|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Eighth Edition (8ED)||Uncommon|
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Star Compass enters the battlefield tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
Star Compass Discussion
4 days ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
4 days ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
1 week ago
I see enough life gain spread around your decklist that a card like Demon's Horn seems pretty 'meh' to me. Same goes for Basilica Screecher . I would replace with Gifted Aetherborn as the lifelink/deathtouch will probably go farther than the extort on the bat.
Barren Moor would seem to be the easiest land to cut to make room for Cabal Coffers as you want to keep your swamp count high and you don't have a ton of ways to find the Tomb, as well as if you're looking to power out your commander, the fewer lands that come into play tapped, the better. YMMV here though. I don't tend to favor the cycle lands highly as either I never see them or they're in my opening hand.
No Mercy and Mikaeus, the Unhallowed are both great cards and both would be good in the deck. Mercy would be stronger in a deck that forces opposing creatures to attack and Mike is better in a deck that has more interaction with saccing creatures so neither would really be demonstrating their full power here.
Sinkhole is narrow and Gate to Phyrexia is expensive for what it does [to be fair, I do use Gate in my zombie deck and it's fine but it also was only $9 at the time I got it]. To give you a little flexibility you could add Unstable Obelisk . It takes a lot of mana to activate but provides an answer to both problematic lands and artifacts [plus added bonus of hitting planeswalkers and enchantments] that is at least a mana rock when you don't need it to blow something up.
1 week ago
You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .
One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.
I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast Flip, Erebos, God of the Dead , and Promise of Power .
Rhystic Tutor is a trap. I'd drop it.
1 month ago
Dragonspeaker Shaman is needed cost reduction for your scaled beasties though looking on Card Kingdom.com, the price on this is a bit higher than I would have guessed. Would still be a very good investment for the deck.
Icon of Ancestry is an anthem and search for more dragons.
You really need more artifact ramp here. Budget options [under $1] include: Star Compass , Mana Geode , Pillar of Origins and Hedron Archive . If you're willing to bump up and spend more than $1 per rock: Mind Stone , Worn Powerstone , Wayfarer's Bauble and Fire Diamond are more powerful options. Sol Ring is an obvious choice as well and if you can afford to splurge on one, I would.
By Force is a really nice mass artifact removal spell that will go a long way towards slowing down the table to give you time to launch the dragon airforce.
Too bad on Sundial of the Infinite , it would really make the deck much better by mitigating Zirilan's drawback.
2 months ago
I'm assuming the deck's aim is to basically wall up and stall for a win condition? If so, I definitely recommend Counterspell , Render Silent , Lavinia, Azorius Renegade and Propaganda for those reasons. Depends on your budget of course. Counterspell and Render Silent are straight up counters, making any spell fizzle out and the opponent get set back. Render Silent also keeps that opponent from trying to counter or remove your stuff for the rest of the turn. Propaganda is another "pay 2 to attack you" spell, and Lavinnia helps slow opponents down.
I'd also recommend some mana-making artifacts. You have a pretty high average converted mana cost so they'll help you cast more spells. Some pretty cheap ones are Mind Stone , Star Compass , Commander's Sphere , Darksteel Ingot , Azorius Keyrune , Azorius Signet , Azorius Cluestone , and Azorius Locket . For really, really budget you could also play Manalith . It can be hard for Blue or White to play big spells so they're pretty useful.
Blue has excellent draw power. Ponder , Brainstorm , Opt , Impulse , and Sleight of Hand (ignore the price listed, its been reprinted in newer sets at a cheaper cost), and Drawn from Dreams are all great spells to dig for what you need.
That's all I can recommend for now. Do what you will with my suggestions depending on your budget, and when you play the deck I hope you have fun!
2 months ago
Continued from previously..
- Drop Necropede and add Solemn Simulacrum - land filtering, card draw, & chump blocker for a CMC of 4!
- Drop Star Compass - this is a slower, less useful Sol Ring (which you already have).
- Add Black Sun's Zenith - this can be a very budget friendly sweeper.
- I'm not sure how expensive is too expensive for your tastes, but you need more tutors. Demonic Tutor && Cruel Tutor are options on the cheaper side (as far as useful tutors go).
- Not budget, but certainly half the price of the previous suggestions... add Necropotence if you can. You have 40 life, use that as a resource. With the help of Reliquary Tower (which you should add regardless) you can old on to great cards.
2 months ago
You need more lands for sure. Conventional wisdom for lands is 35-40 lands (38 is considered the sweet spot; I like 36). One can go down in lands if you have a ton of one-CMC ramp, like Fyndhorn Elves , Elvish Mystic , Llanowar Elves , Boreal Druid , Birds of Paradise , Exploration , Utopia Sprawl , or Wild Growth , and to a lesser extent two-CMC ramp like Simic Signet , Rampant Growth , Farseek , Star Compass , Prismatic Lens , etc. At like 10+ ramp pieces you can start dropping the land count IMO. Even with eight ramp pieces I'd still recommend around 36 lands.
Looks like a fun deck otherwise! Flavorful and synergistic.
Star Compass occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%