|Commander / EDH||Legal|
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Whenever a creature enters the battlefield, destroy it.
(0): Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.
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Lethal Vapors Discussion
1 day ago
Fun black stax card is Lethal Vapors although it is very much a meta call. If you are playing with unknown players be careful, because sometimes a noob will just lose their turn and it's the worst thing you could've done. I have also played games with more experienced players where this stuck for 2-3 turn cycles, and then it is amazing.
2 weeks ago
- Teferi, Timebender
- Narset Transcendent (After Lethal Vapors was dropped, there was no reason f her to return.
- Nissa, Voice of Zendikar (Actually, Maybe I should've kept her; she creates durdles; & buffs them.)
- Nissa, Vital Force (I am now believing one Nissa should be in; & it's not this one.)
- Jace, the Mind Sculptor (How much better is he to Jace, Unraveler of Secrets? the latter has card draw, and is one of the only things that can stop stuff like Krosan Grip.
- Angrath, the Flame-Chained (This was a tossup for me; he deals damage, but there's stuff that can exile better. Karn Liberated?
- Dovin Baan (Just not nearly close enough to keep. I mean, what if someone else has a Paradox Engine as well? Emblem = Suck.)
- Liliana Vess (I think I might have made a mistake when removing this. She can discard an opponent to 0 at best, go for a Demonic Tutor effect for -2, and can bring back an entire grave's worth of enemy creatures... I wonder what to replace with..)
That's all I can remember. I'll probably put back two of the eight, resuming mu progress...
3 weeks ago
I'm looking to create a deck that does three things efficiently:
- Be able to single out particular creature-type and Debilitate/Remove/Use them
- Make it very excruciating for opponents to have creatures, especially of certain types
- Apply creature-types for shenanigans.
Budget isn't an issue as I plan on acquiring the pieces overtime, although I wouldn't mind not spending more than I really have to.
My playgroup has a lot of creature theme going on that work very well. I'm aiming to wreck their fun. I'm currently leaning on Olivia Voldaren to build upon but am open to suggestions.
Other cards that helped inspire the concept:
3 weeks ago
Firebones675: Thanks for liking the deck and the suggestion. Mindcensor might warrant an inclusion, though I'm trying to keep the creature count as low as possible due to effects like Lethal Vapors.
1 month ago
lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!
I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).
As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.
Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.
If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.
If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.
All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.
Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).
You have the Lich's Mastery which seems funny.
I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!
1 month ago
There's a blue instant that when you play it, any creature that would etb under an opponent's control that turn, enters under your control instead. Can't remember the name.
1 month ago
The point of Pox is to hurt everyone equitably, not equally, and to turn that to your advantage by having less to lose. I don't care about Mindslicer if you're running hellbent triggers or functional hellbents like Mindstorm Crown and Blood Scrivener. If you're dropping Death Cloud you don't care about your sac fodder creatures like Bitterblossom tokens, and you run extra heavy on artifact ramp to live without land. What do you care about Lethal Vapors when your commander is Skithiryx, the Blight Dragon and can be regenerated?
Use more, less valuable permanents to trade with your opponents more valuable, less numerous permanents while attacking their hand to limit how much they can protect and produce. Many decks are built around high value threats that are still only individual cards, like Birthing Pod for example, and don't have the fodder to keep up with a deck built towards attrition.
"All player" effects are more bang for your buck in terms of mana than any "opponents" or "target player" effects, and you control when you play them so that they give you the greatest advantage.
1 month ago
Just a quick suggestion, I'll try to do more later.
Lethal Vapors seems like an absolutely terrifying addition to this deck.