Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Latest Decks as Commander

Ankh of Mishra Discussion

3n3rgy2 on Old School EDH Old Border Only

1 week ago

I have been working crazy long hours recently so my play time at my LGS has taken a hit! However, the only 'main' problem I can see so far is that this deck is pretty mana hungry for making cheeky plays. As far as leaving up mana for Consumptive Goo or Rod of Ruin plays in tandem with Puppet Strings, Jandor's Saddlebags and Vhati, it can get costly. It is obvious that, with this being inspired by the B/G/x rock decks of old, we are very comfortable in the mid- late game. That is of course not to suggest we are bad in the early game either, we just do more as the games go on. Playing a criminally underrated Commander helps us as we are certainly NEVER the main focus at any table.

Notably (to probably, literally nobodies surprise) Seedborn Muse is the best play for this deck as fast as possible and is quite literally napalm stapled to a 2/4 body! Centaur Glade with Seedborn Muse and Kamahl, Fist of Krosa was pretty degenerate. Most of the decks I end up running into have a Taxes or Control type shell. Elesh Norn, Grand Cenobite does not hurt this deck as bad as you'd think and access to green lets us power thru most Thalia, Guardian of Thraben or Grand Arbiter Augustin IV effects.

Again the high toughness value to a majority of our creature base lets the wumpus rampage away and lets us use Noxious Field and Pestilence to our advantage in most multi use per turn scenarios.


As for an upcoming 'Pre-Modern" styled deck, I am really intrigued by playing a 'Bleed Out' style deck with Ankh of Mishra, Manabarbs, Spellshock, Citadel of Pain and Sulfuric Vortex style jund deck. Commanders in the running's are Xira Arien or Adun Oakenshield to lead this idea! It's in the works :)

RiotRunner789 on Thrassios & Vial Smasher Pillow Fort Buddies

1 month ago

Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.

Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.

Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.

Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.

Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.

Koskun Falls: Great card. It's a black version of Propaganda. You have plenty of small creatures that you don't care if you tap down. Stack the pillows, comfy, comfy pillows.

Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."

jaymc1130 on Need Some Help Brewing. I'm …

2 months ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

a7thson on Stax vs Prison vs Pillowfort

4 months ago

a few extra seasonings...

Stax: The name comes from Smokestack, the first "grand-daddy" of this style of 'hard' permissions/control play. But prison was sort of its predecessor. The first "prison" I'm aware of was probably the monowhite (from somewhere in the memory vault Chris Cade comes to mind) from the mid/late 90s, or white/red artifact and removal heavy brews that played stuff like Ankh of Mishra + Winter Orb + Icy Manipulator and the like combined with Armageddon, 4x Strip Mine and some tax effects and other ways to make sure your opponent had a bad time. It was brutal but effective. Sometimes with a beater like Serra Angel to actually end the game in less than an hour...

Pillow-fort was a newer one to me but stuff like Island Sanctuary and Moat have been around for a long time. It's a soft lock more or less against many common strategies/deck types and gets more so in combination with other 'stax' pieces.

deadsygmas on Group Slug

4 months ago

PadreRasta Would Torbran, Thane of Red Fell give Ankh of Mishra a +2 bonus? Ankh of Mishra is a colorless artifact and not a red source.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

5 months ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

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