Dream Fracture

Dream Fracture

Instant

Counter target spell. Its controller draws a card.

Draw a card.

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Trade

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Printings View all

Set Rarity
Conspiracy (CNS) Common
Eventide (EVE) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Dream Fracture occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.18%

Dream Fracture Discussion

Hav0cD3m0n on Love and Hate

3 months ago

Cards I would change for others that just seems better IMO.

Hypersonic Dragon (You should replace it by Vedalken Orrery or Leyline of Anticipation ... or even both)

Act of Treason (Put Insurrection instead, cost a lot, but can win you a game)

By Force ( Vandalblast is way better imo)

Reckless Air Strike (again, put something like Shattering Spree )

Courier's Capsule ( Witching Well )

Turn Aside (I understand it only cost one.. but something like Arcane Denial can counter anything and make you draw, which is excellent with any Niv)

Oppressive Will (Again, Mystic Confluence or Dream Fracture is insane)

Cards you can just cut out for others I have proposed

Adaptive Automaton

Loch Dragon

Quicksilver Dragon

Tandem Lookout

Engulfing Eruption

Reminisce (you already have Elixir of Immortality , and with Laboratory Maniac , I don't think you really need a second one)

Trepanation Blade

Pyromancer's Goggles but it's up to you honestly.. just have no good experience with this card personally

Panharmonicon (not sure why you play it tho..)

Izzet Keyrune

If you want to, you can drop the "dragon" part of the deck.. it's original, funny, but I think you don't need that to win.. So cards like Crucible of Fire , Dragon Tempest , Dragon's Hoard , can be replace.

DemonDragonJ on All Will Be One

10 months ago

Today, WotC revealed a card called Archmage's Charm , so I wonder if that card could replace Dream Fracture ? It does have a strict mana cost, but it sheer versatility is undeniable.

Also, WotC is printing an equipment with proliferate! I absolutely must have that card for this deck, without any question.

DemonDragonJ on All Will Be One

10 months ago

Delta, I have removed Steady Progress and replaced it with Flux Channeler , because you are correct that it is a much more useful card for the same mana cost. However, Countersquall is too good to remove, due to its low mana cost (not many cards in this deck have a converted mana cost of 2) and the fact that it also causes a player to lose 2 life; essentially, it is adding insult to injury, countering a spell and then punishing the player who cast it even further for their audacity.

I actually did have Putrefy in this deck, before I removed it in favor of Assassin's Trophy , which is a superior card in nearly every situation. I actually was considering replacing Recoil with Cyclonic Rift , but I then learned that it costs over $20.00, and I am not willing to spend such a great amount of money on a single card. Also, I have been on the receiving end of the card too many times, and know how painful it is to be affected by it, so I would feel guilty about subjecting other players to that same torment.

multimedia, after much consideration, I have decided that you are correct about Plasm Capture having too strict of a mana cost, which means that I will need to counter a spell with a mana cost of at least 4 for it to truly be worth casting, so I have replaced it with Dream Fracture , which another user recommended to me in another thread. That card may provide the controller of the countered spell with a new card, but it also replaces itself, effectively leaving both players in nearly the same situation as they were before. Also, doing that reduced the average converted mana cost of this deck from 3.70 to 3.68, which, again, is a very good thing.

Recoil is a nice card, but it will only truly be useful if the owner of the permanent that I target with it has no other cards in their hand, which shall force them to discard the card that I returned to their hand, having the same effect as forcing them to sacrifice that permanent. Therefore, I may wish to find a replacement for it, and I am considering Pernicious Deed , since that card is extremely powerful and has the same converted mana cost. It itself is an enchantment, but its ability can be used at instant speed, and can be activated in response to a player attempting to destroy it or return it to my hand, which means that it can act as a deterrent in tense situations. What does everyone think of that card?

hellhole3927 on On Tilts

10 months ago

The first things I would consider cutting from the list at the moment:

1) Declaration of Naught , as an EDH player I love this card, but I think it's a tad bit too cute for a combo deck like this where all of you counterspells can be used to protect Jace. Also I think it will be dead if not played on turns 1-2.

2) Sunder , I'm a HUGE fan of MASS LAND DESTRUCTION (even though everybody else just sits there and bitches about it, lol), but as I was play testing your list it felt as though the deck was trying to win within turns 3-5 where I don't think Sunder will be greatly beneficial, but more of a bad draw the majority of the time.

3) Dream Fracture , it just feels a bit clunky for this deck imo, how has it been for you?

BOXES_O_MOXES on Nightveil Predator [PAUPER EDH]

10 months ago

NOTE: Deck is flagged as illegal due to Dream Fracture . Was printed in Conspiracy is common. I use this card in quite a few of my decks and every time it gets flagged. Just a heads up.

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