|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Journey into Nyx (JOU)||Uncommon|
Combos Browse all
Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life.
Nyx-Fleece Ram Discussion
1 week ago
I tested this against a Burn deck, as I thought that would be the most challenging for it.
I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.
Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.
Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.
If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.
A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.
In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.
That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.
Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.
Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.
This would have been especially good against Burn, as few of your Creatures stayed on the field.
That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.
Declaration in Stone is also good. You'll have to play around to see what works the best.
As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.
In my opinion, these could be cut back to 3:
That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.
This is particularly pertinent for lands, which often show up with more regularity.
Hope that helps.
1 month ago
2 months ago
2 months ago
Authority of the Consuls is pretty dece against burn.
Blind Obedience is similar and would probably stall Whirza out a LOT.
Just some unconventional suggestions, maybe they'll help, probably won't. But hey, it's something.
6 months ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
7 months ago
Hey! Fantastic Licia deck :)
I have one as well and mine is a bit more heavy on the control and has a significantly stronger mana base. Love some of your choices though and they have inspired me. I've been thinking about Arcbond and Hatred for a long time and have them in my "sideboard" and will be purchasing them sooner rather than later.
My experiences have been the same with the deck as yours. It can switch gears between combo and beatdown very quickly and that can be tough on your opponents to react to! Makes it a ton of fun to play.
I also don't run the full Sanguine/Exquisite combo and just run Exquisite Blood (well I have Vizkopa Guildmage but I don't look to assemble the "combo"). I prefer Exquisite atm since it combos with Aetherflux Reservoir but after going over your deck I think Bond might actually have more utility and do more damage overall.
A few suggestions I have that have helped my deck. Icatian Moneychanger is hilarious and can get you a turn 3 Licia if played on turn 1! I'd rather have it in the deck than for example Nyx-Fleece Ram . My biggest card draw spells are Ad Nauseam , Necropotence and Necrologia and they're all insane in the deck. Pair them up with Children of Korlis/Tainted Sigil or a Reliquary Tower / Thought Vessel and you'll be drawing 30+ cards easily.
I also love Ivory Tower since it costs so little and functions so well in gaining 2-4 life most of the time. With the above draw spells it can get disgusting though!
I could go on forever, but I'll just mention one more card draw engine in my deck that I almost forgot that I think is even better in your build and that is Disciple of Bolas . He'll draw you 10+ cards and gain you 10+ life so easily in this deck.
If you're curious about my deck it's here The Price of Blood
7 months ago
A couple cards to consider:
Nyx-Fleece Ram occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%