|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
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Artifact Creature — Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
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Myr Retriever Discussion
1 day ago
Gundra_son_of_Gundar care to elaborate on the unfocused? It's basically a value reanimator abusing ETBs. I just realized Panharmonicon, Ashnod's etc are so key to the deck adding an artifact reanimation option might work. I probably need to get a Myr Retriever too but Lili can base resurrect the Scrap Trawler who can help return lost artifacts. I'm experimenting with it and liking that subtheme so likely going to giv it a bit more towards that. It's actually very synergistic so I'd love to hear the parts you feel are disconnected. Lili is pretty much the glue of the deck.
3 days ago
Aether Revolt Review
Well, I'm a little late in getting this review done, but it's better late than never, right?
With Kaladesh, we got some pretty good cards in Combustible Gearhulk and Quicksmith Genius that seemed to be made specifically for Daretti. I had high hopes for something that could take him to the next level, but unfortunately, I feel like that didn't happen.
We only get three cards that could possibly see play in Daretti, and only two will likely make the list, so let's take a look:
Pia's Revolution: This gem right here I feel can be bonkers for the deck. Anytime we weld something away, we will either get it back to our hand, thus gaining card advantage, or we will burn our opponent's in the face, which will help us get closer to winning, or help us keep Planeswalkers under control. I would definitely use caution with this, as it is our opponent's that get to choose what happens, so if we want something in the 'yard, we can't have this out. Other than that, I feel it is a solid card for the deck.
Scrap Trawler: A much better Myr Retriever/Junk Diver. Not only does it trigger up it dying, but any other artifact as well. If we get rid of our biggest artifacts, we can bring back almost any other artifact, or even another mana rock to help us cast our bigger stuff. I do see a good future with this card.
Treasure Keeper: This guy has some synergy with our ability to weld things, but with it being restricted to CMC 3 or less, we don't get to "Cascade" into any of our business artifacts, so I feel like he's a bit subpar and not worth the inclusion.
1 week ago
Fortunately, in my meta, very few people run artifact hate. The only person I've ever seen run a Vandalblast is me and a close friend of mine (because I recommended it to him). However, mill IS rampant and I think Myr Retriever would be an excellent addition to my deck. Graveyard decks are also common so Grave Betrayal might also be pretty decent.
1 week ago
Considering the sheer number of ways that you have to remove a single target, Grave Betrayal could be a wonderful way to gain value, especially in tandem with your sac creatures. You also seem to be heavily vulnerable to artifact removal. Myr Retriever can help with that, as can Feldon of the Third Path. I really don't see how you'll get going if you lose your rocks, especially since you'll lack mana to both play creatures (your average CMC is almost 4, and your creature CMC is over 4.5) and control with instants.
1 week ago
If you're looking to expand upon artifacts, you may want to look into the Myr. Shimmer Myr and Myr Retriever are both useful utility creatures that can be recurred. I'd also recommend Grand Abolisher to shut down interruptions during your turn.
1 week ago
Thanks hugorsky :)
This deck turned out surprisingly similar to an Atog deck I used to run that ate and recycled a lot of cheap artifacts. It was my favorite little budget combo back in the day, and this deck takes me right back home.
The main difference is that deck had a lot of ramp with Myr mana dorks and mana rocks and the damage was only one at a time depending on how many Disciple of the Vault were on the table. Myr Retriever eventually would get eaten and brought back with another Retriever in a cycle, but that was the only way to get it going. It was surprisingly fast and lethal, but not super consistent with no cantrips. Back then I had Spellbombs which I could either draw cards or deal damage but not both.
Now all of those effects are bundled together in upgraded versions of everything, and I even get to do it in one color for extra consistancy. This version triggers all kinds of similar effects that cause damage throughout the process while also drawing me cards which is sweet.
The big thing I've noticed people talking about with Pia's Revolution is that you will give damage when you want the card back and get the card back when you want the damage. I like to think that in this case there is plenty of upside to both sides of that coin. Choice one is usually: give me back this card while I return that card from the graveyard and draw a new card while my creature gets bigger. Possibly repeat this process multiple times. Choice two is: take three damage while I still return that card and draw a new card while my creature gets bigger. I might still get to do this multiple times. Both are sweet for me.
Anyway, thanks for the +1, I hope Gremlins become a "thing" :)
2 weeks ago
cdkime thanks for the Torpor Orb idea, I can't really afford dreadknot, but torpor means that I can play some other nasty creatures without their nasty drawbacks. Altar of the Brood was in there not because it was a milling deck, but because I got this deck Idea from a deck that used it as their main combo. If you have an altar, 2XMyr Retrievers and a Heartless Summoning you can mill your opponent as early as turn two. However play testing this deck made it easy to realize that getting your combo pieces out would take longer than you could hold out, and one Duress could end it early. All and all this deck really comes down to a heavy mono beater deck that can get bolt resistant creatures out fast and scare the crap out of my opponents, but some strategy and kill spells can go along way, which is what side board is for, right? :)