Mirror Entity

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Modern Masters 2015 Edition Rare
Commander 2013 Rare
Lorwyn Rare

Combos Browse all

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

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Mirror Entity Discussion

MegaMatt13 on Kynaios and Tiro Tokens/Landfall

1 day ago

I hear ya on average CMC. I like to keep all my decks below around 3.8. Cutting out Treacherous Terrain and Blazing Archon alone would reduce your CMC as none of the suggested cards are 8 or 9 mana. Also, Decimator of the Provinces is only 10 mana on paper. You're never gonna cast it for that much. If you want another great "pump" spell in place of Decimator that has a lower CMC, I'd suggest Mirror Entity. It can make your tokens massive. It also combos nicely with Omnath, Locus of Rage because ALL of your tokens will become elementals. Choose to pay 0 for its activation cost and BOOM all of your elementals die causing a ton of damage.

coltron815 on The Power of the Hive (All-in Slivers)

2 days ago

creatures don't have "resistance", they have "toughness". and Mirror Entity doesn't really "buff" (or add to) power and toughness, it changes the base value. so if your opponent tries to Lightning Bolt a sliver, and you dont have a Lord out, you would need to pay 4 mana into entity's ability in order to allow your sliver to survive the bolt

Grind on The Family from Sea Gate.

1 week ago

Hi GoldenDiggle! saw your deck on the commander thread. sorry for my late comments.
I have never built an ally deck and few tribal decks but hopefully i have some useful suggestions for you.
First we look at your budget - something like Coat of Arms is good for such an ally-heavy deck but is not really a budget card. also you may look at changelings that count as allys, like Taurean Mauler and Cairn Wanderer.
Second, let's look at engine pieces. first engine pieces, card draw; i actually think Fact or Fiction is great. also great are Impulse, Recurring Insight, maybe something like Bident of Thassa as it synergizes with your going-wide strategy. maybe even Howling Mine or Phyrexian Arena.
more engine pieces: recursion. Phyrexian Reclamation is an awesome 1-drop. Regrowth is great. Seasons Past plus Mystical Tutor is an indefinitely repeatable recusion package in your colors.
avoiding boardwipes: this can be clutch. Boros Charm, Faith's Reward, and Cauldron of Souls are tricks that could give you an element of persistence.

the final engine piece is haste-enablers: at least one of Fervor, Fires of Yavimaya, Temur Ascendancy, Mass Hysteria, having at least one haste enabler can help you get value out of your creatures.
third, interaction. this is up to you how much you want to try to disrupt your opponents with removal like Swords to Plowshares or Anguished Unmaking. also things like Beast Within and Rapid Hybridization. some people like to play the threats and hope for the best. it is up to you and your meta as to how much removal you want to run.
finally, let's look at win cons.
how do you push over the top? some fun cards like Overwhelming Stampede and Triumph of the Hordes can give you some oomph. Mirror Entity is a changeling so it counts as an ally. Mob Rule and Sleep are options.
anyway i guess these are mostly goodstuff options but those are the ideas, some people are really dedicated to tribal but running a few engine pieces can make the deck more consistent and enjoyable to play with.
hope you get some ideas and continue to enjoy brewing and building! cheers and have fun!
postscript i saw you are running clone so check out Stunt Double that card is great. cheers.

KroggandMohawk on Tymna and Tana Beatdown

1 week ago

A couple cards you might consider are Coat of Arms since you're running Mirror Entity and most of your creatures seem to fall under the human creature type. Another card worth mentioning is Dolmen Gate. It's not indestructible like Iroas but it comes down for two and gives you his second ability.

What's your normal attack strategy for this? Do you focus down one person at a time or do you try and take everyone out at once? If it's the latter, I can make some more card suggestions.

thattallguy on Out of the Blue Win

1 week ago

thanks for the feedback.

I'll have to test run it between the commanders but I like the easy access to Sidar Kondo of Jamuraa and search up Mirror Entity, pay 2 to make all creatures into 2/2s then boost up after blockers are('nt) declared.

I'll test Dictate of the Twin Gods but the down side it I would get hit for double too...

Gisela, Blade of Goldnight is already in the deck.

Osbert on BW Aristocrats

1 week ago

I can't look at this without my mind screaming to put Smokestack in. All your tiny value creatures wouldn't get hurt at all cranking up the smoke counters, and you could afford to keep replaying them while your opponents run out of things to sack. Sanitarium Skeleton seems a weak 1 drop to include here, I would suggest one of the soul sisters. I also fail to see a win condition other than praying you open with a gravepact or dictate of erebos, widdle their creatures to nothing, then beat them down with 1/1's and 2/2's. Maybe run some anthems like dictate of heliod, or the new revolt one Call for Unity, or at the very least run a Mirror Entity for an anthem. Fallen Ideal can also be a win con when combined with damage dealt by athreos.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Dunadain, Actually, there was an FAQ written a while back. A lot of peolpe thought it was good idea, but I think it was written at a time when Gigi had a lot going on, so it never got implemented.

<20 Minutes Later>

I dug through the archives and found it:

FAQ

"Why isn't x commander placed higher/lower?

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly.

"What is the best/worst color/color combination?"

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered.

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

Common Misconceptions

Hermit Druid is the best deck in the format, and all the other decks are slower.

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if Dread Return is removed with a timely Tormod's Crypt. Generally the only other plan is to flashback Memory's Journey, getting Pull from Eternity and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

Voltron decks like Rafiq of the Many can dominate a table.

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

x commander that's highly placed will always work in every meta / My meta deck should be tier 1.

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a Thraximundar deck and a Kozilek, Butcher of Truth deck. Therefore, I run Tajuru Preserver to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck.

Introduction

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

Tier One

Jeleva, Nephalia's Scourge

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like Enter the Infinite to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted Ad Nauseam. When you see Jeleva discussed, just assume that it's Grixis Storm.

Scion of the Ur-Dragon

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous Hermit Druid to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with Buried Alive and Niv-Mizzet, Dracogenius.

Teferi, Temporal Archmage

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through Stasis. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and The Chain Veil.

Tier Two

Alesha, Who Smiles at Death

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general.

Arcum Dagsson

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his Myr Turbine engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple Praetor's Grasp can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1.

Azami, Lady of Scrolls

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through Mind Over Matter. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's Craterhoof Behemoth, Zur's Ad Nauseam, or Animar's Ancestral Statue.

Daretti, Scrap Savant

Daretti was a commander that was hit very hard by the mulligan change. Since much of red's acceleration is just 1-shot (think Rite of Flame), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

General Tazri

He's the head of a unique 5c Food Chain deck. The deck runs the Food Chain + Misthollow Griffin / Eternal Scourge combo, then you can sac Tazri to Food Chain infintely to get something like Kalastria Healer and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

Jace, Vryn's Prodigy  Flip

Mono-blue High Tide. It's really good. See the decklist in the description for more information.

Jhoira of the Ghitu

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

thegigibeast, if Jhoira moves down, remember to update this.

Kaalia of the Vast

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every Beast Within and Swords to Plowshares will be heading her way.

Leovold, Emissary of Trest

Don't worry, he'll move up soon.

thegigibeast, when Leovold moves up, remember to update this.

Narset, Enlightened Master

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

Nin, the Pain Artist

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off.

Niv-Mizzet, the Firemind

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with Mana Crypt etc.

Selvala, Explorer Returned

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like Mirror Entity + Wirewood Symbiote + Priest of Titania, or any big mana engine and Umbral Mantle / Sword of the Paruns / Staff of Domination. (The second one can't be tutored, but is way cheaper.)

Sliver Queen

Basically the same story as Scion, except instead of Buried Alive and Niv-Mizzet, Dracogenius you have Mana Echoes for infinite colorless mana and slivers.

Tier 3 and below

Geist of Saint Traft

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be Bruna, Light of Alabaster who at least can get some interesting synergies with Eldrazi Conscription and the like.

Skithiryx, the Blight Dragon

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete.

Memnarch

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, Jace, Vryn's Prodigy  Flip is pretty superior. He's just too clunky to compete.

===panel:FAQ and Common Misconceptions

**FAQ**

_"Why isn't x commander placed higher/lower?_

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly. 

_"What is the best/worst color/color combination?"_

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered. 

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

**Common Misconceptions**

_Hermit Druid is the best deck in the format, and all the other decks are slower._

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if [[Dread Return]] is removed with a timely [[Tormod's Crypt]]. Generally the only other plan is to flashback [[Memory's Journey]], getting [[Pull from Eternity]] and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

_Voltron decks like [[Rafiq of the Many]] can dominate a table._

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

_x commander that's highly placed will always work in every meta / My meta deck should be tier 1._

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a [[Thraximundar]] deck and a [[Kozilek, Butcher of Truth]] deck. Therefore, I run [[Tajuru Preserver]] to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck. 

===accordion

===panel:Commonly Suggested or Questioned Commanders

**Introduction**

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

**Tier One**

[[Jeleva, Nephalia's Scourge]]

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like [[Enter the Infinite]] to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted [[Ad Nauseam]]. When you see Jeleva discussed, just assume that it's Grixis Storm. 

[[Scion of the Ur-Dragon]]

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous [[Hermit Druid]] to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]].

[[Teferi, Temporal Archmage]]

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through [[Stasis]]. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and [[The Chain Veil]].

**Tier Two**

[[Alesha, Who Smiles at Death]]

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general. 

[[Arcum Dagsson]]

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his [[Myr Turbine]] engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple [[Praetor's Grasp]] can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1. 

[[Azami, Lady of Scrolls]]

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through [[Mind over Matter]]. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's [[Craterhoof Behemoth]], Zur's [[Ad Nauseam]], or Animar's [[Ancestral Statue]]. 

[[Daretti, Scrap Savant]]

Daretti was a commander that was hit _very_ hard by the mulligan change. Since much of red's acceleration is just 1-shot (think [[Rite of Flame]]), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

[[General Tazri]]

He's the head of a unique 5c [[Food Chain]] deck. The deck runs the [[Food Chain]] + [[Misthollow Griffin]] / [[Eternal Scourge]] combo, then you can sac Tazri to [[Food Chain]] infintely to get something like [[Kalastria Healer]] and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

[[Jace, Vryn's Prodigy]]

Mono-blue [[High Tide]]. It's really good. See the decklist in the description for more information.

[[Jhoira of the Ghitu]]

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

**[[user:thegigibeast]], if Jhoira moves down, remember to update this.**

[[Kaalia of the Vast]]

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every [[Beast Within]] and [[Swords to Plowshares]] will be heading her way.

[[Leovold, Emissary of Trest]]

Don't worry, he'll move up soon.

**[[user:thegigibeast]], when Leovold moves up, remember to update this.**

[[Narset, Enlightened Master]]

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

[[Nin, the Pain Artist]]

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off. 

[[Niv-Mizzet, the Firemind]]

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with [[Mana Crypt]] etc.

[[Selvala, Explorer Returned]]

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like [[Mirror Entity]] + [[Wirewood Symbiote]] + [[Priest of Titania]], or any big mana engine and [[Umbral Mantle]] / [[Sword of the Paruns]] / [[Staff of Domination]]. (The second one can't be tutored, but is way cheaper.)

[[Sliver Queen]]

Basically the same story as Scion, except instead of [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]] you have [[Mana Echoes]] for infinite colorless mana and slivers.

**Tier 3 and below**

[[Geist of Saint Traft]]

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be [[Bruna, Light of Alabaster]] who at least can get some interesting synergies with [[Eldrazi Conscription]] and the like.

[[Skithiryx, the Blight Dragon]]

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete. 

[[Memnarch]]

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, [[Jace, Vryn's Prodigy]] is pretty superior. He's just too clunky to compete. 

===endpanel
===endaccordion

===endpanel

Interestingly, Sliver Queen vs. Sliver Overlord isn't really addressed, so that's something we would need to add. (We'd also need to update it to reflect the new tier system, as well.)


TronIsloveTronislife, you wrote a lot in response to me, and I do have some counterarguments, but I think we're probably taking up a lot of space here that could be used by other discussions, so if I type up a response I'll message you directly, sound good?


Also, I realized I accidentally left that new Sidisi list I made as private, which was probably (definitely) why the big deck link wasn't working. If anyone's interested, here it is again:


New Sidisi

Commander / EDH* sonnet666

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Flagellum on [Budget] Direction with Derevi

2 weeks ago

Thanks! Yeah I suppose Im sort of forcing Derevi into Rafiq's spot with the bottom bit.

Wizard tribal is interesting. Wish I didn't melt my Azami deck lol. Only problem is what are the finishers? Lab man, MoM? I know wizards are annoying lol but im not sure how to build it with Derevi.

Edric style is nice for abusing Derevi's tapping ability. Lots of weenie evasives that can lock or untap lands. Beastmaster Ascension, Biomass Mutation, Mirror Entity, ect can end the game. Or use Opposition and Glare of Subdual to really lock down the board with the army of weenies. Use Coastal Piracy to net huge CA, Cryptolith Rite/Druids' Repository can generate huge sums of mana.

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