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Ramp. Ramp will make it better. And you can use stuff like Sylvan Caryatid which doubles as a blocker. But you have so little ramp and such a heavy curve.
April 14, 2019 8:05 a.m.
The best place for posting broken cards is the official broken/missing card/token thread, however I think there has been a bit of a legality bug issue recently, I have seen YeaGO (the site admin) posting on similar threads.
April 10, 2019 6:03 a.m.
While I appreciate that yes, you can run cards like City of Brass , it seems like there is something fundamentally wrong about not being able to run basic land cards to cast the spells you want to. For a long time this was a defining point of colourless decks, that they ran zero basic land cards. But since the release of Wastes (Which I'm willing to bet was partly to fill this gap in commander - though I'm sure somebody will correct me on this if I'm wrong), this hasn't been an issue.
I think that while it's a harmless enough suggestion for your playgroup, it just makes too many problems if implemented on a grand scale. As I said, I think that abilities shouldn't modify the fundamentals of the game in the way you're wanting them too. And having caveats like that on rules is just going to complicate things.
April 9, 2019 2:31 a.m.
CyborgAeon: Cheers for the response. I had looked at using Freed from the Real , however my biggest concern with it an Bloom Tender is that you end up producing WBRG each loop (assuming you have your commander out). This in turn is not enough to loop Sliver Overlord and then means I can't combo via it. That's why I went for Umbral Mantle instead - it lets me produce WUBRG from both Bloom Tender and Selvala, Heart of the Wilds . I was also thinking of adding Gaea's Cradle so that I could put Umbral Mantle on Kiora's Follower as well.
The reason I was looking at Nivix Guildmage was that as well as producing infinite mana, he can act as a draw engine for Timetwister and Noxious Revival without the extra card requirements. Though Izzet Guildmage seems good too, I had kind of forgotten about him. Talking to a mate about it, he was actually recommending Riftsweeper instead, which does go all in on the Acidic Sliver line but technically provides redundancy on every pieces.
I'm on the fence about Copy Artifact - it's not bad but I don't think I need it here.
As for Overlord himself, I get that he's basically a dedicated combo piece. But the benefit of him is that he provides access to all five colours, provides a tutor for the deck win condition and can help get there faster by tutoring 2 mana BoPs in the form of Manaweft Sliver and Gemhide Sliver . He's also naturally a 7/7, which is nothing to scoff at. I did think about Hivestone but decided not to run it as it's only good for mana fixing, which I can get with Cryptolith Rite . I was thinking about Arcane Adaptation which gives Overlord deck-wide tutor, but for now am under the opinion that it's too mana inefficient. I might change my mind on this though.
April 8, 2019 11:36 p.m.
justinhohenshelt: cast a sorcery, counter it with Swan Song to get a bird, then cast Memory's Journey putting the sorcery, swan song and Noxious Revival on top of your library. Draw all three and cast revival to get Memory's Journey back. Run the loop for lots of birdies.
April 8, 2019 10:36 p.m.
So then how would you produce the mana to cast them?
At the end of he day, devoid is an ability, not a card property an shouldn't overwrite such a core design of the game. Not to mention with the mana production issue, it just seems like a huge headache.
April 8, 2019 10:29 p.m.
I would cut the following cards as they are just wasted space and either are inefficient, or they only combo with one other thing in the deck:
Zealous Conscripts , Kiki-Jiki, Mirror Breaker , Splinter Twin , Combat Celebrant , Sanguine Bond , Exquisite Blood , Helm of Obedience , Leyline of the Void , Helm of the Host , Godo, Bandit Warlord , Panharmonicon , Hammer of Nazahn , Basalt Monolith , Rings of Brighthearth
April 8, 2019 8:32 p.m.
Hi all. I would be keen to get some input from people on the following deck:
Commander / EDH*
SCORE: 1 | 3 COMMENTS | 99 VIEWS | IN 1 FOLDER
Which I am trying to optimise for cEDH play. There are a few cards in question and it would be good to get people's thoughts on it, if they have the time/energy. Cheers.
April 8, 2019 12:38 a.m.
April 6, 2019 12:16 a.m.
April 4, 2019 4:40 a.m.
If you're looking to optimise the deck, the best piece of advice I can give you is that you have too many combos. The problem with having an overabundance of combos is that ineveitably you'll get yourself in situations where you have Aggravated Assault + Atarka, World Render , or some other mix of two pieces but from differnet combos that don't work together.
If you want to have a deck with a lot of combo options, you have to find one core theme to build around and make sure your pieces are interchangeable that way.
Now, onto the combos themselves. First off, Food Chain does not work the way you think it does. For one, food chain mana can only be used to cast creature spells. So that means no Exsanguinate . Also, you are actually exiling the creatures, not sacrificing them, so no Zulaport Cutthroat . The better option here would be Purphoros, God of the Forge as all he has to see is ETBs. The mass creature buff also works really nicely. As mentioned, Goblin Bushwhacker is another solid options for food chain, as is Impact Tremors .
For the other combos, A lot of them are pretty bad sorry. You've listed stuff which is quite expensive to play or isn't actually a combo. For example, Dragonlord Atarka + Grafted Exoskeleton is just dealing 5 infect damage to a creature. Sword of Feast and Famine + Bear Umbra just makes some mana. Rings of Brighthearth + Basalt Monolith makes infinite colurless mana, sure, but without an outlet for it, infinite mana means nothing. I get you have Exsanguinate , but a three card combo that does nothing with outer cards is bad here. Hellkite Charger + Savage Ventmaw doesn't work, you're one mana short each loop.
It's really important to actualyl see what the combos do and understand them before just adding a bunch to the deck.
Also, you need more ramp. You want to know how to make a deck faster? Lower the curve and add more ramp. Since your primary combo here is Food Chain , adding mana dorks will help immensly as you can eat them to kickstart your combo. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Arbor Elf (you need to fix your mana base but this will give you lots of value once you do), Priest of Titania , Fyndhorn Elves , Wall of Roots , Birds of Paradise , etc.
You also need more card advantage in general. Having tutors is nice, but a) you need more of them, b) you need cheaper ones and c) you need more raw card advantage. Skullclamp , Painful Truths , Wheel of Fortune , even cards like Lifecrafter's Bestiary can be good. And the more you bring your curve down (seriously, 3.55 average CMC is really high), you can start takign advantage of cards like Ad Nauseam and Dark Confidant .
Yes, a lot of the cards I have recommended means you have to cut a bunch of big bomb cards. But that's how you make a deck faster and more consistent. A core win condition package surrounded by ramp and card advantage, with a bit of removal on the side. Filling your deck wit hBig, slow cards guarantees that you plays will be slow and not as impactful as you want.
April 3, 2019 6:13 a.m.
I generally like the cantrips more since I run them in decks that combo out once a single creature gets haste (yay, mana dorks). But I was thinking more along the lines of using them to draw a card (more discard fodder), attack, and then recast them for more card advantage again off things like Past in Flames / Mizzix's Mastery . But I'm also the kind of player who plays from the hand rather than on the board. So that's why I like them.
April 2, 2019 11:07 p.m.
IAmTheWraith: That's true, I forget that there are other bits of text on the eldrazi. I would say that the only one you would want is Kozilek, Butcher of Truth for more card draw though. I don't think the rest of them add enough value personally, not for the mana cost at least. Kozilek has the benefit of card advantage, which works well in the deck.
April 2, 2019 9:19 p.m.
I would add a bunch of cheap mana dorks. They help you ramp into Karametra but then will help you get lands off her. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Boreal Druid , Avacyn's Pilgrim , Priest of Titania , etc are all really good options and will make your deck a lot faster as well.
April 2, 2019 9:15 p.m.
I like cards like Expedite and Crimson Wisps . The haste is nice and they cantrip as well. I kind of feel like you should have some big X spell to sink the mana into though, like a Comet Storm or something to flashback. Conjurer's Bauble is a good way to put key cards back into your deck, and Elixir of Immortality is a nice reset button (personally I think it would be better than an eldrazi titan, sorry IAmTheWraith).
April 2, 2019 6:57 p.m.
SynergyBuild: I think that Cyclonic Rift works well against both of the aforementioned decks, as well as giving me flexibility against others as well. And just because there might be a better card against those two decks does not mean it will be as good against the rest of my play group. But this is what I'm trying to get at - now we're down to brass tacks here. We are talking about meta selections for very specific and minute optimisations (which may or may not help) and are straying away from the original topic. A topic which you have agreed with my counter-argument on, might I add (unless I am mistaken).
So looking back at macro for a second, my overarching point is that we (both yourself and myself) have undermined the premise of this thread. I am happy to have a discussion around cards which might be better suited to my deck and to my meta to help squeeze that last little bit of value out, however that is a completely different discussion. That being said, one little niche case is not enough to make the statement "Why Cyclonic Rift is not as good as it appears" in my and I'm assuming many other players' minds, since for the most part it has been shown to be as good as most people think it is.
Now, back to your statement around other options, I would be interested to hear your thoughts on potential replacements.
April 1, 2019 6:22 p.m.
SynergyBuild: I'll tackle this in two parts:
First, let's talk casual. I know you've mentioned that it's good - we are in agreement there and I'm not questioning whether or not you see the value. My biggest point here though is that as per the title of the thread is "Why Cyclonic Rift is not as good as it appears", which is what I (and I think many others) are disagreeing with. If the title of the thread was "Why Cyclonic Rift isn't always the best choice" then I think there would be a lot more people agreeing with you, however you wouldn't get the shock value you're going for.
So touching on the topic of price for a minute. Under the original context of the thread, price is irrelevant in my opinion. Price should never affect the assessment of the playability of a card. Obtainability, yes, but playability, never. So in this context, budget alternatives are nice but all that should be compared is the text on the card, not the price below it.
Now moving onto said card text. Ignoring the fact that most of the alternatives you listed are there because of budget, one major thing that stands out is most of the options listed are sorceries. While yes, you can float a bunch of mana before bouncing things, you often times will run into the issue where you still won't be mana positive in this situation (since there is a higher emphasis on land ramp/ next to no emphasis on ramp at all depending on who you talk to). So in this situation, often times you can't replay as many things as you would be able to if somebody else had cast the spell.
Talking politically, this is where some of the other spells have some benefit. Normally when somebody rifts, there will not be a positive reaction from the rest of the table, due to the fact that a) it's a board wipe of sorts and b) it's asymmetrical. At least with most of the other board wipes, they affect you as much as the other players, so it's generally a defensive move only. In a casual setting, this is probably the biggest selling point for running other spells over rift, however I do not think that it reduces the playability of the card.
Secondly, lets move onto competitive play. I agree that in competitive environments, not only are deck slots super valuable but there is much more of a focus on single point, cheap to cost removal (I know you didn't say this directly, but it stands out from some counter-card choices you listed. And we both know this to be the case). In this situation I think it comes down to the build of the deck and the meta you play in. Because in competitive circles, every card slot should be assessed for deck optimisation.
A solid example of this is my Paradox Scepter Thrasios list. In it, I happily run Rift for a few reasons. The first is that my meta is quite creature heavy and while I also run deluge, having more than one board wipe is worthwhile. On top of that, it gives me single target bounce to get through stax, or mass bounce to get through more stax. It helps against Sisay and Najeela (both in my meta). And since I use a lot of dorks, having an asymmetric wipe is super useful.
I get that not every deck wants to run it though. As mentioned, Kess decks would much prefer the flexibility of multiple card draws from roil, or the pseudo card advantage of rebuke. But at the end of the day, it doesn't make rift worse, just because some decks don't want to run it.
And that's the kicker of it all. You can make the card look worse by looking at the decks it's not strongest in. But stretching the statement "Cyclonic Rift is good but might not be the best fit in your deck" into "Cyclonic Rift is overrated and too many people play it" is just that, a bit of a stretch. Again, there are good replacements for it. But these also don't make it worse as most of these replacements are either due to specific streamlining of a deck, your meta or your budget.
April 1, 2019 1:22 a.m.
You can play a little more on the instant/sorcery heavy side and then run Runechanter's Pike . not only does it let you steal much bigger stuff, but with Yasova having trample it can act as a nice backup wincon. Kessig Wolf Run is another card worth including.
March 31, 2019 12:04 a.m.
The only issue with this is that while it is "infinite" turns, what this more accurately means is five life per card in your library. So unless you have a way to constantly re-shuffle, at some point you run out of cards. I'm not saying it's hard to do, but Vela the Night-Clad , Palinchron and Deadeye Navigator seems like just an easy to combo loop with the benefit of actually being "infinite" by itself.
March 30, 2019 11:26 p.m.
So, three things that I pick up here:
This isn't the first one of these you've written. My thoughts are that if you want to write some articles (which is what these should be IMO) then it's worth talking to the right people and actually making them articles. It makes them more manageable as well as means that the forums aren't so clogged up with them. Don't get me wrong, I think having the discussion is fantastic and I can get behind them, however it would be talking to YeaGo about this (I'm not sure who manages the articles anymore) to do it properly.
You're writing these in in a bit of a controversial style. I have no problem with this per se, however I can see the comment section turning pretty toxic if not managed correctly. Please keep this in mind with responses (everybody) and ensure that people are treated with respect.
Actually on the topic here:
I'm not entirely sold on the argument here. I'll brush past the 75% mark here as we are in agreement. But in lower tiered decks, rift does just as much work as in 75% lists. This is because most decks don't have as refined ramp (i.e. they are slower) and interaction is much more scarce. So plays like rift are even more game changing against players who don't expect to see removal, giving the caster a huge board state advantage. I get that the card is ~$20 but the article isn't "Budget alternatives to Cyclonic Rift ". Not to mention we have all seen quite expensive decks that are just hot garbage.
In the competitive environment is where the card is probably weakest. But even then, as mentioned is a 2 mana bounce spell at worst. And while there are some infinite combos that are purely spell based, most of them require permanents to actually loop. When most decks are trying to win with tight mana (either to keep countermagic open or to help pay for cards like Spell Pierce ), bouncing a combo piece can often buy you a turn, which will either give other players prep time to deal with the combo, or give you time to combo out yourself (this happens a decent amount).
And in sweeper mode, it can help deal with decks like Najeela, who has become very popular recently, or help Najeela decks close out games, or help undo stax effects, or just slow down a game which is getting out of hand. Especially when timed well and paired with a Tymna the Weaver , it can help net you a few cards in hand. No, it doesn't get played as a sweeper as much in cEDH, but at 2 mana it is identical to Into the Roil .
And sure, some decks are optimising for speed and card advantage as much as possible, but the most of those decks are lighter on removal because they are pushing for the turn 2 combo. It's like saying that Lotus Petal is good/trash. It's amazing in the right setting but not always going to be an auto-include.
On the whole, I wouldn't say it's the most busted card in all of EDH, but the title of the article is insinuating (in my mind at least) that it's only ok while everybody always overhypes it. And this I disagree with. I think it's a strong card which is not out of place, no matter what level of EDH you're playing.
Just my two cents.
March 30, 2019 9:39 p.m.
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