Back:Final Iteration Flip
Docent of Perfection
Creature — Insect Horror
Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.
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Docent of Perfection Discussion
3 days ago
viperfang4, I am aware of the problem with Docent of Perfection Flip and Yahenni's Expertise/Demon of Dark Schemes. It's fine, though, because my goal is to keep their board clear. The wizard tokens are not part of the win condition, just a fun side bar if I happen to get any. I really want the 5/4 (or 6/5, if I do manage to flip it) body that flies.
Negate is quite good, and I like Horribly Awry because it exiles the cards (unlike Essence Scatter). Sure, it doesn't hit some of the larger creatures, but those aren't the creatures that generally give me the most problems. I played a lot of people wanting delirium, so Horribly Awry definitely annoyed them. I had 3x main board but decided that Just the Wind will be better in the main, and the above list will be adjusted accordingly quite soon. I will give Essence Scatter a try, though, and maybe it will be better because it can hit a broader range of creatures.
Thanks for the feedback! This is definitely a work in progress and it needs help...
4 days ago
Deck Update (5/20/17):I found that Daring Sleuth Flip was very rarely able to flip early enough to make a big impact, it seemed like it wasn't worth it even to just keep him to trigger and flip Docent of Perfection Flip. Instead I replaced him with Baral, Chief of Compliance, Baral, Chief of Compliance is a Wizard so he synergizes automatically with Docent of Perfection Flip. Not only this, Baral, Chief of Compliance even allows Docent of Perfection Flip to flip faster as it allows me to cast my counters for less mana, on top of that adding more draw power.
Next while Bloodbriar often gained many counters, I found it much better to sub him out for Briarbridge Patrol. While there are only 3 in the deck, I feel as though the synergy will be enough to get the combo off quite often.
I also found that while this deck had great board presence, it lacked a finishing card so I added in Confront the Unknown to pump up a creature for potentially lethal damage. I also added in Blossoming Defense for the hexproof effect to stop cards that destroy creatures.
Lastly I cleaned up my counter spells and added Disallow the current best counter spell in standard.
5 days ago
5 days ago
This sounds like a typical Nekusar deck. I ran him for a while so here's my 2c:
Group hug isn't really that good w him. Especially when you run little/no protection. You're giving card advantage for 1 damage which tends to not end well.
Focusing on wheeling effects like Reforge the Soul, Winds of Change, Windfall, etc. are best since you make opponents' discard their card advantage. Chaining them together makes it even better. Copy spells like Reverberate, Reiterate, Twincast, etc. are fun.
Creatures like Blistergrub have 0 impact. What's 2 damage when we start w 40? If you run more wheels creatures like Young Pyromancer, Talrand, Sky Summoner, Docent of Perfection Flip, etc. give a chump body for doing what you already planned to do.
You need ramp like whoa. Cut some lands and add cards like Commander's Sphere, Darksteel Ingot, appropriate signets, etc. to get ahead/fix your mana so you can cast Nekusar earlier or recast him when killed.
Protection would be wise too since people will get annoyed being pinged every turn and the easiest way for it to stop is to kill you. Propaganda, chump army as already highlighted, and Meekstone help. Also Crab Umbra, Eel Umbra, Drake Umbra, Swiftfoot Boots, etc. help Nekusar stick around.
Hope something here helps!
1 week ago
1 week ago
Nice looking deck! Got some ideas...Satyr Firedancer, Trail of Evidence, Pyromancer's Gauntlet, Embermaw Hellion, Akki Lavarunner, Sulfuric Vapors, Docent of Perfection Flip, Metallurgic Summonings, Talrand, Sky Summoner, Young Pyromancer. Happy gathering!!
1 week ago
Note: The deck is 101 cards, so you're going to have to take out a card
Anyways, my suggestions that I think you would like are
- Baral, Chief of Compliance to make spells cheaper and give you some benefit off of countering spells
- Sensei's Divining Top so you can manipulate the top card of your deck for Melek
- Metallurgic Summonings to quickly build up a board just by playing instants and sorceries
- Docent of Perfection Flip to also quickly build up a board by playing instants and sorceries and because you are playing quite a few Wizards
1 week ago
lol I tried this once too. It kept evolving until it had no charms eventually. My first suggestion is to swap out the guldgates for some other land option. If you really want to save $$ and use budget lands than use the tri-lands (like Seaside Citadel) at least. They come into play tapped too but they work better to fix your colors. Then you can cut Maze's End, because it truly never works out anyways. I actually had to make that exact change myself. If you can afford them all, the 5x mirage fetch lands and 5x battle for zendikar duals are great together for budget 5C decks. Bad River and Sunken Hollow are examples of those. Effects that synergize with casting either multicolored cards or instants and sorceries should be great.. like Docent of Perfection Flip, Talrand, Sky Summoner, Niblis of Frost, Young Pyromancer, Monastery Mentor, Guttersnipe, Thing in the Ice Flip, Runechanter's Pike, Gloryscale Viashino, Lobber Crew, Thermo-Alchemist. Pillar of the Paruns, Supply/Demand, Knight of New Alara