About Me [+]

Commander [+]

Non Commander [+]

Deck Help [+]

Please login to comment

I also thought this might help (double posting I know):

Creatures/Artifacts/Enchantments that draw at the beginning of ____

Creatures/Artifacts/Enchantments that draw whenever ____

While this doesn't capture all of the cards, it will give a good starting point that will capture a lot of trigger based draw engines (no, these haven't been filtered against cost). I have specifically left out planeswalkers since they are typically around the $10+ price point, though the queries are not hard to modify.

June 3, 2020 3:24 a.m.

Are you after single card draw engines, or multiple card draw engines? Because while there are a lot of single card draw engines, eg. Phyrexian Arena, there are also a lot of simple to construct (i.e. not rube goldberg machine) card draw engines which can leverage two or more cards. Some examples are:

RiotRunner789: are you after these kind of cards too? Also, are you after this for a particular deck or at least colour combination? This will make tailoring the list much easier.

June 3, 2020 3:10 a.m.

Said on Karametras Win Cons...

#3

You could run a green/white elfball build of her. That way you're playing lots of cheap creature spells and so are getting lots of land searching, thinning your deck. And then you can run a bunch of effects like Finale of Devastation, Craterhoof Behemoth, etc. to buff your weenies and turn sideways.

As for combos in green white, I would avoid sacrifice recursion loops in Karametra. They're good, don't get me wrong, but to make them viable in the deck you need to devote quite a bit of card space to them and then why not just run Saffi Eriksdotter.

For combo lines, you'd be better off leaning into forming loops with lots of landfall effects and using things like Dryad Arbor + Temur Sabertooth + put a lnad onto the battlefield effects to create some nice landfall loops and then fed that into something else like Walking Ballista.

June 1, 2020 8:29 p.m.

Gidgetimer: Okay, so once you factor in conversion rate, it's pretty comparable. Commander decks are $60 AUD here.

TriusMalarky: Fair enough. Lands definitiely are a pain and where the vast majority of deck improvement funds go. At least in formats like commander, yo ucan leverage cards like Nature's Lore and Farseek in conjuction with the shocks (which are actually at a really good price right now) whereas it's harder to devote card slots to ramp in modern unless you're playing something like Scapeshift.

That being said though, it does mean that you have to be less picky with what deck you're playing if you want to compete. I mean you have some flexibility with dual coloured decks - G/W hatebears is a good example of this since you don't want fetches anyway. But you will still struggle to some extent unless you're willing to try stuff like mono white weenies or RDW. Again, it does depend on your playgroup - if everyone is in the same boat then slower decks aren't as big a problem.

If you only have a tight budget for hobbies, then not buying boosters is absolutely the right way to go - unless you just want bulk cards then you end up spending about the same or less just buying/trading for stuff you need. So you're doing the right thing there.

May 31, 2020 11:16 p.m.

This might be an unpopular opinion here, but given your available cash flow for Magic the Gathering, maybe this isn't the right hobby for you.

At the end of the day, Magic the Gathering is product, which is designed to be sold and at a profit so that the business can stay afloat. Don't get me wrong, I'm sure there are a whole slew of employees who work there becasue they love the story telling, they love how the game works, they're big on the community, all that. But there's also the cold, hard reality of the game. It's not some free to play labour of love that a group of people have made and released into the world. It is a product from a company and it needs to pay for itself.

On top of that, there is not the same widespread appeal that even games like pokemon cards (when the first came out) had. It is a complicated game which has a habit of driving away a lot of potential players due to either the complexity of it, the lore side of it or even due to the existing player base.

So back to the personal issue here. We know the ticket to entry for standard is about $300 at any given set. And we know that modern is about $1000 for anything competitive. This data has been available for quite a few years now from just looking at past and present meta decks.

So there are a few options that aren't standard. You have more casual variants of the formats or you have commander. For a basic commander precon you're looking to be out about $30 USD (I think, I'm Australian so I'm not exactly sure of the release price over there) which for a decent chunk of the commander community is fine. And hell, a player could buy a few dollar rares/even splurg $5 on a new card every now and again and you could build a so-so commander list (assumning you focused on one list and spent money where the deck needed it). So you might be somewhere in the $100 USD range in total. That's the benefit of a social format - you can find play at all sorts of different levels.

But back onto standard, modern and pioneer. These are one-v-one formats, designed to be competitive. And new cards and new decks will always be coming out that will shake up metas and to keep up, players will need to spend money. But them's the breaks. That's how WotC makes money and that's how the game works. So again on my initial statement - if you don't want to outlay the cash to keep up, then that's fine, noone is making you. Nobody has every died from not playing Magic the Gathering. But don't just expect WotC to drop the price on all their products for you.

May 31, 2020 10:02 a.m.

The art on this is great. I would avoid adding hexproof or protection - yes it's nice when commanders have it but just slapping it on the card because it's nice to have lots of defensive abilities seems like bad design. As an effect, reach could be interesting if you wanted to give her an ability (and thematically fits with climbing trees), though I don't think it needs it. And the text box is a good size currently.

I also feel like there should be some sort of mana cost involved with the second ability - while there's not a huge amount of food support currently doesn't mean that there won't be later. So balancing it by giving some sort of mana cost feels fair.

Other than that though, the card is really cool.

May 25, 2020 5:48 a.m. Edited.

Said on deck ideas...

#7

This thread was moved to a more appropriate forum (auto-generated comment)

May 25, 2020 5:34 a.m.

Cm3: I'm guessing this is the list: Reyhan cedh gastman? If so, I would say that most of the power of the deck actually comes from having Thrasiso as one of your commanders. Reyhan enables an infinite turn combo with Sage of Hours, however that combo has a lot of moving parts which don't do a huge amount outside of the combo. The biggest value that Reyhan brings to the deck is providing black as a colour identity so that you have access to the black tutors.

May 24, 2020 10:51 p.m.

Said on Why fetch lands ......

#9

TriusMalarky: Having fetches in the graveyard is not a bad thing.

Every colour has access to Crucible of Worlds and Sensei's Divining Top and being able to shuffle unwanted cards from the top of your library is nice.

Green has Ramunap Excavator in addition to Crucible. It also has Mirri's Guile and Sylvan Library which act similar to Sensei's. And then there's all of the landfall effects and cards like Titania, Protector of Argoth and Splendid Reclamation.

White has cards like Sun Titan which, if you're playing mono white then you want as much ability to consistently hit land drops as possible.

Black and Blue both have a slew of delve cards and eating a land to play Dig Through Time seems like a solid play.

Not every mono colour deck wants to run fetches, if you're running stax yourself or are used to playing against it, then it seems bad to crack a fetch into an Aven Mindcensor where you don't have to. Or to play an early fetch into a Blood Moon. But that doesn't mean that they don't have their place.

As for the reason we don't see a lot of fetches in mono colour decks (which aren't mono green lands based decks) is that typically the fetches sit in a price point between casual where stax isn't generally a thing and competitive where stax and even one shot stax effects like Aven Mindcensor very much are a thing. i.e. casuals don't want to pay for them and competitive decks don't want to be hit by stax. Yes, this is an overgeneralisation however I also don't think it's wrong (though I'm sure there are other factors than just this).

May 19, 2020 10:29 p.m.

Said on The Best Black ......

#10

Disciple of the Vault is pretty dope. Not only was it a staple in Mirrodin block, but it also sees play in some vintage and commander lists, even at higher levels of play.

May 19, 2020 1:41 a.m. Edited.

Decks

Triton Weaver

Commander / EDH enpc

SCORE: 9 | 16 COMMENTS | 2465 VIEWS | IN 2 FOLDERS

Just Stay Dead

Commander / EDH enpc

SCORE: 283 | 204 COMMENTS | 70435 VIEWS | IN 132 FOLDERS

Damia Morgendorffer

Commander / EDH enpc

SCORE: 52 | 86 COMMENTS | 19836 VIEWS | IN 23 FOLDERS

Don't be Blue

Commander / EDH enpc

SCORE: 4 | 452 VIEWS | IN 1 FOLDER

Go fly a Jeskaite

Highlander* enpc

SCORE: 1 | 191 VIEWS | IN 1 FOLDER

Rainbow of Hate

Canadian Highlander* enpc

8 COMMENTS | 826 VIEWS | IN 1 FOLDER

Finished Decks 50
Prototype Decks 40
Drafts 0
Points 1365
Avg. deck rating 27.06
T/O Rank 52
Helper Rank 169
Good Card Suggestions 1266
Cards Added/Fixed 7
Last activity 2 hours
Joined 6 years