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|Commander 2015 (C15)||Rare|
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Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
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Mystic Confluence Discussion
1 week ago
I really like this deck, Grand Arbiter was my first commander and remember him fondly.
You run quite a few lands in this deck, considering your commander is a champ cost reducer. Consider going down to 37 or even 36 lands.
Some cards to consider:
Supreme Will just seems like it would be an excellent card in this deck, modal counter cards are my favorite magic cards. Mystic Confluence and Cryptic Command would be awesome too, but I assume you're not including those for a reason. Reality Shift is a staple removal spell in all my blue decks, especially awesome if someone plays mystical tutor or taps their sensei's top.
Wrath effects should be something this deck can do frequently, consider Fumigate or the even more broken Retribution of the Meek. The former's life gain can be tremendously beneficial, and the latter can by asymmetric for you in its effect on the board. I strongly recommend them.
Really awesome deck, looks really strong and resilient. +1 from me :)
1 week ago
The question is, does he have to "use" all of his mana the moment he casts it or can he wait for responses and then decide how much of his mana pool is going into that spell.
I found this on the mtg wiki:
"the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability"
Not really sure how to interpret the "announces" part, does he have to pay it or not?
1 week ago
I've actually been moving this deck in less of a clone direction, and more of just a control direction. I use most of my mana in a turn either on removal/counterspells or card draw, and I found that most of my clone effects were just taking up space. I have a good amount of recursion anyways, so I'm not particularly concerned with reusability.
Mystic Confluence is one of the cards I'm "considering", I just arranged a trade with another user for one, and I expect to have it in this deck in a couple of days. I don't particularly care for Supreme Will; Mana Leak is bad, and if I wanted to play Impulse, I'd just play Impulse. I get that the versatility is great, but I tried Mana Leak in here, and it was rarely able to counter the things I needed it to. I thought about Isochron Scepter, but there are only 13 cards that work with it. Do you think that's enough?
As for wraths, I've generally been fine with what I have; as I have 4 instant-speed wraths, I can usually just say something along the lines of "Don't attack me, or I'll have to bounce your board", and my playgroup knows that I might have the cards to do that, and so they just respect it. Hour of Revelation is definitely worth further consideration, though the triple could be an issue.
And as I mentioned above, I've been moving further away from the Clone plan lately. My past few game wins have come from Kiora, the Crashing Wave emblems and kicked Rite of Replications (at instant speed) targeting big bombs like Kozilek, Butcher of Truth or Wurmcoil Engine. Stunt Double was one of the cards I recently took out because even it was underperforming a little.
In any case, thank you both for your feedback!
1 week ago
I like the idea of partner commanders for your bant control deck. Ishai is a great blocker and thrasios helps dig into your library. Seems more useful than casting rubina, especially with a deck so light on creatures.
Suggestions: I'm surprised no one has suggested Mystic Confluence or Supreme Will. Modal counter cards are a control deck's best friend. You run a lot of cheap removal spells (Path to Exile? Unsubstantiate?), Isochron Scepter would do some great work in your deck.
You don't have many wrath cards, which would be very advantageous, as again, you have few creatures. Fumigate is my favorite, gaining a lot of life and wiping the board is a fairly dramatic tempo swing. This deck looks like it is going to have trouble dealing with planeswalkers, Hour of Revelation should be included, or some similar effect.
Hope this helps, I'll comment again with advice on cards to take out.
2 weeks ago
Last minute update before HL FNM in Berlin
enpc on Kess Kontrol
3 weeks ago
On the whole the list doesn't seem to bad. A few things that I would point out though:
The number one thing that stands out is that you need a more consistent win con. Things like taking extra turns is not in and of itself a win condition. And tryign to leverage other player's win conditions is generally not a good strategy as there are a lot of decks that are highly synergistic, meaning that stealing one card from them will do SFA. I would recommend having a win condition of your own that had no reliance on opponents' cards. you can run a few steal effects if you like still, but I would treat them as value adding, not a win condition in their own right.
With the curve you have you should probably run a few more mana rocks. Stuff like Izzet Signet, Talisman of Indulgence and Talisman of Dominance are good (plus the other two signets if you'd like). I know ramp is boring but it will make the deck more consistent and easier to play. Also, I really like cards like Dark Ritual, which is extra good with Kess as you can turn 1 mana into 5 with her ability.
If you're playing control I would recommend evaluating some of your counterspells. Modal stuff is nice, and additional functionality is good but in a control deck you actually want castability over a lot of those functions. Three and two CMC counterspells are better than four and five CMC ones, and one CMC is the best (other than the few free ones of course). I would personally make an exception for Mystic Confluence as that card is solid but I would try getting all your counterspells to three CMC or under. I would also recommend getting a copy of cards like Negate, and Swan Song as well as Counterflux. But some good three CMC counterspells you don't have are Dissipate and Void Shatter, as they exile opponents' stuff.
I would strongly recommend Desolate Lighthouse as a utility land. Especially with Kess, the ability to filter cards on a land is awesome.
Hopefully this will give you some food for thought.
1 month ago
Typically fun and interesting read as ever berryjon.
I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.
I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence
...Also I feel like you could have linked Decision Paralysis for that last section too!
1 month ago
If you want help with a specific deck, it's usually a good idea to post a link to it. Especially if there's a potential that you have more than one of the same commander lists.
Commander / EDH*
Generally I found the easiest way to protect Yidris was to run a counterspell suite that you could cascade into with not much ill effect. Remand, Unsubstantiate, Mystic Confluence - basically counterspells that didn't just straight up counter stuff so you could use them on yourself if you needed to. And running a few cheap counters is not the end of the world. Swan Song is amazing.