Increasing Devotion

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

FolkOccult on Cathars of Innistrad

1 year ago

You're not wrong, though with cards like Hanweir Militia Captain  Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout  Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.

I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.

I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.

Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.

I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.

Jhi69 on A New Dawn for the Humankind 2.0

1 year ago

DareiJuxis Thanks you for your recommendations.

A few cards were just for the flavor for me and in the end they won several games like Avacyn, Angel of Hope. Along with counters for Kyler, Nils, Discipline Enforcer is a good defense against a friend's Hamza, Guardian of Arashin. And The First Iroan Games was not pulled at this point since i took the card on the Deck.

I will definitely test Reverent Hoplite instead of Increasing Devotion.

I personally think Wild Beastmaster is too slow. the card puts the archenemy in my face without really doing anything in the turn. maybe with Concordant Crossroads when the secret lair is published.

I just don't like Thalia's Lieutenant. I'm also not a fan of the fact that 95% of Kyler, Sigardian Emissary decks just look and play the same. That's why I don't take some cards in for personal reasons as well as for playful reasons.

I'm also at the point in the deck where it's incredibly difficult for me to part with individual cards because they've either done a good job or I like the flavor so much. If you have any suggestions for Eternal Witness or Hopeful Initiate, I'll be happy to take note of them and think about them.

DareiJuxis on A New Dawn for the Humankind 2.0

1 year ago

Seems good, though some things come to mind-

  • Increasing Devotion has never impressed me, I think it would be worth putting in Reverent Hoplite over it since it is a human that makes more humans. It may not always make as much, but can make more than Increasing Devotion, and increases creature count. It's even the same cmc, not including the flashback.
  • Hopeful Initiate is a synergistic way to remove problematic enchantments or artifacts as a 1 mana human that grows as well.
  • I'd like Wild Beastmaster in this since it will naturally be bigger with your commander. Thalia's Lieutenant also comes to mind as a cheap way to boost up the team and add counter synergy.
  • Any deck can run more recursion, i.e. Eternal Witness, to get back something important that was lost. She's human as well.
  • For card draw, this could use a Rishkar's Expertise. Since this deck does not specifically seem to look to make tokens, it may be better to draw off power rather than number like with Shamanic Revelation, but that's not to say Shamanic is bad.

Personally, I am not a fan of Avacyn, Angel of Hope or Nils, Discipline Enforcer, and I think The First Iroan Games is too slow.

Masterful on Necronomicon | Teysa Karlov | Primer

2 years ago

Xxtormundxx Secure the Wastes and Increasing Devotion are usually too much mana. Cards like Doomed Traveler give us fodder for mana at a 2-1 rate, or 3-1 with Teysa out. Having to tap out just to play some fodder on turn 4 or 5 is tough when its not protected against boardwipes. Making fodder from creatures with Pawn of Ulamog or Elenda, the Dusk Rose tends to be more mana efficient than paying a bunch of mana for upfront tokens. Teysa also doesn't double them. They're definitely not that bad if you want to play them, I just prefer cheaper cards. If you want more fodder for 1 card, try Ministrant of Obligation.

LinkOpensChest_wav on Yikes! Humans!

2 years ago

SaberTech I can't tell you how much I appreciate your suggestions! I started this deck when I pulled Sigarda from a booster pack once, and it's much better now than it was then, but still needs a lot of help, and so I've got some of the cards you suggested (for example, I've got an Increasing Devotion in my binder - how am I not using it!), and most of the others are very budget friendly, which is important to me. (Only reason I can run some expensive cards like Sensei's Divining Top is because I've had them since they cost much less than they do now.)

So I'm going to put in a TCGPlayer order, and this will give me something fun to work on!

I'm very thankful for users like you who take the time to give valuable input. And yeah, Cathars' Crusade is pretty pricey, so it's nice to have another alternative! I can spent a fiver on a card every now and then, but I also like to run alternatives to the staples, for creativity's sake!

Appreciate you!

SaberTech on Yikes! Humans!

2 years ago

I've yet to have the chance to sit down across from a human tribal commander deck. Considering how much support the tribe has gotten over the years that kind of surprises me, you would think that they would be more common. This deck looks like it is gearing to be a fun human stompy deck and its price is pretty reasonable. Some key points you may want to pay attention to though is that the deck has very few removal options and I think there are some pump effects that you are missing out on.

Kyler, Sigardian Emissary is really affordable right now and looks like a good addition to help give your creatures some extra power to throw around. It conflicts with Sidar Kondo of Jamuraa though. Still, it's a cheaper card to buy than Cathars' Crusade while giving a similar game-swinging effect, especially if you were to also run Increasing Devotion in the deck.

Good-Fortune Unicorn and Renata, Called to the Hunt do half of what Durable Handicraft can do but don't require you to pay mana to do it, letting you play more cards more easily in a turn while still giving you a pump effect. They help build up the +1/+1 synergies that you are already working with, like Abzan Falconer.

Champion of Lambholt Would be another way to help you to push a bunch of damage through and feeds a bit off of other cards you may rung that can pump it.

In regards to removal, I think that you should be running some more instant speed options instead of damage prevention cards like Repel the Abominable, since you don't need to worry about preventing the damage from creatures that are already dead. There are a number of good options. If you are worried about creatures dying then you could consider Valorous Stance since it is about to be reprinted and can both kill and protect.

Working in some creatures that double as removal is another way to go.

Kogla, the Titan Ape is a top-of-curve budget pick-up that can save your human creatures and lets you re-use ETB effects like Eternal Witness's, on top of doubling as removal.

Devout Chaplain is a particular payoff for running humans, giving access to a repeatable source of artifact and enchantment removal. Intrepid Hero also gives you a way to cut down your opponents' larger creatures while you build up your own forces.

As a random addition: Sakura-Tribe Elder can combo with Emeria Shepherd to pull a bunch of Plains out of your deck in one go.

Humans have a lot of options to work with so I imagine that you could be tinkering with this deck for a long while to figure out what you like and what you don't. I hope some of my suggestions help give you some ideas to try out.

multimedia on Teysa

2 years ago

Hey, you don't need massive help. This is a good first version especially if it's your first deck.

Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.

An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.

All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice, it's an upgrade for Liesa, Shroud of Dusk. Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer.


Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:

  • Cutting Teysa, Envoy of Ghosts, a seven drop, adding one drop Skullclamp. Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.

  • Cutting Increasing Devotion, adding Viscera Seer, five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.

  • Cutting Debtors' Knell, adding Phyrexian Reclamation. A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.

  • Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance. For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.


You could complete two combos with Teysa by adding two cards: Reassembling Skeleton and Ministrant of Obligation.

If interested I offer more advice. Would you like more advice? Good luck with your deck.

MaltOMeal on Absolute Theocracy

2 years ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!
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