Dismiss

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Tempest Remastered (TPR) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Dismiss

Instant

Counter target spell.

Draw a card.

Price & Acquistion Set Price Alerts

CN2

C14

C13

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Recent Decks

Dismiss Discussion

Kayne117 on wrexial mill

1 day ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

PlatinumWare on Draw, Control, Burn, Repeat

1 week ago

Dismiss Is also not legal in modern, as well as a good deal of cards in your maybeboard

Kayne117 on is there some thing in your eye

3 weeks ago

I like it, but I feel like there's a bit of fluff that could be cut for some more lands or draw power. Wall of Omens has a decent ETB, but beyond that, it doesn't really get anything done. I'm sure there are other creatures with the same if not better ETB, but you could always try cutting it for another land; I think 34 is a bit on the low side. I also think that room could be made for a few more counters... having only one means you'll never have it when you need it. I highly recommend Disallow, Dissolve, Counterspell, and Dismiss. You may or may not want more, it depends on what you're looking to counter. If you just want to stop a combo from going off, just 3-5 is probably fine, but if you want to stop yourself from being boardwiped, I might try to include 6-8. I think getting wiped is a pretty big deal for this deck, as the entire engine is reliant on the creatures, and you have a lower amount than normal and no recursion. One other thing I noticed was the Oath of Teferi. I feel like 5 mana for just the ETB is a bit weak, especially considering the fact that you have only a single planeswalker. To get to the point, I think some of the creatures could be swapped for others with better ETB's or creatures that have more relevant text, and I think some room could be made for maybe 2-4 more lands and a few more counters, probably by removing cards like Oath of Teferi and Reality Acid.

apavel on Tetsuko Umezawa, Fugitive: The Premiere Primer

1 month ago

Whoa there. Cancel and Dismiss are subpar, and Admiral's Order is just straight-up bad and should not be used. Please go see http://articles.edhrec.com/in-the-margins-cancel/ and educate yoself.

swiftbucket on 3 color good stuff (Pauper Commander)

2 months ago

I would have to agree with derpytrollerZ on his points of advice.

This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).

In this case, I would remove the following creatures:
Man-o'-War, Rampaging Hippo, Rubbleback Rhino, and Wirewood Guardian.

Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).

I also feel as though Predatory Hunger and Sadistic Glee don't fit the theme of the deck itself. I suggest adding cards like Mystical Teachings and Treasure Cruise instead.

As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.

I hope this helps you out some!

lilgiantrobot on Tishana

3 months ago

Arcane Denial and Dismiss are both playable counters that draw a card. Possibly Remand.

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