|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Counter target spell.
Draw a card.
Price & Acquistion Set Price Alerts
|Have (9)||twospires , xXThormentXx , Fairseas , DFDGamer , , CAPTAINxCOOKIES , Benniator , ironax , Mousemke|
|Want (7)||DarkAndFluffy , TiredTofu , Bluewolf_Sun , luxzora , Esquire_ , MasterRoach117 , kovellen|
1 day ago
I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.
For card draw, I recommend:
- Staff of Nin
- The Immortal Sun
- Arch of Orazca
- Phyrexian Arena
- Underworld Connections
- Disciple of Bolas
- Kumena's Awakening
If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:
For removal/answers, I recommend:
- Sever the Bloodline
- Curtains' Call
- Go for the Throat
- Murderous Cut
- Victim of Night
There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.
1 week ago
Dismiss Is also not legal in modern, as well as a good deal of cards in your maybeboard
3 weeks ago
I like it, but I feel like there's a bit of fluff that could be cut for some more lands or draw power. Wall of Omens has a decent ETB, but beyond that, it doesn't really get anything done. I'm sure there are other creatures with the same if not better ETB, but you could always try cutting it for another land; I think 34 is a bit on the low side. I also think that room could be made for a few more counters... having only one means you'll never have it when you need it. I highly recommend Disallow, Dissolve, Counterspell, and Dismiss. You may or may not want more, it depends on what you're looking to counter. If you just want to stop a combo from going off, just 3-5 is probably fine, but if you want to stop yourself from being boardwiped, I might try to include 6-8. I think getting wiped is a pretty big deal for this deck, as the entire engine is reliant on the creatures, and you have a lower amount than normal and no recursion. One other thing I noticed was the Oath of Teferi. I feel like 5 mana for just the ETB is a bit weak, especially considering the fact that you have only a single planeswalker. To get to the point, I think some of the creatures could be swapped for others with better ETB's or creatures that have more relevant text, and I think some room could be made for maybe 2-4 more lands and a few more counters, probably by removing cards like Oath of Teferi and Reality Acid.
1 month ago
1 month ago
2 months ago
Suggestions:Complicate, Censor, Cryptic Command, Dismiss, Dream Fracture, Izzet Charm, Mystic Confluence, Snapcaster Mage, Torrential Gearhulk, Metallurgic Summonings, Trail of Evidence, Staff of Nin, Mind Stone, Hedron Archive, Commander's Sphere, Thirst for Knowledge, Reality Shift, Insidious Will, Glimmer of Genius, Frantic Search, Deep Analysis, Curse of the Swine, Compulsive Research, Collective Defiance, Cathartic Reunion, Careful Study, Recurring Insight, Time Spiral, Library of Leng, Izzet Signet, Lightning Greaves, Crucible of Worlds, Stifle
2 months ago
I would have to agree with derpytrollerZ on his points of advice.
This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).
Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).
As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.
I hope this helps you out some!