enpc [Text goes here]
Any blurbs that you want to type up would be lovely and much appreciated. Just pick whatever section appeals to you from my shortlist.
Until we have a "how to submit decklists" section though, do me a favor and try to let people down easy when they post bad decks? People are going to keep doing that even after we update the description, and the recent discussion about players getting told off just for not having Mox and Crypt and stuff was right. We've been alienating people, and it's not good for helping the list grow.
February 9, 2018 11:11 p.m.
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Kind is what you're after. Prossh, Skyraider of Kher will be good. He's a very flexible commander.
February 19, 2018 3:18 a.m.
February 19, 2018 3:15 a.m.
Go more instant and sorcery heavy, then you can run cards like Runechanter's Pike to close games out quickly.
February 18, 2018 6:25 a.m.
Chiberia: Spell Crumple doesn't really work anymore. The rules were updated a little while ago regarding repalcement effects for commadners. Now if a commadner would be killed, exiled, shuffled/placed into a library or returned to hand, the owner of the card can instead place it in the command zone.
You have to use effects like Mindslaver to actually make commanders go away now.
February 15, 2018 7:01 p.m.
February 14, 2018 10:23 p.m.
I find Aura of Silence to be a bit too staxy for my liking. Plus double white can be an issue early game.
The biggest benefit of caterpillar is that it's a turn one fetch from Yisan. Is double an issue? I forget that your deck is a lot more white heavy than mine.
I guess for you the fetches aren't as big a deal since you're not running Lotus Cobra, Crucible of Worlds or Titania, Protector of Argoth. Though they still help with Knight of the Reliquary and even stuff like Renegade Rallier. Just a thought.
February 14, 2018 4:59 p.m.
Horizon Chimera will do what you're after.
February 14, 2018 5:57 a.m.
February 14, 2018 12:10 a.m.
February 14, 2018 12:07 a.m.
you have to reference the deck slug, NOT the deck name. The deck slug can be found here in bold:
so you would reference the deck as:
remember, deck names are not unique. Decks slugs are however. The "reset deck slug" check box in deck edit attempts to set the deck slug to the name, however it might append a sequential number on the end or use the date as well.
For example, my Saffi Eriksdotter deck name is:
however the deck slug is:
because "just-stay-dead" refers to a different deck.
February 13, 2018 6:36 p.m.
cast Ghostly Flicker targeting two of your permanents.
Inalla's ability goes on the stack and you pay one mana for a copy of dualcaster. The token's ETB triggers and yo ucopy Ghostly Flicker again, targeting two lands.
Let the token dualcaster trigger resolve and you get two mana in the pool (tap the lands prior to flickering them).
With this you net a token and two land untaps each loop (remember you can flicker tapped lands to make them come in untapped) Use one of the two mana to pay for Inalla's ability each time, ontinuing the loop. To break the combo, just don't don't target the Dualcaster Mage with Ghostly Flicker anymore.
Now your boardstate should be all your lands untapped, a Dualcaster Mage and an infinite number of Dualcaster Mage tokens with haste. Since you have infinite mana at this point as well, just cast Inalla and tap a bunch of the tokens to make players lose a lot of life. Or swing in with the tokens.
February 13, 2018 6:31 p.m.
If you're looking for other infinite combos, Dualcaster Mage + Ghostly Flicker is a pretty compact one. Infinite tokens and infinite mana, then either swing in or cast Inalla and tap abunch of wizards.
February 13, 2018 4:41 p.m.
Drop the rule about no infinite combos. Then GAAIV will be much better. The build that best suites him is control combo. Anything else is too slow and you spend too many card slots trying to control the board, leaving you not enough for a proper win condition.
That or go full ham and dro pcontrol almost completely. instead use the cost reduction that he offers to play a high tide storm deck. As I said, full ham.
But a general rule, for decks of about the same power level, control beats is generally a bad idea.
February 13, 2018 1:35 a.m.
because you're sporting both the shock and buddy land, you can run Nature's Lore which will get either. Farseek is another option - Three Visits is the end goal but that card is disgustingly expensive.
Sakura-Tribe Elder is a solid ramp card, hits the board and gives you a blocker until you crack it. Talisman of Unity is basically Selesnya Signet number two (but in some cases better). Priest of Titania works really well with Rhys and can potentially generate a lot of mana. Avacyn's Pilgrim is good in that it fixes off green. Birds of Paradise is a no brainer.
By combining these with even cultivate and Kodama's Reach, you will increase your chances of hitting early game ramp and will let you land your beaters much earlier. Because having 6-7 mana available on turn 4 is what aggro wants to do.
February 12, 2018 6:23 p.m.
You need to look at your ramp package. Your curve is rather heavy for how little ramp you run. And a decent chunk of your ramp pieces are expensive as well, which is less than ideal.
February 12, 2018 2:31 a.m.
Daedalus19876: generally with Nim Deathmantle, you're not leaving 4 mana open in case somebody reomves your stuff. You're using 4 mana in a loop to get value. I get if you're playing stax that 4 mana can be hard to get though (as in that might be your entire turn).
February 11, 2018 6:13 p.m.
Have played Drana, Kalastria Bloodchief before and can say she is pretty fun. Removal, buffing and evasion in one card is good.
February 10, 2018 11:32 p.m.
Needs more Nim Deathmantle. It's decent for beats but helps in that you need your commander to actually die.
February 9, 2018 7:11 p.m.
Seal2007: Rhonas offers nothing to Stax. There's no token production or built in Stax effect, he's just a big green beater. The best shell for him would be as an infinite mana sink.
Please have a look at the rest of the decks here before posting a list. You'll see that they are all running cards like Mana Crypt, Gaea's Cradle, etc. Regardless of tier, the best build for a commander should be running all of the staples unless they have a specific reason for not running them.
Please also note that budget is not a valid reason. These lists are supposed to reflex the pinnacle list or each commander, so will be budget-less. A list posted here shouldn't have to suffer because a player can't afford a card. If you would like to post a Rhonas list for consideration, please create a budget-less list and post that.
February 9, 2018 6:44 p.m.
FriendsComradeJim270 — BigBooy — Esteria — -Logician — Lilbrudder — EndStepTop — scrotality — Megalomania — MrKrabs — Grimnir
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