Palladium Myr


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Palladium Myr

Artifact Creature — Myr

: Gain .

Set Price Alerts

Palladium Myr Discussion

Kjartan on Reker1000000

1 week ago

Basalt Monolith , Sol Ring , Thran Dynamo , and Worn Powerstone are not modern legal.

The modern legal artifacts that can add multiple mana per tapping, (that would work in this deck and you don't already include), are Dreamstone Hedron , Gemstone Array , Gilded Lotus , Hedron Archive , Lotus Bloom , Palladium Myr , and Coalition Relic .

But I don't recommend you to just play ramping artifacts and try to curve into gigantic creatures after that. If you don't develop your battlefield at all while playing ramp cards, you're going to have a bad time against aggro, and you're going to outright lose if you ever face a Stony Silence .

That being said, you're playing Eldrazi, and Eldrazi is one of the best ramp decks out there.

there are too very similar Colorless Eldrazi ramp decks that I would consider to be top teir. One that has better starts, and has a more consistant game plan, and one that has an amazing end-game, and some big ass eldrazi.

I've included links if you're interrested:

Eldrazi Aggro

Big Eldrazi

I'm not saying you need to build these decks to play with Eldrazi, but taking inspiration from them would help a lot.


mfogle on If a blocker becomes tapped ...

1 week ago

Your opponent attacks with a creature and you block with a mana dork i.e. Palladium Myr , but before damage is applied you tap it for mana. In the scenario, would damage still be applied to your creature, would he no longer be considered a viable blocker, or would the block occur with no target for the damage (similar to when a creature is removed from combat after declare blockers but before damage)? I suppose it's also worth asking if this is even a legal play in the first place.

TypicalTimmy on Win Conditions in Mono-Blue

1 week ago

The way the deck works is you get out Paradox Engine with Arcanis and your stones out. You tap Arcanis to draw 3 cards, tap all of your Petitioners to mill a buttload, play a new Petitioner, untap everything, and repeat.

Keep maybe 10 - 13 sturdy counterspells to prevent boardwipes and to protect your Engine. Run Mycosynth Lattice and Darksteel Forge . These will make your Engine harder to remove, and your Petitioners as well.

Combine these with Fraying Sanity , Sphinx's Tutelage , Psychic Corrosion , & Drowned Secrets and you absolutely decimate the game.

Don't forget about Altar of the Brood . That'll work nicely, too.

I'm not sure if blue has tutor, per se, but you have access to scry. Though with so much draw potential, I don't know if you'd need it.

I'd say the biggest hurdle is two-fold:

  • Getting Engine out early
  • Keeping it safe

I'm not sure if blue can do this quite on it's own. Any more experienced EDH players want to weigh in on this idea?

Cyb3rguerrill0 on Eldrazi Tron

2 weeks ago

Hi, I built a Tron deck recently myself. But for Legacy. Anyway. This deck could use some ramp and less creatures. I suggest trying: Everflowing Chalice , Palladium Myr Expedition Map to fetch the tron together. Sort out some of the fatties and go with some hatebears like: Karn Liberated and Ugin, the Spirit Dragon . If you want to go more budget and bring out the fatties WITHOUT casting them (important!!!) Quicksilver Amulet should work for you. Lodestone Golem will also work as a nice defriender. Spellskite to turn away some buffs or direct damage is much fun. Nice combo with your already listed (but take out one or two) Eldrazi Conscription is Etched Champion protected by Darksteel Citadel 's have fun building your deck!

Darth_Savage on Myrs Only Tron

3 weeks ago

Sylvan Scrying can easily be the colourless Expedition Map, already in your deck, the reason Tron decks run green is normally Ancient Stirrings which costs 1 mana and digs 5 cards, odd as it sounds this is more useful than the 2 mana Scrying... Myr Superion, is a bit of an odd fit, it can't be cast off Myr Reservoir, really you want Palladium Myr , realistically Myr Enforcer might be a better fit for your deck.

Hope this helps, good luck brewing your deck.

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

4 weeks ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

mfogle on Annihilation

1 month ago

The Myr Galvanizer and Palladium Myr combo definitely intrigues me. I run a similarly themed deck Eldrazitron titans if your interested. You'll 100% want 4 Expedition Map s to help set up those tron lands. With that you could easily cut the Eye of Ugin 's to help make your deck legal, if your even interested. Sanctum of Ugin can also be an excellent searcher in it's place. Since you have so much mana, trading a single mana land to tutor is worth it. I also notice your running multiples of high cmc legendary creatures, which could really brick your hand up. I'm certain the deck can cast them, but having 2 of the same ulamogs in your hand sucks. I'd recommend cutting an Emrakul, the Aeons Torn , 2 It That Betrays ' and 2 Ulamog, the Ceaseless Hunger s in lieu of some 2-5 drops to help your early game. 9 time out of 10 you only have to drop one or two 10 drop creatures to lock your win, but you still have to survive till you get there. Good ones would be: Matter Reshaper . Eldrazi Mimic (especially if your running so many big guys), Thought-Knot Seer , and Reality Smasher . Sorry for the text dump, but figured it'd be useful advise. Very fun deck, +1.

DespairFaction on Boros Legion

1 month ago

Hey so I took a look at the deck. Your choices are very solid, not a bad card in the list. So that means that were talking about really fine tuning, and getting into some fairly knit picky choices. Some of this will depend on how fast your meta is, if its slower than its cool to go a little bigger, if your meta is a little faster either go faster or play removal to slow things down. But One of the first things I was looking at was just over all count cards. Creature count looks good, land count Id like to see you go up 1 to 37. I would like also like to see the enchantment count come down slightly, maybe subtract 2. I think the big change needs to be that your artifact needs to come up so that we can make sure that you always have metalcraft in the mid to late turns. On the same note Id like to see more mana ramp as well. Your ramp count is about 4 ish right now id like to see that closer to 8. Cards I would like to see added, Thran Dynamo and Worn Powerstone, are amazing sources of ramp, and Palladium Myr does a nice impression of worn powerstone plus can be an attacker late. Then Sensei's Divining Top is so good for everything that you want to be doing, metal craft and smoothing out draws. Its not out yet but Smothering Tithe looks like it will be incredible in this deck so I would add that when it comes out. Another artifact that looks very good is Shrine of Loyal Legions is an artifact that makes lot of artifact tokens, metal craft and power. Also looking at your maybe board, theres a lot of good cards in there as well. Conquerors flail is super sweet, especially if you are like me and prone to get blown out by cyclonic rift mid combat, or even just shutting off counterspells so good. A few other cards that I would add or at least think about are Windbrisk Heights, and Spinerock Knoll, also side note becareful with how many colorless mana producing lands you run it can cause problems especially early in the game. I have found myself cutting slayers stronghold of late since tapping out 3 is kind of a lot, unless its really late. Hanweir garrison is just much better IMO. Few more cards to think about White Sun's Zenith end step and hit big on your turn, and finally Gift of Estates and Boreas Charger and/or Tithe making land drops is so important, be sure not to get stuck on 4 or 5 lands. So those are the cards I would add or at least think about. Oh Cultivator's Caravan would be interesting also.

Next up cards to cut. This is generally the harder part. And as I mentioned you don't really have bad cards in the deck, so cuts will be difficult. Like I mentioned, I think enchantment count needs to come down a little. Do you find that breath of fury, and goblin assault are carrying their weight? Those might be the 2 that I would cut, though I haven't played Breath very much myself. Has curse of opulence performed well?

Lands - Do you find that you are getting value out of slayers stronghold, secluded steppe, and kher keep? Cut any that you really don't find yourself using.

Creatures - Cut 1 or 2 of your worst creatures. Has Tilonallis Summoner performed well? Firemane Avenger is sometimes awesome, sometimes not in my experience, potential cut. Are you getting value from mirror entity, I don't run it often but I feel like I never get to activate it.

Artifacts - heres my controversial picks...Do you find that sword of fire and ice and rogue's gloves are performing well? Fire and Ice is amazing but doesn't necessarily belong in every deck since 5 is a lot of mana to draw a card and shock something. Treasure Map is much cheaper and faster which may help the metal craft plan much more.

Anyway let me know what things are working and what things aren't, and about how long your games go turn wise and maybe I can help with the cuts a bit more.

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Palladium Myr occurrence in decks from the last year


All decks: 0,03%

Commander / EDH:

All decks: 0,06%

Red: 0,34%

Blue: 0,24%

Black: 0,03%

White: 0,04%

Rakdos: 0,09%