|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Mythic Rare|
Combos Browse all
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
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6 hours ago
11 hours ago
Thanks for the compliment =].
It sounds really clunky to run 6 - 8 drops when you are also running Stasis, Mana Vortex, and most likely other lock down effects. Bitterblossom is going to be better as sac fodder since it is fetchable with Zur.
Nonetheless, if you post a list I can try to help you with it as long as you give me an idea of your budget.
1 day ago
1 day ago
First & foremost, thank you. I am very flattered. I really like your shell and it seems pretty pressure-heavy. In regards to Bitterblossom; TheDuggernaught hit the ball right on the T. Over the course of a long game--Blossom starts to hurt, too much. I did initially try and use it, since it was two card types. Thank you, for giving Unbridled Growth a chance! It so works against Blood Moon and fixes mana well. The best way for me to explain it in this deck is like this, when compared to Serum Visions:
Right on the ball, my friend. I had given some advice as requested, but I am not sure if you were able to review what I had left on your variant.
Hopefully I was able to sum up any questions or confusion!
1 day ago
@biorose671 I personally think it depends on how tempo heavy your deck is. Bitterblossom is good in deck that can out tempo opponents and keep them off balance long enough to just kill them with goyf, flayer, and faerie tokens. But the more midrange and control-y you make the deck, the worse blossom becomes as over the course of a 13 turn game, blossom can start to really wear on you. That's my 2 cents from playing a similar list, and also trying to cram my bitterblossoms into any deck I can. cplvela0811 might have a different opinion though.
2 days ago
This should accomplish your goals better.
3 days ago
Karmic Justice, AEther Barrier, Archmage Ascension, Bitterblossom, Chill and High Seas (Sideboard), Spear of Heliod, Counterbalance, Curiosity, Crusade, Curse of Shallow Graves, Damping Field, Eel Umbra, Favorable Winds, Feast on the Fallen, Tainted Remedy, Flickerform, Ghostly Touch, Glorious Anthem, Gravestorm, Grim Guardian, Honor of the Pure, Infiltrator's Magemark, Legacy's Allure, Underworld Coinsmith, Luminarch Ascension, Necromancer's Magemark, Orim's Prayer, Pledge of Loyalty, Psychic Surgery, Rule of Law, Suppression Field, Telepathy, Thassa, God of the Sea, Training Grounds, War Tax, Web of Inertia.