FenrisBurgess says... #1

  • I really feel like most Arena games are skewed.
  • There's very little instances I can think of where you and your opponent have evenly matched hands and draws.
  • I am consistently land-screwed and most times, when I really need a spell to play with on an empty hand, the game gives me land three times in a row.
  • Even my victories don't feel earned as most of them are due to getting excessive control and my opponent used their entire hand to try and put up a defense that I immediately destroy.
  • At some point, players get two decks called "Jungle Secrets" and "Eternal Thirst", and unless you have a good hand, those decks pretty much win the game just by existing.
  • Mill is also an incredibly viable strategy. More so than actually making a well-rounded deck. I have never beaten a mill deck in MTG arena.
  • There's still no commander format...
January 4, 2019 5:44 p.m.

FenrisBurgess says... #2

  • MTG Arena is pretty fun once you've invested enough time.
  • Unfortunately, in order to have a fun deck to play with, you need to put in so much time you get sick of it.
December 26, 2018 2:53 a.m.

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Said on Jeskaiding...

#1

DankMagicianD, there was a price hike since Ravnica Allegiance spoilers. Chromatic Lantern has actually gone up a little since when I bought one last. I typically see that cards within the current rotation are worth more, and decrease in price when they fall out. I agree though, I should add one, but I'm not sure how effective it will be come mid to late game, when I'm more likely to see it.

January 22, 2019 5:21 p.m.
  • If I activate the ability of Proteus Staff with a token creature, and there are no creatures in my library, do I:
  • Reveal all the cards in my library and then order them as I see fit?
  • Attempt to reveal cards that don't exist, thus making my turn unending?

There's no ruling on the gatherer, so I must ask it here.

January 19, 2019 8:01 p.m.
  • For the infinite turn combo:
  • From what I gather, you have a creature out, then put it on the bottom.
  • Then, you keep revealing and hope the next card isn't one of the four creatures before you reach the beacon.
  • Then you put those down in any order, obviously with the beacon on top, which would be underneath the creature that you put on the bottom first.
  • You would have to wait until you draw that creature that is now on top of your library before you can use Narset's effect.
  • After casting the beacon, the combo works, assuming you reveal it before you reveal another creature each time you crack off Proteus Staff.
  • It works consistently if you have only one creature in your library.

  • I like this deck a lot, and will definitely steal ideas from it, but that combo makes me think too hard.

  • I'll up this boat.
January 19, 2019 12:55 a.m.
January 18, 2019 8:50 p.m.

Said on All's Fair in ......

#5
January 17, 2019 7:19 p.m.

Said on Daxos Sanity...

#6
  • griptod, you can use [[]] (double brackets) and a username to @ somebody. Bruh.

Slight Issues

  • I can see you're trying to use the other person's deck to your advantage, rather than have any powerful cards of your own. It's a good idea, but:
  • Tri-color decks are fairly difficult to play in modern, so draw power is pretty essential. In this case, you have none. You will run out of cards eventually, be it you're summoning a bunch of creatures, or you're trying to control.
  • You can only get one Daxos of Meletis onto the field at a time due to the legend rule. Having extras in your hand can be a liability.
  • Your opponent could burn your creatures as soon as they come out, ruining your strategy and leaving you defenseless. True, you have counters and a cheap Disperse type card to protect them, but that's assuming you're willing to break your own tempo and not curve out each turn.
  • You could try controlling the boardstate with counters and killspells before playing creatures, but like I said earlier, you'll run out of cards eventually and be subject to top decking, or worse, having too large of a hand.

Suggestions

  • Reduce the number of kill spells to make room for draw cards, such as Opt , Divination , Chemister's Insight , etc.. This will keep you from running out of cards if you get controlled.
  • You could take out maybe 1 or 2 of Daxos to make way for another legendary creature or planeswalker. I would think you'd want to have at least one card in your deck that completely changes the game.

  • Of course, this is your deck, so you don't need to take my advice, but do consider what I've said so nobody loses any toes.

  • Good luck.
January 15, 2019 5:59 p.m.

Said on Crab Mill...

#7
  • Reliquary Tower is definitely better than Spellbook as lands are harder to remove than artifacts.
  • I like this deck for the novelty of being crabby.
  • You can get an up boat.
January 15, 2019 12:05 a.m.

Said on R/W aggro...

#8
  • Small correction on my second bullet point: "Make room for it in your MAIN board"
  • Sorry
January 14, 2019 11:55 p.m.

Said on R/W aggro...

#9
January 14, 2019 11:54 p.m.

Said on Daxos Sanity...

#10
  • I think you're gonna get land-screwed very consistently. You need way more than 6 lands.
January 14, 2019 11:46 p.m.
  • A while back, some people in my playgroup played Evolving Wilds, but left it for next turn.
  • Next turn, they played a bounce land, but instead of returning Evolving Wilds to their hand, they sac'd it and put a basic land down tapped.
  • Does the return effect act as a triggered ability, and, therefore, use the stack?
  • Or does it not use the stack due to being a land?
  • Should not a land have been returned to the hand?
January 14, 2019 11:06 p.m.

Said on Mill man...

#12
  • You're gonna tickle some people with this.
  • Ditch an Island for an extra Opt . Your draw power is good enough for that.
January 14, 2019 10:56 p.m.

Said on Hail to the ......

#13
January 14, 2019 5:26 p.m.
January 12, 2019 3:25 a.m.

Said on Help with Sen ......

#15

INNER PEACE

The deck works, but I feels like it's missing something very important and I don't know what.

January 11, 2019 4:43 p.m.

Said on Ephara, God of ......

#16

Have you considered Cloud Cover?

January 10, 2019 9:56 p.m.

Said on FenrisBurgess...

#17
  • I really feel like most Arena games are skewed.
  • There's very little instances I can think of where you and your opponent have evenly matched hands and draws.
  • I am consistently land-screwed and most times, when I really need a spell to play with on an empty hand, the game gives me land three times in a row.
  • Even my victories don't feel earned as most of them are due to getting excessive control and my opponent used their entire hand to try and put up a defense that I immediately destroy.
  • At some point, players get two decks called "Jungle Secrets" and "Eternal Thirst", and unless you have a good hand, those decks pretty much win the game just by existing.
  • Mill is also an incredibly viable strategy. More so than actually making a well-rounded deck. I have never beaten a mill deck in MTG arena.
  • There's still no commander format...
January 4, 2019 5:44 p.m.

Samut, Voice of Dissent can be used as an alternate commander and is generally just a really good creature.

January 4, 2019 5:33 p.m.

Said on Mill deck...

#19
  1. Vintage Deck
  2. This is pretty tame for a mill deck, at least in my opinion.
  3. Destroy all enchantment and artifact cards could wreck a plan for this pretty fast.
  4. No counter spells.
  5. Counter everything, no hope.

  6. You could actually beat your brother running a deck that removes his cards from the field.

January 3, 2019 3:09 a.m.

Specialties

Commander / EDH - Control, Commander / EDH - G/U (Simic)

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Finished Decks 16
Prototype Decks 5
Drafts 0
Playing since Battle for Zendikar
Points 690
Avg. deck rating None
T/O Rank 141
Helper Rank 71
Favorite formats Commander / EDH
Suppressed formats Standard
Good Card Suggestions 12
Venues casual play
Last activity 3 hours
Joined 2 months