Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)

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Ajani's Pridemate Discussion

Warxuaroz on Selvala, Counters Returned

3 days ago

Now that I looked over my modern selesnya deck based on lifegain and counters, I can recommend some more:

Ajani's Pridemate

Ageless Entity

Voracious Wurm

These are mostly just for lifegain combos in modern but maybe you'll find them attractive!

DeepbloodEclipse on Life gain control

1 week ago

I'd remove scrabbing claws, I really don't see any use for it except a mild form of graveyard hate, it's more of a sideboard card against delirium and dredge if anything. Opressive Rays only affects one of the opponents monsters, while Ghostly Prison affects all of them. Sungrace Pegasus for Aerial Responder. Remove Arashin Cleric for Ajani's Pridemate. Remove Honor's Reward it's in fact too slow and not enough bang for your bucks, replace it with just about anything. Rewind is also stupdily slow, you can't play it until turn 4, too slow, there are cheaper variations. Annul is more of a sideboard card against well, what it's effect says. Wrath of god will blow up your creatures too, bye bye lifegain.

MagicGALAXY on Odric, Keyword/Equipment Marshal and Angelpimp

1 week ago

Greetings! Cool that you are getting into the format, a big favorite of mine, so let's talk about some things you can improve.

I see that you want budget, so of course their are many great expensive cards that can replace some of these, but I'll focus on the main issue I see with deck: life gain.

While life gain is nice, when it comes to EDH, unless you are running a life gain focused deck with cards like Ajani's Pridemate, I suggest staying away from strict life gain cards. In EDH, their are decks with infinite combos and you can get killed through Commander Damage (21 damage) no matter how much you gain life. Life gain, except if it is sinergized with something like Ajani's Pridemate, does not effect much of the board state. For example, gaining 20 life will not help if you have an empty board. It's better to have protection or some form of remove. If the remove has life gain, that's a plus. I don't think you shouldn't have cards like Aerial Responder, which is a fanastic card, but spells that only give you life won't help you as much as you think. You might already know this and are just using cards at your disposal, but I thought I might address with real quick.

Cards I would immediately get rid of are Angel's Mercy and Heroes Remembered. They really aren't that great and are expensive for what they do. I'd also consider getting rid of Curse of the Forsaken, but it's nice in multiplayer and it isn't the most expensive. I'd replace that one in the future with a better card, but for now I'd be more inclined to removal the first 2. I noticed that you don't have too much protect and removal in the enchantment area, so I think replacing these with 2 enchantments are probably fine. Here's the 2 that came to mind:

Ghostly Prison: Great protection from heavy aggro decks and could make your opponent more concerned about getting rid of that card instead of your board state. The card used to be expensive, but after a couple reprints it is now around $2. If you can, I recommend this card.

Oblivion Ring: Easily one of the best budget removal spells, the Ring can pact a punch for decent cmc. It can hit every permanent except lands, which means planeswalkers, creatures, enchantments, and artifacts. Even though it is highly possible that your opponent will have an answer for this, it at least slows down their game plan and gives you some breathing room to work on your own board state.

Skywhaler's Shot: This great uncommon removal spell, recently printed in Kaladesh, will be replacing your Smite the Monstrous. It hits creatures with 3 or more instead of just 4 or more and gives you a bonus with it's Scry 1 ability. Pretty cheap and shouldn't be too hard to find one.

Some of your common creatures can also be replaced, but I see that you are trying to keep the strategy with your commander so I'll not touch on that. I can't think of almost any creatures at the moment that are really good to add. There's one I do think you should consider that is cheap and an iconic card of magic: Serra Angel. She's has good cmc as a 4/4 and comes in with both Flying and Vigilance. If you can get one, which is really cheap,I'd suggest pulling out Consulate Skygate. I see that it's there to protect you, but it doesn't help your Commander late game. Serra will benefit you all game, being able to not only attack but block, since it has Vigilance.

For artifacts, I notice you have a lot of equipment and only a few mana rocks. I'd suggest getting at least 1 or 2 more and replace maybe 1 or 2 of the equipment spells. Good mana rocks would be something like Marble Diamond, Coldsteel Heart, and Darksteel Ingot. I do really like Prophetic Prism, since it draws you a card, but it doesn't technically give you more mana. It's mana fixing, for sure, but it's not very good in a mono-colored deck. In terms of what equipment to get rid of, I'd take sometime to consider that while looking at a few of your creatures. Or, if you rather have the artifacts, you can replace some of your common creatures with these mana rocks instead. It'll help your mana consistency a lot.

In addition, I see that you will be getting artifacts relatively consistently, since you are playing with some equipment and possibly more mana rocks. So, if you'd like, you can think about things like Metalcraft, where an ability triggers or occurs if you control 3 or more artifacts. If you are able to have a bunch of artifacts in play at once, you can take cards like Dispatch and make it a less than $1 Path to Exile. Kaladesh creatures and spells also have the ability to make Servos or Thopters and other kinds of cheap artifacts, which can easily trigger Metalcraft. With the new sweet cards coming out in Aether Revolt such as Sram, who draws you a card every time you either cast an Aura, Equipment, or Vehicle spell. Here's a link: http://mythicspoiler.com/aer/cards/sramsenioredificer.html

Aether Revolt has a little bit of support for equipment stuff in that case and also has good mono-white cards. You could also purchase something like a Puresteel Paladin, which is sort of budget with it's $5-$6 price tag, that will help you draw on Equipment play and also make your equipping cost 0. Of course, this is sort of an opinion of where you could go with your deck and you don't have too. If you feel that this isn't exactly what you want, then that's totally up to you.

For lands, you should toss the Rupture Spire for a basic. The card would be okay in a budget 2 or more color deck, but since you are mono white, you are better off having another plains.

This is my analysis of you first deck. I really hope this helps you! Let me know if I misread something you put into your deck. Hope some of the ideas I brought up gives you something to think about. Take care and good luck :)

DeepbloodEclipse on Life gain control

1 week ago

What is your win condition?

I recommend more creatures. Ajani's Pridemate, Ajani's Sunstriker and Ajani's Mantra is a ridiculously good combo. Also, Flooded strand is an absoloute waste on basic lands. Get more dual lands if you want mana fixing, and if your whole deck is about lifegain, getting shock and pain lands is pretty useful. U/W dual land Prairie Stream has both Plains and Island land type, so it's possible to fetch that with Flooded Strand. There is also Hallowed Fountain, which is an aformentioned shockland

Firebones675 on Win by gaining life!!

1 week ago

Don't worry, lifegain decks are viable. There's a semipopular modern deck called soul sisters that gains a lot of life off of cards like Soul Warden& Soul's Attendant, then bashing dace with Ajani's Pridemate & Serra Ascendant. Might be worth looking at a couple of those decks if you want a faster clock. (I'll throw a link at the end of this)

If you want to win with Felidar Sovereign or Test of Endurance, you should put more copies of them in your deck. Currently you only ave 1 of the former and none of the latter.

Two more super efficient ways to gain life are Rest for the Weary and Martyr of Sands. They likely have a home here. Hope this helps!



1 week ago

Soul Warden, Soul's Attendant and Ajani's Pridemate all seem like they could fit in quite well here

chapman.luke27 on You Will Serve, Even In Death

1 week ago

Some cards like Ajani's Pridemate, Felidar Sovereign, Karlov of the Ghost Council, and Chalice of Life  Flip work great in a deck that has good, consistent life gain. I don't think you have enough other cards to support that theme, I would either cut them or add something to support that theme if that's the direction you want to go. If you do want life gain try Pristine Talisman, Auriok Champion or her budget sisters Soul Warden and Soul's Attendant, Brutal Hordechief (think he's great in your deck even if you don't go life gain), Whip of Erebos, Blood Artist, and Aetherflux Reservoir to name a few.

Also don't like Beseech the Queen in a tri-color deck, even if you got a Urborg, Tomb of Yawgmoth. I would definitely pay the extra mana for the budget Diabolic Tutor or if you have the cash Demonic Tutor.

Would also replace a Mountain with a Terramorphic Expanse for better color consistency.

You've got a lot of token generators along with reanimating stuff, I think Cathars' Crusade would work great with this.

Love Odric, Lunarch Marshal in this deck, you might want to add Odric, Master Tactician as a win condition.

Sgt.Pickles on Life gain never burnt so good!

2 weeks ago

One thing I can suggest is that maybe Searing meditation should go. The deck seems more than strong enough and I feel like it's just a dead card. I don't know what I would put as a replacement. Ajani's Pridemate is something that comes to mind. Or Maybe just a really solid card that doesn't necessarily go with the rest of the deck? A Gideon? Nahiri? Bonfire of the Damned? One card that I love that often goes overlooked is Harness by Force. It looks like it might be okay in your deck.

As for sideboard, you should look to cards that more directly counter the metagame as opposed to cards that already go in your deck. Keep the blasphemous act (or even mainboard it in place of searing meditation), keep the wear and tear, but maybe you should scrap brave the elements (cause you can already win with burn and your charms already protect some creatures) scrap the story circle (for the same reason; you already have lots of protection). I can't think off the top of my head what the staple boros sideboard cards are, but there's uh... Surgical Extraction, Grafdigger's Cage, Relic of Progenitus, Pithing Needle, Ethersworn Canonist, Stony Silence, Silence, etc. Unfortunately, modern staple sideboards are often expensive as you can see. I look forward to seeing how this deck evolves! I think it's really damn cool.

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