Mystic Confluence

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Promo Set Rare

Combos Browse all

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once.

  • Counter target spell unless its controller pays .
  • Return target creature to its owner's hand.
  • Draw a card.
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Mystic Confluence Discussion

SecondHorizon on Meletis Prepares For War

1 week ago

I'd love to give some feedback. But remember - its just my opinion, but maybe it can help make the gameplay experience even better :)

In general as far as I have understood the deck is more of a good-stuff control deck. If that is the case there are four things I have specific feedback for:

Those are just basic first thoughts. Maybe they can help :)

metalmagic on Custom Commanders

3 weeks ago

MagicalHacker - I think I'm pretty set in what my two cards will do, although I may still change the wording on them further depending on empirical evidence and what others have to say. Ghazid though, I think I'm going to try to talk my friend in changing it around to be something like "Exile a creature from your deck when it attacks. 2 energy for every creature cast. Pay 3RG and 8E (like you suggested) to make one copy of any card exiled with it." That way it would be 3 separate abilities and would probably look much cleaner, and probably not be as busted, either.

Lastly, "Modes" are in fact NOT the nicknames given to the choices on modal cards. Modes are actually mentioned by name on the confluence cards like Mystic Confluence and Wretched Confluence, so we know they can be in oracle text, as well as rules text. You may have derived that from one of my earlier comments, but I figured I'd reinforce it, regardless. Thanks for the thoughts and input, and if I make any changes to them soon, I will be reposting in this thread.

metalmagic on Custom Commanders

3 weeks ago

SaberTech - That would actually make it a completely different card then. The way it's worded makes ALL of my modal cards do more. Cards like Cryptic Command, Hull Breach, Mystic Confluence, etc.

pskinn01 on Venser_the_Sojoner

1 month ago

I would be interested in trading for the following (I may not have enough your interested in for all of them):

Expropriate - whats the condition?
Parallel Lives
Urza's Incubator
Blade of Selves
Cryptolith Rite
Karlov of the Ghost Council
Liliana Vess
Magus of the Wheel
Mystic Confluence
Norn's Annex
Tree of Redemption

NiceThings on Yidris, Fury of the Maelstrom

1 month ago

Wizno Glad to hear you like my suggestions. I like you've got a really solid deck here, and I'm looking to balance it out between having ways to end the game with combo, AND being a very goodstuff deck, because I feel Yidris especially being both 4 colors AND based around Cascade lends itself well to a goodstuff shell.

I realize because of this you may be less interested in what I'm removing but if you'll indulge me.

REMOVING:

Scourge of the ThroneWorld at WarTwo of the untap cards, I feel like if you're going for the combo these are fine since they get you there quicker, but in the build I feel like putting together, I'm happier with just the ones which end the game. I could be wrong, feel free to disagree.

Panharmonicon I liked your reasoning for adding it, but I feel like 6 cards out of 99 isn't enough reason to run something that doesn't end the game, It's good for sure but unless your deck is built around it. It'll sit on the battlefield doing nothing and paint a huge target on you, since people expect it to do some random broken things.

Darksteel Ingot

Rattleclaw Mystic and Birds of ParadiseThis is just my own personal opinion but outside of elves, I really don't like creature based ramp, seing as it get's accidentally killed by everything.

Unexpected Results

Gonti, Lord of Luxury

Vial Smasher the FierceI'm probably wrong about vial smasher, HOWEVER, I think she doesn't do enough. This deck seems like the kind that doesn't want to be a target, until it ends the game, Vial Smasher is free damage yes, but you're already so consistent in comboing, is it worth adding in a few points of damage, AND painting a massive target on your back.

Xenagos, God of Revels

Bloodgift Demon This could easily be Phyrexian Arena the two are basically interchangeable. Bloodgift can deal combat damage but costs more, and arena can be cascaded into easier, and is more difficult to interact with.

City of Brass

Mind's Dilation You already have plenty of you do a thing for free, adding a symmetrical effect that's so powerful seems counter intuitive

ADDITIONS:

Aetherflux ReservoirBloodbraid Elf

Exploration or Burgeoning You can fun both, but if you had to pick between them, I'd say it's Burgeoning, since at it's worst it's exploration on their turns for you, and at it's best you drop 4 lands in a turn cycle

Ancestral Vision

Kozilek, Butcher of Truth

Mystic Confluence Since you're a cascade deck counterspells are risky. Confluence is one of the low risk high reward spells that do well with cascade. Could also be Cryptic Command but I like confluence more.

Rishkar's Expertise DO YOU LIKE DRAWING CARDS? I LIKE DRAWING CARDS. Could also Easily be Baral's Expertise depending on what the deck want's more

Some number of Signets, I personally er on the side of playing ALL the ones you can but I could be wrong, just so you don't have to look it up I'll list your choices bellow.

Golgari Signet

Simic Signet

Dimir Signet

Izzet Signet

Rakdos Signet

Gruul Signet

Since Green is your primary color, I'd prioritize Golgari, Simic, Gruul, and then Izzet, Rakdos, Personally my split would be

Simic, Gruul, Izzet, Rakdos.

Hope you like where I'm coming from. I know I'm diluting the combo, but this is just how I'd build Yidris, I think you've got something great here though.

KarnAgGolem on Old, New, Broken & Blue

1 month ago

interesting, but i feel like you are missing a few cards. But here are my suggestions:

Talrand, Sky Summoner

Laboratory Maniac

Dissipate

Rewind

Dissolve

Jace's Sanctum

Dismiss

Mystic Confluence

Metallurgic Summonings

Peanut3181 on

1 month ago

Here's the issue. Storm is not a color that goes "smoothly". It's izzet. It's not suppose to. Sometimes I do an epic experiment and I blank. Sometimes I just win. It happens.

Izzet can't really go off on turn 3 or 4. It's a different style. But it utilizes cards like AEtherspouts AEtherize Cyclonic Rift Evacuation Blasphemous Act and Chain Reaction as board whipes. Then good spot removal like Rapid Hybridization and Pongify. I mainly use Young Pyromancer and Talrand, Sky Summoner as defense as well till I hit a board wipe.

Commander is about multiplayer. And storm is amazing when it comes to it. It strikes quick but not really early.

If you want card manipulation like the top Brainstorm does similar things and is good in the early game, Mystical Tutor is the nuts, along with Crystal Ball that not many people know about.

For early card draw I would include all the cheap blue spells like Brainstorm and even Faithless Looting to get you going. Discard your expensive stuff that isn't of use to you yet and get it back with Mizzix's Mastery or Past in Flames

For massive card draw Stroke of Genius is great and can mill in the late game. Mystic Confluence is very versatile, Thought Reflection gets scary real quick. But my favorite is by far Unexpectedly Absent (in multiplayer settings. I tutor for it many many times. And Time Spiral if you have one.

High Tide and Turnabout can net you an absurd amount of mana if you copy either and add the leftover mana to your mana pool in response. Inner Fire is absurd with massive card draw plus any copy effect like Increasing Vengeance. And of course Mana Geyser. Utilize artifacts like Worn Powerstone and Izzet Signet and Mind Stone for early ramp

If you want to be mean you could do Volcanic Awakening, and Volcanic Offering is crazy in multiplayer.

Gut Shot is too weak for me, but Mind's Desire to me is like another epic experiment. You can always hit your X spells and cast them for 0 to increase your storm count. Plus it synergizes with Guttersnipe and Sphinx-Bone Wand.

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