Nyx-Fleece Ram

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Journey into Nyx (JOU) Uncommon

Combos Browse all

Nyx-Fleece Ram

Enchantment Creature — Sheep

At the beginning of your upkeep, you gain 1 life.

Price & Acquistion Set Price Alerts

A25

JOU

Ebay

Recent Decks

Nyx-Fleece Ram Discussion

halla on Who doesn't love drawing cards?

1 day ago

Hi CaptSillva, thanks for your comment! With the two creature tutors, I have effectively 10 creatures, which is pretty low, but I've tried to tailor them to what the deck really needs. From playing with this deck, I typically have enough pillow fort or interaction for problem creatures that I don't get beat down too hard early on. Courser of Kruphix is great source of card advantage though, and I always forget that it's an enchantment creature. I'll try to find room for it somewhere!

Hypnotic Siren, Kestia, the Cultivator, and Kruphix, God of Horizons seem a bit too high CMC for their effects IMO. Nyx-Fleece Ram is cheap and a good blocker, but I think in this deck, I would generally rather run a good interaction enchantment (like Prison Term or Darksteel Mutation) over the Ram because enchantments are overall less likely to be removed than creatures. At least that's my thought right now, what do you think?

I've had Starfield of Nyx and Opalescence in the deck before, but they've felt like more of a liability in most situations. If I play them to improve my board state and don't win on the spot, most times a board wipe will come down and destroy my whole game plan. They are pretty potent as a win condition, but I feel like the Enchanted Evening combos are a bit less fragile and easier to pull off.

CaptSillva on Who doesn't love drawing cards?

1 day ago

I feel like this deck could use a few more bodies on the ground. Maybe you could consider these Hypnotic Siren, Nyx-Fleece Ram, Courser of Kruphix, Kestia, the Cultivator, Kruphix, God of Horizons, Starfield of Nyx, and Opalescence.

TheWrongBunny on Frustrating Lifegain Crap (PLEASE HELP ME)

2 weeks ago

Sorry to hear you are getting frustrated with this. i would personally say there is not enough consistent life gain. creatures like Nyx-Fleece Ram give you nice early game defense and consistent life gain. and for combat tricks with a bit of life gain i like Riot Control

Feel free to have a look through my life gain deck: Ajani's lifeforce (budget) (note it is completely make from my spare cards but it serves me very well)

Draglord_Sim on Card creation challenge

4 weeks ago

Ramsey, of the Nyx-Fleece

Legendary Enchantment Creature - Sheep 0/5

Whenever you gain 1 or more life, you may put a +1/+1 counter on target creature you control and all creatures that share a creature type with it.

At the beginning of your upkeep, gain 1 life.

"He has a quality that is greater than the gods, he has empathy for us mortals." -Kyre, Disciple of Kruphix

I just really like Nyx-Fleece Ram, and am very disappointed that's it's the only good sheep in the game. Rustspore Ram and Ovinomancer aren't playable, and Ovinize doesn't specifically turn it into a sheep.

Please create a sheep, legendary or not, that is NOT a sheep lord or a sheep tribal card. Just draw me a sheep, let's say.

TypicalTimmy on Card creation challenge

2 months ago

The black version of Nyx-Fleece Ram.


Underworld Ram

Enchantment Creature - Zombie Sheep

At the beginning of your upkeep you lose 1 life.

: Target opponent gains control of Underworld Ram.

0/5


Make a Commander that is somehow able to invade someone else's Command Zone. That is to say, a Commander who has some sort of ability that lets them go to an empty Command Zone, thereby preventing that player's Commander from re-entering the zone until it is empty once again.

Should be an interesting way to mess with people.

Bonus points if you can also somehow force an opponent's Commander out of their zone. Probably through some sort of activated ability.

Personally, to me that sounds like a job for Esper but you can do whatever color pattern you desire.

RedDeckTries on MonoWhite

2 months ago

I think you'll want to up your lands to 23-25. Blighted Steppe/Kabira Crossroads help you out. Aven Riftwatcher is also a very good creature, it only last a few turns but is great for them, and I like Nyx-Fleece Ram. Survival Cache is a way for you to draw cards.

lagotripha on R/W Angel Deck(Help)

3 months ago

Its always good to see new players.

Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.

Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).

Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.

This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.

Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.

In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.

If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.

If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.

Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.

Ayish on Daxos's spooky enchantments

3 months ago

Conviction isn't really that good imo, you can find better aura's for cheap. Cruel Reality while good later in the game you have no mana rocks that I saw meaning it won't come out soon enough to get really good usage. Dreadbringer Lampads kinda like with Nyx-Fleece Ram it isn't really serving a purpose other than to be an enchantment. Fall of the Thran You dislike when people target you, don't give them a reason. Archetype of Finality imo it's too slow for how weak the creature is. Crystal Chimes already messaged you. Daxos's Torment I'm not that sure but I feel like this again is only really there for it to be a creature that's an enchantment, not to be a valued card. Death Grasp again, not too sure but unless you have more mana ramp and sources not going to do too much. Grim Guardian Again feeling like it's only there to be both a creature and an enchantment, power isn't too strong. Mourning Not to strong, -2/-0 not going to do much in most cases imo Myth Realized Like the Daxos's Torment but slightly better imo, still feel it's only there to be both a creature and enchantment Nyx-Fleece Ram Just restating. Skybind Without more strong normal creatures not benefiting you, just maybe hurting opponents a little. Teysa, Envoy of Ghosts What's the purpose of them? They do nothing for the deck.

Load more