellskite since I can change all target of burn spells to Spellskite, and after that make Spellskite get protection for white and make al spells that target him white. (Checked with judge, is possible).
So with that, my early game (in terms of low CMC) looks like this:
The last card of that list Restless Apparition is a new card that I really would like to test, works well with a lot of cards in this deck. A good mana outlet that combo's with Rogue's Passage and 3 devotion to Nykthos, Shrine to Nyx.
Those are 29 cards, which is just too much.
Except for early game cards, I also have late game cards, and just straight out mana sinks.
For the late game cards, I was thinking of this:
Only 11 cards, but maybe some can be cut.
So how would you thin this deck down to 60 cards? Do you think it has any potential?Any thoughts, ideas, or suggestions are greatly appriciated!
filkinsmark on GRamp
3 weeks ago
1 month ago
These are the cards i would cut. The only support card that might be good is the reusable one or the one shannon suggested. I love the group hug feel of the deck, but needs more of that.
1 month ago
I forgotten that this was commander haha, I was thinking casual format. Arcanis the Omnipotent, Uyo, Silent Prophet, Paradox Haze. Contingency Plan is better if you can retrieve or play cards from the grave (flashback snapcaster), if you go with Uyo Ghirapur Orrery is a must have and the ability to retrieve and copy it.
1 month ago
I'd be careful about being too many colors, as you can oftentimes have a hand full of blue cards and no way you cast them or something along those lines. You might be able to get away with it as a lot of your cards dont require colored mana but if you want to do 4-5 colors you'll want to pick up copies of Spire of Industry, Aether Hub, Evolving Wilds and some of the nonbasic lands that tap for one of two colors.
At the moment I also feel like your deck is half artifact matters and half energy matters. I think if you dialed back on energy you could reinforce the artifact theme or vice versa.
Here are some cards i think you can take out either way.
Whirlermaker: too slow
Aetherworks Marvel: good card but unlike most stnadard marvel decks, you don't have as much to grab off of its trigger.
Ghirapur Orrery I don't think you can empty your hand fast enough and i think your opponent might get more value out of it than you do
Self-Assembler not great since you only have the 2
Accomplished Automaton too expensive not enough value