|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Counter target spell.
Draw a card.
Price & Acquistion Set Price Alerts
|Have (9)||saj0219 , twospires , xXThormentXx , , dplerner , Benniator , CAPTAINxCOOKIES , ironax , Mousemke|
3 weeks ago
Cool budgety deck. The first thing I recommend at least 38 lands, especially in a control like this one. Also, you probably need more card draw. Sphinx's Revelation, Blue Sun's Zenith, Stroke of Genius, Rhystic Study, Mind's Eye, etc. are all cards that scale late game, which is what a control deck wants. Also, counterspells that replace themselves like Exclude and Dismiss are quite good. ALSO, for the last time, you might want some mana rocks. You can cut back on some low impact things like Judge's Familiar.
Happy brewing, and remember, commander is all about what is fun for YOU!
1 month ago
Sweepers are always counter intuitive, but you have to play between 2-4 if you are in multiplayer. Let's think about it. You drop a few mana rocks early game to ramp and then want to cast your zombies to get some board. However you play against The Locust God and get Remand, Dismiss and all the fun stuff hit's your drops. Now you're here with no creatures on board against a bunch of fliers you couldn't block anyway and with an empty hand. Best topdeck ever Decree of Pain. Get rid of all your opponent has and refill your hand. Having an unneeded sweeper sitting in your hand the entire game just feels great, because you don't have to think about conserving your resources so much. If it goes really bad and you end up with an empty board you just say draw go for 2 turns, eat 10 damage or so and wipe the board clean to start dropping zombies again.
1 month ago
WItC & abby315: Thank you both so much for your input. I had a feeling something just wasn't right. I'm getting the feeling that maybe throwing in something janky like The Unspeakable and the cards that go with it might not be the best thing to draw further interest in the control style. Going forward, let's assume I ditch that set of cards as well as Delver of Secrets
Flip. Instead I will put in 2 copies of AEtherling, which I already own, as the win-con. This frees up 14 card slots.
abby315: You make a great point about playing Brainstorm without fetches. I hadn't really thought of that. I don't have Ponder, but I have a playset of Serum Visions. Do you think that would be a decent enough alternative to Brainstorm?
WItC: I have a set of Engulf the Shore. Do you think that would be best as a 3 of or 4 or?
As far as better draw, I know I have at least 1 Blue Sun's Zenith that I can put in here. I also have some Think Twice, but don't know if 3 or 4 would be best. I can also definitely add some Dissolve which I know I have at least 3 of, as well as one or two Dismiss.
How many counterspells do you all think is a good number total? Any new suggestions, now that there's some free slots?
1 month ago
A draw-go deck is certainly a good archetype. Fun try to run The Unspeakable. A few thoughts...
I wonder if there is enough card advantage. You do a good job filtering your hand, but need to stay ahead of the card race. Vapor Snag is a good card, but leaves you behind in that race. Dismiss is a counter spell alternative that gives you card advantage after the trade. If art quality is a concern, then Whispers of the Muse is eventual card advantage engine that can fit in this style of deck. A draw X spell like Blue Sun's Zenith or Mind Spring could be considered.
Finding room for these considerations is tricky. The set that builds into The Unspeakable takes up a lot of room. The delvers are great cards, but might not be necessary and are a little expensive. Remand is pretty expensive for a beginners deck (if cost is a concern), and could be taken out, but I'd be weary of decreasing the counter spell count any further.
So maybe dismiss instead of remand and squeeze in a few of the other ones mentioned?
Just my thoughts. Playtesting would reveal if you have the right balance of draw and counters. YMMV.
2 months ago
2 months ago
I like the idea, so +1. Here are my suggestions.
Glimmer of Genius seems like a great options since it's instant speed.
I know you might not like this one, but I'd honestly suggest that you switch to UW control at some point, as the deck embraces all the control aspects of blue with white based removal and finishers. I only say this because Jace, the Mind Sculptor is banned so that mono-blue isn't a real deck in the format.If you want any help on that movement to UW (on a budget of course) let me know!
3 months ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
3 months ago
I would like to STRONGLY suggest Mystic Confluence. it has saved my ass multiple times. The versatility is insane, it is never a dead draw, at worst it's a Jace's Ingenuity, but it can be so much more. It can be a better Into the Roil or a better Dismiss.
I also recommend Whir of Invention that card is pretty amazing as well.
I don't know your budget, but Umezawa's Jitte is $30.00 for a reason, it really is just that good, it allows you to control combat without spending mana, people will always be second guessing themselves when you have 4 or more counters on the jitte.
Finally, I think you should add a Dark Petition, you will always have the spell mastery by the time you have 5 mana, and it is basically a Demonic Tutor then (I assume you have no DT because of budget or for the sake of being fair to your playgroup).