Nyx-Fleece Ram

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Journey into Nyx Uncommon

Combos Browse all

Nyx-Fleece Ram

Enchantment Creature — Sheep

At the beginning of your upkeep, you gain 1 life.

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Nyx-Fleece Ram Discussion

Kyln on Mono White Angel Lifegain

2 days ago

Lone Rider  Flip is one of my favorite cards. you could take out Nyx-Fleece Ram or maybe Herald of War for it?

Pieguy396 on Modern is Enchanting

3 days ago

Casstuus,

Starfield of Nyx is absolutely a good card in this deck; it was the original finisher before I got Luminarch Ascensions. I took it out for a few reasons:

  • Ghostly Prison is probably the best card in the deck, and Starfield suddenly makes them vulnerable to Lightning Bolt and Fatal Push, not to mention board wipes.

  • Luminarch Ascension is a great mana sink, and I often find that I have extra mana on my hands that I can spend a lot more effectively with the Ascension.

  • The Ascension also costs only 2 mana, so it comes down early and allows me to spend mana more efficiently later on.

That being said, Starfield definitely has its uses. I think the real reason I took it out is because it's too swingy. When it's good, it's fantastic, but when it's bad, it's absolutely terrible. I could probably fit a couple copies into the sideboard, though, maybe in place of Nyx-Fleece Rams. Thanks for the feedback!

PurePazaak on The Wall Deck

1 week ago

Good work! Now, I can go a couple different ways with my remarks.

Option One: The Joke -> This would basically be me advising you on other cards to put in your current build. Like you said, your general is definitely not a real card, so I would treat this deck like a joke, and thus would suggest cards accordingly.

Option Two: A Real Deck -> With some color modification, Doran, the Siege Tower would be an excellent general for you. Granted, you wouldn't run actual walls, as they still couldn't attack (except for when you have Wakestone Gargoyle, Rolling Stones, or Assault Formation). However, it is of a similar mindset. Creatures with big booties, such as Lagonna-Band Trailblazer, Nyx-Fleece Ram, and Skinshifter, become quite good with Doran around. Also, various other treefolk such as Indomitable Ancients, Leaf-Crowned Elder, Unstoppable Ash, and Treefolk Harbinger. Not to mention the often untapped and always fetchable Murmuring Bosk. That's all I'll say for the moment on that. Lemme know if that's a direction you'd like to go!

robertdoggert on Are you Zur you wanna do this?

1 week ago

Have been thinking about building something around Zur lately. I really like the card Pariah if you can find some cheap wall with a lot of toughness or something indestructible (I really want to put Oriss, Samite Guardian in a deck, maybe with Pariah it's worth it). Another wall to consider is Nyx-Fleece Ram, which is an enchantment also. There are also a number of green/white Enchantress cards for extra card draw. I think Courser of Kruphix might have a home in this deck as well. Love the deck, though. Given me a lot of ideas for my own.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

mortilus on Nocte immortalem

3 weeks ago

I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.


I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.

I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.

I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.


It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).

Shadow12721 on Angelic Accord (BUDGET)

3 weeks ago

Look at cards that gain you life every turn, such as Nyx-Fleece Ram and Ajani's Mantra. Felidar Sovereign can win the game for you by itself, and Whitesun's Passage is a nice life boost. Cards that can double as lifegain and protection include Dazzling Reflection and Awe Strike.

solarbeam on Esper Control

4 weeks ago

That's not a bad plan! Secure the Wastes is another win condition that Esper control decks run too!

The life cost of Anguished Unmaking is quite prohibitive, but its flexibility outweighs it, as it can take on anything (except land) that your opponent throws out. Also, never run more than 2.

Consider Nyx-Fleece Ram, Collective Brutality, and Blessed Alliance for your sideboard against more aggressive opponents

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