|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Price & Acquistion Set Price Alerts
|Have (7)||Yawkcorb , anonymausguy , MattN7498 , XxCataclysmiCxX , ironax , Kimimaro , frederiklw|
|Want (4)||Markwiz , duff87 , luckyfirefox16 , thorrs|
3 days ago
30 lands seems a bit low, especially for a three color deck. Even with a low curve I would run 35-36.
You may want to look at some mass evasion cards like Levitation or Archetype of Imagination, to get your pirates through more often.
You could also consider a card like Sleep to tap down a tough target you want to take something from.
6 days ago
Good Day Everyone,
I'm working on a project right now that's taking a lot of my mental energy and I could use the assistance of anyone willing to throw in their two cents.
I'm developing an adventuring table-top skirmish-style RPG, and one of the options the player characters have is to spend their found gems learning spells. They can make it easier to find gems by purchasing an item called the Attractive ____ (Pearl, Sapphire, Jet, Ruby and Emerald) Ring from the Jeweler. As you can tell, the gem colours mirror a game we all know and love, and as such, I'm using some of the spell concepts from this game to shore up the number of options players have.
So what I'm asking of you guys is to throw out your list of iconic spells; Things that mechanically define the color for you. Lightning Bolt, Fireball, Murder, Dark Ritual, Healing Salve, Harm's Way, Explore, Creature Summons, Divination and Sleep all come to mind.
For reference, the game has seven classes. While their titles are subject to change, essentially the roles we have are Monk/Druid, Barbarian/Warrior, Paladin/Crusader, Cleric, Wizard/Shaman, Amazon and Ranger/Scout.
If you have any questions let me know, but I'm excited to hear what you have to say.
1 month ago
Hi Pixi, the primary use of Quicken is just as cheap and easy card draw as I do not run many sorceries in the deck. Sometimes the opportunities come up and I usually use Quicken to cast Talrand's Invocation, Sleep or Acquire in an opponents end step.
1 month ago
Quite a bit late to the party, but did you consider Sleep?
1 month ago
I'm... I'm not sure I want to help you or not...
First, You're a terrible person.
Actually, helm of the host and your commander seems pretty broken too...
If you're going to go with an extra turns/heavy card draw theme, ensnaring bridge is not for this deck.
The blue decree is Decree of Silence, btw.
Also, Damping Sphere?
Dismiss into Dream is AMAZING. It not only makes your opponents not able to equip/enchant/ability target their own critters, but YOU can target them and force-sac them.
For some of the more problem combo decks, Omen Machine is fantastic for hosing infinite combos that involve drawing cards.
I think that's enough for now. Hopefully I got your creative juices flowing!
2 months ago
I definitely want Cyclonic Rift, just gotta buy it :P. I think at this point I'm more unsure of what I would replace for Cultivate and Explosive Vegetation. These are the cards that I feel are more place holders at this time, let me know what you think:
Ajani, Valiant Protector - Definitely fits the +1/+1 counter theme and has potential to be an amazing game changer, just feel there might be something more useful as many other things give counters.
Blackblade Reforged - Again potential to be a massive game changer, but will be targeted almost immediately and isn't as useful until late game anyway.
Sleep - perfect for creating openings and finishing off players, but is best played only at the end of the game.
2 months ago
Hi Zabrakus, thank you for showing so much interest in my deck! It means a lot to me that it has inspired you to start playing it. My strategy is generally control, utilising the cantrips as much as possible to keep drawing and making tokens. I rarely counter things unless they impact me directly (board wipes, targeted removal etc.). Big creatures usually get let through if they don't have negative ETB effects. My usual wincon is Cyclonic Rift or Sleep, followed by attacking with many tokens or Talrand eqipped with a Runechanter's Pike.