Back:Final Iteration Flip
|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Docent of Perfection
Creature — Insect Horror
Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.
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Docent of Perfection Discussion
2 days ago
I've also been altering the precon, and was worried it was too light on instants/sorceries to put him in mine.
4 days ago
I know you probably want to keep the creature count low, but all of these seem particularly useful to you:
1 week ago
I'm building an Ertai deck as well that follows these considerations:
I want to counter stuff, and I want to counter it with Ertai
If Ertai can't counter stuff, that's probably because I've got nothing to sacrifice. I still want to counter, but I need sac fodder, too. That's why I run otherwise quite bad spells like Geist Snatch and Summoner's Bane. Or, if I don't have a counter spell at hand, I can cast a carddraw spell in response and let Talrand, Sky Summoner, Docent of Perfection Flip or Metallurgic Summonings do the rest.
It's better to never stumble in this kind of situation, so when Ertai counters stuff, I want a new thing on the board immediately to sac it next time. It's like Lullmage Mentor was made for that job in this deck.
Another reason I couldn't counter stuff with Ertai may be because he's tapped. I don't want that. He shouldn't be tapped. So I run Deceiver Exarch, Pestermite, and Village Bell-Ringer that I can flash in to untap Ertai - and to serve as sac fooder for his counter ability. How convenient!
Again, it's better to never get in this situation. So I gave him a nice little wand: Thornbite Staff. Whenever we sac a creature to counter something, Ertain untaps again immediately. When Lullmage Mentor is on the field, we have a nice little engine here. The Mentor works quite good with Intruder Alarm instead of the Staff, too.
Intruder Alarm works equally well with our emergency counterspells. If Ertai is tapped and therefor can't counter stuff, we counter with e.g. Summoner's Bane, get a dude, this entering the battlefield triggers the Alarm and untaps Ertai.
Friendly reminder: I want to counter stuff. I don't want to destroy or exile stuff. That's not my thing with this deck. So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here.
1 week ago
Young Pyromancer Talrand, The Sky Summoner and other cards that pump out tokens seems to be the first place to start. Docent of Perfection Flip pumps out wizards, so that might be extra helpful. If your meta is response heavy, you may need lots of cheap counters like Dispel Invasive Surgery Turn Aside and Outwit. Black has lots of creature recursion, but as far as bringing back artifacts Daretti, Scrap Savant is about as powerful as the get if you run lots of artifacts. There are a handful of artifact recursion artifacts from darksteel and mirrodin as well so look into those. The throne would probably work best in a token heavy aggro deck, so focusing on things that churn out tokens and things that also do chip damage like Purphoros, God of the Forge will likely lead to victory.
2 weeks ago
Personally I like the heavy Wizard beat down Azami decks that have more creatures than the super controlly combo types.
other cool stuff
2 weeks ago
I'd get rid of Everflowing Chalice, Sol Ring, Mind Stone, and Fellwar Stone. You need to cast those instants and sorceries. Maybe add Silver Myr, Sky Diamond, and Chronatog Totem instead. Or Darksteel Ingot or Commander's Sphere. You might also consider other cards that trigger when you cast spells, like Docent of Perfection Flip too.
3 weeks ago
Vedalken AEthermage has wizardcycling, which ensures combo piece tutoring throughout the game.
Riptide Director seems like it would fit quite well.
just a few things that sprang to mind for wizard decks in general, but for more tuned recs ill need a few questions answered:
how do you usually curve out?
how do you fare late game if Patriarch's Bidding doesn't allow you to bounce back from a wipe?
how do you reliably/most often win?
3 weeks ago
It's been a long time since I've visited but here's some more suggestions:
Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.
Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.
Cascading Cataracts - Another Darksteel Citadel.
Cerulean Wisps - pays for itself and replaces itself.
Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.
Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.
Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection Flip? Would you ever run all of them or would you consider it overkill?