Mystic Confluence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Commander 2015 (C15) Rare
Promo Set (000) Rare

Combos Browse all

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once.

  • Counter target spell unless its controller pays .
  • Return target creature to its owner's hand.
  • Draw a card.

Price & Acquistion Set Price Alerts

BBD

C15

Ebay

Mystic Confluence Discussion

hkhssweiss on Niv-Mizzet is enough

2 weeks ago

FrasierC alright can definitely help you out here. There is an amazing combo with Niv-Mizzet that essentially lets you win on the spot, however the damage Niv does is limited only to the amount of cards you have in your library. The key cards are Curiosity and Ophidian Eye, once that enchants Niv it starts going back and forth in accumulating card draw for you. Now the problem here is that you will most likely playing in pods of 4 so if everyone is at perfect life when this goes off that means you have to deal 120 points of damage, but you only have let's say 70 cards left in your library that's 50 more cards you have to draw. The solution to this is cards like Time Reversal which let's you shuffle your hand and grave back, and retriggering Niv to draw your deck again.

Now you know the combo, here are some budget card suggestions that you can fill up your deck with:

Interaction:

Delay, Chaos Warp, Swan Song, Negate, Arcane Denial, Mystic Confluence, Vandalblast, Capsize, Faerie Trickery, Dissipate, Counterflux

These cards aren't to expensive and for their cost it does exactly what you need them to do.

Card Draw/Refill/Niv Synergy:

Tolarian Winds, Winds of Change, Windfall, Time Reversal, Day's Undoing, Pull from Tomorrow, Dig Through Time, Treasure Cruise, Molten Psyche, Ponder, Preordain, Thoughtscour, Serum Visions

These cards are for the synergy with Niv as well as early game card draw to refill your hand or can be used in conjunction with Niv and Curiosity/Ophidian Eye.

Hope that helps!

multimedia on is-it?

2 weeks ago

Hey, nice start for a budget Commander deck. All my card suggestions are budget, no card over $4 and most are less than $1.

Consider Curiosity and Ophidian Eye? Either one goes infinite when Niv is enchanted by one of them. When Niv is enchanted do attack damage to an opponent or draw a card to do 1 damage to opponent this then draws you a card thanks to Curiosity or Eye. When you draw a card Niv does 1 damage to opponent and it now loops because doing any amount of damage to your opponent with Niv lets you draw a card thanks to Curisoity or Eye and when you draw a card you then do 1 damage to an opponent thanks to Niv.

Niv-Mizzet's mana cost is very difficult to make with the current manabase. To help to cast Niv consider more mana fixing and ramp?

Mana rocks to consider adding:

Cheap mana cost draw is great with Niv, there's already a few a good cards here that draw, but consider more draw?

Draw to consider adding:

Other cards to consider adding:


Cards to consider cutting:

  • Fire Urchin
  • Firebrand Archer
  • Jhoira of the Ghitu
  • Kiln Fiend
  • Mercurial Geists
  • Narcomoeba
  • Nivmagus Elemental
  • Scribe of the Mindful
  • Wall of Mist
  • Chandra, Pyrogenius
  • Dragon's Claw
  • Blazing Salvo
  • Cancel
  • Countervailing Winds
  • Rakshasa's Disdain
  • Rift Bolt
  • Sinister Sabotage
  • Unsummon
  • Blazing Volley
  • Drowned Secrets

Good luck with your deck.


Driemer84 on Brudiclad's Repurposing Plant

2 weeks ago

Coldsteel Heart is out for Mystic Confluence. I was pretty heavy on rocks and I wanted to fit in some more draw. Coldsteel Heart was the worst of them so it gets cut.

eliakimras on Atraxa help

2 weeks ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

griffstick on Kruphix, Wastes H4X'D God of Manarage

3 weeks ago

I thing coolest thing to do here is add flash speed spells. Leyline of Anticipation, and Vedalken Orrery. Are both really strong here other spells that fit right in are Aethersnatch,Commandeer, Counterlash, Gather Specimens, Kindred Summons, Mirror Match, Nexus of Fate, AEtherspouts, Desertion, Mystic Confluence, Spell Swindle

I would also look into artifact ramp with unwinding clock to untap them to put more mana in the pool. Cards like Victory Chimes are perfect

poorpinkus on Evening the Odds - An actual decent coin flip deck

1 month ago

Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).

If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61

Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!

freakingShane on The Mask: Starring JiMizzix Carrey

1 month ago

Thanks for taking a look and the input, the__odysseus!

Counterspell is still an absolute must. The versatility of Mystic Confluence is without a doubt, but when you either counter or lose on turn 3, I need and will choose Counterspell every day of the week.

As for Rhystic Study, similar vein. Good card, but Mystic Remora covers that realm and really explodes in the early game.

the__odysseus on The Mask: Starring JiMizzix Carrey

1 month ago

Counterspell seems bad... there are much better counterspells, like Mystic Confluence.The higher CMC does not seem a problem when Mizzix is on board, and the versatility Rhystic Study?

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