|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Corrupted Grafstone enters the battlefield tapped.
: Choose a colour of a card in your graveyard. Add one mana of that colour to your mana pool.
Corrupted Grafstone Discussion
4 weeks ago
Ramp: Boros Cluestone , Boros Keyrune , Boros Locket , Boros Signet , Sol Ring , Fire Diamond , Marble Diamond , Commander's Sphere , Wayfarer's Bauble , Mind Stone , Corrupted Grafstone , Star Compass , Fellwar Stone , Coldsteel Heart , Worn Powerstone , Prismatic Lens , Burnished Hart , Solemn Simulacrum
4 months ago
7 months ago
Commander's Sphere is super cheap right now. Same with Darksteel Ingot, Leaden Myr, Everflowing Chalice, Astral Cornucopia, Corrupted Grafstone, Guardian Idol, Phyrexian Totem and Worn Powerstone. there are more (My LGS goes by tcg prices so that's what I use). If you wanted to make Hythonia the Cruel deck then maybe add a couple more gorgons. The ramp cards I suggested should be auto-includes once you get your hands on some money.
7 months ago
Hmm, it's easy to suggest cards, but trying to suggest cuts is a challenge haha. I personally think that you should cut Aku Djinn, Master of the Feast, and Liliana's Contract. The Djinn and Master are the "bad type" of group hug cards IMO. All they are are big dumb beaters (which aren't really that big for EDH) that only provide benefits to your opponents. For me, if I am playing group hug, I want to be getting equal value to what I am granting my opponents, otherwise they will just outpace me.
As far as Liliana's Contract goes, I don't think that you are running enough demons for it to be a viable win-con and all it will do is put a target on your pack (no matter how much you are helping you opponents).
With all that said, I think the best way to figure out cuts would be to just play the deck and see what works and what doesn't work.
8 months ago
Addressing the land problem, here's a few budget conscious land options:
Also add a few of each basic. Have fun Commandering!
1 year ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.
1 year ago
1 year ago
For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.
Corrupted Grafstone occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%