Paradox Engine

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare

Combos Browse all

Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

Paradox Engine Discussion

foxboy93 on Ultimate Tribal Lords

1 hour ago

MugiwaraLee

Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.

A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.

I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).

I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?

GhostChieftain on Thrasios and Tymna Competitive [EDH]

1 day ago

Why no Isochron Scepter Dramatic Reversal ? Can make infinite mana with at least 3 mana worth of mana rocks, makes infinite spell casts for Aetherflux Reservoir , and if you already have Paradox Engine in play you can use isochron and any instant for infinite mana and infinite spell casts.

justnthrguy on Ezuri, Renegade Leader [Competitive]

1 day ago

Paradox Engine would be fantastic in this deck - I just haven't sat down to figure out what to cut!

ChibiNature on The Pie Raker's Army

3 days ago

aldrewelow

I have tried it out a bit yes. not as much as I'd like to but I've seen the ups and downs of it. So far I'd say it has a decent chance of getting in (maybe 65-70%) if I manage to open up a lot of spots later. There is one major upside to it, and one major downside unfortunately. The upside is that it let's us use the large amount of colorless mana we can make for casting colored spells which can help a lot. The downside is that it is easily hated off the board with the ever present Null Rod card in many decks. Along with the million other artifact hate cards people run.

I have yet to see its interactions with Paradox Engine due to them never landing together. But I'm sure it'll be nice when it happens. It also makes a very nice turn 1 play when you're lucky enough to do it. All in all I enjoy it more times than I dont, so we will see when I make space in the future :)

PapaBear97 on Tough Love..

4 days ago

The reason I don't use cards like Electrostatic Field or Firebrand Archer is because they will deal the damage whether you want them to or not. You must have control over who takes odd damage and even if you can even out two opponents but then odd the other one, you're in just as bad of a position. Solid recommendations though, I like where your head is at.

As for Pyromancer's Goggles and Paradox Engine , you'll notice that the curve tops out at 5, minus some obvious exceptions. This is because after hidetsugu is out, or the onset of him coming out, you want your plays to be as impactful as possible with the threat of ending the game right there. Once Hidetsugu or a x2dmg effect hits the field you are automatically the highest priority threat if your opponents are smart. You won't have time to make your value back on these cards as your crescendo of fire is at its apex at this point in the game. Remember it's the quality of the taps, not the quantity. One tap, maybe two is all you really need to burn down the table. But this being said the deck could really use some fast Manas like Grim Monolith and moxes which I fully intend to get for faster games.

Impact Resonance is actually a solid card for this deck. Very relevant, and I'd leave it up to your choice and your meta if you'd want to include it. For me, there aren't enough aggro decks in my group to justify it over some of my other choices.

ChibiNature on The Pie Raker's Army

4 days ago

VaalVanir

I treat Aurelia's Fury as a card similar to Angel's Grace or Silence . I never try and cast it on every single players turn. So I don't ever really hold on to it waiting for a Paradox Engine , hell I cast it often enough without even having my commander on the field. But if I do know one of the non-creature decks at the table is readying the board in order to pop off than I know I can at least shut down him. It's in the so-so category for me in terms of card importance, but has done what I needed it to do so far so I shall leave it in for the time being.

VaalVanir on The Pie Raker's Army

4 days ago

ChibiNature How are you doing with Aurelia's Fury ? I find it too mana intensive, and when I do have Paradox Engine on the board I'm going to cast Teferi's Protection if I need another turn to win instead or else I win the game.

McToters on Tough Love..

4 days ago

This is an awesome list!

Since a third of your deck is instant/sorceries do you think Electrostatic Field or Guttersnipe work at all for you? Electrostatic Field for pinging everyone 1 at a time to bring people to proper odd or even if necessary. Probably too situational but still.

There’s also Pyromancer's Goggles for some copy shenanigans. Impact Resonance ? Maybe? Could be good creature removal even though your main focus is player’s life totals.

Maybe Paradox Engine for untap utility?

Not sure if any of those actually help but they seem like they could fit in.

+1

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Paradox Engine occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.31%

Blue: 0.44%

Red: 0.15%

U/R (Izzet): 0.46%