Myr Retriever

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Myr Retriever

Artifact Creature — Myr

When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

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Myr Retriever Discussion

Ornge on Heartless Retriever! (turn 2 win possible)

6 days ago

i've built this deck and absolutely LOVE playing with it, and I have some suggestions. first of all, I would take out the 4 Perilous Myr. it doesn't really do much, as this deck wins by mill. i would also take out the three Thought Scour. i feel there is just too big of a chance of putting something good into your graveyard. (i am supposed to be playing this on myself, right? to get Myr Retriever into my graveyard). I would also take out the Falkenrath Noble. I would also take out 2 Shred Memory. so now the things i would add. first off I would definitely put in 4x Grinding Station. it can also do the infinite mill and is fetchable with our transmuters. i would also add two more Muddle the Mixture. i would then add 2x Dizzy Spell as it can get Altar of the Brood and protect from early attackers. finally, I would add one more each of Dispel and Fabricate. but seriously, I LOVE THIS DECK

lukas96 on Vault bombs

1 week ago

I think you need more artifacts that can kill themselves and a lot of cantrips/carddraw to be able to assemble the combo faster.

Serum Visions

Opt

Thirst for Knowledge would do a great job in doing that

Renegade Map is pretty ok it sacs itself and helps you hit your landdrops. Play 4 of them. You dont have any special lands so id cut Expedition Map its just to slow.

I would play 4 MindStone they are very flexible and can be put ito your graveyard if you want to.

You dont have a lot of ways to sacrifice artifacts. So id get rid of Cathodion and Myr Retriever.

You also dont need the ramp of Etherium Sculptor.

You dont have a lot of use for Mobile Garrison same is true for Dross Scorpion so id cut them.

Streamlining and adding carddraw will make your deck much more consistent you should really try it.

I hope i was helpfull and you will enjoy my suggestions.

Funkydiscogod on Ar-myr-geddon

1 week ago

Would it be possible to splash green for Jarad's Orders? That one can fetch both Myr Retriever, and puts one to your graveyard, and one to your hand, ready to combo out immediately if you have the other 2 pieces in play.

What about Sequestered Stash? I imagine there's not much of a loss by adding one or two, just for the crazy rare chance it helps set up.

NyxDragon on Ar-myr-geddon

1 week ago

Hello forum. I threw this deck together after seeing the combo of Myr Retriever and Heartless Summoning. Its just a junk deck but may turn out to work really well. Im not looking for uber crazy ideas, but just some casual ideas would be nice. Enjoy the Deck Here

Randomsome1 on You Don't Want To Draw Anymore

2 weeks ago

Definitely don't need 40 lands. If you want to still play safe, you can drop to 38. if you want to be a little risky, I think it can work with 35. A lot of good cards, but just because they are good doesn't mean they belong. Avatar of Woe, Trophy Mage doesn't fit to the whole theme. Myr Retriever, Heartless Summoning don't seem needed. Yes, you are milling yourself too, but none of your artifacts are necessary for they deck to function. Your curve is low too, so there isn't a big need for ramp more than the staple rocks. Then, you need to think about lifespan. Creatures die most, then artifacts, enchantments, lands. Next, How are you going to go about playing the deck. It doesn't seem like you will be attacking a lot, if at all. Raiders' Wake fits, but you already have a lot of cards that do the same thing and then some. you wont be triggering Raid a lot if it all.

Compare the CMC to the effect to figure out what else you'd want to take out.

Back to mana... oh boy. Opal Palace is really only good in Voltron with few exceptions. Path of Ancestry works best in tribal, it's pretty much Crumbling Necropolis in here. I think you can live without Exotic Orchard. I didn't see any theft cards in here that require you pay for the card. Mystifying Maze is a worse version on Maze of Ith especially if used on a card with an ETB. You have way to many lands that come in tapped. This deck can be fast, but tapped lands slow you down a lot more than you realize. They aren't worth it unless they have a crazy effect.

Academy Ruins does what Myr Retriever does. Drownyard Temple comes back from the grave. Mikokoro, Center of the Sea more card draw. Mirrorpool might be nice. Cabal Coffers and Urborg, Tomb of Yawgmoth is a staple combo. Thespian's Stage and Vesuva copy lands; something to keep in mind. Throne of the High City might work if you keep yourself protected. Reflecting Pool is too good not to have

Speaking of protection. I think you should really add Propaganda. you might like Primal Amulet  Flip. Find room for Wheel of Fortune, Magus of the Jar.

You'll need to find a balance of single card discard and mass discard. Too much mass discard will wiff, but too much single card discard will be too slow.

golgariizzet on Arcum Dagsson EDH

2 weeks ago

you can't have 2 ponders in commander. Master Transmuter would be great Memnarch, Soul of New Phyrexia, Padeem, Consul of Innovation, Myr Retriever, Golden Guardian  Flip, Chief of the Foundry are some to think about. and even though your cmc is low you may want to add a few more lands like maybe 34.

Bchong on Competitive Sharuum Combos: Infinite Possibilities

2 weeks ago

I think that something like Solemn Simulacrum is way to slow of a card to be playing. You should also put in the Dramatic Scepter combo and you should put in Ponder, Lotus Petal and maybe Thoughtcast, Gamble for memes. You could also play some eggs and Scrap Trawler with Krark-Clan Ironworks this will ensure that you aren't sure if you can win or not until you hit something important like a Myr Retriever.

theonislair on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 weeks ago

I would pull Open the Vaults in place of Liquimetal Coating as it combos off with Saheeli Rai, whereas the former is very risky retrieval.

Saheeli Rai + Liquimetal Coating + any one of Altar of the Brood, Reckless Fireweaver or Disciple of the Vault.

With Saheeli Rai on board without an activation, activate Liquimetal Coating targeting her, then do her -2 ability targeting herself (she is now an artifact from the coating). Copy hits the board, Legend rule, choose the token to keep (and since she's an artifact herself again due to her ability), and -2 again. Rinse and repeat.

I also run Myr Retriever and Junk Diver for artifact retrieval, which coupled with Scrap Trawler can lead to some wicked interaction with Time Sieve.

Time Sieve activation, sacrifice in a descending CMC order, including Junk Diver and Myr Retriever will pull all 5 back to hand that you sacrificed, plus an additional artifact in your graveyard, stocking up to 6 if ever in a bad situation of no hand.

Thopter Assembly + Time Sieve for an easy victory.

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