Mystic Confluence


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Promo Set (000) Rare

Combos Browse all

Mystic Confluence


Choose three. You may choose the same mode more than once.

  • Counter target spell unless its controller pays .
  • Return target creature to its owner's hand.
  • Draw a card.
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Mystic Confluence Discussion

AwesomeOctopus on This charming deck

3 weeks ago

what about commands like Silumgar's Command and confluences like Mystic Confluence? those are basically like charms, or is that is a flavor violation?

MRDOOM3 on Upgraded Seize Control

3 weeks ago

When you say "cheap", do you mean mana-wise or price-wise?

If mana-wise, you have Force of Will, Pact of Negation, Mana Drain, etc.

If price-wise, you have Remand, Spell Pierce, Mana Leak, Mystic Confluence, Counterspell, etc.

Chiberia on Chiberia

1 month ago

I made some reverses and added some cards in,

I took out the untap spells, Settle the Wreckage , and Desertion

I added in Austere Command which I conveniently already have, Spell Crumple as a counter that completely destroys decks that are reliant on there commander, and an Ojutai's Command because it is versatile and I do not have money for a Mystic Confluence yet, but it is a placeholder for it for now and I also conveniently already have and added a land back

Rednad on Talrand EDH

1 month ago

Coldsteel Heart/Sky Diamond: Hast eigentlich recht. Genug Mana sollte drin sein und als Ramp Optionen kann ich die ja trotzdem mal im Hinterkopf behalten.

Boomerang vs. Echoing Truth: Ich spiel ja eigentlich eh nur blaues Mana. In welchen Fllen knnen bei EDH denn mehrere Nicht-Land-Karten mit dem gleichen Namen im Spiel sein? Wenn jeder bspw. einen Sol Ring draussen hat?

Evacuation vs. River's Rebuke : Evacuation trifft zwar auch meine Kreaturen, dafr aber wirklich ALLE. Rebuke hingegen trifft ja nur einen Spieler. Vielleicht einfach anstattdessen sowas wie AEtherize?

Miscalculation: Hier interessiert mich, warum du den Counterspell rausschmeien wrdest. Ich mag die Cycling-Option.

Capsize: Bleibt definitiv drin, allein wegen der Combo mit Stasis.

Jace's Ingenuity vs. Opportunity: Idealerweise htte ich in dem Slot ja sowas wie Mystic Confluence, aber die ist mir dann doch zu teuer. Mal schauen, hier kann ich wohl wirklich mal eine der beiden rausschmeien und schauen wie sich das Carddrawtechnisch macht. Wobei Baral da ja nachhelfen knnte.

enpc on Chiberia

2 months ago

Lightning Greaves is bad here - you don't want to give your commander shroud. you're much better of just running Brave the Sands which gives vigilance.

You don't have enough permanents to warrant running Martyr's Bond.

Kira, Great Glass-Spinner seems bad in an equipment deck. paying equip costs twice is not fun. And other than GAAIV your creatures aren't high priority targets.

You're a little light on card draw. Impulse, Gitaxian Probe, Dig Through Time and Mystic Confluence are good card advantage pieces. Also Mesa Enchantress.

You need more counterspells. Five is not enough for the kind of control deck you're playing. Swan Song, Mindbreak Trap, Unsubstantiate, even Arcane Denial and Memory Lapse aren't bad inclusions.

T12H on BUG Birthing Pod Toolbox Control

2 months ago


Bring to Light almost always goes for 2-3 drops. It almost feels like demonic tutoring for a 3 drop and playing it. With City of Brass and Mana Confluence you can do 4 and 5 drops also. It just depends on the situation. It can get (cmc 2-3):

Value: Nissa, Vastwood Seer  Flip, Eldritch Evolution

Wrath: Toxic Deluge

Versatile removal spells: Sultai Charm, Maelstrom Pulse, Reclamation Sage

Ramp: Cultivate, Kodama's Reach, Yavimaya Elder

Steal spell: Gilded Drake

Recursion: Eternal Witness, Ghostly Flicker, Phantasmal Image

Reanimation: Victimize, Reanimate

Credit Voucher is very nice at fixing your starting hands. throwing 5-8 drops or tools you don't need back into the deck on early turns to find lands and tools you need is really nice.

Sidisi's Faithful I have been so impressed with ever since I put it in the deck. It turn Sheoldred, Whispering One, Meren of Clan Nel Toth, and Havengul Lich into unsummon machine guns and gives chord of calling a very cheap target for emergency removal. Also gives tokens a little extra value to sacrifice to Pod.

Mystic Confluence is just insanely versatile. It is not painful to keep up at all. You get to take everyone's turn to decide what is "ok" to resolve and counter the scary spell and draw two. Or nothing relevant gets played....draw three, Or end of turn bounce three creatures. But one of my favorites is to bounce my own ETB creatures for value like Eternal Witness or Gilded Drake to steal another creature.

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