Bitterblossom

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Price & Acquistion Set Price Alerts

MM2

MOR

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Recent Decks

Bitterblossom Discussion

Nathanaiel on Abzan Rites

2 days ago

I'm not sure about mainboarding Ashen Rider as well as the Thragtusk. You already have plenty of Siege Rhino for the lifegain at a lower CMC, however I do agree that it is a nice reanimation target. Something like Anguished Unmaking or Maelstrom Pulse may be nice as a 1-of main, to hose the odd Bitterblossom or something, since I doubt you'll hardcast Ashen Rider?

Very nice deck overall!

Deco_y on Rogue Won

3 days ago

DangoDaikazoku thanks for the comment. Sygg was originally in the deck but I found he slowed it down a little bit too much and I found myself getting outpaced when I played him over another Rogue or Bitterblossom.

I also looked at Tetsuko, but to take full advantage of him I would have to make sure that none of my creatures were buffed by Oona's Blackguard and change some creatures around which i’m not wanting at this point.

Those are definitely good rogues and good suggestions, but I don’t quite feel they would fit into this type of build. Sygg May get another shot though down the line.

Fleetwood-Mat on Fleet's Faeries

5 days ago

ersatz_olorin it's the only 1 mana permanent in the deck, but I actually considered trimming them down from 4. The thing is that the value of what it provides is too great, it can help you ramp for spells faster, helps your creatures dodge counterspells, allows you to play creatures at instant speed... the deck isn't super fast, so having plays to set up plays 2 or 3 turns later on turn 1 can be a real difference maker and can help you maintain momentum. A lot of times you need mana open on turn 3 for cards like Liliana of the Veil or Scion of Oona, so having the vial at 2 counters gives you the ability to play a Spellstutter Sprite and counter a 3 drop if you played Bitterblossom on turn 2. It obviously sucks when you need something late game and you topdeck one, but the amount of times it helps vastly outnumber those situations.

Deco_y on Rogue Won

1 week ago

Invisible Stalker was originally only my list to include, however it's working well enough without him. I don't like things competing in that crowded two drop spot.

I looked at all the 3 mana or less Equips on Gatherer when I originally built the deck. I don't like Ronin Warclub because if I have Bitterblossom online I'll never get to actually attack because it must attach to a new creature. Piston Sledge I don't think comes with enough power and/or toughness to justify sacrificing an artifact to equip it. O-Naginata was also one I looked at but he can't attach to most of my creatures if they don't have Oona's Blackguard's buff, so that one was cut too.

ShreddedByCrows on Black Devotion

1 week ago

lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!

I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).

As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.

Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.

If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.

If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.

All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.

Grim Tutor and Increasing Ambition are another good tutor options.

Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).

Painful Quandary is an insanly powerful card in Control decks. For other cruel cards as this one, you have Lethal Vapors, Oppression, Death Cloud or Capital Punishment.

Waste Not could fit if you add some mass discards effects (like Bottomless Pit (not the best example as you also discard AT RANDOM, meh...), Vindictive Lich, etc.).

You have the Lich's Mastery which seems funny.

I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Deco_y on Rogue Won

1 week ago

ZorrosRage I actually saw that Rogue deck earlier, I was going to comment but I was on break at work and I completely forgot haha.

I specifically designed this deck to be built around unblockable creatures with equipment, so I think I would want to keep Deathcult Rogue in the deck. Having equipment on him is just too good in the games I've played with this deck.

I originally had Vampire Cutthroat in the deck but I felt like having the Slither Blades were enough for the one drop. I already have too much stuff to play turn 2 to cast him turn 2, and turn 3 I would rather have the extra power to push the damage through. But I've kept him in the back of my mind and will continue to do so.

I honestly am not a big fan of Auntie's Snitch, and I've toyed with Oona's Prowler, but I like having the guaranteed damage that other cards provide. They're both exellent cards, but I just choose to have the deck built this way.

I also originally had 4x Bitterblossom while designing it and in the deck's first iteration, but I found it a bit clunky having 4. I cut 2 to add an additional Stinkdrinker Bandit and Triton Tactics.

All legitimate recommendations, but I need to do a few more games with my playgroup with this iteration before I consider swapping from my unblockable build. I'll keep them all in mind though :)

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