Myr Retriever

Artifact Creature — Myr

When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.04 TIX $0.08 Foil

Ebay

Recent Decks

Load more

Myr Retriever Discussion

juliusthejules on Will a creature equipped with ...

5 days ago

I have an Artifact + Black deck with Silverskin Armor, Skeleton Shard, and two Myr Retriever. If I were to attach Silverskin Armor to Disciple of the Vault and it goes to the graveyard, can I use Myr Retriever or Skeleton Shard to bring Disciple of the Vault back from the graveyard to my hand?

Fuddumz on Arcum's Artifact Domination

1 week ago

ElderCheese, Myr Retriever is in the deck. Junk Diver and Myr Retriever work great together for GY control, or as a sac engine with Arcum Dagsson. Thanks for checking it out!

ElderCheese on Arcum's Artifact Domination

1 week ago

I really like this deck and I may be shamelessly steeling some of the combos in this deck for memnarch :D I just have one question atm why do you have Junk Diver rather then Myr Retriever unless I've gone mad they do the same thing but the retriever is 1 mana less.

mahdik on Myr artifact deck

1 week ago

Looking at your deck, I can see there's 6-7 card that cost more than 5, and in modern, even with ramp like Palladium Myr or infinite combo of mana you can't base your strategy on it. I like myr as you do, I had a deck similar times ago, but this deck is more casual than modern, you won't win with that.

If you want to play it modern, considering the infinite mana combo is your win-co, you should get rid of Herald of Anguish, Hellkite Tyrant, Chief of the Foundry, everything that cost more than 5 basically (you don't play tron, you won't have enough mana). Then here comes the new stuff.

Ramp like Birds of Paradise would help but prioritize artefact base ramp, especially on myr. Etherium Sculptor is a favorite of mine. Then, you should board in tutor because you prefer Myr Galvanizer over anything (Enlightened Tutor is not cheap, but it's good, Fabricate is more in your range I presume). Clones could also work (Phantasmal Image could be nice, it would also be versatile, copying creatures from the opponent, Voltaic Key could also mimic Myr Galvanizer). Cheaper draw engine (Ancient Stirrings or Thoughtcast considering you would have a shit load of myr and Darksteel Citadel) is a most. Counter-spells or tax engine to slow the opponents down naturally (punishing anything other than artefact being played). You should also board in protection for your creature like Heroic Intervention or Myr Retriever in case you lost something important. FINNALLY, 4x Walking Ballista as your win-co, doing infinite damage. You won't have a lot of win-co thought, that's why a tezzeret or 2, whatever it is, ultimate is interesting.

The deck won't be tier 1, but you could perfectly have fun with it, and pretty cheaply. It would also become G/U, splashing W or B for Tezzeret or tax stuff. And one or 2 Master Transmuter, cause it's OP. It cost a lot but recycling a Walking Ballista who came too soon for anything better for the board state is just incredible.

If you want to see what a list would be like with my suggestion ask me, will take me a minute. Hope you have fun :)

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 weeks ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

lagotripha on B/R/W Burn

1 month ago

Look at the classic Enduring Renewal decks for wincons. I'd reccomend the traditional Atog (which is modern legal) and Bloodthrone Vampire to enable a stable sacrifice core to the deck. 12 non-artifact creatures at max, but more likely 8. Myr Retriever is a traditional part of these combos alongside things like Altar of the Brood, but something as simple as a Semblance Anvil or set of Foundry Inspectors are usually used to enable things. I'd consider Genesis Chamber and Myr Sire to add some more threat to the pia/aetheros threat, and Myr Moonvessel if you want a self-casting option. Glaze Fiend is an interesting replacement for salivating, and is an artifact itself, similarly Salvage Slasher and Salvage Titan are also options.Good luck with the testing!

Jiro_Flowrite on This is now Artifact deck

1 month ago

I know it's tempting in this kind of deck, but seriously, cut the Sol Rings. It's probably the dickest move you can pull in a casual deck out side of writting Mox [_] on a land with sharpie. Also, it literally means you can't play this under any formats rules. Even Vintage has it restricted to 1 per deck. Having played against two people who had a set of Sol Rings in their deck because "it's casual", I can tell you there is no greater impulse than to play as sharp as you can and kick the ever-loving cardboard out of them.

Play . Seriously, have some sort of black mana source (there are several cheap options like Spire of Industry or Springleaf Drum). Reason for it is Cranial Plating. Trust me, you want this if your goal is mono-artifact. Nothing says !!SURPRISE!! like swinging half your dudes and then killing someone because they didn't block Ornithopter. Ditch Coat of Arms and Door of Destinies for a playset. They're dirt cheep in comparison and offer far more flexibility. Reason being you can pay and move it at instant speed. It also functions as a lightning rod for their artifact removal; if they don't kill it, then it will kill them.

If you're wanting to go for as many lords as possible Master of Etherium is your man. I'd say its probably worth it to cut Adaptive Automaton for it at 1v1. Partly because Master is a bigger beater, but also because it buffs all your creatures so long as they're artifacts, thus freeing you from construct tribal. (Though, if you're going construct tribal, then ignore this.)

Cut the Scuttling Doom Engine. It's a fine sideboard card for when you know your opponent is low enough to the ground to make it a threat, but unless you're packing Fling or even better Shrapnel Blast, then its not worth it. What you want instead is an old standard favorite, Hangarback Walker. Shit gets beastly fast and when they finally kill it you get to swarm them for their trouble.

I'd also advise cutting Nahiri, the Harbinger simply because the deck currently lacks graveyard synergies to get the most out of her looting ability and there's nothing in the deck that is worth her ultimate that could actually close out the game. Maybe if you had Blightsteel Colossus as a 1-of it would be worth it, but even then you'd want something to fetch back your pitched artifacts. Maybe Myr Retriever or its ilk.

Ultimately, all this depends on what you want to do with the deck. I suggest some form of interaction like Galvanic Blast, the aforementioned Shrapnel Blast, or Dispatch. The last place you want to be is having lethal on the board and loosing because you couldn't stop a threat from coming through. Hell, even minimizing the amount of damage you'll take on the blowback from an alpha strike is worth running some removal.

Pheardemons on Hecking Heck

1 month ago

If you're going to stay mono-blue then no, I can't think of any. At least none that are modern legal. I can think of plenty of creature combos, but they're white and green. Possibly black if you want to do the Heartless Summoning infinite combo with Myr Retriever.

Load more