|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Niblis of Frost
Creature — Spirit
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Niblis of Frost Discussion
3 months ago
hey i think the (intro pack alternate art) [https://www.cardkingdom.com/mtg/promotional/niblis-of-frost-intro-pack-rare-foil] for Niblis of Frost is missing
4 months ago
Consuming Aberration, Evacuation, Pyre Hound, and Niblis of Frost would be a great cards also. It would be better if it had a cool winning condition. Perhaps increasing a creatures power by casting spells and then fling it (I'm obsessed with Fling, this isn't the best combo).
4 months ago
Monastery Mentor, Dragonlord Ojutai, Manifold Insights, Fact or Fiction, Azorius Signet, Commander's Sphere, Baral, Chief of Compliance, Docent of Perfection Flip, Dynavolt Tower, Niblis of Frost, Primal Amulet Flip, Sphinx-Bone Wand, Curious Homunculus Flip, reconaissance, Thaumatic Compass Flip, Maze of Ith, Nimbus Maze,
5 months ago
If you can make room, Niblis of Frost may be a nice sideboard to help tap guys down.
5 months ago
@sylvannos, thank you so much for taking the time to give me such detailed and thoughtful feedback! I have made a few adjustments as a result, based on the cards that I have on hand and how much I am willing to overhaul the deck without playing more. I definitely need some Detention Spheres and Glacial Fortress. I don't have Logic Knot I don't think, I'll have to check. I put in Countervailing Winds as a sub which is pretty similar. I replaced Niblis of Frost with Venser, Shaper Savant and shuffled around some of my counters. I also ordered some Disenchants based in part on a previous comment. Do you think I need four Serum Visions and four Opt? That's a lot of card draw and they aren't that different. Also, I have a bunch of Repeal. What do you think of that as a counterspell?
5 months ago
I'd cut each the following:
-1x Tablet of the Guilds (lifegain on its own is generally terrible)
-3x Prison Term (there's a lot of better options))
-1x Wall of Denial (again, better options are out there)
-1x Angel of Invention (doesn't dodge Lightning Bolt and you're not playing a lot of creatures. It's mana cost is too high to justify playing a creature without flash)
-1x Niblis of Frost (It dodges Fatal Push and Abrupt Decay, but not Lightning Bolt)
-3x Render Silent (there are cheaper Counterspells. 3 mana is a lot)
-1x AEtherling (you don't need a lot of win conditions)
-1x Azorius Guildmage (we need some room)
-2x Negate (again, need more room for some other stuff)
+1x Opt (you want 4 copies)
+2x Detention Sphere (general purpose removeal)
+2x Mana Leak (low mana Counterspell)
+1x Dispel (this is fills a role similar to Negate, except it costs less mana)
+1x Elspeth, Sun's Champion (this is the type of win condition you're probably looking for)
+1x Condemn (Death's Shadow really doesn't like this card)
+1x Logic Knot (it's a hard counter that's excellent to have later in the game)
+4x Spreading Seas (some decks simply won't be able to cast spells at all if you play this, especially Tron)
+1x Venser, Shaper Savant (this should just be in your main)
For your sideboard, I'd do:
1x Blessed Alliance (good catch-all card to handle a variety of decks)
1x Supreme Verdict (against Aggro, you'll want more sweepers)
2x Blind Obedience (this is a good choice against burn and you're already playing them)
2x Disenchant (you need instant speed artifact/enchantment removal)
2x Relic of Progenitus (graveyard hate)
1x Essence Scatter (good choice)
2x Negate (these are the ones that were main but get moved to the side. You bring them in against combo and control)
1x Dispel (against some decks you'll want 2, namely control decks)
1x Celestial Purge (beats Zoo, Burn, and Rock strategies)
2x Ceremonious Rejection (helps against Tron and Affinity)
After that, the main things you'll want are Cryptic Command, Snapcaster Mage, Celestial Colonnade, and Jace, Vryn's Prodigy Flip (which you know). On the cheaper end of things, look to getting 3x more Serum Visions, Search for Azcanta Flip, Jace, Architect of Thought, Stony Silence, Rest in Peace, Mindbreak Trap, and Wall of Omens.
You'll also want to improve your mana base, as that's probably the most important part of a control deck. Once you have 4x Flooded Strands, 4x Hallowed Fountain, and 4x Glacial Fortress, you can add in more utility lands, such as Field of Ruin and Ghost Quarter. Seachrome Coast is another great option.
I'd cut Evolving Wilds from your deck right away and add in 3x Plains and 1x Island. Port Town and Temple of Enlightenment are okay to have, but look to replace those with Glacial Fortress or the other lands I mentioned. You really don't want lands that always come into play tapped that aren't manlands. Otherwise, you'll die when you can't cast Supreme Verdict on turn 4 or Dispel + Negate on turn 3 when you're going second against burn.
5 months ago
Classic U/W Control, counter things, exile things, etc. More info on the deck under comments. I'm a new player so I greatly appreciate insight from seasoned vets, especially other pilots of U/W Control. :)
Edit: Thank you all for your feedback! I changed the deck quite a bit. I still need help with:
Win cons: Currently my major win cons are the two Aetherlings, but I know there is a lot more I could play with.
Mana base: I can't afford Celestial Colonnade yet, besides that how else do you think I could improve my mana base?
Creatures: Should I cut more creatures out for more counters? More cantrips?
Counters: Besides the obvious Cryptic Command, any idea how I could improve my counter base?
If any of you need help as well, I would be nore than happy to provide it! :) Happy holidays!
5 months ago
Thoughts on Recent Additions
Docent of Perfection-this card is so much worse than metallurgic summonings why cant you see this
Goblin Electromancer- dual color requirements and unimpressive body makes this worse than curious homunculus, speaking of which,
As Foretold- this card is bonkers, its so good
Sphinx's Tutelage- Also I'm not as high on this card anymore, there are a lot of matchups where it will just help the opponent
Abrade- very good, all star card
Misdirection- This is much less good than Force of Will.