Dissipate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Innistrad (ISD) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Rare

Combos Browse all

Dissipate

Instant

Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Dissipate Discussion

MontaukMonster on Would this improve my deck?

3 days ago

I like counterspells, but I'm not sold on Remand for your deck because it's more of a tempo card than removal. Why not Dissipate or something like that?

Other thing is I don't see a lot of draw effects and I feel like your deck wants more of it

Mj3913 on Isperia's Flying Circus of Tools

5 days ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

multimedia on Raff crapashen 2.0

6 days ago

Hey, nice budget deck, less than $100, well done.

Budget upgrades ($2 or less each, most are less than $1) to consider:

Can add all these cards for about $20. I offer more help if you would like.

Good luck with your deck.


mythologyman22 on Locust air force

1 week ago

A little suggestion, maybe swap out Cancel for Disallow , Dissolve or Dissipate ? (I didn't realize they all had Di- names until now, I swear!)

DuTogira on Modern Horizon

1 week ago

PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."

Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.

As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as Spell Pierce , Spell Snare , or Stubborn Denial which all fit the slot) are Mana Leak , Remand , Delay , Logic Knot and their ilk in the slot. The ONLY exception to this is Mana Tithe , but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.

If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!

Welcome to modern by the way.

NoOneOfConsequence on Sen Triplets Artifact Control

3 weeks ago

So, you have Ad Nauseam and Angel's Grace . Cool. What's the game plan from there? Draw your whole library, sure. Then what? Play Laboratory Maniac ? Well, you can't actually win with that alone, because you'll then die as a state-based action during the next upkeep. You'd have to save a Ponder , Preordain , or Brainstorm . That's 10 mana to go off--not exactly great for a 2-card combo. Sure, you have Reliquary Tower to not have to draw your whole library, but you'd probably still just kill yourself, all the same. And I wouldn't really recommend using Ad Nauseam any other time, frankly--you have a bad curve for it, with a number of 5 drops, 6 drops, and a 9 drop. Also, you're only playing 23 artifacts, including your commander. I'd recommend playing at least 25.

I see you're also running Dramatic Scepter, Top + Future Sight + Sculptor, and Paradox Engine . That's all well and good, but I don't really see the payoff apart from Blind Obedience . That's a whole ton of combo pieces to put together--not great.

Cut Ward of Bones , Consecrated Sphinx , Darksteel Forge , Armageddon , Dissipate , Phyrexian Arena , and Perplex . Put in Static Orb , Shimmer Myr , Winter Orb , Tangle Wire , Grafdigger's Cage , Pongify , and Terminus . Considering you're running Mystical Tutor , Personal Tutor , Sensei's Divining Top , Brainstorm , and Future Sight , it shouldn't be that hard to miracle it.

DuTogira on Modern shouldnt have a ban ...

1 month ago

cdkime I mostly agree with your card analysis... I think the only things worth debating that ToolmasterOfBrainerd didn't already cover are Punishing Fire and Dark Depths .

Dark Depths is a land with no (relevant) activated abilities. Lands can be tutored with reasonable efficiency in modern, and the fact that you can't Pithing Needle / Sorcerous Spyglass the depths makes it very hard to interact with and very powerful. Throw it in a deck with Life from the Loam and I think that even as a 1 of, depths would be a reasonable combo piece.

Punishing Fire already plays one of the slowest game plans modern could have to offer. Teching in 2 Muddle the Mixture s or something to tutor it up is completely reasonable. The fact that it's an instant which can change zones at instant speed (activate Grove of the Burnwillows to make fire go from yard to hand) means that the only real way to deal with Punishing Fire is Dissipate / Rest in Peace / Scavenging Ooze leaving up a bunch of green. Punishing Fire is rarely the limiting factor in decks of its kind. The limiting factor is locking your opponent out of the game so thoroughly that they can't kill you faster than you can kill them with the Storm Crow of instants. Sure it's not quite the same as nugging someone for 8 every time they gain a life, but if izzet whir can win with Pyrite Spellbomb and Academy Ruins (both as 1 ofs) I'm sure Punishing Fire could find a way to rear its head in modern even if it were restricted, as 4 Grove of the Burnwillows plus one Punishing Fire in the late game is still 4 damage per turn. It's at least faster than grixis/izzet whir.

hkhssweiss on The Brood

1 month ago

You can honestly probably take out your counter spells like Counterflux and Dissipate as you are only running two counters which by the chances are not that great odds. I would cut those two if you were to add in Faith's Reward and Teferi's Protection .

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Dissipate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.43%