Murmuring Mystic

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Tokens

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

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Murmuring Mystic Discussion

TheRedGoat on Thousand Cuts: Tetsuko EDH | *PRIMER*

11 hours ago

Still an impressive piece of work I see.

Smuggler's Copter and Scroll Thief seem like they take up slots better served by more utility or control effects.

Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):

AEtherize and Inundate as board wipes or Dissipation Field or Crawlspace as rattlesnake cards (for multiplayer mind you).

Hidden Strings , Last Thoughts , or Hands of Binding for control/utility purposes.

Sakashima's Student feels like a two mana clone effect in your build. (for that matter, Ninja of the Deep Hours should equally be treated as a two drop).

Teferi's Veil or Siren Stormtamer for creature protection.

Prying Blade as completely unnecessary ramp.

Military Intelligence or Verity Circle as card advantage.

Murmuring Mystic or Psychic Corrosion (note, the enchantment represents any milling here) as win cons.

and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."

ownagefactory on Kenrith twins spell juggling show

2 days ago

I'm in the process of retooling my own. I thought I would share things I found. Sorry if i'm spamming ideas at you. That said, I can't believe I never noticed Invert / Invent . It's perfect for Will. Pre-emblem it turns his +2 into removal. Post emblem it lets you tutor up 4 cards! I prefer Murmuring Mystic over Talrand, Sky Summoner . Mystic has a solid 5 toughness allowing it to be an effective wall(survives anger of the gods as well). That alone can allow you to drop Will safely a bit earlier. The fact it only has one blue in its cost also helps keep double blue countermagic up. Unless you really value the 2/2 drakes over 1/1 birds, I would make the swap(or include both). I'm toying with the idea of running Radiate There is a lot of single target removal in my meta. Using an opponents spell to clear the field for you is a very satisfying feeling. Impulse is better than Peer Through Depths In my opinon. Goes 4 deep instead of 5, but there is no chance to whiff and get nothing. Also, you don't have to reveal the card you get! Blasphemous Act and/or Evacuation are great ways to clear a board for one of the twins to come down. Evacuation can be cast at the end of the turn before you untap. With enough creatures on the field, Blasphemous Act can easily be cast the same turn your as your commander. You can even +2 Will to kill things that would normally survive it(assuming its not buffed through auras or +1 counters).

Podkomorka on Pauper EDH Deck Compendium

2 weeks ago

Decks added:

We hit 14,000 views!!!!!!

elvishimpersonator on No Mercy

3 weeks ago

this list looks pretty strong but lacks in creature interaction. Legion's Landing  Flip Murmuring Mystic Ravenous Chupacabra History of Benalia Merfolk Trickster Lyra Dawnbringer and Tocatli Honor Guard could be useful tools to help close the game

stensiagamekeeper on Deck for PPTQ, Dimir control, ...

3 weeks ago

Looks good. I do have couple of super nit-picky suggestions that could maybe push the power level just a bit (although I play 4 Quasiduplicate and Murmuring Mystics in my UB control deck so this is rich coming from meXD).

I prefer 2 Doom Whisperer over 2 Dream Eater specifically in UB as that deck doesn't have the ability to stabilize quite as effectively as UR or URW and is a little lighter on the counters. While a wrath can sometimes get you there usually you're just trading cards with the creature decks until you run out first after drawing more lands. This often means that you end up only stabilizing after you've activated search/recast campaign enough times that you've made up for your higher land count but by that stage it's often too late. Doom Whisperer is a way around this however as it is way better at blocking traffic and giving you a chance to do the search/campaign thing without getting swung at by a bunch of 3/2s. It's also a so-so answer to carnage tyrant btw. Against control the flash does seem better at avoiding counter magic. Something to consider is that if your control opponent sees dream eater they will be more likely to leave in things like Lightning Strike and Lava Coil making Thief of Sanity worse but they'll probably expect it anyways.

Apart from that Memorial to Genius is probably better than Arch of Orazca seeing as getting the city's blessing is not a trivial matter and often 2 cards upfront is better than 3 or 4 over many turns. I'd also consider the possibility of playing against any Steel Leaf Champion deck as that matchup seems atrociously bad. Mono-red also seems tough as your win cons don't really do anything against them and they can always draw more burn than you have counters late game even if you stabilize. I also don't think UB is well positioned due to it's complete lack of pro-activity and the issue of whether your answers match their threats but as they say if you know your deck well enough it's always possible you do well. :)

Baxdar on [EDH] Kenrith bois go on a copy quest

1 month ago

First off, I assume you're somewhat on a budget for your land base? Personally I don't like the tap lands like Izzet Guildgate or Highland Lake. Cascade Bluffs, Swiftwater Cliffs, and Wandering Fumarole would be much better choices. You could also consider cycle lands like the Deserts from Amonkhet.

Aside from that you've got a lot of the spells matter token generators, but neglected Murmuring Mystic. I'd swap The Locust God for this since you're not particularly running a card draw theme.

There aren't a lot of cards that I'm super down on, but Arcane Denial is pretty bad. Same with Baral, Chief of Compliance. Counterspells aren't the best in commander, and you don't have enough for Baral to be worthwhile

Some other scattered thoughts:

Expansion / Explosion is imo way better than Invoke the Firemind

Mystic Retrieval and Mission Briefing are both more useful than Volcanic Vision

Viral Drake isn't that synergistic and could probably make room for something else

I'm a huge fan of Izzet Locket and Commander's Sphere as mana rocks.

Wild Ricochet and Mirari fit in your theme

Fabricate would be a good include to make your chain veil more consistent.

There's definitely more I could say, but this is enough of a text wall as it is.

Skull_Reaper_mf on MONO U. 2 INFINITE TECHS IN 1 DECK

1 month ago

herberttrinkdas Thanks for help, i thoought about adding white(settle, teferi, seal away), but black seems pretty good too. I played this deck last FMN and won tournament(3:0). First match was against golgari(2:1). First game i luckily top decked seventh land and go for infinite hp(opponent concedes, but later i understood that both Vraskas counter infinite health). Second game was close, but i drew too many lands. Third game opponent took 2 muligans and got no green source, so i won with creatures(Naru is lord as well)). Second match was against mono red(2:0). First game i just milled him(without combo). Second game nothing special(didn't remember). Third match against UW artifacts(with sai, traxos and saga). I easily won first game(milled without combo). In second game added some Nexuses from side. It was very funny. Once oppponent taps and i got 3 additional turns(copied with naru and topdecked one more, also i got azcanta and more than 11 lands). After i started to mill myself, so i got only nexuses in library. After that i got infinite turns with 2 Murmuring Mystic on the battlefield so i got army of birds))

seshiro_of_the_orochi on Card creation challenge

1 month ago

Tymias Warchanter GG

Legendary Planeswalker - Tymias

+1: Add GG. Only use this mana to cast instant or sorcery spells.

+1: Until end of turn, whenever you cast an instant or sorcery spell, scry 1.

-6: You gain an emblem with "whenever you cast an instant or sorcery spell, create a 1/1 green squirrel creature token".

Starting loyalty: 3


Basically a green izzet walker. It combines Jaya Ballard's first ability, a very blue scry trigger and an ultimate that is the green version of Murmuring Mystic. As all of these abilities are on the weaker end, he gets three loyalty to start with.


The walker was done as I saw TypicalTimmy's post, so I'll still post it. But do his challenge from above.

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