|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs Cunning (DDN)||Common|
|From the Vault: Twenty (V13)||Mythic Rare|
|Beatdown Box Set (BTD)||Common|
Combos Browse all
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Price & Acquistion Set Price Alerts
|Have (12)||NOGzFTW , xXThormentXx , richardmv , Benniator , Psycheretic , SirCorey , , Zhorus_The_Bauqret , MattN7498 , fireborne1986 , meowCat1234 , Skydra2|
5 days ago
Here's what I came up with so far:
Goodstuff: Dawn Charm
Cut: Balan, (don't put a voltron in the 99 of a voltron deck lol) Planar Cleansing (Blowing up all your equipment will suck)
1 week ago
3 weeks ago
Recommendations for cards-
Cut down your land base to at most 32 lands (you really won't want more than that)
Cut out your extra turn spells unless you plan on dedicating the deck to taking extra turns. If you plan on being competitive however, I do advise against extra turn spells.
4 weeks ago
Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.
Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)
heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM
1 month ago
those are my thoughts on this. I've been trying to work the deck as well. Just doesn't quite want to make it into legacy it seems
1 month ago
Then add them.
The bounce lands are just bad in almost all cases, because you get set a turn behind. They're like guild gates that you can't play turn one.
For additions, Dismember is a nice card. Chain of Vapor is likewise awesome. Dispel helps protect you when comboing off. Shred Memory is an ok tutor, with fringe benefits if needed. Languish is a nice wipe, as Tasigur doesn't die to it.
1 month ago
You don't have enough permanents to warrant running Martyr's Bond.
Kira, Great Glass-Spinner seems bad in an equipment deck. paying equip costs twice is not fun. And other than GAAIV your creatures aren't high priority targets.
1 month ago
From my experience of playing eggs terrarion is just a cantrip along with most of my deck. It just feels like you aren't taking full advantage of synergies inherit in eggs. You mention not being to competitive but you are running incredibly powerful cards already. Like having those spellbombs is impossible for me because you have to pay colored mana to draw while there are eggs that you can just sac and then draw a card (you already have free sac outlets).
The salvaging station combo that you have right now is weak because you don't immediately win and it is basically recurring 2 one mana artifacts which in the end it just draws you 2 cards so you might as well put in a draw spell because it will be cheaper and you pay colored mana for the spellbombs anyways.
Trinket Mage doesn't make you win and you have no interaction that you can grab with it is a tutor this is what it should be doing. Right now it just hits a cantrip which you have to sac. You don't have any significant combos with something like Sensei's Divining Top(though I guess you might have Quicksmith Genius now which is one of the best things you can grab with it. Something like Trophy Mage will grab Scrap Trawler which is one of your wincons.
If Reshape is being used for Lotus Bloom it basically amounts to a ritual effect because it is just a gain one mana of any color. The only other use of Lotus Bloom is to Goblin Welder it. Which might in itself be good enough.
You aren't taking advantage of all of the shuffle effects in your deck. You aren't running Brainstorm. It is basically a draw 3 and make 2 of the cards in your hand go away. The reason I think Fact or Fiction is bad is because your opponent will give you the worse possible hand. You might as well play Impulse or something of the sort like Ponder. These offer a much greater flexibility. You might even be able to play Ad Nauseam which can effectively let you draw 15 cards without killing yourself.
You should put in some fast mana of course then your deck would become a lot more competitive.