Myr Retriever

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Myr Retriever

Artifact Creature — Myr

When Myr Retriever is put into the graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

Myr Retriever Discussion

Jund_Machinist on Daretti, Scrap Master

1 week ago

Thinking about Alhammarret's Archive , perhaps instead of Sandstone Oracle .

Possibly want to include Karn Liberated and Ugin, the Spirit Dragon . Ruination , Pirate's Pillage , Shattering Spree , Krark-Clan Ironworks and Quicksmith Genius look tasty.

I want to include an Imperial Recruiter package, with maybe Gorilla Shaman , Duplicant , Myr Retriever , Treasonous Ogre as options.

I also want to fit Bazaar of Baghdad in perhaps. Saheeli's Directive looks cool, possibly too clunky/win more.

PlatinumOne on Need help with "Budget Modern ...

3 weeks ago

Unlife: that actually wouldn't work. Heartless Summoning would give Myr Retriever -1/-1, and the retriever would immediately go to the graveyard as a state based action before you could sacrifice it to anything.

Unlife on Need help with "Budget Modern ...

3 weeks ago

Theres also an infinite combo deck with Heartless Summoning , Myr Retriever and a sac outlet for all sorts of wincons such as Bitter Ordeal , Grapeshot , Blasting Station , Grinding Station , etc. Myr Superion also fits beacuse he becomes free to cast

everythingervery on Sai, master thopterist

1 month ago

It's important to remember that all artifacts cost 1 less due to Foundry Inspector and that anytime an artifact gets put in to your graveyard, Scrap Trawler will trigger and allow you to return an artifact from graveyard to hand.
- Step 1: Have everything on the field at the same time.
- Step 2: Use the Lotus Petal to float 1 blue. (Current floating 1x)
- Step 3: Use the Sol Ring to float 2 colorless. (Current floating 1x 2x)
- Step 4: Use the Trading Post to sac the Sol Ring to draw a card. (Current floating 1x 1x)
- Step 5: Scrap Trawler triggers off the sacrificed Sol Ring and you return a Lotus Petal to hand. (Current floating 1x 1x)
- Step 6: Cast Lotus Petal and get a Sai, Master Thopterist trigger. (Current floating 1x 1x, one untapped 1/1 Thopter)
- Step 7: Use the Lotus Petal . (Current floating 2x, 1x, one untapped 1/1 Thopter)
- Step 8: Tap the Foundry Inspector and the Clock of Omens to untap the Trading Post . (Current floating 2x 1x, one untapped 1/1 Thopter)
- Step 9: Sacrifice the Myr Retriever using Trading Post to return the Lotus Petal , the Sol Ring and any other artifact in your graveyard you want to hand. (Can't choose Myr Retriever . If you could this would be so much easier.) (Current floating 2x, 0x, one untapped 1/1 Thopter)
- Step 10: Cast the Lotus Petal and the Sol Ring to get two Sai, Master Thopterist triggers. (Current floating 2x, 0, three untapped 1/1 Thopter)
- Step 11: Use the Lotus Petal and the Sol Ring . (Current floating 3x, 2x, three untapped 1/1 Thopter)
- Step 12: Tap two untapped 1/1 Thopter to untap the Trading Post . (Current floating 3x, 2x, one untapped 1/1 Thopter)
- Step 13: Use the Trading Post to sac the Sol Ring to draw a card. (Current floating 3x, 1x, one untapped 1/1 Thopter)
- Step 14: Scrap Trawler trigger to return the Lotus Petal to hand. (Current floating 3x, 1x, one untapped 1/1 Thopter)
- Step 15: Cast the Lotus Petal to trigger Sai, Master Thopterist . (Current floating 3x, 1x, two untapped 1/1 Thopter)
- Step 16: Use the Lotus Petal . (Current floating 4x, 1x, two untapped 1/1 Thopter)
- Step 17: Tap a 1/1 Thopter and the Junk Diver to untap the Trading Post . (Current floating 4x, 1x, one untapped 1/1 Thopter)
- Step 18: Sajunk diver Junk Diver c the to the Trading Post to return the Lotus Petal , the Sol Ring and the Myr Retriever to hand. (Current floating 4x, 0x, one untapped 1/1 Thopter)
- Step 19: Cast the Lotus Petal , the Sol Ring and the Myr Retriever and get Sai, Master Thopterist triggers. (Current floating 3x, 0x, four untapped 1/1 Thopter)
- Step 20: Use the Lotus Petal and the Sol Ring . (Current floating 4x, 2x, four untapped 1/1 Thopter)
- Step 21: Tap two 1/1 Thopter to untap the Trading Post . (Current floating 4x, 2x, two untapped 1/1 Thopter)
- Step 22: Use the Trading Post to sac the Sol Ring to draw a card. (Current floating 4x, 1x, two untapped 1/1 Thopter)
- Step 23: Scrap Trawler trigger to return Lotus Petal to hand. (Current floating 4x, 1x, two untapped 1/1 Thopter)
- Step 24: Cast Lotus Petal and get a Sai, Master Thopterist trigger. (Current floating 4x, 1x, three untapped 1/1 Thopter)
- Step 25: Use Lotus Petal . (Current floating 5x, 1x, three untapped 1/1 Thopter)
- Step 26: Tap an untapped 1/1 Thopter and the Myr Retriever to untap the Trading Post . (Current floating 5x, 1x, two untapped 1/1 Thopter)
- Step 27: Use the Trading Post to sac the Myr Retriever to return the Lotus Petal the Sol Ring and the Junk Diver to hand. (Current floating 5x, 0x, two untapped 1/1 Thopter)
- Step 28: Cast the Lotus Petal and the Sol Ring and get Sai, Master Thopterist triggers. (Current floating 5x, 0x, four untapped 1/1 Thopter)
- Step 29: Use the Lotus Petal and the Sol Ring . (Current floating 6x, 2x, four untapped 1/1 Thopter)
- Step 30: Cast Junk Diver and get Sai, Master Thopterist trigger. (Current floating 6x, 0x, five untapped 1/1 Thopter)
- Step 31: Tap two 1/1 Thopter to untap the Trading Post . (Current floating 6x, 0x, three untapped 1/1 Thopter)
- Step 32: Go to step 13. Step 31 is the same as step 12 but now you have two additional 1/1 Thopter and 6x mana instead of a mix of 3x and 2x.

everythingervery on Sai, master thopterist

1 month ago

I found a combo for your deck but it takes 7 cards and your commander.
It needs:
1x Clock of Omens
1x Lotus Petal
1x Sol Ring
1x Trading Post
1x Foundry Inspector
1x Junk Diver
1x Myr Retriever
1x Scrap Trawler
1x Sai, Master Thopterist

32 step infinite combo Show

Gidgetimer on Is there an alternative to ...

1 month ago

You seem to be bouncing all over the place today. Grim Monolith and Mana Reflection do indeed make infinite mana, as would Basalt Monolith . The monoliths untap for 3 and 4 and would tap for 6, netting you mana per activation and untap.

Rings of Brighthearth and Basalt Monolith work for infinite mana, you don't need a reusable source of 2 generic, simply an initial infusion. You would activate the untap and copy costing you 5, 3 of which would be floated from the monolith. You then allow the first untap to resolve, tap for mana, allow the second to resolve, tap for mana, and have 6 floating and can make another 6 by spending 5 of it, netting a mana. Grim Monolith would allow you to infinitely untap, but nets no mana without another card since it costs 4 to untap.

I do know of a 5 card combo that makes infinite colorless at sorcery speed, but it takes up an awful lot of card spots and tutors if you are not already running all the pieces. A sacrifice effect Myr Retriever , Scrap Trawler , Paradox Engine , and 3 mana from any non-land sources (including the monoliths) makes infinite mana. I'm not sure if you were looking for a way to do this without Paradox Engine , but thought I'd offer it since you may already be running 3/5 of the pieces.

I don't know if this is in any way helpful, but thought I'd put it out there since you seemed to be a bit confused on if those interactions worked. If you were trying to say something else pardon the confusion.

kamarupa on $100 Tron

1 month ago

First of all, we often play 4 player, so I recognize only some of this is specifically relevant. Ok, so a lot of this depends on how his deck draws - if he's got a great hand, he'll put a Hornet Queen or Myr Battlesphere down right quick. If he draws a Perilous Vault, he'll wait until after people have removed his threats or until opponents put down a bigger threat before he plays a Perilous Vault. But if he has a less than great hand, the Vault gets slapped down first. If anyone tries to remove it or if a threat gets too big, he activates in response. What he banks on is that he'll be able to tutor up a Myr Battlesphere with Inventer's Fair after he's activated his Perilous Vault, and that he will have more mana with tron than anyone else, so his threat will be bigger than everyone else's after the Vault is activated. He's generating GGG with forests and the typical budget-ish tron utility artifacts. I can't tell you off hand how many of each spell he's running. He tends to run multiple win-cons that each deal with other decks in our meta. He also runs Myr Retriever to get his Battlesphere back. He loves recycling stuff from his graveyard, so it's very hard to stop him from going off once he has tron assembled.

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Myr Retriever occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.04%

Blue: 0.24%

Red: 0.2%

Black: 0.12%