Diamond Mare


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Diamond Mare

Artifact Creature — Horse

As Diamond Mare enters the battlefield, choose a colour.

Whenever you cast a spell of the chosen colour, you gain 1 life.

Diamond Mare Discussion

Daedalus19876 on Broker of Blood

2 months ago

Diamond Mare probably?

Sarkhan420X on Why Has WotC Changed How ...

2 months ago

its probably because Staff of the Flame Magus also triggers off of land drops, and Diamond Mare is a creature. so its probably just a balancing issue. if Diamond Mare gained life off both players, it would be strictly better than stuff like Dragon's Claw

DemonDragonJ on Why Has WotC Changed How ...

2 months ago

The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.

Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.

What does everyone else say about this? Why did WotC make this change, and does it annoy you?

danielisaias on Mill yourself by turn 5 (Jace's Graveyard)

3 months ago

llen34, It's great to know youre also playing this !!!

Yeah, it's always a blast to mill Esper Control decks on the second game instead of milling yourself. For better survivability against aggro, i've started playing Diamond Mare and selecting blue color.

Also, I have a blue/green variation of this deck that's been performing SO MUCH better against aggro (it's not better against control tho)

I'll post it on my profile !


3 months ago

I dont personally see tribal horses being very effective overall. But Diamond Mare might help you a little

Gidgetimer on Oloro - commander

4 months ago

You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.

Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.

Curator's Ward - Unlikely to ever draw you cards.

Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.

Thaumatic Compass  Flip - Frontside is bad, I find maze of ith to not be necessary in oloro.

Prowler's Helm - Not a very good piece of evasion equipment.

Wing Shards - Bad except against voltron.

Nightmare's Thirst - Hardly ever going to kill anything of importance.

Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.

Convolute - See above.

Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.

Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.

Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.

Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.

Archangel Avacyn  Flip - Boros color identity and illegal in this deck.

Deadeye Brawler - Just run Shadowmage Infiltrator if you want the effect.

Diamond Mare - Going to gain you much less life than you think it will.

Underworld Coinsmith - Effects aren't strong enough.

Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.

Lyra Dawnbringer

Angel of Mercy

Angel of Sanctions

Angel of the Dawn

Seraph of the Suns

Serra Angel

stensiagamekeeper on Simba Ramp 18 Lands

5 months ago

If possible I'd consider swapping out the Crushing Canopy s plus the multani's or something for a couple copies of both Thrashing Brontodon and Kraul Harpooner . Just a way to cover the same bases while adding to your critical mass of chonkers. New Vivien, Champion of the Wilds might be a sweet include in this also when she becomes available.

That said I think the best avenue for improvement would be the sideboard. There aren't any popular decks that are gonna have consistent targets for Broken Bond or Plummet when it matters and I'm not sure what matchups Silhana Wayfinder and the twins are coming in against. Cards like Thrash / Threat , Sorcerous Spyglass , Shapers' Sanctuary and Find / Finality seem like decent sideboard options.

If wildcards are in short supply you might want to consider the following: - Atzocan Archer (decent against mono tempo+ weenie sometimes) - Colossal Majesty (winmoorish but fun) - Diamond Mare - Dryad Greenseeker (card advantage) - Kraul Foragers - Kraul Harpooner - Thrashing Brontodon

Anti-sticky_keys on Mono-Red Lightning Aggro

5 months ago

If you are going against control you will want to bring out the cards like Lightning Mare and Banefire to be able to get damage in without it being counterable(Banefire is probably going to be a very powerful finisher) and depending on the type of control deck they are running you may want to consider bringing in removal that would affect large creatures or maybe a Tempest Djinn or two. Against an aggro mirror match you can try to out aggro them (a coin toss basically) or you could bring in the Fiery Cannonade and Diamond Mare to slow down your deck again you some life back and kill the opponents agressive board. You can try and out aggro midrange, but if you need a bigger creature the the Rekindling Phoenix is a bomb and very hard to get off the board for good, but you could probably burn them out with few to no changes.

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Diamond Mare occurrence in decks from the last year


All decks: 0.05%