|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Eighth Edition (8ED)||Uncommon|
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Star Compass enters the battlefield tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
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Star Compass Discussion
3 days ago
This deck is a solid budget deck. Your commander makes for each game working differently, and I applaud you for your budget mission. Definitely a +1 from me. I will be buying this deck and will give some feedback when I can.
My only suggestion I can think of would be to put in more ramp. Your average CMC is cripplingly high. Basic budget rocks like the signet cycle or Prismatic Lens and Star Compass are mainstays in my budget decks, and 3 colored decks need all of the help they can get.
Your creature package is good, but I have a soft spot for Ulamog's Crusher. It would be the best bomb to cheat in on a budget.
Sorry I can't offer anything else at this time. I seriously dig the deck though.
1 week ago
Hey I saw your deck on the commander forum, Ive never tried a BW deck like this so it's tough for me to offer card suggestions. why have you left out black tutor cards? Demonic Tutor also why did you leave out some of the ramp options like Chrome Mox Sol Ring Coldsteel Heart Star Compass I know youre already high on cmc but if you add some ramp then Caged Sun
I would say have you considered sorting your deck into custom categories? I find it really helps to show areas that could do with improving. I just had a look at some of your other decks and saw that you have done this on them and would suggest doing it on all. It helps people like easily see the breakdown.
Sorry if you already know this but in your deck list if you add a second # it'll put the card into two piles but only count it once. I personally only do that for certain cards that serve multiple purposes. Also it could help to have the basic categories like draw/card advantage, removal, and depending on your meta tutors is a solid category as well. I mentioned these as these weren't common on the other decks.
Hope some of this helped
1 week ago
1 month ago
Hmm, it's easy to suggest cards, but trying to suggest cuts is a challenge haha. I personally think that you should cut Aku Djinn, Master of the Feast, and Liliana's Contract. The Djinn and Master are the "bad type" of group hug cards IMO. All they are are big dumb beaters (which aren't really that big for EDH) that only provide benefits to your opponents. For me, if I am playing group hug, I want to be getting equal value to what I am granting my opponents, otherwise they will just outpace me.
As far as Liliana's Contract goes, I don't think that you are running enough demons for it to be a viable win-con and all it will do is put a target on your pack (no matter how much you are helping you opponents).
With all that said, I think the best way to figure out cuts would be to just play the deck and see what works and what doesn't work.
1 month ago
Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers
i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.
- Commander's Sphere
- Obelisk of Grixis
- Astral Cornucopia
- Star Compass
- Coldsteel Heart
- Izzet Cluestone
- Jeskai Banner or Sultai Banner
- Eye of Ramos and/or Heart of Ramos
or even multi mana lands,
or artifact tutors card:
or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).
Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)
Board wipe artifact:
Hope it helps,
1 month ago
Some initial thoughts, totally just my opinion, so please take it with a grain of salt:
I'm surprised to see 33 lands, I've never run a deck that low before. The lowest I've gone for a 4cmc commander is 35. 33 might be possible if you're running some 0 CMC moxes, but even then I would hesitate to go that low.
Mana rocks / ramp: I understand if you don't have these cards, but I would add cards like Coldsteel Heart, Dimir Signet,Star Compass, even Fellwar Stone. I don't like Hedron Archive b/c its not under your commander's CMC. I think you could lower your deck's CMC by taking out 3 CMC rocks for 2 CMC rocks. Also, I only counted 5 rocks. Without green, I'd be tempted to run closer to 8 honestly - even though they're boring cards.
I like the idea of phasing at instant speed in order to mess with the stack to keep her around. I think you could also consider sac outlets like Ashnod's Altar if you wanted to run some recursion as well.
You may already know this, but I think you can ninjutsu her off the field once her ability is on the stack in order to prevent her from going back into the deck/command zone. A often overlooked trick with ninjas is that the unblocked attacking creature can still be returned after the damage has been delt, though people usually want the Ninja effect to trigger.
I see a lot of transmute cards, but I'm not entirely sure what you're trying to tutor for here. Are your main targets Mirror Gallery and Etrata (assuming you are willing to let her go into the deck)? If you plan on getting Mirror Gallery often, you may want to protect it with cards like Padeem, Consul of Innovation.
Some cards that confuse me a little: Rings of Brighthearth? I didn't see any great targets, but I may be overlooking something. Conjurer's Closet I don't see a large number of relevant targets. Soul of Innistrad This seems like a high CMC creature that could be replaced with a board wipe. On the topic of board wipes, you may want more just cause of the Voltron style of play here that may struggle with opponents who build up a large board. Heidar, Rimewind Master Are you running snow covered lands?
Overall, I like it - a very different type of commander deck for dimir. Looking forward to facing it.
2 months ago
Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.
If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.
Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.
I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.
Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.
If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.
Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.
2 months ago
I've gone back and forth on mana accelerants such as Dark Ritual. While being able to do a larger spell earlier is great, my goal with the mana rocks is to have a mana base intact after the Pox cards remove lands.
I used to run Sign in Blood prior to Sword-Point Diplomacy, but actually stuck with Sword-Point Diplomacy due to opponents who thought it was smarter to lose the life instead of letting me have the cards, and that Sword-Point made the opponent bleed instead of me.
Phyrexian Totem looks hella fine... I'll add it next time I browse tcgplayer for cheap cards I want to use to polish stuff up. Mainly because I can turn it on/off easier than Cryptolith Fragment.