|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Murmuring Mystic Discussion
1 week ago
Into the Story - Can suck early game and grave hate or shuffling wheels exacerbate this. My version of baral plays lots of time spiral effects. But this does intrigue me
Vex - We can do better
Estrid's Invocation - Why?
Marit Lage's Slumber - Too slow and unimpactful
Bond of Insight - Better recursion, fuels graveyard decks, but is interesting
Mass Manipulation - Too expensive
Plea for Power - I have a love hate relationship with this card. But it's always hurt me more than it's helped.
Murmuring Mystic - Worse talrand is not needed
Elixir of Immortality - No purpose?
Let me know if you want some ideas for stuff to add
2 weeks ago
Thanks a ton for the feedback: there's some really great suggestions in there!
Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence
Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)
Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence
Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)
Vedalken AEthermage - already got 'em (he's just in a small "Search" section)
Disciple of Bolas also really great, need to get him
Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).
Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better
Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already
Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender
Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board
So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D
2 weeks ago
Those are great swaps! Since talking to you, I've been thinking about my own Mizzix deck and I have some more suggestions.
Regarding Artifacts: I would talk out Brain in a Jar, Seal of the Guildpact, and yes, Sapphire Medallion. Instead, try looking for mana rocks that provide colored mana. Some good ideas are Springleaf Drum , Izzet Signet , and Izzet Locket . All of these provide faster, more reliable ramp, especially the signet and drum, since tapping Mizzix changes nothing about her effects.
Regarding Creatures: I've found Mizzix works best with lots of token generators. I see you have Talrand and Docent already, so here are two more similar cards: Young Pyromancer , and Murmuring Mystic . These will give you the blockers that Mizzix will never be.
2 weeks ago
I like your take on it. Consider Pondering Mage as another card advantage wizard and Augur of Bolas since you run enough spells to reliably hit something as long as you copy him. Overwhelmed Apprentice is also sweet for the 2 mana scry 4 and opponents mill 4. Murmuring Mystic might also be worth a try. Vedalken AEthermage seems like an auto include since it lets you tutor any wizard. Another great card draw wizard / sac outlet is Disciple of Bolas and the life gain doesn’t hurt either. My finally suggestions would be Anathemancer and with Inalla’s trigger it can straight kill someone, along with Sage of Fables / Tomebound Lich \ Dire Fleet Ravager for added value.
3 weeks ago
Nice list! You might like these: Spark Double , Murmuring Mystic , Shared Animosity , Coat of Arms , Mana Echoes , Flickering Ward , Impact Tremors , Purphoros, God of the Forge , Aetherworks Marvel , Coastal Piracy , Bident of Thassa , Distant Melody , Mantle of Leadership , Cathars' Crusade , Valor in Akros
1 month ago
thom-le Thank you so much for your advice. About the solutions you proposed:
- Doomsday - I agree: this is an interesting solution, and I thought it over before that. I want to make two independent, and preferably 3 strategies, to win with Doomsday within the same deck.
- Ashiok, Dream Render - Yes, this is certainly a powerful card that harms my opponents, but it does not directly benefit me. Especially under the condition that I have nothing to protect him from a simple attack by creatures.
- Talrand, Sky Summoner and Murmuring Mystic - n my opinion, these cards are too heavy and I can not afford to play them in the early game, leaving myself without mana available. And in the late game, they do not correlate with my possible winning combinations.
- Tomebound Lich and Baleful Strix - these are good cards, but not both on the same sheet. I think Baleful Strix is better, since it flies, and Tomebound Lich in any case would remain only as a blocking creature. I’m thinking about adding.
1 month ago
Tiphus Well done, this deck looks very good. What I like is that you have included many Counterspell s, Tainted Pact seems a fantastic choice. An eyecatcher is Mnemonic Betrayal , I'm curious how it does work when playing it in this deck. I see some potential in improve the deck, but at this time it is for sure competitive (There are of course many ways to up- or downgrade it).
As I see this is definitely a combo deck, and if you are going deeper into the wincon with Laboratory Maniac I strongly recommend Doomsday . Maybe this card helps you to get also other needed cards to close the game.
One of the problems of Circu, Dimir Lobotomist is that he should not get attacked. Taking a look at some creatures seems fair. Depending on your playgroup you may add something with deathtouch like Baleful Strix , Tomebound Lich is a bit underestimated but also worth a try. You have so many instants and sorceries so Talrand, Sky Summoner and/or Murmuring Mystic could be interesting to fill your board an get some defense.
The other thing to take a look at is your life points. When testing my Circu, Dimir Lobotomist -deck the game goes on, an on, an on, and sometimes the combos didn't work (e.g. got countered, or the commander got destroyed) and the life total got lower and lower.
But in general your decklist looks already great, you definitely got the message behind this commander.
1 month ago
Murmuring Mystic occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.02%