Ankh of Mishra


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Ankh of Mishra


Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Ankh of Mishra Discussion

skullflower5 on Nekusar, work in progress

6 days ago

What about introducing groupslug cards not related to drawing, such as Manabarbs or Ankh of Mishra ?

Darkshadow327 on Judgment Day: Avacyn the Purifier EDH [REDUX]

1 week ago

Not sure how you feel about this, but you could always run land-hate like Zo-Zu the Punisher and Ankh of Mishra . If these get out early they can be a serious blow to players that ramp a lot.

Authority of the Consuls could be decent since it does more tap control while gaining you life.

mmcgonig on Mogis Group Fun

3 weeks ago

Xantcha, Sleeper Agent fits so well into this theme, and has a lower CMC than a lot of the cards on this list, plus looks really fun to have go around the table. I hear she also makes a surprisingly good commander. I like her over the more expensive Crimson Honor Guard too. Furnace of Rath is functionally similar to Wound Reflection and cheaper to cast, just a thought.

Ankh of Mishra is incredibly punishing as well, I saw you have Polluted Bonds on the maybe list. Ankh is a lot less CMC and functionally does the same thing.

This deck seems rather cruel to your opponents but I guess that's the point of Rakdos ;) good luck!

soggy442784 on Lavinia the Renegade

1 month ago

multimedia, thank you for the comment, all were useful suggestions. I agree the cmc was to high. Would Ankh of Mishra be useful in this deck?

janci53 on Mono Black land destroy deck

2 months ago

HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.

  1. KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
  2. CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about: Contagion
    Snuff Out
    Spinning Darkness
    Nether Spirit

  3. MANA - because of Desolation hurts me too, Im thinking about mana generation:
    Blood Pet - mana which I can use later and it is not affected by Desolation
    Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
    Dark Ritual - mana acceleration

    any artifacts which generate mana?

    Dunes of the Dead - create a creature when its destroyed with Desolation
    Peat Bog
    Urborg, Tomb of Yawgmoth

  4. DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
    Black Vise
    Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.

  5. DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
    Howling Mine
    Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.

  6. LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell

    I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.

    Please do you have any advice and improvements? Thank you very much for you time.

SufferFromEDHD on Boros 43 Lands.dec

3 months ago

cmsrDPM not a bad suggestion as deck is currently running Ankh of Mishra which I like because it can be "turn off/on" by Goblin Welder. Doubling up on effects is strong in EDH. Any suggestions for the chopping block?

Arby_Q on Crule Control deck help

3 months ago

Spellshock, Ankh of Mishra, Zo-Zu the Punisher, Mindslicer, and Bottomless Pit are great early game cards.
Earthquake and Fault Line hurt everyone and keep threats off the board.
Sire Of Insanity is a little slow, but helps keep people down.

DrukenReaps on Divine Decree

3 months ago

Looks like the alter is good to go again... Hope it will stay that way...

I've now had 2 games where I've gotten zo-zu out. The first time he was late to the game and did nothing and the second game he was on turn 3 and I was 3rd in the turn order out of 5 people. He did a lot of work since he stuck around for a good 5-7 turns and people had to play their accel which was things like Solemn Simulacrum. That said it is very obvious that Zo-Zu the Punisher and Ankh of Mishra need to be in play as early as possible to be any good. I will likely replace them with things that are more effective throughout the game.

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Ankh of Mishra occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

Rakdos: 0.15%