Paradox Engine

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare

Combos Browse all

Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

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Paradox Engine Discussion

Ghostshaman33 on Help with Talrand

1 day ago

Hey y’all, thanks for having a look. I’m wanting to build creatureless Talrand, Sky Summoner and was wondering what options I have for getting more value from my instants and sorceries. Like things to return them from the grave or Paradox Engine to help Untap all those little fliers he produces. Help a brother out! Thanks guys.

LVL_666 on Sliver Hate Train

2 days ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

LVL_666 on The Queen's Egg

2 days ago

Hey Forkbeard,

Is there another interaction that warrants Striking Sliver being in here?

Outside of it's great synergy with Venom Sliver, Striking is nice to play when Dormant, Basal (Striking is usually one of the first Slivers I sac for the ), Gemhide or Harmonic Sliver is on the battlefield. Even better, is when you're trying to go off with Mana Echoes or Paradox Engine. I guess what i'm trying to get at is that Striking fills a gap, a need when you want a drop to get value.

Saljen on Sliver combos

2 days ago

Well the first and main combo that you need to know about for Sliver combos is this:

Intruder Alarm or Paradox Engine + Gemhide Sliver or Manaweft Sliver or Cryptolith Rite + Sliver Overlord = every single sliver in your deck is now in play. How it works, is you use your other slivers to tap for at least 5 mana putting 5 in your pool, use Sliver Overlords search ability to search out a 1 CMC Sliver and put it into play, netting 1 positive mana and untapping all of your slivers. Do this for all your 1 CMC slivers, then all your 2 CMC slivers, and you should end out with enough spare mana to play every single sliver in your deck. Training Grounds makes this combo even easier to achieve.

A little tip, for when you don't have the full combo but have Sliver Overlord in play, always search out Crystalline Sliver first to keep your slivers safe. Sliver Hivelord is a good second option. Once both are in play, you're free to do pretty much what ever you want without threat of losing your army of slivers.

I run a Sliver Overlord Commander list and my deck has a focus on combos. Feel free to check it out for some tips. My mana base is super budget, so you can fill out your 5 color mana base easily. Run all 5x Vivid lands, all 10x Tri-colored lands, 1 of each basic land, Terramorphic Expanse and Evolving Wilds, then there are enough 5 color lands to get you to 37.

Phurex on Jhoira, Captain of Self-Bounce

2 days ago

Thanks for the suggestions man, I love this deck and I'm always happy to find somebody else playing it. (I'd also like to see your list but I couldn't find it on your profile)

As for the cards themselves, I often considered Artificer's Intuition but in the end it never made the cut. I have very few ways of interacting with the graveyard and not many artifacts to trade for small rocks that aren't rocks themselves or key pieces of some combo. Plus, I find myself pretty satified with how the engine goes once it starts, and I don't think the deck needs another way to "unclog" itself, at least for the moment.

On the other hand, Retraction Helix could be quite a lot more useful. I considered it as well in past iterations of the deck but I may have overlooked some of its potential, like the interaction with Paradox Engine, or it being one more tool for the Isochron Scepter, or even its possible interaction with Voltaic Key if cast on an artifact creature. So yeah, I think I'll try to find a place for it, thanks a lot!

hkhssweiss on Masters of your Mind

3 days ago

Aaerys No problem!

Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.

Here is a list of some additional cards that I found useful and within the $20 or less range.


Protection:

Propaganda

Vanishing

Ghostly Prison

Aura of Silence

Damping Sphere

Collective Restraint

Phyrexian Revoker

Ethersworn Canonist

Teferi, Mage of Zhalfir

Venser, Shaper Savant

These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.


Counterspells:

Mana Leak

Dispel

Muddle the Mixture

Stoic Rebuttal

Remand

Spell Pierce

Arcane Denial

A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.


Synergy:

Shimmer Myr

Raff Capashen, Ship's Mage

Trophy Mage

Crystal Shard

Reshape

Strionic Resonator

Voltaic Key

Paradox Engine

Aetherflux Reservoir

Academy Ruins

Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.

On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3


Card Draw:

Mystic Remora

Sphinx's Revelation

Windfall

Notion Thief

Consecrated Sphinx

Time Warp

Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.


Interactions:

Anguished Unmaking

Snap

Capsize

Into the Roil

Unsubstantiate

Toxic Deluge

Return to Dust

Dark Petition

Forsake the Worldly

Dramatic Reversal

Tower of the Magistrate

Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.


Ramp:

Thought Vessel

One more card which is a great mana rock.


Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P

KANIGAMI on Rampaging Monstrosities

3 days ago

Well, I don't really need the first ability, there's other similar effects in the deck, but the fog ability is interesting. I should keep testing the deck to see if I can take another creature out and replace it with this one. I should also test it with my playgroup (I've only test it with the tappedout playtest tool) to see if I really need the fog ability.

I'll see if I need this for the deck, I'm actually more worried about removal than combat damage. Since my commander provides me with a great amount of mana (especially if Paradox Engine is on the battlefield), the hydras tend to enter the battlefield really big. So, normally, blocking is not really a problem. I haven't seen deathtouch in any of my friends' decks so that's not a problem either. So, as I said, I might consider including this card after some testing, but not yet.

Again, thank you for your suggestions, I'm not really an experienced deck builder, neither an experienced player. I just randomly look at cards that share some mechanic and try to figure out which ones would go well with my deck. So, for you and anyone that wishes to help, I really appreciate your suggestions and interest.

NivStormfront on The Izzet Superstore: Mizzix EDH *Primer*

3 days ago

I've added Whispers of the Muse to the deck, but I don't run Paradox Engine because my local commander league has is banned, so I don't want to have to switch it out to play it.

Dramatic Reversal is a great card for this deck!

Thanks for the suggestions!

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