Dragon Turtle

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Turtle

Creature — Dragon Turtle

Flash

Drag Below — When this enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controller's next untap steps.

austintayshus on Budget Only Turtles (Help)

1 week ago

Have you considered Dragon Turtle?

Also, Colossal Skyturtle gives you some options

Love the theme!

keizerbuns on Sea of Attrition [Physical] [Beta]

1 year ago

This is a very cool concept, however it seems a little scattered. With lifegain, mill, tokens, tap/bounce control, stat manipulation, and creature stealing, it seems like your deck is being pulled in too many different directions without enough focus on any one thing in particular to give it a clear identity. Mill especially is kind of an all or nothing strategy that requires the entire deck to be built around it in order to work. Unless you have a really good mill/graveyard payoff to justify splashing in some mill spells, milling your opponent for just a few cards here and there won’t do anything except take up slots in your deck.

The best advice I think I could give you, and probably the same advice most other people will give you too, is to find your favourite element or two of the deck, and make that the focus. However, if you don’t want to do that, and you do want to keep the deck as a little bit of everything, I do have some suggestions that I think you might like.

My first suggestion would be to replace Dreadwaters with a lower CMC mill spell, because spending 4 mana to make one opponent mill for what I assume averages to be around 4-6 cards isn't a great rate. For just 2 mana you could use Maddening Cacophony and make each opponent mill 8 cards, and for an extra 4 you could make them mill half of their decks. You could also replace a couple of Islands with a couple copies of Ipnu Rivulet for some added milling consistency, although activating its mill ability would cause you to lose a land.

Talrand's Invocation also suffers from the same issue as Dreadwaters of just being too mana intensive for such a small effect. Paying 4 mana just to get 2 2/2 flyers is a little slow. I think Murmuring Mystic would suit you better as a long term token generator.

Ichthyomorphosis and Time of Ice both kind of get in the way of your plan to steal your opponent's creatures. Ichthyomorphosis turns your opponent's creatures into something not worth stealing and Time of Ice could potentially cause a creature you just stole from your opponent to be sent back to their hand. Instead of using Time of Ice to tap your opponents creatures, you could use an instant or a sorcery such as Downpour, Impede Momentum, Choking Tethers, or Sleep to achieve the same result. And instead of Ichthyomorphosis to permanently turn your opponents creatures into something small, you could use Turn to Frog which you can use to catch your opponents by surprise during the combat stage. Swapping both Ichthyomorphosis and Time of Ice for instants and sorceries would also synergize great with Murmuring Mystic to spam tokens.

You could replace Staff of the Mind Magus with Diamond Mare, which is admittedly a weaker life gain spell since it can't gain life off of your lands entering the battlefield, plus it's more susceptible to removal. However it is a cheaper CMC card and another creature to beat your opponents down with.

I think Niblis of Frost is better than Dragon Turtle at keeping your opponent's creatures tapped if you go with the previously mentioned replacements for Ichthyomorphosis and Time of Ice, plus with the Prowess ability, it can get pretty big with all of the instants and sorceries. And Sower of Temptation is a lower CMC version of Mind Flayer.

I also realized as I was looking back through my suggestions, that if you do end up going with all of them, then that would mean your deck would meet the deck requirements to add Gyruda, Doom of Depths as a companion, which would serve as a pretty good payoff for your mill cards!

Hopefully this was helpful!

Housegheist on Miirym or Double the Fun

1 year ago

Well, yeah. Until i was asked, i haven‘t seen her as clone tribal commander at all :D

Sprite Dragon was on my potential cut-list as well as Dragon Turtle, the latter is pretty funny though.^^

Earthquake Dragon is a hilarious powerful card, especially with Miirym. Each copy-token has cmc… therefore he is going to be cast fo 5-7 ( or sometimes even ). 10/10 flample with the possibility of recursion is absolutely phenomenal… and in case you‘re lucky enough to have Miirym out to cooy it… game over!

I wanted to test Gale's Redirection but it haven’t occurred yet but true, leave 5 mana open is not the best way to play this deck. Maybe it will be replaced with Panharmonicon as i have 15 card which could interact with it…

Soulus101 on Miirym or Double the Fun

1 year ago

I totally get the flavour thing! I rationalise it by seeing Miirym as being Clone tribal as well as Dragon tribal, but it's pretty tenuous :-D.

Earthquake Dragon is probably high up the list for cutting, as is Intet, Sprite Dragon, Dragon Turtle and Korlessa. I love Gale's Redirection type effects, but not sure about it in your deck (a bit expensive for what will most likely be used to defend yourself). I dunno, I'll be honest you have better dragons than I do, so filling the gaps with clones was fairly easy for me :-D

Another thought I had but forgot to mention is token doubling, I know doublers can be quite expensive if you don't have them, but Panharmonicon is relatively cut-price at the moment and it has a lot of synergy with the deck.

_Moonie_ on Geralf's Stitchings

2 years ago

GrimlockVIII thanks. This is the first time I've worked with a blue mono deck so suggestions are more than welcome. I've played for a while but always avoided blue for some reason.

I've got these cards ordered but haven't been able to play test them yet. Some of the cards you suggested would be a great fit for it. I especially like Dragon Turtle or Spellskite

GrimlockVIII on Geralf's Stitchings

2 years ago

I got some potential suggestions.

The key to Geralf as a build-around is that you gotta have a backup plan in case Geralf dies. You gotta be able to adapt to the situation instead of risking it all for one strategy.

Crashing Drawbridge is a good haste enabler that also has above-average toughness for Geralf.

Dragon Turtle is good for doubling as instant-speed pseudo-removal tempo and fodder for Geralf.

Spellskite can protect Geralf from removal.

Fae of Wishes can open you a toolbox of some good stuff from your sideboard.

I also suggest running some more draw and interaction beyond counterspells.

TypicalTimmy on Card creation challenge

2 years ago

Dragon Turtle

Creature - Dragon Turtle

Flash

Protection from creatures with power 2 or less.

Ward

Roll Initiative - When Dragon Turtle enters the battlefield, you and target opponent each roll a d20. If your result is tied or higher, Dragon Turtle deals 3 damage to any target.

5/5


I was not impressed with TFR's tortel.

I quite like the design of Roll Initiative.

  • Roll Initiative - When ~~~ enters the battlefield, you and target opponent each roll a d20. If your result is tied or higher, (...)

Either make another card with this ability, or wild.

nathanielhebert on nathanielhebert

2 years ago

I was just showing off the Turtle Tribal deck, but it didn't elicit the reactions I was hoping for:

"Why no Huatli?" ... "Because she's not a turtle." "Why no Arcades?" ... "Because he's not a turtle.", etc, etc.

Dragon Turtle looks promising, and sort of funny they're pairing "flash" with these slowpokes. Might be worth testing it out — as much as I love Angler Turtle , I don't think I've been able to cast him yet. The lower CMC might benefit the deck as a whole.

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