|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
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4 hours ago
You're very welcome, always fun to help out!
Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.
I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!
Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.
Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.
Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.
Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.
Bit of a long section, but in my opinion some very important points to keep in mind :)
As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):
Rampaging Baloths - Great Landfall card!
Prey Upon - As mentioned above, Great removal!
Overrun - A great finisher, buffs all your creatures and gives them trample!
Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.
Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.
Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!
Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!
Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!
Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?
Arcane Flight - To give your landfall creatures flying..
These are only a few suggestions, but it might help you get some ideas on what to build!
1 day ago
If you want to go with the mind-control theme, check out Sen Triplets .
Some of your cards have better equivalents-- Control Magic can replace Mind Control , Counterspell or Dissipate can replace Cancel . Look for cards that do what you're already doing, but cheaper, more efficiently, or with a larger effect.
Since your Commander is a steal effect, you can probably cut some of the higher-cost cards with similar effects and add in some personal protection effects.
I'm far from competitive in EDH, so take that for what it's worth. But let these thoughts help start you developing this deck.
1 week ago
9-lives, No offence taken, but I'd like to understand why you don't like my demo deck? It plays to the plan you want, but in a way which is resilient, I'm fairly sure if the deck didn't work captainamerica wouldn't of liked it. I spend a fair amount of time helping other players build decks, I'm frequently in TappedOut's top ten helpers and I've been playing Magic for more than 20 years... I'm not trying to make you play like a spike, but at the same time Modern is a turn four format. What that means is you need to be in a position to win on turn four or five, otherwise you lose. At present midrange decks simply can't compete with the speed of others...
Answer me this, you have seen my Modern deck Power 4 is Ferocious, can you deal with 2x turn 1 Hollow One or a turn 2 lifelink, flying, double strike Soulflayer? This isn't an edge case on turn 3-4 tron (3 lands Urza's Tower being 1) decks can play Karn Liberated or Wurmcoil Engine. Burn decks have already come close to killing you, and control has you locked out in one way or another. Then there is infect a surprisingly cheap deck, and it only need 10 damage to and an opponent, for reference Blighted Agent. You can't have an answer to everything, and decks which try are called toolboxes, which from what I can tell doesn't appeal to you. Still, I'll cover it anyway, toolbox decks use Eldritch Evolution and Collected Company, mostly because Birthing Pod is modern banned...
Molding your deck around your opponent is a poor plan in general and certainly not something to fixate on. I have a borderline ridiculous casual deck The best cost is free which relies on me exiling cards from my hand to do things. Or how about a deck that is mostly 0 cost artifacts Cheap & Cherio, this only has 15 land, yet it can win. Modern is a format with over 12,000 unique cards and I have no idea how many ways to win, you can't plan for everything.
as an experiment, don't look at values, give me an honest evaluation of these 5 cards:
Vampire Nighthawk aggressive creature, kill spell.
Dissipate counterspell, exile answer.
Bow of Nylea toolbox, passive gain.
Guttersnipe burn with a body.
Ghostway blink, re-trigger enters the battlefield.
2 weeks ago
Your deck isn't pure control, rather it is an aggro-control hybrid, which is fine.
Lets deal with the NO (counters) section of a control deck. The first cards I thought of when looking at your deck were Delay, Grimoire Thief and Countersquall but they might be more than you want to spend. Since your using creatures to exile Familiar's Ruse is budget friendly and gives you the chance to recast your creature and exile a new card. Judge's Familiar is a creature and a cheap evasive creature at that, so is probably worth consideration. Perplex Might work as a counter or tutor. Honorable mentions Dawn Charm (fog or conditional counter), Dash Hopes (a black counter, really) and Dissipate. You might want to think about other spells too Thought Scour, Vapor Snag, Appetite for Brains, Castigate and Transgress the Mind...
The creature side of my suggestions is much shorter, first up is two one drops Deadeye Tracker and Mardu Woe-Reaper, they have similar uses essentially sending cards back to exile. For two drops there is Brain Maggot, basically additional copies of Tidehollow Sculler. Now we jump a bit to the control finisher, your using The Eldest Reborn I'd suggest backing that up with Cryptic Serpent and maybe Tasigur, the Golden Fang. Finally Murk Strider is worth consideration as well.
I'm not expecting you to use all of these cards, rather I'm throwing out ideas that might be of use to you. Hopefully this is of help, have fun with your brew.
2 weeks ago
I really like some of your ideas to produce mana and will be incorporating them into my version. It's Mizzix in the Mix if you would like to look and see if my ideas work for you.
I went more "all in" on the experience counters and have found that colored mana is at a premium. Therefore, I changed my counter spells from things like Counterflux, Dissipate, or Spell Crumple to things like Condescend, Power Sink, or Syncopate. That way I only need one blue open and I always get an experience counter. Mindswipe gives added burn value, and I like Spell Burst over Forbid as the game lock.
I also tried to replace creatures with spells where possible, so Archaeomancer turned into Mystic Retrieval and Recall, and Lunar Mystic turned into Whispers of the Muse. I also found that effects like Guttersnipe and Electrostatic Field didn't work as well for me as just having another burn spell. This may just personal style though.
Blasphemous Act takes out Mizzix with everything else. You could try Bonfire of the Damned, Sudden Demise, or even Rolling Thunder for some board control. Fanning the Flames looks even better in your list than mine I think.
You are right about there being a problem if Mizzix gets too expensive. I added Inexorable Tide to keep the experience counters coming even with Mizzix in the Command Zone. That allows you to just set up for one big turn where you recast him and win.
1 month ago
I like the theme overall I recommend Command Beacon, Expedition Map, Counterspell (or similar to Swan Song Hinder Dissipate Spell Crumple Dismiss) Any way to keep your commander alive as the theme relies heavily on her
1 month ago
FrasierC alright can definitely help you out here. There is an amazing combo with Niv-Mizzet that essentially lets you win on the spot, however the damage Niv does is limited only to the amount of cards you have in your library. The key cards are Curiosity and Ophidian Eye, once that enchants Niv it starts going back and forth in accumulating card draw for you. Now the problem here is that you will most likely playing in pods of 4 so if everyone is at perfect life when this goes off that means you have to deal 120 points of damage, but you only have let's say 70 cards left in your library that's 50 more cards you have to draw. The solution to this is cards like Time Reversal which let's you shuffle your hand and grave back, and retriggering Niv to draw your deck again.
Now you know the combo, here are some budget card suggestions that you can fill up your deck with:
These cards aren't to expensive and for their cost it does exactly what you need them to do.
Card Draw/Refill/Niv Synergy:
These cards are for the synergy with Niv as well as early game card draw to refill your hand or can be used in conjunction with Niv and Curiosity/Ophidian Eye.
Hope that helps!
1 month ago
Hey! I found your list on r/cEDH and I really enjoy what I'm seeing so far, but I've got a few things you may want to consider.
Assuming you are abusing Food Chain by getting infinite colored mana with Misthollow Griffin or Eternal Scourge, infinitely exiling and casting Tishana to draw deck, and at some point playing Labman in there to win, you are going to need a Cavern of Souls to guarantee it. I only say this because if someone counters Tishana or Labman you are kind of SOL.
Another interaction to consider is that of Sudden Spoiling with Labman. If someone casts it with your winning draw trigger on the stack, you are screwed.
If possible I would make the following switches:
Simic Signet >> Mox Diamond - Strictly better Dissipate/Void Shatter >> Delay - Exile pieces permanently is almost always better than dealing with them later Nature's Lore >> Sylvan Scrying - IF and ONLY IF you don't include the lands list below
I would cut 3 basics for: