|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|Have (2)||orzhov_is_relatively_okay819 , Thunderbeard|
|Want (17)||TheDwarvenAxe , foofifoo , jvasil16 , PoisonSamurai , jua_oooc , Dragonex , trotz , Awuztein , tiffinities , MoxFlux , OldBacon , Heikin99 , 2OfHearts , Minimatte , Lordbricktrick , InfiniteMartyr , DerektheRed|
Murmuring Mystic Discussion
3 days ago
4 days ago
1119Jace_Beleren, I see that you have very clear the cards that you are going to put in the sideboard. My additional suggestions for the sideboard are 2 Murmuring Mystic , 2 Biogenic Ooze , 2 Rekindling Phoenix , and 2 or 3 Crushing Canopy .
About the creatures for the side that I mentioned, I have to say that you need 4 creatures in the sideboard in any combination of them like alternative Win/Cards. You may put 2 Rekindling Phoenix and 2 Biogenic Ooze . Or 1 Rekindling Phoenix , 1 Biogenic Ooze and 2 Murmuring Mystic ...
I hope that helps you!
1 week ago
2 weeks ago
Instead of using the Pteramander , I would highly recommend using Goblin Electromancer . It will make your cards cost less so that they can be used more readily. If you are going for budget and are using more expensive versions of better cards, then using Electromancer really helps with casting them during the game. I have used Pteramander many times and every time I use him it is too slow for my liking.
There is also a card I have been liking called Depose / Deploy . It has a nice effect in tapping a creature if you need it, and there is no need to splash another color with the hybrid mana. Plus it draws you a card and gives you 1 tick for your drakes.
If you want to make sure that you have enough tempo in order to last into the late game, you may want to take a look at Murmuring Mystic . He has a nice ability, though he does have a pretty high CMC. I have found that he is a very good sideboard card against token decks.
If you use Goblin Electromancer , you will almost always have a wizard on the field. You want him to be in your starting hand so you can play him turn two, so if you decide to go that route I would take a look at Wizard's Retort and Wizard's Lightning . They both cost significantly less with a wizard on the board, but they also cost less with electromancer in general.
As far as straight up damage goes, you have the obvious Lightning Strike , which would just be the same as a lightning bolt if you have the Electromancer. If you are looking for something more though, you can look at Direct Current . Little harder to cast because of the two red symbols, but it also has Jump-Start, so you can cast it again from the graveyard. Firecannon Blast Is essentially the same, but it has that raid trigger to do 6 damage instead if you attack (which you will be). Fight with Fire also gives you more options, as you can either choose to deal 5 damage to a creature or kick it to deal 10 wherever you want.
As far as drawing cards so that you can get your instants and sorceries into the graveyard and your drakes on the field, one of the best budget ones that I have found is Chemister's Insight . It also has the jump-start ability so you can use it again. Radical Idea is basically a smaller version of that. Warlord's Fury is a low CMC card that will draw you a card and also give all your things first strike. I found it helpful sometimes, but not enough to keep it in my deck. Something like Arrester's Admonition could also be useful with it sending a creature back to its owner's hand, but I have not tested it enough to know if it is super viable.
The version of the drake deck that I play can be found at Draken' My Bacon. I tend to run a more aggro version of the drake deck that focuses on getting the drakes out as soon as possible and casting as many spells as I can. I also have all of the expensive cards vs the non-expensive ones, but I only got that over time. I started out where you are with a budget version.
3 weeks ago
3 weeks ago
TheRedGoat: Honestly, Scroll Thief and Smuggler's Copter SEEM bad, but they consistently draw me into my lands and my control pieces. I'm never ever disappointed when I see them in my opener. Inundate isn't a bad idea XD but I'd rather just play Merchant Scroll / Spellseeker to grab Cyclonic Rift for example, in that slot. The other rattlesnakes are... okay? But I'd usually prefer outright control or counters in that slot (I don't like giving my opponents choices when I punish them). I tested Hidden Strings , Last Thoughts , and Hands of Binding , but they all got cut :( Last Thoughts is strictly worse than Scroll Thief in this list, and the other two were too low-impact overall. The issue with Sakashima's Student and Ninja of the Deep Hours is that they're only unblockable ONCE in this list (they have too large of a P/T to be unblockable here). Teferi's Veil and Siren Stormtamer might have a home here, avoiding removal? Honestly unsure, I've definitely considered both. Prying Blade ups my power, which I actively want to avoid XD Verity Circle might make it in here, it's been really REALLY good in The Locust God , though Rhystic Study would get that slot first. Murmuring Mystic could be cute I suppose (paired with Bident of Thassa ? wooooooo that seems hilarious). But Time Stop really isn't my jam in multiplayer: it makes me tap out and be unable to answer anything :( Thanks for the thoughts!
TJFNIJ: Oh, that's cute XD I like that, but it's 10 mana before I get the pump effect (assuming I want to pay echo), so I think I may have to skip it for now.
1 month ago
If I may offer some suggestions. I have played UR Wizard Burn in Modern and currently have a Jeskai Wizards build with Naban, Dean of Iteration , an Izzet Wizard Deck with Adeliz, the Cinder Wind , and a spell slinger deck with Niv-Mizzet, Parun in standard. Each have their own similarities, but mostly play very, very differently. When I look at this list, I feel like you aren't focused enough on one particular area to be effective. You've got some pieces from one game plan and some pieces from other game plans. Consider the following ways you can go:
The first variation is a super aggro deck built around Adeliz. You throw down little, aggressive wizards like Siren Stormtamer , Ghitu Lavarunner , and Viashino Pyromancer and get some early damage in. Then, when the time is right, you slam Adeliz, attack with everyone, throw all your cheap burn spells at your opponent's face, and deal like 30 damage in a single turn. Adeliz needs such cheap wizards to go wide quickly and cheap spells to "storm off" with her, that I don't even include Wee Dragonauts and Aven Wind Mage in my deck because I feel like they are too expensive.
The second variation is a slower, burn them over time plan using cards like Guttersnipe , Goblin Electromancer , Electrostatic Field , Niv-Mizzet, and Murmuring Mystic . This build is essentially a counter-burn deck which controls the board state and slowly kills the opponent with incremental damage using the creatures above.
The third variation is built around Naban. I know you don't have Naban on this list, but have all of his best students: Merfolk Trickster , Viashino Pyromancer , and Exclusion Mage . This is a tempo deck where you gain value off of your wizards and blink them over and over again with Siren's Ruse or, if you're Jeskai, Justiciar's Portal .
Finally, this isn't a wizards build, but people keep mentioning them so I figured I should too, and that is a deck using Crackling Drake and Enigma Drake . Aside from having Goblin Electromancer , I don't think it really has anything to do with Wizards perse, but it does play similarly. I played the double drake deck when Ravnica first came out and I did so without Arclight Phoenix because I couldn't afford it. The goal of this deck is just to slam a Drake and make sure it survives while slowly powering it up. There are more tempoy builds which are more aggressive and slower, more control builds.
I hope this helps. Having a single strategy in mind really helps refine decks and give them a ton more consistency. Figure out what style of play you like best and I would hone in on that. Or you could be like me and just build them all! Wizards is my favorite tribe.
1 month ago
Hey musicman3310, thanks for the comment! I passed over Enigma Drake because it seems slower. In the early game I may only have 1 or 2 instant or sorcery card in the graveyard, and I may even be holding some back to use on potential creatures rather than using for direct damage in the early game. I wasn't aware of Crackling Drake , but seems like my same reasoning may apply. I'll have to play test it and try to keep track of what an Enigma Drake 's power would be if I cast him instead of Wee Dragonauts in the same scenario. Murmuring Mystic just seems too slow too, but I could be wrong.
Murmuring Mystic occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.1%