|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Rare|
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Creature — Shapeshifter
You may have Stunt Double enter the battlefield as a copy of any creature on the the battlefield.
Price & Acquistion Set Price Alerts
Stunt Double Discussion
6 days ago
Spitting Image has a blue/green color identity so it isnt legal in a mono-blue edh/commander deck.
Ghostly Flicker type effects also seem useful.
2 weeks ago
Sure thing, from what I can tell, one of your weaker creatures is Angel of Invention, as it doesn't do too much when flickered, and using it makes Writ of Passage stop working by giving Brago too much attack. Angel of Serenity would be a better choice, as it allows you to O-Ring 3 things at a time, and lets you exile your opponents cards permanently with Strionic Resonator. If you have a few bucks to spare, swap out Stunt Double for Clever Impersonator, as it comes in as anything, not just a creature. You might also want some win cons other than board lock. This can be something as innocent as Blue Sun's Zenith which actually reads "Remove one player from the game, shuffle it into your library". Honestly, there is a LOT of things on my maybe-board for my own Brago deck, which you can access though my profile (I won't self promote too hard in your comments xP)
1 month ago
This seems like it would be solid as a minor theme in a deck that focuses mainly around clones.
Kazuul, Tyrant of the Cliffs, Edric, Spymaster of Trest, Jori En, Ruin Diver, Kraum, Ludevic's Opus, Baral, Chief of Compliance and Rayne, Academy Chancellor, Thassa, God of the Sea, Kydele, Chosen of Kruphix all provide good effects that can get out of hand fast if they trigger multiple times. Kazuul is even funnier, because with even two of them you can look at making an army of 3/3s every time you're attacked.
Body Double, Clever Impersonator, Clone, Dack's Duplicate, Gigantoplasm, Mercurial Pretender, Phantasmal Image, Phyrexian Metamorph, Stunt Double, Progenitor Mimic, Sakashima the Impostor, Cackling Counterpart, Fated Infatuation, Supplant Form, Rite of Replication, Spitting Image, and Tempt with Reflections are all solid clones or clone effects. Feldon of the Third Path certainly wouldn't hurt either.
Finally, for when the legends just can't stick or you need other effects, sliding in good creatures that have useful ETB or static effects are useful. Acidic Slime, Reclamation Sage, Archaeomancer, Goblin Electromancer, Consecrated Sphinx, Elvish Visionary, Horizon Chimera and the like will all be quite useful.
Multiple Starke of Rath allows you to use one to kill a creature then use a second to kill the first. Very very conditional removal, but it would be pretty funny to use.
And, of course, like Eiti3 said, using cards like Transmute Artifact, Fabricate, Reshape, or Whir of Invention will allow you to get Mirror Gallery more consistently, though unless you go very hard on copying just Legends it shouldn't matter too much. I wouldn't recommend doing that, either, as anyone taking out Mirror Gallery could easily wipe most of your board.
1 month ago
Hi GoldenDiggle! saw your deck on the commander thread. sorry for my late comments.
I have never built an ally deck and few tribal decks but hopefully i have some useful suggestions for you.
First we look at your budget - something like Coat of Arms is good for such an ally-heavy deck but is not really a budget card. also you may look at changelings that count as allys, like Taurean Mauler and Cairn Wanderer.
Second, let's look at engine pieces. first engine pieces, card draw; i actually think Fact or Fiction is great. also great are Impulse, Recurring Insight, maybe something like Bident of Thassa as it synergizes with your going-wide strategy. maybe even Howling Mine or Phyrexian Arena.
more engine pieces: recursion. Phyrexian Reclamation is an awesome 1-drop. Regrowth is great. Seasons Past plus Mystical Tutor is an indefinitely repeatable recusion package in your colors.
avoiding boardwipes: this can be clutch. Boros Charm, Faith's Reward, and Cauldron of Souls are tricks that could give you an element of persistence.
the final engine piece is haste-enablers: at least one of Fervor, Fires of Yavimaya, Temur Ascendancy, Mass Hysteria, having at least one haste enabler can help you get value out of your creatures.
third, interaction. this is up to you how much you want to try to disrupt your opponents with removal like Swords to Plowshares or Anguished Unmaking. also things like Beast Within and Rapid Hybridization. some people like to play the threats and hope for the best. it is up to you and your meta as to how much removal you want to run.
finally, let's look at win cons.
how do you push over the top? some fun cards like Overwhelming Stampede and Triumph of the Hordes can give you some oomph. Mirror Entity is a changeling so it counts as an ally. Mob Rule and Sleep are options.
anyway i guess these are mostly goodstuff options but those are the ideas, some people are really dedicated to tribal but running a few engine pieces can make the deck more consistent and enjoyable to play with.
hope you get some ideas and continue to enjoy brewing and building! cheers and have fun!
postscript i saw you are running clone so check out Stunt Double that card is great. cheers.
2 months ago
@Austin_Smith_of_Cards: Thanks for the suggestions! All good ones too! I think I have to pass on Stunt Double if only because I'm slightly over $40 as it is and I'm really trying to keep it at that limit. I'll change out Distorting Wake and Hoverguard Sweepers for the other two.
2 months ago
Stunt Double is strictly better than Clone, and it's under $2.
Kederekt Leviathan is your budget Cyclonic Rift alternative. Also swings in for some nice beatings afterwards.
Engulf the Shore is another budget board bounce option.
2 months ago
Mostly because it just stacks up when I have abundant mana and breaking legend rule is handy in this strategy (having two Sheoldred, Whispering One is better than one, etc). Not necessarily the best evasion, but think of it more as a mana sink when I have few options.
Usually when sakashima is out I end up abusing Teferi, Mage of Zhalfir and/or Alchemist's Refuge to cast it and return it on each of my opponents' turns. This abuses so many etbs, allows for a well timed copy if the board state changes, and I don't have to rely on the likes of Deadeye Navigator to manipulate it.
In instances where I am whiffing (which means I have a ton of mana saved up and no outlet), copying an Eternal Witness or Greenwarden of Murasa on each opponent's turn and returning a counterspell/bounce gives me so much more sustain than a Stunt Double or Phyrexian Metamorph
3 months ago
Thanks for the good recs!
I have considered both in the past, Stunt Double has the cuteness of flash, but I prioritize Clever Impersonator for the sheer utility of copying game ending artifacts, enchants, walkers, etc. my opponents are edging out with.
Rite of Replication is sitting in my maybe pile for this deck, has been for quite awhile. Can never seem to justify cutting a big booty creature or any of my utility dorks. For now, I would value my newly added Sakashima the Impostor over rite because repeatedly casting an Eternal Witness for 8 mana and being able to break legend rule, for say... Prime Speaker Zegana, gives me just enough edge to push the tides back. In testing, rite just brings down a wipe, I lack the mana to protect my new acquisitions, or my opponents/I don't have a piece out that I wish to copy. Sakashima is cheaper, has more uses, and for now can self sustain me if I have no creatures out. Cackling Counterpart has the boon of instant speed, so also edges out past this guy (and is essentially two castings of Stunt Double. CC tends to win me games.
All in all, I love copy effects, but if I put many more copy effects in I risk losing the potency of useful copy targets, lose some of my extremely reliable care package, or risk replacing a card that is more self sustainable and game changing with less cmc.