Docent of Perfection

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Final Iteration

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Docent of Perfection

Creature — Insect Horror

Flying

Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.

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Docent of Perfection Discussion

kamelyan on Riku's Spellslings

1 week ago

I would recommend removing Thing in the Ice  Flip. I ran it in my Naru Meha, Master Wizard deck, and it just got in the way. I was like, "Oh no. If I cast this Turn Aside, I'll lose my transformed Docent of Perfection  Flip and my tokens."

Maybe you'd like running Mirari for redundancy.

And if you'd like to view a noncompetitive deck (it won two out of ten matches), feel free to pop on over to:


Riku, the Epic Wizard

Commander / EDH kamelyan

SCORE: 4 | 177 VIEWS | IN 1 FOLDER


Hoffmeister on New Age Wizards

2 weeks ago

I like this deck, but only think is sad for me: too expensive

IOrpheusI on Blue Wizard-Control

3 weeks ago

Nathanaiel

Hey there first of all I am quite new to deckbuilding (so please be patient with me ^^).

But I think even though Delver of Secrets  Flip and Docent of Perfection  Flip don't synergize that well with the deck in terms of their creature type.I would still say that both of them provide a TON of value to the deck especially Docent of Perfection  Flip because of its ability to produce more wizards + when its flipped it makes all your wizards stronger,so in my opinion thats too much value to miss out on.

Other then that I think splashing in red might me be a great idea with Lightning Bolt and Wizard's Lightning (allthough I am not that big of a fan of splahing in colors in general because it tends to be quite inconsistent judging from my own experience).

And yes I feel really dumb for not including Wizard's Retort (I just totally forgot about it lol).

SynergyBuild on Talrand the Control

3 weeks ago

Okay, lets start, Talrand, Sky Summoner is the wincondition, right? If the goal of the deck is to drop him fast and early, Kindred Discovery is a great way to use him to draw cards.

Commonly control loses card advantage in 1 to 1 trades, because there are two opponents who didn't lose cards, but you did, if for each trade you make, you draw a card, the trade is a 1 for nothing. It is straight gravy. Honestly it is a 2 for nothing, since you got a drake. 2 for nothing is absurdly powerful.

The issue is blue doesn't have the best tutors, and that will mean you won't get this level of gravy often, but we can try to optimize the list to survive until you can, or until we find another card drawing engine.

There may be a problem here that you have noticed, you still spend the mana of each card you cast. We have to make sure your answers are very cheap for you to win. I want 0 mana spells, 1 mana spells, and 2 mana spells as your answers. If they are any higher, they have to either:

A: be castable for a alternate cost to make it cheaper (Force of Will, delve spells, etc.)

B: draw a card (Into the Roil kicked, Cryptic Command, etc.)

C: hit multiple threats (Whelming Wave, Cryptic Command, Evacuation, Reduce to Dreams, etc.)

D: get back there mana (Unwind, Snap, etc.)

If all of that is done, we need to talk card draw, outside of engines, engines are great, but we can't just run engines, they are slow, clunky, and few-and far between. You run plenty of the next point, cantrips. Let us take the best option, Brainstorm. It is absurdly powerful, one mana to dig 3 cards, at instant speed, using up mana that otherwise would have been wasted, if you held up mana on the opponents turn. It helps find the answer or counterspell you need, all in response to the Food Chain you can't let resolve.

You run a number of cantrips, even some bad ones I would switch, like Telling Time, it may look like an Anticipate, but being forced to top a card sucks. I would run Anticipate over it any day, but you already run that, so toss in a Preordain, I promise, it is worth it tenfold. Quicken would be another drop, toss in Kindred Discovery over it or something.

Cantrips are nice, but good card draw, like Fact or Fiction, you know, a way to get more cards in your hand than you had, they do cost mana. 4 mana is topping it off, and it has to be instant speed for me to consider it at 4 mana, but FoF fits the bill. Windfall should be run, as the control player, before an engine hits, you need to spend more cards than your opponents do to keep threats of the field. Windfall gets you the new hand, and tosses out whatever cards your opponent tutored out.

Rebuild is a great card I suggest, it can be cycled, so you don't have to worry a ton about the specificity of the card, but it sweeps out many players. Run it. Drop something like Wash Out for it.

The trick with sweepers it to hit as much as possible, and be 4-2 mana, or do other great things. Cyclonic Rift is an example of a great removal spell, that occasionally can double as a sweeper, but shouldn't be held back for that effect. Whelming Wave is pretty good at sweeping opponents, I would drop Inundate for it.

Most of your creatures I could drop for more tutors and answers and card draw Solemn Simulacrum isn't worth it, as it doesn't have flash, it wastes a turn and doesn't win you the game, you could lose it if an opponent combos out because you couldn't answer it. Toss in a Mana Leak or something in it's place.

Others I would suggest dropping for basically the same reason are as follows: Archaeomancer, Burnished Hart, Chasm Skulker, Docent of Perfection  Flip, Duplicant, Fatespinner, Kira, Great Glass-Spinner, Phyrexian Metamorph, Portal Mage, Sower of Temptation, Thing in the Ice  Flip, Trinket Mage, Vedalken Shackles, Mindslaver and Runechanter's Pike.

All of these drops will allow for more space for answers, card draw, and a little bit more ramp, such as Fellwar Stone, Sky Diamond, Coldsteel Heart, etc. More answers like Pongify, Mindbreak Trap, Snap, and other answers can allow for exponentially more ways to stop your opponents.

Not all answers are great though, Boomerang is a card I would drop for a better hate-piece like Pithing Needle, Grafdigger's Cage, or any other decent hate-piece, like Silent Arbiter for a meta in which beat-down is regular, or you see a lot of Tymna the Weaver lists. Damping Sphere against storm, or whatever else you need.


In conclusion, I'll probably write up a rough list for this style of game, and good luck!

Nathanaiel on Blue Wizard-Control

3 weeks ago

Keep in mind neither Delver of Secrets  Flip nor Docent of Perfection  Flip remain a wizard after flipping, which kills the synergy they have with the deck. I think the best way to go with wizards is to go UR and run 4x Lightning Bolt 4x Wizard's Lightning, but I understand that that is not what your brew is and that it's rather expensive.

Also, Wizard's Retort?? That to me seems like the main reason to play control wizards..

vomitpile on Naban's Naban's Wizards Wizards

1 month ago

Also, meant to point out Adeliz, the Cinder Wind in place of Naru Meha, Master Wizard as a lord. Cheaper, haste-y and flying-er, and can buff a board like 4 times in a turn to swing for massive damage, making every burn spell scale like crazy with the number of wizards on board. I really, really like Docent of Perfection  Flip for pure flavor wins and once it flips, becomes the best of all lords. +2/+1, flying, and continued token production is nuts!

TheBloopKing on Clean up this Kess!!!

1 month ago

You don't have some staple wizards. Galecaster Colossus, Sigil Tracer, Azami, Lady of the Scrolls. Docent of Perfection  Flip isn't a wizard, but buffs wizards and creates more wizards.

Dark Ritual says "add 5 black mana" with Kess out on the field.

You are missing draw. Preordain, Brainstorm, Ponder, Serum Visions are all cheap ways to draw cards and keep cards in your hands. I feel you constantly sit with no cards in hand which isn't good with a spell based commander.

Dark Petition is a tutor you are missing. Also Mystical Tutor

Kess, Dissident Mage is a commander that needs spells. I have 32 spells in my deck and I feel I need more. 23 spells is not enough. You're almost better off running Marchesa, the Black Rose as your commander in this deck.

Counter-spells is needed also. I honestly don't know how you could run a spell based deck in blue, without running a couple counter-spells. Counterspell, Dispel, Negate, Counterflux, Mana Leak are all some you should consider.

1empyrean on Jodah's Maelstrom EDH

2 months ago

Thanks for the suggestions. First, my main win con is usually combat damage with a bit of jank thrown in. I use a lot of my spells to keep the board small, but I've avoided running actual board wipes. Its a personal preference thing.

Second, Kiora, Master of the Depths does some self mill, which might not make any sense, but with the cards i'm running for recursion it can actually work out. Cultivator's Caravan can become a 5/5 creature, and that means it interacts with kiora and Jeskai Ascendancy.

Third, Docent of Perfection  Flip was getting cut already. I put Nicol Bolas, God-Pharaoh in its place.

So, yeah, I guess it is a spells deck with creatures. I'm still working on the mana base, but its been low on my priority list. Any big changes means reevaluating a bunch of other cards, and probably making exactly the cuts you've suggested. I really need to do some live testing first.

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