Sleep

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander 2015 (C15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Price & Acquistion Set Price Alerts

M19

C15

M13

Ebay

Sleep Discussion

5c0r910n on Mill deck

2 days ago

so i've been working on a UG mill deck, but this combo looks fun as hell, so i might just steal that now. The green in my deck is so I can run fogs.

Now i don't understand why your running Nightveil Predator its got an ambitious casting cost for your kind of deck, so a better fitting defensive tool might be something like Sleep

Also i suggest swapping out some of your current counter spells for some Essence Scatter, its very good at stopping your opponents early steamroll.

Also keep in mind if you want to use Release to the Wind to bounce Naru Meha, Master Wizard and Riverwise Augur, you will need Naban, Dean of Iteration on the board

Since your basically a combo deck now, i suggest dropping the Drowned Secrets, as they no longer add to your game plan, for some Chemister's Insight, a very good tool for drawing cards and going through your deck.

KaladeshKat on Azorius W/U Aggro

2 days ago

Ritual of Soot or Settle the Wreckage Need I say more?

This deck is just going to end up flooding the board after turn 5 and you will be trying to swing with 6-7 weenies. That works really great if A: you can find your single copy of Sleep and B: opponent has no mass removal (really no removal at all).

If you can go Mist-Cloaked Herald into Adanto Vanguard into Venerated Loxodon you will do okay versus something slow but versus a lot of decks like izzet wizards, aggro, mono blue tempo, etc. unless you are on the play you are going to have to try to get lucky every time.

Rhadamanthus on Casting Sleep while creatures are ...

2 days ago

They will stay tapped. The words "those creatures" refer to "all creatures target player controls" from the previous sentence. If Sleep were meant to only lock down creatures that were tapped by the first part of the effect, the second sentence would instead be written to say something like "Creatures tapped this way don't untap..." Compare it to the way a card like Aurelia's Fury uses "each creature dealt damage this way" in part of its effect.

Boza: Strictly speaking, you can't tap a creature that's already tapped. Any creatures that are already tapped will be skipped by the first part of Sleep's effect, since that's an impossible instruction.

Boza on Casting Sleep while creatures are ...

2 days ago

You can tap creatures that are already tapped. Not only do you not target the creature with Sleep (you target players), the spell affects all creatures your opponent controls during the spell resolution.

Any creatures your opponent controls at the time the spell resolves will not untap during their controller's next untap step, regardless of their tapped/untapped status prior to the spell resolving.

TypicalTimmy on Casting Sleep while creatures are ...

2 days ago

I never really thought about this until I built a new deck that runs four copies of Sleep.

I had one copy in my hand and I cast it, tapping all of my opponent's creatures. They passed their turn without really doing much. On my following draw step, I top-decked a second Sleep.

I knew that during their following untap step, their creatures would untap.

But if I cast my second Sleep while their creatures remained tapped, what would happen? Would they still remain tapped once I passed turn?

I'm asking because I know a card will try to do as much as it can. For example, if a card asks an opponent to reveal three cards at random from their hand (For example), and they only have two, that's all they can do. The spell doesn't fizzle out if it can't actually do everything on the text. As long as a target is legal, if there are any, it's going to do as much as possible.

So if creatures are already tapped, you can't "re-tap" them. But it's the creatures who were tapped by Sleep that don't untap during their next untap step.

So if something is ALREADY tapped and you cast Sleep, do the ones who were not tapped by the card still untap? Or will they remain tapped?

Sorry if my wording is clunky here. I'm super exhausted and about to go to bed. Just a last minute thought for the night.

legendofa on Yuriko, Ninja Fun

1 week ago

Falco101 Thanks. That's an easy catch for me, I ran a Shapeshifter deck for a while.

And to give aeronine some deck support, may I suggest Sleep? It can give you two free attacks against an opponent, and I'm surprised I don't see it in more Yuriko lists. Maybe there's something I'm not seeing, but it's almost as good as a one-person board wipe.

Argy on Release the Traxos!

1 week ago

Just so you know, Voltaic Servant is also Historic.

If you cast it during your first main phase you can attack with Traxos that turn, then untap it on your End Step.

This deck plays better than I thought it would, unless your Opponent manages to go wide.

Including some Cleansing Nova or Settle the Wreckage in the Mainboard and Sideboard would help with that.

A total of three.

I would take out 2x Sleep in the Mainboard and 1x Befuddle from the Sideboard for 1x Settle the Wreckage and 1x Cleansing Nova in the Mainboard, and one Cleansing Nova in the Sideboard.

For a cheaper option, that leaves your Creatures alone, you could try three Urza's Ruinous Blast instead. That will give you a full playset to work with.

Do keep in mind that Settle the Wreckage comes down a turn earlier, and does muck up Token decks.

Hope that helps.

FullmetalWes on Mono-Blue Birds

1 week ago

I love it! Very fun, cheap deck. I'd recommend at least one or two copies of Favorable Winds to get more value out of your tokens (and it helps dodge a chainwhirler blowout). I like Time of Ice a lot but I think you could have better synergy using an instant or sorcery to slow your opponent down (which is exactly what you need with this deck), I like the above comment's suggestion of Sleep and I think Blink of an Eye could be a great help. Good luck!

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