Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition (MED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ankh of Mishra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ankh of Mishra Discussion
2 weeks ago
a few extra seasonings...
Stax: The name comes from Smokestack, the first "grand-daddy" of this style of 'hard' permissions/control play. But prison was sort of its predecessor. The first "prison" I'm aware of was probably the monowhite (from somewhere in the memory vault Chris Cade comes to mind) from the mid/late 90s, or white/red artifact and removal heavy brews that played stuff like Ankh of Mishra + Winter Orb + Icy Manipulator and the like combined with Armageddon, 4x Strip Mine and some tax effects and other ways to make sure your opponent had a bad time. It was brutal but effective. Sometimes with a beater like Serra Angel to actually end the game in less than an hour...
Pillow-fort was a newer one to me but stuff like Island Sanctuary and Moat have been around for a long time. It's a soft lock more or less against many common strategies/deck types and gets more so in combination with other 'stax' pieces.
3 weeks ago
1 month ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
2 months ago
2 months ago
Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.
Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)
Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)
Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)
Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)
Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)
Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer
Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)
5 months ago
king-saproling I absolutely love Angel's Trumpet, thanks for the suggestion! I was looking for a good sac outlet enchantment to get through Null Rod effects that can also be found with my new Idyllic Tutor and this is perfect. Also provides a bit of protection for Darien and other key pieces.
This deck was made budgetless for MTGO, but my paper list that is about half the price of this one runs Open the Armory and Ajani's Welcome so you're on point there. As far as things like Ankh of Mishra, I tried to keep self-damaging effects limited to cards that have other utility like lands, since the focus of the deck is more on assembling combos and less making lots of dudes. Thanks for the suggestions!
5 months ago
Thoughts on these? Angel's Trumpet, Fanatical Devotion, Palace Jailer, Aetherworks Marvel, Sunscorched Desert, Goldnight Commander, Valor in Akros, Blood of the Martyr, Martyr's Bond, Kormus Bell, Open the Armory, Stuffy Doll, Jade Monolith, Ankh of Mishra, Settle the Wreckage, Ajani's Welcome
6 months ago
Hey, nice overall concept, but I think you can be doing a lot more slugging :)
Harsh Mentor , Zo-Zu the Punisher , Ankh of Mishra , Spellshock can be more repeatable damage to your opponents and these cards are good in a large variety of deck matchups. Spellshock and Mentor can alone shut down infinite combos. Torbran, Thane of Red Fell makes Mogis do 4 damage instead of 2 each turn and he's good with other sources of damage especially Manabarbs since 3 damage is a lot more than 1 damage. Torbran and Loyal Subordinate with Mogis can increase the bleeding of your opponents.
Cards also can do damage to you which is good draw with Vilis, Broker of Blood and Vilis is busted with K'rrik, Son of Yawgmoth . Sire Of Insanity can be a backbreaking effect in multiplayer Commander and it goes with the idea of gaining turns to bleed out your opponents. Sire is good with Bloodchief Ascension . Vilis and Sire are worth including a small reanimation package with some enablers to cheat them onto the battlefield.
Smoke is an underrated disruptive card for red. Not only is good to stop lots of attackers, but also mana dorks since an opponent can only untap one of them.
Good luck with your deck.