Hall of Triumph

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Journey into Nyx Rare
Promo Set Rare

Combos Browse all

Hall of Triumph

Legendary Artifact

As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1

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Hall of Triumph Discussion

dragonsandgoblins85 on Force of Nature

1 month ago

Honestly, in my opinion I like your build alot. Its got alot of cool cards in it. I like the mixture. Also, I think maybe you take out the swiftfoot boots and put in a artifact that's not an equipment.

Hall of Triumph gives each creature of a certain color +1 +1. That could be a maybe (or a maybeboarder ;)

Just a suggestion.

+1 Upvote from me!

d&g85

EmpD on Erebos, God of the lose 1 life

2 months ago

Dredgar, thanks for the feedback.

I like the enchantment creatures, I like the creature - enchantment interaction, and I like the Erebos-theme. I take life away, while trying to make sure I've got the cards to do so. The ultimate goal is ramping up a nice devotion to Black so I can play the big boys (I'm a Timmy) Gray Merchant of Asphodel and Abhorrent Overlord if even needed at this point. A nice fail safe would be Extinguish All Hope as (at time of writing) 15/24 creatures are enchantment-creatures.The chance of an opponent having them as well are small.

The main thing im trying to achieve here is making sure that along the entire playcurve my cards support each other.The early game enchantment creatures ( Baleful Eidolon, Grim Guardian, Herald of Torment and Master of the Feast) and non creature spells (Sinister Possession, Hall of Triumph, and Whip of Erebos)are there to annoy the opponent with lifeloss, and buff my creatures keeping me alive , while I work my way up to having a nice devotion to Black and making sure i've got the cards to do so (Sign in Blood and Read the Bones, as well as Macabre Waltz and Font of Return)

Looking forward to your feedback (no rush)

TemnoTsar on Aetherborn Tribal

2 months ago

Aetherborn are one of my top fave tribes out there now. I really hope Wizards comes back to them in the near future.

I actually just finished a Yahenni commander deck Yahenni, Partisan of the Bulk. I might have to make a casual Aetherborn deck now.

If you want to make the tribe even stronger, might I suggest adding a few more lords: Adaptive Automaton, Brass Herald, Door of Destinies, Obelisk of Urd, Caged Sun, Gauntlet of Power, Hall of Triumph, Paragon of Open Graves are a few good options. I would add Adaptive Automaton since it too becomes an Aetherborn to keep the theme.

Also a few bounce cards wouldn't hurt for Gonti's effect to happen more than once. I saw a really good Gonti commander deck where the deck was created to steal other player's cards and turns. It looked really fun to play, but my days of hunting cards down and buying singles will be over once I finish my rat commander deck.

Hope my advice helps, and have fun.

TheVectornaut on Red Aggro token

2 months ago

I'm not certain the "go wide" token strategy benefits that much from the pump spells. I'd rather just have creatures that can inherently synergize with buffs if you keep them in. Some examples might be double strikers like Warren Instigator and Prophetic Flamespeaker or maybe even something in the vein of Spikeshot Elder. Akroan Crusader can certainly find a place in that kind of strategy as can Monastery Swiftspear, although the latter will often just be stronger in a traditional burn deck.

Speaking of burn, Lightning Strike and Fiery Impulse are fairly weak in modern. Cards like Rift Bolt and Searing Blaze could be an upgrade, budget permitting. I'd also look into Goblin Grenade since this deck is uniquely poised to take advantage of it.

If you want to go the token route, I'd second Krenko, Mob Boss. Then, I'd focus on goblin token generators exclusively to take advantage of that synergy. This also lends more power to other goblin lords like Goblin Chieftain and Goblin Rabblemaster. Even Hall of Triumph could become Obelisk of Urd.

Anyway, that's just my rambling train of thought. The only card I'd strongly recommend right now is Goblin Grenade. Everything else is food for thought.

albino_ninja on Dashin good looks

2 months ago

You made the right choice when going for your Dash deck, but the only real reason to splash black is to slot in Ambuscade Shaman which is a rediculous pump card with a body. You will also want some removal spells, modern is rough without them. Also, stay away from anthem pumps like Hall of Triumph, you basically time walk yourself by playing that instead of dashing.

If you need some ideas feel free to take a look at my Dash deck, Dash to the finish line

golgariizzet on Legendary Tribal.

2 months ago

i did a legendary tribal in izzet and commander so most of my cards wont help but here are some ideas. Dragon Throne of Tarkir,Hall of Triumph,Heroes' Podium,Helm of Kaldra,Shield of Kaldra,Sword of Kaldra,Konda's Banner,Tatsumasa, the Dragon's Fang,Tenza, Godo's Maul. if you would like to check out the deck and maybe give it a vote would be grateful Legends Of Izzet (legendary tribal)

landofMordor on Smiling Death Samurai

2 months ago

You might also want to try out Day of Destiny and Hall of Triumph just for fun, since so many Samurai are legendary. There are also some Samurai-matters instants that are really nasty combat tricks. Cool deck!

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