|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Rare|
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Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
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|Have (36)||Caldazar , JAT0 , TheAlmostHero , DrLitebur , gildan_bladeborn , Pelli , Dyobsemaj , jstn.mrrtt , duff87 , Shiromakuro , nakni , The_Munchkin , vashaclarens , mziter501 , Va1mar , SirFowler , Cazaz0816 , Myllyes314 , FALLEN-X-ANGEL , philktoken8998 , mymanpotsandpans , slemulv , bakeraj4 , rakdos24 , Mortiferus_Rosa , TheBl0b , Ashy , redlegs_17 , REV666 , EliGjerdingen , CAPT.Shock , twospires , ChainerDragon65 , joshw335 , bradyofportdetroit , BillyBalverine|
|Want (3)||deundefeatable , macaroniman , Teufell|
Blood Scrivener Discussion
1 month ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
2 months ago
Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.
I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.
I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.
In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.
And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.
2 months ago
After some playtesting, I'm taking out Viscera Seer and replacing it with Blood Scrivener, the zombie typing helps Gravecrawler, and allows us to fill our hand faster once empty, especially with Smuggler's Copter.
2 months ago
Hello, I've recently got back into modern after taking a break after the unbanning of Jace the Mind Sculptor and Blood Braid Elf. As a result, I have tried to shift around my modern list to better suit the new meta I've found myself in. However, I haven't been keeping up to date with everything and need help with the main list and more specifically the sideboard.
Another issue is that I want to include either Cryptbreaker, Blood Scrivener, or Asylum Visitor as the card draw for this deck in tandem with Smugler's Copter. Cryptbreaker has the benefit of creating zombie tokens, Blood Scrivener allows me to draw twice the cards, especially in tandem with Smuggler's Copter, and Asylum Visitor has higher power, Madness which works well with Smuggler's Copter since it can be played from discard, and allows me to draw on opponent's turns.
Any input or insight will be greatly appreciated. Thank you!
3 months ago
TKDbeast, thank you for your detailed suggestions! I'm really happy that you like it :) I've tried to streamline it as much as possible.
The deck has several objectives - first, the goal is to generate as many zombies as possible in as little time as possible. Second, I've kept mana costs as low as possible so I can dump my entire hand within the first few turns and draw more cards with Blood Scrivener and Sign in Blood. Third, I want to get a combo going with Gravecrawler, Nantuko Husk, and other zombies if possible.
That's where the Aether Vials come in. They allow me to play additional zombies and dedicate my limited mana to reviving Gravecrawler if possible. The vials also help with Blood Moon, although I haven't gone up against a deck running it. That's something I need to consider more.
I chose Death Baron over other zombie lords because it gives my horde death touch for no additional activation cost, which makes every zombie an immediate threat. Other lords like Lord of the Undead require mana to activate their abilities and manipulate my graveyard. I don't want to bring zombies back from the graveyard except for Gravecrawler, because the more zombies in my graveyard, the bigger Diregraf Colossus becomes.
I've chosen to make the mana base as black-heavy as possible to improve the odds of starting with a black mana for Gravecrawler and Fatal Push. This is why I'm not running any Plains and I do not run Path to Exile - plus the latter helps the opponent too much, especially against ramp. Yes, Fatal Push definitely is more synergistic. Cavern of Souls helps against control and ensures that I can produce the white mana for zombies, so I'm not worried about additional white mana sources.
Regarding the sideboard, I chose Revoke Existence because it exiles the target and the deck is designed to spend mana on my turn and not my opponent's, so there is no incentive to run an instant like Disenchant. Withered Wretch is an old favorite of mine and it synergizes with Aether Vial. I want to target the opponent's graveyard and leave mine alone.
Other cards like Stillmoon Cavalier and Lifebane Zombie are too easy to kill at 1 toughness. Plus Stillmoon Cavalier consumes too much mana for this deck. I avoid expensive enchantments, planeswalkers, or non-zombies to maximize synergy. I have considered Plague Belcher due to its life-loss ability, but there is no room for it.
As far as blue cards go, I like Diregraf Captain, but I like white more as a splash color because of Tidehollow Sculler, which really helps against control, and I prefer having access to artifact and enchantment destruction.
Oops, I got a little carried away with this comment lol
3 months ago
You have many cards here that just are not going to do anything in this format. You're also holding on to too many win-cons. I highly recommend taking a look at this deck for some ideas.
Commander / EDH
SCORE: 93 | 42 COMMENTS | 11338 VIEWS | IN 62 FOLDERS
Logistically you need to pick an idea and run with it. Do you want to be an attrition deck, do you want to ping people to death, do you want to set up a combo and just win in a single turn, do you want to swing through with a few massive creatures or tons of little ones. Keep in mind that in any given game you may only go through 20-40% of your deck...if that. So in a deck full of one offs you need tons of synergy so your deck constantly plays similarly. Tutors are excellent, I'd recommend more draw spells such as Font of Mythos. Anything that gives you card advantage is excellent. Athreos rewards having strong abilities on bodies, so look for creatures with powerful, synergistic effects.
Things I personally would remove: Absorb Vis, Lost Legacy, Mind Rot, Eternal Dragon, Filigree Familiar, Gifted Aetherborn, Mesa Unicorn, Celestial Purge, Pharika's Cure, Rest for the Weary, Ritual of Rejuvenation, Angel's Feather, Demon's Horn, Ichor Wellspring, Liliana's Caress, Megrim, and Phyrexian Unlife. None of these cards are particularly bad as individuals, but none really contribute to a deck that as a rule will contend with three other players. Look for cards that affect each player or opponent, also, very rarely do you want to include a card that targets a specific color in your opponents deck. I know this seems like a lot. Take my advice with a grain of salt. I've been playing awhile, and I am biased towards my meta, for you, this may be what you enjoy. Above all, just play. I can throw ideas at you all day, but you'll learn MUCH faster just by playing. :p Some things I recommend to look for, good draw spells, good tutors, good combo pieces and synergistic cards. Look for cards with similar effects to the ones you like.
For real, feel free to ask questions. I just gave you a novel to read. Just think it over. Best of luck!!
4 months ago
The point of Pox is to hurt everyone equitably, not equally, and to turn that to your advantage by having less to lose. I don't care about Mindslicer if you're running hellbent triggers or functional hellbents like Mindstorm Crown and Blood Scrivener. If you're dropping Death Cloud you don't care about your sac fodder creatures like Bitterblossom tokens, and you run extra heavy on artifact ramp to live without land. What do you care about Lethal Vapors when your commander is Skithiryx, the Blight Dragon and can be regenerated?
Use more, less valuable permanents to trade with your opponents more valuable, less numerous permanents while attacking their hand to limit how much they can protect and produce. Many decks are built around high value threats that are still only individual cards, like Birthing Pod for example, and don't have the fodder to keep up with a deck built towards attrition.
"All player" effects are more bang for your buck in terms of mana than any "opponents" or "target player" effects, and you control when you play them so that they give you the greatest advantage.
4 months ago
I would recommend Anguished Unmaking , Bitterblossom , Blessing of Leaches , Blood Scrivener , Bloodgift Demon , Boon of Erebos , Coa Ren, Wei Commander , Corpse Augur , Cruel Tutor (Actually, any of the tutor cards). Be sure to include Embargo. Some more are Grinning Demon , Hoarder's Greed , Kothoped, Soul Hoarder. Just suggestions.