|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Price & Acquistion Set Price Alerts
|Have (16)||maR2307 , switchkill65 , twospires , xXThormentXx , Falte , dplerner , ironax , Fiolek , pskinn01 , Supremespeed , MattN7498 , rockleemyhero , Candyman949 , , Justinaut , Benniator|
4 days ago
Silence is a nice spell for this type of deck, also there are better counters that I don't know off the top of my head but Dissipate at 3 mana is pretty expensive. do you plan on winning just using your creatures for damage?
enpc on Kess Kontrol
2 weeks ago
On the whole the list doesn't seem to bad. A few things that I would point out though:
The number one thing that stands out is that you need a more consistent win con. Things like taking extra turns is not in and of itself a win condition. And tryign to leverage other player's win conditions is generally not a good strategy as there are a lot of decks that are highly synergistic, meaning that stealing one card from them will do SFA. I would recommend having a win condition of your own that had no reliance on opponents' cards. you can run a few steal effects if you like still, but I would treat them as value adding, not a win condition in their own right.
With the curve you have you should probably run a few more mana rocks. Stuff like Izzet Signet, Talisman of Indulgence and Talisman of Dominance are good (plus the other two signets if you'd like). I know ramp is boring but it will make the deck more consistent and easier to play. Also, I really like cards like Dark Ritual, which is extra good with Kess as you can turn 1 mana into 5 with her ability.
If you're playing control I would recommend evaluating some of your counterspells. Modal stuff is nice, and additional functionality is good but in a control deck you actually want castability over a lot of those functions. Three and two CMC counterspells are better than four and five CMC ones, and one CMC is the best (other than the few free ones of course). I would personally make an exception for Mystic Confluence as that card is solid but I would try getting all your counterspells to three CMC or under. I would also recommend getting a copy of cards like Negate, and Swan Song as well as Counterflux. But some good three CMC counterspells you don't have are Dissipate and Void Shatter, as they exile opponents' stuff.
I would strongly recommend Desolate Lighthouse as a utility land. Especially with Kess, the ability to filter cards on a land is awesome.
Hopefully this will give you some food for thought.
2 weeks ago
I was considering cutting one of Rise or Legion, since they're so expensive, but I think Rise of the Dark Realms is actually better than Clone Legion, even though legion technically goes infinite with Dualcaster Mage. I play Rise in my Tasigur deck, and it generally wins every game I play it in due to the high amount of GY based decks in my meta.
Chromatic Lantern simply got moved to the maybeboard because I don't own one and they're over $10. This isn't a deck I'm wanting to slam a bunch of money on quite yet, so that's also the reasoning for Patron Wizard and Glen Elendra Archmage, and to a lesser extent Voidmage Prodigy. I own most cards in the list right now because I have the Inalla precon and pre-owned a lot of the cards here.
I think AEther Adept is probably cuttable. It just doesn't usually do enough. I usually look at it wishing it was a Hero's Downfall or Terminate instead, as games in my meta usually go long and having to recast a card isn't that big of a deal.
Dire Fleet Ravager is simply in there because I was looking for wizards with cool ETB effects, and he was new, so I threw him in. I haven't really gotten to testing him yet, but the more I look at him the more I think "I play this and immediately die to whatever's on the other end of the board" because at 40 life it brings me to 18, and I usually won't have a lot of dudes. So out he goes!
Similarly, Flesh Carver and Ghoulcaller Gisa were me looking for cool sac outlets that also happen to be wizards, like Viscera Seer, since I'm losing my tokens anyway. I already own Ghoulcaller Gisa, and although it is a wizard, it doesn't really benefit from one of our only real tribal synergy, Inalla's trigger, outside of turning a wizard into a zombie. She'll probably be cut. But I'm not so sure about Flesh Carver going away, since he can potentially get huge, and requires two removal spells, in addition to being able to use him multiple times a turn and his synergy with our reanimation effects to make more giant horrors.
Also, what are your thoughts on adding the Niv-Mizzet, the Firemind combos at the end of the description? Should I even bother? And which ones are best?
1 month ago
Maaagic - Vexing Devil, Goblin Guide, and Eidolon of the Great Revel are great and awesome, but at $140 for a full play set of them, I am just trying to make an awesome deck that is basically an equal to my The Glorious Slim Line deck in speed (to destroy the opponent) and cost (to purchase the deck)
But thinking about it the Guide isn't that great unless you are running RU with counters (Void Shatter, Dissipate, Deprive, etc.) because if you run the Guide in Mono-Red and they are playing Green, well, they could have Tooth and Nail on top ready to entwine, or have Joraga Warcaller on top where they have Immaculate Magistrate out and ready with 8-9 other elves to beef up their field and prevent you from doing burn on creatures, or have Emrakul, the Aeons Torn, or many other options. I just don't like Goblin Guide in a Mono-Red because A) the cost and B) it just isn't useful unless the deck is RU with counters or playing 2-Headed Giant and teamed up with a Counter deck.
1 month ago
Your reasoning is excellent. You have convinced me to give Dig Through Time and Treasure Cruise a try. They are going to replace Dissipate and Fact or Fiction. As for Elixir, I think you are right there too. I will get Thran Dynamo in to replace it.
I wish I could come by snow-covered lands, but I cannot. My friends will not trade me any because they have none to spare. If others benefit from the Lens because of this, I do not mind (that much). Like you said, this is a casual game anyways.
Maybe I will add Trinket Mage too at some point, but not at this time.
2 months ago
Ooooo I like a LOT.
I have a few suggestions:
Hostage Taker is AMAZING when flickered, as you can keep strealing and playing Creatures, even Indestructible ones.
Deadeye Navigator would help you do this, and it's name is flavorful for Pirates.
Metallic Mimic would give you an excellent early play. It's costly to buy at the moment, but will drop in price when it rotates out. I like early plays in EDH that help to establish a strong board, as nothing much is going on for those Turns.
You have no Counter spells, when there are some VERY good ones that cost peanuts.
River's Rebuke is a nice card for interrupting one of your your Opponent's tempo, and putting you in the driving seat. Crush of Tentacles is also good, and suits the flavour. If you were going to use that card you might want some stuff in your deck that gives you no maximum hand size.
Tezzeret the Schemer looks like a Pirate, as far as I am concerned, and can help to Ramp. His Emblem would be fantastic in this deck, with all the Artifact generation you have.
That's all I have.
+1 from me for the Tribe.
Here's my standard version:
Ahoy, Me Hearties!
2 months ago
Hi felow EDH player, I noticed you are low on ramp fro a deck you need to go to late game, i would suggest you to play more mana rocks, counting the simulcrum as ram, you should have at least 8-10 source that can help you reach turn 4 wrath of god consistently., also i would suggest to have 6 wrath efects, and very notably, Terminus as you can force a miracle with your tutors and there is nothing but Teferi's Protection that can save you from that. Also i suggest Sphinx's Revelation can be veeeery helpfull to use taht extra mana. also Remove that Cancel from the list, and ad any other 3 mana counter with an extra efect Dissolve, Dissipate,Disallow even Negate is better, obviously if you can get Force of Will or Mana Drain, that would be the best escenario. As for the lands try to keep them simplier, there will be a day you meet Blood Moon and things will be horrible, brush of lands like Riptide Laboratory and High Market wich are to specific and wont provide consistent use. Thats all for now, i hope this is usefull to you, see ya :D
2 months ago
I like the idea of Dissolve, I think I will do that change. I like the idea of Dissipate and Void Shatter because of their ability to exile cards from the opponent's deck, but I may just leave one of those in my Sideboard.
I was considering Foresee when I was drafting this, but I am not too keen on the cost. However, I may go for that in lieu of Augur of Bolas. While Augur lets me have that one sorcery, throwing the rest of (potentially useful) cards to the bottom of the deck can be annoying. Scry at least lets me choose. Jace's Sanctum is cool, but doesn't combo with Talrand well, and I am not sure what to cut for that.