So, I am defiantly no expert. You might want to completely ignore my 'help' but it seems to be a good idea to have more then one copy of each card in your deck. Especially with the control elements. This means that you will pull the Cancel when you need it, or before game swing pull Downpour . I don't know, this is just something I tend to do
I've got a similar UB mill deck too :) In mine, I put in 2x Consuming Aberration , so as to have an alternate wincon late in games, as well as cheap spells that help me control the tempo like Downpour , Smother , Mana Leak , and Crypt Incursion (i found crypt incursion to be very very useful for gaining a large amount of life to lengthen the game). I also reduced the mind grinds to two, because i found that they are more useful when you've got more mana which is at least the 8th turn or so. :) Since you've got sets of a lot of them, I suggest cut down some to 3x. Up to you which ones. :)
It would make all of the instances you have except Blustersquall 1 cmc through the wording each time a card targets something it costs 1 less to cast. Downpour , Blinding Beam and Feeling of Dread all costs 1cmc due to the wording.
I'm liking this. AEtherize and Downpour both seem a bit slow. With Nykthos 26 lands seems like too many. Maybe 23? If so you might have to cut Arcanis the Omnipotent down to 3, which I would do anyways. Laboratory Maniac seems a bit too cute. You won't often deck yourself. But a 1 of Elixir of Immortality would be better for making sure and that would free up 3 slots. Gitaxian Probe and Serum Visions can help you dig for cards with some upsides. Cryptic Command if you can afford it is very good and should be a 3 or 4 of in this deck. Finally, counterspells are a must have in most blue decks. Mana Leak , Spell Pierce , Remand , and Rune Snag are some of the best options. And with an increased number of instants and sorceries some number of Snapcaster Mage s would be nice. Hope this helps, +1!
Hey my names Scott I play at gaming a lot on Wensdays and I think this looks pretty solid. I would definitely play with Seahunter and Coat of Arms . One card I always suggest for 4 player is Recurring Insight . Like you say merfolk are weak so maybe you should add Ghostly Prison , Collective Restraint and Sphere of Safety . It may seem like a weak card but Crystal Ball is something to consider. Bident of thassa is perfect for you, so you could also add Coastal Piracy . The keyrune and darksteel ignot could be replaced with Mana Vault , Mind Stone , Azorius Signet or Thran Dynamo . If i had to cut things I might cut Inaction Injunction , Portent , Ethereal Armor , Volrath's Curse , Downpour . Good luck.
Before telling you to switch out Galvanic Blast . I would tell you take a look at Mishra, Artificer Prodigy . Which could work in your favor. If you switch out your Plains for swamps. And Switch out Memnite for Glaze Fiend .
About the last card you should really look at is Darksteel Forge . Over all, there a lot directions you can take this deck. To have it be at its strongest with what your doing. You want keep it a dual color. It seems like your aiming for Azorius at moment.
|0.02 TIX||0.02 TIX|
|Avg. draft pick||10.57|
|Avg. cube pick||7.7|
|Commander / EDH||Legal|