Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

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Set Rarity
Commander 2020 (C20) Uncommon
Guilds of Ravnica (GRN) Uncommon

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Tokens

Legality

Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Historic Legal
Limited Legal
Canadian Highlander Legal
Arena Legal

Murmuring Mystic occurrence in decks from the last year

Latest Decks as Commander

Murmuring Mystic Discussion

TheVectornaut on ornithology

2 weeks ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

MagicMarc on Legendary Falcon Lord??

1 month ago

Birds however, give you way better options. Maybe not super competitive but fun for kitchen table play. Stuff like Pride of the Clouds and Battle Screech get you birds and then Soulcatchers' Aerie, Aven Brigadier and Kangee, Aerie Keeper get you some fat. Crookclaw Elder, Seaside Haven & Keeper of the Nine Gales give you something to do with the birds while you arent bashing face.

Not so Old School there are now other good options as well in White & Blue; Murmuring Mystic, Jotun Owl Keeper, Animal Sanctuary, Airborne Aid, Emeria Angel, Migratory Route.

My new personal favorite is Skycat Sovereign. Because the only thing better than birds are Cat Birds!

TriusMalarky on Kykar's Tokens & Cantrips

1 month ago

With Young Pyro, Mentor, Talrand, and Saheeli all making tokens for each cast, I don't think you need to worry about it too much. That's quite a lot right there.

But Murmuring Mystic, Metallurgic Summonings, Docent of Perfection  Flip and to an extent Rise from the Tides are cards you could consider.

ellie-is on Wizards (finally giving EDH a try)

1 month ago

One other thing I'm maybe considering giving a try is building with Kykar, Wind's Fury as a commander, with creatures like Young Pyromancer, Monastery Mentor, Talrand, Sky Summoner, Murmuring Mystic, and the rest being mostly cantrips and other creatures that take advantage of spells being cast or cards being drawn. I really love tokens so focusing on that might be more enjoyable to me in the long run and I get a feeling it might end up being stronger as well. I might try building that over the next week and keep getting a feel for both decks and improving them to decide which I'm actually gonna own in the end.

levelupcommander on Ian - A DISSIDENT IS HERE

2 months ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

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