|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Creature — Illusion Wall
Hover Barrier Discussion
1 week ago
Is there a Standard equivalent of Consulate Skygate ? This would have been a perfect replacement for Grappling Sundew . Hover Barrier is also an illegal card for Standard that would have been very useful.
1 week ago
2 months ago
7 months ago
I built an Arcades deck myself recently and I absolutely love it. A few cards I can recommend that have been amazing for me that I don't see in your list are: Wall of Shards, Hover Barrier, Bar the Door and Slaughter the Strong. There's a few cards here I never thought of that I'm totally adding to mine so thanks for the ideas! Hope that helps, good luck!
7 months ago
i run a similar list and find that just big butts with no real abilities just don't make the cut. I'd recommend droping Hover Barrier for the incredibly powerful Eater of the Dead, which pretty much goes infinite with Phenax as long as there's a few creatures in each players graveyard. I'd also drop Staff of the Mind Magus and Tome Scour for Lightning Greaves and Swiftfoot Boots to get combos going faster, I've often found I wont even play out my combo pieces without at least one of these two cards available to me. I also like the Traumatize with either Fraying Sanity or Keening Stone combo for the mill out, might be worth fitting those cards in as well. overall a really fun deck to pilot especially 1v1, if you can make it work it's an incredibly satisfying win
8 months ago
Possible cards to add: Island, Wall of Mist, Orator of Ojutai, Nivix Barrier, Monastery Flock, Jeskai Barricade, Geist of the Archives, Dragon's Eye Sentry, Doorkeeper, Sylvan Caryatid, Profaner of the Dead, Triton Tactics, Abzan Beastmaster, Bastion Protector, Lightning Greaves, Kindred Boon, Kindred Summons, Valorous Stance, Dive Down, Mizzium Skin, Sight of the Scalelords, Guard Gomazoa, Gomazoa, Hover Barrier, Spectra Ward, Whispersilk Cloak, and Oblation.
That's about all I got for now. Basically, more creatures, keep Arcades safe, better cards. There are more cards that are pullable too but the ones above really should go at the very least for more creatures. Pass the message along.
8 months ago
Bloodchief Ascension is a strong card to consider. In multiplayer, it is fairly easy to get the required number of counters. On its own, it helps keep you afloat if you have aggressive opponents. It also has the added advantage of going infinite with Mindcrank.
I think this deck is a bit heavy on large, powerful creatures. That's not really what Phenax wants. Dragonlord Silumgar, Hostage Taker, Sire of Stagnation do not really fit with your general strategy. Kami of the Crescent Moon is a bad card--it provides your opponents cards before you get any extra, and, even then, you're giving away 3+ cards for each 1 you draw.
For creatures, i'd definitely consider Hover Barrier, since it provides a large, flying body for an insignificant cost. Wall of Frost is another great option, as it can survive most combats and hinder an enemy creature.
Sol Ring makes almost every deck better.
Graveyard antics provide a solid backup for mill. Animate Dead, Dance of the Dead, and Reanimate provide options for taking your opponents' now-milled creatures. The Scarab God is another solid option, depending on budget.
9 months ago
Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:
Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.
Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.
My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.
The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.
The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.
Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.
Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.
Hover Barrier occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%