Golem's Heart

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Golem's Heart

Artifact

Whenever a player casts an artifact spell, you may gain 1 life.

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Golem's Heart Discussion

GoblinsBeatElves on $10 Blue Artifact Storm

3 months ago

Ah, that’s true. Probably would just be better to stick with Paradoxical Outcome then. Oh, and by the way: Golem's Heart could be an interesting prospect. Helps you gain life for your aetherflux kill

ThallionDarkshine on

1 year ago

This deck looks pretty sweet, and I like the idea of buffing two commanders at once with all of your equipments, but in my opinion there are a bunch of cards that are simply out of place in this particular list.

Misplaced Cards

First, all the 0-cost equipments are great in something like Sram, where they all cycle with your commander on the field. However, giving something +0/+3 and vigilance isn't really impactful enough to run, even with it giving Akiri +1/+0.

Second, all of the equipments that slowly give the creature +1/+1 counters over time are too slow in my opinion. Voltron decks are effective because they pressure opponents very quickly, giving them only a small window to deal with your commander before they die. In addition, Ring of Kalonia and Ring of Thune don't really fit with your commanders, as both of the commanders that they give counters to already have the abilities they provide.

Next, there are a bunch of equipments that don't really fit with your commanders. Both Blade of Selves and Illusionist's Bracers don't do anything with just them on the field.

Finally, you have several artifact-support cards that in my opinion are fairly low impact. Golem's Heart and Lifesmith take up a slot in your deck simply to gain you a few points of life here and there.

Card Suggestions

I'm sorry if this analysis has been fairly destructive so far, but here's something more constructive with some great cards that should definitely be found in equipment-focused decks.

First, some equipments. For some great ramp that initially doubles as an equipment to buff Tana, Dowsing Dagger buffs up something and then flips into a gilded lotus on a land. Hammer of Nazahn protects one of your commanders from removal and also makes your first equips of all your equipments essentially free. Loxodon Warhammer is a source of trample and lifegain for equipment decks. This last one is more of a fun inclusion than anything, but Bloodforged Battle-Axe promises some hilarious shenanigans as you attempt to make as many axes as possible.

Next, there are some insanely powerful equipment support cards that would be great in this deck. You already are running Sram, but Puresteel Paladin is another copy of this effect with further upside by making your equip costs free. Nazahn, Revered Bladesmith is a great equipment tutor, and if you add his hammer, he should definitely join the party as well. Sun Titan is an incredibly strong piece of recursion, bringing back a lot of your equipments or support permanents.

Finally, with your intense focus on equipments, the deck is a bit lacking in removal. While most of this should be standard, you definitely want to include some sort of land destruction, since Maze of Ith or the new Spires of Orazca can really stop voltron decks in their tracks.

Hope this wasn't overly critical, and helps you improve the list!

Drakon562 on Teamwork makes the dreamwork

1 year ago

Maybe drop a few lands for other cards. Do you have a budget? If so, can you give a rough estimate so we can know what to suggest and what not. I'd include some non-basics like Wind-Scarred Crag, Command Tower, Battlefield Forge, Temple of Triumph, and Rogue's Passage. You should be running about 37 lands, and 40 seems a little high. I'd also cut some of the worse equipment like Bone Saw, Dagger of the Worthy, Golem's Heart, Livewire Lash, Slagwurm Armor, the Monuments, and the equipment dealing with other creatures like Stoneforge Masterwork. Viridian Longbow and Welding Jar.

Some replacements and additional cuts would be Steelshaper's Gift, Sword of Feast and Famine, Armory Automaton, Auriok Windwalker, Brass Squire, Sigarda's Aid, and Leonin Shikari to name a few. EDHREC is a brilliant site for building EDH decks. Go to the Commanders > 2 Color > Boros, then scroll down to Akiri and Bruse. It has all these options, as well as many more, and links to different decks headed by the same commanders.

StopShot on U/W Enduring Renewal

1 year ago

Nice job. I'd recommend Buried Ruin. Being non-legendary means you can run more in the deck, and despite it sacrificing itself it puts the artifact directly into your hand, so you don't need to wait a turn to draw into it.

Furthermore I feel there's an interesting selection of cards you've yet consider. Talisman of Progress allows you to cast Enduring Renewal a turn earlier if you cast the mana rock on turn 2. My second recommendation for mana rock would be Mind Stone for draw. Artificer's Intuition is a wonderfully reusable card you can use, and if you are running the mana rocks I suggested you can always cash those in for whatever combo piece you need.

If you feel searching for an Enduring Renewal is a bit difficult I recommend splashing green for Commune with the Gods which grabs the enchantment or artifact creature for one less mana. I'd also recommend 2 Walking Ballista and 2 Golem's Heart as back-ups to Hangarback Walker and Altar of the Brood. (Infinite life usually means game-over for a lot of decks.)

Also if your deck has problems against stalling agro I'd recommend running cards like Glint-Nest Crane, Wall of Omens and running the Sword of the Meek + Thopter Foundry combo which adds for nice protection as well as alternate win-condition. Also splashing green for Commune with the Gods does give you access to Bant Charm which is a very flexible removal spell. (You could help splash in green with Talisman of Unity, which is nice since playing either talisman can still leave you with access to white on turn two incase you need to cast Path to exile or Condemn which is also another helpful stall card in case you need more low-cost removal.)

lagotripha on Robo-demons (budget)

1 year ago

Interesting idea, Salvage Slasher and Kiln Fiend play into the strategy fairly neatly, though I'd want to run a lot more 1-drops like Terrarion I can understant the budget issues with the other cards that do that. Mostly, I'd want more early game to fuel that improvise, things like Animation Module, Genesis Chamber, Myr Sire etc. You're running pretty high on the curve for modern, even with improvise speeding things up, so maindeck Golden Urn, Bottle Gnomes, Filigree Familiar, Golem's Heart, Profane Memento, Sun Droplet and Claws of Gix are all worth considering just to keep you in the game.

Firebones675 on The Many Many Many Arms of Mirrodin

1 year ago

Just so you know Bottomless Vault isnt modern legal. You could use Saltcrusted Steppe, Molten Slagheap, Dreadship Reef, Calciform Pools, Fungal Reaches or Mage-Ring Network for a similar effect.

Kraken's Eye also seems a bit out of place seeing as how you have no blue spells. Personally i'm not a fan of that cycle of artifacts but if you wanted to include any of them i'd go with Golem's Heart

lagotripha on It That Is Infinite The First

1 year ago

Since you're going infinite anyway, Impact Tremors could be replaced with Altar of the Brood without any issues, easing any mana concerns, leaving just plains and swamps, since taplands are a thing you just put a bunch of swamps, a single plains and some Orzhov Guildgate and Scoured Barrens. Blue might be more efficient to try and resolve Etherium Sculptor, /Foundry Inspector serving as backup copies of summoning. Golem's Heart/Grinding Station deserves to be in the sideboard. Myr Retriever goes infinite with two copies in hand without renewal if you have a sacrifice outlet like Spawning Pit, or with a copy of Scrap Trawler or Sculpting Steel.

I messed around a bunch trying to get Enduring Renewal/Time Sieve to work, but it never came together into something I liked playing with.

on a less budget note, Inspiring Statuary could function well. Krark-Clan Ironworks is it's usual broken self. Semblance Anvil/Cloud Key are also copies of summoning.

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