|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life.
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Nyx-Fleece Ram Discussion
1 day ago
Check out the Little Kid deck, then. You're already playing most of the cards in your deck, you just have to trim down to 60 cards and get rid of the lands that always come into play tapped.
So (from your current card pool) your deck would look like:
2x Ajani's Pridemate
1x Archangel of Thune
2x Fleecemane Lion
2x Loxodon Smiter
2x Narnam Renegade
3x Qasali Pridemage
2x Renegade Rallier
3x Soul Warden
3x Soul's Attendant
1x Voice of Resurgence
4x Wilt-Leaf Liege
The easiset way to improve this would be to add:
...and take out:
Your sideboard would be:
3 days ago
xaerusbladeI just want to say thank you for all of the responses I have been getting, they have been really helpful. So what I picked was an aggressive deck with tokens. I added most of my life gain cards to my sideboard, if not getting rid of them. I moved both of the Nyx-Fleece Ram to the sideboard, as well as Grazing Gladehart but I might just get rid of him. I also thought I could keep Nyx-Fleece Ram on the main board and use it to bulk up Ajani's Pridemate. I took a look at the "Little Kid GW" Deck and I saw a couple cards I really enjoyed, which also helped fix my mana curve, including 4 Watchwolf and 2 Narnam Renegade. I did pick more multi-color lands and also got some fetchlands including 3 Knight of the White Orchid. I did also add 2 Renegade Rallier for Revolt with Beast Within As well as using Knight of the White Orchid to get the land back. Now I would like more ways to get more land back, so I would like some more fetchland ideas if anyone else has any other, but I am still wondering if I should go the route of Landfall. That will also decide if I should keep Emeria Angel. I also got rid of Kemba, Kha Regent with the equipment. Now I did add 3 of the "Soul Sisters" I really like this as the life gain due to the fact that it is supposed to be a token deck and having that will help. Now I have a question about my planeswalkers and if I should keep both of them, none of them, or one, or replace them? A creature I have also been on the fence with is Lone Rider Flip. My deck is really not so much into lifegain now so most of it is moved to the sideboard but idk if it is even necessary to do that. Now this deck was originally designed to be a token deck, with spells such as Selesnya Charm, Call of the Conclave, Gather the Townsfolk, and Retreat to Emeria. But idk if that would even be the beast strategy at this point. I think that I need to either pick Landfall or token but I would really like some help in that regard. What should I do with Qasali Pridemage? It seems kinda out of place. And I wanted to move him to my sideboard. But I do like the Removal
Now an idea I had come up when I found the Beast Within card. My idea was I could use it to get rid of a land, which in turn would activate Revolt. Then after that put down a land, or use a fethland to get the landfall which could, in turn, get me more creatures through, and other Retreat to Emeria. Idk how well that would work but its an idea that popped up in my head
Again I want to thank you all for the suggestions and I really appreciate it
5 days ago
Thank you very Much!I ended up getting rid of Ajani's Mantra and Staff of the Wild Magus and replacing it with 2 Nyx-Fleece Ram. I also have 3 Ajani's Pridemate and 3 Blossoming Sands. Felidar Sovereign was originally used with Ajani, Mentor of Heroes, but I ended up getting rid of both of them and added Elspeth Tirel For the removal and also the really good life gain.I added a single of Soul Warden and Soul's Attendant, also a single Blessed Alliance and Lone Rider Flip.
My new Sideboard (9)
I also followed xaerusblade and hopefully my mana curve is slightly better and maybe I could get more tips in that regard.
(I haven't changed the decklist in Tappedout so here is the stats)
5 days ago
Long ass advice incoming:
[ [ island ] ]
(If you remove the spaces inbetween the brackets) > Island
1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands
Just a hint if you come looking for help in the future :)
The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)
Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.
Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.
Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.
You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.
Thirdly if you want to play a slower deck, you have to be able to interact.
If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.
Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)
Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.
More Ajani's Pridemate - It's a great finisher, if you have some lifegain.
Condemn - Cheap creature removal.
More Blossoming Sands, fixing mana gaining life.
Blessed Alliance - Everthing goo in this world.
Eidolon of Rhetoric - put this in your sideboard, you wont regret it.
You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.
3 weeks ago
Ajani's Mantra for Karlov triggers every turn.
Archangel of Thune for everyone to get big.
Baneslayer Angel because who doesn't want a demon and dragon killing angel.
I don't want to tell you about this but Batwing Brume
Cleansing if you want to be a ahole.
1 month ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 month ago
Mandalorian Thank you very much for your feedback, I appreciate you taking the time to give suggestions.
I have added in Gideon Jura as he looks pretty solid when it comes to protecting your life total.
One thing I don't understand are fetch lands.. Why would you draw a fetch land, play it, then sacrifice it and lose a life when if you'd replaced it with a basic land it would produce the same outcome?
Even though they don't survive sweepers?
1 month ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness