|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari||Uncommon|
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Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
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1 week ago
3 weeks ago
@Winterblast spot removal is a necessary evil, I agree. I tend to play a bunch in my decks - mostly staples like Swords, Beast Within and Vindicate/Anguished Unmaking. The best spot removal is the one that covers the most card types.
All your points are completely valid and that brings me to another thing - that countermagic is often essentially just that, spot removal that happens to deny ETB triggers. For this reason, unless your deck expressly rewards stuffing itself full of countermagic, I don't think one should run counterspells.dec. In my Jenara's Bant Enchantress deck I run 2 counterspells and around 4 pieces of spot removal. Less so in my Teysa deck (http://tappedout.net/mtg-decks/little-teysas-value-town-1/), but that is justified by the commander who has built-in removal.
With that being said, proactively controlling the game by stealing opponents' stuff and stax is a better strategy for Sen Triplets than reactive counter-based gameplan, although they obviously won't hurt. If I was building a deck such as this I would include 6-8 of the following:
Muddle the Mixture mostly for transmute
As for spot removal, Esper is one of the best colours for it giving access to:
And for board control:
Kalron on UW Control
3 weeks ago
I think I have two final questions for you before I actually edit my list.
1.) What are your thoughts on Void Shatter and Dissipate? I run 4x voids in my current U/W list but I see that the 1UU mana cost cards are typically omitted from decks. Are there any reasons why someone wouldn't run those over say, Negate or mana leak?
2.) Would Jace Beleren be a good option for a planeswalker? I realize that he lets the other player draw cards as well but that ult tho lol And are planeswalkers typically the win condition for control decks? I ask that because I kinda wanted to run Torrential Gearhulk as a wincon for a little bit.
4 weeks ago
Here are my thoughts on some cards I'm not too big on:
Bearer of the Heavens - it has to die, which this deck isn't great at enabling. It looks to me like a board wipe that can be activated most easily by your opponents which is not super optimal.
Desolation Twin - this is just me personally not really liking the card, is all. Too easy to chump block. But it's not terrible.
Dissipate and Void Shatter - they are fine, but because Jhoira's ability costs 2 it makes sense to have more 2 cost counterspells or something. Plus 2 cost counterspells are generally better, and you are running quite possibly too many counters at the moment. So these are the ones I would cut because they are the least good. Oh, and Negate.
Thought Reflection is meh in my opinion. Draws you some cards but it may be too late by that time for it to be useful. Some better draw options might be some of the sphinxes that let you draw replacing some of your vanilla beaters? Not sure. Thought reflection just feels a tad underwhelming.
In general, I would suggest running a couple more lands. I would also include one or two bigger ramp artifacts like Hedron Archive or Dreamstone Hedron, replacing some of the cheap ones. Not super necessary but plan B if Jhoira gets countered too many times is to hard cast massive eldrazi, so it might not hurt. Your call though, since Jhoira can do her thing the turn she comes out.
I would also say that you might want to run a couple more effects similar to Dissipation Field that discourage people from attacking you, like Propaganda or AEtherize. When you suspend a board wipe and a fatty you get scary fast, and those things might help keep you alive.
A bit more removal might be nice (Control Magic? Not sure).
I like where this is going! I would prioritize getting some eldrazi titans with more utility than some of the creatures you currently have, and maybe a couple huge extra turn spells. Those are expensive upgrades though, so that will take some time. Also, Temple of Enlightenment is a powerful and pretty inexpensive dual land.
Keep in mind that I don't play or know much about Jhoira, so take my advice with that in mind. If you've read other stuff that contradicts, that could definitely be correct.
4 weeks ago
Ok, so the list is looking better, but I still think it needs more focus.
First off, Traumatize does nothing in this list. It can't kill a player and all you're going to do is make enemies.
The other thing is that if you're goinf to play removal, cards like Utter End, Swords to Plowshares, Anguished Unmaking, Path to Exile, etc. are much better choices than conditional removal. Same thing goes with counterspells - having stuff like Mana Leak is good in ultra competitive metas where people combo out turn 4. But for slower decks, cardsl ike Dissipate, Dissolve, etc. will do more work for you.
1 month ago
Cancel is the absolute lowest standard for a counterspell. Just about anything would be better, frankly. I don't know what your budget is for a casual deck, but there are much better options. Disallow, Broken Concentration, Counterflux, Overwhelming Denial, Dissipate, Dissolve, and there's always good old-fashioned Counterspell. Broken Concentration makes for a potential combo with Lightning Axe, too.
1 month ago
I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.
1 month ago
Spells only have their effects if not countered. If Approach of the Second Sun is countered it is put wherever the counterspell would put it. This is usually the graveyard but can be the library, exile, or hand depending on the counterspell. (Hinder, Dissipate, Remand)