Printings View all
|Aether Revolt (AER)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
Combos Browse all
- Isochron Scepter + Paradox Engine + Pyretic Ritual
- Desperate Ritual + Isochron Scepter + Paradox Engine
- Isochron Scepter + Lightning Bolt + Paradox Engine
Whenever you cast a spell, untap all nonland permanents you control.
Paradox Engine Discussion
1 day ago
Mainly Improvements I think you can make / Problems that I've found / Why this is a bad storm deck | Skip to the bottom for the Conclusion
3 BIG PROBLEMS > Mana, Consistency, and Modern itself
I will preface this with a statement, Modern HATES Storm. Almost all of the storm cards that Modern used to play are banned. Seething Song , Rite of Flame , Treasure Cruise , Dig Through Time , Ponder , Preordain , Faithless Looting , and Gitaxian Probe are all banned because of Storm and their use in or / storm decks. A lot of what I'll say will have relevance to Modern, but Storm is best in Vintage with access to the older Storm Cards. Some of the CARDS I mention will only be legal in Vintage, but the ideas/problems with this deck all have relevance to Modern
Differences I've found
Storm needs mana to do all the things it does. Do you know why Seething Song and Rite of Flame are banned? Because Storm took them and won on turn 1-2 and then kept winning on turn 1-2. However, because those things are banned, we need a compromise: Cards that make mana. Cards like Manamorphose , Desperate Ritual , and Pyretic Ritual can all get you the Generic portion of spells.
A difference between this deck and most Storm decks is that a) it doesn't win with Tendrils of Agony , which, although a black card, is way more efficient than Grapeshot but I'll talk about Winning later b) the cards that up the storm count don't do anything. Your Memnites, Ornithopters, and Darksteel Relics don't do anything on their own, they just cost 0. In other Storm decks, cards like Serum Visions , Manamorphose , Opt , and Deep Analysis all draw more cards while being cheap and upping the storm count.
Storm can win through other things too. Things like I dunno, creatures that DO things. Delver of Secrets Flip, Thing in the Ice Flip, and Baral, Chief of Compliance all a) do things and b) can ATTACK (Well, not Baral). If your Storm count fizzles, you still have a 3/2 flyer or a 7/8. Also, fizzling. In this deck, it's not so bad because your win condition is Aetherflux Reservoir , but fizzling is either because of a) not cards in hand or b) no mana. I've playtested this deck a few times, and what happens is I'm either top-decking, or I have no lands, both of which are TERRIBLE for a storm deck. This deck barely wins before turn 7-9, which in Modern is abysmally bad.
Your Win-Condition. You chose probably the hardest win condition in Storm. In a perfect game, where all the spells to setup are cast WHILE Aetherflux Reservoir is in play, you need to cast 8 spells to get to >50 life (56 to be exact; 20+1+2+3+4+5+6+7+8=56). So before you start going off, you need to get 4 mana and then live long enough to untap. It is very possible to get to 8 spells, but in this deck, it isn't. The way you cast spells, and the way those spells let you cast other spells means that you'll almost never have enough cards in hand to win. The ONLY line that I see is, yes, Retract , but that bounces Aetherflux Reservoir too, and we just spent 4 mana putting that thing in play. Even if we put Aetherflux into play again, we need 4 zero mana artifacts that WEREN'T in play last turn, which isn't impossible per se. So the things that this deck needs to win are a) Aetherflux Reservoir ALREADY IN PLAY b) Retract in hand c) 4 zero mana artifacts in hand d) Mana to both cast Retract AND Aetherflux Reservoir and e) a life total of at least 15. That's 5 things that this deck needs. 5 things in ONE HUNDRED CARDS!? Also, Aetherflux Reservoir isn't even a 4-of??! Not only would making you draw it easier, but 2 Aetherfluxes in play is not that bad if your win condition is >50 life. For storm it's bad, but for this, it's okay (Keep in mind a good thing in a bad deck is bad).
So, Aetherflux Reservoir sucks. What else is there?
PROS: 1) Can be cast multiple times throughout the game. The difference with Tendrils and Reservoir is that Reservoir is all or nothing; you NEED >50 life to win. Tendrils can be cast multiple times to win. If you cast tendrils for only say StormCount™ is 4, that's 8 life down for our opponent. Then, you can keep casting it. Maybe later you cast it for StormCount™ 5, that's 10 life down and 10 life gained. It's also a better thing for fizzling. If you even think you're going to fizzle, keep mana for tendrils. Tendrils should always be the last thing you cast each turn to maximize the StormCount™ 2) It's efficient. For the same mana cost as Reservoir, you get an immediate effect that drains your opponent. Also, each life that our opponent loses is great for us because instead of us gaining life, we're draining our opponent. In a format of Fetches and Shocks, 2 life is very easy to lose. Each 2 life our opponent loses is 1 less copy of tendrils we need.
CONS: 1) It's black, and quite a bit at that. We need 2 black mana to cast this thing. But, cards like Manamorphose , the Moxen that you have, Black Dual Lands, Urborg, Tomb of Yawgmoth or even just good old fashion Basic Swamp are all better than what you have right now. 16 Basics + 6 Basic Fetches is a lot for Modern. I know you're playing 100 cards, but that is still a lot. No Scalding Tarn s? No Fiery Islet s? Not even playing other duals? The Fast Lands, the Pain Lands, The Battle Lands, The Check Lands? All of these are not only but have black variants too.
PROS: 1) Cheaper, only needing to cast 2) Already in your colors / In the deck, so just needs more copies 3) Hits creatures to make way for creature damage to get through 4) Great support Card, makes Tendrils better by needing fewer copies and can chip away at a life total and help your creatures kill your opponent
CONS: 1) Really inefficient. You need to one-for-one your opponent's life total with StormCount™ if this is the MAIN win-con
PROS: 1) Cheap, needing to cast and already in your colors 2) Mill is a lot easier in Modern than Commander. Not only is every card our opponent draws good for us, but they only have ~60 cards to mill 3) Goes great with High Tide WHICH YOU SHOULD DEFINITELY BE PLAYING TO HELP YOUR AWFUL MANA
CONS: 1) Also pretty inefficient, milling 3 per StormCount™. However, unlike Grapeshot, players are constantly drawing cards and are probably drawing more than 1 per turn. 2) Completely dies to "Shuffle your graveyard into your library..." effects, so probably not a main win-con, but something to keep cards away from your opponents by milling them
PROS: 1) Very powerful at high storm count. Even with low storm count, if you can hit a Tendrils, a Grapeshot, or another Mind's Desire, then you can not only keep adding to the StormCount™ but kill your opponent 2) Adds to the StormCount™ because you cast the card
CONS: 1) A bit expensive mana-wise, but if you can be making mana with rituals or casting High Tide , then it's no problem
PROS: 1) On Color, Average cost 2) It makes a lot of creatures that can attack OR block. Also, unlike Awoken Horror , it is very hard to block all of them at once
CONS: 1) Summoning Sickness
CONCLUSION Read this if you only care about what I think of the deck and not on improvements
Honestly, the deck sucks. Aetherflux Reservoir is slow enough on its own, but the mana base, the support cards, and the number of cards make it even worse. With 100 cards, you can almost never get the pieces to fall into place right. You have very little card-draw and none of your cards replace themselves. You have to wait to at least turn 4 to cast Reservoir, and before that, you can't do anything. You can't cast your Memnite on turn 1 because that's less card to have on turn 4-5 when you have Aetherflux. Waiting until turn 4-5 to dump your hand of do-nothings is not the best. A hand dump of anything is probably not great, but in this deck of cards that don't replace themselves, it's extra bad. You'll almost never have enough cards after a hand dump. 1/3 of your deck is 0 mana artifacts. 1 card does anything on its own and you only have two copies of it. Mox Opal is the only card of the THIRD of your deck that does anything on its own. Mox Amber can only tap for mana if you have one of only FIVE legendary creatures/planeswalkers in play. With 100 cards, that never happens. Memnite and Ornithopter are never winning a game on their own in this deck. Darksteel Relic has no activated abilities. If Everflowing Chalice and Astral Cornucopia are 0 mana artifacts, then they also have no activated abilities. Paradise Mantle needs a creature. Spellbook does basically nothing because you aren't drawing cards. A lot of the other cards don't do anything either. I don't know why you are playing 100 cards if not a lot of them do things.
Unwinding Clock - What are you untapping that you need on your opponent's turn?
Isochron Scepter - a total of 12 cards and they are Vandalblast , which is NOT main-deck playable, Grapeshot , Rapid Hybridization , Dramatic Reversal , which, while it does untap the Sceptor, does very little in this deck, Cyclonic Rift , which can't be overloaded, and Retract , which bounces the Scepter and leaves Retract in exile. Not only is it rare to have an imprint target, but that target sucks.
Shimmer Myr - You don't need flash if you're doing everything on your turn
Erayo, Soratami Ascendant - You don't need its flip side
Now, a lot of these cards are 1-of's which is good. But there are cards that you have 1 of which are amazing. Most of them are legendary creatures, which drawing 2 of kinda sucks, but in 100 cards (which is still dumb) you'll never get them if you only have one copy
Urza, Lord High Artificer - Lets your do-nothing artifacts tap for ! Also, he gets you a creature that, with a lot of artifacts, can attack for lethal. ALSO, he has an activated ability which, with excess dumb artifacts, can keep you casting spells
Jhoira, Weatherlight Captain - DRAWS YOU SO MANY CARDS!! Is also a 3/3
100 cards is a bad idea in general. Consistency is a big part of any format. Even with 100 cards, you can still up consistency. Splash for tutors, White or Black, to find the cards you need.
Sideboards are a thing and can have up to 15 cards. Put targeting removal like Vandalblast there instead of your main deck. The "hate" cards of MTG go in the sideboard
1 week ago
So, edh just keeps growing but it definitely doesn't feel like it use to. I feel it's a byproduct of all the resources available to players. What do you think the time frame is for a commander to be fully optimized or figured out? There will obviously be some fluctuation in this given new cards coming out could heavily impact a Commander's viability in more competitive pods. Paradox Engine brought out so much power from cards like Captain Sisay and Arcum Dagson; so basically optimized based on what's available once the set the commander is from is fully spoiled. I say 3 days.
1 week ago
ignore the last comment. it's old.
1 week ago
I think you forgot to replace the Paradox Engine in the list, you just made the note of if and didn't actually replace it
2 weeks ago
First of all, I love the deck, so you have a +1 from me. Next, unfortunately Paradox Engine was banned so that will need to be swapped out. As for what I do not know, as I play the Locust God as well but only in casual EDH.
2 weeks ago
So Intruder Alarm has a similar effect to Paradox Engine and is not banned lol. Getting things like Sliver Hivelord helps protect your board, and I also run hate cards like Armageddon and Jokulhaups . Don't mind wiping everyone's boards when I still got mana through creatures. Also, Spiteful Sliver and Blasphemous Act is really fun if you have a big board state and are indestructible. +1 for the hive
2 weeks ago
If you’re using Inspiring Statuary and Ghirapur AEther Grid , consider using Paradox Engine as a way to generate mana, and with grid, damage. Also, I know you’re going the Reservoir route, but considering Pithing Needle is common in this format, consider maybe adding in Reckless Fireweaver or Firebrand Archer as alternative ways to win.
3 weeks ago
<button onclick="document.getElementById('div2.reading').style.display=''; document.getElementById('div1.reading').style.display='none';" class="button">Show</button>
You could remove the buttons and make the content of them into a second accordion. Can add accordions inside of other accordions (nested accordions). Nested is the coding term that's used when you put something inside of something else. To do this you would put the nested accordion inside "The Hivestone" panel. Make the title of the panel of the nested accordion the same title that was the button such as "Reading this decklist". Here's an example adapting your code:
<!--Accordion Block--> <div id="custom"> ===accordion ===panel:<center>When Slivers Come Together</center> <p><center><i>The Sliver Queen provides you a rare gift - a song celebrating the might and majesty of Slivers. Listen, don't listen- it will be there all the same.</i></center></p> <!-- HTML code for the web page's song --> <html> <div align="center" > <audio id="player" src="https://dl.dropbox.com/s/wrro43wzgs59uyh/10-mantis-hymn.mp3" controls loop> </audio> </div> </html> <p>Do you like Tribal Creatures? Do you enjoy crushing your opponents with endless ranks of creatures that have indestructible, +1,000,000.../+1,000,000..., flash, flying, haste, shroud, regenerate, first strike, doublestrike, <i>AND</i> deathtouch? If so, then [[Sliver Overlord]] is the perfect choice for you. With its ability to tutor for any other creature in your deck, you have a complete toolkit for any situation at your disposal. With a little help from the hive Overlord can steal the opponent's most prized creatures, adding their might to your own <i>(and making them a Sliver)</i>. Alternatively, you could use Overlord to beseech her Highness, the [[Sliver Queen|Queen]] (<a href="https://youtu.be/PK0uxBspMFc" target="_blank"><i>...de queen</i></a>) along with one of her [[Paradox Engine (MPS)|treas]][[Mana Echoes *F*|ures]] you can become unstoppable - crushing your opponents' hopes and dreams with creatures that have more abilities than the card would have room for.</p> ===endpanel ===panel:<center>The Hivestone</center> <h1 style="text-align:center;">Overview</h1> <!--Nested Accordion Block--> <div id="nested-custom"> ===accordion ===panel:<h3>Reading this decklist</h3> <p>This decklist is organized into custom categories - <a href="https://youtu.be/ZUJJdeByJa0" target="_blank"><i>for flavor</i></a>: <ul> <li><i>The Brood</i>: Creatures, plain and simple.</li> <li><i>Legacy Catalysts</i>: Mana Ramp and Rocks, Tutors, Draw spells, and Recursion spells. </li> <li><i>The Hive</i>: Lands.</li> <li><i>Extinction Event</i>: Removal and Counter magics.</li> </ul> </p> ===endpanel ===panel:<h3>What is this Deck?</h3> <p>This deck is an example of an "ideal" <i>(as in monetary cost is not an issue, only the most efficient cards allowed)</i>Mid-range Sliver Tribal EDH deck. The power level of this deck is right on the <i>cusp</i> of the <a href="https://youtu.be/mgGm_74Lc9M?t=2291" target="_blank">Competitive</a> (cEDH) meta (decks rated at a 9 or 10 - <i>out of 10</i>). Personally, i'd rate The Queen's Egg at about an 8.5 toward a 9 - as it can consistently <a href="https://youtu.be/mgGm_74Lc9M?t=3205" target="_blank"><i>threaten</i></a> to win between turns 5 and 8. As a frame of reference I use the following videos from <a href="https://www.youtube.com/channel/UCLsiaNUb42gRAP7ewbJ0ecQ" target="_blank">The Command Zone</a> Podcast to measure this deck's Power level:</p> <ul> <li><a href="https://youtu.be/dDVrAb_GfxU" target="_blank">How to Power-up your Decks</a></li> <li><a href="https://youtu.be/mgGm_74Lc9M" target="_blank">How to Determine Your Deck's Power Level</a></li> </ul> <p>This is what a Competitive Mid-range Sliver Tribal deck should be - or at least somewhere close to it. Though I must acknowledge a more powerful cEDH "Sliver build" in the form of [[The First Sliver]] + [[Food Chain]] which typically fits well within the 10 <i>out of 10</i> power level. One excellent build <i>(and deck description)</i> would be [[user:ShaperSavant]]'s <a href="http://tappedout.net/mtg-decks/food-chain-sliver/" target="_blank">Food Chain Sliver</a> - but that is more of a [[Food Chain]] deck, than Sliver Tribal. It chose raw function over tribal flavor - which is closer to the cEDH <a href="https://www.channelfireball.com/all-strategy/articles/an-introduction-to-cedh-part-1/" target="_blank">ethos</a>, but it abandons what makes Slivers <B>Slivers</B> in favor of raw versatility and speed to achieve it's singular wincon.</p> <p>As a TappedOut denizen, i've always wanted to have the single highest rated Tribal Sliver EDH deck on the site - currently the only competition I have is [[user:TolarianCommunityCollege]]'s <a href="http://tappedout.net/mtg-decks/toolkit-sliver-commander/" target="_blank">introductory build</a> - and I am gaining on that deck's upvotes <i>(I <B>WILL</B> defeat you, Professor!)</i>. It's a great deck, serving as an affordable <i>(as of October 2019 the deck costs around $300)</i> springboard into the world of Slivers. The Queen's Egg is meant to be a possible <a href="https://www.youtube.com/watch?v=6h0GRhIKgD8" target="_blank">final form</a> of Sliver Tribal EDH - expanding on the idea of what the Professor had established in his video guide "<a href="https://youtu.be/JYRQyBV263c" target="_blank">A Study In Slivers</a>". I'll admit that the Professor's deck was definitely an influence on my own - but through my personal playing preferences, the commentary of the TappedOut community, and experiences with my various local metas this deck was honed and shaped into what it is today.</p> ===endpanel <!---continue adding panels for the nested accordion of The Hivestone panel---> </div><!---end nested-custom--> ===endaccordion <!---end nested accordion--> ===endpanel <!---end The Hivestone panel--> <!---continue adding panels of the main accordion---> </div><!---end custom--> ===endaccordion <!---end main accordion-->
What I have done is removed the buttons and in their place is a nested accordion inside "The Hivestone" panel of the main accordion. The names of the buttons have been used as the titles of panels for the nested accordion. I have removed the separate divs that are being shown and hidden when you click the button; instead that content is within each panel of the nested accordion. The main accordion is wrapped in a custom div therefore I wrapped the nested accordion in a nested-custom div.
You can style any of the parts of the nested accordion while not effecting the main accordion by targeting elements in the #nested-custom in CSS. This code is not the complete content for the "The Hivestone" I only did the first two panels of the nested accordion. Hopefully you can figure out how to finish the rest; I've added comments as a guide. If you need help let me know :)
Paradox Engine occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
UR (Izzet): 0.46%