Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all



Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Price & Acquistion Set Price Alerts




Recent Decks

Load more

Bitterblossom Discussion

Fromberger on UB Faeries

12 hours ago

Hi, Lothen, I didnt have the opportunity to try the Affinity matchup yet, but its amongst my reasons for putting two maindeck Spell Snare. The sideboard plan would be something like -4 Ancestral Vision, -2 Go for the Throat, +1 Liliana, the Last Hope, +1 Engineered Explosives, +2 Ceremonious Rejection, +1 Damnation, +1 Collective Brutality.

Regarding Tron, Spreading Seas alone wouldnt be enough and after turn 2 I really wouldnt like to tap for it, also Bitterblossom is the ideal play for turn 2, so my plan of choice was even more counterspells after sideboard ( Ceremonious Rejection, Disdainful Stroke, Countersquall ) and the two Thoughtseize as well. The Vendilion and Mistbind Cliques can take care of the rest. Im actually more worried about the Eldrazi Tron matchup, but I played it last week and the sideboard seemed solid as far as I can tell.

The best uses of Pendelhaven I havent tested yet, namely blocking Lingering Souls tokens and surviving Izzet Staticaster, but its a flex slot. I could try Ghost Quarter later, but im not in love with the idea of playing just one (and the manabase could hardly afford two).

The discard spells I intend to try later in some number between 4 and 8, the current focus on counterspells is just the beginning of it. I am new to the archetype and there is a lot to experiment in it. :)

Fromberger on UB Faeries

1 day ago

Hello, BrandonJamesCAC,

Ancestral Vision actually has been played sometimes instead of the usual playset of Serum Visions. The main reasoning behind them is that you will be replenishing your resources, drawing into more counters and lands without having to tap in sorcery speed mid/late game searching for answers or wincons. You will only need to tap out turn 1 to suspend it and turn 2 if you have a Bitterblossom (the ideal is to have both), after that you are free to hold counterspells, removal and flash creatures. For me they worked exactly like that. I do intend to test Opt because it fits perfectly in this game plan of avoiding to tap out, but I am rather skeptical whether it will be able to be an actual replacement.Paulo Vitor Damo da Rosa made a video/article and gameplay in July on Channelfireball where he points out (and out of experience) some of the main points for prefering Ancestral Vision in this deck.

He also discusses a bit Pendelhaven. Its quite huge to be able to survive an Izzet Staticaster and block well Lingering Souls tokens, it also grants a third color for the Engineered Explosives in the sideboard. I havent played much with it yet, but so far it did well.

zephyr_chang on DeadGideon Ale

2 days ago

I can understand the allure of playing Dark Confidant, but it seems to me that one of the advantages - whether intended or not - of this deck is that it runs very few creatures and therefore opponent's removal sort of becomes dead cards. Conversely, Bob is a prime target for removal. This means they will usually have multiple answers for Bob when it comes down, making it unlikely that you will ever draw a card off him. Another 2-drop candidate could be Bloodghast (played in another B/W Pox list as a recurring threat) or Wall of Omens (you get at least 1 card off it, early blocker, and you're never sad to see a removal spell used on it). That said, the 2-of Bitterblossom seems quite out of place as well.

Master_Of_Obscure_Blue_Spells on selvala stax

5 days ago

Mindcensor cushions the following:

Fetches (OG zend, Evo Wilds, Myriad Landscape

Zur decks(one of the top EDHREC commanders)

Hard tutors (Enlightened Tutor, Mystical Tutor, Demonic Tutor, Gamble, Worldly Tutor(all EDHREC popular cards except gamble)

Ramp (Rampant Growth, Cultivate etc(in most played EDHREC cards)

Funny with Path (think about it)

You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.

He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:

Crucible of Worlds (You know why it's good, you're running Ramunap Excavator)

Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.

A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.

Oh yeah, and Mask of Memory in creature-based stax. All day everyday with Mask of Memory in creature-based stax.

ExiliusGallant on Mathas, Tiny Vampire Hunter

5 days ago

Looks like you are going for the spamming route, but also getting advantage for the tokens dying...

I recommend Bitterblossom for the token creation, Blood Artist for the dying creature theme, Goblin Bombardment is a personal favorite, but I'm unsure if you might find it helpful.

Nice deck!

dlamars on Any Suggestions for Mardu Draw ...

6 days ago

I didn't see it listed but I'm a big fan of Skullclamp/Mentor of the Meek and Bitterblossom. Necrologia is a tad expensive mana wise, but considering how many cards you can draw starting at 40 life I think its playable.

Zaueski on Jace and Liliana's Unification

1 week ago

Uh... Okay I'm assuming you're on a budget then? Also, Fatal Push should be main board

Straight Upgrades to work slowly towards:

Cheap Upgrades and Cards to hold you over:

Cards to cut

Load more