|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Artifact Creature — Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Have (10)||maR2307 , xXThormentXx , buildingadeck , Candyman949 , , ironax , Lucretian , CAPTAINxCOOKIES , xpsychovampx , richardmv|
|Want (2)||Dr.Jackel , mlouden03|
Myr Retriever Discussion
1 day ago
Got a few of suggestions for ya, maybe give Sundial of the Infinite try that way you can remove Feldon triggers from the stack and same with Kiki-Jiki, Mirror Breaker triggers. As well as Myr Retriever just for redundancy sake and Spine of Ish Sah for some cheap removal. Also another sac outlet like Krark-Clan Ironworks.
5 days ago
your combo doesnt work on turn 1. you need 5 mana to play all those spells, yet dark ritual only makes 3. you would need 2 dark ritual which is highly unlikely. not to mention additional mana needed for a way to get the 2nd Myr Retriever into the grave. Go for the Throat is absolutely budget. check the price again. and sorcery speed is NOT effective. even in standard its only barely passable. in casual play where nothing is banned, there are far too many instant speed removal effects.
1 month ago
I still haven't finished posting in the description what I have tried out before and what is being tested at the moment. As for the Myr Retriever, I am currently testing out Scrap Trawler in it's place. I think I might actually prefer the Retriever over the Trawler because of the lower mana cost and the fact that I can get high casting cost artifacts back easier, but haven't had a chance to test it out yet. I prefer Iron Myr over Plague Myr because of the it gives in case someone wipes the lands on the board, I still have some red mana access. The -1/-1 counters from infect are quite nice though, but still rather slow. I might have to check it out. As for the Hangarback Walker, I didn't even know this card existed and I am very interested in trying this out. I took out Myr Propagator to try out Golem Foundry because it seemed to cost a lot of mana and my deck actually has a decent amount of card draw. The Hangarback definitely seems like it deserves a run in the spot. Only bad thing is I don't have any add +1/+1 counter effects that I would use on artifact creatures and no proliferate. Still though, by itself...
1 month ago
1 month ago
1) Why Walking Ballista? with Heartless out you can cast him for "free" and have one +1/+1 counter that gets negated and he dies before you can use the counter, or you pay 2 for 2 counters and can only use one? which is the same as without heartless...
1 month ago
Kyomeii apologies I am new to the page, but in my opinion since the edition of paradox engine it is near impossible to build an arcum deck that isn't tier 1.
that's my deck with arcum.Citanul Flute + Paradox Engine + Arcum DagssonThis allows me to cast my entire deck, Citanul Flute for a 0 drop creature ( Ornithopter ), cast it then use it for Arcum Dagsson to search for something to give mana ( Sol Ring etc.), then repeat with the Citanul Flute. then Aetherflux Reservoir or Walking Ballista to win. You can cast your entire deck this way,if you get down Quicksmith Spy you can infinite draw too, I like to cycle Junk Diver and Myr Retriever with Arcum Dagsson + Paradox Engine for infinite loop.
2 months ago
Something about your list struck me as odd. Your commander Silas Renn, Seeker Adept can't use his main ability while Grafdigger's Cage is in play. After all, the cage states that: "Player's can't cast cards in graveyards and libraries". Combine that with the following MTG rule:
103.2. When a rule or effect says something can happen and another effect says it cant, the cant effect wins. For example, if one effect reads You may play an additional land this turn and another reads You cant play land cards this turn, the effect that keeps you from playing lands wins out. Note that adding abilities to objects and removing abilities from objects dont fall under this rule; see rule 402.9.
And we've got an issue.
Other than that you've got a nice deck here! I'd probably add some more equipment to make Akiri even more powerful like Champion's Helm, Hero's Blade and Loxodon Warhammer. I'd also consider Myr Retriever and Etherium Sculptor and in case you have the cash, Metalworker might be awesome.
I hope this helps you and I hope you can find the time to comment on one of my decks too. Happy gaming!