|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Ankh of Mishra Discussion
2 weeks ago
3 weeks ago
I half agree with zorsmobile, you should add those tutors to the deck, but not at the cost of removing Lili. It seems to me the deck needs more tutors, not less, as it looks pretty inconsistent what with the close to 0 search and no additional draw effects. That said, I agree with those above me who've told you to double down on similar effects as this too will make the deck more consistent.
That said, I've got a bunch of random thoughts for you. First and foremost, Mana Echoes is a one card combo with your general that generates infinite slivers and generic mana. Granted Torpor Orb shuts it down, but you could easily swap it for Echoes. If you're too attached to removing triggers, I'd try and add Hushwing Gryff. Granted, Humility shuts off Echoes too, but that's WAY too important to remove.
Speaking of, did you know man-land layers stack so they retain their power, toughness, and abilities? Seems like they'd help fix your mana AND be a good creature whenever you need one. It's also hilarious with Reverence and Powerstone Minefield. On a similar note, I'd favor things that make it impossible for people to attack you or pay to attack you, like Elephant Grass, Propaganda, Ghostly Prison, Collective Restraint, Norn's Annex, and Sphere of Safety, over fog effects like Spike Weaver as they're constant and not generated by a creature.
And for our next point of interest: land hate. I'd recommend.adding Devastation and Decree of Annihilation to wipe them and cards like Ankh of Mishra, Manabarbs, Citadel of Pain, and, if youre feeling especially sadistic, Storm Cauldron.
All in all, it looks like a fun deck and I hope these helped.
1 month ago
Nice list you have complied here. Great to see the span this deck theory can reach.I'll try to post to Reddit in the future to have a better hub to brew up the ideas!
A few things that may be worth looking into
To try and go the 'give land' route ( unsure if possible atm )
Either way hope to keep bouncing ideas back and forth!
1 month ago
You might want to up your land count. Most EDH decks run between 35 and 40. 32 means you're probably going to struggle with your land drops.
Anyway it looks like you're trying for an aggro punisher type deck. If that's the case then something like Savage Beating and Hellkite Charger would be good for being aggressive. Furnace of Rath is good for more damage doubling. Also Zo-Zu the Punisher; Ankh of Mishra; and Manabarbs are all really good. Price of Glory is good at stopping people from countering your spells and removing your creatures at instant speed. Lastly I'd recommend Chromatic Lantern for color fixing.
1 month ago
Hmm...good list. I like the white good stuff you stuck in here. A card I desperately need is Weathered Wayfarer. I would highly suggest putting in about 35 or 36 land. Maybe include Ancient Tomb in the mix to get the ramp and the 2 damage. I know you aren't all in on Darien but some would be good. Also Ankh of Mishra is hilarious.
As far as utility goes I would include a bit more ramp and card draw, with your low mana curve I would think it would be likely that you would run out of cards pretty quickly especially if your opening hand curves out decent. But you did say you were gonna build it differently, just some suggestions.
Overall, have fun with it.
2 months ago
Lol by types of hugs, I just meant like different types of ways to group hug, like making everyone draw cards, or giving everyone tokens, etc.
And by unfocused, I just mean that there's not really a clear synergy or a way for you to use the group hugging to your benefit. For example, if you want to group hug by way of giving opponents creatures and buffing up creatures, then you can capitalize on that by playing a lot of pillow fort (the type that protects you without protecting your opponents).
I think that example makes sense, but since your commander cares about drawing cards and helping more lands enter, maybe capitalizing on when opponents/you draw cards and when lands enter would be the best direction. So I was thinking like Consecrated Sphinx, Mind's Eye, and Psychic Possession to get an advantage from helping everyone draw cards, Lifegift and Shattered Angel to get an advantage from helping everyone draw extra cards, and Ankh of Mishra, Tectonic Instability, and Zo-Zu the Punisher to punish opponents for getting extra lands even though I wouldn't run punishing cards in a deck like this.
If you want to abuse those cards, I could suggest a subtheme of wheels, but those arent really group hug cards.
In conclusion, my suggestions regarding focusing the deck are to cut any group hug card that doesn't help your opponents draw cards or get more lands out and add cards that give you advantages when they do that. If you have more room, maybe add more cards that help opponents get more lands out or draw more cards.
3 months ago
Dictate of the Twin Gods is a powerful sidegrade to Furnace of Rath; flashing it in at the right time could win you the game, cating your opponent at a disadvantage.
Phyrexian Arena ought to be included for extra card advantage. There aren't too many ways for Rakdos colors to draw extra cards, plus it goes with the enchantment subtheme.
Too many lands: Polluted Bonds, Manabarbs, Zo-Zu the Punisher, Ankh of MishraToo many creatures: Mogis, God of Slaughter, Decree of Pain, Archfiend of DepravityToo much card draw: Underworld Dreams, Sire Of InsanityToo much lifegain: Tree of Perdition, Tainted Remedy, Erebos, God of the Dead, Sulfuric VortexToo much tutoring: Ob Nixilis, Unshackled, Stranglehold
Vandalblast is probably worth mainboarding; very few EDH decks don't utilize powerful artifacts, or at least tons of mana rocks.
4 months ago
I've decided to build a non group hug deck with Kynaios and Tiro of Meletis. I want to help my opponents ramp while simultaneously dropping land hate that makes them suffer the more lands they play, things such as Ankh of Mishra, Burning Earth and Zo-Zu the Punisher. What other land hate cards are there I could run? I'm looking for about 14-18 for the deck.