Docent of Perfection

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Final Iteration

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Docent of Perfection

Creature — Insect Horror

Flying

Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.

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Docent of Perfection Discussion

themistocles333 on Highlander 4 Colour Spells

3 weeks ago

This decks manabase makes green mana, but it isnt playing green cards. Would recommend Become Immense and Berserk at least. Other cards Im supprised arent here include Delver of Secrets  Flip, Mutagenic Growth, Apostle's Blessing, and Temur Battle Rage

Cuts I would suggest include Lat-Nam's Legacy, Abeyance and Docent of Perfection  Flip

UsmanA on I'm beginner. I need help ...

1 month ago

I run an all blue wizard deck, occasionally I throw black into it. I've considered an a red blue wizard deck, but never made one. Some cards you may want to look at if you haven't are Grim Lavamancer , Soul-Scar Mage, Izzet Chemister. I'd suggest Patron Wizard in most Wizard decks, but it may be hard in a fast red/blue deck. Three islands may make your mana situation not ideal. I picked up a couple of Docent of Perfection  Flip for my wizard deck last week. It may work even better in a deck splashed with red.

acscreamholy on Inalla, Wizard's Carnival Host

1 month ago

So i've been considering getting Cryptic Gateway and Sundial of the Infinite cause the shenanigans that this allows for is absolutely ridiculous. Gonna explain a few quick scenarios so that way this hopefully makes sense.

As you can see Cryptic Gateway allows for tapping and playing creatures. Lots of fun with this deck. You could cheat out the infinite turn combo by around turn 5 (assuming you draw 1 land in the first four turns) with the perfect opening hand like this:

  • **Opening Hand** 3 basic lands to pay for creature, Sol Ring, Goblin Electromancer or Harbinger of the Tides, Wanderwine Prophets, Cryptic Gateway.
  • **Turn 1** Play land, cast Sol Ring.
  • **Turn 2** Play basic land, durdle if you've drawn anything good. In the event you manage to draw a Sundial, this is the turn to do it.
  • **Turn 3** Play basic land, cast Cryptic Gateway for 5
  • **Turn 4** Play basic land, Tap 2 lands and pay for creature, pay 1 to make copy. Tap both copies of creature to cheat out Wanderwine Prophets. Pay 1 to make copy, Champion original, Move to Combat with the Copy, If attack succeeds, sac the copy, pay 1 to make copy again, move to end step, copy fizzles, pay 1 again to make new copy that lasts into next turn and then go infinite. In the event you got Sundial and played it, you can also pay 1 to end the turn instead of going to end step and it has the same effect.
It was pretty well covered in the last section how useful this card is for your infinite combo shenanigans. However, theres a much larger implication with this card. Cast something like Goblin Electromancer and make a copy of it and end your turn with Sundial. Surprise, your instants and sorceries now cost 2 less. Two Docent of Perfection  Flip's isn't a bad thing either. Two Fatespinner's. Imagine the abilities you could create.
    It's extremely situational but example of how this card can absolutely break games and be a stax piece honestly. I was test playing it against my Zombie Deck and had the weirdest stuff happen. I had Sundial and Intruder Alarm on the battlefield already, and I played Puppeteer Clique and copied it. I took Lich Lord of Unx and Gravespawn Sovereign from the graveyard and made 3 tokens with Lich Lord. Tapped the five of them and took every single creature out of both graveyards and suddenly had a field of about 20 creatures. Making copies of any wizards along the way.
SUNDIAL IS GOD

chadsansing on Izzet of the guilds?

1 month ago

Cool commander and theme - nice list!

Some cards that came to mind that might be helpful to test:

Happy brewing!

RedMulligan on Starting in Commander?

1 month ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Temur_Frontier on Ojutai's Mystification

2 months ago

Hm, I was always on the fence about cards like Rise from the Tides, and especially Migratory Route. They give a bit of board presence, sure, but don't give me the swinging power that cards like Monastery Mentor and Docent of Perfection  Flip do. But I might toy with the idea of those for sure. If I put those in, Anointed Procession would be damn good. Planeswalkers are hard to squeeze in, but Elspeth, Sun's Champion is good. As always, I appreciate the suggestions and will toy around with them and see what works best :)

passascats on Magical Burn

2 months ago

I like Docent of Perfection  Flip in wizard decks. Willbreaker can also be pretty fun. My favorite Nekusar cards are Vicious Shadows, Forced Fruition, and Curiosity.
I also really like Dack Fayden to mini wheel your opponents. Dragon Mage is probably good in here too. I don't know about your play group, but Wheel effects are generally well received in mine, they are disruptive, but don't leave players with nothing to play, which is un-fun IMHO.
Good Luck!

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