Murmuring Mystic

Legality

Format Legality
Leviathan Legal
Magic Duels Legal

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Set Rarity
Guilds of Ravnica (GRN) Uncommon

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Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

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Murmuring Mystic Discussion

NirvanaNerd on Thousand Year Standard Storm

3 days ago

Just a helpful tidbit but Omnispell Adept really isn't doing you any favors in this deck. The body is negligible, the turn spent casting it is rough at five mana, and most importantly it doesn't really offer you much of a discount on most of your spells. I think Murmuring Mystic is a great card to play in a budget build like this. Good luck brewing friend.

Bxbx on [GRN] Mono Blue Drowned Secrets Mill

3 days ago

Thanks for the input, Kizmetto.

You're probably right that aggro will be a tough matchup. My idea behind playing no creatures at all was to make all the opponents' removals useless. But if only one creaturespell manages to slip through my counters and I can't find a copy of Deep Freeze, then I'm in a lot of trouble. So either I should add another copy of Deep Freeze or play some creatures for blocking. Considering creatures, I'd probably choose Wall of Mist over Murmuring Mystic because of the lower cmc. I already play two cmc5 cards and more cards with a high cmc don't fit well with playing counters.

I'm not worried about the control matchup that much, because my deck has a lot of counters and intends to play a long game. But you're maybe right that 8 counters are too much, although the high amount of card-filtering helps with this. One more thing about Murmuring Mystic is, that I imagine it to be useful against aggro and against control, so maybe you're still right to maindeck it. I guess I'll have to see how playtesting goes.

Thanks alot!

Kizmetto on [GRN] Mono Blue Drowned Secrets Mill

3 days ago

I like where this is headed, but im also worried about an aggro game one for you. How do you feel about mainboarding 2 copies of Murmuring Mystic as it synergises with your spells and creates fodder, as well as having a big butt on his own! Disdainful Stroke is a must in your sideboard, at least 2. And maybe River's Rebuke as a board wipe of your own. How do you think you'd fare against a control deck?

As for sideboard, maybe Wall of Mist might be suitable to slowdown aggressive decks? So you then get the chance to mill them! As for the mill package, i think its fine, im a little worried about how much counter you're running - but thats not my area of expertise, im not much of a counter player, but i do love milling.

I hope this helps a little bit and happy brewing!

MeagherMan101 on Izzet Control (GRN Standard)

5 days ago

I still agree Niv-Mizzet, Parun is a better finisher than Ral, Izzet Viceroy but a couple copies do help you filter effectively.

Also Murmuring Mystic is a great mid-game card that churns out fliers that I think is worth bringing in mainboard. Plenty of damage late flying over the top combined with burn spells to finish OR plenty of chump blockers mid-game to help you get to late-game. Switch it out in place of Fiery Cannonade maybe?

MeagherMan101 on American Thunder

5 days ago

Nice deck!

I saw similar lines to you with the spoiler card and have built my own W-Izzet Counter Burn deck but I focused on being much more aggressive like traditional burn decks. I like the additon of Ral, Izzet Viceroy and Murmuring Mystic to get you to the late game and those 1/1 tokens definitely add up.

I'm not a fan of single copies of cards however and one copy of Risk Factor even with jump-start doesn't seem that great. Maybe Wizard's Retort can make it's way in to help you get to mid-game. I also like the look of Piston-Fist Cyclops here as a great blocker that can swing in big later.

Staizer on Niv-Mizzet, Parun EDH (Storm style!)

5 days ago

I know having a lot of sorceries and instants is good, but can I suggest a few creatures?

Chandra's Spitfire will LOVE ANY non-combat damage you can pump out in a round. This is particularly true if you have a lot of draw spells, since multiple sources is better than large damage per source.

Young Pyromancer and Murmuring Mystic and their ilk are great with this kind of deck to have some beaters to go wide with and chump block.

Guttersnipe is also excellent here, and Sphinx-Bone Wand is another possibility.

Niv Mizzet, Firemind wanted you to cast A LOT of card draw spells. This Niv Mizzet just wants you to cast instants and sorceries. It doesn't matter what you do, every single instant and sorcery that is cast will have (you draw a card, Niv Mizzet deals 1 damage to any target) tacked onto the end of it. This means you have more lee-way to cast counterspells board wipes and other control type spells. Diminish, swan song, lightning bolt, acquire, act of treason type spells, aetherize, etc.

The list of possible instants and sorceries is ENORMOUS. Granted, spells that draw you cards at the same time are BEST, but this Niv opens a lot more doors than before.