Secure the Wastes


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare

Combos Browse all


Secure the Wastes


Put X 1/1 white Warrior creature tokens onto the battlefield.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 7%

2.05 TIX $1.84 Foil


Secure the Wastes Discussion

TheAnnihilator on What's the time in round? [Esper Control Primer]

8 hours ago

@AtomicEmpire Yo, welcome to Esper! I can certainly talk about those points:

Playing 3 Verdict is totally fine, but I prefer 4 because it hedges way better against Lingering Souls decks (like Abzan midrange/Death's Shadow, Esper Shadow/mirror), Eldrazi, Merfolk, and GW Creature decks. Against all of the creature/synergy decks, you need some kind of boardwipe to stabilize (and oftentimes multiple, hence why I'm playing the set), and against Edlrazi you can typically afford to tap out for Verdict since they're likely on a one-threat-at-a-time type of gameplan (or they're on Bant and commit multiple Heirarchs, Skyspawners, Reshapers, Drowner+tokens etc.). It's also worth noting that Verdict is the only uncounterable removal spell in the decks against the opponents with blue, and thus dodges Negate and more fringy-but-relevant options like Unified Will/Stubborn Denial.

Again, playing 2x Secure the Wastes over Zenith is also totally servicable (it's actually still being debated over on the MTGS forum literally right now), but Zenith has a few advantages over Secure that break the argument for me:

  • Zenith isn't at all graveyard reliant. Part of the utility of Secure is playing it early and Snapping it back later, but it's a much weaker wincon if your opponent plays Rest in Peace or Grafdigger's Cage -- cards which Esper with Zenith can literally just ignore. I've won so many games without my graveyard I can't keep count.
  • Zenith takes up 1 less mainboard slot than playing 2x Secure would, and Esper doesn't actually have a lot of free slots. By the way, if you play Secure I highly recommend you play 2.
  • Zenith shuffles back in, meaning you literally have infinite shots at winning with it, within reasonable time. (For the same reason, you also can't deck, by the way. I've won multiple games against Abzan CoCo opponents at infinite life by simply casting Zenith every turn to make a physical roadblock while decking them.)
  • Zenith is more resilient to hate such as Night of Souls' Betrayal and Jace, Architect of Thought, cards that do crop up from time to time.
  • Zenith produces more power in the late game than Secure does, so a topdecked Zenith is usually far better.

The first 3 are my main reasons for playing Zenith, mainly the recasting part and dodging grave-hate part.

As for Path-v-Push split, I am solidly in favor of 4x Path/2x Push because Push can't effectively answer Kitchen Finks, Wurmcoil Engine, Ulamog, the Ceaseless Hunger, World Breaker, Voice of Resurgence, Tasigur, the Golden Fang, Gurmag Angler, Bloodghast, Prized Amalgam, Reality Smasher, Matter Reshaper etc. These types of cards pop up so often that there's no doubt in my mind that 4x Path is correct. Also, Kolaghan's Command is much less of a problem when you're exiling their creatures.

As for why I play Blessed Alliance instead of the 3rd Push, it's mainly for diversity -- BA can answer a few of the above-listed cards that Push can't (mainly the Eldrazi and delve threats), but it also serves as lifegain/creature removal against Burn to mitigate drawing the "wrong side" of the deck. If I could make room for a 2nd, I would. (In fact, I actually usually play 2x Snapcasters and 2x Blessed Alliance.)

AtomicEmpire on What's the time in round? [Esper Control Primer]

21 hours ago

I'm fairly new to Esper, and couldn't help but see a few things that I thought were off. Feel free to tell me I'm stupid:)

4 Verdict send like too much. Whenever I test a playset, I always draw them way to often . I feel like 3 is a good number for the deck.

WSZ is IMO worse than Secure the Wastes. Secure can be used as a stabilization tool, but WSZ is mostly a win condition.

I'd try a 3/3 Push/Path split.

Otherwise I like it. I would remove the Blessed Alliance, but IDK what to put in for it.

BioProfDude on Budget Mono-White Soldiers (Blitzkrieg!)

3 days ago

Oh yeah, I didn't even think of the warrior vs soldier part! I keyed in on the human part. Good call! Ya, in the near future I'll build a (Standard) human deck. This will definitely be a part. Too good of a card (provided it's a human focus only). Modern is a bit of a mystery to me-- too many cards... I've only been back in the game for a little over a year. The number of modern cards and the different iterations (like soldier vs warrior) aren't always obvious to me.

Maybe Secure the Wastes, then? :-)

Cool deck! Good luck!

Caldra on Esper Draw Go V2

5 days ago

looks pretty solid but why FOUR Secure the Wastes, you need one or maybe a second copy in the late game as a finisher, if you draw multiple copies of it, in the early game, instead of counters/removal ...

I would cut 2 Secure the Wastes and add 1 more Cryptic Command and 1 Sphinx's Revelation or if you want to have many tokens play 2 Lingering Souls instead.

Also I don't think Inquisition of Kozilek is worth it.

MrKrabs on Birds Trapped in a Cage [[PRIMER]]

5 days ago

Ignoring the on-theme cards, the ones that jump out to me first are Gravitational Shift, Secure the Wastes, Progenitor Mimic, and in a three color deck I'm not sure you can support Cryptic Command all that well.

You can probably also get away with one of either Propaganda or Ghostly Prison - I'm not sure you need both since you can tutor one up if you need to.

Dark_Danda on The Number 1 Rhys Deck

5 days ago

Nice going buddy! I'm impressend and amused :)

Actually there really are some crazy shit 1 mana drops. Might I suggest some more?

Here we go:

Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:

Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control


Dark_Danda on Rhys the Redeemed EDH

5 days ago

Hey buddy,

Cool deck you got here. Please allow me to give you some suggestions while not altering the effects of your cards. I will merely show you same effect for cheaper and better ;)

For following cards exists a better version:

Hope this helps out. Please, also feel free to drop by and have a look at my rhys deck. I use customized categorization and split up my deck in categories such as:

  • Ramp

  • Card Draw

  • Token

  • Wincon

  • Removal

  • Control

  • Recursion

  • Defense

  • Tutor

  • Prison


ZackBinks on Tokens-Clearly the Best Deck in Modern (Guide)

1 week ago

If you are looking to make improvements but keep it at a budget, I would take out the Shrines in favor of something like Brimaz, King of Oreskos or Secure the Wastes. Sorin, Solemn Visitor is a must include, and I would go down or completely take out Windbrisk Heights for Concealed Courtyard and Shambling Vent, or if you can't obtain those, try Temple of Silence.

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