|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Jace vs Vraska (DDM)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Draw three cards.
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|Have (11)||ironax , Fiolek , pskinn01 , sombrevivo , bakeraj4 , Wazerwifle , golgarigirl , Kimimaro , xXThormentXx , geazykagar , dplerner|
Jace's Ingenuity Discussion
4 days ago
The scry ability for Dissolve isn't really worth the 3 mana cost imo. A good budget alternative I would consider is Render Silent. You've also got a lot of second rate cantrips like Jace's Ingenuity and Sleight of Hand which should be replaced by Serum Visions and Sphinx's Revelation, both of which are reasonable. I'd run four serum and one revelation.
Also, having AEtherling as your only wincon makes you really susceptible to removal like Cranial Extraction. I'd diversify your wincons a bit. There's some planeswalkers in your colors that are pretty reasonable, like Gideon Jura or Elspeth, Sun's Champion or even for super budget Sphinx of the Final Word is pretty decent.
1 month ago
The first would be correct.
When an effect instructs you to draw N cards, where n is more than 1, you do so one at a time. For that reason, if you cast Jace's Ingenuity when an opponent has Nekusar, the Mindrazer in play, it will create three separate triggers.
1 month ago
-2 Stubborn Denial +2 lands.
The reason for these changes is because you're always going to be on the back foot if you're playing a control deck, so a card like Unsummon isn't very good because it's tempo based, and card disadvantage. Similarly, Stubborn Denial will only be super good after you have a wincon out. Ultimately, making your land drops is more important so that you can play your big stuff on time. Otherwise you'll be stuck casting an unsummon with 4 lands and a 7 drop in hand, in which case you aren't winning in terms of card advantage.
Speaking of card advantage, you should draw cards if you're a control deck! If you just kill and counter all their stuff, you won't have anything left, and your opponents probably have more ways to kill you than you have ways to defend yourself. For that reason you need a way to refill after you run out.
TL;DR: Hard counters, card advantage, 26 lands, and hard to beat end game :D
3 months ago
1) Lower Grapeshot to 1-2x as you don't want it in your opening hand and only want to see it comboing out
2) Simian Spirit Guide is better than Desperate Ritual or Pyretic Ritual as it can be used on turn 1 and still nets 1 mana like the other spells. I understand if the guide is not a budget choice. Its still all about getting double blue to cast dream halls. maybe High Tide might be better....?
3) Not to keen on Saprazzan Skerry or Sandstone Needle, how has your experience been with them?
4) Improve Card Draw - 1st you need draw to find the dream halls, then there's a high chance for stalling as most your card draw doesn't net any card advantage after paying the discard cost. reconsider draw cards that net 1-2 cards after replace itself and discarding to cast: keeping budget in mind because ancestral recall/visions would be good.
TheSurgeon on mill
4 months ago
Suggestions to put in:
Glimpse the Unthinkable, Breaking, Mind Sculpt, Shriekhorn, Tome Scour, Remand, possibly some way to make your opponent search their library like Ghost Quarter, and place Twincast on your hedron crab.
Your current list will never get anywhere near a win while waiting for all the mana to cast those useless creatures.
Check out my profile page for many mill variants and ideas.
4 months ago
Teferi, Mage of Zhalfir might be just the extra edge you need to stop other control colors from messing up your game plan. I agree with you about using Opportunity over Stroke of Genius. X spells are great to dump into late game, but Mizzix can use them more optimally than you can, and Opportunity is consistently reliable. Jace's Ingenuity is also good and so is Pull from Tomorrow.
All of the cards you have under "possibly insert" are super powerful Izzet cards. I'd definitely consider running them!
4 months ago
Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:
Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.
If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)
Refill your entire hand with Windfall.
More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname
As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..
If you ask specific questions and provide some info about your meta I'd be happy to help :)
4 months ago
hetwiel Hey! I love seeing another Talrand user. You should cut the following...
Gifts Ungiven - banned
Its more than 15 cards so you can decide which one or 2 you want to save. A lot of them are just bad or don't support you as much as other cards can.
If you want some more ideas, feel free to check out my deck Tisk Tisk Talrand for a competitive version of Talrand