Paradox Engine

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare

Combos Browse all

Paradox Engine

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

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Paradox Engine Discussion

rpgtiger on Elementary, Watson

1 day ago

It's neat to see someone else that had a similar idea as mine. Even as far as partner commanders go, Akiri and Kydele isn't a very common combination. Akiri & Kydele, Private Investigators (Budget ed.) if you want to check out my take on it.

If you're interested in another infinite combo, you can look into Staff of Domination. To be fair, it's rather pricey, and it's even more broken than the Umbral Mantle combo - it gives you unlimited card draw in addition to unlimited mana - so if money's an issue or your playgroup wouldn't appreciate that sort of thing, it's understandable.

Speaking of Umbral Mantle, Rogue's Passage (or other unblockable effects) lets you turn it into a lethal, unblockable swing in addition to infinite colorless mana.

Also, no Paradox Engine or Jeskai Ascendancy? Theoretically not infinite, but they can make Kydele go pretty crazy.

Anyway, I do like the ideas here, and I may end up taking a few additions for my own version.

Nethereon on Kess: Bolas Minion

2 days ago

There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.

In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?

As for recommendations, I highly recommend Search for Azcanta  Flip, Thaumatic Compass  Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.

Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )

I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.

Squigernog on I like spells

2 days ago

You should try playing Paradox Engine with all those mana rocks

enpc on Thrasios and Tymna: Podcast

2 days ago

If you're shying away from Paradox Engine combo, then I would think that LabMan is the better of it and reservoir.

While it doesn't do much outside of combo, getting infinite mana off of either sceptre or Bomberman is fairly compact and LabMan seems to fit that theme better in my opinion. And it's good to have different lines to victory, not just damage and damage.

I would still recommend ballista though over reservoir, for the reasons listed above.

One other card I am quite partial to is Conjurer's Bauble. It's a cantrip that is also graveyard recursion but all comes bundled in a 1 CMC artifact that Salvager a can recur, meaning that you can get back any discarded combo piece after the fact.

10roofrusted on Thrasios/Tymna

2 days ago

Overall I like the deck, but I'm wondering about a few of your card choices. I expect many of them are driven by local meta, but I'm still curious.

Aven Mindcensor - obviously a good card in Stax but doesn't really advance your strategy.

Kiora's Follower and Voltaic Key - Nice for Thrasios // Kydele, but seems fairly innocuous here.

Paradox Engine - Obviously can be a good mana engine, but you already have much better in Bomberman and Isochron Scepter + Dramatic Reversal.

Birthing Pod - I saw your explanation above but this seems fairly inefficient compared to other cards you could have in its place.

I notice you seem very short on black tutor cards. I understand Imperial Seal and Grim Tutor are prohibitively expensive, but there are Diabolic Intent, Diabolic Tutor and Dark Petition.

I'm also surprised there is no Sylvan Library. It's a fantastic draw engine, low CMC and fairly inexpensive.

Lastly, Tendrils of Agony is a great win con. Between the potential to cast Lion's Eye Diamond or Dramatic Reversal an unlimited number of times, Storm is a mechanism to brilliant to ignore IMO.

Thanks for the deck!

enpc on Thrasios and Tymna: Podcast

3 days ago

Personally I use Codex Shredder as one of my backup win conditions. It's graveyard recursion which in turn can be recurred with Salvagers (man that card is good) and with either a Paradox Engine loop or Dramatic Scepter can be used to mill each opponent.

I also sport Thopter Foundry + Sword of the Meek. It's a bit janky but I like the package. Plus my meta can be a bit more creature heavy so it helps to counter that. Plus the inherent synergy with Tymna the Weaver is a nice bonus. The lifegain also helps with stuff like Necropotence and Thopter Foundry gives Bloom Tender the other 4 colours for 2 mana. And Thopter Foundry an be paired with either Mana Crypt or Mana Vault + Auriok Salvagers to make a thopter for , or Sol Ring for . As I said, a bit janky but still does enough work.

enpc on Thrasios and Tymna: Podcast

3 days ago

What's the point of using Aetherflux Reservoir over Walking Ballista btw? While yes, you have Paradox Engine, the deck is designed to assemble either of your infintie mana combos and then go from there. PE acts primarily as an enabler in this scenario.

Other than a niche case of not hitting infinite off PE, Ballista does more work and can be better recurred by Auriok Salvagers. It also is a zero life it off both Ad Nauseam and Dark Confidant. Not to mention it forms an infinite combo with Auriok Salvagers + Paradox Engine if you cast it for X=0 and then recur it to hand with Salvagers.

Overall, ballista just does way more work.

Sgtpopnfreash on Kess Combo Storm

3 days ago

I also do not posses a Timetwister or Candelabra of Tawnos though I really wish I did. As for Faithless Looting all the things you listed are true however it is 2 cards for 3 and generally unless your playing re-animator people run other options, however it is totally a very good 1 drop in red and if its been working for you then by all means continue to use it. I think that changing Phyrexian Metamorph and Misdirection into the stated cards would be the strongest change you could make to the deck. Now Paradox Engine can be very powerful but I do think that By Force and Vandalblast are better at getting out from under stacks pieces than it is. Also traditionally these grixis storm decks are very slim and run off of High Tide and Ad Nauseam pretty much exclusively as to get as much value form them as possible. Paradox Engine doesn't synergize with either of those cards. With Kess, Dissident Mage you should be attempting to cast High Tide twice in a turn more than you should be trying to get a Paradox Engine out. If you do this add more islands.

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