Increasing Devotion

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Rare
Dark Ascension (DKA) Rare

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Tokens

Increasing Devotion

Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback (You may cast this card from your graveyard for its flashback cost Then exile it.)

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Increasing Devotion Discussion

flaminghome on Human Tokens

10 hours ago

This deck seems really slow, which I know sucks to hear but if you're going to play modern, its the sad fact of life. i'd firstly recommend swapping out Benefaction of Rhonas for Commune with the Gods as its cheaper and swapping out Scout the Borders for Commune with Nature for the same reason. You'll also wanna take a look at your mana base, you'll end up drawing into the wrong land a bunch and most modern decks are already equiped to deal with that, so it could become a problem. I'd recommend running Brushland, Canopy Vista and/or Fortified Village, as well as some utility lands, most likely Ghost QuarterYou also arent running any protection/removal, so you might look into Fog or Path to ExileIncreasing Devotion is a bit high cost for what it does, and ite flashback will be almost impossible run without ramp.Other cards that I think might benefit you would be Anointed Procession, Soul Warden, Soul's Attendant, Strength of Arms + Sword of the Animist and you might sideboard somethings like Stony Silence, Silence, Leyline of Sanctity, Oketra's Monument as well as some ramp/protection cards.Hope some of that helps ;)good luck!

Lunarwing7 on Anya Gon Give It To Ya

4 days ago
  • Avacyn, Angel of Hope is very expensive - she's good, but just be aware of the price tag.
  • Lack of Herald's Horn and Vanquisher's Banner seems strange.
  • Puresteel Paladin really isn't doing much in this deck - we only have 5 equipment and one of them is Lightning Greaves, which has an equip of 0 already.
  • Maybe add more token cards? You clearly want to keep them, but just having a handful in a 99 card deck is very awkward, and they have very little synergy with the other cards. I recommend Tempt with Vengeance, Shrine of Loyal Legions , and Increasing Devotion for extra token producers. That, or just cut them and build an Adriana, Captain of the Guard deck.
  • Inquisitor's Flail just really seems to good to not play, even without a heavy Equipment theme. I'd rather have it over something like Fellwar Stone to be honest, we already have a lot of mana producers and the Flail is very strong on Anya.
  • Red boardwipes are good and all, but I think something like Hour of Revelation (the one I meant to recommend before) is a good idea just as a hedge against artifact, enchantment, and big creature decks.
  • Tilonalli's Skinshifter is kinda awkward; we don't have many good things for it to copy, so it usually just becomes some big beater - in which case, I'd rather just run another Angel in its place - at least then we get ETB effects. Alternatively, add a few more good copy targets. (From the Gatherer Page: Because attackers have already been declared, any abilities Tilonallis Skinshifter copies that trigger when it or other creatures attack wont trigger.)
  • I actually like Thalia's Lancers a lot more looking back on it - since Ixalan errata'd all planeswalkers to be legendary, the Lancers can grab a Gisela, Blade of Goldnight, Thalia, Heretic Cathar, or Nahiri, the Harbinger. I might add a few more legends to grab with it, though. Maybe add Bruna, the Fading Light and Gisela, the Broken Blade, since if you find one you can tutor up the other with the Lancers. (Bruna actually seems good in this deck, even without the Brisela opportunity.)

Draglord_Sim on [Format-Primer] Commander Adventures (Quests!)

3 weeks ago

(Sorry if I'm being spammy, but I really like this addition to commander)

How about a cycle of "Tempting Quests" or something (heavily inspired by the monarch, which I love), which are worded something like this:

TITLE: Tempting Virtue

QUEST-TYPE: Tempting Retribution

ARTWORK: Increasing Devotion

ARTIST:

QUEST-DIFFICULTY: Common

QUEST-COLOR: White

QUEST-DESCRIPTION: At the beginning of your upkeep, put a (something) counter on this quest, then, if there are three or more (something) counters on this quest, complete it.

If you lose control of this quest, remove all (something) counters from it.

QUEST-REWARD: Exile up to three target creatures.

QUEST-LOSS: If an opponent deals combat damage to you with one or more creatures, that player gains control of this quest.

TITLE: Tempting Knowledge

QUEST-TYPE: Tempting Quest

ARTWORK: Stroke of Genius

ARTIST: Stephen Danielle

QUEST-DIFFICULTY: Common

QUEST-COLOR: Blue

QUEST-DESCRIPTION: At the beginning of your upkeep, put a (something) counter on this quest, then, if there are three or more (something) counters on this quest, complete it.

If you lose control of this quest, remove all (something) counters from it.

QUEST-REWARD: Draw three cards.

QUEST-LOSS: If an opponent deals combat damage to you with one or more creatures, that player gains control of this quest.

TITLE: Tempting End

QUEST-TYPE: Tempting Quest

ARTWORK: Diabolic Tutor

ARTIST: Greg Staples

QUEST-DIFFICULTY: Common

QUEST-COLOR: Black

QUEST-DESCRIPTION: At the beginning of your upkeep, put a (something) counter on this quest, then, if there are three or more (something) counters on this quest, complete it.

If you lose control of this quest, remove all (something) counters from it.

QUEST-REWARD: Return up to three target creatures from your graveyard to the battlefield. Those creatures are black zombies in addition to their other types and colours.

QUEST-LOSS: If an opponent deals combat damage to you with one or more creatures, that player gains control of this quest.

TITLE: Tempting Power

QUEST-TYPE: Tempting Quest

ARTWORK: Harnessed Lightning

ARTIST: Chris Ralles

QUEST-DIFFICULTY: Common

QUEST-COLOR: Red

QUEST-DESCRIPTION: At the beginning of your upkeep, put a (something) counter on this quest, then, if there are three or more (something) counters on this quest, complete it.

If you lose control of this quest, remove all (something) counters from it.

QUEST-REWARD: Deal three damage to up to three target creatures and/or players.

QUEST-LOSS: If an opponent deals combat damage to you with one or more creatures, that player gains control of this quest.

TITLE: Tempting Growth

QUEST-TYPE: Tempting Quest

ARTWORK: Explore

ARTIST: John Avon

QUEST-DIFFICULTY: Common

QUEST-COLOR: Green

QUEST-DESCRIPTION: At the beginning of your upkeep, put a (something) counter on this quest, then, if there are three or more (something) counters on this quest, complete it.

If you lose control of this quest, remove all (something) counters from it.

QUEST-REWARD: Search your library for up to three lands and put them onto the battlefield tapped, then shuffle your library.

QUEST-LOSS: If an opponent deals combat damage to you with one or more creatures, that player gains control of this quest.

Killer_Tofu on Selesnya's Choice

4 weeks ago

Thanks Treehugger003 !

I will definitely be making a spot for Cryptolith Rite. Thanks for the suggestion !

So, Where I do agree with you on a lot of these, I decided (At least until a few play tests) to keep in a few of the ones listed. (Narrowing these down has been so hard!)

Intangible Virtue - Vigilance is great in some circumstances and doesn't draw a ton of hate.

Dictate of Heliod - Kept for buff + flash is nice.

I kind of agree with you on Armada Wurm, Desolation Twin & Growing Ranks, but for now I have left these all in.

Cards I removed -

Serra Avatar - Same reasons listed above. I do not feel it does much for the token theme, and were a big dumb dude is sometimes nice, it does not have trample on its own, and like you said - this deck is not a life gain deck (more of just an added benefit)

Trostani's Summoner - Nice if I have out a Parallel Lives type effect out, but otherwise kind of lackluster for the mana.

Emmara Tandris - If left unanswered, this can get to be pretty annoying. Although it has the potential to be very strong, it maybe doesn't promote the funnest play environment. I am going to take this out of the main, but keep it in mind.

Druid's Deliverance - I've never liked this type of effect. It's usually just a dead card and at best a gotcha (which is never fun to play against)

Call of the Conclave - I had thought this was an instant speed, so this was even more of a no brainer for me.

Increasing Devotion - without a buff, this can be pretty lackluster. Where pretty good with a Cathars' Crusade on the battlefield, I think I will just take this one out.

Treehugger003 on Selesnya's Choice

4 weeks ago

So my understanding is you are looking for Cuts and not additions. One addition that I think you should consider making room for is Cryptolith Rite. I know some people prefer to attack with their tokens but it can be a nice mana boost. For CutsCreatures:

Serra Avatar - Yes its huge and a big boost to your health but doesn't help the token theme or have any other boost to it. This isn't a life gain deck with something like Aetherflux Reservoir where you are weaponizing lifegain.

Armada Wurm - its mana intensive and single use. You already have Sandwurm Convergence its more mana but also harder to remove generally and repeats every turn.

Trostani's Summoner it gives a bunch of tokens but its one use and expensive.

Desolation Twin - its just too much mana for what I think you want. Most token decks win by going wide. This belongs in a deck trying to go over the top.

Emmara Tandris - Just a thought here. I've found she never pulls her weight. She hits the board and then leaves the board. at 7 mana that is a big risk.

Instants

Druid's Deliverance-it just prevents damage to you. This is why you generate tokens. Unless you have a meta where unblockable/infect are a major thing.

Sorceries

Call of the Conclave - even at 2 mana in commander I would pull this one.

Increasing Devotion - things need to be cut.

Enchantments

Dictate of Heliod

Intangible Virtue

Growing Ranks this is just slow to really build.

Other notes:

I'm not seeing much card draw in the deck.

Good Luck,

Tree

NV_1980 on Torment of extort

1 month ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

RUST-O on Daxos

1 month ago

Excellent start. A lot of the enchantments you have are excellent for a go wide kind of strategy. You should look into more mass token producing cards to facilitate that.

To start:

Army of the Damned

White Sun's Zenith

Entreat the Angels

Increasing Devotion

Luminarch Ascension

Emeria Angel

Captain of the Watch

Heliod, God of the Sun

Elspeth, Sun's Champion

Dont worry about what tokens they are just make a shit load. Then play other shit that is good because of that.

Geist-Honored Monk

Elesh Norn, Grand Cenobite

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