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Guttersnupe was one of the cards I ordered, i think... ANYWAYS, i would love t o also make it a combowombo, but my meta isn't exactly ready XD, plus the budget restriction makes it was more fun. Tho red elemental blast is going in, idk about shusher, if you've seen my deck in action, the only spell you can counter is wort. I've been FoW and swong songed and I still went off turn 5 with aetherflux. Tho def a sideboard card, which I'm not counting in the 100$ range cuz XD, screw that
May 22, 2017 11:05 a.m.
Nice decks man, if you got skype I'd love to play you sometime, i forgot how to tag people but thanks for your suggestions on Wort lays eggs but I'm not looking for as much combo for this deck, more of like a fun eggs that has a hard time being countered XD
May 21, 2017 11:59 a.m.
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Ok, so the list is looking better, but I still think it needs more focus.
First off, Traumatize does nothing in this list. It can't kill a player and all you're going to do is make enemies.
The other thing is that if you're goinf to play removal, cards like Utter End, Swords to Plowshares, Anguished Unmaking, Path to Exile, etc. are much better choices than conditional removal. Same thing goes with counterspells - having stuff like Mana Leak is good in ultra competitive metas where people combo out turn 4. But for slower decks, cardsl ike Dissipate, Dissolve, etc. will do more work for you.
May 28, 2017 10:21 p.m.
Land Tax is not goof in a green deck. The whole point of having green is that you can ramp. Tax just gets cards into hand. Also, I would avoid Mana Reflection. Your deck basically ceilings at 6 mana and reflection will just be another big, clunky spell in your hand for a large portion of the game. You need low end ramp. Stuff that you can play at turn 2-3. Rampant Growth, Cultivate, Kodama's Reach, that kind of stuff. After all, you want to ramp into your threats, not play the ramp after them.
May 25, 2017 7:22 p.m.
It's been happening for a bunch of cards over the last day. There's already a bunch of forum posts about this.
May 24, 2017 5:27 p.m.
There's been a whole slew of forum posts about the legality of cards - just take a deep breath, everything will be ok.
have a look here.
May 23, 2017 10:01 p.m.
The_Overlord_666: There's a differnece between a card containing and a card saying "mountain" for example. Techinically any deck can run all 10 fetch lands (i.e. the ones you listed), as they are just considered as lands. However I can't run a land with a basic land type outside of forest/plains as this would break the colour idenity rules. So as I mentioned, I could technically run all 10 fetches (like Scalding Tarn), I just wouldn't have any legal targets for them in my deck.
May 23, 2017 2:11 a.m.
The_Overlord_666: Are you referring to Wooded Bastion? Because while there is an inherent risk, the rest of the manabase is generally good enough to make sure I have a coloured mana source to fuel it. Plus as the deck is more green heavy but most of the combo pieces need double white, it does an excellent job of producing that in a single land.
While it can be risky to run filter lands in tri-coloured decks, here the reward far outweighs the risk. Not to mention I want to avoid running tap-lands (I make an exception for Canopy Vista).
May 23, 2017 12:35 a.m.
What're your thoughts on Extract? I know you're only running Eternal Scourge but it acts as a tutor for it as well as providing proactive hate against other decks (hitting Paradox Engine, Isochron Scepter, Laboratory Maniac, etc...) plus being a one-drop spell is super useful.
May 22, 2017 8:43 p.m.
Door of Destinies only gets a counter when a spell of the chosen type is cast, not whenever a creature enters the battlefield. Because Conjurer's Closet is simply exiling and returning a creature, not casting it, you won't get another counter.
May 22, 2017 7:56 p.m.
May 22, 2017 5:26 p.m.
Hey, sorry I haven't gotten back to you in a while, it has been a crazy couple of weeks. How's your Oloro deck going post changes?
May 22, 2017 7:16 a.m.
Cheers :D Unfortunately I'm not on skype (plus I'm in a differnet time zone assuming you're from the US).
I really like your Wort deck though. It's a shame you don't wantto take it down the combo route :P You could consider adding Guttersnipe which will work well without making it an infinite combo. Pyroblast and Vexing Shusher aren't cheap (depending on your $100 budget) however are really good against control decks.
May 22, 2017 2:57 a.m.
May 21, 2017 8:07 p.m.
First off, cool idea.
Secondly, a few cards probably worth adding:
Purphoros, God of the Forge - good with tokens as he provides direct damage and can buff exisitng ones
Temur Sabertooth - combined with Eternal Witness and enough lands for Early Harvest, can provide infinite storm. If you add a haste enabler (like Fires of Yavimaya) it cna also get silly with Priest of Titania / Imperious Perfect.
May 18, 2017 2:11 a.m.
May 12, 2017 11:32 p.m.
Hey, I'm running GG now :P Renegade Rallier was the tipping point for me on that one.
May 12, 2017 6:05 p.m.
May 12, 2017 4:01 a.m.
Uhhh - I think you might need to dial him back down from 11. The concepts are all cool but I can't think of a format that wouldn't run him.
The +1 ability is too strong. While you only net gain 1 card, it's effectively Impulse on crack. You look at 4 cards and keep the best one (and if you have graveyard interaction, it gets even stronger), however that's a ssuming you have no cards in hand. Otherwise you have the potential to pitch dead cards in your hand on top of that. Even Jace, the Mind Sculptor's Brainstorm is 0, not +1.
Then you have the -3. Sure, this kills him if you use it right off the bat, but it basically gets reid of any nonhexproof creature. Not kill, not bounce, but gone back into the library which in any format other than commander is almost as good as exiling. Yes, they get to draw a card from it but even Chaos Warp (which you based it off) has the potential to give them a whole permanent, like, straight into play.
Then there's his ult - basically Karn Liberated. Because let's face it, there isn't a circumstance where you won't say "screw it, no permanents for any of you". But at least Karn costs 7 (albeit colourless). So without any ramp, this guy can reset the game one turn earlier than Karn.
As I said, I like the idea. I think though that you need to balance him a bit more. Especially his +1 - as it stands it is way too good. Imagine a Modern deck with 4 of him and 4 Snapcaster Mages /sporting a Past in Flames.
If you wanted to, you could also look at tweaking his ult so that he works off the number of spells in your graveyard. Thematically it would work since as he grows more powerful, he builds upon all of the trial and error he has had. And in conjuction with other cards he could do some silly things, but by himself it would be more balanced. Then yo ucould dial the +1 down to draw 3, discard 2 or something and make his ult cost one less. just a thought.
May 12, 2017 3:04 a.m.
May 12, 2017 1:08 a.m.
I do like that Lightning Bolt can be your win condition. I also just ordered 4x Fire Covenant so I'm looking forward to using them once they arrive (though they're coming from the States so it will probably take a while).
Also, I did a thing:
Commander / EDH*
It's basically a casual Food Chainless FCT deck.
May 9, 2017 7:49 p.m.
FriendsComradeJim270 — Esteria — -Logician — EndStepTop — Lilbrudder — scrotality — Megalomania — Grimnir
Commander / EDH
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Commander / EDH
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