|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Mythic Rare|
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Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
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7 hours ago
Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.
However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.
Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.
Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)
I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.
Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.
Here are a few swaps I can think of just off the top of my head.
Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)
Feel free to ask me any further questions you might have.
Gl Hf, Hoke
2 days ago
Mcoronato, yeah, despite dark ritual being a god awful card to look at, I find that it is a really good black ramp that deserves a set of 4 in most black decks that are looking to get control early. It's practically a black lotus for black. Of course, it costs one so its three mana turn one, not 4 like the lotus. As far as how to fit it in, you could look to add some more token generation, then you wouldn't need as many creatures. Spells like Sengir Autocrat, Endrek Sahr, Master Breeder, Skirsdag High Priest, Sorin, Solemn Visitor, Lingering Souls, Secure the Wastes, and Sram's Expertise are some good ways of creating tokens to sacrafice.
Finally, what's going on with your sideboard? Seems a little out of place lol :)
3 days ago
Bitterblossom is definitely a card I was considering while brewing the deck. I just could not figure out what to cut so far as I don't have to much time testing right now. Young Pyromancer feels a little out of place for me.
I know about the synergy and I think you got a valid point. From the matches I played so far (and with a version of the deck prior to this) I felt like I rarely would have needed any additional wrath effects though. The only math ups I felt it would make a considerable difference is vs U/W Spirits, CoCo and Affinity, but as I said before, I haven't done much testing yet and didn't get to play vs a wide variety of decks.
3 days ago
Thank you! I put a lot of work into it, I'd like to know how yours runs! I don't know anybody else personally who runs an Ertai :p
The first budget replacements I can think of are Archaeomancer and Mnemonic Wall for Snappy and Gearhulk. They'll still get you the extra mileage from your counterspells, which are notoriously weak in EDH. I was given my Force by a retiring friend, but without that I'd probably run Rewind, as it's another "free" counterspell. Docent Flip and Guile are cheap rares though, and they're my primary win routes, so just loading up on your favorite counterspells should do fine, as long as you have a variety in mana costs. Reassembling Skeleton is a bomb Bitterblossom replacement, and so good for Ertai I'm always considering running both, but it's one of those random uncommon I can never find! A Wall of Denial is a fine wall in place of Spellskite too, and it's shroud doesn't prevent Ertai from sacking it.
Now that I'm thinking about it, returning a counter with Archaeomancer, sacking to counter a spell, returning and replaying seems pretty alright...
3 days ago
Mardu veichles is pretty interesting, but you're missing the biggest synergy available- non-symetrical Damnation. Only one sideboard feels like a waste. Combine with other non-creature creatures (Myth Realized,Bitterblossom)and you have a deck which predates on anything that casts creatures while still providing a very strong and consistant threat, with a sideboard of creatureless and combo hate.
Good luck getting it to tick over, it definitely has potential. I feel like there are gonna be some polymorph vehicles lists kicking around soon.
4 days ago
I'd not play more than 1 Timely Reinforcements in the main. Isn't this deck meant to have more creatures than the opponent in the long run? It means the only good time to cast Timely Reinforcements is within the first 4-5 turns. Beyond that, it is likely useless.
Selfless Spirit is probably the most likely board wipe protection that sees play in Modern, I have literally not seen Rootborn Defenses or Make a Stand in any competitive B/W Tokens decklists before. Play one more copy each of Bitterblossom and Gideon, Ally of Zendikar and you can easily rebuild after a boardwipe.