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Mystic Confluence Discussion
1 week ago
Depending on how mnay artifacts you want to run, Paradox Engine could be worth a slot. Especially if you include cards like Pyretic Ritual and Desperate Ritual and Isochron Scepter. Cards like Fellwar Stone, Chrome Mox and the like are also good. You could even consider Thran Dynamo if you wanted.
i would also recommend swapping Fact or Fiction with Mystic Confluence - while it doesn't dig as deep, it's such a flex card that ti's not an issue. Also, Rewind is not good as storm deck counterspell. Swan Song would be a much better fit.
2 weeks ago
Things to Drop
Potentially getting to the point of too many sweepers, but I think its ok.
Mind Unbound - Consider the fact that it isnt a may ability
Dovin Baan - Really not that great
Things to Consider
Sol Ring!!!!, Enlightened Tutor, Mystical Tutor, Sun Titan, Blind Obedience - Technically just a white color identity, Tamiyo, the Moon Sage, Luminarch Ascension, Land Tax, Frozen AEther, Chromatic Lantern, Teferi, Mage of Zhalfir, Cryptic Command, Capsize!!!, Forbid, MindStone, Commander's Sphere, Elspeth, Sun's Champion, AEtherize, Mystic Confluence, Quarantine Field, Austere Command, Entreat the Angels, Mystic Remora, Thassa, God of the Sea, Jace, Architect of Thought, Venser, Shaper Savant
1 month ago
I'd love to give some feedback. But remember - its just my opinion, but maybe it can help make the gameplay experience even better :)
In general as far as I have understood the deck is more of a good-stuff control deck. If that is the case there are four things I have specific feedback for:
Ramp: The only card in the deck that ramps you at a needed point in time (before turn 4) is Rites of Flourishing. Considering the rather high curve of 4.5 you will need more ramp even though your commander is ramping you slowly. I would recommend Sol Ring, Rampant Growth, Farseek and all 6 on-colour signets.
Good Stuff: Since your deck is very control-orientated I would recommend some even higher impact control and board presence cards like Jace, the Mind Sculptor, Consecrated Sphinx, Maelstrom Wanderer, Oracle of Mul Daya and cards like that. On the spell side things like Cryptic Command, Mystic Confluence and Snapcaster Mage seem on line with the deck.
Token: I personally would drop the token subtheme. There are only four cards in the deck that can produce many tokens and I don't quite think it is enough to support Glare of Subdual. I would maybe more go down the nutrition way and rely on card advantage and big threats in order to control the board. Maybe Elspeth, Sun's Champion.
Those are just basic first thoughts. Maybe they can help :)
1 month ago
MagicalHacker - I think I'm pretty set in what my two cards will do, although I may still change the wording on them further depending on empirical evidence and what others have to say. Ghazid though, I think I'm going to try to talk my friend in changing it around to be something like "Exile a creature from your deck when it attacks. 2 energy for every creature cast. Pay 3RG and 8E (like you suggested) to make one copy of any card exiled with it." That way it would be 3 separate abilities and would probably look much cleaner, and probably not be as busted, either.
Lastly, "Modes" are in fact NOT the nicknames given to the choices on modal cards. Modes are actually mentioned by name on the confluence cards like Mystic Confluence and Wretched Confluence, so we know they can be in oracle text, as well as rules text. You may have derived that from one of my earlier comments, but I figured I'd reinforce it, regardless. Thanks for the thoughts and input, and if I make any changes to them soon, I will be reposting in this thread.
1 month ago
2 months ago
I would be interested in trading for the following (I may not have enough your interested in for all of them):
2 months ago
2 months ago
Wizno Glad to hear you like my suggestions. I like you've got a really solid deck here, and I'm looking to balance it out between having ways to end the game with combo, AND being a very goodstuff deck, because I feel Yidris especially being both 4 colors AND based around Cascade lends itself well to a goodstuff shell.
I realize because of this you may be less interested in what I'm removing but if you'll indulge me.
Scourge of the ThroneWorld at WarTwo of the untap cards, I feel like if you're going for the combo these are fine since they get you there quicker, but in the build I feel like putting together, I'm happier with just the ones which end the game. I could be wrong, feel free to disagree.
Panharmonicon I liked your reasoning for adding it, but I feel like 6 cards out of 99 isn't enough reason to run something that doesn't end the game, It's good for sure but unless your deck is built around it. It'll sit on the battlefield doing nothing and paint a huge target on you, since people expect it to do some random broken things.
Vial Smasher the FierceI'm probably wrong about vial smasher, HOWEVER, I think she doesn't do enough. This deck seems like the kind that doesn't want to be a target, until it ends the game, Vial Smasher is free damage yes, but you're already so consistent in comboing, is it worth adding in a few points of damage, AND painting a massive target on your back.
Bloodgift Demon This could easily be Phyrexian Arena the two are basically interchangeable. Bloodgift can deal combat damage but costs more, and arena can be cascaded into easier, and is more difficult to interact with.
Mind's Dilation You already have plenty of you do a thing for free, adding a symmetrical effect that's so powerful seems counter intuitive
Exploration or Burgeoning You can fun both, but if you had to pick between them, I'd say it's Burgeoning, since at it's worst it's exploration on their turns for you, and at it's best you drop 4 lands in a turn cycle
Mystic Confluence Since you're a cascade deck counterspells are risky. Confluence is one of the low risk high reward spells that do well with cascade. Could also be Cryptic Command but I like confluence more.
Some number of Signets, I personally er on the side of playing ALL the ones you can but I could be wrong, just so you don't have to look it up I'll list your choices bellow.
Since Green is your primary color, I'd prioritize Golgari, Simic, Gruul, and then Izzet, Rakdos, Personally my split would be
Simic, Gruul, Izzet, Rakdos.
Hope you like where I'm coming from. I know I'm diluting the combo, but this is just how I'd build Yidris, I think you've got something great here though.