Myr Retriever

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Myr Retriever

Artifact Creature — Myr

When Myr Retriever is put into the graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

CM2

C16

C14

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Recent Decks

Myr Retriever Discussion

MetalGearSnek on Saheeli, The Gifted Value Beats

1 week ago

airbornezenith

I like a lot of these suggestions and have them in mind for the future, I have a Scrap Trawler, just when I was testing it I found that it was difficult to put fatties back into my hand where Myr Retriever was easily able to grab them. I'm slowly picking at cards to throw into my deck, also the thing I like about Storm the Vault is that I can really get easy use out of my Planar Bridge since the cost to use it is not discounted itself, plus with an Unwinding Clock and a Mycosynth Lattice I can tutor fatties every turn with easy and still have mana up for other spells assuming Omniscience isn't in play.

airbornezenith on Saheeli, The Gifted Value Beats

1 week ago

I run a Saheeli, the Gifted list with the same goal that is very consistent if you wanted to check it out. How does this deck usually play out?

I run a few X spells such Braingeyser and Mind Spring as they scale with Saheeli. Goblin Welder is cheaper than Trash for Treasure. It is also repeatable and can target other peoples graveyards. I think Scrap Trawler is better than Myr Retriever because it will give a similar effect to all of your artifacts so you are constantly cycling when something dies. Plus if a board wipe happens you will likely replace a few things that died earlier and be in a better position to rebuild.

Speaking of board wipes I would run Cyclonic Rift and All Is Dust. They can flat out win you the game and Saheeli can put her extra mana towards the overload cost.

Since you are running Mycosynth Lattice I would also run Darksteel Forge. It makes everything you have indestructible. Running that with Padeem, Consul of Innovation will give everything you have hexproof in addtion to indestructible.

It That Betrays is a great Mirage Mirror target. My playgroup tends to sacrifice lands first so getting 4 lands per turn from them is a hoot.

Do you get much use out of Storm the Vault? Its been a dead card in my hand evey game. I always already have the mana to drop an Eldrazi so it just seems like extra.

I almost forgot Master Transmuter can change out your Servos for Blightsteel Colossus or any other artifact you have. She can also do it in response to someone trying to kill an artifact. You can just flop it for something else in your hand in response and then drop it again the next turn.

I like the inclusion of Reality Shift. It is definitely going to find a home in my own deck.

Have fun playing! I think Saheeli is a lot better than people give her credit for.

FischAUT on Feldon Toolbox EDH

2 weeks ago

Personally I would cut:

I would add:

SynergyBuild on KCI and fried eggs

3 weeks ago

I'd argue for the last Krark-Clan Ironworks, 4x Mox Opal and an additional copy of Myr Retriever and Scrap Trawler as they greatly push the infinite and ramp hard, as well as a full set of Chromatic Star, Terrarion, and get the last two Ichor Wellsprings. Two Open the Vaults and some amount of Reshapes, Whir of Inventions, and Thoughtcasts will finish it off. You can drop the Pia's Revolutions, Memnites, Ornithopters, and Disciple of the Vaults, maybe drop some Chromatic Spheres.

For landbase, a full set of Spire of Industry, Adarkar Wastes, and a single island can be run instead of all of the lands except Ghost Quarter and Darksteel Citadel.

Cippo on Karnifacts

4 weeks ago

Digging the combos, you might like Citanul Flute. I run a similar combo deck and that's one of my favorite searches. It grabs Walking Ballista for free and gives cheap search for Voltaic Construct, Myr Retriever, Scrap Trawler, or Metalworker when you're looking for combo pieces.

Cippo on Children of the Karn

4 weeks ago

I have some land suggestions if you're interested.

Eye of Ugin lets you cast eldrazi easier and gives additional search for Walking Ballista, Voltaic Construct, Myr Retriever, or Scrap Trawler when you're trying to combo out.

Temple of the False God and Ancient Tomb are solid 2 mana lands worth running. Although Tomb is up there in price now.

Rogue's Passage helps big damage like Blightsteel Colossus go through.

You could probably lose Glimmerpost, Urza's Factory, Cloudpost, Stalking Stones, or Zoetic Cavern and never really miss them.

Cippo on Karn, Grandfather of Artifacts

4 weeks ago

I see it's in the maybe board but Myr Retriever is a solid card. Graveyard recursion and adds another infinite mana to your deck.

Myr Retriever + Scrap Trawler + Krark-Clan Ironworks + any 0 mana artifact or most mana rocks is infinite mana. I did a write up on my deck description if you're curious: Artifacts Inkarnate.

You may like Thran Temporal Gateway too, all your eldrazi are legendary so you can sneak in almost any card in your deck at the end step before your turn for 4 mana. They won't get the cast bonuses obviously but they'll be ready to swing in before anyone gets a turn to deal with them.

Cippo on Karn, Silver Golem

4 weeks ago

As a fellow Karn combo player, I love the combos you have going on. So few people run the infinite mana damage outlet.

Goblin Cannon is criminally underrated but you're missing the godly mana outlet: Walking Ballista. He's free to find with Citanul Flute and Eye of Ugin can grab him too.

You have an additional unmentioned combo in here that I love btw. Krark-Clan Ironworks + Myr Retriever + Scrap Trawler + Basalt Monolith/Cloud Key/Everflowing Chalice/Mana Crypt/Mana Vault/Mox Opal/Semblance Anvil/Sol Ring/Thran Dynamo

It's technically a 4 piece combo but there's so much synergy that the 4th piece can be almost anything. It's really fun though, I did a write up about it in my deck description if you're interested: Artifacts Inkarnate

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