|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Promo Set (000)||Rare|
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Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
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6 days ago
Jace, the Mind Sculptor is nearly required for any near combo deck with a continuous brainstorm effect. Pact of Negation too for the same reason. High cmc counters are generally bad for decks that are trying to storm off, or using stax. Cards like Dissipate and Disdainful Stroke could easily be converted to Dispel and Spell Pierce.
2 weeks ago
1 month ago
Let's say this card does see some use, or is used as a sideboard card against mill. Generally, this will not be too big of a problem--as there are fewer and fewer cards in one's deck, there is a vastly larger chance it will be sitting in an opponent's hand when you are ready to win the game. Even if not, Blue can still run sideboard cards like Blue Sun's Zenith, Arcane Denial, Delay, Dissipate, Remand, Void Shatter, etc.
2 months ago
First off, if you're going to run counterspells in your deck, you should figure out if you're running them defensively or offensively. This will dictate how many you run and the kind you want to run.
For an offensive build, you're looking at 8+ counterspells (IMO). But even with Kruphix as your commander, there are so many good counterspells that you can run without having to go down the Syncopate route. Counterspell, Dissipate, Voidslime, Negate, even Arcane Denial are all good. You should be able to play your entire counterspell package without having to pay more than 3 for any one (unless you add Mindbreak Trap).
3 months ago
Consider adding some of these: Dissipate, Capsize, Into the Roil/Expel from Orazca, Wizard's Retort, Swan Song, Rite of Replication, Unwind, Myriad Landscape, Reliquary Tower, Thought Vessel, Disallow, Spell Swindle, Merchant Scroll, Muddle the Mixture, Aphetto Alchemist, Siren Stormtamer, and Gilded Lotus.
Here are the changes I would start with however, swap Syncopate for Disallow. Then Spell Pierce for Swan Song, Disappearing Act for Wizard's Retort, Divination for Dig Through Time or Preordain, swap Silent Departure for Into the Roil, Capsize, or Expel from Orazca, swap Dispel for Muddle the Mixture, Aether Spellbomb for Fellwar Stone or Sky Diamond (More mana rocks will help for what i'm suggesting below if you want to consider that route), and Tamiyo's Journal for Gilded Lotus (As you just don't have enough ways to make clue tokens, and it's kind of slow anyways. Instead focus on making lots of mana, tapping and untapping your creatures to draw lots of cards).
There is also of course Mind Over Matter and I have one myself, it is a very powerful card that pairs well with things like Temple Bell, Psychosis Crawler, even Azami, Lady of Scrolls. But admittedly it is quite expensive of course, I just thought I would make you aware of this card nonetheless. You listed the deck as budget, but I wasn't sure to what degree this means, whether that's no card over $10-$15 or what.
Dramatic Reversal is another one I highly recommend, it could be sweet if you pair this with an Isochron Scepter, and that's why cards like Long-Term Plans, Merchant Scroll, Mystical Tutor, Fabricate you could more often have these. Then you can either make a ton of mana, or perhaps even infinite if you have a bunch of mana rocks out and or Paradox Engine. You could win then by casting stuff like Blue Sun's Zenith, Stroke of Genius, among other things.
Depending on how much your willing to spend other ideas include: Rhystic Study, Mind Over Matter as previously mentioned, Patron Wizard, Jace, Vryn's Prodigy Flip, Laboratory Maniac maybe could be good here, Maze of Ith, Riptide Laboratory, Nykthos, Shrine to Nyx, Tolaria West, Path of Ancestry, and Sensei's Divining Top (Just ordered one of these myself in fact last night, it is such a useful card that can be used in a lot of decks imo).
I know I suggested more to include than what I suggested to in turn remove, I can help more with this if you haven't solved it all yourself already once i'm done with exams in 3 days. In the meanwhile I recommend you visit the website edhrec.com wihich might be a lot of help to you if your not already familiar with it!
3 months ago
Think Twice is good. I had actually forgot about that, but its a great card for control. I dont know how many you want to play; youd have to play around with ratios.
Telling Time is good card selection, but it doesnt actually give you card advantage: youre spending one card to get one card.
Im not totally sure what to cut for think twice, but you can probably trim some mixture of Curious Homunculus Flip, Dissipate, and Psychic Barrier. Again, play around with ratios and find what you like.
Glad I could be of some help!
3 months ago
You have a good base here, but some of the cards are more of filler cards. I see you have Brainstorm in the maybe board. Run it. Brainstorm, Ponder, ect are great cards as you can fix your hand up a bit with them. Cancel is a solid, staple counterspell, as well as Negate, Hinder, Dissipate, Forbid. Theres a lot of cards i think that you could find as strict upgrades. Feel free to check out my deck. http://tappedout.net/mtg-decks/11-08-17-salami/ Azami is my commander for it.
3 months ago
This is a sweet list, +1 from me! I play almost exclusively cEDH on trice via the cEDH discord, you should join us over there if you're not already. How has Sorcerous Spyglass and As Foretold been for you?
So my initial thoughts on my small critiques of the deck:
Molten Psyche seems like an odd choice. Am I missing part of the combo with it? I don't think any cEDH deck wants to win by making your opponent's draw cards.
I think Frozen AEther is a pretty bad stax piece at 4 mana. But I know your a bit short on options in UR. I've heard of Smoke being some nice tech against creature heavy decks (i.e. selvala brostorm, blood pod, etc)
Dissipate is pretty bad, I don't think you ever want to be playing 3 cmc counters. I'm not sure you need the extra counterspell when you are already running 14. Remand and Delay are a bit suspect as well in my experience, although have niche functions.
Mana Maze. I love this card to death, don't get me wrong. However, I've played too many games where it's backfired on me. Once fast combo blue players figure out how to use it to their advantage, it becomes a double-edged sword. Casting ad nauseum, holding priority, and then casting a Brainstorm means they have an uncounterable naus. This card is too chaoticky for my liking in stax.
Mana Web. This card is alright, but i've never been very impressed with it for 3 mana. It's not the worst choice but certainly not the best. I think it's replaceable.
Thought Vessel. I really think this deck is hungry for colored rocks - even if that means ETB tapped. Isochron+reversal needs both blue and red mana to win you the game, which can be a little tricky.
Adds to consider:
Ponder and Preordain - these cards are surprisingly powerful. Being able to keep sketchy hands is a huge plus and these cards are never dead, outside of a rule of law effect. I've added them in my lists and haven't looked back. There's a reason why they are legacy staples, even more so in a 100 card singleton format where you need to dig for tutors, answers, or combo pieces.
Fellwar Stone: this should be an auto include in any cEDH using rocks. One of the best imo, always solid. Easily replaces thought vessel in my book.
Paradox Engine: You have some easy combo pieces you can shell into this list and this is one of them. Goes off with Isochron Scepter and a variety of random cards like Winds of Rebuke (if you swap it with into the roil), Capsize, etc to go infinite. There's the ol' infinite swans stuff as well if you have Copy Artifact. This is a fat card but certainly extremely powerful.
Transmute Artifact: a 2 mana tutor to find part of your combo is extremely good. I don't think you can leave home without this one, especially since you are so artifact heavy. Even Fabricate wouldn't be a terrible choice. Izzet is really hurting on tutors, even more so when you have a 2 card wincon.
Kindred Discovery: I think this is one of the spicier tech options with your commander. Goes infinite and wins you the game. It's fat and clunky, but a 1 card wincon with your general. I'd think it would be a solid back up plan to drama stick.
Hope this helps and the list overall looks very solid. I really like the deck and can tell you put a lot of work and thought into it. It's refreshing to see something new float around :). Nice work!