|Commander / EDH||Legal|
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|Scars of Mirrodin||Uncommon|
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Artifact Creature — Myr
: Add to your mana pool.
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|Have (8)||pskinn01 , maR2307 , Kvothe1115 , moonmonster , PTsmitty , GeminiSpartanX , rakdos24 , Mousemke|
|Want (2)||Dr.Jackel , Turtlelover73|
Palladium Myr Discussion
2 days ago
Path to Exile is a must in this deck, I have played mono-white angels before and can say from experience that having that cheap removal is so important. As for ramp, Weathered Wayfarer is your best one-drop plus it synergizes with Path to Exile well so you don't have to worry about your opponent getting too far ahead. Gold Myr or Palladium Myr could be worth a look, I always found Gold Myr useful. Heliod, God of the Sun is not really necessary here unless you just love the card, and Akroma, Angel of Wrath is a single minded card. I would recommend cutting her completely and investing in an Akroma's Memorial as it affects all creatures not one that can just be Path to Exiled.
1 week ago
LeaPlath Aetherflux Reservoir and Boon Reflection play off of Anointer Priest and Increasing Devotion imprinted onto Panoptic Mirror and/or Isochron Scepter imprinted with any of the instants, the massive life gain Anointer Priest earns you from pumping out tokens through Increasing Devotion and Isochron Scepter constantly casting spells will give you an reasonable life lead to strike with Aetherflux Reservoir. Nightveil Specter and Sadistic Sacrament provide a way to mill out decks, sending them into exile prevents something like Elixir of Immortality from putting those cards back into play. Chromatic Lantern pairs together with Nightveil Specter to allow our mana to be any color and allow us to use any card in any opponent's deck, that way we're able to use the cards Nightveil Specter exiled. Elixir of Immortality is an extra layer of protection from all the important artifacts getting sent into the graveyard. Hedron Archive is an alternative to Palladium Myr since they're susceptible to spells that destroy creatures. Kambal, Consul of Allocation is a Trespasser's Curse for more spell-heavy decks that don't run many creatures to make Trespasser's Curse a real threat. Lightmine Field is an alternative to Norn's Annex for white decks where the Phyrexian/White mana isn't as much of a threat as decks without white. Path to Exile is for decks that keep pulling creatures from their graveyards. Staff of the Sun Magus is fodder for life gain since Isochron Scepter constantly casts white spells.
1 week ago
That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.
As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.
Also, you forgot Desperate Ritual (lol).
As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?
Shameless self plug incoming. You have been warned.
You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.
If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.
Commander / EDH*
1 week ago
Mr_Imperator, the changes are really interesting, you downgraded the CMC curve, gave a little of tempo with couterspell and kept a second win-co as Master of Etherium. I would have get rid of but if you wanna have more chances against decks with more aggression you have a plan-B. Now the problem is definitely that you have too many cards, and you board out Palladium Myr, so you have lost your infinite combo XD
This is my take on the idea.
It is pretty clunky for a modern deck, but without the landbase it could be really cheap and pretty fun. The plan is to draw a Etherium Sculptor in your beginning hand, no Walking Ballista and the more mana ramp possible like Palladium Myr. The deck has only 20 lands considering all you want to play is 3 CMC or less creatures and you try to ramp in more. You then want to draw or tutor 2 Myr Galvanizer and 1 Walking Ballista, if you can't Remand things and win with Master of Etherium.
It's REALLY clunky. Make it more control/tempo and with less win-co/mech cards could be interesting considering you will eventually tutor things with Fabricate or Tezzeret the Seeker . You could also make a soul sister variant in which you just outtempo decks with life gain. You could even do a turbo/fog deck to draw in all the cards and save tempo with fogs. In all cases it would certainly be W/U, but G is still manageable. I could make other lists to see if it helps no problem, I like brewing stuff :)
1 week ago
Looking at your deck, I can see there's 6-7 card that cost more than 5, and in modern, even with ramp like Palladium Myr or infinite combo of mana you can't base your strategy on it. I like myr as you do, I had a deck similar times ago, but this deck is more casual than modern, you won't win with that.
If you want to play it modern, considering the infinite mana combo is your win-co, you should get rid of Herald of Anguish, Hellkite Tyrant, Chief of the Foundry, everything that cost more than 5 basically (you don't play tron, you won't have enough mana). Then here comes the new stuff.
Ramp like Birds of Paradise would help but prioritize artefact base ramp, especially on myr. Etherium Sculptor is a favorite of mine. Then, you should board in tutor because you prefer Myr Galvanizer over anything (Enlightened Tutor is not cheap, but it's good, Fabricate is more in your range I presume). Clones could also work (Phantasmal Image could be nice, it would also be versatile, copying creatures from the opponent, Voltaic Key could also mimic Myr Galvanizer). Cheaper draw engine (Ancient Stirrings or Thoughtcast considering you would have a shit load of myr and Darksteel Citadel) is a most. Counter-spells or tax engine to slow the opponents down naturally (punishing anything other than artefact being played). You should also board in protection for your creature like Heroic Intervention or Myr Retriever in case you lost something important. FINNALLY, 4x Walking Ballista as your win-co, doing infinite damage. You won't have a lot of win-co thought, that's why a tezzeret or 2, whatever it is, ultimate is interesting.
The deck won't be tier 1, but you could perfectly have fun with it, and pretty cheaply. It would also become G/U, splashing W or B for Tezzeret or tax stuff. And one or 2 Master Transmuter, cause it's OP. It cost a lot but recycling a Walking Ballista who came too soon for anything better for the board state is just incredible.
If you want to see what a list would be like with my suggestion ask me, will take me a minute. Hope you have fun :)
2 weeks ago
Great deck. Maybe a little budget but there is room for upgrades if you want to.
I think the overall converted mana costs are a little bit high. Palladium Myr is basically a Worn Powerstone on legs. Eye of Ugin, Ancient Tomb, Sanctum of Ugin and Shrine of the Forsaken Gods are all great lands you can use. Mage-Ring Network is also useful sometimes. Duplicant and Etched Champion are amazing creatures for this deck. I would also throw in a Relic of Progenitus for graveyard hate.
I already tested some cards you're playing and some were just not worth it... Check out my deck if you want more ideas. :)
Colorless Distortion - EDH
2 weeks ago
3 weeks ago
Change Log 01/05/17
Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.
- Executioner's Capsule (artifact removal)
- Scepter of Fugue (cross archetype artifact. could work in punisher?)
- Sharuum the Hegemon (Gives us a reason to splash white)
- Silas Renn, Seeker Adept (good blocker, does stuff when it connects)
- Noxious Gearhulk (bomb)
- Sphinx Sovereign (decent top end, gives orzhov drain a payoff for splashing blue)
- Sphinx Summoner (value fliers. can't say no)
- Tidehollow Strix (this card is probably too shitty... BUT it's a nice rattlesnake in Dimir, which is good in multiplayer, and it's an artifact. Thoughts?)
- Cranial Plating (duh)
- Bident of Thassa (messes with opponents' combat and is an artifact. seems like other decks might want this, which is why i like it)
- Courier's Capsule (it's possible that this card just sucks, but I wanted to cast a wide net)
- Etherium Astrolabe (need sac outlets for Spine etc.)
- Etherium Sculptor (cost reduction)
- Ethersworn Adjudicator (good beater, another reason to splash white)
- Filigree Sages (this actually seems kinda bad now that I think of it. what do you think?)
- Inkwell Leviathan (duh)
- Mask of Riddles (maybe this sucks, but it's a good way to sneak in some damage and get cards while being an artifact)
- Master of Etherium (duh)
- Master Transmuter (duh)
- Sharding Sphinx (good top end)
- Skill Borrower (possible terrible, but could be fun. We need to see if there are enough activated abilities in the archetype to justify this)
- Thopter Foundry (need sac outlets, card is just value. we will not include the combo I don't think)
- Bastion Inventor (seems decent, but maybe a bit underpowered in multiplayer)
- Herald of Anguish (duh)
- Reverse Engineer (draw that rewards artifact decks. maybe too specific? probably better for the cube to just put some other draw in this slot)
- Sly Requisitioner (good way to get value from your sacced artifacts. also lines up nicely against the grave pact deck)
- Whir of Invention (duh)
- Wurmcoil Engine (duh)
- Spine of Ish Sah (duh)
- Solemn Simulacrum (duh)
- Scrap Trawler (duh)
- Treasure Keeper (duh)
- Filigree Familiar (duh)
- Epochrasite (i'm not super sold on this, but I like recurrable creatures in multiplayer, so this seems nice)
- Lodestone Golem (possibly too annoying)
- Scarecrone (duh)
- Foundry Inspector (duh)
- Palladium Myr (duh)
- Trading Post (duh)
- Myr Retriever (duh)
- Ichor Wellspring (duh)
- Mycosynth Wellspring (duh)
- Pristine Talisman (duh)
- Tezzeret, Agent of Bolas (not sure actually whether this is the right tez for this archetype. both of the ones from kaladesh seem spicy. what do you think?)
OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?