|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Secure the Wastes
Put X 1/1 white Warrior creature tokens onto the battlefield.
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|Have (25)||VGJustice , ironax , brokendwarf , NobleSlay3r , JeremyTheMiner , Yawkcorb , gildan_bladeborn , Sparky41 , twistedmage , PhotogenicParasympathetic , saj0219 , Swamy , malachislick , philktoken8998 , Spinalripper , tlhunter07 , Mogar , TrackerD , Crimson6 , Sergal , Nemesis , TehDelta , almeidafabio , Venser_the_Sojoner , clayperce|
|Want (2)||Mousemke , Turtlelover73|
Secure the Wastes Discussion
10 hours ago
I take it this is a take on an Aristocrats deck. If so, you've really got some things to change. Why do you have Odric, Lunarch Marshal, the two paragons, and Nantuko Husk? Instead of these, you could include more Xathrid Necromancer, Ghoulcaller Gisa, and Butcher of Malakir. You could also include cards like Ashnod's Altar, Anointed Procession, and Secure the Wastes. Cut Captain of the Watch, it's not helpful. Chainer's Edict or Fleshbag Marauder could be useful, as is Anowon, the Ruin Sage. Include 4 Butcher of Malakir and more Xathrid Necromancer. More token makers could also be useful. Gravepurge was a good choice. In your sideboard, you're only allowed to have 15 cards, and the monuments/Oketra are useless, and Champion of Stray Souls is bad. You also should improve your manabase with cards like Concealed Courtyard and Forsaken Sanctuary. If you have money for them, you could get Godless Shrine, Marsh Flats or Fetid Heath. Instead of Tragic Slip, just run something like Anguished Unmaking, Fatal Push, or Doom Blade. Also, you need a boardwipe like End Hostilities, Wrath of God, or Settle the Wreckage(best option). For token makers, use Legion's Landing Flip. Another good sac outlet is Arguel's Blood Fast Flip, if you can flip it. Your sideboard needs a little bit of hate for graveyard shenanigans, so a couple copies of Rest in Peace are in order, as well as more recursion like Ravos, Soultender.
1 week ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 week ago
General Recommendations: Coat of Arms, Door of Destinies, Metallic Mimic, Vanquisher's Banner, Konda's Banner, Adaptive Automaton, Mavren Fein, Dusk Apostle, Indulgent Aristocrat, Sanctum Seeker, Profane Procession, Bloodline Keeper Flip, Necropolis Regent, Secure the Wastes, Martial Coup, Elspeth, Sun's Champion, Elspeth Tirel, Darien, King of Kjeldor, Heliod, God of the Sun, Ravos, Soultender, Vona, Butcher of Magan , Debtors' Knell, Merciless Eviction, Teysa, Envoy of Ghosts, Teysa, Orzhov Scion, Vish Kal, Blood Arbiter, Deathbringer Liege, Righteous War, Pillar of Origins, Cavern of Souls, Unclaimed Territory (meh), Intangible Virtue (meh), Kindred Boon (meh), Eldrazi Monument (meh).
Austere Command, because you can save your tokens.
Strionic Resonator mainly for your general, but it can work for anything that triggers.
I won't try to sell this to you that much, but Mirage Mirror or Mirror of the Forebears can have some trickery to it if you play it right. Can also feel bad if you don't have any creatures on the field.
1 week ago
Might i suggest replacing these with Fireball effects instead?
2 weeks ago
As I look at this list, I feel there are a couple things that aren't right about it, but nothing is wrong at the same time. I can definitely see a lot of individuality in the list, and Monastery Mentor is easily in my top 3 favorite magic cards so by default I love this list... So rather than 'fix' anything I'll just bring up some discussion points.
In general, decks do not want or need both Remand and Mana Leak as they generally work towards very different strategies. I do not know which is better for your deck, I'd assume Mana Leak since you are running Cryptic's but either can go with Cryptic. I will say from experience that once I committed to one of the two counters, the deck felt much more streamlined and a lot more reliable. Just something to think of.
Electrolyze looks perfect for this list, even as just a fun-of!! Should really be in here, to good to pass up in my eyes.
As above, 20 lands does seem a bit thin for Cryptic Command and Jace, the Mind Sculptor... especially with 8 fetches. I think I'd personally go to 22... +1 Island, +1 Sulfur Falls. I feel to make room, I'd take out the Secure the Wastes since you have so much token generation but that might be wrong and I think Secure is cute so I'd want it in!
My last point is to bring up Vendilion Clique. The clique feels super strong right now since it clears the way for Jace and can attack a Jace, but you have other things to do at three so I don't know how they would fit.
Best of luck!
2 weeks ago
Correction: list of steady 1/1 or 2/2 token creators.
Potentially too slow: Sporemound, Assemble the Legion, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Jade Mage, Krenko, Mob Boss, Vitu-Ghazi Guildmage, Goblin Assault, Goblin Rabblemaster, Mycologist, Pallid Mycoderm, Psychotrope Thallid, Rhys the Redeemed, Savage Thallid, anything that starts with Thallid- really, look it up, there are like 7, Verdant Force.
Not enough?: Attended Knight, Emeria Angel (only 30 lands!?), Entrapment Maneuver (it'll fuck up voltron's day), Fungal Sprouting, Greener Pastures (if you get more lands), Queen's Commission, Raise the Alarm, Servo Exhibition, Spectral Procession.
Just awesome: Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice, Elemental Mastery (suddenly your big stuff is unblockable, too!), Living Hive, Promise of Bunrei, Secure the Wastes, Sporesower Thallid, Sporoloth Ancient, Sram's Expertise, Stonybrook Schoolmaster, Symbiotic Wurm, Wolfcaller's Howl.
2 weeks ago
I think Secure the Wastes would fit nicely into this deck.
3 weeks ago
Wow your list is basically what my list should be if I had the money for the more expensive stuff.
Just a few tips:
I think Jade Monolith is not very good. I cut it because it really does nothing. None will risk a combat phase if they see it on the field. I tried Blood of the Martyr and Sivvi's Valor that have the same effect but you can use them to surprise the opponents. In the end I cut them too, which brings me to the next point,
in my opinion going all-in on Darien ability is not a good choice, because he is very expensive and if they kill it once or twice then your whole deck stops working. I think you should have a few more ways to generate an amount of tokens that can kill. Of course you already have Elspeth, Decree of Justice and Martial Coup, I'd suggest also:
The last four do not create soldiers though,
Anointed Procession, this a bit win more
Also, Mana Vault is dope as ramp and is a self-pain source when tapped
Expedition Map to find one of your sweet pain-lands or Nykhtos.
Finally, I think the mana doublers paint a target on your more than helping you. Either someone kills you or they get immediately blown up. I run only Extraplanar Lens because its cmc is low enough to do something else on the same turn I play it.
Ah, for the self-pain there is also Cold Snap, since you run snow lands. It's a bad card but I run it for flavor.