|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|Magic 2013 (M13)||Rare|
|Duel Decks: Venser vs. Koth (DDI)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|Have (10)||geazykagar , goodair , Mortiferus_Rosa , BLEATH , TrystonSpencer , Bluboltar , simicstudent , , sonnet666 , GeminiSpartanX|
3 days ago
Does this interaction work?
I assume it doesn't because Clone requires a target that's already in play and both comes in the same time so technically it doesn't see the target yet. Just wanted to clarify. Thanks!
3 days ago
A few questions here.
Mox Diamond has a replacement effect applying if it would enter the battlefield, ultimately allowing it to enter the battlefield. It enters the battlefield at the same time as it would if it didn't have a replacement effect.
So I'm drawing a parallel for instant and sorcery spells — effects which say to do something 'as you cast an instant or sorcery spell' ( Splicer's Skill ) or 'as you cast this spell' ( Anoint ). So these are also replacement effects, right? They take you casting the spell and replace it with you casting the spell + another effect? As I understand it, this makes sense because some cards ( Yidris, Maelstrom Wielder ) would need these effects to apply before triggers would go on the stack from casting their respective spells.
Also, I regret waiting so long to ask this section of this question, but I discovered a related oddity while playing Magic: Arena about a month ago. We were playing one of the weird game modes allegedly related to the War of the Spark storyline, where each player starts the game with a Momir Vig, Simic Visionary Avatar emblem. There was a creature on each side of the battlefield, and I activated the emblem, getting a Clone creature (one of Mirror Image / Protean Raider / Spark Double ), and wasn't given the option to have the token enter as a copy of another creature.
I was looking up rulings, and on Prototype Portal on Gatherer (as imprinting a Phyrexian Metamorph would also result in creating a clone token), it mentions "Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the exiled card will also work."
Is there a ruling that I'm not understanding here? Or do I understand correctly, but this must be a case of either there's an Arena oversight or I must be misremembering?
4 days ago
6 days ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
1 week ago
I like the idea here! Here's what I'm thinking.
Like others have said, 27 land isn't doing any favors. I'd suggest shooting for around 34, 35.
Have you considered Merieke Ri Berit as Commander. That would give you access to spells like Control Magic , Clone , Phyrexian Metamorph , even Rite of Replication while also making the most of your white and black sweeps, control, and answers.
1 week ago
- awesome suggestions. I'm updating now to cut Explosive Vegetation and Cultivate . I am swapping in Genesis Hydra and Bramble Sovereign as some mana sinks and card draw/creature accelerators. I think they will work well in this.
Adding my very old Revised copy of Clone since a lot of the creatures in the deck have static abilities that would be nice to replicate based on a particular situation. Fun to play with it after all these years anyway.
Appreciate everyone's suggestions!
How is your meta around Oathbreaker currently?
2 weeks ago
Clones are one of my favorite things. You aren't using actual Clone etc though. No problem.
Infinite Reflection hasn't been mentioned yet. That or Mirrorweave can give you a one round win if there is something sufficiently nasty on the field to copy. Maybe Soul Foundry or Mimic Vat to pump out copies.
Blue and white are the right colors to BLINK cards. If you blink a clone it comes back as any damn thing you want to copy. You'd need to put in Clone creatures though. Blinking that Duplicant is fun.
3 weeks ago
But Humility Removes the ability of Magus of the Moon in layer 7b. Magus works in Layer 4. Even through Magus will lose the ability when Static effects are checked, the ability still works in Layer 4 and is applied there. This is why creatures that copy other things such as Clone are still able to remain a copy of things during an active Humility, since they work in Layer 1.
Clone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%