Jace's Ingenuity

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
2011 Core Set (M11) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Jace's Ingenuity

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Draw three cards.

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Jace's Ingenuity Discussion

ArchonBlue on Delver of Aetherlings

4 days ago

Supreme Verdict is not expensive. It just isn't. It would cost you less than ten bucks to replace your two Wrath of God with two verdicts. Just pack a lunch one day.

The scry ability for Dissolve isn't really worth the 3 mana cost imo. A good budget alternative I would consider is Render Silent. You've also got a lot of second rate cantrips like Jace's Ingenuity and Sleight of Hand which should be replaced by Serum Visions and Sphinx's Revelation, both of which are reasonable. I'd run four serum and one revelation.

Also, having AEtherling as your only wincon makes you really susceptible to removal like Cranial Extraction. I'd diversify your wincons a bit. There's some planeswalkers in your colors that are pretty reasonable, like Gideon Jura or Elspeth, Sun's Champion or even for super budget Sphinx of the Final Word is pretty decent.

Boza on Unstable: With The Grand Calcutron ...

1 month ago

The first would be correct.

When an effect instructs you to draw N cards, where n is more than 1, you do so one at a time. For that reason, if you cast Jace's Ingenuity when an opponent has Nekusar, the Mindrazer in play, it will create three separate triggers.

pederclan1 on UB Control

1 month ago

-2 Unsummon +2 Repeal/more counter spells. Consider Dissolve

-2 Stubborn Denial +2 lands.

-3 Owl +3 card draw spells. Consider Jace's Ingenuity, Opportunity, and my personal favorite Think Twice.

The reason for these changes is because you're always going to be on the back foot if you're playing a control deck, so a card like Unsummon isn't very good because it's tempo based, and card disadvantage. Similarly, Stubborn Denial will only be super good after you have a wincon out. Ultimately, making your land drops is more important so that you can play your big stuff on time. Otherwise you'll be stuck casting an unsummon with 4 lands and a 7 drop in hand, in which case you aren't winning in terms of card advantage.

Speaking of card advantage, you should draw cards if you're a control deck! If you just kill and counter all their stuff, you won't have anything left, and your opponents probably have more ways to kill you than you have ways to defend yourself. For that reason you need a way to refill after you run out.

Also it might be a good idea to find a wincon that's more difficult to kill, like some hexproof creature to give you inevitability. AEtherling Prognostic Sphinx

TL;DR: Hard counters, card advantage, 26 lands, and hard to beat end game :D

Force_of_Willb on Hazoret's Dream Halls

3 months ago

Suggestions:

1) Lower Grapeshot to 1-2x as you don't want it in your opening hand and only want to see it comboing out

2) Simian Spirit Guide is better than Desperate Ritual or Pyretic Ritual as it can be used on turn 1 and still nets 1 mana like the other spells. I understand if the guide is not a budget choice. Its still all about getting double blue to cast dream halls. maybe High Tide might be better....?

3) Not to keen on Saprazzan Skerry or Sandstone Needle, how has your experience been with them?

4) Improve Card Draw - 1st you need draw to find the dream halls, then there's a high chance for stalling as most your card draw doesn't net any card advantage after paying the discard cost. reconsider draw cards that net 1-2 cards after replace itself and discarding to cast: keeping budget in mind because ancestral recall/visions would be good.

Jace's Ingenuity, Tidings, Careful Consideration, Opportunity, Concentrate, Mystic Confluence, Overflowing Insight

Foresee, Ugin's Insight - cycle away lands to ensure what you draw is good

or more wheel effects like Reforge the Soul or Wheel of Fate. Personally I think commit//memory could work as you can pitch Commit to cast something and then cast Memory from the grave.

5) Lastly, maybe add 1x Enter the Infinite, Omniscience or Swarm Intelligence for after you get a dream halls to ensure you don't stall

TheSurgeon on mill

4 months ago

The following are too high in CMC:
Swarm Intelligence
Consuming Aberration too slow
Nemesis of Reason slow
Jace's Ingenuity
Counterbore
Traumatize
Jace's Sanctum
Startled Awake slow

Suggestions to put in:
Glimpse the Unthinkable, Breaking, Mind Sculpt, Shriekhorn, Tome Scour, Remand, possibly some way to make your opponent search their library like Ghost Quarter, and place Twincast on your hedron crab.

Your current list will never get anywhere near a win while waiting for all the mana to cast those useless creatures.

Check out my profile page for many mill variants and ideas.

smiffdemon on Izzet R&D

4 months ago

Teferi, Mage of Zhalfir might be just the extra edge you need to stop other control colors from messing up your game plan. I agree with you about using Opportunity over Stroke of Genius. X spells are great to dump into late game, but Mizzix can use them more optimally than you can, and Opportunity is consistently reliable. Jace's Ingenuity is also good and so is Pull from Tomorrow.

All of the cards you have under "possibly insert" are super powerful Izzet cards. I'd definitely consider running them!

HobbyGamer007 on Talrand, Sky Scummoner

4 months ago

Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:

Consider Compulsive Research, Pulse of the Grid and Thirst for Knowledge as cheaper faster draw spells than Opportunity and Jace's Ingenuity which are both way too expensive.

Overwhelming Intellect is way too expensive. The only expensive counterspell that can prove it's worth is Cryptic Command all others should be cmc 2 and at most 3.

Swan Song!

Since you play a lot of creature hate, this might be your meta. Try Dissipation Field and Propaganda.Chain of Vapor!Reality Shift!Unsubstantiate

Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.

If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)

Refill your entire hand with Windfall.

More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname

As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..

If you ask specific questions and provide some info about your meta I'd be happy to help :)

Profet93 on Death by Drakes

4 months ago

hetwiel Hey! I love seeing another Talrand user. You should cut the following...

Artificer's Epiphany

Desertion

Frantic Search

Gifts Ungiven - banned

Jace's Ingenuity

Learn from the Past

Overwhelming Intellect

Psychic Spiral

Springleaf Drum

Padeem, Consul of Innovation

Stormtide Leviathan

Treasure Mage

Compulsive Research

Wash Out

Archmage Ascension

Frozen AEther

Its more than 15 cards so you can decide which one or 2 you want to save. A lot of them are just bad or don't support you as much as other cards can.

If you want some more ideas, feel free to check out my deck Tisk Tisk Talrand for a competitive version of Talrand

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