|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Artifact Creature — Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
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|Have (9)||maR2307 , xXThormentXx , NostalgicAce , buildingadeck , ironax , Lucretian , CAPTAINxCOOKIES , xpsychovampx , richardmv|
Myr Retriever Discussion
8 hours ago
Something about your list struck me as odd. Your commander Silas Renn, Seeker Adept can't use his main ability while Grafdigger's Cage is in play. After all, the cage states that: "Player's can't cast cards in graveyards and libraries". Combine that with the following MTG rule:
103.2. When a rule or effect says something can happen and another effect says it cant, the cant effect wins. For example, if one effect reads You may play an additional land this turn and another reads You cant play land cards this turn, the effect that keeps you from playing lands wins out. Note that adding abilities to objects and removing abilities from objects dont fall under this rule; see rule 402.9.
And we've got an issue.
Other than that you've got a nice deck here! I'd probably add some more equipment to make Akiri even more powerful like Champion's Helm, Hero's Blade and Loxodon Warhammer. I'd also consider Myr Retriever and Etherium Sculptor and in case you have the cash, Metalworker might be awesome.
I hope this helps you and I hope you can find the time to comment on one of my decks too. Happy gaming!
1 week ago
2 weeks ago
I see what you are trying to do but if you want to mill your opponent you have to make it quick, otherwise they will rush you down. Mill and Drill (SUPER BUDGET) Is an example of a great low cost combo which mills your opponent. My cousin and I also designed an Artifact mill combo between Krark-Clan Ironworks + Grinding Station and 2 Myr Retriever. He also did a deck which used Pili-Pala and Grand Architect with some "Pay X and opponent puts X cards from library to graveyard".
If you are willing to go all out without a budget restriction am sure there are some other combos which might be a bit more expensive moneywise but are much more efficient mechanicwise.
2 weeks ago
Yah, while your combo as originally posted doesn't work, look around here on Tapped Out or other MtG sites for Heartless Summoning decks. There's this version that likes to play a bunch of Sundering Titans and Wurmcoil Engines, copy them, then derp around with Grand Architect in case your opponent hasn't conceded. Here is a more budget version that relies on the good ol' Myr Retriever + Heartless Summoning combo to go infinite. What I like about this version is Altar of the Brood makes it so you don't have to splash a bunch of colors.
3 weeks ago
I like it. I'm trying to think of other cards to put in right now. Going with the Myr Retriever combo, you can add in cards from the new set that act around creatues entering the battlefield. I forgot the names right now but theres some that will give you energy whem they enter and then by paying a certain amount you can exile it and then take an extra turn. Pretty fun to use, i'll find the name and post it here
3 weeks ago
I think the trick to this deck are the cheep draw spells (Night's Whisper and Sign in Blood) because they help you find the Heartless Summoning as fast as possible and let you keep up your tempo after Heartless Summoning is out. Once you get out a Heartless Summoning you want to go wide with Soultether Golem, Myr Superion and Lupine Prototype. Myr Retriever I thought of as more of a way to get back Perilous Myr, Necropede and the odd Soultether Golem. Since both Perilous Myr and Necropede are more to act as removal Myr Retriever can act as a redundancy to their effects. The thing that ties this deck together are the 10 draw spells.
3 weeks ago
may i ask what the plan with this deck is? it seems to me that it is mostly built around getting Myr Superion and Lupine Prototype out quickly or getting Myr Retriever to combo to get multiple creatures back from the graveyard. However, i dont know how effective that can be.
Can you explain to me how the deck is meant to function so i can fully understand it?
PS. not trying to hate on the deck or anything. i love Heartless Summoning and have been trying to build a deck around it for awhile now(and closest i have got is a crappy curses deck).