|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Counter target spell.
Draw a card.
Price & Acquistion Set Price Alerts
|Have (9)||twospires , xXThormentXx , , dplerner , pskinn01 , CAPTAINxCOOKIES , Benniator , ironax , Mousemke|
1 week ago
I hear you. I like your mana base a lot actually. I like your rocks. I am a huge fan of 2-drop rocks, and you have all of the best ones. No need to add more. I'm a big fan of the scrying temples lands, especially when you can use them multiple times with cards like Dimir Aqueducts. There is another three color land Crosis's Catacombs which i like a lot, and also combos with any land that has etb effects.
I would say dump the curses for something more powerful, like some Planeswalkers. dump most of the spot removal for just better spot removal. find the best red removal and black removal. something like Hero's Downfall
Dump: Aether Adept, Stonnybroke, Viscera.
Also... Less is maybe my favorite card in this deck. That think is powerful! So it's really important to have very powerful sorceries and instants.
I do like Hedron Archive, but it might be overkill for you. It's not like you're playing a ton of big spells. or you're at 37 lands... you could probably go 36.
Hope that kind of helped.
2 weeks ago
So I recently built a Niv-Mizzet, the Firemind deck as well, but mine is more focused on combos than control. Looking at your deck gave me a few ideas for my deck (I plan on adding Molten Psyche and Serum Visions soon), so maybe looking at my deck will help? Anyway, a few suggestions:
Foil is a great budget Force of Will.Dismiss is fantastic in Mizzet, since you counter a spell and draw a card (Arcane Denial works too, but you help your opponent as well).Forbid can be really powerful once you get your draw engine up and running.And Confirm Suspicions effectively reads as counter target spell, draw three cards once you've hit late game.
Hope I was useful to some degree!
3 weeks ago
Delay and Jace, Vryn's Prodigy Flip, might also be worth playing. Windfall is good if you find yourself running out of gas and Frantic Search might be worth playing, especially if you put in the high tide. If you find yourself dying to Mana Crypt you could try putting in cards like Reshape or Into the Roil.
2 months ago
Cool budgety deck. The first thing I recommend at least 38 lands, especially in a control like this one. Also, you probably need more card draw. Sphinx's Revelation, Blue Sun's Zenith, Stroke of Genius, Rhystic Study, Mind's Eye, etc. are all cards that scale late game, which is what a control deck wants. Also, counterspells that replace themselves like Exclude and Dismiss are quite good. ALSO, for the last time, you might want some mana rocks. You can cut back on some low impact things like Judge's Familiar.
Happy brewing, and remember, commander is all about what is fun for YOU!
3 months ago
Sweepers are always counter intuitive, but you have to play between 2-4 if you are in multiplayer. Let's think about it. You drop a few mana rocks early game to ramp and then want to cast your zombies to get some board. However you play against The Locust God and get Remand, Dismiss and all the fun stuff hit's your drops. Now you're here with no creatures on board against a bunch of fliers you couldn't block anyway and with an empty hand. Best topdeck ever Decree of Pain. Get rid of all your opponent has and refill your hand. Having an unneeded sweeper sitting in your hand the entire game just feels great, because you don't have to think about conserving your resources so much. If it goes really bad and you end up with an empty board you just say draw go for 2 turns, eat 10 damage or so and wipe the board clean to start dropping zombies again.
3 months ago
WItC & abby315: Thank you both so much for your input. I had a feeling something just wasn't right. I'm getting the feeling that maybe throwing in something janky like The Unspeakable and the cards that go with it might not be the best thing to draw further interest in the control style. Going forward, let's assume I ditch that set of cards as well as Delver of Secrets
Flip. Instead I will put in 2 copies of AEtherling, which I already own, as the win-con. This frees up 14 card slots.
abby315: You make a great point about playing Brainstorm without fetches. I hadn't really thought of that. I don't have Ponder, but I have a playset of Serum Visions. Do you think that would be a decent enough alternative to Brainstorm?
WItC: I have a set of Engulf the Shore. Do you think that would be best as a 3 of or 4 or?
As far as better draw, I know I have at least 1 Blue Sun's Zenith that I can put in here. I also have some Think Twice, but don't know if 3 or 4 would be best. I can also definitely add some Dissolve which I know I have at least 3 of, as well as one or two Dismiss.
How many counterspells do you all think is a good number total? Any new suggestions, now that there's some free slots?
3 months ago
A draw-go deck is certainly a good archetype. Fun try to run The Unspeakable. A few thoughts...
I wonder if there is enough card advantage. You do a good job filtering your hand, but need to stay ahead of the card race. Vapor Snag is a good card, but leaves you behind in that race. Dismiss is a counter spell alternative that gives you card advantage after the trade. If art quality is a concern, then Whispers of the Muse is eventual card advantage engine that can fit in this style of deck. A draw X spell like Blue Sun's Zenith or Mind Spring could be considered.
Finding room for these considerations is tricky. The set that builds into The Unspeakable takes up a lot of room. The delvers are great cards, but might not be necessary and are a little expensive. Remand is pretty expensive for a beginners deck (if cost is a concern), and could be taken out, but I'd be weary of decreasing the counter spell count any further.
So maybe dismiss instead of remand and squeeze in a few of the other ones mentioned?
Just my thoughts. Playtesting would reveal if you have the right balance of draw and counters. YMMV.