Back:Final Iteration Flip
Docent of Perfection
Creature — Insect Horror
Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.
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Docent of Perfection Discussion
6 days ago
1 week ago
not sure this will be of any help to you, but i've been messing around w/ a couple control decks lately & you might be able to glean some ideas off of them:
deck 1: http://tappedout.net/mtg-decks/energyspiritcontrol-fiesta-time-happy-pants/
deck 2: http://tappedout.net/mtg-decks/nyquil-xanax/
the first is a mono-blue energy control deck. The engine is Dynavolt Tower plus Glimmer of Genius with some spirit synergy sprinkled in. I love the IDEA of both Baral & thingy Flip, but w/ the emergence of Fatal Push, they seem less effective overall. the rest is similar to what you already have, tho i think i focused heavier on counters rather than bounces, which i'm not 100% on tbh
second deck is an Izzet Fevered deck based around Fevered Visions (duh), & (mostly) instant-speed draw&burn cards. i kno yr running mono-blue, but figured maybe you could get some ideas abt alternative blue spells to use in yr own. for instance, Grip of the Roil, in my experience, is a killer card w/ that surge cost, & i kno Docent of Perfection Flip is high-cost but i wanna say 80% of the games i've played w/ this deck i've managed to flip him by turn 6, which is fucking DEVASTATING for the opponent & hilarious 4u. also, again, i kno yr running mono blue, but i'd at least CONSIDER splashing red for Fevered Visions bc the combo of every-turn card draw + bouncing their permanents = they're almost always gonna take dmg. unless of course they're aggro, then you sideboard the fevah out for more blockers (Niblis of Frost, much like docent Flip, has performed extremely well for me in most scenarios)
hope this helps!!!
1 week ago
ej133 Thanks for your input, I appreciate you taking the time to make suggestions.
I will try to justify the reasoning behind my choices.
Pieces of the Puzzle, in most cases gives me 3 Thing in the Ice Flip and/or Docent of Perfection Flip triggers on the turn in which it is cast. It also gives me specific selection, as I run a lot of removal. I had both Think Twice and Thought Scour in early iterations of this build, but they both just didn't provide enough utility for what I'm trying to accomplish here.
I like Telling Time, and I might play test a little bit with it. Vapor Snag is just so versatile, as it allows me to bounce and recycle my Snapcaster Mage, save my own win cons, or bounce and counter my opponent's.
Path to Exile is obviously a premier piece of removal, but sometimes I don't want to give my opponent that mana advantage. The Paths are in here specifically as a Meta call for things like Eldrazi, etc.
Once again, I really appreciate the input. Thanks for the insight. I will definitely give Telling Time a shot!
1 week ago
Ok, so looking at your list there are two aspects that jump out at me as being possible issues with how the deck plays:
1) A restricted pool of efficient mana ramp options in combination with a bunch of the really cool spells being 5+ mana to cast. This is a general issue with playing esper colours unless you have access to money cards like Mana Vault, Mana Crypt, Mox Diamond, etc. You are already running a number of the cheaper options, but it might also be worth looking at Coalition Relic. It's pushing your card price limit, but the mana ramp and fixing that it offers is great, especially since you are running a few cards that cost three of a particular colour of mana. Some other ramp options are the myr creatures like Silver Myr. They are vulnerable to creature removal, but they can also be sac-fodder to Ertai if you draw them when you don't need them.
You can also look at trimming down your mana curve a bit so that you're not as reliant on mana ramp to be active early in the game. Your morph creatures don't have synergy with other parts of your deck, which means that with Voidmage Apprentice you are investing 7 mana to counter a spell. Sure, after it flips you can sac it, but that means an additional mana and getting Ertai on the board just for the payoff of countering two spells. I think that there are better ways to invest your mana.
Other cards to consider cutting are Lost Auramancers (likely to be killed before losing all its counters), Planar Bridge (again, likely to be destroyed before you can use it), and Ethersworn Adjudicator (I've tried it, and it either dies quick or demands too much mana to use when you have other cards you want to cast). Docent of Perfection Flip is neat, but its ability being spell reliant can be an issue, so how about Bloodline Keeper Flip instead?
You have also opted for a selection of expensive to cast counterspells, which would probably be more effective if you found cheaper alternatives instead. Ertai should be carrying a lot of the counter power, so other counterspells in the deck should be aimed at either helping to protect him or helping to make sure your big spells to slip past enemy counterspells. Either way, it's better if they are cheaper. Speaking of Ertai...
2) Ertai could use a bit more support for him to make him more effective. Thousand-Year Elixir is a good option, and gets better the more creature you have that tap to do something. Lightning Greaves is a must have for the protection and ability speed that it offers. And a monetarily expensive option, but useful, is Spellskite. It can draw away spot removal or be sacrificed to counter a wrath.
Regarding sac fodder, Bloodghast is a great option that helps offer redundancy alongside Reassembling Skeleton. Bitterblossom is an option, but you could prioritize getting Kjeldoran Outpost and/or Moorland Haunt since they cost less money and are searchable with Weathered Wayfarer. To go along with the additional token generation, Skullclamp gives you a card drawing engine.
Sorry that this comment has become so long. I'll leave it at that for now. There are a few other ideas I could offer, but it would be better to wait until you decide which way you would like to go with the deck. Anyway, I hope I've given you a few ideas to work with.
2 weeks ago
Amendment to last note:
2 weeks ago
Ok so...i know you said you already have too many creatures.... but I think I'd actually cut a few you have (like Mistfire Adept & Dragon-Style Twins especially and possibly Cunning Breezedancer) to add a few or all of the following: Docent of Perfection Flip, Young Pyromancer, Talrand, Sky Summoner, Guttersnipe and/or Melek, Izzet Paragon. Most of these would also help you step away from the voltron only path as you mentioned you'd like to do in your forum post. Empty the Warrens and Rise from the Tides are also good for this. I'm also a fan of Sphinx-Bone Wand in decks like this, though it's above most of your curve.
Speaking of your curve, I think with your current curve, I'd drop one land and two mana rocks unless you start throwing higher drops in after this point.
Anyways...looks pretty good so far....gl & hf
2 weeks ago
Note to self on Next Update: