|Commander / EDH||Legal|
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|Magic 2014 (M14)||Mythic Rare|
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Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.
Devout Invocation Discussion
3 months ago
Ok I'm gonna start with recommended cuts to look at and then we'll move on to what possible additions could be looked at, and why.
Angel of Jubilation - This is a maybe cut. Its a good anthem effect and its anti-sac effect can be very useful. However due to being a token deck, we might want to be sacrificing our tokens to do things. So we'll evavluate this again later.
Ant Queen - Another maybe cut. Its a fine token creator, we might just be able to find something thats more efficient. But with some of the other things we'll be doing this might be worth keeping.
Geist-Honored Monk - The one off effect of creating 2 spirits probably isn't worth the slot here. We can find cheaper creatures that have the power and toughness equal to the number of creatures you control if we like that bit.
Jade Mage - Same argument as the Ant Queen really. Though this one doesn't even have a good body to back it up and three mana to make a 1/1 might not be good enough.
Kazandu Tuskcaller - It takes 6 mana to get this guy to the point where he makes 1 3/3 every turn. I think we can do a lot better than this. Its just soooo slow.
Selesnya Guildmage - This one is another maybe. The 4 mana for a 1/1 is rather underwhelming. But the anthem effect is ok.
Thelonite Hermit - Its a lot of mana to get anything out of this guy. It will cost you 8 to get the tokens which seems like a lot even if it is split over multiple turns.
Tukatongue Thallid - As much as we love this guy, the one off effect probably isn't worth his slot. We could do with a couple of other things at 1 mana.
Worldspine Wurm - I love this guy too, but its a lot of mana and he only makes the tokens on death. Seen as we want the tokens sooner rather than later so we can duplicate them with Rhys etc, we might want something that makes the 5/5s quicker. But we could keep this guy for the big guy turn sideways plan.
Cathars' Crusade - I despise keeping track of the board state that this thing creates. Though the effect is actually really powerful and should be in. I put it in the same boat as Coat of Arms. The "Oh Good God, you're on your own just tell me how much your attacking for" boat.
Growing Ranks - I'm never exactly a fan of cards which only trigger in your upkeep like this as they can feel so slow when you play them on your turn, then 3 other peoples turns go by, then you get your first activation. Especially when it only copies one guy.
Leyline of Vitality - While all the effects on this card are fine. I think we could just do better than this. The toughness buff is unlikely to save our creatures from a wrath effect, and the life effect we can find for cheaper. The chance of triggering the Leyline start in play is so low in EDH its probably worth discounting.
Sigil of the Empty Throne - We'll keep an eye on this one. Good card if we have enough Enchantments to reliably trigger it. But bad if we don't. So we'll check out count afterwards.
Verdant Embrace - I think this is expensive, but the effect could be great to stick on something and let it go. This one is more of a maybe.
Devout Invocation - I've always wanted to love this card. But if you have enough creatures to make this a viable card, then you should have enough creatures to be winning anyway without spending 7 mana and a card to make your board into overkill.
Storm Herd - Very expensive card. In fact is the 2nd most expensive card in the deck behind Worldspine Wurm. The effect is cool, but we need to see if its worth the mana.
Moonsilver Spear - another card I've always wanted to like, but rather slow. If it put the Angel into play attacking then It would be a different story, but it doesn't. This one might be ok to keep, but i'd put it on the short list of things to cut.
Sarpadian Empires, Vol. VII - Erm, i don't think i need to explain really why 6 mana for a 1/1 and a further 3 for another 1/1 each turn is bad.
General Ideas For Improvement
First thing i can say on this one is that the deck has no ways really of stopping your opponent from doing anything they want to you while you are trying to execute your game plan. Something that is going to happen is that you are going to get all your creatures destroyed. Its the nature of commander. You're also going to get comboed out with some creatures or you're going to have an artifact or creature that completely shuts down what you're trying to do. So you need some more things that will interact with that.
More Card Draw
You have a lot of good threats and synergies. But you're going to run out of gas in hand if you don't have something to refill after you've put everything into play. Especially if we get got by a wrath we couldn't stop. So we want a few things that will keep us ticking over when we have a board state. And a few things that might help us get back into it if we get blown out.
We have a few ramp spells in here, but not a lot. We could do with some more if we wwant to be able to reliably get up to 6 mana to start Rhys'ing as soon as possible.
Obviously, there has been some new cards printed since this was updated last so we can get them too :)
Sundering Growth - In the same way that some creatures ruin us. Some enchantments and artifacts do to. This is the best way to get rid of them for our deck. But some other Naturalize type effects are not a bad idea. Possibly in the form of creatures like Reclamation Sage or instants like Krosan Grip or Beast Within . Aura Mutation Is a specific enchantment removal that makes us guys which might be worth considering
Rootborn Defenses - The Anti Wrath cards. This one is our best option for our deck, and is the cheapest money wise. Dauntless Escort is good too. Then Heroic Intervention is more expensive moneywise and so is Selfless Spirit .
Mentor of the Meek - With the amount of small tokens we will be making, this guy is great.
Huatli, Radiant Champion - Her ultimate does not say 'Non-token'
Camaraderie - This one requires a board presence but can be well worth it
Shamanic Revelation - This one requires a board presence too. But a lot of green card draw does.
Harmonize - Straight up draw 3. Never bad.
The New fun things!
Anointed Procession - Another Parallel Lives, but in white
Divine Visitation - Just read it.... its a bit good
Cryptolith Rite - Lets all of our guys tap for mana
March of the Multitudes - Instant speed make a lot of guys. Very good with our Gaea's Cradle effects.
Second Harvest - Instand speed 4 mana Rhys activation for double everything.
Shalai, Voice of Plenty - Gives your other things Hexproof and can be used to pump the team with any spare mana you have.
Oviya Pashiri, Sage Lifecrafter - Like another Rhys. Except she makes big things. Do note that for some reason WOTC made her make fixed size guys so they are equal to the number of creatures you have WHEN YOU MAKE IT. I played this wrong for a few rounds in the prerelease.
Shanna, Sisay's Legacy - Hexproof lass with P/T equal to the number of creatures you control for 2 mana.
Throne of the God-Pharaoh - A good way to kill everyone at once without attacking.
Song of Freyalise - Lets our guys tap for mana for a few turns before then buffing them for a turn.
Sandwurm Convergence - Good protection and starts making 5/5 Wurms.
Thousand-Year Elixir - This is great for us as it effectively gives Rhys haste and can let you activate him twice in a turn.
Illusionist's Bracers - Doubles all of Rhys's Activations
Triumph of the Hordes - Kill everyone without them expecting it?
3 months ago
The Angel Deck
Planeswalker (2) 2x Elspeth, Knight-Errant
Land (20) 8x Mountain 8x Plains 4x Seraph Sanctuary
Artifact (2) 2x Pearl Medallion
It still needs some trimming and refinement
4 months ago
Other useful cards to get the ETB trigger:
- Teferi's Protection
- Rite of Replication
- Blade of Selves
- Mimic Vat
- Crystal Shard
- Conjurer's Closet
- Isochron Scepter for things like Essence Flux and Siren's Ruse and Reality Ripple
- Voyager Staff
- Brago, King Eternal
- Identity Thief
- Venser, the Sojourner
- Elspeth, Sun's Champion
- Turn to Mist
- Sphinx's Revelation
- Otherworldly Journey
Cool ETB effects:
- Voidstone Gargoyle
- Voidmage Husher
- War Priest of Thune
- Restoration Angel
- Resolute Archangel
- Reflector Mage
- Phyrexian Metamorph
- Peregrine Drake and Mulldrifter to pair with the Deadeye Navigator
Other fun and useful cards:
- Lavinia of the Tenth
- Phyrexian Revoker
- Vodalian Illusionist
- Authority of the Consuls
- Blind Obedience
- Ghostly Prison
- Martial Law
- Sphere of Safety
- Path to Exile
- Thalia, Heretic Cathar
- Luminate Primordial
- Brago, King Eternal + protection or unblockable
- Bastion Protector
- Devout Witness
- Grand Abolisher
- Order of the Sacred Torch
- Suture Priest
- Spelltithe Enforcer
- Soul's Attendant
- Soul Warden
- Windborn Muse
- Ashes of the Abhorrent
- Blind Obedience
- Isolation Cell
- Darksteel Mutation
- Mana Web
- Orb of Dreams
- Vryn Wingmare
- Torpor Orb
- Thorn of Amethyst
Token Generation to Get ETB Triggers
6 months ago
This is a great start. Here are some suggestions from a Trostani deck that I use, organized by pricing tiers to help keep this deck budget:
3/3 Tokens and another way to populate
Alternate Win Condition. Probably works better with Trostani as commander due to the increased life gain, but there's quite a bit of life gain in this deck regardless, so it may work.
Some token protection
Get a variety of tokens out quick
Advent of the Wurm
Just a decent token to populate later
Fog with populate. Optional, but not too bad
White Sun's Zenith
Utilize that mana and go wide
Speaking of going wide, mega populate
Just get some dudes on the board
Board wipe with a token upside
Go wide with a little extra damage, and still have some blockers left
Tamiyo's Journal A slow tutor, but might draw you some cards if you can't get to the tutor
$1 - $5
Potentially double your board, with 4/4 fliers!
Another mass token maker, but with 1/1 fliers (evasion is nice)
Alternate win condition. Probably better with Trostani as commander as you need to be able to absorb a loss of 50 life, but even in commander, most other people won't be able to say the same.
Win condition. With a wide board, +5/+5 is huge. Also creatures enter the battlefield with the +5/+5, so with Trostani out that's some good extra life gain.
Consistent way to get some decent tokens. Also protection from flying
Life gain, removal, mill protection, and tutor? This card just has value.
Again, designed for Trostani to double up on life gain, but helps with any ETB effects you have, of which there are a couple
Should be in any white token deck
Elspeth, Sun's Champion
Create creatures, get rid of big threats, maybe get your team in the air
Often a one-sided boardwipe, makes a ton ot tokens, and will sometime just win the game
Chord of Calling
Green tutor with convoke. You have a bunch of tokens, why not?
Green Sun's Zenith
Potentially reusable creature tutor. have to have the mana available, but it will find answers for you.
Not exactly budget, but valuable in a token deck
Artifact and Enchantment Tutor. Again, not really budget, but likely worth it in your deck
7 months ago
Your deck has one common, incredibly large issue. What even is your theme?
I mean don't get me wrong I love your commanders, so I assumed you were gonna have a token sacrifice thing going on but... not from the looks of it? Most of your deck is composed of cards that have little or nothing to do with sacrifice, and you have barely any token producers so... is this just a really bad white/black aggro deck?
I count a total of 6 cards (excluding the commander) that make tokens. Two of them require gaining life to do so (Crested Sunmare and Resplendent Angel), one requires not being hit for four turns (Luminarch Ascension), one is wicked overcosted (Dawn of Hope), one requires having a ton of creatures and is also notably costly (Devout Invocation, and one is Elspeth, a great card. Also Secure the Wastes, that's okay.
The odds of drawing a sac outlet in the opening hand: about 27%-28%
Odds of drawing a token producer in opening hand: about 31%
So I guess what I'm saying is, this deck needs focus. It needs to know what it is and stick with it. I see a lot of potential for being sweeet in this deck and I love aristocrats, so if you'd like further help I'd be happy to suggest cuts or adds or anything.
Until then, good luck and happy brewing!
7 months ago
Decree of Justice cycle it for solidiers and a card or use it to pay an army of angels. Devout Invocation makes an angel for each creature you want to tap. Entreat the Angels for when you need a miracle. Song of the Dryadsturn any pesky permanent into a land. Darksteel Mutation turns a pesky creature into an indestructible 0/1 with no text box. Eldrazi Monument and Bow of Nylea can make your tokens incredibly scary.
7 months ago
Decree of Justice cycle it for solidiers and a card or use it to pay an amy of angels. Devout Invocation make an angel for each creature you want to tap. Divine Visitation why make 1/1 when you can make 4/4 fliers. Entreat the Angels for when you need a miracle. Song of Freyalise turns all your creatures into mana dorks for two turns than kills atleast one player. Song of the Dryads turn any pesky permant into a land. Darksteel Mutation turns a pesky creature into an indestructible 0/1 with no text box.
8 months ago
Devout Invocation occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%