|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life.
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Nyx-Fleece Ram Discussion
2 days ago
After sufficient testing of merfolk builds I concluded that Argy's assumptions about them were correct. They are about as good at Aggro as a deck of 20 plains and 40 Nyx-Fleece Ram. I just could not make them consistently be threatening by turn 4 or 5. They will have to be late game oriented. But that doesn't have much going for it either.
2 weeks ago
I'd take out some of the more useless creatures like Nyx-Fleece Ram, Vanguard of Brimaz(you have nothing to target it with) and put in things like Stonehewer Giant or Steelshaper Apprentice to find equipment. Sun Titan, and Auriok Survivors to get things back when they get destroyed. I'd cut some enchantments and put in more equiment. I enjoy getting Sword of Kaldra, Shield of Kaldra and Helm of Kaldra together.
Take a look at my list:http://tappedout.net/mtg-decks/brimaz-equipment-1/
1 month ago
As you can probably tell, the main focus in this deck is white, or more importantly creature focus. Nyx-Fleece Ram, Lagonna-Band Trailblazer, God-Pharaoh's Faithful, and a splash of Green, Treefolk Harbinger. I have given some thought to Disowned Ancestor, but it isn't really strictly better, in the sense that outlast isn't really a powerful ability and we would have to add in more black mana, which seems like a hassle, and wouldn't make the deck any better. If you would like to make this deck, I suggest sticking with white and green as the focus because they have more good toughness cards without defender. (aka a better selection.) Thanks for the suggestion anyway!
1 month ago
It might be a bit too cute, but something to consider would be Doran, the Siege Tower, which gives a minor boost to Birds of Paradise, Restoration Angel and Siege Rhino, a massive boost to Nyx-Fleece Ram and is effectively a 5/5 for 3 itself.
1 month ago
1 month ago
I would go for the 4th Treefolk Harbinger as you need more 1-drop plays, and also the 4th Doran, the Siege Tower since he gets killed on sight and you really won't mind holding one in hand. I would play a singleton Tasigur, the Golden Fang and Courser of Kruphix for utility over things like Sapling of Colfenor (you only run 20 creatures) or Tree of Perdition. Nyx-Fleece Ram can stay in the sideboard for aggro matchups (although we are pretty good against those already), you should have 4 Spellskite instead just because it is so useful against so many decks (such as Burn, Infect, Bogles, etc.) and it protects your Doran. I'd play 4 Tarmogoyf over the Skinshifters, they are just that good.
2 months ago
2 months ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!