|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Murmuring Mystic Discussion
11 hours ago
Still an impressive piece of work I see.
Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):
Prying Blade as completely unnecessary ramp.
and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."
2 days ago
I'm in the process of retooling my own. I thought I would share things I found. Sorry if i'm spamming ideas at you. That said, I can't believe I never noticed Invert / Invent . It's perfect for Will. Pre-emblem it turns his +2 into removal. Post emblem it lets you tutor up 4 cards! I prefer Murmuring Mystic over Talrand, Sky Summoner . Mystic has a solid 5 toughness allowing it to be an effective wall(survives anger of the gods as well). That alone can allow you to drop Will safely a bit earlier. The fact it only has one blue in its cost also helps keep double blue countermagic up. Unless you really value the 2/2 drakes over 1/1 birds, I would make the swap(or include both). I'm toying with the idea of running Radiate There is a lot of single target removal in my meta. Using an opponents spell to clear the field for you is a very satisfying feeling. Impulse is better than Peer Through Depths In my opinon. Goes 4 deep instead of 5, but there is no chance to whiff and get nothing. Also, you don't have to reveal the card you get! Blasphemous Act and/or Evacuation are great ways to clear a board for one of the twins to come down. Evacuation can be cast at the end of the turn before you untap. With enough creatures on the field, Blasphemous Act can easily be cast the same turn your as your commander. You can even +2 Will to kill things that would normally survive it(assuming its not buffed through auras or +1 counters).
2 weeks ago
We hit 14,000 views!!!!!!
3 weeks ago
this list looks pretty strong but lacks in creature interaction. Legion's Landing Flip Murmuring Mystic Ravenous Chupacabra History of Benalia Merfolk Trickster Lyra Dawnbringer and Tocatli Honor Guard could be useful tools to help close the game
3 weeks ago
Looks good. I do have couple of super nit-picky suggestions that could maybe push the power level just a bit (although I play 4 Quasiduplicate and Murmuring Mystics in my UB control deck so this is rich coming from meXD).
I prefer 2 Doom Whisperer over 2 Dream Eater specifically in UB as that deck doesn't have the ability to stabilize quite as effectively as UR or URW and is a little lighter on the counters. While a wrath can sometimes get you there usually you're just trading cards with the creature decks until you run out first after drawing more lands. This often means that you end up only stabilizing after you've activated search/recast campaign enough times that you've made up for your higher land count but by that stage it's often too late. Doom Whisperer is a way around this however as it is way better at blocking traffic and giving you a chance to do the search/campaign thing without getting swung at by a bunch of 3/2s. It's also a so-so answer to carnage tyrant btw. Against control the flash does seem better at avoiding counter magic. Something to consider is that if your control opponent sees dream eater they will be more likely to leave in things like Lightning Strike and Lava Coil making Thief of Sanity worse but they'll probably expect it anyways.
Apart from that Memorial to Genius is probably better than Arch of Orazca seeing as getting the city's blessing is not a trivial matter and often 2 cards upfront is better than 3 or 4 over many turns. I'd also consider the possibility of playing against any Steel Leaf Champion deck as that matchup seems atrociously bad. Mono-red also seems tough as your win cons don't really do anything against them and they can always draw more burn than you have counters late game even if you stabilize. I also don't think UB is well positioned due to it's complete lack of pro-activity and the issue of whether your answers match their threats but as they say if you know your deck well enough it's always possible you do well. :)
1 month ago
First off, I assume you're somewhat on a budget for your land base? Personally I don't like the tap lands like Izzet Guildgate or Highland Lake. Cascade Bluffs, Swiftwater Cliffs, and Wandering Fumarole would be much better choices. You could also consider cycle lands like the Deserts from Amonkhet.
There aren't a lot of cards that I'm super down on, but Arcane Denial is pretty bad. Same with Baral, Chief of Compliance. Counterspells aren't the best in commander, and you don't have enough for Baral to be worthwhile
Some other scattered thoughts:
Viral Drake isn't that synergistic and could probably make room for something else
Fabricate would be a good include to make your chain veil more consistent.
There's definitely more I could say, but this is enough of a text wall as it is.
1 month ago
herberttrinkdas Thanks for help, i thoought about adding white(settle, teferi, seal away), but black seems pretty good too. I played this deck last FMN and won tournament(3:0). First match was against golgari(2:1). First game i luckily top decked seventh land and go for infinite hp(opponent concedes, but later i understood that both Vraskas counter infinite health). Second game was close, but i drew too many lands. Third game opponent took 2 muligans and got no green source, so i won with creatures(Naru is lord as well)). Second match was against mono red(2:0). First game i just milled him(without combo). Second game nothing special(didn't remember). Third match against UW artifacts(with sai, traxos and saga). I easily won first game(milled without combo). In second game added some Nexuses from side. It was very funny. Once oppponent taps and i got 3 additional turns(copied with naru and topdecked one more, also i got azcanta and more than 11 lands). After i started to mill myself, so i got only nexuses in library. After that i got infinite turns with 2 Murmuring Mystic on the battlefield so i got army of birds))
1 month ago
Tymias Warchanter GG
Legendary Planeswalker - Tymias
+1: Add GG. Only use this mana to cast instant or sorcery spells.
+1: Until end of turn, whenever you cast an instant or sorcery spell, scry 1.
-6: You gain an emblem with "whenever you cast an instant or sorcery spell, create a 1/1 green squirrel creature token".
Starting loyalty: 3
Basically a green izzet walker. It combines Jaya Ballard's first ability, a very blue scry trigger and an ultimate that is the green version of Murmuring Mystic. As all of these abilities are on the weaker end, he gets three loyalty to start with.
The walker was done as I saw TypicalTimmy's post, so I'll still post it. But do his challenge from above.