Star Compass

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eighth Edition (8ED) Uncommon
Planeshift (PLS) Uncommon

Combos Browse all

Star Compass

Artifact

Star Compass enters the battlefield tapped.

Tap: Add to your mana pool one mana of any color a basic land you control could produce.

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Star Compass Discussion

sonnet666 on Godo Combo

2 days ago

You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.


Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

Force_of_Willb on Yet another Zacama commander

2 weeks ago

My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.

For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map  Flip, Cultivator's Caravan, Fellwar Stone, or Manalith

Also it seems that you have Traveler's Amulet listed twice

Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).

If you have the money for it Mycosynth Lattice is good with your Commanders Green ability. Too bad Enchanted Evening is not legal.

I think you have inspired me to build my own version of Zacama

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

2 weeks ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

BabyK on Artifacts Belong to me

4 weeks ago

I would bring the forge down to 1 and run 4 sol rings.

Guilty Conscience does infinite damage with stuffy doll.

Pili-Pala + Grand Architect make infinite mana pretty quickly, so you can actually afford memnarch's activation costs.

Coldsteel Heart and Star Compass are good 2 drop colored ramp.

ShinakoX2 on Karlov Kommander

1 month ago

General thoughts:

You're going to want to speed up the deck a little bit by removing 2 or 3 lands, and adding in a few more mana rocks as replacements. With 39 lands, you're probably going to feel mana flooded. Mind Stone, Fellwar Stone, Star Compass, Thought Vessel are good 2 cmc mana rocks, Commander's Sphere, Orzhov Cluestone are color fixing/cantrips later on in the game.

You probably want about 8 sources of card draw, currently you only have 3. Consider Sign in Blood, Night's Whisper, Read the Bones, Ancient Craving, Ambition's Cost, Promise of Power, Dark Tutelage, Necropotence. Cheap card draw will also help smooth out your land drops during the early game, and give you more gas later on in the game. Personally, I found Well of Lost Dreams to be too slow. Grave yard recursion is also card advantage: Phyrexian Reclamation, Chainer, Dementia Master

As for the deck itself:

What do you consider to be the main win condition? It looks like you're trying to go for a pillowfort strategy with life gain/drain, so you probably want some cards like Ghostly Prison, Windborn Muse, Sphere of Safety, Righteous Aura, Thaumatic Compass  Flip to protect yourself even more. Lifegain still loses against commander damage, so you might also want some more spot removal: Royal Assassin, Dark Impostor

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

4 months ago

jakethewhale007: Thank you for your interest in the deck! :)

The MLD package is definitely helpful, although I feel I owe you a warning that it WILL draw a lot of hate from most playgroups.

Of your changes, I'd probably run Armageddon or Alms Collector over Chandra Ablaze: she's somewhat disappointing out of red spellslinger IMO. I'd also consider running Coldsteel Heart over Star Compass (since it lets you mana fix), and Dowsing Dagger  Flip as an additional source of ramp/power. I'd also use Lightning Greaves over Mask of Avacyn - I'm aware of the downsides of shroud, but I suspect the free equip is good enough in your variant of the list to overcome that. The rest of the changes seem very reasonable :)

Given that the loss of fast ramp will slow down the temp somewhat, you could run some more late-game midrange effects like Repercussion and Cloudshift?

I hope that helps :)

jakethewhale007 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

4 months ago

First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.

1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?

2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:

OUT: Land Tax, Mana Crypt, Mana Vault, Memory Jar, Mox Opal, Scroll Rack, Umezawa's Jitte, Wheel of Fortune, Sword of Fire and Ice, Aggravated Assault, Argentum Armor

IN: Rogue's Gloves, Mind Stone, Worn Powerstone, Reforge the Soul, Star Compass, Mask of Memory, Mask of Avacyn, Chandra Ablaze, Scythe of the Wretched, Ruination, Cataclysm.

I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).

Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.

My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/

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