Ankh of Mishra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Price & Acquistion Set Price Alerts

6ED

5ED

4ED

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Ankh of Mishra Discussion

Arby_Q on Crule Control deck help

1 week ago

Spellshock, Ankh of Mishra, Zo-Zu the Punisher, Mindslicer, and Bottomless Pit are great early game cards.
Earthquake and Fault Line hurt everyone and keep threats off the board.
Sire Of Insanity is a little slow, but helps keep people down.

DrukenReaps on Divine Decree

2 weeks ago

Looks like the alter is good to go again... Hope it will stay that way...

I've now had 2 games where I've gotten zo-zu out. The first time he was late to the game and did nothing and the second game he was on turn 3 and I was 3rd in the turn order out of 5 people. He did a lot of work since he stuck around for a good 5-7 turns and people had to play their accel which was things like Solemn Simulacrum. That said it is very obvious that Zo-Zu the Punisher and Ankh of Mishra need to be in play as early as possible to be any good. I will likely replace them with things that are more effective throughout the game.

pokepower116 on Xantcha, Woke Agent

2 months ago

Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!

Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!

acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.

The_Hunter on

2 months ago

Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass  Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.

t3hdarkness on Kaervek the merciless

3 months ago

With a Seven Mana Commander, its never really going to be fast. But you can take measures to speed it up a little and slow everyone else down.

Putting out some early game meanness like Ankh of Mishra, Harsh Mentor, and Zo-Zu the Punisher let you get some damage going on while waiting for your big threats. This makes you a big target though.Crawlspace, Curse of Opulence, Ensnaring Bridge, Kazuul, Tyrant of the Cliffs, and Silent Arbiter can throw off some of the agro.

Burnished Hart, Commander's Sphere, Coalition Relic, Darksteel Ingot, Rakdos Cluestone, Rakdos Keyrune, Rakdos Signet, and Talisman of Indulgence will help speed out your commander and play those punishing triple mana symbol cards. Additionally they are immune to my next suggestion War's Toll.

One last thing. It won't let you win, but Heartless Hidetsugu with any of your damage doublers ends the game on the spot.

Agriyon on Kaervek - Symmetrical Pain

5 months ago

Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.

SteelSentry on Thieves' Auction and Landfall

6 months ago

I love Thieves' Auction. It is one of my wincons in Zo-Zu the Punisher. Him and Ankh of Mishra are great as well since you don't have to be the one to control them after the auction like other cards like Roil Elemental or Omnath, Locus of Rage might.

Calyptic on Darien, King of Kjeldor

6 months ago

I like this deck! A mono-white Darien was actually the first good EDH deck I ever built, and on tapped out. Unfortunately i retired it due to my preference for a Mono-Red Goblin swarm as opposed to a Mono-White Soldier Swarm, though the latter definitely has goblins beat in the Lifegain department. So my deck on TappedOut is outdated but here

I would recommend Anointer Priest if you have interest in another ETB lifegainer, the more you have, the more threatening it is when your commander is out, and don't be afraid once your Commander is out to deal damage to yourself through certain affects such as Ankh of Mishra or, and I can't believe you didn't slide this in here but Blasting Station. With your commander and two 1-Life ETB cards, or your Healer of the Pride, you can give yourself Infinite Life.

With all your available tokens you should have Collective Effort might be a good sorcery to slide in there. Also a must-have in a Soldier deck is Conqueror's Pledge and Launch the Fleet if your focus is token production.

Finally, for lands, Kabira Crossroads is a rarity and will gain you 2 life instead of the usual 1 that those kind of lands offer. Mistveil Plains is also nice if your opponent is dishing out alot of removal.

Have fun!

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