Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters

Trade

Have (0)
Want (2) GARlockSpiral , JazzCrimes

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2019 (C19) Rare
Duel Decks: Blessed vs. Cursed (DDQ) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Increasing Devotion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Increasing Devotion Discussion

the7thDOF on Elsha, Infinite turns

2 months ago

Hi, I hope you are my friend and not a Clever Impersonator of him hacking his account. I’ve done a Frantic Search in your deck, but didn’t find the Elsha of the Infinite turns combo. Maybe the Orcish Librarian ate some pieces already?

Let me know if you want to do a Brainstorm session with me and do a Deep Analysis of the cards you chose, so you Think Twice about this combo of yours.

I would Cancel my plans for a Young Pyromancer like you and share my Chemister's Insight if that helps Increasing Devotion you have for this Devil's Play that we call Magic: the Gathering

I'm no Niv-Mizzet, Parun, you can count on me ;)

¡¡ Sun Titan !!

xSKINCOLLECTORx on General Kudro of Drannith

3 months ago

Emeria Shepherd, Bounty Agent, Righteous Aura. Ethereal Absolution and Increasing Devotion seem like cut-able cards. i would also try to fit in Hanweir Garrison. and if you add in a Cartel Aristocrat or Viscera Seer you have an infinite combo with Sun Titan + Fiend Hunter

marcoc5417 on Demons Devouring Humans

4 months ago

Have a Similar Demon worship/human sacrifice with some extra synergies. Basically, it generates small tokens to feed the demons, but also generates huge flyers. Starting with 2x Ravenous Demon  Flip and 3x Demon of Catastrophes, cheap and lethal, just because you can get short of tokens. 2 copies of Rite of Belzenlok, wich generates creatures to sacrifice and at the third turn since you cast cast it, generates a huge flying 6/6 Demon token with trample. My main token generator creatures are 4 copies of Doomed Traveler and 2 copies of Thraben Doomsayer. I use 2x Skirsdag Flayer as a crature removal wich at the same time triggers Skirsdag High Priest ability (4 copies). Which is great. Tokens generators spells:3x Lingering Souls, 4x Gather the Townsfolk, 2xPromise of Bunrei, 1x Increasing Devotion.Some more synergies: 2 copies of Teysa Karlov, witch doubles tokens when Doomed Traveler dies, also giving vigilance and lifelink to ALL you tokens, including the demons generated from Rite of Belzenlok and Skirsdag High Priest, which is pretty solid. The rest of the Deck includes removals: 2x Bone Splinters, 4x Mortify. 2x Altar's Reap also feed the Sacrifice/Trigger mechanism giving extra cards. 2x Westvale Abbey  Flip for flavour and, of course, a 9/9 flying, lifelink, Indestructible hasted finisher!

griffstick on Pillowfort Win

6 months ago

Elspeth, Sun's Champion is really good. Conqueror's Pledge is good. It give you 6 creatures for 5 mana or 12 creatures for 11 mana. Finale of Glory is good and scales very well as the game goes on. Increasing Devotion is pretty good too. 5 tokens for 5 mana. And if you flash it back you get 10 tokens for 9 mana. Secure the Wastes is pretty good because the instant speed thing. There is also Storm Herd

Azeworai on Big Tokens

6 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

AjanisLastDan on White Am I Doing This

9 months ago

Token generation in White is Bonkers, second only to Green...you already have Divine Visitation, maybe add Storm Herd or Increasing Devotion , and maybe Legion's Landing  Flip?

I've never liked Basalt Monolith , it feels like I'm just renting Mana, but I see what you're doing with it and Doubling Cube .

Arcane Signet is now my go to mana rock over any other signet or locket. Firemind Vessel would work too, but it's 4-cmc.

And should I have to mention Winter Orb , or are you just not trying to be hated off the table?

wereotter on Pattern Recognition #123 - Slow ...

10 months ago

My group hasn't started our league games yet... but in my tinkering with this same deck, I don't think the deck itself was made for Elsha, which might be why you and they both ran into issues closing out games?

I have to say that many of my games were finished off by doing a flashback of Increasing Devotion , even more so if that was combined with Increasing Vengeance

Getting 40 tokens is a lot of power when it comes to the precons. Hard to answer, especially with the reduced number of sweeper effects. I feel like out of the box, it's still hard, but Sevinne has more ability to close out a game than Elsha does.

squadcarxmar on Teysa, Orzhov Scion: Life and Death

10 months ago

I'd trade out Exsanguinate and put in a Debt to the Deathless . I run it over Exsanguinate in my Teysa because I don't mainboard my Darkest Hour and it helps me close out games still. So even if your Darkest Hour is getting countered/exiled/whatever you can have an easier time winning with that. If you slap a Illusionist's Bracers on your Vizkopa Guildmage it makes this even more insane. And Bracers is also already good on Teysa trading 3 tokens for 2 creatures rather than 1. Say you spend 7 mana on Debt, 3 on Vizkopa with Bracers, with 3 opponents in the game. That's 3 on Debt for 6 life but you'll gain 18 then Vizkopa activates twice and they lose 36. That's 42 life loss to each opponent. It can also work well whenever you gain a lot of life in a turn like Soul Warden and a token dump.

I would run Carnival of Souls since you already have Soul Warden and Soul's Attendant and if both are out, it's free black mana whenever creatures hit.
I'd trade a boardwipe for Merciless Eviction because it can handle indestructible and hexproof creatures with exile. The only downside is worrying about a counterspell. Also, maybe Storm Herd in place of Increasing Devotion ? I don't know how fast the decks you play against are but if you mana ramp enough Storm Herd usually has more value. Also consider Black Market for mana ramp in a Teysa deck.

I know I'm suggesting a lot but wanted you to consider some of your options, I know some of my suggestions don't really have something directly to take out with them. This deck seems very good and competitive I'd say.

Load more