Sky Diamond

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped.

: Add to your mana pool.

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C14

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6ED

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Sky Diamond Discussion

Bjosx on Tisk Tisk Talrand

3 weeks ago

Delay and Jace, Vryn's Prodigy  Flip, might also be worth playing. Windfall is good if you find yourself running out of gas and Frantic Search might be worth playing, especially if you put in the high tide. If you find yourself dying to Mana Crypt you could try putting in cards like Reshape or Into the Roil.

I'm not going to go into 1 to 1 replacements but I'd be looking at Serum Visions, Caged Sun, Sky Diamond, Dismiss, Twincast, Remand and a couple of Islands for swapping out.

NoSoyYucateco on When the control player discovers EDH

1 month ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Profet93 on Talrand, Token Summoner

1 month ago

EddCrawley

I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

Futuremonk on Talrand 2.5

1 month ago

I'd get rid of Everflowing Chalice, Sol Ring, Mind Stone, and Fellwar Stone. You need to cast those instants and sorceries. Maybe add Silver Myr, Sky Diamond, and Chronatog Totem instead. Or Darksteel Ingot or Commander's Sphere. You might also consider other cards that trigger when you cast spells, like Docent of Perfection  Flip too.

RicketyEng on Jace Tribal

2 months ago

Thanks for the upvote on my Arjun deck!

I have a few suggestions you may want to consider:

Baral, Chief of Compliance, and Arcane Melee both provide cost reductions for your spells. Sapphire Medallion would do much more work for you than Sky Diamond. Baral also turns all of your counter spells into cantrips.

Being mono coloured, you don't need fixing, but Evolving Wilds and Terramorphic Expanse would help thin your deck along with the Myriad Landscape you already have. Any of the Bant, Esper, or Grixis panoramas would also help with this.

Disallow, Arcane Denial, Baral's Expertise, and Insidious Will offer some more good counters and other control.

Memory Erosion and Startled Awake can also help with the milling theme. However, I caution against focusing too much on that. People don't like being milled and will often choose to deal with it by removing you from the game.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago

Am I correct in inferring that your meta has other fast combo decks and that you are not struggling against the other 2017 Commander decks? What combo decks are you losing against? I play a couple of top end combo decks (when I can find suitable opponents). I was hoping to make this deck less efficient than those decks so as not to overwhelm the competition. There are usually no combo decks. A lot of my games are against upgraded Commander 2107 decks.

I was hoping to build a combo/control deck that managed the table and drew the combo cards. I was already playing Arcanis the Omnipotent. In light of that which three of these would you cut?Galecaster Colossus, Marchesa, the Black Rose, Master of Waves, Puppeteer Clique, Snapcaster Mage, Sower of Temptation, Vindictive Lich and Glen Elendra Archmage?

You still have Sky Diamond in your deck list.

What are your thoughts on these cards?

  1. Chrome Mox to replace Sky Diamond.

  2. Enlightened Tutor

  3. Urza's Incubator in addition or to replace Herald’s Horn. Has the 26 wizards proven to be enough of a draw source or are you just using Herald's Horn as an inferior version of Urza's Incubator? I am playing 29 wizards which may not be enough of a difference if you are not seeing a lot of draw triggers.

  4. Necropotence to replace Phyrexian Arena

  5. Would you increase your counterspells from three to four if the addition was Force of Will? Would you increase your counterspells from four to five if the addition was Pact of Negation?

Profet93 on How To Make Your Friends Quit Magic

2 months ago

Joe40

Very nice deck. Always great to see another talrand user. A couple of suggestions...

Extra turn cards like Temporal Manipulation, Time Warp, and Capture of Jingzhou allow you to get a drake on cast, and at worst case, you end your turn, to get another turn, thus "ramping you" and providing "haste" for your drake.

I love your low AVG CMC, but a card worth mentioning is Blatant Thievery. This card has won me games EASILY.

Ancestral Vision is much better than it looks.

Kindred Discovery is a definite must! Free draws on each drake you make and attacks.

Caged Sun, while costs more than the lens, doesn't exile a land and gives a small anthem as well. Something to consider

Sky Diamond for more ramp if you feel you need it

Gilded Drake is cool as well, extra points if you bounce it back to your hand

Torrential Gearhulk is definitely a must add

Future Sight = CRAZY VALUE!

Overburden = Doesnt trigger on tokens, so its helpful :)

Land Equilibrium = Just because we hate ramp

As Foretold - Because EACH TURN COUNTERSPELLS FOR FREE IS BROKEN!!!!!!!

Lastly, fetch lands can help, especially with crucible to ensure you don't miss any land drops. If you like, you can check out my deck Tisk Tisk Talrand for more ideas.

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