Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|Have (4)||sonnet666 , DudeMan1031 , metalmagic , GeminiSpartanX|
Printings View all
|Magic 2014 (M14)||Rare|
|Magic 2013 (M13)||Rare|
|Duel Decks: Venser vs. Koth (DDI)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Clone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
23 hours ago
1 week ago
The tokens that will be created are 1 CMC Artifacts named "The Ozolith". They are not legendary nor creatures. When a creature that had counters in it dies, each Ozolith will trigger and have counters put on it.
When a creature dies, it's counters cease to exist, so you can't really "move" the counters in a typical sense. Rather, the Ozolith trigger will remember the last state of the creature that died. That many counters will be put on The Ozolith. Since you aren't "moving" counters, each Ozolith will have those counters put on it.
Hope this helps!!
Boza on Mairsil ETB
2 weeks ago
Reading the Gatherer entry for Mairsil will give some interesting deckbuilding potentials:
If Mairsil has a crew ability, creatures can crew Mairsil. It’ll become an artifact creature, but its power and toughness remain unchanged.
Not only is funny to crew Mairsil, it gives a source to infinitely tap another creature.
Additionally, for Cloneing Mairsil, even if you keep the original, you still get the ETB effect to exile a card with a cage counter:
If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won’t be able to activate any abilities before the “legend rule” applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.
Which can be very fun with the abovementioned Helm of the Host.
2 weeks ago
I have a question about Mairsil, the Pretender. I know that if he leaves the battlefield for any reason and then returns he still sees cards that were exiled the previous time(s) his ETB triggers happen, such as blinking him with Identity Thief. My question is, if I copy him with something like Clone, the legend rule kicks in and I have to sacrifice one of them, but since the ETB triggers still happen, will Mairsil see cards exiled with the copy? Thanks in advance.
4 weeks ago
I’d suggest clone creatures to target Storm Fleet Sprinter Or other pirates with invasion.
Could all work and then you can swing with multiple unblockable pirates.
Angrath, Captain of Chaos also helps you connect damage with more pirates.
I’d also suggest Strionic Resonator to copy the Admiral’s ability.
Love the concept, I’ve brewed up ideas for this Commander loads haha.
Good luck with the deck!
1 month ago
The answer is both cases is that the creature has no abilities.
Magic uses a system of layers to determine the characters of game objects, such as creatures. These layers are checked constantly throughout the game to determine what's what. In total, there are 7 layers. The first layer determines the copiable values of something. Mutate and Clone effects are about the only things that apply here. This is where a creature in a mutation pile will get its extra abilities from the cards that aren't on top. A few layers later, we get to layer 6. Ability-adding/removing effects do their thing here. This is where Oko, Thief of Crowns will remove the abilities of a mutation pile. Since that pile already has the abilities from its cards, all of those abilities are stripped.
Let's run through a quick example. You have a Cubwarden on top with a Gemrazer on the bottom. From layer 1, the creature with have all the abilities of the two creatures put together. When it gets Oko-ed, it will lose those abilities in layer 6 because its abilities were merged together several layers prior.
Layers are kind of confusing, so if you have more questions, just ask.
Quick side note, you said that you're a Modern player, you do know that Oko is banned in Modern, right? Just making sure.
Hope this helps!!
1 month ago
If the planeswalker card is at the top of the merged permanent, then the entire stack is a planeswalker with the rules text of any creatures below it. You cannot mutate this further without turning it into a non-Human creature again. If it takes damage, it will lose loyalty counters as any planeswalker would, and will leave the battlefield if it runs out of loyalty counters.
If a creature card is at the top of the merged permanent, then the entire stack is a creature that happens to have loyalty abilities. If it takes damage, it does not lose loyalty counters because that rule applies to planeswalkers, and this merged permanent is not a planeswalker (it just has loyalty abilities). It also will not die if it runs out of loyalty counters.
The characteristics of the entire merged permanent are copiable, which is the part relevant to your question. The third ability of Jace, Cunning Castaway effectively reads "Create two tokens that are copies of [This Permanent], except they're not legendary" (since whenever a card refers to its own name, it effectively means "this object right here").
So if your merged permanent is a planeswalker, then the Castaway copies will enter as planeswalkers with 3 starting loyalty and whatever abilities the creatures in the merged permanent have.
If your merged permanent is a creature, then the Castaway copies will enter as copies of that creature with all of the abilities under it, including the loyalty abilities, but no starting loyalty (because that's part of the rules governing planeswalkers entering the battlefield, and this copy is not a planeswalker).
1 month ago
The short answer is that the copies will enter with 0 Loyalty counters.
The copiable values of a mutated permanent are the values printed on the topmost card plus the abilities granted by the other permanents in the mutation (loosely speaking). "Loyalty" is a value only of Planeswalkers (again, speaking loosely). Thus, any copy of a mutation with a creature and Planeswalker-turned creature (where the non-Planeswalker is on top) will have no Loyalty counters as it enters the battlefield. Luckily, it will have the abilities of the Planeswalker.
There are some details that I glazed over up there for brevity, so I'll go over then here. Mutate affects the first layer of an object. An object's "copiable values" are defined there. In the case of a mutated object, the copiable values are defined by the topmost card (taking into account any copy effects like that of Clone) plus any abilities granted by the cards below. Since the "Loyalty" of an object is only defined for Planeswalkers, the creature that would enter the battlefield as a clone of the mutation doesn't have any Loyalty counters.
Does that make sense? There's a lot there. If you want me to point to the specific rules, I can do so, but I didn't want this post to be unnecessarily long.
Hope this helps!!