Devout Invocation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Tokens

Devout Invocation

Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

Price & Acquistion Set Price Alerts

M14

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Recent Decks

Devout Invocation Discussion

Clawsun73 on Trostani's Token Menagerie

3 weeks ago

RECOMMENDED ADDITIONS

I would definitely add Phyrexian Processor, it is great in this deck!

Cryptolith Rite is really good as well. I also feel like some draw is good, maybe Lifecrafter's Bestiary.

You won't want to be casting your commander a bunch of times over, so some protection like Lightning Greaves would be good. (It will also let you use the populate the turn you play her).

Fresh Meat seems pretty good if someone clears your board, because since the tokens technically entered the graveyard before being exiled, you can rebuild.

The new card Polyraptor seems crazy in this deck, because the tokens have the copy ability as well.

I would also recommend either more lands or more ramp like Selesnya Signet, Cultivate, or Harvest Season (My personal favorite for this type of deck).

Two words: Storm Herd. If you play this card, especially with you commander out, you pretty much win.

Devout Invocation lets you gain a LOT of life and get some creatures that can survive a hit.

Hour of Reckoning can be a board clear if someone gets out of control or just a finisher to attack without blockers.

I would probably add a single target removal like Swords to Plowshares or Beast Within as well.

REMOVALS

Emmara Tandris is ok, but the mana cost is just too high to be an effective card.

Single creature buffs are generally ineffective in a go wide deck, so Unflinching Courage is not very good here.

Fated Intervention costs to much for what it does.

Healer of the Pride and Essence Warden don't do much but gain life, which generally isn't too good because they don't advance your board at all. You will have quite a lot of life from you commander if you do it right, so the additional lifegain doesn't do too much.

Brimaz, King of Oreskos is a good card, but his token generation is not very effective.

Philigan87 on Trostani mK.II

1 month ago

Nice to see Trostani! The lifegain build is more effective than people imagine, so I'm glad you're making the most of it.

If you're playing around lifegain, might I suggest Alhammarret's Archive for double on your gains? Soul Warden and Essence Warden would also go really well here, as they will also gain life for your opponent's creatures as well as yours.

Also, have you considered Glare of Subdual? It can shut down attackers pretty effectively.

Hanweir Militia Captain  Flip is another good (and cheap) creature for Trostani builds.

Deploy to the Front and Devout Invocation might be sorceries to consider, as they can get pretty out of control.

If you really want to go mental with mana too Earthcraft and Cryptolith Rite can really play into your many creatures, (especially combined with your Mirari's wake.)

You might also want to consider Oran-Rief, the Vastwood and Khalni Garden for your lands.

So glad to see an earnest Trostani deck though, not enough people use her anymore!

SkullOfPoison on Tokens Galore

2 months ago

Since you're a green deck you might want at least 1 card that looks for land like Cultivate, Rampant Growth, or Kodama's Reach. Since you're going to have a lot of tokens, cards like Wake the Reflections, Launch the Fleet, Overrun, and Devout Invocation.

NV_1980 on Torment of extort

3 months ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

sylvannos on favorite and least favorite MYTHIC

4 months ago

Least favorite were Entreat the Angels, Bonfire of the Damned, and Sphinx's Revelation when they were in Standard. They were just dumb "lol oops I win gg" cards that put people too far ahead.

Baneslayer Angel was dumb just because it forever changed Mythics from "These are cards you don't want to see too many of in Limited or require you to build around them" to "You need these $30+ cards to be decently competitive in MtG." Then came Primeval Titan and its cycle.

In terms of how playable they are, Beguiler of Wills, Devout Invocation, Tibalt, the Fiend-Blooded, Duskmantle Seer, and Archangel's Light usually send me into a fit of rage whenever I saw them opened.

Flavor wise, Descent into Madness and Startled Awake  Flip are my two favorite.

Play-wise? Wurmcoil Engine, Emrakul, the Aeons Torn, Liliana of the Veil, Past in Flames, Angel of Serenity, Ashiok, Nightmare Weaver, Garruk Relentless  Flip, Kozilek, Butcher of Truth, and Karn Liberated.

Drakorya on Trostani's Populace

5 months ago

I've actually cut both Devout Invocation and Entreat the Angels from the deck, I just haven't updated the decklist yet.

I tried out the myriad stuff, but it's only good if you get one of the good non-token creatures. Don't get me wrong, populating myriad copies of Archangel of Thune or Avenger of Zendikar can be broken, but it doesn't happen very often. It's the same reason I ended up cutting Soul Foundry from the deck.

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