Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, put one +1/+1 counter on this creature.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
War of the Spark (WAR) Uncommon
Core Set 2019 (M19) Uncommon
Iconic Masters (IMA) Uncommon
Magic 2015 (M15) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all


Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Ajani's Pridemate Discussion

Peoni on 01 - Wimpy White

6 days ago

Never considered this your commander before but they seem pretty fun. There's honestly not much I would change, this is a pretty solid list. Just for the hell of it though here are some cards you may or may not like:

Ajani's Pridemate, Alms Collector, Boon Reflection, Drannith Magistrate, Masako the Humorless, Rebuff the Wicked, Speaker of the Heavens, Suture Priest, Weathered Bodyguards.

I recognize this next bit is by no means a budget option, but Extraplanar Lens coupled with snow lands in mono decks offers some pretty killer asymmetrical ramp, assuming nobody else is running the same snows as you.

I like your deck! Hope this is of some use to you.

GeneralGarfunkel on Karlov, The HITMAN

1 week ago

You could definitely add some pay offs for your life gain triggers like Dawn of Hope, Well of Lost Dreams, Cliffhaven Vampire, and Boon Reflection.

There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.

You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.

And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.

Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.

KCF_Blackout on Abzan Lifegain

1 week ago

So, I'm thinking that if I was to cut this deck down to 60 cards I would remove 1 Life Goes On, 1 Ajani's Pridemate, 1 Quirion Dryad and 2 Wildwood Scourge. That seems like the best way to cut it down, without completely removing a card. You could maybe cut out the Dryad completely, and then remove a Pridemate and a Scourge.

golgarigirl on *Help Please* First EDH Build - Oloro

2 weeks ago

It looks, to me, like you need to focus a bit on your chosen strategy. It sounds like, with the pillowfort strategy, we're going to sit back and be more of a control deck and wait for the right moment to pounce. That in mind, here's what I would do...also leaving room for other suggestions, or some flexibility in case we would really want to keep some of the proposed cuts.

Cuts: Blood Tribute (not enough vampires) , Replenish & Greater Auramancy (not enough enchantments, though we could change this), Serra Avatar (no evasion), Vindictive Lich (does not play into our strategy), Feral Abomination (this looks like filler), (Corpse Augur) (Not playing many creatures), Ajani's Pridemate (your deck isn't aggro, no evasion), Decree of Pain (too much mana)

Additions: Epicure of Blood (plays into the 'slow drain' the deck is doing), Griffin Aerie (gives a few spare bodies to block in case someone gets through the fort), Pristine Talisman (best rock in Oloro), Alhammarret's Archive, more countermagic and removal, or even planeswalkers.

I, too, have an Oloro deck, but it's different from what you want. Mine is a more aggressive deck, a Soul Sisters-inspired build. Oloro Sisters

zapyourtumor on Mono Green Cats (Budget)

2 weeks ago

Pride Sovereign is great, although its probably more for GW. Feline Sovereign is a lord that also gives you artifact/enchantment removal. Prowling Serpopard is obviously great against any sort of counterspell-playing deck, although a bit expensive. Kaheera, the Orphanguard is also sorta expensive but you can just run one as a companion. Generous Stray isn't as good but its cheap and cantrips.

Some other 2-drop green cats are Feral Prowler and Initiate's Companion. Hungry Lynx is super good, but pretty expensive as well.

You could also maybe add some 1-drop cats like Scythe Leopard, Scythe Tiger, or Wild Nacatl (you'd have to run more colors for that though).

I would suggest going into GW colors. Even though the manabase won't be great with budget constraints you get access to so many more cats: Adorned Pouncer, Brimaz, King of Oreskos ($$$$), Leonin Vanguard, Regal Caracal, King of the Pride (this one is OP), Qasali Ambusher, Ajani's Pridemate (good with Leonin Vanguard, etc. This'll also give you good SB options like Felidar Cub/Qasali Pridemage (not sure if needed with Feline sovereign already removing artifacts/enchantments), Dromoka's Command, Leonin Arbiter, etc.

Caerwyn on Teacher asks for deck ideas …

3 weeks ago

The single most important thing to remember: All decks should be at a similar power level. If a few decks consistently win more than the others, that is going to make people less inclined to enjoy the game.

One thing to remember--with ultra budget decks, mono-colored decks have a huge advantage. By virtue of being mono colored, they do not need to run lands that enter tapped and they never have issues with being able to cast cards. To offset that problem, I would recommend you be sure to include some nonbasic lands that enter tapped.

Overall, I think you should build 15 decks--that way you hit all the 2 color pairs and all the mono-colored decks. That will help with deck diversity and ensure everyone can find a deck they want to play.

It sounds like you mostly want to build from your collection, rather than buy cards (which is what others here are suggesting). That makes sense, and, if doing so, it likewise makes sense to use 40-card draft- style decks. You might need to still buy some relatively cheep cards (nonbasic lands mostly) to ensure the decks are all at similar power levels.

You are going to want:

  • 16-17 lands - containing a 4-6 nonbasic lands that enter tapped. Decks with a lower curve are going to want fewer lands.
  • 4-6 pieces of "removal" - I'd include counterspells on the removal list. Control lists might have more spells.
  • The rest creatures, with a relatively low curve.

For the decks, I think the following should not be too hard to build given what you already have in your collection:

For mono-colored decks:

  1. Mono-blue Counterspells - fill the deck with blue draw cards, counterspells, and flash creatures (there's some solid flash flying piexies in recent sets).
  2. Mono-Red Burn - Low-cost creatures and medium cost burn spells that can either go directly to the face. Mono-red burn has been a competitive deck for an age--it might be tempting to use low cost burn spells and low-cost hasty creatures, but I would avoid that or this deck might be too powerful.
  3. Mono-white lifegain, focused on cards that cause you to gain life when creatures enter and low-cost lifelink cards. Ajani's Pridemate being a huge star.
  4. Mono-green ramp, using cards like Llanowar Elves to pump out big creatures.
  5. Mono-black control - focus on killing others' creatures through removal and deathtouch until you can drop large, fun demons.

For two-color decks:

  1. Blue-White fliers - some control elements, but mostly efficient creatures that fly.
  2. Blue-Red contorl-burn - Focused on Izzet cards from Ravnica, cast counterspells and burn-based removal until you can cast Crackling Drake or other similar cards for the victory.
  3. Blue-Green - Draw and add +1/+1 counters deck.
  4. Blue-Black - Survail deck. Survail was a fun mechanic with some interesting cards like Disinformation Campaign and Dimir Spybug. It's not really upgradable due to lack of support outside of a single set, but it should be fine at this level of play.
  5. Red-Green - Some ramp into large Red-Green creatures. Ravnica will have lots of these.
  6. Red-Black - Discard-based control, with some Spectacle thrown in for fun.
  7. Red-White - Soldier tokens.
  8. Green-Black - Graveyard shenanigans, bringing cards back to your hand/battlefield.
  9. Green-White - I'd focus on convoke, dropping some small creatures to play big ones.
  10. White-Black - Aristocrats; sacrificing creatures for additional value.

iDescendance on Draino

3 weeks ago

If you'd like some inspiration for your list, I have 2 Orzhov lists you can look at that I like. This one is more in tune with what you're looking to do, this other one is more based discouraging the opponent from doing anything by playing cards that make them lose life for interactions. Might be worth checking out!


Problem Cards/Concerns

  • Baneslayer Angel (Good in a vacuum, not great for what this list wants to do. A touch too slow.)
  • Tymaret, Chosen from Death (Too cute. Functionally he doesn't bring you closer to your Vito win-con, and his ability isn't really what you'd want to be spending mana on to do so.)
  • Ill-Gotten Inheritance (I see what you're going for here, but it also feels too cute. It's not bad, just not fantastic either.
  • Basri Ket (He's just making bad cards better. He's unnecessary for your Vito win-con.)
  • Evolving Wilds (This can easily be swapped for Fabled Passage, does the same thing but can have lands enter untapped.)
  • Radiant Fountain (You're not going to be finding this on the draw, and doesn't really help you otherwise. Might as well swap that for another Swamp)
  • Scoured Barrens and Temple of Silence (All for these, but for the amount of 1-3 drop creatures you're looking to play, it would seem like you're going to be running into some mana issues. Would absolutely put in some Godless Shrine for this list since you can just heal back the damage it deals anyhow)
  • Griffin Aerie (Another cute card. I get what you're going for with it, but I don't know how well it helps you get into your Vito win-con.)
  • Light of Hope (Feels a bit niche. Not quite cute, just niche. There's likely better cards than this.)

As a general note, decent cards that make bad cards better aren't the answer. Look at how your win condition is typically met, and find more direct and impactful ways to influence it.


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