Palladium Myr

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Scars of Mirrodin Uncommon

Combos Browse all

Palladium Myr

Artifact Creature — Myr

: Add to your mana pool.

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Palladium Myr Discussion

ComboCrazy on Hecking Heck

1 week ago

Hmm, okay. Yeah what I have now is similar, with two Myr Galvanizers and a Silver Myr or Palladium Myr. Unfortunately the heartless summoning combo doesn't work with construct because there aren't any activated abilities. Thanks again!

Gleeock on Sram: Eggy-Weggs.. I think I'll smash em!

1 week ago

Hmm... to be totally honest Argentum Armor is a bit of a 'pet card' for me. Although with Stonehewer Giant, Sigarda's Aid, & I'm going to copy you, and put a tap-to-equip utility creature in instead of Palladium Myr -- It can quickly become a back breaker for opponents.

One way in which I've decimated people is cheating it out/unexpectedly equipping it & then using the Sram-beef (+6/6) to commander damage someone out while destroying someone else's crap. So it does add that important aspect of being able to spread the hate a little more, which can be important when my Sram deck tends to focus on one player at a time.

That being said it is not COMPLETELY a pet card. I have played 2 games where it figured in as a pivotal piece. I run less removal than you so the destruction of ANY permanent added to Sram slapping opponents with recurring removal makes a lot of sense for me.

roxypop on Elspeth, the Token Mono-White Girl

2 weeks ago

i hadnt considered Scroll Rack before, mostly for cost, but since im starting to put a little more money into this deck i think i might actually be okay with running it. i think it would be really solid, though i might pitch Skullclamp for it instead. (i just havent been getting any real use out of clamp, mostly because i have enough anthems that i rarely have anything with 1 toughness that i can clamp)

i actually really like Oblation, and ill definitely consider it since its pretty versatile instant speed interaction or carddraw when i need it. Slate of Ancestry has been situationally /very/ good for me, but usually only when i already have a dominant boardstate, so going for oblation probably isnt the wrong choice.

i tried running Sun Titan, and ended up cutting it because, at the time, i only had about a dozen targets for it. however, since adding cards like Mind Stone, Grasp of Fate, and the smaller aggressive creatures ive put in, i think bringing titan back is a good call. im not sure about cutting anthem, though. its a big mana investment, yes, but if it resolves it can singlehandedly bring me back from a devastating boardwipe.

im running Palladium Myr in this deck as a second copy of Worn Powerstone, basically, and the body it provides hasnt been a bad thing, in my experience. that said, Caged Sun is undoubtedly better. ill probably pick one up soon.

i cut o ring for Grasp of Fate pretty recently, since its strictly better and still does what i want (a tutorable answer to just about any problem), and the deck is purposefully board-control light in favor of more consistant threats. i was intending to cut Mentor of the Meek for Mind's Eye, probably, since, again, the amount of anthems in this deck (including my commander) makes both mentor and clamp much harder to get value out of.

Yknr on For Myr Entertanment

3 weeks ago

good use of Myr Galvanizer and Splinter Twin. works really well if Splinter Twin is on Palladium Myr.

ExiliusGallant on Hope of Ghirapur, Thopter of Swords

4 weeks ago

O.o!!!! This is an amazing list!!!

Crystal was not a good colorless commander and Hope of Ghirapuris awesome for this.

Don't you think you need more mana? Maybe Temple of the False God, Worn Powerstone, Palladium Myr, Grim Monolith or City of Traitors maybe?

n0bunga on Jor Kadeen, Metalcraft

4 weeks ago

Hey! Just a quick note here, Blade of Selves will make tokens that all see each other and then the Legend rule applies :\

  • 11/4/2015 If the equipped creature is legendary, the tokens will all enter the battlefield. Then youll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.

Great for any creatures with ETB effects, though.

As for any suggestions I can think of - I'm a huge Artificer fan :)

Sram, Senior Edificer seems extremely good in any voltron deck.

Inspiring Statuary and fabricate creatures like Angel of Invention or OG's like Myr Battlesphere would help cheat out your bigger creatures or Gods.

And you may as well go podracing here! Helps metalcraft! Maybe consider the stronger ones like Smuggler's Copter to draw, or Skysovereign, Consul Flagship? Or if you just want to bust out a big body - Consulate Dreadnought

Gold Myr, Iron Myr and Palladium Myr all seem decent as dorks.

Indomitable Archangel protects your stuff.

Goblin Welder, Eldrazi Displacer and Slobad, Goblin Tinkerer are all very useful; Welder recurs anything that might have been destroyed, Slobad protects what is about to be destroyed, and Displacer blinks your battlesphere - or an attacking general.

Myrsmith just helps churn this token cauldron for you to improvise with.

Argentum Armor is messy and janky, but I love it. And you can probably cheat it out.

If you had the money I would highly recommend accelerating the mana. Maybe not Mana Crypt (if you can, get it) but at least Mana Vault Basalt Monolith and Chrome Mox. You could also consider Unwinding Clock in that event.

I'd also consider Daretti, Scrap Savant. His plus ability is insane, and let's paint a picture for his minus;

Sac a myr token, bring back a Sword of Feast and Famine.

OR

Sac a Scrap Trawler, it triggers, bring back your poor Mana Crypt then Daretti triggers and bring back something else.

JohnBTY on Pingers, Inc.

4 weeks ago

I have a very similar deck but have added a whole suite of cards for interaction with Intruder Alarm (and, for Easy Mode, Paradox Engine.)

Part 1 - Mana Dorks. Run Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and Plague Myr. Also add Opaline Unicorn and Scuttlemutt

Part 2 - add creatures with an inherent self-bounce ability. Shrieking Drake, Man-o'-War, Ancestral Statue, Tradewind Rider. I also recommend adding some 1-cost or maybe even 0-cost creatures to the deck (Goblin Fireslinger, Ornithopter, Cloud of Faeries) to increase the reliability of re-casting one of them repeatedly.

Part 2a - Give yourself the ability to turn any creature into a super-Tradewind Rider for the turn, as a back-up - Banishing Knack and Retraction Helix

Then you've got a redundant engine where any combination of cards from Part 1 that can produce enough mana to repeatedly cast either Shrieking Drake, Man-o'-War, or Ancestral Statue, or any creature at all if you've got Tradewind Rider or a Banishing Knack/Retraction Helix, you can end the game with a single pinger along for the ride. :)

Hugostigglitz on Eldrazi Madness

4 weeks ago

Consider dropping Warden of Geometriesfor Palladium Myr, Seer's Sundial for Rings of Brighthearth a Wastes for an Inventors' FairAnd maybe Fireshrieker for Strionic ResonatorI too have a kozi deck and I love it as well just some ideas I found work

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