Turn to Frog


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Turn to Frog


Target creature loses all abilities and becomes a 1/1 Frog until end of turn.

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Recent Decks

Turn to Frog Discussion

legendofa on Exciting Cards in M19

1 month ago

Just catching up on this thread. The lords for less-utilized tribes mentioned earlier are interesting, but as a Skeleton tribal devotee, it annoys me that Death Baron's reprint means that Skeletons getting a lord that's actually a Skeleton is looking less likely. Do I betray my values and accede to the overprinted, oversupported, and overdeveloped Zombies, or do I keep my skels below their full potential? Either way, Skeleton Archer and Bone Dragon are both welcome.

Outside of griping about tribal, Runic Armasaur is an interesting contribution to control, and would be pretty entertaining alongside Burning-Tree Shaman. Crucible of Worlds and Scapeshift have been mentioned enough already, so my last thought for now is the newest addition to the Pongify-Rapid Hybridization-Turn to Frog deck, with Transmogrifying Wand. Let the Pillarfield Ox enter your life!

Rhadamanthus on Outcome of an ability that ...

3 months ago

In the case of Turn to Frog, 1 card (if nothing else is adding to its toughness). In the case of Vraska's Contempt, 10 cards.

The value of X for a spell or ability only gets "locked in" at the beginning if it's something the player has to choose a value for during the casting/activating process. Otherwise, it's determined as the spell/ability resolves. In your example it will use the creature's current toughness as it exists on the battlefield, and if it no longer exists then it will use last-known-information from the last moment the creature was on the battlefield. This is covered in the last few sentences of the rule quoted by cdkime, above.

Note that Turn to Frog only changes base P/T. Any other +/- effects currently affecting the creature will still be applied on top of that.

Peaches5616 on Outcome of an ability that ...

3 months ago

Phenax, God of Deception gives creatures an ability to tap and mill a target player for X, where X is that creatures toughness.

If a player activates the mill ability of a creature where X is 10, and in response another player plays Turn to Frog what is the outcome?

Does the Turn to Frog resolve turning the creature into a 1/1 resulting in a mill effect of one card?


Does the Turn to Frog resolve turning the creature into a 1/1, but the mill ability would resolve resulting in a 10 card mill?


Does the Turn to Frog resolve turning the creature into a 1/1 negating the ability?

I'm almost positive the third outcome is incorrect, but I'm unsure as to the first two.

In addition, if the creature is tapped thus activating a 10 card mill, would a spell like Vraska's Contempt in response destroy the creature resulting in a 0 card mill because the creatures toughness does not exist on the battlefield, or would the tapped ability resolve resulting in a 10 card mill regardless?

In other words, is the tapped ability dependent on the creatures toughness at the time of activation or at the time the ability resolves?

Thanks for the help!

vorpalaxe on Tree of Perdition Combo Deck

4 months ago

Isochron Scepter and Turn to Frog is what i was imagining. i was reading a forum saying Turn to Frog still works with the Tree of Perdition.

seniorweazel on (Need Suggestions!) Illusion Deck Modern

5 months ago

I run a blue illusion deck myself and I can offer some suggestions.

2 Spell Pierce for 2 Muddle the Mixture

3 Turn to Frog for 3 Unsummon or better yet Vapor Snag

2 AEtherspouts for 2 Gigadrowse

2/3 Sleight of Hand for 2/3 Serum Visions

They should be pretty self explanatory upon reading but if you have any questions for any particular card lmk.

JuQ on Eldrazi Horizons (READ DESCRIPTION!)

6 months ago

Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Desert Twister
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Polymorphist's Jest
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.

There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.

It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...

I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.

The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.

Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.

Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.

Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.

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