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December 10, 2018 9:29 a.m.
December 9, 2018 8:51 p.m.
Step 1: change the format of the deck to commander/edh
Step 2: add some placeholder plains and swamps to get an idea of how many lands you want to run.
From there you can start culling cards.
December 9, 2018 4:36 p.m.
Have you thought about building Yisan, the Wanderer Bard? He gives you a lot more options in the way of commander as you can just fetch the aforementioned options.
My issue with both Rhonas and Omnath is that they don't provide you with any ramp or card advantage.
December 8, 2018 6:23 p.m.
You should never just blindly add cards to a deck to try and get the competitive meter to go up, you should add cards to the deck which make sense in the context of the deck and just ignore the meter.
December 7, 2018 5:51 p.m.
Forbidden Orchard is good mana fixing and can help creature creatures for Reality Shift if you lose access to Beast Within. I would also recommend swapping Crux of Fate with Toxic Deluge - it's a much stronger wrath.
Terastodon seems really expensive here - Assassin's Trophy is a lot cheaper for the same kind of removal. Or at least add Eldritch Evolution as you can get it via Tasigur (side note, EE should be in the deck as it can also fetch Nezahal and Sphinx from Tas).
December 5, 2018 10:22 p.m.
I think DrukenReaps is touching on a good point here and something I would like to expand on - One of the reasons that people take offense to mill is that you have to be aggressive out of the gate.
When you're all playing big stompy decks, you can spend time chipping down each other's life totals with not a lot of effort and can share the love a bit. It's very common for players to attack in a circle, to make sure they're being fair. And on top of this, everybody is helping to reduce everybody's life totals.
When it comes to mill, for it to be effective you have to hit one player and hit them hard and fast before moving onto the next. Sure, there are some global effects like Mind Grind, however the majority of mill's effectiveness comes from quickly destroying a player's library. The reason for this is that the amount of resources spent milling a player is much higher than simply turning sideways and more than that, there are many cards designed to take advantage of your graveyard, from Eternal Witness to Elixir of Immortality, the latter completely negating the entire mill strategy.
Becuase of this, to make mill work you have to play a lot more aggressively and as such can be seen as targetting players. Yes, you're trying to achieve your win condition (just like every other player at the table) however a person on the receiving end of this can take offence, because you're not playing like the rest of the players.
I think that's why a lot of people don't like mill, they feel that it breaks the status quo of the table.
December 5, 2018 5:19 a.m.
Mill is a perfectly legitimate strategy, just like infect, stax, MLD (when actually done properly), infinite combo, etc.
It's not the most effective strategy (as mentioned by others) but there's nothing that makes it not ok. Obviously you need to take into account your playgroup, however I think that playgroups banning a particular archetype stunts player development.
December 4, 2018 10:07 p.m.
SynergyBuild: I'm in two minds about going through the process I used in general chat, feel free to PM me though.
As a general rule for everyone, if you find something that you think is inappropriate then the best resposne it to take it up directly with somebody like yeaGO. If something is inappropriate, it's best not to draw unneeded attention to it.
Without going into an exhaustive list about what is an isn't appropiate, things like overly aggressive behaviour, racist or bigoted comments, pornographic material, violent material, etc. are all good examples of not acceptable and should be taken up with the mods immediately.
If people are being stupid or rude, I don't think this is an immediate call for banning an account. Tehre is a "block user" feature specifically for this. However if people are being consistenly aggressive or abusive then yes, it should be flagged. But again, please take this directly to a mod.
December 2, 2018 7:13 p.m.
You could easily replace Knight of the White Orchid, Kor Cartographer and Yavimaya Elder with cheaper ramp pieces which would help speed up the deck. Selesnya Signet, Talisman of Unity, Nature's Lore, Heart Warden, Birds of Paradise, Avacyn's Pilgrim, these are all examples of faster ramp which will help you play your big stuff earlier.
December 2, 2018 4:26 p.m.
I've left a message on his wall asking him to review it as I don't have direct messaging enabled.
December 2, 2018 9:49 a.m.
Hey, you may want to review the gifs/images linked in the following deck description:
I have a feeling they are in breach of what is considered acceptable on the site.
December 2, 2018 9:40 a.m.
December 2, 2018 9:28 a.m.
I will always advocate for quality over quantity. I would rather have a few fun decks that I really enjoy playing rather than a whole bunch of decks which at the end of the day can start to feel a bit samey.
We used to play with somebody who had an esper artifact deck, another esper artifact deck, an azorius artifact deck, a colourless artifact deck and posibly a dimir one as well. And that was on top of all ther other decks he owned. Hell, I own an Aurelia, the Warleader soldier deck and when I was thinking of swapping my lands deck commander from O-Kagachi, Vengeful Kami to Najeela, the Blade-Blossom I was concerned about owning two token decks.
For me, I have found that ~5 decks is a good number. I have two competitive decks and 3 more casual decks. I find this gives me enough variance in games. And when I get the hankering to build a new deck I will generally pull apart an old one (the casual ones that is), so I don't a) have a pile of decks that aren't getting played and b) so I don't tie up resources in said decks.
It's for the same reason that I only have one Canadian Highlander deck, as much as I'm interested in building a second one, I would rather focus on the one I have.
But that's the great thing about T/O - you can design as many decks as you want and store old decks without having to keep them assembled. And you can brew new ones and see if you like them prior to actually building them in papaer.
November 28, 2018 10:30 p.m.
November 26, 2018 5:01 p.m.
The balance will come down to playtesting, however I would recommend that you attempt to make one theme work. If you're going for vehicles and are going to suppliment that with tokens, that's fine. Baut make sure you run primarily vehicles/vehicle support cards, rather than multiple themes.
As for good value cards, I would say that Kessig Wolf Run/Slayers' Stronghold are both good. Not only do they provide more punch, but they let you buff smaller creatures who can then crew vehicles by themselves.
Also, I would suggest using a heavier focus on mana dorks (if you're going vehicles) as they cna be used to ramp early but then can be used to pilot said vehicles.
November 25, 2018 10:48 p.m.
Marath, Will of the Wild is good at making tokens. Gahiji, Honored One makes tokens scary. Samut, Voice of Dissent gives all your stuff haste which is good for vehicular deployment, not to mention the untapping works nicely with crewing vehicles.
November 25, 2018 9:09 p.m.
Thereare cards like Ensoul Artifact however I do not believe there are any that just deal with permanents as a generic group.
You can use combinations of cards, like Liquimetal Coating + Karn, Silver Golem or Song of the Dryads or Imprisoned in the Moon + Rude Awakening/Awaken cards/etc. however you'll be hard pressed to achieve it in a single card.
What's your end goal though? It makes it much easier to recommend cards if you have specifics in mind.
November 25, 2018 8:59 p.m.
I would drop the price restrictions on a single card. It's a bit tricky basing it on price as you can buy a commander precon for like $40 USD (I think that's the MSRP - it's ~$60 AUD) but the deck might be worth more than that in singles.
I would recommend setting the price high enough that somebody can buy a precon deck and just play. And the best way to do that is to tset the budget accordingly, not to implement some sort or precon rule. Without checking the price of all the singles, I would say that $100 is a better starting point. It means people who have one or two good cards can still pay them with it being broken.
November 25, 2018 6:58 a.m.
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