Sky Diamond

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Mirage Uncommon

Combos Browse all

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped.

: Add to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3%

0.38 TIX $0.08 Foil

Ebay

Have (1) hosshughes
Want (0)

Recent Decks

Load more

Sky Diamond Discussion

Geralf_Cecani on Momir Vig, new deck

6 days ago

The problem with this deck (and its a big one) is that there's no synergy with the commander. Momir Vig, Simic Visionary, other than perhaps his high CMC (converted mana cost), is an incredible commander in that you can tutor (i.e. search your library: think cards like: Diabolic Tutor, Mystical Tutor and etc.) for an infinite win con that allows you to win instantly. An example that works well in budget is Ezuri, Claw of Progress and your Sage of Hours. Get both of them down and some experience counters and enjoy lots of extra turns. Add a Vorel of the Hull Clade and fistful of 1 to 2 mana blue-green creatures to speed things up: when you have 5 experience, you have an infinite win con, where you have literally infinite turns.

There are dozens of such combos, and a bit of research will allow you to combo off at around turn 6 or so.

Another piece of information pertaining to any deck in commander: Put in at least 8 mana ramp spells. These spells include land accelerations, such as Rampant Growth; mana rocks, such as Sky Diamond; and mana dorks, such as Axebane Guardian. These types of spells allow you to play your more expensive spells sooner, and with a commander with a CMC of 5, you'll need around 10.

Thats my humble opinion tho. Don't quote me

Geralf_Cecani on Poor mans MIZZIX storm needs ...

1 week ago

That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.

As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.

Also, you forgot Desperate Ritual (lol).

As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?

Shameless self plug incoming. You have been warned.

You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.

If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.


Kaho, Minamo Historian

Commander / EDH* rainnyday

856 VIEWS


apxl on Melek, Izzet Paragoon

1 month ago

Could use more mana rocks since Melek is pretty expensive and it's gonna get pretty hard to cast him if he gets removed a couple of times. I suggest Thran Dynamo, Fire Diamond, Sky Diamond, Izzet Keyrune and Sapphire Medallion for starters. Arcane Melee is a little risky, but should be a lot of fun too.

Also adding more cards that reward you for slinging spells is key (i.e. Talrand, Sky Summoner, Guttersnipe, Mercurial Geists, Thing in the Ice  Flip, Niblis of Frost, Young Pyromancer, Wee Dragonauts, Thermo-Alchemist). Also Storm cards.

Work on finding a clear wincon too, it wasn't really apparent to me, but clear things up if there is one at the moment plox.

acht_deck_manager on All Your Base Are Belong To Us

1 month ago

Some cards I definitely want to think about putting in and looking to see if I have copies of

Cards I think I'm willing to cull:

I will probably pull out Braids, Conjurer Adept too, albeit I've been itching to play her in something ever since I picked up a copy. On the fence about it because I can be.

Probably should add in some more draw too. Thinking Blue Sun's Zenith could fit in among other things

Addrum on All Your Base Are Belong To Us

1 month ago

Threaten are all effects of "Gain control of target creature until end of turn". It comes from the card Threaten just as we call Wrath any form of mass removal because of Wrath of God. Those cards use too much space for what you can already get with Memnarch. It would be just better to use those slots to add draw engines and tutors.

The turn you cast Braids, it will help all of your opponents before your turn to drop something with her. Most of the time, when I see her, one person gets to use her ability and then she dies before her controller gets to his or her turn. If you curve well with your ramp, you'll not need her for your big drops. If you want to speed things up, replace her with Arcum Dagsson, Muzzio, Visionary Architect or Copper Gnomes.

There are tons of cheap mana rocks: Sky Diamond, Coldsteel Heart, Mind Stone, Star Compass, Fellwar Stone, Everflowing Chalice, Thought Vessel, Solemn Simulacrum, Vedalken Engineer, Foundry Inspector, Etherium Sculptor and Chief Engineer, just to name a few.

Eiti3 on Mana Rock Opinions

2 months ago

Greetings and salutations. I'm here to ask your opinions on whether or not the following cards should be inserted into my Landless and Creatureless Narset deck.

Currently I am trying to make the deck more stable/reliable as the deck is currently "all theory" and only works if you shape your hand to a large degree. Of course, nothing I add or remove will ever make the deck 100% stable or reliable until Wizards prints more 0-CMC mana rocks. Until then, I am here with a list of a few 1-3 CMC drops that may benefit the deck until Wizards helps a bro out.

For now, the deck is sitting at 32 mana rocks, 4 instant/sorcery burst mana, and an Omniscience under the 'Mana' category. I want to bring that 32/36 (excluding Omniscience) up to a solid 40. I feel like 40% of the deck being mana producers would help stabilize it until new cards are printed.


America, Land(less) of the Free [Creatureless Too]

Commander / EDH Eiti3

SCORE: 192 | 86 COMMENTS | 22218 VIEWS | IN 51 FOLDERS


Group 1 doesn't help well with ramp really, however it gives the deck a bit of draw. I would like to similarize these to my 3-drops where the few amount of 3-drop mana rocks they either produce 2 mana on a single turn or draw a card. I like the idea of being able to draw cards when the Narset engine isn't enough. However, I don't know if that is enough to warrent running them and cutting other valuable cards.

Group 2 are the Diamonds, or how I refer to them as "ETB Tapped". I sincerely dislike rocks like this because I can't use their abilities right away, which may be needed to drop another rock or two before the turn ends, but it instead sits there... I also dislike them for when Narset plops them down and I can't use them immediately for cards like Mirari or simply any cards in my hand. Tell me if I'm ignorant and wrong, but I will need examples for my Tunnel Vision brain.

So... OPINIONS! I would appreciate anything blatant and honest, but I would absolutely love examples. My brain is a bit stubborn and is unable to see other perspectives unless shown. Additionally, if you have any other 0-2 CMC rocks, spells, etc (not lands or creatures -boo, bad) that help the deck be more stable and reliable in Turns 1-4, I would be willing to do pretty much anything. My only gripe is nothing 3CMC or above. (Unless they cost less for some reason like Affinity.)

Thanks, Eiti3

Load more