|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari||Uncommon|
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Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Price & Acquistion Set Price Alerts
1 day ago
Sorry I came off as a pretentious asshole in my first comment. It looks much better although I do have some cheap suggestions.
Lands; Replace the lands that gain you life and the guildgate with the templesTemple of Deceit. People underestimate how useful scry is, especially in longer games. Add a Command Tower because we are playing commander. Along with this I would add the pain lands Adarkar Wastes. The fact that they come in untapped and you only have to pay life for colored mana makes them very useful and they hardly ever make much of an impact in your life total.
Also what do you use infinite mana for other than really expensive things like Planar Bridge? It seems unnecessary. I would bail on Pili-Pala, Grand Architect combo along with Planar Bridge and replace them with the Sensei's Divining Top, Future Sight, Etherium Sculptor/Foundry Inspector. the top just got banned in legacy and the price is lower than it has been in a long time and each of those cards are extremely useful. I would also bail on Peregrine Drake and Deadeye Navigator and Magister Sphinx. I know the sphinx is good but unless someone you play with is getting more than 50-60 life a game its not that great for multiplayer commander. If you want something along the same lines try Sphinx of the Steel Wind.
1 week ago
So if you are looking to cut counterspells, Dissipate and Undermine are by far the best candidates to be removed, with sSummary Dismissal having some drawbacks. Aside from wanting to advise Annul, there are a few things you may want to check out for those extra spots. While I hate to say it, Paradox Engine is absurd with nekusar, allowing you to repeatably wheel over and over. On the same vein, Dual Casting allows you to double your wheels, and has a disgusting interaction with paradox engine and say Vedalken Orrery. On a side note, Unlicensed Disintegration may be able to go for Pongify or Rapid Hybridization
on Hecking Heck
2 weeks ago
Out of all the counter spells (and being that you're roughly a budget player) Pact of Negation seems out of place. Maybe try Remand, Dissipate, Disallow, Mana Leak ect. Not to mention you counter anything until turn 5 with that. Also, I would bring down Crackdown Construct and up the Wake Thrasher being that you'll have a lot more permanents being tapped compared to the artifacts.
Also, if you're dead set on on Crackdown Construct, Walking Ballista combos with him pretty well. I could also see Mechanized Production being useful here on Myrs, with Darksteel Forge there to help protect them.
3 weeks ago
I did say it was a ton:
Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux
That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).
Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.
Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.
Hope to hear from you.
3 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
3 weeks ago
3 weeks ago
some quick suggestions hopefully not too expensive;
Stunt Double > Clone.
Dream Fracture or Dismiss > Confirm Suspicions
Dissipate > Deny Existence
Arcane Denial > Spell Shrivel
Recurring Insight > Tezzeret's Ambition
Impulse or Brainstorm > Nagging Thoughts
Capsize > Select for Inspection
Sky Diamond or Star Compass > Corrupted GrafstoneWorn Powerstone > Staff of the Mind Magus
also Docent of Perfection Flip is a nice token generator for chump blockers and Devastation Tide is usually a good play.
cheers and have fun
3 weeks ago
Wall of Omens over Kaijin or Fog Bank? Drawing cards is always nice.
Temple of Enlightenment or Glacial Fortress or Prairie Stream or Port Town over Calciform Pools and Arcane Sanctum? You don't need the black mana Sanctum provides, and Calciform doesn't tap for coloured mana immediately. Any combination of the above lands (including the budget Tranquil Cove) seems better, even if you run more basics.