Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

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Paradox Engine Discussion

Bowngnawer on Demon School for Demons, Cool.

19 hours ago

sonnet666 Oh, sorry for the confusion I meant that specific Paradox Engine line. And now I can see that it might just be tad a bit to clunky.

Also there were a few things I thought about:

  1. About the fodder you are currently using. Is Bitterblossom really that good? It produces, if played on turn 1, about 3 creatures. But on turn 2 it already is just a worse Myr Sire (because of the ). However Hangarback Walker does not cost life and one can use spare mana to grow it, making it probably a bit stronger.

  2. How is Bloodghast working out for you? Sometimes he seems to be just a vanilla 2/1 because I already played a land or need to play one to be able to cast Razaketh.

  3. Could we use Krark-Clan Ironworks? Since we are not using Paradox Engine we could take a shot back to old Sidsi ANT, which used this card to great effect. It also could help ramp up to our Commander since we could just scrap used Mana Rocks.

I was taking Inspiration form Arcum Dagsson lists, because he also wants a critical mass of creatures before hitting the field. I really like how this deck seems to be a hybrid between Sidis ANF and Arcum Paradox Engine. It is a blast to play and tinker around with.

sonnet666 on Demon School for Demons, Cool.

1 day ago

Bowngnawer, I think you've got that backwards. No Rest for the Wicked opens up a 2 creature line:

  1. First tutor: All the 0 drop creatures into LED.

  2. Second tutor: No Rest for the Wicked

  3. Now that all the 0 drops are back in your hand you can tutor Mana Crypt and Genesis Chamber, and then you have at least 4 more tutors to do whatever you want with.

That gets you to Aetherflux a lot faster than 30 life, which is good seeing as it's reasonable to expect to be lower than 30 by turn 4 in a lot of metas.

They're both still good cards, and I'll probably add them in my next revision, but I think the Paradox Engine stuff just adds unnecessary bloat to the deck.


thegigibeast, I'm sorry, but I playtested Ebon Stronghold and Peat Bog, and I just can't stand how they come in tapped. With how much this deck wants to play ramp every turn I think that slows you down more than the 1 extra mana next turn helps you. I'll try out City of Traitors though.

PookandPie on Slivers for Life

2 days ago

Magma Sliver gets shut off by the Crystalline Sliver he is most likely tutoring every game. Also, Firewake is run not for its buff, but because it is a haste provider and a sac outlet (don't need to let Slivers get exiled after all), the haste being important for starting shenanigans with Intruder Alarm or just mana production in general.

Asceticism and Root Sliver do not do even remotely the same things; Asceticism does not stop creature spells from being countered. It's a hexproof addition to Crystalline Sliver, but I'm not sure Asceticism would be worthwhile when tutoring and casting Crystalline Sliver is the same converted mana cost as casting Asceticism.

One card suggestion I think should be run: Paradox Engine. It's a 5 mana artifact Intruder Alarm to allow you to tutor out all the Slivers you want and kill the table via Cautery Sliver. I think it may do you more good than Maelstrom Nexus since any combination of mana rocks and itself plus Overlord means you get to start the tutor train and cast all the things to win. It's 2 mana more than Alarm, but more flexible since it untaps all the nonland permanents you have, not just creatures. I do recommend both Alarm and Engine, though, I've used them to great effect the last few months.

Bowngnawer on Demon School for Demons, Cool.

2 days ago

I would highly recommend that you play No Rest for the Wicked, but I am not to sure about Macabre Waltz as in my playtests I never had the urge to use it for something else but Chrome Mox.

Myr Moonvessel is amazing as it opens up a 2 creatures only line with No Rest for the Wicked (Altough you would need Disturbed Burial and Paradox Engine for that, if you wanted to go infinite.)

I, just as gigi, also found Mishra's Workshop to be quite bad as it did not help with casting our commander (At least not activley.) and I too would suggest City of Traitors instead.

Here is my list for a longer explanation of the No Rest for the Wicked-Line: Razaketh MBS

Daedalus19876 on Kydele and Silas: Eldrazi Sultai Summoners

2 days ago

Oh, dear god, this deck needs a Paradox Engine :D

Perseus on Riku EDH - Competitive

4 days ago

Sorry, I hadn't logged into tappedout recently since I've been busy with work. I don't know if Paradox Engine would do too much in this deck. It only untaps nonland permanents, and this deck focuses on untapping lands. The only nonland permanents which produce mana in this deck are Sol Ring, Mana Crypt, Mox Diamond, Birds of Paradise, and Arbor Elf. I don't think that's enough for Paradox Engine to work with in the deck's current form. But it's an interesting idea. I'll have to think about whether there's a version of this deck that might work with it. Thanks for the suggestion.

Wendigo4481 on G/W Cat Tribal Help

5 days ago

Ahn-Crop Champion may also help as a stand in for Paradox Engine I know your going for cat tribal but throne doesn't seem like a good card in a deck Unless you can go wide fast and have a lot of bodies that aren't being blocked and killed quickly

Enigma_Machine on G/W Cat Tribal Help

5 days ago

I'd really apppreciate insight and suggestions on my planned Cat Tribal Deck.

Creatures

Instants

Enchantments/Artifacts

The general idea is to capitalize on numerous ways to place counters on creatures, the use Rishkar's conferred ability to play out Regal Caracal and Paradox Engine ahead of curve. I would like to use Paradox engine, plus extra mana from Rishkar (though it isn't strictly necessary), to get multiple activations of Pride Sovereign's exert ability in one turn; this would simultaneously give me a HUGE fatty and flood the board with 1/1 or, better case, 2/2 tokens.

Throne of the God Pharoh is there to give me additional reach, and I could use Rishkar to tap down any creature I don't want to risk attacking with, and so still get max value from Throne. Not really sure if I should run it or not, but I can see myself going wide enough to put it to good use.

I haven't had a chance to play-test this at all, since several of these cards obviously haven't been released. However, I really want to get a head-start on the build. (I also want to figure out if this is even viable before I invest in the Paradox Engines). Any and all feedback would be greatly appreciated, and well as any insight you can provide into good sideboard options against the current meta.

Thanks!

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