InstantTap up to three target creatures.
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1 month ago
I'm trying out a variant of an earlier deck I made, Sunblast, with red in it. I'm kind of worried about its overall theme being trampled over, by the inclusion of burn spells like Lightning Bolt and Lightning Helix over the traditional Downpour and Feeling of Dread, but they seem to control the field better. Help me make this more competitive please-- The Scorch Trials. Thanks to all who help out!
3 months ago
Tamiyo, the Moon Sage to keep something perma-tapped, and give you a good amount of draw after you cast a tap spell (almost doubles the cost of your deck though, so probably not something you'd be willing to include)
Dungeon Geists taps something until it dies, and it's a spirit!
Downpour taps 3 for 2 mana at instant speed.
4 months ago
4 months ago
So, I am defiantly no expert. You might want to completely ignore my 'help' but it seems to be a good idea to have more then one copy of each card in your deck. Especially with the control elements. This means that you will pull the Cancel when you need it, or before game swing pull Downpour . I don't know, this is just something I tend to do
8 months ago
I've got a similar UB mill deck too :) In mine, I put in 2x Consuming Aberration , so as to have an alternate wincon late in games, as well as cheap spells that help me control the tempo like Downpour , Smother , Mana Leak , and Crypt Incursion (i found crypt incursion to be very very useful for gaining a large amount of life to lengthen the game). I also reduced the mind grinds to two, because i found that they are more useful when you've got more mana which is at least the 8th turn or so. :) Since you've got sets of a lot of them, I suggest cut down some to 3x. Up to you which ones. :)
10 months ago
It would make all of the instances you have except Blustersquall 1 cmc through the wording each time a card targets something it costs 1 less to cast. Downpour , Blinding Beam and Feeling of Dread all costs 1cmc due to the wording.