|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Artifact Creature — Myr
When Myr Retriever is put into the graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
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Myr Retriever Discussion
2 days ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
4 days ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
6 days ago
1 week ago
Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.
To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.
Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass Flip could help a great deal, as well as Esper Panorama or Bant Panorama.
GL and wish you good luck
1 week ago
In the process of casting a spell or activating an ability, mana abilities (like KCI) are activated before costs are actually paid. In order to have everything in the graveyard at the time all the Trawler and Retriever triggers would go on the stack, things must be sacked to KCI when mana abilities can be activated during the process of activating Spellbomb's ability.
This means you have to sacrifice things to KCI before you actually sacrifice the Spellbomb. If you sacrifice Trawler to KCI, then it's no longer on the battlefield to see you actually sacrifice Spellbomb, and you miss that trigger.
This is why most iterations of the KCI combo I can find online don't use Pyrite Spellbomb, but rather an artifact like Chromatic Sphere that will also produce mana, because instead of sacrificing Scrap Trawler, they sacrifice Krark-Clan Ironworks to itself during the activation of mana abilities (and that must be done after all the other sacrifices to KCI are done, or KCI isn't there anymore for you to sac other things to it). This of course makes the total mana required to recast your artifacts 7, not 6.
So the process would look like this:
Choose targets as necessary (specifically for the Spellbomb).
Game checks that the ability can be legally activated.
The ability's controller determines the total cost of the ability (in the case of Spellbomb, and sacrificing it if you want the damage, and sacrificing it if you want the card draw).
Since the activation includes mana, this is when you activate mana abilities to pay for it. There's no rule against gaining more mana than you need, as long as you have the sources for it. So this is where you tap Mox Opal, then sacrifice it, Myr Retriever, and either Scrap Trawler or KCI to KCI's ability to produce mana, giving you a current total of 7 mana. Trawler and Retriever will trigger at this point (three for Trawler, one for Retriever), but their abilities won't actually go on the stack until a player would receive priority again. All the named artifacts are in the graveyard at this point, though, in the order in which you sacrificed them, which is why Trawler/KCI must be sacrificed last.
Now you pay the cost for Spellbomb's ability. This is the point at which it is sacrificed. If you sacrificed Scrap Trawler for mana, it's not on the battlefield anymore to "see" the Spellbomb be sacrificed, so you won't get that fourth Trawler trigger.
Now that the ability is properly activated and paid for, priority is passed, so all those triggers will go on the stack and their targets will be chosen. This is why they had to be triggered at that specific point; at any other time, they would go on the stack before all the targets you want to hit are in the graveyard, so your return sequencing wouldn't work. You've got four artifacts, but the Trawler triggers are restricted to "lesser converted mana cost," so the trigger from sacrificing Mox Opal doesn't count because it can't get anything back. If you sacrificed KCI instead of Trawler, you'll have a fourth Trawler trigger, so you would use the three usable Trawler triggers to get back Retriever, Spellbomb, and Mox, and the Retriever trigger to get back KCI. If you Sacrificed Trawler instead, you only have two usable Trawler triggers, so something's stuck in the graveyard.
So obviously you'd want to sacrifice KCI instead of Trawler. The problem here is that you produce a total of 7 mana, one of which you spend to pay Spellbomb's cost. That leaves you with 6 mana to pay the following costs once everything's in your hand: 4 for KCI, 2 for Retriever, and 1 for Spellbomb. You're missing a mana. This is why people usually use Chromatic Sphere instead, because it produces a mana as well as card draw.
I'm not entirely sure if there's a different doable combo using Spellbomb instead, but it doesn't slot neatly into the KCI combo outlined above.
1 week ago
My first comment was wrong. You are not able to do this combo the way you described with just the linked pieces because if you sacrifice Scrap Trawler when you are able to activate mana abilities before costs are paid, Pyrite Spellbomb will not trigger it since it isn't on the battlefield when the spellbomb is sacrificed when costs are paid. If you don't sacrifice Scrap Trawler before you sacrifice Pyrite Spellbomb there will be no time that you can sacrifice it before triggers go on the stack and it will not be in the graveyard to be targeted by Myr Retriever.
I am trying to figure a loop that would work with just these cards, but have not yet. I will post later if I get one figured out.
1 week ago
So I’m a bit new to the whole KCI combo thing but it looks pretty fun, I just have one question of how the basic Pyrite Spellbomb Combo works. So let’s say I have a Krark-Clan Ironworks, a Scrap Trawler, a Pyrite Spellbomb, a Myr Retriever, and a Mox Opal all on the battlefield. I’m under the impression that I can declare that I’m activating Spellbombs first ability, and then tap Mox for red, then sac Mox, Trawler, and Myr to KCI as a mana ability. Now do all 4 cards enter the graveyard at the same time? Does the Spellbomb enter after? Do the Myr and Trawler triggers go on the stack after Spellbomb is put in the graveyard, allowing me to get the Spellbomb back with the Myr’s trigger from Trawler?
This might just be the standard KCI combo and I just don’t realize it, but from my understanding, I’m able to essentially sac all 4 artifacts (Bomb, Myr, Trawler, Mox), and and bring back all of them and have 6 mana to play them all and go infinite with Spellbomb. Is all of this correct? And please answer when each thing goes on the stack.
2 weeks ago
If you're doing a Saheeli the gifted deck, a card that works well is Blightsteel Colossus since if you have enough artifacts then its a 0 mana 11/11 infect trampler that doesn't go away. Arcum Dagsson is also a good option since it turns your Myr Retriever's into Darksteel forges, which is pretty good value. I will let you know if I have any other suggestions. Good luck with this deck