|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Murmuring Mystic Discussion
2 hours ago
5 days ago
Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.
Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.
A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.
1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.
Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.
Hope I helped. Happy spell-slinging!
1 week ago
Here's some stuff to consider in no particular order.
Tokens: Talrand, Sky Summoner , Young Pyromancer , Monastery Mentor , Murmuring Mystic , Rise from the Tides , Metallurgic Summonings
Direct Damage: Guttersnipe , Purphoros, God of the Forge , Warstorm Surge
In the could be fun category:
Nebelgast Herald , Goblin Sharpshooter , Selhoff Occultist , Invoke the Firemind
Recovery: Clear the Mind , Reminisce , Learn from the Past , Psychic Spiral
Planeswalker Theme: Elspeth, Knight-Errant , Ral, Storm Conduit
1 week ago
Splashing red just for some hasty flying bears ain't worth it. The only things that might pull me towards Jeskai would be a Murmuring Mystic version with Kykar, Wind's Fury , or aggro with Skyknight Vanguard .
4 weeks ago
- Arclight Phoenix
- Beacon Bolt
- Blink of an Eye
- Chart a Course
- Crackling Drake
- Disdainful Stroke
- Dive Down
- Entrancing Melody
- Fiery Cannonade
- Goblin Electromancer
- Izzet Guildgate
- Lava Coil
- Murmuring Mystic
- Niv-Mizzet, Parun
- Radical Idea
- Shivan Fire
- Sulfur Falls
- The Mirari Conjecture
1 month ago
I recommend cards like Murmuring Mystic , Erratic Cyclops , and Guttersnipe that like to combo with Thousand-Year Storm or other doubling effects. Other support cards can help you pull it off in very short amounts of time such as Goblin Electromancer , or Primal Amulet Flip. Additionally, Niv-Mizzet, Parun is my vote for a dragon commander he is amazing card advantage and can deal over 10 damage a turn. Hopefully, this can stir up some ideas.
1 month ago
Wow bakcheia, im flattered and really happy to hear that you enjoy playing with this deck! In a 1V1 scenario i can certainly see how stabilizing can be a bit tough to do (especially when they have of their own). The ninjas are honestly in here just for fun (im not a cut-throat competetive player and i wasnt looking for an infinite combo win condition).... maybe some token generators would be more up you ally to create blockers like Skywise Teachings , Talrand, Sky Summoner , Murmuring Mystic ?
Good luck, glad you are having fun with it and happy brewing!
1 month ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.
Murmuring Mystic occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.02%