|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Draw three cards.
Price & Acquistion Set Price Alerts
|Have (17)||ironax , Fiolek , sombrevivo , corys , duff87 , anonymausguy , Fairseas , ForeverLoading... , itheoryz , techneil , webdokkeren , geazykagar , bakeraj4 , Wazerwifle , golgarigirl , Kimimaro , xXThormentXx|
|Want (6)||theHopp , Hakira , yerfdog1935 , acbooster , zlrubin , Verusor|
Jace's Ingenuity Discussion
3 weeks ago
You play green, man!
Leave all this silly fixing with lands to colors that don't know how to ramp and color fix.
If you are willing to spend a bit and don't mind to play creature ramp:
Counterspells are bad in maelstrom. You never want to see them from cascade, its the worst. Or at least play counterspells with some alternative upside. Also, 4 mana counters mostly suck.
Also, some cards are mostly useless
Zo-Zu the Punisher (good card, wrong deck)
1 month ago
Hey Cloudius, your strategy seems solid. Extra turns will give you enough protection once you got there.
Talking about your removal slot: it shows 4 single target removal and 7 boardwipes. Counters are also a form of single target removal, so technically you have 9 STR and 7 boardwipes. Although you might want to protect your extra turns with it. All in all, that is pretty solid. Maybe you want to exchange a symmetrical boardwipe with In Garruk's Wake or Plague Wind. Btw, you have Mystic Confluence three times in your deck. I know it overlaps, but you have to add two more cards.
However, your draw slot seems to be a bit weak. I know that you get your stuff with the Yennett triggers, but in EDH we love to draw cards. Suggestions: Mystic Remora, Rhystic Study, Land Tax, Jace's Ingenuity, Stroke of Genius, Sphinx's Revelation, Skeletal Scrying, Night's Whisper, Read the Bones etc.
Btw Frantic Search is not card draw, but card selection.
All that being said. Your deck looks like a lot of fun, I really would like to play it =)
1 month ago
Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.
Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!
Additionally, rolling right into 5 color theme we have:
Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.
2 months ago
-2 lands and more mana rocks that are
I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.
A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.
More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.
Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.
2 months ago
I really wonder how is this deck supposed to be competitive, as it just seems like a random bunch of cards thrown together.
2 months ago
It's worth adding as well, you can come across cards that can kill two birds with one stone. These are judgement call cards typically as they will usually be expesnive as balls mana wise. That or they will be rather niche. But in some circumstances, niche is good.
For example, I run Heart Warden in my Saffi Eriksdotter deck. While warden is both a suboptimal dork (2 drop that only produces G - not the worst dork in the world but Elvish Mystic would be better) as well as expensive card advantage (If you want the card the same turn you play it you're paying 4 mana), it generates really good value in a graveyard recursion deck. as But as I said, judgement call.
Same goes for stuff like Mystic Confluence. It's a great replacement for Jace's Ingenuity, but I would treat it as that rather than a counterspell. It can very easily be, but it comes down to how you classify the card.
3 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
4 months ago
There are a couple things I would change about this deck:
I think you run too many spells that just draw you cards. Rather than Reach Through Mists, consider Opt, Preordain, Slip Through Space, or any number of strictly better cards. Jace's Ingenuity is pretty inefficient, and is probably worth replacing as well.
You have a brutal curve, with far too many cards at the 5-12 mana mark. You should add more early game interaction, cutting some of the larger, more flashy cards.
You don't really have enough mill effects for Archive Trap to be efficient. You could consider adding Sphinx's Tutelage for more mill, but I do not recommend this. Based on my experience with the similar Nekusar, the Mindrazer, the added mill effects don't add much and generally do not lead to a victory.