Sky Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C14

7ED

6ED

Ebay

Sky Diamond Discussion

BelugaWhale217 on Budget Kami of the Crescent Moon

2 days ago

What are your wincons? No offense, but it looks like this deck was thrown together randomly. It seems like you have too many counterspells, so getting rid of those for a Solemn Simulacrum, Gilded Lotus, Wayfarer's Bauble, Walking Atlas Expedition Map, Sol Ring, Sky Diamond, Eye of Ramos, Commander's Sphere, Darksteel Ingot, Coldsteel Heart, and other artifact ramp cards could be useful. You might need to ditch some islands for ramp, so only get rid of a few. If you put in that much ramp, you could use your commander's ability to draw everyone cards as an excuse for no one to target you, draw a ton of cards, (Spellbook and Thought Vessel will keep you from discarding) then cast an eldrazi titan Emrakul, the Promised End, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Void Winnower, Desolation Twin, or some others of your choice. Other good creatures include Darksteel Colossus and Blightsteel Colossus. You don't have to run all of them but the more you run the more consistent your deck is. You could also put in infinite mana combos such as Rings of Brighthearth and Basalt Monolith (the combo can be confusing check out Infinite Colorless Mana Turn 1 for an explanation) or Isochron Scepter imprinted with Dramatic Reversal + any combinations of mana rocks that produce a total of 3 mana.

Tiny_Sir on $40 Deck: Raff Capashen

1 week ago

ShaharRyu

Thanks for the suggestions!

I'm not actually sure how artifact heavy I'll go. They'll be a big part of the deck for sure, but I don't know if Metalwork Colossus is good enough just being a big beater. Regarding the other artifact themed suggestions, they all look pretty sweet. I'll have to add them in.

I was going to include sol ring, but 3.50 is like 4 cards in this type of deck. Trying to stay below that $40 budget so I don't have to take staples out of my other decks (Cyclonic Rift, Solemn Simulacrum, etc.). I will eventually add them in, but currently I feel like the deck can work, albeit slower, without them. I also like the ring and feel of beating someone with a $40 deck. It's satisfying to be on such a low budget and beat someone with a more tuned deck. In the same vein, Sky Diamond is up to 2.50, and Burnished Hart is around 2.00 (I mostly buy from my LGS so the prices may be a bit up, I just like to support them since it's my favorite play to spend time) and that's another few cards it would cause me to cut.

I will look into more removal for the current iteration . I know Swords and Path will be in here eventually, but rn, I think it'll be good.

Bident of Thassa & Thopter Spy Network should work. I'll add them in.

Thanks for the detailed reply!

ShaharRyu on $40 Deck: Raff Capashen

1 week ago

Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.

To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.

Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass  Flip could help a great deal, as well as Esper Panorama or Bant Panorama.

I suggest running Bident of Thassa or Thopter Spy Network as reliable sources of card draw and Thran Temporal Gateway to cheat some big butts into play.

Finally, I would recomend some more answers to problems on the board. Disenchant, Dispatch and Oblation may come in handy, both manawise and $$$.

GL and wish you good luck

leven110 on Niv-Mizzet Loves his Spells

2 weeks ago

Cool Deck, still raw but like the idea Got a few Suggestion;

U need lots and lots of mana for this deck,

Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.

Search for Azcanta  Flip will help you filter lost of stuff

Mizzix of the Izmagnus might help a bit

Fire Diamond and Sky Diamond might wanna change it up to Ruby Medallion and Sapphire Medallion extra value in a long run for spells

Chromatic Lantern will help to cast niv

How are you gonna deal with enchantment or artifact;

e.g. you have lots of 2 cmc if an opponent play Chalice of the Void, your entire plan might go down hill. or Thorn of Amethyst, and etc. that have a lot of inst or sorc hate.

What about token decks or creature flooding deck?

aoe dmg spells might be good or return all permanents Cyclonic Rift, Blasphemous Act, Bonfire of the Damned

Extra win con:

Grapeshot might be fun i guess with thousand years

Firemind's Research stack up on those counters my dude

Extra tutor:

Gamble a neat card 1 red cmc

Extra turn jank maybe

Temporal Mastery, Karn's Temporal Sundering ect. combo with thousand years storm might be op, who knows

Deck cycle maybe? end game stuff;

Kozilek, Butcher of Truth or Elixir of Immortality

BelugaWhale217 on Ellie's Oona #2

1 month ago

I would replace Proteus Staff and Mimic Vat for Sky Diamond and Charcoal Diamond cause you can never have too much ramp. Other than that, this deck looks pretty good, and it reminds me of The Locust God in some ways.

Lemur57 on Nezahal, Primal Tide - The Commander's Quarters

2 months ago

I just got around to ordering this list last week, though I'm still waiting on Alexi, Zephyr Mage, Breaching Leviathan, Dragon Wings, Ensnare, Millikin, Scourge of Fleets and Sky Diamond.

Instead, for bodies I've decided to use alot of draw in the form of Arcanis the Omnipotent, Azami, Lady of Scrolls, Kefnet the Mindful and to make up for the major loss in disruption (somewhat) Tidespout Tyrant. Commander's Sphere is slightly slower but makes a fine rock that comes in untapped and Gridlock and Aqueous Form to keep a consistent Instant and Enchantment count while still getting the job done. After a few test hands it seems to work out, so I'm looking forward to subbing them in when necessary even after i get the correct cards.

Sorry for the long comment, as it was mostly for me. I'm pretty new around here, but I think the draw creatures at least could be useful and potentially make room for other switches.

Mysnomer on Zombie control 101

2 months ago

Your mana issue is simply that you don't have enough land. Without being in green, or having an extremely bottom-heavy curve, you should never go below 33 lands on principle, and rarely go below 35 without high-level mana rocks like Mana Crypt & Mana Vault or lands like Ancient Tomb. Additionally, lands that come into play tapped for little value like Skyline Cascade, Mortuary Mire, Halimar Depths, Ebon Stronghold, and Bottomless Vault would better serve you as basics. If you're not proliferating, a storage land like Ebon Stronghold isn't very good. I understand that you want to store up mana for your big spells, but imagine if you ran Ashnod's Altar instead. With all the zombie tokens you can make, it's much better acceleration that doesn't tie down a land for several turns. Corpse Harvester can also turn your tokens or otherwise expended zombies into ramp and tutor for more relevant zombies.

Sleep, Ghoulcaller's Chant, Ashiok, Painful Quandary, Followed Footsteps(note 1), Infernal Tribute, Royal Assassin(note 2), Posessed Skab, and Stuffy Doll are all easy cuts for either being off-theme, or inefficient when playing EDH. Manalith and Searchlight should probably become Charcoal Diamond and Sky Diamond, while Thaumatic Compass becomes Dimir Signet. Finally, the biggest change would be putting Scarab God as the General. While Grim-Grin can be powerful and close games out by hitting 21 damage quite quickly, the scry that scarab god gives you when you're playing zombie tribal is unreal. Plus he's so resilient and dodges the increasing casting cost by returning to your hand. These two points are especially relevant when we consider that your main complaint is being on the losing end of mana variance.

n1: If you really need the Followed Footsteps effect, just use Helm of the Host, it's better in almost every respect. n2: Unless you meant Rathi Assassin or Stronghold Assassin, which are both zombies.

JXB on Tibor and Lumia take to the sky!!

2 months ago

Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.

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