Stunt Double

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Stunt Double

Creature — Shapeshifter

Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the the battlefield.

Stunt Double Discussion

SideBae on Robbing Hood: Memnarch in Tights

3 weeks ago

I think the Phyrexian Metamorph and the Swan Song are good includes; consider Sculpting Steel .

Changing to all your Island s to Snow-Covered Island s is a good idea, if you want to keep the Extraplanar Lens . I don't think it's good enough, though. It costs you a land to imprint when it comes in, meaning it is fundamentally a source of card advantage. And, especially if you're the only one benefiting from Extraplanar Lens due to snow shenanigans, it has a massive target on its face and will usually be removed fast. That has been my experience with the card -- if yours is different, disregard this part of my comment.

With regard to the cutting of mass removal, I think it is an idea in the right direction. However, I think removal in general isn't a bad idea. I think you should be buying time in the early game until your general comes down, trying to avoid getting killed. Spot removal like Winds of Rebuke , Chain of Vapor , Cyclonic Rift , Rapid Hybridization and Reality Shift are all worth considering. Bounce has an interesting bonus in that it often wastes an opponent's turn to recast whatever you bounced. Most of these spells are less mana than Nevinyrral's Disk , All Is Dust , etc., which means they shouldn't compete with casting your general too often. Theoretically, you'd turn 1 - 2.5 ramp, turn 3 - 4 ramp/remove, turn 5+ cast general and try to win. Notice that this brings up one of the issues with mono-blue: removal, at least in a permanent sense like Swords to Plowshares , is relatively hard to come by.

With regard to cuts, I think it's worth thinking of the tutors as 'Wild Cards.' Tutors act as any combo piece they can fetch -- for instance, Muddle the Mixture can be thought of as a slower copy of either Isochron Scepter OR Dramatic Reversal . Seeing the tutors in this light helps show that you only really need to run one or two loops, as drawing the 'second part' of the combo becomes more and more likely with more and more tutors.

If you want to run the Dramatic Scepter combo, I suggest cutting a bunch of the Palinchron loops. Palinchron is a huge spell to cast, meaning it is difficult to cast. Running Isochron Scepter with Dramatic Reversal and another infinite-mana combo (I suggest Grand Architect with Pili-Pala or Basalt Monolith with Rings of Brighthearth ) is likely enough, and all these combos are less mana intense than the Palinchron loops.

Cuts I suggest are as follows:

  • Thwart : Both costs on this card are prohibitive. Leaving four mana up in order to hardcast it means using four less mana on your turn, which can leave a major dent in your available resources. Returning three Island s is the antithesis of ramp, and sets you way back.
  • Rite of Replication : Unless I am missing something, this is in the deck for value. However, it is nine mana to cast in a way that is better than Stunt Double , and because tokens stop existing when they're bounced, the creature it makes is less durable than other Clone effects. Rite of Replication is a good card, but I don't think it is good enough to make it in a cEDH deck.
  • Heartstone : This is a card I'm not sure either way about. Once you make infinite mana, its cost-reducing effect is irrelevant; before, it may be worse than just a Ponder or Preordain . Depending on how often you want to use a non-combo win, it may be worth cutting. Playtesting will iron this out.
  • Swiftfoot Boots : I don't think you need both this AND Lightning Greaves . I think Lightning Greaves is straight better, if only because it costs no mana to equip.
  • Darksteel Forge : By the time you've gotten to nine-mana, you should be threatening to win the game any turn. If this is meant to make your blockers better-off in combat, Propaganda is a straight better choice.
  • Treasure Mage : If you take my advise and go with combo pieces with lower costs, this card won't fetch enough to justify its inclusion.
  • Alloy Myr : In this list, Alloy Myr is just a worse Silver Myr .
  • Ring of Three Wishes : The tutors I suggested are much cheaper than this card. Five mana to cast and five to activate is too much, most of the time; you'd be better off with Whir of Invention , which has the added bonus of being instant-speed.

griffstick on Best Budget Eldrazi Cards?

1 month ago

I got a few more. Clone , Stunt Double , Mirage Mirror lol kidding but not really. Clones could be a just as strong ad any other Eldrazi

xeotech on Soylent Temur is Made of Creatures

1 month ago

I would definitely replace Spark Double with Sakashima as it is way better but I don't own a foil Sakashima. Altered Ego and Dack's Duplicate offer unique advantages as well. Stunt Double also has flash.

SideBae on Kira

3 months ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

Last_Laugh on Why Was this Formatting Changed?

3 months ago

As the above poster stated, they are functionally different. To give an example I personally run into...

I can Imperial Recruiter to search for a 0/0 like Stunt Double at any time but searching a * like Tishana, Voice of Thunder requires me to be at 2 cards or less in hand because the * applies to all zones.

Phaetion on The Trickster

3 months ago

The Trickster

Legendary Creature-Shapeshifter

Flash

As you cast The Trickster, choose one:

O: Copy target instant or sorcery spell. You may choose new targets for the copy.

O: You may have The Trickster enter the battlefield as a copy of any creature on the battlefield.

0/0

Essentially, this is either a Stunt Double or a Fork effect. Most of the best Clone/Copy effects are in Izzet colors, so I went with that. Is this sort of thing OP? Would this be something that could see print one day?

dizzierabit on Roaring Reclamation

3 months ago

nvm on Stunt Double , not legal

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Stunt Double occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%