|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition (MED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Ankh of Mishra Discussion
3 days ago
The core seems solid, but I do see some pretty obvious upgrades.
Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.
Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.
24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)
using the 11 free slots, there are two paths:
1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.
2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.
1 month ago
Other cards in white that deal damage to you are rare, but some colorless cards exist for the job, here all of the ones that come to mind:
The white part of the Odyssey utility threshold lands: Nomad Stadium
Staff of Nin xDD to deal damage to you!
Ankh of Mishra would be amazing!
Off of that staff one I though of Blasting Station ... there is some infinite combo there, right?
Jinxed Idol might not be so jinxed after all!
Ancient Tomb is amazing as well.
That is all I have for that... now for some finishers once you have the life/token engine going!
Anointed Procession for more fun?
Divine Visitation too...
Slate of Ancestry on that note.
That's all I got... other than random anthem effects like Dictate of Heliod , but that would be too weak IMO.
1 month ago
Hoobynobber7395, Alesha, Who Smiles at Death 's ability can only be activated during the attacker's step, allowing the opponent a chance to block Master of Cruelties during the declare blockers step (or to respond with removal). If you absolutely must connect with a player (and again, barring removal), a Dauthi Embrace would do the trick.
I've built a couple Mogis, God of Slaughter Group-Slug decks. I hope you would check one out tell me what you think. Maybe you'll also see a few cards that can liven up your deck, like Heartless Hidetsugu or Spellshock .
2 months ago
2 months ago
Authority of the Consuls could be decent since it does more tap control while gaining you life.
2 months ago
Xantcha, Sleeper Agent fits so well into this theme, and has a lower CMC than a lot of the cards on this list, plus looks really fun to have go around the table. I hear she also makes a surprisingly good commander. I like her over the more expensive Crimson Honor Guard too. Furnace of Rath is functionally similar to Wound Reflection and cheaper to cast, just a thought.
This deck seems rather cruel to your opponents but I guess that's the point of Rakdos ;) good luck!
3 months ago
4 months ago
HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.
- KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
- CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about:
- MANA - because of Desolation hurts me too, Im thinking about mana generation:
Blood Pet - mana which I can use later and it is not affected by Desolation
Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
Dark Ritual - mana acceleration
any artifacts which generate mana?
Dunes of the Dead - create a creature when its destroyed with Desolation
Urborg, Tomb of Yawgmoth
- DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.
- DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.
- LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.
Please do you have any advice and improvements? Thank you very much for you time.
Ankh of Mishra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%