Myr Retriever


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Myr Retriever

Artifact Creature — Myr

When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

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Recent Decks

Myr Retriever Discussion

LampeShades on Artificers(saheeli)

1 day ago

If you want to keep 4 colors, needed:Chromatic Sphere, Chromatic Star, & Terrarion ... actualy I would still use those even if only 3 colors, and might be better to make 2 different decks one Grixis (black, red, blue) and another with the white (Esper maybe)

If keeping red: Galvanic Blast, Ghirapur AEther Grid, Pyrite Spellbomb, Simian Spirit Guide

If you want more combo focus: Myr Retriever, Scrap Trawler, Buried Ruin, Krark-Clan Ironworks, Mind Stone, Ichor Wellspring ... with others possible depending what you'd like to do, possible huge 'X' damage spells likeFireball and lots other variations

Chill_Casual on Flight of the Thopters

2 days ago

LuciferHex, I am running echoing truth as a response to elf and goblin trbal decks in my local meta. they're the only ones who i would not be able to out token. Echoing Truth eliminates 30 goblins for two mana, whereas AEtherize only handles attackers for four. Seat of the Synod has synergy with the deck, but i don't feel it is needed, especially when Sai, Master Thopterist only gets thopters from cast artifacts, and i'm running enough tutors to get Mycosynth Lattice easily. Aether Spellbomb is good for three reasons; 1.) Low CMC (sometimes free) is good for slinging thopters, 2.) It has the utility of draw or disruption (for single target creature), 3.) I can tutor for it with Trinket Mage or recycle it with a Myr Retriever or Junk Diver. I had Hangarback Walker in my initial build, but decided that just slinging artifacts would be more efficient than dumping mana into a creature that doesn't give as much back as i want. I already am running Foundry Inspector. thanks for taking the time to look over my deck, i appreciate it. if you liked the rest, feel free to leave an upvote.

mathijsderouck on The Vintage Vault

3 days ago

@Spazdiesfirst360, thanks for the thumbs up.

The Necropotence is in the deck for two reasons:

1- if i begin the game with a crappy hand that makes it impossible for me to combo-out at turn 3, i can still put it in play at turn 2 and draw into the things I need.

2- if i run against a deck that has artifact hate (for example Shatterstorm) than it is game over for me if i just had everything in play, leaving me with an almost empty hand and an empty board, except some lands. If i have enough lands however to put the Necropotence into play, i can draw a complete new hand and start over (if i get another turn).

so, you are right, the Necropotence is not a part of the combo (i want to draw Krark-Clan Ironworks + Intuition which gives me 2 Myr Retrievers), it serves more as a backup plan

you do have a point however that it might be better in the sideboard than in main, but i will leave it there for a bit i think. i have been considering to replace it by Demonic Consultation.

silentone2k on Pia's Revolution Turn 3 Kill

3 weeks ago

Why Leonin Squire instead of Scrap Trawler, Workshop Assistant, or Myr Retriever? It would let you simplify the mana base and provide most of the same function as the Leonin, while trading off the other benefits.

Drak on Jhoira Artifact Storm o' Doom (competitive edh)

4 weeks ago

Hi, great deck. What about Scrap Trawler and Myr Retriever loops with KCI, infinite mana draw your deck? Otherwise generally useful card for the build.

Boza on Help me make my R/G ...

1 month ago


5 lands, without any accelaration, are the same as 12 mana. Sans accelearation, it is impossible to have 12 total mana any sooner than turn 5.

In general, if the total cost of your combo is 10 or less mana and not more than one of its components costs has CMC higher than 4, it can be played by turn 4, e.g. Splinter Twin + Deceiver Exarch

If your combo is 6 or less total mana and no more than 1 of its cards has CMC higher than 3, it can be played on turn 3 e.g. Time Vault + Voltaic Servant.

For example, Altar of the Brood + 2 Myr Retriever + Heartless Summoning is a turn 2 combo, since Summoning reduces the cost of the cards by 2 and the other two components have 1 and 2 CMC.

I also explained why it matters - anything outside the mana&cards for your combo is what you use to dig for it or accelarate it or interact with the opponent. In general, the more mana&cards you have left over for that, the better the combo.

CrypticAussie on No friends

1 month ago

OkamiDono Heartless Summoning allows for an infinite mill combo with Myr Retriever and alter of the brood

DrukenReaps on Missing a Combo Deck!

1 month ago

Continuing with the artifact theme you might look at Breya, Etherium Shaper. There are dozens of ways for the deck to go off with and without her. Some of the better combos are done with Nim Deathmantle and Ashnod's Altar. Although any free sac outlet with something like Myr Retriever and Disciple of the Vault, Reckless Fireweaver, or Marionette Master will kill the table.

Another to think about is Hapatra, Vizier of Poisons. I retired my own version, Mistress of Poisons, because it was able to win much too early for it to feel "fair" at my table. Comboing turn 3 is difficult but not impossible and I wasn't even close to optimal on tutors...

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