Sky Diamond

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Mirage Uncommon

Combos Browse all

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped.

: Add to your mana pool.

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Sky Diamond Discussion

br0hemia on Oh, you wanted to play too? V2

1 week ago

Wurmspiralmaschine14 Thank you very much for the suggestions. Black Vise might be very nice addition for me to play around with. The list is pretty tight but definitely worth testing. Also the black splash is an interesting idea; if I did that I would likely swap out the Sky Diamonds for Dimir Signets.

jkolb712 on Wheel or No Wheel with Mizzix and the Locust God

1 week ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

DroThaShow on Terror of the Deep

2 weeks ago

Thanks for the suggestions lilgiantrobot, I'll definitely look into Terrain Generator, Striped Riverwinder, Sky Diamond, Retraced Image, and the two stones. You're right, the ramp could be a little better.

I agree with Spreading Seas, that and Quicksilver Fountain add some major disruption vs other colors. I'll see what other moves I can make. Now that you mention it, it definitely would be difficult for Floodtide Serpent to go off.

lilgiantrobot on Terror of the Deep

2 weeks ago

Terrain Generator is worth a look. Retraced Image puts an extra island into play. Dreamscape Artist is a repeatable blue Harrow. I'd also really consider adding more cheap ramping mana rocks. Sky Diamond, Fellwar Stone, and Mind Stone aren't the most exciting plays, but you're running a lot of big guys!

Striped Riverwinder is a new cycling serpent. You're going to almost never be able to satisfy the conditions for Floodtide Serpent so I think its a good switch. The cycling is important here too b/c you're low on raw card draw. Treasure Hunt is an option, since its ocean-themed draw. I'm also a fan of Spreading Seas, since it it basically land destruction that draws when you play it on a Cabal Coffers or other important land.

xyrithis on Unesh, Sphinx Shenanigans

3 weeks ago

That's pretty solid reasoning for Sky Diamond, I'll probably swap them out when I make revisions to the deck (which will be soon, I need a little more testing to see what the deck needs a whole). Trophy Mage seems super good and that will 100% be added to the deck. Thanks for all the feedback!

ibstudent2200 on Unesh, Sphinx Shenanigans

4 weeks ago

I don't think Cloudstone Curio + Dream Halls + Unesh, Criosphinx Sovereign is an infinite combo. It lets you burn through your deck to find Laboratory Maniac and play it, but the combo does have a defined upper bound on the number of possible iterations.

I'm not a huge fan of Wayfarer's Bauble unless you can recur artifacts or your meta is hostile to artifacts. Otherwise, you're paying extra for a Sky Diamond.

Adding another land or two might not be a bad idea. I tend to run a minimum of 37 lands unless I have a specific reason to shave on lands.

Geralf_Cecani on Momir Vig, new deck

2 months ago

The problem with this deck (and its a big one) is that there's no synergy with the commander. Momir Vig, Simic Visionary, other than perhaps his high CMC (converted mana cost), is an incredible commander in that you can tutor (i.e. search your library: think cards like: Diabolic Tutor, Mystical Tutor and etc.) for an infinite win con that allows you to win instantly. An example that works well in budget is Ezuri, Claw of Progress and your Sage of Hours. Get both of them down and some experience counters and enjoy lots of extra turns. Add a Vorel of the Hull Clade and fistful of 1 to 2 mana blue-green creatures to speed things up: when you have 5 experience, you have an infinite win con, where you have literally infinite turns.

There are dozens of such combos, and a bit of research will allow you to combo off at around turn 6 or so.

Another piece of information pertaining to any deck in commander: Put in at least 8 mana ramp spells. These spells include land accelerations, such as Rampant Growth; mana rocks, such as Sky Diamond; and mana dorks, such as Axebane Guardian. These types of spells allow you to play your more expensive spells sooner, and with a commander with a CMC of 5, you'll need around 10.

Thats my humble opinion tho. Don't quote me

Geralf_Cecani on Poor mans MIZZIX storm needs ...

2 months ago

That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.

As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.

Also, you forgot Desperate Ritual (lol).

As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?

Shameless self plug incoming. You have been warned.

You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.

If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.


Kaho, Minamo Historian

Commander / EDH* rainnyday

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