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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Jace's Ingenuity
Instant
Draw three cards.
TriusMalarky on Why so salty?
3 years ago
Teferi, Time Raveler, also known as "that one card that means that my Stompy deck will forever be better than my Delver or Peezy or Madness etc lists".
It's a pretty unfair card. It effectively softbanned me from playing the game. I love instant speed stuff -- it can be really intellectually stimulating. But WotC apparently doesn't like instant speed interaction. I guess Blue's identity is egregious Walkers that make it hard for your opponent to play the game, rather than having Cancel and Jace's Ingenuity in hand with 5 open. It's a sad change.
Forkbeard on Mizzix of the Izmagnus: Ride the Lightning
4 years ago
Hi Matt_Mercer! I actually took out Jace's Ingenuity a while back, but if I were still running it I'd definitely upgrade to Precognitive Perception . Definitely a good call!
iggyoutpost on Ezuri, Claw of Progress
4 years ago
notes: you have a lot of small creatures that you have to waste turns on buffing, you have a lot of card draw and not a lot of ways to keep all those cards, you have a lot of small synergies with merfolk/snake, but not enough to warrant having them IMO, could be better suited more focused on winning. cuts: Trollbred Guardian , Overrun , River Sneak , Experiment One , Coiling Oracle , Patagia Viper , Triton Shorestalker , Jace's Ingenuity , Ohran Viper , Verdant Confluence , Ezuri's Predation adds: Cultivator of Blades , Freyalise, Llanowar's Fury , Triumph of the Hordes , Reliquary Tower , Rancor , Doubling Season , Awakening Zone / From Beyond , Wirewood Symbiote , Hadana's Climb Flip, Sudden Substitution , Devoted Druid , Temur Sabertooth , Bramble Sovereign , Thrummingbird , Tezzeret's Gambit , Faerie Artisans , Stubborn Denial
kamarupa on
4 years ago
The wraths won't buy you time if you can't cast them in time. Maybe if you had some ramp - the first two creatures I suggest don't bounce anything back to your hand. For the AVG CMC here, you probably need 2 more lands to avoid missing a land-drop.
Quicksilver Fountain would be very janky here, but it might be useful. Depends on the meta. I'd suggest playtesting with it (or a proxy if in paper) in place of Spreading Seas and see how it compares. One very slight function would that lands that got counters after a Blood Moon hit would turn back into islands for you, which would grant you some license to incorporate more non-basics.
Halimar Depths will speed things up here. Slow-lands like Tranquil Expanse are pure junk and only for the most budget-tight decks. Halimar Depths isn't that. It's a utility you build into your mana-base. You have more spells at 4CMC or more than you have less, and an AVG CMC of almost 4. You'll likely have turns you won't have enough mana to cast anything anyway, so Halimar Depths won't slow you down. Also, it can help with Devastation Tide , which is kind of important given that Serum Visions cantrips before it scrys. Besides, I only suggested you add 1 copy. You probably won't even notice it's there.
My rule of thumb for draw card is the same as it is for tokens - as close as possible to a 1 draw or token per 1 mana spent. So Chart a Course is darn good, provided you can meet the conditional. And in trying to meet that conditional, you'll probably be helping your deck out anyway, because those early bodies will be more effective at keeping you in the game on turns 1-4 than 2 Remands and 3 Vapor Snags. Following my rule of thumb, Divination is considerably better than Jace's Ingenuity - costing 1.33 mana per draw vs 1.66. The artifact route also offers a nice draw card spell in Thoughtcast , but you already said you don't want to go that route. The other draw card that's a great deal in mono-blue is Visions of Beyond . And while you do have 3x Search for Azcanta Flip, that seems too slow to work in the long run. Also, I'm generally not a fan of cantrips, as they're essentially just deck thinning, and very few decks are reliable enough to have open slots to thin with. Finally, I don't see any major advantage to instant-speed draw card spells. Sorcery is the common speed for draw-card.
justLUK3 on
4 years ago
Lands
Evolving Wilds
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Bloodstained Mire
Swamp
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Drowned Catacomb
Swamp
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Polluted Delta
Island
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Soldevi Excavations
Swiftwater Cliffs
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Sulfur Falls
Island
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Temple of Deceit
Island
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Temple of Epiphany
Mountain
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Temple of Malice
Instants
Izzet Charm
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Hinder
Faithless Looting
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Frantic Search
Kindred Dominance
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Cyclonic Rift
Docent of Perfection
Flip placeholder for
Kolaghan's Command
Increasing Vengeance
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Reiterate
Dualcaster Mage
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Spell Crumple
Sorceries
Suffer the Past
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Exsanguinate
Clone Legion
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Insurrection
Jace's Ingenuity
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Mind Grind
Memory Plunder
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Torment of Hailfire
Dark Ritual
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Tunnel Vision
Worn Powerstone
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Vandalblast
Enchantments
Galecaster Colossus
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Fevered Visions
Path of Ancestry
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Stranglehold
Thousand-Year Storm
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Swarm Intelligence
Creatures
Knacksaw Clique
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Vendilion Clique
Artifacts
AEtherling
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Aetherflux Reservoir
Portent
placeholder for
Sensei's Divining Top
Puppeteer Clique
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Spine of Ish Sah
Fellwar Stone
placeholder for
Thought Vessel
justLUK3 on
4 years ago
Lands
Evolving Wilds
placeholder for
Bloodstained Mire
Swamp
placeholder for
Drowned Catacomb
Swamp
placeholder for
Polluted Delta
Island
placeholder for
Soldevi Excavations
Swiftwater Cliffs
placeholder for
Sulfur Falls
Island
placeholder for
Temple of Deceit
Island
placeholder for
Temple of Epiphany
Mountain
placeholder for
Temple of Malice
Instants
Izzet Charm
placeholder for
Hinder
Faithless Looting
placeholder for
Frantic Search
Kindred Dominance
placeholder for
Cyclonic Rift
Crosis's Charm
placeholder for
Kolaghan's Command
Increasing Vengeance
placeholder for
Reiterate
Dualcaster Mage
placeholder for
Spell Crumple
Sorceries
Suffer the Past
placeholder for
Exsanguinate
Clone Legion
placeholder for
Insurrection
Jace's Ingenuity
placeholder for
Mind Grind
Memory Plunder
placeholder for
Torment of Hailfire
Dark Ritual
placeholder for
Tunnel Vision
Worn Powerstone
placeholder for
Vandalblast
Enchantments
Path of Ancestry
placeholder for
Stranglehold
Thousand-Year Storm
placeholder for
Swarm Intelligence
Creatures
Knacksaw Clique
placeholder for
Vendilion Clique
Artifacts
AEtherling
placeholder for
Aetherflux Reservoir
Portent
placeholder for
Sensei's Divining Top
Teferi, Mage of Zhalfir
placeholder for
Spine of Ish Sah
Fellwar Stone
placeholder for
Thought Vessel
eliakimras on Riku of Two Fireballs
5 years ago
If you want max efficiency on cards per mana, Tidings is better than Concentrate and Harmonize . Jace's Ingenuity and Opportunity draw at instant speed. Farseek and Skyshroud Claim are great with your shocklands. Kodama's Reach is always good. Growth Spiral is also good, and it's a cantrip, much like Coiling Oracle .
Deadpoo111 on $10 Fistful of Dollars
5 years ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!
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