Star Compass

Star Compass

Artifact

Star Compass enters the battlefield tapped.

Tap: Add to your mana pool one mana of any color a basic land you control could produce.

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Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eighth Edition (8ED) Uncommon
Planeshift (PLS) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Star Compass occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.11%

Rakdos: 0.2%

Star Compass Discussion

CheddarGoblin on Thada Fish Tribal

3 weeks ago

-Commander's Sphere +Star Compass

More nautical theme stuff

airbornezenith on Even more exquisite inventions

1 month ago

Looks solid. Its pretty similar to state my precon was in when I first started upgrading it. I went with 2 CMC mana rocks over creatures that reduce the cost of artifacts. I find its important to get Saheeli out as early as possible and those don't help with that.

Cards like Star Compass, Talisman of Creativity, and Prismatic Lens are very solid and very cheap. If you feel like spending a couple bucks All Is Dust is almost a one sided board wipe.

My list might be a little out of your budget but it has plenty of inexpensive cards in it that might help her out.

Saheeli - Great Old Ones and Tales of Other Things

JakeGMTG on Human Cleric

1 month ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

ocannon on Angels & Demons - Kaalia of the Vast

1 month ago

Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.

And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.

Your removal and boardwipes look great.

As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn  Flip because when she flips she kills Kaalia.

ocannon on Eureka, A Combo!

1 month ago

Very cool! Love the combos in your deck. I've had a copy of Tibor and Lumia for years and have definitely wondered how to build them. As for feedback, I think you definitely need more ramp. Staying fairly budget you can add all the typical rocks, Sol Ring, Fellwar Stone, Arcane Signet, Star Compass, Coldsteel Heart, Gilded Lotus, etc. I'd aim for around 10 sources of ramp. Other than that, there is Captain Lannery Storm, Dockside Extortionist, Curse of Opulence.
Having more ramp will allow you to better keep up with the decks in your meta and cast your combos earlier. Id also add more protection for your combos, aiming for around 10 counterspells as well.
For cutting cards, possibly take out some of your creatures and other cards that dont directly advance your game plan.
Hope this helps!

Meachman on WB Vampires Reworked

2 months ago

I know it's minor, but I like two-drop mana rocks over three-drops when I can get them-- Talisman of Hierarchy and Orzhov Signet and Star Compass. Bontu's Monument is kind of like ramp for your black creatures and also gives you incidental life gain/drain.

Bojuka Bog is a nice graveyard-hate piece with little downside and Tainted Field comes in untapped and will usually give you colored mana. Caves of Koilos is also nice coming in untapped and Silent Clearing gives you the option for card draw when you need it.

Working in some on-theme card draw will help you find your threats and answers. Dawn of Hope synergizes nicely with what you're doing. Icon of Ancestry is pseudo-card draw that buffs your creatures. With all the life you're gaining, Underworld Connections is a nice source of card draw that doesn't really hurt. I also like Marchesa's Decree since you're already running enchantments to discourage your opponents from attacking you and the monarch is a fun mechanic.

Anything that lets you get more activations out of your commander or protect your commander--Illusionist's Bracers, Swiftfoot Boots (to use her when she comes out), and Etchings of the Chosen.

Settle the Wreckage and Kaya's Wrath are some efficiently-costed wraths if you must wipe the board.

Triskaidekaphobia could be an interesting alternate win-condition.

Suggested cuts: Arvad is kind of expensive and has payoffs with only 4 cards in your deck (including the commander) Cast Down doesn't let you deal with your opponents' commanders. Life gain that doesn't do anything but gain life like Sanguine Sacrament and Beacon of Immortality. Impale (Murder is cheaper, Mortify is more versatile, exile effects might even be more efficient)

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