|Commander / EDH||Legal|
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Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.
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Aetherflux Reservoir Discussion
1 day ago
Could the deck fit a backup of the IsoRev combo with Aetherflux Reservoir for a storm kill if labman gets removed?
1 day ago
1 day ago
Have you considered Aetherflux Reservoir? As soon as youve got more than 50 life you can slap lifelink on it and evaporate everything at the table.
2 days ago
This deck helps me get a direction for building around these two commanders! Thanks. I would consider Aetherflux Reservoir for a win con from Ikra's ability. Just my preference.
3 days ago
Hey Suns_Champion, I didn't forget about you, you asked for my help :) Playtesting outside of TappedOut and writing about the new Dominaria spoilers at Radiant Elves has taken up the majority of my time for Magic.
Your Super Smash Boros | Firesong & Sunspeaker EDH deck looks great, lots of good cards and interactions. Aetherflux Reservoir is a nice secondary strategy that doesn't completely need Firesong to be a win condition, but becomes much better with Firesong.
Some suggestions to consider:
- Doubling Cube: double all red, white and colorless mana in your mana pool, great with X damage burn spells.
- Thran Dynamo: combines very well with Cube, an excellent source of colorless mana the turn it ETB.
- Earthquake: win condition, X damage to all creatures and players
- Rolling Earthquake: win condition, X damage to all creatures and players, From the Vault: Annihilation version
- Breath of Darigaaz: 4 damage to all creatures and players for four mana kicked, doesn't kill 6 toughness Firesong
- Hour of Devastation: 5 damage to all creatures and Planeswalkers, doesn't kill 6 toughness Firesong
- Price of Progress: lots of damage to each player for two mana
- Acidic Soil: lots of damage to each player for three mana
- Gamble: unconditional tutor
- Faithless Looting: early game draw
- Tormenting Voice: early game draw
- Wild Guess: early game draw
- Survival Cache: draw that's good with all the life gain from Firesong
- Winds of Change: can draw a lot of cards for only one mana
- Reiterate: crazy spell with Cube and other ramp because of buyback, double an X damage burn spell
- Mark of Asylum: protect your creatures from your own burn spells especially Firesong
- Furnace of Rath: double the damage by burn spells, makes X damage to each creature and each player burn spells ridiculous, major life gain
Doubling Cube can double all white, red and colorless mana to cast huge X damage spells which can be amazing with Firesong. Cube is the card that can give you the ability to cast Firesong or Reservoir and other burn spells all in the same turn. In fact with Cube, Firesong and Earthquake you can go off doing a ton of damage to all players and gaining a lot of life the turn you play Firesong.
I suggest adding more X damage to all creatures and all players burn spells. I think the power you're looking for with Firesong is in these spells because they can massively hurt all your opponents and not you because of lifelink. These Earthquakes don't target which is huge for the mana cost because you're damaging all creature and players at the same time not just one. Comet Storm is one of these, but it's one of the higher mana cost options. I suggest adding more because these spells give you the most bang for the mana.
Reiterate and Cube is a great combination because you will have mana to buyback Reiterate which is really good with large burn spells and a main strategy of wanting to cast instants and sorceries.
Gamble is an amazing tutor in Commander because the graveyard is very much a resource in this format. I suggest adding more cheap draw.
Mark of Asylum is busted with Firesong you can be less afraid to cast any burn spell that damages all creatures because the spell will not do damage to Firesong, but it will do damage to every other creature you don't control gaining you a ton of life.
Cards to consider cutting:
- Expedition Map
- Book of Rass
- Basilisk Collar
- Swiftfoot Boots
- Strionic Resonator
- Hedron's Archive
- Painter's Servant
- Thalia's Lancers
- Stonehewer Giant
- Brass Squire
- Imperial Recruiter
- Weathered Wayfarer
- Fire Servant
- Generator Servant
- Teferi's Protection
- Open the Armory
I'm suggesting to add quite a few more burn spells that can damage all creatures therefore it makes sense to cut a large amount of creatures because they will consistently die to these spells. I think these burn spells are much more powerful with Firesong than these creatures are.
Good luck with your deck.
4 days ago
Sorry for the lack of response, life's pretty busy these days.
ohmless: Palace Siege does seem like a nice fit, hard to say what to replace with it. I did consider Drain Life, however it's reliance on just black mana and single target made me choose others like Exsanguinate and Debt to the Deathless over it.
chadsansing: They probably would be Ok, I however am not a fan of infinite combos (Exquisite Blood + Sanguine Bond ). I didn't think of Aetherflux Reservoir, it could be a nice fit for sure. Felidar Sovereign I wasn't sure of initially, I may try it out though. Vampiric Tutor is a bit out of my "how much to spend on colorful pieces of cardboard" policy lol. I did acquire a Mastermind's Acquisition recently. As for the demons, I decided to stick with spells regarding tutors. Karlov of the Ghost Council does seem like a nice addition, perhaps instead of Kambal. Lastly, Sheoldred, Whispering One while pricey, does seem worth the investment. Whatever I missed is either too expensive, and/or more creature base than I'm intending the deck to be. (Better description on my to do list).
ImtheRealBear: I decided on Souldrinker over Wall of Blood because a) not a defender and b) it +'s stick around. Phyrexian Unlife I think requires more dedication too, i.e. more things to prevent incoming damage. Diabolic Revelation seems a bit pricey CMC wise, somethin to think about though.
Wintermoon: Well, sort of. It's in the making. I physically have about 40% of the deck, and am working to acquire the rest. Just trying to get the finishing touches on it and bugs out of it before I get it complete.
Thank you all for your suggestions and votes. If you have any others or rebuttal I'll try to get to it asap. Happy tapping all.
4 days ago
Cipher001 glad I could give you that throwback! Thanks for the kind words!
Daedalus19876 yeah I have. Out due to meta; too many voltron aggressive swingy decks running around.
scotchtapedsleeves Yup! I know! What IAmTheWraith said :) My playgroup has allowed it provided there are no nasty combos going with it(grindstone, Iona, etc). The utility it will bring is amazing so I definitely suggest asking your own playgroup about it.
Note #1: I've broken down and added Aetherflux Reservoir for combo consistency, and developed the side combo a little more. Still looking for good lifegain payoff cards and new combo ideas!
Note #2: 69 upvotes. Nice.
5 days ago
Hidran thanks much!
DrukenReaps nice! Let me know when you get to testing so we can discuss what works and what doesn't!
Yeah absolutely ask your playgroup about Painter's Servant. If not I'd totally be willing to trade for that foil one...
IAmTheWraith appreciate it! I'm been blown away by the response for, and popularity of, a Boros commander that isn't even fully spoiled yet! You guys are the best!
Note: Today I'm hoping to do some work on my maybeboard. I could build a whole other deck with all those cards! Going to place cards I really want in on the sideboard, and the maybeboard will just be cards I've considered. That will be a whole section when I write the primer. Stuff I want to do:
- fit in Aetherflux Reservoir
- cut creatures
- cut artifacts
- add more instants
- develop combos further
Thanks all! Keep the comments coming!