|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Eighth Edition (8ED)||Uncommon|
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Star Compass enters the battlefield tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
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Star Compass Discussion
4 days ago
Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.
As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?
scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.
First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.
Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.
No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.
1 week ago
If you're asking for tips on what you should buy, cards like Lantern of Insight can help you make sure you're not going to give that Rakdos, Lord of Riots player a free Emrakul. Lens of Clarity could guarantee a sexy 7 drop rather than lands, and maybe more artifact ramp just so you can hard cast some of those fatties if they end up in you hand: Mind Stone, Fellwar Stone, Star Compass, Gilded Lotus and Thran Dynamo are some sold budget options. Also: run more eldrazi! If you don't want to fork out your life's savings for an Ulamog, the Ceaseless Hunger, a Pathrazer of Ulamog or It That Betrays are some thicc boys.
2 weeks ago
Even with a fairly low average cmc you're going to want mana rocks, probably 7-10 of them. Sol Ring, Boros Signet, Star Compass, Fellwar Stone, Marble Diamond. Fire Diamond, and Prismatic Lens would be my initial suggestions. Apart from Sol Ring they should be dirt cheap and will help so much when you need to recast Tiana.
3 weeks ago
3 weeks ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
1 month ago
Hello! Nice Tribal Deck, +1 already. Now, I'd suggest you to use more Mana Rocks, although Land Tax is super strong, it grants you the land drop only, whilst cards as Fellwar Stone, Mind Stone, Star Compass, Orzhov Keyrune, Thran Dynamo and Gilded Lotus helps you to pace with your opponents.
Since you're on a budget,Urborg, Tomb of Yawgmoth + Cabal Coffers may be expensive, but consider adding in the future. Related to that, have you not considered Necropotence? Or have ditched it due to triple black mana?
Illusionist's Bracers works really well with Aryel, since tapping X creatures is part of the cost, you could destroy 2 creatures with X or less power at once.
1 month ago
I think you could have a ton a fun if you added in Containment Priest in order to screw an opponent over if you go on the aggressive flicker plan like maybe playing a flicker card on an opponents creature and then BAM they perma lose it, its a pretty evil play. I also thought that maybe the deck might need a bit of ramp so u should definitely play Wayfarer's Bauble, Star Compass, Fellwar Stone and Azorius Signet to get some of those high tier cmc spells on to the board. Additionally, maybe running some counters to go along the bounce plan would really do justice to the deck. I think this deck would do a lot better if you added green and played Roon of the Hidden Realm as the commander. It would allow you to get some ramp in the deck and you could take out all the one time use flicker cards because ur commander would do it for you (thats just my opinion though and I hate green so I'd never do that to but its another option)
2 months ago
You may consider Victim of Night over Smother, it felt more relevant throughout the life of the game. Also, some additional draw spells are never bad personally I'd look for things like Phyrexian Arena. You may also consider Nirkana Revenant for some additional ramp on a body. I think Gilded Lotus fits here nicely as well, perhaps over Star Compass? I like the deck though, seems mean for Duel Commander. :p
With a few more permanents that cause discard over sorceries, you are well on your way to being able to utilize Nykthos, Shrine to Nyx as well.