|Commander / EDH||Legal|
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Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghirapur Orrery Discussion
1 day ago
Think any effects like Ghirapur Orrery could be useful? I also think some more ramp for all of your X spells could be good!
+1 For the deck from me!
1 day ago
+1 for any big purple hippo!
Would you consider Ghirapur Orrery for this deck!
1 week ago
I would make these suggestion.
- Grenzo, Havoc Raiser gives access to other options, and funny interactions with goad.
- Fateful Showdown or Winds of Change filtering out bad draw, granted you can have access to other red filters as well.
- Ghirapur Orrery cough cough Rites of Flourishing for red.
- Thaumatic Compass Flip Sometimes you need lands in hand, and sometimes you do not want to get hit.
- Chandra, Flamecaller and Daretti, Scrap Savant both allow for more filtering and a little bit of artifact synergy
1 month ago
Thanks for the feedback DesArthes
Working backwards through your comments; Steel Leaf Champion or Marwyn, the Nurturer could be finishers. Marwyn just grows over time and can become big. The idea with Steel Leaf is to, at the third effect of Song of Freyalise, sac a desert for Hashep Oasis and attack with a 9/8 creature with vigilance and indestructible. The big plus for Song of Freyalise is not that it acts like a Cryptolith Rite for 2 turns (which might be useful), but that it facilitates a swarm attack with all your mana-dorks that become indestructible for the turn.
Yes, Ghirapur Orrery would be risky against Hazoret Red decks, but once your ramp takes effect you want to be drawing extra cards - card advantage is good. Against a Hazoret Red deck, I would side in Sylvan Awakening, again for the swarm attack. My biggest worry is that I have little to counter U/W control decks (Approach of the Second Sun) and rely heavily on early game tempo, which is not fantastic.
1 month ago
Ghirapur Orrery gives you an additional way to play extra lands each turn, but it also works for your opponents and could allow them to draw themselves out of your combo with its second ability.
1 month ago
Hi, Throne is pretty nice addition into deck and Heroic Intervention is fine too, but with rest I am not so sure.
Problem is, most of creatures here are mana dorks, so Song of Freyalise is redundant. Ghirapur Orrery is pretty risky in mainboard, especially with current red hazoret meta.
And last thing, It feels strange when in mana ramp deck missing some high CMC finisher.
1 month ago
Curator's Ward to protect Tetsuko Umezawa, Fugitive might be a good idea. You need to get past control - so either some counter-control or something to speed up your deck. I tried something similar with Drat Rats and just never got going against heavy control decks. If you play Bontu's Monument to make your rats cheaper to cast, this is one deck where something like Ghirapur Orrery might just work.
2 months ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.