Bitterblossom

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Krayvyn on The Dark Brotherhood - Rogues & Riches

1 day ago

I have a similar build, and love navigating Mari. Opponents never see her coming. I don't run Dauthi though, as it's counter-productive to Mari's hit counters. Maybe think of Ravenloft Adventurer, as hit counters still count with removal even without Mari on the board. I also run Dictate of Erebos, Necropotence, Bitterblossom, and Sheoldred, the Apocalypse for the extra removal and recursion bonus.

Have fun when you do build it, it's a blast!

TheForsakenOne on K'rrik, Manipulator of Life (Totals)

1 week ago

This deck seems very .... confused. On one hand you have swamp synergies, on the other sacrifice synergies, and then you have weird cards like Elder Brain that don't fit into either. I'd suggest picking one of the two theme's and sticking to it.

Cards I would suggest cutting:

Withercrown (just not a good card)

Crypt Incursion (Too situational, its going to be dead a lot of the time)

Xathrid Gorgon (Too slow)

Visara the Dreadful (Removal magnet + too slow)

Consume Spirit (There are better mana sinks than this)

Corrupt (Needs too many swamps to be worth the mana)

Liliana's Shade (Also just not a good card)

Elder Brain (just a weird card in general and too inconsistent)

Cards I would suggest adding:

Abhorrent Overlord (Makes a buch of creatures for your sacrifice triggers)

Pontiff of Blight, Thrull Parasite, Basilica Screecher (More extort cards that synergize very well with K'rrik)

Exsanguinate (Better mana sink than consume spirit)

Nirkana Revenant (Another mana doubler for swamps)

Vein Ripper (Very good for this kind of deck, but it just came out and is currently pricey so I'd wait to buy this one)

Bitterblossom, Dreadhorde Invasion (make a creature every turn for your sacrifice outlets)

Viscera Seer the classic free sacrifice outlet. Also see Woe Strider

Ayara, First of Locthwain (Free creature with K'rrik out and pings opponents every time a black creature enters which usually happens a lot with sac decks)

Profet93 on Inflicting Pain and Everlasting Bloodshed

1 week ago

Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.

Maybe an Erebos's Intervention for removal/flexibility?

Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.

Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.

What is your wincon?

Profet93 on Immortal Black Art

1 month ago

S1ayerMonkey +1

Rings of Brighthearth - Double commander ability. Adding fetchlands = ramp

You dont run enough basics for cabal stronghold. Swap it out for Deserted Temple - Ramp with coffers, politics and in conjunction with coffers + rings + lots of swamps (urborg to make it less) =

Bitterblossom - Token fodder for commander ability

Contamination - Synergy with blossom and reassembling skeleton

Infernal Darkness - Contamination's cousin

SomeDipshit on Deliberate Denial of Death to the Dead

2 months ago

Bitterblossom Yeah if I was good at this game I'd probably run that for all the times Shirei gets sent to the impound lot.

Infernal Darkness I cannot ramp hard enough to support it usually but yeah its a good card.

Soulless Jailer -- ha ha! It is asymmetrical! Simply don't sacrifice him on your opponents turns! His ability is not active while he is a card in the graveyard, only when he is a creature, so it works quite well. As for "is your meta cursed?" yeah its hell. I play with like, cobblepot tier degenerates most of the time. Maelstrom Wanderer and Karador are common. One guy has a Chainer deck its nuts lmao.

Profet93 on Deliberate Denial of Death to the Dead

2 months ago

SomeDipshit +1

Bitterblossom - Synergy with contamination, token fodder for smoke stack, attrition, blocker, etc....

Your wincon is commander reliant. Have you considered an additional, versatile form of protection for it such as Imp's Mischief? It "counters" counterspells and redirects targeted removal, draw and extra turns! Conqueror's flail is a solid, repeatable option but it's more mana and easily telegraphed.

Infernal Darkness - Contaminations cousin. It can easily stall for a turn or 2 without creatures, and doesn't affect your coffers, Phyrexian Tower, Lake of the Dead or ancient tomb.

I don't understand Soulless Jailer, as it seems completely counterintuitive to your gameplan. Is your meta filled with so many graveyard decks that you require symmetrical grave hate? I get that you can sacrifice it, but it seems unnecessary. What has been your experience playing with it for about a year? Have you considered swapping it out with something asymmetrical such as Soul-Guide Lantern?

NV_1980 on Mana Rock Tribal

2 months ago

Bitterblossom and Mondrak, Glory Dominus for more tokens.

Balaam__ on Coming back to mtg, wanna try fairies, plz help

2 months ago

Depending on how competitive/expensive you want to be, there are a few different ways to approach a Faerie build. Typically, you either want to swarm the board with as many gnats as possible and win through attrition, which can be done through Bitterblossom and other token generators in combination with cheap to cast faeries.

With the alternative approach, you’re going to lean fully into control. Faeries are well suited to this playstyle, allowing you to micro manage everything your opponent tries to do through countermagic and bounce spells, locking down the table. / are the perfect control&removal colors, so I’d stick with Dimir.

You really can’t go wrong starting with the mana base, particularly if you like playing as it will transition well between formats and deck archetypes. You’re most likely aware of the ‘best’ lands, fetches and duals like Watery Grave or Polluted Delta (or Secluded Glen when specifically talking faeries). You may not be familiar with newer land cycles, stuff like Clearwater Pathway  Flip or Drowned Catacomb. These can be almost as effective as the ‘best’ lands but at a fraction of the price.

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