|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Deny Existence Discussion
1 month ago
Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.
There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.
It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...
I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.
The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.
Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.
Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.
Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.
4 months ago
You are majorly missing out by not having any white in this deck. PickleNutz gave you good feedback. Sleep Paralysis isn't great. I think you should add Detention Sphere or Prison Term instead. Also, Deny Existence should be replaced with either Essence Scatter, Render Silent, or Negate. It's not a great counter spell and the exile component isn't really worth the extra mana in my opinion, especially if you add white (which you should) and start running Path to Exiles.
8 months ago
Deny Existence, too.
For the Leyline-type effects, just search "from anywhere, exile it instead" in T/O and you'll find the relevant cards.
8 months ago
@Neotrup: "Often spell cast from grave (such as with [Aftermath or Flashback]) will be exiled when countered instead of going to the grave (or another zone), but it can vary based on what allowed the spell to be cast."
Do you mean they'll be exiled on resolution? What spells are there that become exiled when countered just because they were cast from a graveyard (and not because they were exiled as a result of Deny Existence or Abandoned Sarcophagus or something)?
11 months ago
interesting Deck! but why wouldn't you wanna swop the two Negate in favour for two more copies of Metallic Rebuke? same with Unlicensed Disintegration, I'd keep four copies of that one and instead renounce Geistblast and Deny Existence. Also, you only got 10 creatures which is very few in my opinion. I'd suggest you get some servo or thopter spawners. e.g exchange the two copies of Renegade Map for two copies of Servo Schematic, so you can double the amount of artifacts you control. With creatures like Maverick Thopterist you'll get two thopters with flying on the field, idealy on turn 3!So I just don't see you hammer, if you plan to assemble a ton of artifacts to ramp them, I'd use more artifact creatures and thopter tokens to push with Tezzeret's Touch. or you add some heavy swingers, like Herald of Anguish with improvise. maybe you're focusing on fewer mechanics instead of spreading your deck spectre. Anyhow, seems interesting! I am also currently trying on assembling a Tezz deck, blue with black/red splash, check it out and tell me what ya think of it :) --> Tezzeret's etherium improved minions
11 months ago
Murderous Compulsion is a good card, but I don't have near enough discard outlets at instant speed to include it. It also doesn't deal with the gods or Gideon as Thylian1 pointed out. Trespasser's Curse is to deal with Copycat combo, yes they can remove it but it usually gives me the extra couple turns needed to gain a firm control of the board. Fevered Visions was very seriously considered, but it's already bad in control shells because of how long the games go and I'll rarely get the upside with so much of the meta switching to Heckbent Strategies featuring Hazoret the Fervent. I'd sooner run Horribly Awry than Deny Existence but Essence Scatter is just such a cleaner answer even if it fails to exile the card. Unsubstantiate is decent, but I still think the current list is stronger. Grasp of Darkness is difficult to cast, but it still just does so much that I can't afford to cut it.
11 months ago
Would you consider playing Murderous Compulsion or Sinister Concoction vs Grasp of Darkness, both can be instants, but, Grasp of Darkness is less synergic and cost 2B, but I understand that gods... Consider also Bedlam Reveler, it sould be easy to cast with your actual version.. Not sure about trepasser's curse, I think you can already deal with creatures, maybe Fevered Visions or Cataclysmic Gearhulk instead for control matchups... For Essence Scatter, you'll use it for big creatures, I suggest, you Grasp of Darkness go there or better would be Unsubstantiate or Deny Existence...
1 year ago
I think this needs some work. Spirits are typically a bunch of low-health evasive creatures, so i would use a tempo-approach. slow your opponent down, while constantly hitting in the air. Silburlind Snapper does not suit this playstyle and Compelling Deterrence is kind of Just the Wind. Nebelgast Herald and Selfless Spirit would be useful.
Alternatively, you could try to build a control deck, that wants to cast a big Rise from the Tides at the end of the game. In that case, you need more spells (in the deck and especially in the graveyard) and better defenses. I would suggest Catalog, Nagging Thoughts, Geist of the Archives, and Contingency Plan. These help finding your land drops and Rise from the Tides, while making it stronger. Some counterspells could also help, e.g. Deny Existence.