Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Printings View all
|Mystery Booster (MYS1)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|From the Vault: Twenty (V13)||Mythic Rare|
|Beatdown Box Set (BTD)||Common|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.
What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).
I think there's some great innovation here and I'll have to change up my own list to see how I like it!
2 weeks ago
I mean it's obvious that Jori En is a suboptimal choice in cEDH, because there are plenty better commanders in Izzet. I mean Jhoira, Weatherlight Captain & Rielle, the Everwise are way better and to get the max out of Jori, you have to play more cantrips and cards like Quicken, Overmaster, Ponder, Preordain, Impulse, Anticipate etc.
1 month ago
Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!
(Okay, I'm done.)
Let's do this.
Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)
In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.
Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.
Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.
Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.
Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.
Now, upon my spicy choices:
I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.
Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.
Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.
There are a sparse few things I would foredo.
Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.
May all luck have you!
Discussing payment, you must see my lovely Hazezon. Thank you very much.
1 month ago
Impulse > Anticipate
Fierce Guardianship is a blue staple
Academy Ruins is nice recursion for an artifact deck
Sensei's Divining Top - Good on it's own, synergy with future sight
Is howling mine needed in a mono blue deck?
1 month ago
So, the best way to determine what to cut is always trial and error. What performs well in some metagames may not perform well in others; so what I would cut doesn't mean the card is bad, I just don't view it as optimal.
Arcane Denial - yes it's an easy to cast counter but it comes with the downside of giving your opponent resources.
All the ramp sorceries - its safe ramp but when you're playing at higher level tables the focus will be on who can be more explosive. 0 mana rocks/positive rocks are the way to go.
1 month ago
2 months ago
'Tis always fun to play stompy-style destruction.
Alright. I have some complaints, so I'm filing them here.
Yavimaya Elder is an overplayed card. It is five-mana to draw a card and two basics. Unless you can reliably sacrifice it to other effects, it isn't worth it. Perhaps just a Mystical Confluence? Impulse is one I much enjoy, and Once Upon a Time is within ilka green deck I own.
There's your suggestions.