Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost of put it into your graveyard.)
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Nagging Thoughts Discussion
4 months ago
On your Pioneer Phoenix deck, have you playtested it with Strategic Planning or Take Inventory over Tome Scour ? Take Inventory has been working out well for me. Someone suggested Nagging Thoughts to me. I thought it sounds sketchy, but the madness with Baral, Chief of Compliance was their logic. Anyway, it's all food for thought. :)
1 year ago
Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.
Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.
The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.
Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.
Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.
He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.
Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.
I think I hit on everything I can think of, hope it helped.
1 year ago
Hello SMASHER101 I have looked at your decklist and have a couple of suggestions for cuts/swaps:)
As for counterspells I think the following could go:
Dismiss, Exclude, Essence Scatter, Faerie Trickery, Logic Knot, and Spell Crumple these counterspells are just not very powerful and seeing as you have so many in your deck cutting six would barely hurt your ability to counter masses of spells.
Dragonlord's Prerogative could go as its ability is a bit underwhelming.
Hope this helps happy tapping:)
1 year ago
I personally don’t like Nagging Thoughts since it’s a sorcery in base and only really is fine if you madness it... I’d also consider Darkblast, either main or side, for manadorks and stuff, it kills surprisingly much as long as you do the doublecast trick with it.
I also feel like we need a way to deal with something like Lantern and other decks that just try to halt the game, good interactions with non-creatures would be nice... U/B famously not good at dealing with artifacts and enchantments, so what can one bring in in such matchups? Like, can we board Cyclonic Rift or something like that?
1 year ago
Tasigur is fine, he's just not as big a body as Gurmag Angler. There's no specific reason against it, he's undoubted value, but given the nature of our graveyard there are frequently going to be things in it we don't need or want to stay there (so we can cast the Ruinator) and it gives the opponent a bit too much control, feel free to try it out, but I'm not certain of it's value.
The no group: Commandeer is definitely too much jank, the Corpse Connoisseur is a touch expensive and unnecessary even unearthing him, and I think you know why Mass Polymorph doesn't go in the deck. lol
The maybe group: Corpseweft is beautiful jank, worth a try, but it may be too jank. The deck is already running about as many creatures and as few lands as I could reasonably get it, and it's frequently not guaranteed to be able to cast the Ruinator turn 3 so I don't think going down lands, control, or creatures for it is a good idea. Crypt Incursion is too mana expensive as graveyard hate for the opponent, too indiscriminate for self graveyard hate, and really only relevant in a few matchups for life gain. However it might work out in the sideboard. Forbidden Alchemy really good, but I think it's too mana expensive, I'd rather run Opt, Nagging Thoughts or Plunge into Darkness... Which I might look into. All of these are viable for a more budget build of the deck for certain, along with Halimar Depths and Mortuary Mire.
The Yes group: Extirpate/Surgical Extraction are obvious includes that I totally missed maindeck and might fit in somehow, maybe going down the Fatal Push and the Nihil Spellbomb for a pair of either. Logic Knot if you're building this deck and you're smart, that card goes over Ulamog's Nullifier in the sideboard. I'm not smart, so I'm going to do some soul serching.
2 years ago
I like your point as per the Sorcery vs Instant, good advice.
2 years ago
You should really try getting some value out of Baral's discard ability. Frantic Search is great since it will cost 1 less making it gain you a mana while digging you deeper it also combos with High Tide effects, Broken Concentration, Circular Logic, Obsessive Search, Welcome to the Fold, Nagging Thoughts, and Curator of Mysteries all let you cash in on discarding cards.
2 years ago
I personally am not a big fan of Nagging Thoughts cost to effect. I understand the useful function of it having madness and that you can ditch something to grave. I might consider Contingency Plan as an alternative. wWhile it doesn't put a card in hand, it will allow you to set up your next couple draws and even populate the grave more, getting cards like the Haunted Dead and Geralf's Masterpiece to grave faster.
I would also suggest that you might want to run Dread Wanderer (sorry link not working) as your deck idea seems to make you hand-less often enough thanks to all the discard. This also gives your deck a 1 drop for some early defense since you run so many high costs.
Not to sure how well Rise from the Grave or Time to Reflect work out for you. Worried that rise might take to long to use but like the function of stealing opponents creatures you kill so it might work out just fine. As for reflect it seems very situational and might just be better off being a Fatal Push, Immolating Glare, or Cast Out.
Hope these comments help.