Jace's Ingenuity

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
2011 Core Set (M11) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Jace's Ingenuity

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M15

DDM

M11

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Recent Decks

Jace's Ingenuity Discussion

Pal00ka on Hail the Eldrazi

1 day ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

SamSepiol on Jace, weakness of the mind

6 days ago

Out:

Bone to Ash

Jace's Ingenuity

Jace, the Living Guildpact

The Chain Veil

Psychic Rebuttal

Syncopate

In:

Exclude

Countermand

Broken Ambitions

Mystic Confluence

Remand

Cyclonic Rift

I really wonder how is this deck supposed to be competitive, as it just seems like a random bunch of cards thrown together.

enpc on Balancing card types

2 weeks ago

It's worth adding as well, you can come across cards that can kill two birds with one stone. These are judgement call cards typically as they will usually be expesnive as balls mana wise. That or they will be rather niche. But in some circumstances, niche is good.

For example, I run Heart Warden in my Saffi Eriksdotter deck. While warden is both a suboptimal dork (2 drop that only produces G - not the worst dork in the world but Elvish Mystic would be better) as well as expensive card advantage (If you want the card the same turn you play it you're paying 4 mana), it generates really good value in a graveyard recursion deck. as But as I said, judgement call.

Same goes for stuff like Mystic Confluence. It's a great replacement for Jace's Ingenuity, but I would treat it as that rather than a counterspell. It can very easily be, but it comes down to how you classify the card.

ANemoAcids on Wizardy draw with some fish

1 month ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

cdkime on Niv-Miz draw

2 months ago

There are a couple things I would change about this deck:

  1. I think you run too many spells that just draw you cards. Rather than Reach Through Mists, consider Opt, Preordain, Slip Through Space, or any number of strictly better cards. Jace's Ingenuity is pretty inefficient, and is probably worth replacing as well.

  2. I think you are too heavily focused on expensive-to-cast counterspells. Consider some more efficient replacements such as Counterspell and Arcane Denial.

  3. You have a brutal curve, with far too many cards at the 5-12 mana mark. You should add more early game interaction, cutting some of the larger, more flashy cards.

  4. Related to the above, you should run more more ramp. Sol Ring is a must in any commander deck, and Izzet Charm will help you greatly. You should also run Command Tower.

  5. You don't really have enough mill effects for Archive Trap to be efficient. You could consider adding Sphinx's Tutelage for more mill, but I do not recommend this. Based on my experience with the similar Nekusar, the Mindrazer, the added mill effects don't add much and generally do not lead to a victory.

enpc on [[Primer]] Knowledge & Flame

2 months ago

Out of your maybeboard, my thoughts are:

  • The Mirari Conjecture seems too slow and difficult to control. you want to make sure that you combo off the turn you double all your spells, but then it really obiviously advertises to everybody that that is what you're doing. And if you want good repeatable graveyard recursion, Charmbreaker Devils is the way to go.

  • Bonus Round seems interesting when used in the right circumstances. Against permanent heavy decks it seems bonkers. Against other spell slinger decks you prbably want to have a Teferi, Mage of Zhalfir in play.

  • Merchant Scroll is another tutor. tutors are always good. Don't forget that you can also run Long-Term Plans as a decent tutor as well.

  • Elixir of Immortality is ok I guess. It's good in colours that don't have much recursion, but don't you want stuff in your graveyard to help fuel stuff like Past in Flames or Treasure Cruise/Dig Through Time (run Treasure Cruise/Dig Through Time).

  • Jaya Ballard seems cool but not right for htis deck. If your commander was Maelstrom Wanderer and you were playing that kind of storm deck, I would be more inclined. But I don't think she fits here.

  • Will Kenrith seems cool as a commander or decent in a Teferi Chain Veil stax deck (albeit how expensive he is) but again, I don't think he's right here. Play him, -2 him twice and that's it. Would prefer to just play Jace's Ingenuity for cards.

As a general rule, you should also NEVER assess a planeswalker for a deck based on their ult. It's bad form and you end up running a bunch of clunky cards on the off chance you could do something with them.

enpc on Bruna Tronomatic

2 months ago

I would drop the Isochron Scepter, you have 2 targets for it and both of them are meh. I would also drop the Paradox Engine, it doesn't do much other than with the aforementioned Isochron Scepter. Staff of the Mind Magus does basically nothing in this deck as well, I would cut it for more ramp.

You should be running more card advantage with Bruna so that you can see more buff effects (plus card advantage is just good in general). Sphinx's Revelation, Blue Sun's Zenith, Rhystic Study, Jace's Ingenuity, Mystic Confluence are all really good cards to help you dig.

enpc on Vorosh

3 months ago

Coming from your forum post:

I think the biggset issue I notice is that your deck is all over the shop. You've put a bunch of goodstuff cards to gether, however they have limited to no synergy between each other. You need to pick a win condition and build around that, rather than going in 10 different directions. Because ultimately the dech will lack in doing anything well and be easy to disrupt.

You also are quite lacking in the card draw department. Cards like Phyrexian Arena, Rhystic Study, Jace's Ingenuity, Mystic Confluence, even cantrips like Impulse are all really good.

Running the ravnica bounce lands (e.g. Simic Growth Chamber) is generally a bad idea, especially with so many other ETB tapped lands. Because turn 1 tapped land, turn 2 tapped bounce land, turn 3 tapped land is really slow.

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