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Suns_Champion says... #1

Hi there! I'd love it if you'd enable chat and send me a hello, I have a Discord invite for ya if you're interested :)

January 26, 2020 8:34 p.m.

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Said on Saffi: Sac Back ......

#1

So a few other thoughts on the list (I saw your forum post):

You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.

I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter  Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.

On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").

February 16, 2020 8:50 p.m.

Said on Saffi: Sac Back ......

#2

Overall the list looks good. A few improvements I would recommend however:

February 13, 2020 8:39 p.m.

Steelspike: With a turn 3 win, you don't just all shuffle up and start again?

February 13, 2020 1:09 a.m.

Said on Need help with ......

#4

Straight up, Megrim does next to nothing here. Unless you're runnign lots of wheel effects, dicard trigger stuff generally isn't good.

What is your goal for hte deck? Are you wanting to play lots of graveyard recursion or are you going for life gain/loss?

February 12, 2020 10:22 p.m.

Said on Need help with ......

#5

This thread was moved to a more appropriate forum (auto-generated comment)

February 12, 2020 10:19 p.m.

Said on Need help with ......

#6


Ravos/Tymna commander

Commander / EDH JackAttempts

SCORE: 1 | 19 VIEWS


February 12, 2020 10:16 p.m.

LordBlackblade: I am entirely there with you on using dice rolls. Players should make a decision and stand by it, or not make that decision. Too many people do this and it just promote bad decision making and poeple avoiding responsibility for their actions.

I think my main ones are:

  • Remember your version of fun may not be the same as other's so be gracious when people play decks you don't like.

  • Unless you're brand new, no take-backs. Instead, learn from your mistakes.

  • Communication an social skills are important and having a lack of them puts the onus on you to learn.

  • A quick game is a good game.

  • Ultimately the most important one (and applicable not just in MtG): Don't be a dick.

February 12, 2020 9:02 p.m.

I am firmly of the opinion that this is a terrible idea. And there are a few reasons why:

If you only ban some tutors, all that's going to happen is that people are going to move to the "next best set".Can't run Demonic Tutor? Just run Grim Tutor. Can't run Grim Tutor, just run Diabolic Tutor or Dark Petition. If you start banning some of the tutors, people will just roll over to the next available option.

If you're going to ban all tutors, then you can't do it by rules text. Ban lists are supposed to be black and white, not open to interpretation. So just banning all cards that contain "search" and "library" in the rules text would also mean that (as well as banning all land ramp), you would be banning cards like Path to Exile and Assassin's Trophy. You also have cards like Lim-Dul's Vault. It's a tutor, is it banned? You MUST have an exhaustive banlist, thats why 99.99% of games/formats within said games have exhaustive lists.

And if you're going to ban all tutors, then draw card becomes the new tutor. All of a sudden, every deck contains blue because they want every cantrip/draw effect available because nobody wants to topdeck. And now since every deck contains blue, you'll see a lot more of a rise in counterspells because more decks are running blue.

On top of that, without tutors, you've made every commander game basically double in length. I don't know about you, but I personally have a busy life and only get to play magic once/twice a fortnight (if that). And I really don't want to spend the whole night playing 1 game of commander where I previously would have gotten 2-3 games in.

Even if aggro suffers somewhat under tutors, getting rid of them would kill the combo archetype. And you would just see combo decks crammed to the brim with redundant pieces/lots of card draw/counterspells to try and counteract the loss of tutors. But it would generally make them unplayable. Not to mention that voltron would suffer as well - voltron needs tutors to assemble its lethality, otherwise it just folds to battlecruiser style decks.

Oh and the other thing - not everybody hates tutors. I for one enjoy having access to them in my deck. I like the idea of being able to make a 100 card singleton deck more consistent. That's why you see poeple running functional reprints of cards and lots of similar effects. While there is a part of the communtity that just wants to play top deck big smashy cards, you'd find that that isn't the majority of players (but that people who are content with the format as it is are generally just less vocal).

If your playgroup doesn't want to play with tutors, that's great for you. If your playgroup wants to enforce any other house rules, again, I'm happy that you're all in agreement. But the long and short of it is; a format is healthiest with a small a banlist as possible. And on top of that, sweeping decicisions like this which make group A happy generally royally screw over group B. The RC has already indicated that if poeple don't like something, the easiset solution is to house rule. But don't try to enforce that crap on the rest of us. And if people just want to play a card game with big, smashy creatures, then go play Yugioh or something.

February 12, 2020 8:39 p.m.

Said on Oracle Core...

#9

Quick other question to the group (and I know the question has been asked before however I am asking in a different light) on the topic of Blood Pet vs Nomads en-Kor + Cephalid Illusionist:

I know that the preferred option is Cephalid Illusionist + Nomads en-Kor over Blood Pet. I'm guessing the primary reason is for the inclusion of Jace, Wielder of Mysteries, since the two creatures work well with him outside of the hulk combo. I also understand that the benefit they provide is that once Flash resolves, you don't have to cast any more spells (meaning that you can rock Boseiju, Who Shelters All if you really want to, which this list does).

On the topic of Blood Pet though, the comments say it is a dip in card quality outside of combo. Is this purely due to Cephalid Illusionist's ability to prevent damage? Outside of this ability, I would have thought that Blood Pet actiing as a "for future use" mini Dark Ritual was actually the better of the abilities.

On top of this, generally the deployment lines for hulk are either Nomads en-Kor, Cephalid Illusionist and Thassa's Oracle (+ any 1 drop creature); or Blood Pet, Spellseeker (getting Consultation) and Thassa's Oracle. This would imply that the two creature pairs for the combo are either pet/seeker or illusionist/nomads, since you only need one of the two to make the combo work. Of the two of those pairings, the otuside of combo value pairing to me would heavily lean towards seeker/pet as you have a mana source and a tutor on a stick. On top of that, against cards like Linvala, Keeper of Silence or Cursed Totem, you just need to add to make the combo work. And while I know the pet/seeker line gets shut down by Rule of Law type effects, I would think that a stax deck would either run both (Blood Pod) or would rahter shut down creature abilities (GAAIV) rather than limit their spell count.

So is the main tipping point here ultimately just the ability to pair with Boseiju?

On a semi related note, how does this change with addition of red to the deck, since Wild Cantor can take the place of Blood Pet (and is a much stronger card). I recently put together a (completely untested) list for Najeela, the Blade-Blossom which sports the cantor/seeker hulk line: Najeela Fish Hulk and is running sans Jace. In this case, is the cantor/seeker better than the iilusionist/nomads line here or am I still better off swapping?

February 11, 2020 8:50 p.m.

Said on Ordering Decklists...

#10

Massacar: if your decks are being removed from their deck folders each time you edit them, then that sounds like some sort of actual glitch with the website. yeaGO thoughts?

February 11, 2020 4:59 p.m.

Said on Oracle Core...

#11

If your meta is so heavy with Oracle Hulk, would Angel's Grace be the better choice over Stifleesque effects? you already run Ad Nauseam and all you have to do is shut down the Oracle trigger, which Angel's Grace does. Plus one mana split second is nice.

EDIT: My bad - I see it's already in the maybeboard.

February 11, 2020 2:59 a.m. Edited.

For me, the number one thing that makes me pick a particular printing is the artwork, regardless of promo. Now that being said, the promo artworks are ususally really nice, however I will generally pick the the art I like most and then go from there.

February 10, 2020 8:24 p.m.

Said on Need help with ......

#13

All good, everybody has to start somewhere.

February 9, 2020 7:29 p.m.

Said on Need help with ......

#14

So I'm guessing this is your deck:


Gitrog Edh

Commander / EDH Dryca

1 VIEW


First things first, you should put the cards from your list into the actual deck section of the deckbuilder, not the description section. Secondly, have a look at the formatting tips section which will explain how to use TappedOut's markdown syntax.

February 9, 2020 7:20 p.m. Edited.

Said on Ordering Decklists...

#15

You can always set up deck folders and then sort them into groups to make them easier to find.

February 9, 2020 4:55 p.m.

Said on Help with Long ......

#16

The more 'long game' cards you add to the deck, the more you're setting yourself up to play the long game.

Honestly, I would look to add a bit more ramp a counterspell protection for your commander. But I would personally shy away from big, slow, clunky long game cards.

One thing you could add would be Runechanter's Pike, since you have a lot of instants/sorceries and it is still a strong card in the early to mid game. O-Naginata is another good piece of equipment for your commander.

February 8, 2020 11:04 a.m. Edited.

TheRedGoat: you have to declare all modes and targets when casting a spell. Stuff like tutors you select on resolution, but for abilities that are modal / target you must declare.

February 6, 2020 11:24 p.m.

dbpunk: Forgot to mention that, good pickup.

Yeah, Generally Pod decks are giong to have a higher creature count and often times will be toolbox decks since you can search for cards but have CMC restrictions. So you will want to run effects at multiple CMCs to increase your exposure to those cards.

February 5, 2020 9:29 p.m.

Pod decks are designed to leverage Birthing Pod lines, i.e. creatures of increasing CMC. There is also Prime Speaker Vannifar and Yisan, the Wanderer Bard who fit into this category.

A really basic Birthing Pod line might be (using Thrasios, Triton Hero/Tymna the Weaver as your commanders):

From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:

On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.

There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.

February 5, 2020 6:52 p.m. Edited.

Said on Tim and his ......

#20

Honestly, I don't think Animar does as much as commadner as something like Maelstrom Wanderer does. Wanderer gives you a global haste source in the command zone and chances are he's going to dump a bunch of dudes onto the battlefield.

I would also say to ditch the colour changing effects, they don't do much and if you drop Animar as commander, the do even less.

February 3, 2020 1:59 a.m.

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