Secure the Wastes


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare

Combos Browse all


Secure the Wastes


Put X 1/1 white Warrior creature tokens onto the battlefield.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 17%

0.98 TIX $1.13 Foil


Secure the Wastes Discussion

TheDuggernaught on Intangible Tokens

19 hours ago

There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.

Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.

Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.

Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.

Corpulus on Sidar & Tana Tokens

6 days ago

So I'd say that you want more token support in this deck. Also Given the low CMC, I'd say you can take out a land and go 35 lands. Given that, I'd say add Parallel Lives in. Doubles the tokens from any source, which is kinda ridiculous. I'd also say instead of Secure the Wastes put in Martial Coup as it also doubles as a board wipe.

I would also say remove Awakening Zone for Intangible Virtue as in this deck, a 0/1 doesn't benefit you unless you are going to be swinging for lethal.

Also, Verdant Force seems to slow for the deck. Instead, a card engine could be very powerful. Mentor of the Meek works perfectly as each token you make will give you the ability to draw a card from.

Also, the cost for Titanic Ultimatum seems to be too expensive and mana specific for just about any deck. Instead, something that sticks around and remains a threat is Legion Loyalist while only costs one mana. Triumph of the Hordes also acts as a finisher in an incredibly dirty way as well.

Vandalblast also takes care of any and all artifacts opponents have, so does a good job stopping artifacts from becoming more of a threat. I'd put that in over Growing Ranks as Growing Ranks only nets you at most one creature a turn and that is not very beneficial when the creature it makes is a small token. If you were making Angels or Wurms, I'd say it would be worth having it in.

I would like to see the Purph+Tempt combo, but I know you aren't putting that in. :'(

NyanNijet on Prototype Warrior Deck

1 week ago

Secure the Wastes fits your theme

3InchMeatMonster on No-Limit Soldiers (Unghhhh)

1 week ago

tokens are fun, maybe cards like Brimaz, King of Oreskos, , Secure the Wastes, and Launch the Fleet to pump out more tokens.

mufasamike on B/W Warrior Swarm 'n Steal / Advice Encouraged

1 week ago

After looking at your deck 1 more time, I think cutting Behind the Scenes and Battle Mastery would be another good call in favor of more Foul-Tongue Shrieks, Herald of Dromokas and Secure the Wastes, they've got great synergy together and are much quicker if you want to speed the deck up a bit and develop a wider board.

ZackBinks on Token Rush

2 weeks ago

Welcome to the Token Family!

If you are going the mono-white token route, but also remain on a budget, I would try out Secure the Wastes, White Sun's Zenith, Hanweir Militia Captain  Flip, and Spectral Procession.

4 Blighted Steppe seems a bit much, I would maybe replace some of them with cards like Ghost Quarter or maybe even an Emeria, The Sky Ruin.

Hope this helps and feel free to ask if you have any questions!

dccrook27 on B/W Warrior Swarm 'n Steal / Advice Encouraged

2 weeks ago

Thank you for all the suggestions! I'll definitely be using quite a few of them, in fact I ordered a few Blood-Chin Ragers and I think maybe two Secure the Wastes, so those will go in the deck as soon as they arrive!

I didn't even think about dropping a Chief of the Scale for a Chief of the Edge but it makes perfect sense to do so.

I had my doubts about Mardu Woe-Reaper at first too because I read it the same way you did, but after I reread it I changed my mind.

Thanks again!

Jopling on B/W Warrior Swarm 'n Steal / Advice Encouraged

2 weeks ago

Nice deck! +1

However, I think Diplomacy of the Wastes is too slow for what it's trying to do. If you want to make your opponent discard, Inquisition of Kozilek or Thoughtseize would be better.

Collective Brutality doesn't really fit with the rest of the deck. I would just drop it.

Drop a Chief of the Scale for a Chief of the Edge. If you're wanting to be aggressive, the extra damage would be more useful.

Definitely put in more Blood-Chin Ragers. Making it harder for your opponents to block you could be the difference between winning ang losing.

Maybe drop some (not all) Graveblade Marauders, he's a good card, but kinda slow and clashes with Mardu Woe-Reaper.

Increase Secure the Wastes, it's a great card, especially for a deck that wants to be aggressive

Rush of Battle seems too slow, and only being able to be cast at sorcery speed seems like a pain. For it to really be effective it would need to be able to cast after blockers have been declared. But if it's been working out for you, then keep it. I noticed you have Path of Bravery in your maybeboard, this could work as an alternative. It wouldn't do as much damage or give you as much life, but it would be more consistent.

Definitely recommend putting in either a playset of Path to Exiles or Dismembers. Removal is absolutely necessary in Modern and you can't really get any better than those two.

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