Turn to Frog
Target creature loses all abilities and becomes a 1/1 Frog until end of turn.
Printings View all
|Magic Origins (ORI)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Turn to Frog occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Turn to Frog Discussion
3 weeks ago
Maybe I'm greedy but I wish Allure of the Unknown cost less or so since that free spell could really blow up in your face
It's kinda weird that the templating for Callaphe gives out a Frost armor ability to your permanents instead of just doing it on its own like Kasmina, Enigmatic Mentor ; the distinction only seems relevant if e.g. another creature gets hit by Turn to Frog
9/20/2016: "Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi’s ability can’t trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi’s ability can’t trigger."
(Vial Smasher has similarly worded rulings.)
1 month ago
Legendary Creature - Dragon Warrior Avatar
Whenever Dovahkiin deals combat damage to an opponent, put a Soul Counter on him.
Remove three Soul Counters: The next instant or sorcery you cast gains Cipher. If it is encoded onto Dovahkiin, it stays with him even as he changes zones.
You may only cast one spell that is encoded onto Dovahkiin without paying it's mana cost whenever he deals combat damage to an opponent.
12/17/19 - Whenever Dovahkiin deals combat damage to an opponent, you may only choose one of the spells that are encoded onto him to cast for free.
12/17/19 - Whenever Dovahkiin deals combat damage to an opponent, after you have chosen and cast the encoded spell for free, you may still cast any other spell encoded onto Dovahkiin if you pay their mana costs.
Sort of an Instant / Sorcery Voltron build.
Cipher on a Wrath and give Dovahkiin indestructible and suddenly you have a lock on the game. Absolutely disgusting Temur Control. Would easily get banned.
2 months ago
3 months ago
With 3 colors, it will be harder for you to decide what to cut than it will to find means of dealing with big creatures. I suggest you start adding responses to you sideboard for starters, and after a bit of testing, you can work an appropriate number of copies into your mainboard. 31 is a lot of creatures. You can probably afford to cut up to 6 and still be pretty creature heavy.
With blue, you can 1) counterspell threats with budget stuff like Mana Leak , Essence Scatter , etc. You should try to choose such a spell on effectiveness and versatility. 2) bounce threats back to opponent's hands after they lose summoning sickness with things like Vapor Snag , or Void Snare . These options are easier to cheaper to cast, but aren't as permanent. Similar and more fun, there's stuff like Turn to Frog and Polymorphist's Jest which can be very effective after opponent's Declare Attackers phase. 3) Fight their creatures with stuff like Prey Upon . This option is great if you have a creature with deathtouch. 4) Destroy their creature (or anything else) with Beast Within . There's also Pongify , but that's less useful and more pricey. 5) Enchant their creatures into non-threats with stuff like Lignify or Imprisoned in the Moon .
There's also always Fog , which can set you up for lethal backswing and shouldn't be underestimated.
So you have a lot of options.
4 months ago
If you're still making considerations, I would look at Ovinize instead of Turn to Frog . Both are instant speed, but one makes the creature a 0/1 while the other is a 1/1. This could make a difference if the creature you want to steal is equipped or enchanted.
If you do go this route, I would also recommend do-nothing artifacts to swap like Darksteel Relic , Sigil of Distinction , or Sphere of the Suns . Also Master of Waves will let you swap a 1/0 elemental to your opponent that will die as soon as you give it to them, and Bronze Bombshell will explode for 7 damage while you keep their creature.
4 months ago
I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.
Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.
So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag
4 months ago
8 months ago
Joe_Ken_ sorry if this is redundant, but you can do what rolfMTG did above to correct card links with this formatting: (brackets) card:card name (close brackets). You don't usually need to specify since the double bracket defaults to cards, but it's helpful in these cases.
For the deck, I second most of the above except I'd choose Willbreaker over Beguiler of Wills - especially if you add Serendib and maybe one more non-destructive instant like Turn to Frog . You can already target creatures with Niv, Will Kenrith, Rite of Replication, Izzet Charm and a few others. Great with Strionic Resonator effects.
Oh and fwiw, I like Nameless One even more in a token deck. :)