Time of Ice

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Time of Ice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Tap target creature an opponent controls. It doesn’t untap during its controller’s untap step for as long as you control Time of Ice.

— Return all tapped creatures to their owners’ hands.

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Time of Ice Discussion

Disciple_of_Doran on Bow Before the Lady of the House !EXTREME BUDGET!

1 week ago

Love the budget, love the theme, and love the total concept. If you're going hard into being able to blink your permanents, I have to suggest Brago, King Eternal. Blinks as many of your permanents as you want every time it hits your opponent. Just be ready for the huge target this creature puts on your back, the king's power is well known.

Alternatively, if you want to go hard into tapping down your opponent's creatures, what about Time of Ice? Spends a couple turns tapping down your opponent's stuff, then bounces all tapped permanents to their owner's hands, including those tapped through other means.

Zacoly on to the death

1 week ago

Reclamation Sage is a permanent card that you can bring back over and over! Play at least 1 Mainboard!

Prodigious Growth is an awesome Permanent card that you can bring back over and over!

Torgaar, Famine Incarnate has a powerful ETB that you can use to reset your life, OR shut lifegain decks up!

In Bolas's Clutches another permanent that you might want to return from the grave!

Keep in mind, ALL of the saga's destroy themselves so Time of Ice or The Eldest Reborn could be really fun to resurrect over and over >:)

andbartwo on 13 Millwolves

1 month ago

Vodalian Arcanist will help you have the mana for your counters. Wizard's Retort is the same as cancel but better if you chose to add any wizards to the deck.You might sideboard Mistcaller for token decks. Uncomfortable Chill also helps with swarm decks. Time of Ice might buy you some time.

draaien on Tatyova Simic Ramp

2 months ago

I will in the long run probably add Scapeshift. Altough i really want to keep the Blackblade Reforgeds in here 3 seemed a bit excessive (probably dropping to one or two). Extra Thaumatic Compasses kinda don't really work as 1 theumatic compass is all i want to see in one game. I never like running fogs as they dont do anything on the board although as a sideboard idea i kinda like it when playing against burn like decks (which don't seem to be to plentyfull in my LGS). I tried to make a pseudo fog for creature heavy decks with Time of Ice and Merfolk Trickster and this does acctually effect the board. Do you think that when i am running scapeshift i should also play The Mending of Dominaria to get al those lands back?

draaien on U/R Locust God Mill

2 months ago

might be a good reason for this but if your plan is to mill why not play Patient Rebuilding. besides that you might want to run a bit more defensive cards (that can draw cards) like Blink of an Eye or Bone to Ash. More as a sideboard idea but when playing against creature heavy decks Time of Ice and Merfolk Trickster might be a cool idea.

ANemoAcids on Wizardy draw with some infinite combos

3 months ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

PlagueRats on Tempest Djinn and Time of Ice — $15 — avg.cmc=2.0

3 months ago

Thanks makoenergy. This isn't really a tempo deck, it's a Control deck with a 3 mana threat. For this strategy to work every card needs to support Tempest Djinn by way of drawing cards or protecting it. Time of Ice makes the cut because it is effectively like drawing extra cards and playing extra lands, but I wouldn't want more of that effect in the form of Merfolk Trickster or Watertrap Weaver, the 2/2 body isn't worth much here.

Some games I will play Tempest Djinn on turn three, but really only if the opponent has stumbled and I either have a second Tempest Djinn or don't think they can remove it for awhile. In that case it's about tempo.

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