|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Masters (MMA)||Uncommon|
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Artifact Creature — Myr
When Myr Retriever is put into the graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
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Myr Retriever Discussion
1 week ago
~Shadowborn Shirei with Thrumming Stone shenanigans is best Shirei~
Haha no. Shirei is a super fun commander to play though. I have yet to see a deck with Shirei at the helm that is tier 3 material, but I mean it could be possible? I'd be interested to see what a fully competitive budgetless Shirei deck could do. The thing about mono-black, and even mono-colored decks in general that I found to be a common issue is that they need to be part of a really synergistic shell in conjunction with the commander itself. Sidisi, Undead Vizier is rated so highly because it can tutor from the command zone and with enough fast mana it can close out a game rather quickly and consistently. Razaketh is similar in a way, but it isn't quite as potent as Sidisi. Erebos and Liliana are typically seen helming Stax shells, while Skrillex the Blight Dragon kind of does the thing with infect and I assume Maga is just a big mana dump in the zone (admittedly I haven't seen much gameplay of those last two).
What I'm trying to get at with this is that outside of these higher tier commanders, mono-black tends to have a common theme of reanimator or big mana Exsanguinate and Torment of Hailfire win conditions, which isn't incredibly effective in more competitive environments since big mana wins are easily disruptable and reanimator in mono-black seems diluted to the turn sideways to win gameplan and is not ideal by any means. They're good for casual and battlecruiser type metas, but you can't expect much success in a more competitive meta with a commander that only recurs creatures with 1 power at the end of the turn.
I want to be optimistic though. I'd like to think a well tuned tier 4 or 5 deck can be capable of equating to the power level of a tier 3 deck. You're not arguing for tier 1 or 2 obviously, but I am inclined to believe that the list you provided is not quite tier 3 material. The win conditions feel really awkward to me, but I do appreciate that you tried to include your commander's ability as an enabler. I can see Mindslaver as a decent win condition if you weren't playing multiplayer, but it looks like you need an initial 6 mana to cast it, 4 additional mana to sac it, then you want to cast a Myr Retriever for 2 mana, have some outside source like Viscera Seer to sac the Retriever, getting back Mindslaver and casting it for 6 again, spend another 4 mana to sac it and then the combo ends? You can get Retriever back at the end of your turn with Shirei, but you're ending your turn, so you can't loop this again. At the end of the combo turn, assuming you cast the outlets all this turn, it's a three piece combo (Mindslaver, Retriever, and Seer), it costs a minimum of 23 mana to pull off in a color where infinite mana isn't really common outside of Monolith/Rings, and you only end up controlling two players as a result of it? Correct me if I'm wrong, but that's how I followed it. That just feels really clunky and not a very powerful strategy. I don't mean any disrespect, and I'm not trying to trash on your deck at all. I just don't consider a combo like that to be eligible for a tier 3 placement since it doesn't outright win.
I'm not saying your deck is trash garbage, but I think it could be improved is all. If you're able to generate that much mana though, you're better off dumping it into a Torment of Hailfire in my opinion.
2 weeks ago
Combo One: Retro Foundry
Combo Two: Retriever Loop
Use KCI and Pia's Revolution to loop Retrievers in your graveyard. The opponent will eventually be forced to give you the infinite graveyard recursion or kill themselves. In some cases you'll be netting mana for each cycle depending on what you are using.
1 month ago
I don't feel like Amulet Bloom is actually that complex, and KCI is only complex because of the Engineered Explosives Krark-Clan Ironworks Scrap Trawler Myr Retriever trinket loop. Just my opinion though. I agree, lantern is a good deck for combo/control players, maybe once everyone starts playing spirits you will get the chance!
1 month ago
Pensando em melhorar o deck sem gastar muito, eu faria o seguinte: Tirar: Bosh, Iron Golem
1 month ago
Hey welcome to EDH!
For Glissa she is an interesting commander as she is generically artifact based. To use her at the helm of the deck and the route you want to go, you should use a lot of synergistic cards that you can combine her with. Here is a budget list of cards that are synergistic and can match with Glissa.
- Executioner's Capsule
- Nihil Spellbomb
- Scrap Trawler
- Vault of Whispers
- Tree of Tales
- Trading Post
- Wayfarer's Bauble
- Burnished Hart
- Marionette Master
- Myr Retriever
- Shimmer Myr
There are plenty of ways to build Glissa. But here are some simple deck building tips. This is very general outline.
- What is your goal/win condition?
- Select cards that can help you achieve your goal/win condition.
- Add in cards to support or interact with the board.
Aside from that you can follow the 8x8 rule, which is starting with 35 lands and adding 8x of a card category i.e, Artifacts, Creatures, Instants, Sorcery, Enchantment, etc.
Hope that helps!
1 month ago
1 month ago
If soomeone uses a Krark-Clan Ironworks ability with a Myr Retriever or Scrap Trawler to take a card I'm targeting with Extirpate out of the graveyard, does my spell fizzle? I still targeted the card even if it moves zones after the fact.
2 months ago
Here is my Vela, the night-clad combo artefact deck. I built thins deck around 4 differents and some specific synergie. I want to stay budget.
The goal of the deck is simple: draw, tutor, loot, find the pieces of combo, play the combo. At instant speed if it's possible with Shimmer Myr. On of the obstacle for the deck is that we need Vela on the battlefield first, than we can combo.
This is my first real combo deck ans it's for playing in a casual metagame. So I choose to play two combo that requires 4 cards (Vela included), one that requires 3 cards and one that requires only 2 cards.
Maybe the deck is a little weaker. But i want to keep a flexibility and not always try to win turn 5/6. My goal is that my deck remains a challenge for me when i'm playing with it. I can choose the level of difficulty.
So here are the combos:
I use some card draw and tutor to find my combo pieces.
And here some synergies:
I'm for your advices to perfect my deck. I take all advices.
Just no cards over 5/7 dollars