Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

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Clone Discussion

Catalog9000 on Blue Creature Cloner?

1 day ago

Here's a list of what I could find.

kenbaumann on Blue ETB Wizards

1 week ago

I'm building a very similar deck. I'm considering running Enter the Infinite and Laboratory Maniac (and Leveler) as a floating win con, in case the ETB effects can't keep up. Though Rite of Replication and Clone Legion seem a lot more fun.

I have more Merfolk than you, so Stonybrook Banneret is key. Particularly since Blue ramp is mediocre.

Re: card draw, I've got Brainstorm, Opt, Arcane Denial, and Open Into Wonder. Rhystic Study seems hard to beat.

Other creatures you might like: Sower of Temptation, Identity Thief, Vendilion Clique, Merfolk Trickster, Aven Fogbringer, and various shapeshifters like Clone and Phyrexian Metamorph.

Overall, I'd add more creatures and cut some of the artifacts, so that you have at least 3225 creatures. I'd cut Meekstone and Wayfarer's Bauble.

Atrabilogie on W/U Azorius Blink

3 weeks ago

I REALLY like your deck. By using things from your side it actually beats the monstrous Affinity archetype !

I tried it with Momentary Blink instead of Cloudshift and it works way much better for the long run with its flashback.I didn't understand why you've put Red Akroma in this deck so I just changed it to the white in my list.Feel free to explain to me why you've chosed it !

Here's a different decklist. Don't get me wrong, outside of my Momentary Blink advice, I'm not trying to tell you how to build your deck, I've just tried a little bit different list to counter the most threatening aggro decks.

Mono Red Burn is actually rolling on this deck, I added 4 Dragon's Claw to the SB as the 2 Leyline of Sanctity are not enough to counter it. Those 4 claws actually completely wall it.

I really like your deck, I'm trying to get back at MTG and after more testing, there are lots of chances I buy/trade for this decklist !

(don't really mind the SB atm)

2 Venser, the Sojourner

2 Blade Splicer

1 Clone

3 Detention Sphere

1 Ephara, God of the Polis

4 Flickerwisp

2 Lavinia of the Tenth

4 Restoration Angel

1 Stonehorn Dignitary

4 Wall of Omens

1 Phyrexian Ingester

4 Leonin Relic-Warder

1 Eerie Interlude

4 Momentary Blink

2 Leyline of Sanctity

4 Glacial Fortress

4 Hallowed Fountain

4 Island

9 Plains

3 Temple of Enlightenment

SB: 1 Kitchen Finks

SB: 2 Rest in Peace

SB: 4 Spreading Seas

SB: 2 Stony Silence

SB: 2 Supreme Verdict

SB: 4 Cloudshift

SB: 2 Akroma, Angel of Wrath

SB: 4 Dragon's Claw

SB: 1 Island

SB: 1 Detention Sphere

SB: 1 Phyrexian Ingester

SB: 1 Sun Titan

SB: 1 Ephara, God of the Polis

Neotrup on Question about the legends rule

1 month ago

Small corrections, though how it plays out is correct. When Clone enters the battlefield as Venser, Shaper Savant it's ability triggers, but is not put on the stack, then the Legend Rule applies and puts one of them in the graveyard, then the ability is put onto the stack and a target is chosen. State based actions are always checked before triggered abilities are put onto the stack. This is slightly relevant as the ability could not target the Venser you intend on sending to the graveyard, but as it would be gone before the ability resolved anyways it's not a huge difference.

Also, a couple points: The Legend Rule does not destroy or sacrifice, any abilities that interact with those (like indestructible or thraxamundar) won't interact with a creature going to the graveyard (or command zone) off of the Legend Rule. Additionally, Clone does not have flash and thus even though it's copying Venser, Shaper Savant it can only be cast during your main phase while the stack is empty.

cdkime on Question about the legends rule

1 month ago

The rule that matters is 704.5j:

If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners graveyards. This is called the legend rule.

This is a type of "state-based action" (Rule 704.5).

So, what does this mean?

Clone enters the battlefield as a Venser, Shaper Savant. Upon its entering the battlefield, its ability triggers and goes on the stack. Here's the important thing--the ability goes on the stack immediately upon entering the battlefield--state-based actions are not checked between resolution of Clone and Venser's ability triggering.

Now, once the ability triggers, state-based actions will be checked and one of your Venser's will be put into the graveyard.

Then the ability would resolve (unless other tools have been added to the stack).

So, to answer your question, yes, this would work.

However, you could not use Clone to bounce Venser before the legend rule forces one copy to the graveyard.

Redcat7264 on Question about the legends rule

1 month ago

My commander is Venser, Shaper Savant and I was wondering if I could have Clone enter the battlefield as him, trigger, and then get destroyed by the legend rule, or would he not even be able to get the trigger off.

WizardOfTheNorthernCoast on Figured out an Idea, Just ...

1 month ago

If you like to play with other people's deck I suggest you go with Riku of Two Reflections and play stuff like Clone, Body Double, Stunt Double, Reverberate, Redirect, Control Magic etc :)

Rhadamanthus on What happens when [Cryptoplasm] copies ...

1 month ago

S.N.O.T., Cryptoplasm, Clone, Phyrexian Metamorph

Copying S.N.O.T. with Cryptoplasm won't really do anything at first. You can only stick one S.N.O.T. to another as its entering the battlefield, and Cryptoplasm's copy ability doesn't cause it to re-enter the battlefield again.

If you stick another S.N.O.T. onto the Cryptoplasm and then make the Cryptoplasm copy something else, the new copy effect will overwrite all its other characteristics. It will still be two cards stuck together, but it will otherwise be a normal copy of whatever you switched to.

The original FAQ for Unhinged doesn't have much detail beyond that the stuck-together cards are "considered one creature". I think it's safe to say that S.N.O.T. works like the host-augment mechanic from Unstable and if something happens to one of the stuck-together cards then it happens to the entire creature.

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