|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.
Aetherflux Reservoir Discussion
1 day ago
1 day ago
It was there in the original deck list I had but was cut when I moved towards the mid-range build. Since I am mostly controlling the game nowadays, I found that Aetherflux Reservoir was more of a dead card in my hand if I didn't get Isochron Scepter / Dramatic Reversal to go infinite storm. It's still a flex card but I haven't entirely missed it at all. I am pretty much only running two lines of winning atm and it has served me well in my meta currently. Cutting out the dead card for more reaction helped me quite a bit more, hope that answers your question :3
3 days ago
Inkmoth_ you are right. Cyclonic rift works in some games of cEDH; but what I neglected to mention was: some decks need this. CVT is a good example. Mass removal & win cons that work through multiple stax pieces are two things that the deck has few of.
Example 1: Laboratory Maniac . One of the most common win cons besides Aetherflux Reservoir & Flash with Protean Hulk . These win conditions generally only need to remove 0-2 stax pieces in order to win. Whether that's using Smelt on Null Rod or Chain of Vapor on Trinisphere . These win conditions are more prevalent in the format & need answers far greater than rift. Rift is a 2 mana bounce spell. Which is usually what it's used for.
Your example of Sigi's overloaded rift into a win is fair. However, my argument isn't that it's bad. Just that it's used in fewer decks BECAUSE it is too narrow & the upside doesn't get used enough that one could justifiably run it in any cEDH brew that includes blue.
Example 2: storm likes to play lots of spells. Currently in the top tiers we have 5 (I think) storm lists which are all multicoloured and which use more efficient answers ie: Nature's Claim , Winds of Rebuke . Still not saying rift is bad. Just that top tier decks don't necessarily run it.
On the contrary: stax decks like GAAIV, CVT etc are quite likely to run it! As the mass bounce is more likely to be readily available. My point was that it's not enough of a prevalent card for people to talk about banning it. Though I do agree that it is strong & works in some decks.
3 days ago
Hi , @pato_mtg . Thank you for your Question!
So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...
But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!
I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.
As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!
If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!
With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...
Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...
Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)
(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)
5 days ago
the_odysseus thanks for the suggestions! I won't disagree with you on most of these (especially Phyrexian Altar , which I totally need to add), except to say that I don't really claim to be THE ideal way to build Teshar, or indeed a final product. It's very much a work in progress as I try to fine-tune the gears that make it work, as it were, which is fun for me. Martyr's Bond I could see being good in a less combo-focused, more value-oriented build of Teshar that tries to play the long game, but in my version I'm more interested in just stalling and discouraging people from hurting me than actively going after them like that. As far as I can tell Sigarda's Aid would only help me combo at instant speed with Bone Saw because you can't use the others' sac triggers at instant speed anyway, right? I've considered Shimmer Myr though. And I don't have that many of them anyway. I'm not a huge fan of non-repeatable one-shots like Silence , and initially had Grand Abolisher in the deck until I realized that most of the time I drew it, it was a dead card that I never felt I needed to protect my combos. The point of the combos and the deck is that it's so redundant that you can always recur things that get blown up or just restart the machine with a different gear.
I know it seems like sacrilege to skip Enlightened Tutor , but that's a recent subtraction actually. I realized that I only had one enchantment in my deck to search and only ended up getting artifacts that I probably could have gotten anyway through comparable draws, so I decided to cut it in favor of additional sac outlets and see how things worked out. If I decide I want it again, I'll add it back in. And like I said before, non-repeatable one-shots are something I try to avoid in this deck, so Stoneforge Mystic seems to trump Steelshaper's Gift for now.
Aven Mindcensor and Ghostly Prison are indeed good, but neither does much to help my combos and as I said with Martyr's Bond , I think they have a place in a more value-focused, less combo-oriented version of Teshar. I also didn't feel the Soul Sisters were needed if I had Aetherflux Reservoir because it's even a bit more versatile while accomplishing the same thing and being a win-con.
I personally feel Winter Orb is a little too unfun, even for me, but I'll admit it probably would be a good choice--although it makes me uncomfortable that it slows me down too. Lastly, Academy Rector is a card I've always felt was more like a one-shot than repeatable value, and plus you can't bring him back with Teshar anyway, thus his exclusion.
In summary, I don't think you're wrong about any of these suggestions--I'm just not sure some of them fit well in this sort of deck, necessarily. But I could be wrong, and I should probably try them out! Like I said, work in progress here. Hope I made some kind of sense. Thanks!
6 days ago
Love this concept!! Started trying to make a budget version over at Cheap Trostani.
1 week ago
Aetherflux Reservoir would be a nice fit in the deck. It can generate a ton of life and also finish your opponents.
Aetherflux Reservoir occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.14%
U/R (Izzet): 0.37%
W/B (Orzhov): 0.62%
RW (Boros): 0.15%
GW (Selesnya): 0.24%
W/U/B (Esper): 0.32%
RBW (Mardu): 0.05%
BUG (Sultai): 0.09%
U/B/R (Grixis): 0.35%
RUW (Jeskai, America): 0.13%