Bitterblossom

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Morningtide (MOR) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bitterblossom occurrence in decks from the last year

Modern:

All decks: 0.09%

Legacy:

All decks: 0.24%

Commander / EDH:

All decks: 0.03%

Black: 0.2%

WB (Orzhov): 0.42%

Golgari: 0.08%

Bitterblossom Discussion

Balaam__ on V A L U E T O W N

1 week ago

Really solid build, and I particularly like the artwork on that variant Path to Exile. I hadn’t seen that version of the card before, it reminds me of Bitterblossom’s artwork. I wouldn’t be surprised if it was the same artist. Quite nice!

Azeworai on Undying gift of Nel Toth

1 week ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

dichia on B/W Token Control

1 week ago

I made a BW tokens deck too, but only using spirits. Since you also use other kind of tokens, I think Bitterblossom would be great.

Also, Selfless Spirit can be amazing if combined with Day of Judgment and similar cards: while you wipe your opponent's whole board, your army of tokens will remain intact and ready to strike.

You already run Lingering Souls and Spectral Procession, which I think are the best, but other similar cards are Midnight Haunting and Triplicate Spirits. But you probably already knew those ones.

Anyway, people in the comment section of my deck gave me some good suggestions that you could probably use too, take a look if you want.

Lanzo493 on Orzhov spirit tokens

2 weeks ago

I agree with hungry000. I’ve played token decks before. They are midrange. The use early cheap removal to stall out and kill with efficient, flying damage machines. Path to Exile, Thoughtseize, and the like. Valuable engines like Bitterblossom and any cheap planeswalkers that makes tokens are great. Speaking of one drops, Legion's Landing  Flip is great. It’s tokens enough ramp.

But those can be expensive. Some more budget alternatives are Battle Screech, Secure the Wastes, Inquisition of Kozilek and Fatal Push. Cabal Therapist is good if you like the sacrifice synergies.

dichia on Orzhov spirit tokens

2 weeks ago

abby315 that's true. The reason why I didn't include him (and also Bitterblossom, which is another good card for token decks) is that it gives me vampire tokens. It doesn't really change much, cause only Devouring Greed requires specifically spirit tokens, but it bothers me a bit. It's not like it's going to be competitive or something, so I give a lot of importance to the theme of the deck.

If I had to run a competitive deck, I would surely use him and Bitterblossom, and probably some other cards that give different kind of tokens.

Osbert on Silent Shinobis

3 weeks ago

You do not have enough evasive creatures nor do you have enough ways to make it difficult to block onboard ninjas. I've been fiddling with a Yuriko deck since her release so I'll point you to some true gems in the evasion category.

Cover of Darkness: Not only thematic but very effective at making it difficult to block ninjas.

Key to the City: Make target creature unblockable for 0 mana. Yuriko decks draw like mad so discarding a card won't hurt as usually we have to discard to hand size at end of turn anyway. More fuel for delve too.

Smoke Shroud: 0 mana evasion that's recurable for a ninja. Pitch it from overdraw but honestly 2 mana is still cheap if you have to cast it.

Bitterblossom: Expensive to purchase ($30...) but an unlimited source of 1/1 flyers come in handy for chump blocking and sneaky ninjas into play. Faeries also play a lot of tricks and are sneaky so they kind of fit into the deck seamlessly.

Trickery Charm: This card was MADE for Yuriko. Every mode is good at a different point in the game.

Wonder: Have you ever seen the Kung Fu movie Hero? There's a scene where two guys are fighting while dancing on water and it's super cheesy but I love it. Pitching Wonder to overdraw is not hard and you get to make all the flying ninja sounds you want when you attack now!

Tetsuko Umezawa, Fugitive: Lots of ninja's and evasive creatures have power or toughness 1 including Yuriko. Even using him as your unblockable to shuttle in ninja's isn't so bad at 2 mana.

Wingcrafter: More flying ninjas, what's not to love!? It's cheap and can give another ninja evasion so it's a strong card in my opinion. It's decent on T1 without flying even because you only need one opponent open to swing at and it's doubtful each opponent will drop a creature.

Faerie Seer: Reusable Scry 2 on a flyer that sets up Yuriko triggers beautifully.

Mothdust Changeling: Is it a bird? Is it a plane? Well its a ninja. Keep away from bright lights.

Siren Stormtamer: Cheap flyer that protects your stuff later in the game.

Baleful Strix: A very annoying card for our opponents to play around unless they have flying tokens.

Thalakos Seer: Might as well read unblockable.

Cloud of Faeries: Essentially a 0 mana 1/1 flyer. Ninjitsu is a mana hog so deploying our evasive creatures for free is extremely valuable.

Spellstutter Sprite: Plenty of 1 CmC spells are played in EDH like Swords to Plowshares, Chain of Vapor, Sol Ring, Nature's Claim, etc. With more faeries out it can start hitting bigger spells but sometimes its just nice to flash in a flyer at EoT to get psuedo haste.

Nether Traitor: Probably the best creature printed with Shadow. Haste and it's recursion ability make it invaluable. Not a bad card to pitch to overdraw either and just sit with a up waiting for the inevitable board wipe.

Moixa137 on Sidisi's Sacrificial Toolbox

1 month ago

My primary win con is probably going to be Mikaeus, the Unhallowed + Triskelion as I can assemble it easily with Buried Alive + Victimize and it can win right away.

Secondary win con is any of my Ashnod's Altar + Nim Deathmantle combos. They take longer to set up, and they don't win right away as the tokens don't have haste; however, I thought it would be a fun combo to try out. That said..additional protection / recursion may necessary if I continue with this combo.

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top. Haven't played with this combo to much yet, but so far top and citadel offer great utility even if I don't assemble all 3 pieces of the win con (Further testing in the works.)

As far as artifact / enchantment removal I currently have Karn Liberated, Ratchet Bomb, and Pharika's Libation. Im considering adding Oblivion Stone or Nevinyrral's Disk. I may play Ugin, the Spirit Dragon if/when I get my hands on one.

I've been considering the Contamination + Bitterblossom lock. It'll depend on how my group reacts to playing against stax.

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