|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
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|Have (19)||SamCre1993 , plof , frederiklw , thetechzombie , NobleSlay3r , Vasbear1 , angesoir , damo_rox , TheLazyGrim , Shiromakuro , AllDayTayTay , , meowCat1234 , mziter501 , awalloftext , itheoryz , Hunter67345 , mycheze , KillDatBUG|
|Want (27)||kovellen , fireborne1986 , Sulla20XX , LotusPhi , phoere , filipaco , kvfd1719 , ryuzaki32667 , Legion_003 , Donktor_Jcon , angesoir , DeifiedExile , Elementalism , LordBlackblade , MasterRoach117 , Blue_Otaku_No.1 , 1337_Nerd , Wolfninja , HelixSnapHelix , Sharkfists , itheoryz , jtaddeo , orzhov_is_relatively_okay819 , metljoe , hardhitta71194 , Elode , rockleemyhero|
Mystic Confluence Discussion
2 days ago
Promo set cards (cards with ID 000) have pricing issues.
For example, the Mystic Confluence judge promo shows Battlebond pricing, Staff of Nin release promo shows something else (idk what), and Utter End game day promo shows a price between KTK and C16 prices.
3 days ago
Thank you both for the suggestions.
Yeah Tabernacle would be incredible, just forgot about it since its not something I really run.
@xcver So this deck is really more about the entertainment value, than being a completely optimal deck. For optimal deck building adding some number of creature would correct, snappy, Grave Titan, Consecrated Sphinx all good stuff. Mystic Confluence should definintely go in, just forgot about it during deck building. I think you are probably right on Timetwister and Time Spiral, I included them as a way to get things back since we don't have a lot of win conditions in this particular build. Treasure Cruise and the other Delve draw spell should probably go into these slots. Oath of Lieges I need to test more, its a card that always in the back of my mind. Conceptually its in here for the green deck that ramps to a million lands on turn 6, it gives us a means to catch up. Its purpose is to try and combat the idea that our opponent can do more things in a turn than we can, not sure how it will play out in practice. But yeah you cast it if you're behind, but just discard it if you're ahead. Unburial only hits our creatures, so we would need to be running more. Animate Dead hits opponents creatures, and is largely to grab things like Oracle of Mul Daya.
3 days ago
seeing your video I have some comments or ideas...but you would need to change the deck name
Cards I do not like here are Oath of Lieges (too symetrical for my taste). Also Timetwister and Time Spiral are normally control nightmares. After you have depleted your opponents resources you give them back the goods...Also maybe you would want to exchange Animate Dead for some other reanimation effect, maybe Unburial Rites?
5 days ago
Winterblast: Thank you for the comment.
I'm not sure how much High Tide will help here, given that I play a large number of non-basics without Island typing, and I'm not running any infinite combos that rely on it. It's cute with the two untappers, I suppose, but I'm not willing to rely on that synergy.
Murder of Crows is much better than it looks, to be honest - it gives me advantage from board wipes (which normally set me back pretty hard), allows me to draw into interaction when facing GY-based decks such as Meren, etc. It's also an unusual card to see in Locust God decks, which means my opponents often neglect to counter it if I have an Altar out.
Snap over Snapback is a fair argument - Snapback is in there to terminate the Kindred Discovery combo at instant speed with no mana held up, if the Simian Spirit Guide into Firestorm approach fails. Snap doesn't work as well for that role, but it does work better as a bounce before a wheel... I suppose I could run both; Snapback has performed well but I'd be happy to have another copy.
Burning Inquiry seems like a VERY risky idea here; the three extra locusts are not worth the chances of dumping a critical combo piece. I DEFINITELY can't afford the $$$ cost of Candelabra of Tawnos, haha, so that's a strong "no" from me. Merchant Scroll could be passable, I suppose, but none of my blue instants are really critical to the game-plan other than Dramatic Reversal, and Muddle the Mixture might be better for finding that (a card I've intended to add for a while).
Speaking of counterspells, Muddle the Mixture is the primary one I want to add, because it can grab Dramatic Reversal/Grim Monolith/Isochron Scepter (and, if I need counterspells in a pinch, can be Sceptered itself).
I could run Flusterstorm (I have one right here), but I find it's a little... situational, since this deck runs in a lot of different metas (some of which are less spell-based than others). I appreciate that Mindbreak Trap often closes out a game by exile-countering Food Chain, it acts in a similar role against Storm, and it's a very nice "gotcha!" against decks that act when I'm tapped out. Still, it's the only offensive counterspell in a deck that usually uses its counterspells defensively.
Negate or Swan Song are both definitely things I could/probably should run, but as always, slots are hard to come by. I'm not sure what you mean by "high-cost or niche interaction"; the only things that really seem to fit that mold are Recurring Insight, Mystic Confluence, or Mindbreak Trap. Mystic could get the axe, perhaps, but the amount of utility and flexibility the card gives me is unreal.
And on the topic of Day's Undoing - I agree that the card is really bad in the late-game, but there are many hands where I simply vomit out all of my cheap spells and mana rocks from my hand, and I am left with nothing to do. While obviously Timetwister/Wheel of Fortune are better in this role, having a third copy of that effect is nothing to sneeze at when I can use it to draw back into good cards from a bad hand (and often screw with opponents' hand shaping as well). If I replace this with something, I want it to be another spell that can refill an empty/bad hand - maybe Fact or Fiction?
Thank you for your thoughts.
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
3 weeks ago
Hey, nice deck!
For the description, adding some accordion titles would make the page look better with little effort!
Otherwise, I think it’s solid! Congrats on quickly building Bolas with an awesome deck name!
1 month ago
Here’s my real wants list copy pasted from my binder: 1x Abrade
1x Abrupt Decay
1x Chaos Warp
1x Greater Good
1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation
Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)
1 month ago
With the release of Battlebond several previous expensive powerful rare cards are now budget: Mystic Confluence, Greater Good and Mind's Eye. There's also a new cycle of allied colored dual lands for Commander: Bountiful Promenade, Luxury Suite, Morphic Pool, Sea of Clouds and Spire Garden. These lands are on the cusp of not being budget, for now I'm not going to add them here. If they hold at $5 or hopefully drop by the end of the month then I'll add them.