Aetherflux Reservoir


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Aetherflux Reservoir


Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 14%

0.08 TIX $0.56 Foil


Aetherflux Reservoir Discussion

Daedalus19876 on Animar Brostorm: Competitive Animar EDH

7 hours ago

punchdrinkcry: You are correct on all accounts, but a few minor caveats:

Whir of Invention can grab Aetherflux Reservoir if needed, but I agree that Trophy Mage is generally better. Same case with Peregrine Drake.

But in a singleton 99-card format, you need a lot of redundancy to make a list more reliable, so I would still argue for the inclusion of Soul of the Harvest and Peregrine Drake at least.

Daedalus19876 on Animar Brostorm: Competitive Animar EDH

7 hours ago

I would still stick Ancestral Statue back in. It combos even without Cloudstone Curio by returning itself - if Animar has 4 counters, she immediately jumps to infinity if you have an Ancestral Statue in hand.

Could use a Whir of Invention to grab Cloudstone Curio or Aetherflux Reservoir as needed.

No Peregrine Drake?? No Aluren??? No Soul of the Harvest????

the_earl_0f_grey on Angels & Demons

8 hours ago

Archangel of Thune would be the single best thing you could add to this deck.

Your commander makes Deathpact Angel even more durable and tricky. True Conviction is almost always a wincon and actually stacks with the Noble Purpose and consider adding Exalted Angel (Neither are considered Lifelink when applying the abilities).

Well of Lost Dreams would help card draw immensely.

Also consider cutting some of the subpar lifegain and auras like Angel's Mercy for removal like Path to Exile/Swords to Plowshares/Return to Dust/Aura of Silence and upgrading your current removal. For example instead of Oblivion Strike a Gild. Or moving your removal onto creatures like Angel of Despair and Angel of Serenity.

Vault of the Archangel is a pretty good land and you might get lifegain triggers off of Seraph Sanctuary. Or maybe use the life to fuel something like a Necropotence or Aetherflux Reservoir.

All in all though you need to either improve the card draw/ramp or lower the CMC for this one.

silentavian on Elf God

1 day ago

The build does look much faster but I'm still not too fond of Yisan, the Wanderer Bard. He seems a bit too slow ramping out a ton of elves. Glimpse of Nature is almost an auto include in any elf deck as it just adds to your overall consistency plus I feel when I'm playing I sometimes run out of gas almost a bit too easily. I own a Recycle so I'm going to try it out in my build despite the high mana to see if it adds enough fuel too win games consistently. Since the elfball tactic is the driving force when Leovold can't stick or board states are already established you need some sort of final push to kill a table with your elves. Joraga Warcaller might be good include since he works with Aluren and you're generating tons of mana already for his kicker, though I'd need to test it first. I included Craterhoof Behemoth in my build as a game finisher and so far I've never been dissapointed to draw into him. The last problem I've come across with my playgroup is the loss of life from fetch lands, shock lands, Necropotence, and general face beating (mostly from flyers) really adds up fast and since everyone runs plenty of board wipes I'm a slight bit slower to build up my elves. I was going to try Aetherflux Reservoir any thoughts on the matter?

NicholsGT on Izzet Improvise

2 days ago

Big update!

So this last weekend was a very busy one! I played both a FNM and a PPTQ! And have learned a lot and feel I need to make big changes to the deck.

First.. FNM (2/17/2017)

FNM was very cruel to me not because I didn't do well but because I did lol. This FNM I went 2-1 and ended in the top 4 which is fantastic and learned my U/B Improvise was very good against control (death by Zamboni! @BigBo811) thanks in large to Bastion Inventor. And also learned that I can go toe to toe with Mardu Vehicles and G/B +1 Counters thanks to Battle at the Bridge but it was still a hell of a fight and still had a chance of losing :( but I can win. At the end of the night I felt maybe, just maybe my deck has a chance at this PPTQ.

Sunday February 19, 2017 the PPTQ at Tapped Out was upon us and the $25 paid it was time to kick ass and take names or so I hoped.

Round 1: U/G/R Aetherworks Marvel

I started the PPTQ with pretty strong start of 2-0 which was sweet and unexpected. I felt I won this round thanks to my deck being much more aggressive than my opponent's and my opponent often missing his Ulamog, the Ceaseless Hunger with Marvel (no complaints here). Funny enough I won the last game of this with a Gearseeker Serpent unblockable only at 2 power....haha.

Round 2: Fucking Cat Lady Combo

Well I'm sure you guessed it, I got my ass handed to me and went 0-2. Despite my sideboard hate (and seeing it) my opponent was easily able to play around it and before I knew it I was eye balls deep in goat cats taking turns pounding my ass like it was there freaking job so yeah :(. Negate didn't do it nor did Rebuke thanks to Elder Deep-Fiend locking me out a turn.

Round 3: U/B Tower Control (Not BigBo811)

I went 2-1 in this matchup. My opponent managed to sneak in a win but basically if I resolved a Bastion Inventor it was GG. But funny enough he did play a Lost Legacy and couldn't remember the name Bastion Inventor to save his life lol. Weed is a hell of drug lol.

Round 4: G/B Counters

Well in the game of Magic lady luck can be a bitch. My opponent won 2-0 and despite my sideboard and seeing it, my win cons never came sealing my doom in game two. But my wonderful Ornithopter put up a hell of a fight and almost got there with 2 equipped Bone Saws getting my opponent down to 8 before it meet its demise, well done Ornithopter well done.

Round 5: Mono U Aetherflux Reservoir

Not to be rude or mean to my opponent but I pretty quickly hammered out a 2-0 win thanks to Tezzeret's Touch and well timed Metallic Rebukes. Sorry dude better luck next time.

Round 6: Infinite Energy/Thopters

I lost this one 1-2. My win was thanks to Bastion Inventor coming out on time with Cathar's Shield and some early (turn one and two) Metallic Rebukes but ultimately I felt I sideboard poorly against this opponent and should have put more counters in the main but lesson learned and better luck next time.

Round 7(yes you read that right): Mardu Vehicles

So there I was round 7 hoping to go 4-3 at this PPTQ but then....I got my ass handed to me by Heart of Kiran in Mardu vehicles. So I lost 0-2 to this deck mostly due to my deck just not aggroing out like I hoped and my Battle at the Bridge can only hold them off so long I guess better luck next time.

So overall I went 3-4 and fell short of getting over 50% and placing 36th out of 76. What I have learned is that the old version lacked some focus. Meaning that some games it was very agro but others not so much, so I decided to drop black and add red to go with a lower to the ground agro approach and see if the additional focus helps net some more wins.

I also must add that some ideas where borrowed from Wino and RumAndCoke and to those guys thanks for the ideas and let me know what you think of the new deck.

Until next time.

GoldenDiggle on Mono Green Storm-possible?

3 days ago

If you want to win with Aetherflux Reservoir, I would say Selvala, Heart of the Wilds is your best bet. She also gets stronger with higher power creatures. On top of multiple ways for creature untapping in green, she draws you a card if you own the largest.

Either way, I would look for creatures like Thragtusk that help gain some flat hp.

hoardofnotions on Mono Green Storm-possible?

3 days ago

I'm trying to build an Azusa, Lost but Seeking storm deck with Aetherflux Reservoir as the win con and I'm running into some problems with the draw engine. I need big power creatures for the majority of the draw spells (ex. Rishkar's Expertise) but i want to cast enough spells to kill a table of 3 opponents. Any help would be appreciated!

DuTogira on Dissatisfaction with the way I ...

3 days ago

Two stipulations and a suggestion:

First, you sound a little board with winning in the two most conventional ways in commander: board states and combo kills. To the end of fixing that, try building a deck that instead of winning, just doesn't lose. Rather than doing so via pillow fort etc, try building a deck that is heavy on removal and runs only a handful of creatures with which to win.
Second, you have a bunch of pooper scoopers in your group who you want to beat before they concede. To that end you seem to want a deck that still can pull wins out of the blue with individual cards (so not board based).

Assuming I've properly understood what you're after, here is my suggestion: make a deck around 2 or 3 non creature cards that have the capacity to win on their own. Such decks largely are on the "don't lose" strategy until they rip one of said cards. Examples:
Aetherflux Reservoir lifegain. (Oloro?)
Villainous Wealth control. (7 drop sultai gorgon?)
A steal your opponent's stuff deck.
Psychic Spiral self mill. (Jeleva?)
Jhoira of the Ghitu with a big janky spell deck.
The list goes on. These decks won't be top tier competitive, but they will be a bit more unique, which is what I'm thinking you were going for.

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