enpc [Text goes here]
Please login to comment
Athraithe: Generally signs are put up for people that don't read signs :P
Maybe it's worth putting something in the rules section about not posting budget restricted decklists. The problem is that it's generally the same tier 3 pubstomp style pseudo-competitive, pseudo budget lists that get posted but when your benchmark is never coming up against four figure decks, you may not equate the last paragraph in the FAQ to your deck. It may be worth making that a bit clearer. Just a thought.
July 20, 2017 12:12 a.m.
LTmiller: I think the statement was that the deck killed 7 people in one turn, not on turn 7.
skyninja135: the statement "at least tier 2" implies that you think it should be at a minimum tier 2 but more like 1.5 or even 1. I would recommend that you take a look at some of the linked decks for higher tiers and see what you're up against. most of these decks are designed to in a goldfish scenario finish the game on turn 3-5.
While your list may be stong in your playgroup, it lacks proper competitive pieces like Mana Vault, Mana Crypt, Taiga or a complete fetchland package. The deck is also missing a lot of early game ramp - the first few turns as crucial in competitive EDH games.
If you think that Borborygmos Enraged should be moved up in ranking, I would recommend putting together a no budget version of the deck - one that demostrates the maximum power that deck can achieve. This way there is an even playing field to compare it against other decks.
July 19, 2017 11:28 p.m.
Erastaroth_The_Duchess_of_Hell: I'm pretty sure that rule is only there to stop players posting stuff like "My The Lady of the Mountain deck is really good and it wins all the time in my playgroup, why isn't she tier 1?!" after all, it seems dumb to not let players who have experience with commanders talk about them, especially if they're asking for feedback on stuff, not demanding a commander be put in a higher tier.
July 17, 2017 9:18 p.m.
bushido_man96: If this is Winterblast's interpretation of fun and their play group is ok with it (or have similar decks) then what's the problem? Just because it's a different version of fun doesn't make it less valid.
And commander is a social format meaning that it focuses on the attitude, not the deck construction. Plus amazingly enough, people can all have fun playing both with and against fast combo decks.
July 17, 2017 6:14 p.m.
Neotrup: Nice pickup, totally missed that bit.
July 17, 2017 4:12 a.m.
You should also be running at a minimum Command Tower and Sol Ring (these have been printed into the ground thanks to all the commander product out there), however you also have cards like Drowned Catacomb, Hinterland Harbor and Woodland Cemetery which aren't expensive. Terramorphic Expanse, Evolving Wilds, Jund Panorama, Esper Panorama and Bant Panorama all act as budget fetches and work well with Splendid Reclamation. That will help your mana base.
July 16, 2017 10:06 p.m.
Found this forum post from a few years back. Short answer is yes.
Long answer is becuase of rule 201.5: "If an ability of an object uses a phrase such as this [something] to identify an object, where [something] is a characteristic, it is referring to that particular object, even if it isnt the appropriate characteristic at the time."
This means that the Progenitor Mimic's ability actually reads "At the beginning of your upkeep, if this object isn't a token, create a token that's a copy of this object."
July 16, 2017 8:36 p.m.
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
July 16, 2017 8:47 a.m.
It's a bit of a double-edged sword, but you could run Akroma's Memorial in your deck. It means you can't take advantage of a lot of double-strike spells, however your creatures also wouldn't take damage from Tibor and Lumia.
Cards like Thopter Spy Network are good in that they churn out flying tokens, and you're going to be in red/blue, meaning you're going to have a bunch of artifacts.
July 14, 2017 2:13 a.m.
You'd be better off using ramp pieces like Rampant Growth/Cultivate/Kodama's Reach over just mana rocks. Not only does it make the deck more resistant to mass (or even targeted) artifact hate, but synergises better with both Rise from the Tides and Empty the Pits.
You're better off running Swan Song over Dispel - 99.99% of the time it'sa direct upgrade. The other thing is that you might want to look at your ddrawcard suite. A lot of the effects are either only on parity or worse, just re-order your top deck but don't draw you a card. When yo ustart dealing with stuff like Mystical Tutor or Vampiric Tutor, you're happy to make the trade-off because you're finding a card you want. But when you're just manipuating top deck, you don't gain much. alos, as far as cantrips go, Impulse is amazing.
July 14, 2017 1:07 a.m.
bgijy1: Sidisi, Brood Tyrant's ability states "when one or more cards... create a 2/2 zombie" meaning that no matter how many cards you mill, you only get 1 zombie. so cards like Traumatize and Tunnel Vision are really bad, as they mill large chunks of your library but only net you 1 zombie. That's why cards like Mesmeric Orb are much more popular with Sidisi as Orb treats each untap as a separate trigger, meaning that it will cause Sidisi's ability to trigger for each creature that's milled.
July 13, 2017 8:44 p.m.
You can use cards like Seal of Primordium which you play proactively and have sit there specifically for Choke, Blood Moon, etc. You can also use Chaos Warp (as previously mentioned) which doesn't care about Blood Moon.
July 13, 2017 7:11 p.m.
jjp16: I'm glad you like the list. It's been many tweaks to get to here (though there's still always so much to do T_T).
The main win condition of the deck is definitely Blasting Station. It's clean and efficient and the combo doesn't need too many moving pieces. Altar of Dementia still wins me a good chunk of games, however I see my fair share of eldrazi titans so unless I have Mikokoro, Center of the Sea or Selvala, Explorer Returned ready to go, I will just try to turn Altar of Dementia into Blasting Station.
Starved Rusalka is a little bit niche, but still very good as a card. While not typically used for combo (though there is a janky one with her), being able to sac a creature in response to exile or using it with Saffi to get some extra value out of an ETB is worth the slot. I was originally tossing up between Starved Rusalka and Martyred Rusalka, who has the better ability overall, but isn't Green Sun's Zenith fetchable. I used to run Spawning Pit a long time ago, but you basically have to draw into it (I'm not going to waste Enlightened Tutor or in) and I needed something more fetchable. I toyed with Reaper of Flight Moonsilver but activating delirium was a pain, and having to pay 5 mana on top of that made her too unplayable. if she either cost less (with a smaller body) mana or didn't need delirium, it might be a different story but as it stands she's just not good enough.
As for the number of sac outlets, I currently run 5 that don't need mana or have to tap, 3 that tap and 1 that needs mana. You don't need that many technically, but I've found it's a comfortable number. However I would recommend avoiding saturating your deck with sub-par sac outlets like Fanatical Devotion or Martyr's Cause. While these are "infinite" sac outlets, you need to add more pieces to make them viable and trying to assemble 5-6 card combos is not worth it. You're much better off running cards like Academy Rector or Sterling Grove which just act as tutors for your good sac outlets.
I'd be happy to have a look at your deck. It might take me a day or two to get around to it though, unfortuately I lead a bit of a busy life. But yeah, more than happy to.
July 13, 2017 6:53 p.m.
The main reason I added Mike was to give the ballista package some redundancy. I'm not sure if I want to keep it in the deck, but Mike seems strong in conjunction with Raza. I hear what you're saying about Victimize vs Tooth and Nail - I think that it seems like a good tradeout. Do you think it's still work running Ghostly Flicker/Peregrine Drake?
July 12, 2017 9:15 p.m.
Disciple of the Vault/Underhanded Designs seems strong here. reduces the reliance on Aetherflux Reservoir. if you wanted a good way to get board presence, Thopter Foundry and Sword of the Meek works well. With Krark-Clan Ironworks it also nets you infinite dudes.
July 12, 2017 3 a.m.
For missing/incorrect cards, this thread exists. I would recommend making a post about it there - that way it avoids flooding the forums with a new thread per missing card.
I hope this helps.
July 11, 2017 7:37 p.m.
Hey, can I please get your thoughts on an SBT deck I'm putting together: Started off BUGing, Now I'm Nag(a)ing
I've been comtemplating switch out Damia for a little while now and looking at some of your Sidisi lists made me want to give it a try at least. but I kind of feel like I'm missing a few things. I'd be keen to get your input if you have some spare time.
Cheers in advance.
July 11, 2017 12:54 a.m.
Nic44: I'm glad you like the deck. As for specifics:
Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.
Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.
Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).
I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.
I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.
July 10, 2017 11:13 p.m.
Bnon: Unfortunately no. While her ability doesn't say "the next time...", when the creature dies and returns to teh battlefield it becomes a new instance of that creature, meaning that it no longer has the ability given by Saffi. That's why you have to loop her using cards like Sun Titan, who in turn bring Saffi back into play.
July 7, 2017 3:35 a.m.
What we were talking about with fetchlands was that there is a difference between having a green mana symbol (which Veldt has) and a card referring to "Forest" in the rules text. Just because a card uses the word "Forest" does not make it green. If the land subtype is forest however (e.g. Land - forest) it intrinsically has the ability "tap: Add to your mana pool" and the card does have green in its colour identity.
July 4, 2017 11:17 p.m.
FriendsComradeJim270 — Esteria — -Logician — EndStepTop — Lilbrudder — scrotality — Megalomania — MrKrabs — Grimnir
Commander / EDH
SCORE: 41 | 82 COMMENTS | 18479 VIEWS | IN 19 FOLDERS
Commander / EDH
SCORE: 157 | 148 COMMENTS | 44588 VIEWS | IN 99 FOLDERS
4 COMMENTS | 321 VIEWS
|Avg. deck rating||30.25|
|Good Card Suggestions||1201|
|Last activity||4 days|