|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Rare|
Combos Browse all
Creature — Shapeshifter
You may have Stunt Double enter the battlefield as a copy of any creature on the the battlefield.
Price & Acquistion Set Price Alerts
|Have (13)||gosora , ZombieFood , Venser_the_Sojoner , MoJoMiXuP , BlueMageBrandon , Ellyreia , jhTheMan99 , philktoken8998 , HR19 , Zhorus_The_Bauqret , NixterFenix , gildan_bladeborn , firemind12|
|Want (4)||Nemesis , essex0619 , xpsychovampx , samuelianstorm|
Stunt Double Discussion
1 week ago
I run the same pair but with more of a focus on Vial Smasher, I find that the above cards work exceptionally well with them since the mama investment stays low, while the face damage Vial Smasher causes gets out of control quickly.
This is my version if you want to check it out Vial Smasher & Kraum EDH.
1 week ago
I suggest trading out Nature's Lore for Farseek, if you can cast either spell you've already got green and this lets you nab Watery Grave. Beacon of Unrest is a reusable Rise from the Grave. I wasn't aware you wanted clone effects but here are some good ones in your colors; Altered Ego, Lazav, Dimir Mastermind, Quicksilver Gargantuan, Sakashima the Impostor, Gigantoplasm, and Stunt Double.
2 weeks ago
Stunt Double is commander legal, just a tappedout glitch
2 weeks ago
You need a lot more ramp if you are gonna run 33 lands. I think the biggest thing people make mistakes with when building Jhoria decks is they put too many finishers in and not enough card draw and mana ramp (Fellwar Stone, Darksteel Ingot, Hedron Archive, Thought Vessel, Thran Dynamo). I think it's much better to ramp Solemn Simulacrum, draw a bunch Pull from Tomorrow, then put a bunch of stuff on suspend than do one or two things at a time. Also, since people will be able to see the threats coming, more low drop blockers or things that deter attacking are necessary: Clever Impersonator, Stunt Double, and other Clone type cards can do great at keeping you alive early and copying your big things late. Reality Shift Chaos Warp and Divergent Transformations are all good removal in blue and red.
Also you are missing: Fury Charm, Paradox Haze, and Timecrafting. these all change the math of when your threats become real, and thus can be used to increase your chance of survival. Quicksilver Amulet is a good way to cheat things in at instant speed.
2 weeks ago
Nice update. I would still offer some strict upgrade for some cards though.
Also how hwas testing out Silent Arbiter gone? Does it often get removed or does it stick to the field?
3 weeks ago
hab noch was vergessen :D
die Savage Ventmaw+Atarka, World Render+Dragonlord Atarka geschichte lohnt sich selbst wenn nur diese drei drachen gespielt werden, vor allem eben mit haste bzw der dragonlord ist auch nice fuer blink, wenn auch teuer. Utvara Hellkite ist dann auch noch ein netter drache, passt ja zum thema von Surrak.
4 weeks ago
So, few quick things on this deck that probably aren't worth it:
Briarhorn: giant growth is meh in multiplayer, needs Deadeye + Peregrine Drake to be lethal at which point any mana sink or ETB would work, like Prime Speaker Zegana or anything that makes tokens.
Horizon Chimera : life gain is weak, not a strong beater
Explorer's Scope: seems okay on paper, but it'll whiff 63% of the time because only 37% of your deck is lands, so 2:1 that card won't trigger.
Witchbane Orb: I mean, it's useful, but a lot of combos don't target players and burn isn't that big of a thing. Also, most burn in multiplayer doesn't target the player either, such as Earthquake, Pyrohemia, etc., if you added that for when you play versus a Gisela deck.
Artful Dodge: One shot effects are not good in multiplayer unless that one attack can kill. Rafiq of the Many can use this, while most other decks in Commander don't care for it and would prefer Trailblazer's Boots which offers the evasion over multiple turns.
Diplomatic Immunity: It's basically awful in this format unless your commander is Bruna, Light of Alabaster.
Your deck doesn't really generate one singular, big creature so I'm not sure about Whispersilk Cloak, Artful Dodge, Diplomatic Immunity, etc.. Of the big guys you run, also, a few of them already have trample or some other kind of evasion already, too, so doubling up on it seems kind of pointless.
Coiling Oracle is always beneficial. You either "draw" a card or ramp, so it's a solid thing to use with Deadeye.
Fierce Empath lets you find your Deadeye Navigator or Realm Seekers for when you want to end games. Highly recommended.
Woodland Bellower finds your Fierce Empath for when you want to find Deadeye. Also finds Sylvok Replica to remove enchantments/artifacts.
Rite of Replication is something you should probably look into. It's a great win con if you hit 9 mana as you can make tons of copies of the biggest thing on field, and then bring it back with Eternal Witness/Greenwarden (making copies of Greenwarden makes it very hard to stop the Replication train, as any time they die, you get Replication back to keep making more copies of stuff. It tends to make people think twice about casting board wipes).
Stunt Double is cute.