Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander 2015 (C15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all



Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Price & Acquistion Set Price Alerts





Recent Decks

Sleep Discussion

passascats on Admiral Beckett Brasssss!!

3 days ago

30 lands seems a bit low, especially for a three color deck. Even with a low curve I would run 35-36.
You may want to look at some mass evasion cards like Levitation or Archetype of Imagination, to get your pirates through more often.
You could also consider a card like Sleep to tap down a tough target you want to take something from.
Good Luck!

MindAblaze on Color Pie Afficionados Unite!

6 days ago

Good Day Everyone,

I'm working on a project right now that's taking a lot of my mental energy and I could use the assistance of anyone willing to throw in their two cents.

I'm developing an adventuring table-top skirmish-style RPG, and one of the options the player characters have is to spend their found gems learning spells. They can make it easier to find gems by purchasing an item called the Attractive ____ (Pearl, Sapphire, Jet, Ruby and Emerald) Ring from the Jeweler. As you can tell, the gem colours mirror a game we all know and love, and as such, I'm using some of the spell concepts from this game to shore up the number of options players have.

So what I'm asking of you guys is to throw out your list of iconic spells; Things that mechanically define the color for you. Lightning Bolt, Fireball, Murder, Dark Ritual, Healing Salve, Harm's Way, Explore, Creature Summons, Divination and Sleep all come to mind.

For reference, the game has seven classes. While their titles are subject to change, essentially the roles we have are Monk/Druid, Barbarian/Warrior, Paladin/Crusader, Cleric, Wizard/Shaman, Amazon and Ranger/Scout.

If you have any questions let me know, but I'm excited to hear what you have to say.

Ashmed on Talrand and His Minions of Flying Doom

1 month ago

Hi Pixi, the primary use of Quicken is just as cheap and easy card draw as I do not run many sorceries in the deck. Sometimes the opportunities come up and I usually use Quicken to cast Talrand's Invocation, Sleep or Acquire in an opponents end step.

avedium on Swashbucklers of Booty Bay ($50 Budget)

1 month ago

Quite a bit late to the party, but did you consider Sleep?

Steelspike on I Don't Want You to Play EDH (Grand Arbiter)

1 month ago

I'm... I'm not sure I want to help you or not...

First, You're a terrible person.

Second, why no Elesh Norn, Grand Cenobite or Jin-Gitaxias, Core Augur?

Helm of the Host and Iona, Shield of Emeria seem a pretty good combo, to add on to what Teufell said.

Actually, helm of the host and your commander seems pretty broken too...

If you're going to go with an extra turns/heavy card draw theme, ensnaring bridge is not for this deck.

The blue decree is Decree of Silence, btw.

Also, Damping Sphere?

Dismiss into Dream is AMAZING. It not only makes your opponents not able to equip/enchant/ability target their own critters, but YOU can target them and force-sac them.

For some of the more problem combo decks, Omen Machine is fantastic for hosing infinite combos that involve drawing cards.

Also, with winter orb, Sunblast Angel seems like an auto include... Also, also Sleep...

I think that's enough for now. Hopefully I got your creative juices flowing!


Kreshnic on Angels, Men and Counters

2 months ago

I definitely want Cyclonic Rift, just gotta buy it :P. I think at this point I'm more unsure of what I would replace for Cultivate and Explosive Vegetation. These are the cards that I feel are more place holders at this time, let me know what you think:

Ajani, Valiant Protector - Definitely fits the +1/+1 counter theme and has potential to be an amazing game changer, just feel there might be something more useful as many other things give counters.

Arrest - Super useful as it squelches abilities also, but if my stuff is already impervious because of Avacyn, Angel of Hope and Shalai, Voice of Plenty it becomes sorta useless.

Blackblade Reforged - Again potential to be a massive game changer, but will be targeted almost immediately and isn't as useful until late game anyway.

Sleep - perfect for creating openings and finishing off players, but is best played only at the end of the game.

Ashmed on Talrand and His Minions of Flying Doom

2 months ago

Hi Zabrakus, thank you for showing so much interest in my deck! It means a lot to me that it has inspired you to start playing it. My strategy is generally control, utilising the cantrips as much as possible to keep drawing and making tokens. I rarely counter things unless they impact me directly (board wipes, targeted removal etc.). Big creatures usually get let through if they don't have negative ETB effects. My usual wincon is Cyclonic Rift or Sleep, followed by attacking with many tokens or Talrand eqipped with a Runechanter's Pike.

MODANO. on Updating a Elf Deck

3 months ago

Also, what about Clinging Mists or Sleep ?

Load more