|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Deny Existence Discussion
1 month ago
You are majorly missing out by not having any white in this deck. PickleNutz gave you good feedback. Sleep Paralysis isn't great. I think you should add Detention Sphere or Prison Term instead. Also, Deny Existence should be replaced with either Essence Scatter, Render Silent, or Negate. It's not a great counter spell and the exile component isn't really worth the extra mana in my opinion, especially if you add white (which you should) and start running Path to Exiles.
5 months ago
Deny Existence, too.
For the Leyline-type effects, just search "from anywhere, exile it instead" in T/O and you'll find the relevant cards.
5 months ago
@Neotrup: "Often spell cast from grave (such as with [Aftermath or Flashback]) will be exiled when countered instead of going to the grave (or another zone), but it can vary based on what allowed the spell to be cast."
Do you mean they'll be exiled on resolution? What spells are there that become exiled when countered just because they were cast from a graveyard (and not because they were exiled as a result of Deny Existence or Abandoned Sarcophagus or something)?
8 months ago
interesting Deck! but why wouldn't you wanna swop the two Negate in favour for two more copies of Metallic Rebuke? same with Unlicensed Disintegration, I'd keep four copies of that one and instead renounce Geistblast and Deny Existence. Also, you only got 10 creatures which is very few in my opinion. I'd suggest you get some servo or thopter spawners. e.g exchange the two copies of Renegade Map for two copies of Servo Schematic, so you can double the amount of artifacts you control. With creatures like Maverick Thopterist you'll get two thopters with flying on the field, idealy on turn 3!So I just don't see you hammer, if you plan to assemble a ton of artifacts to ramp them, I'd use more artifact creatures and thopter tokens to push with Tezzeret's Touch. or you add some heavy swingers, like Herald of Anguish with improvise. maybe you're focusing on fewer mechanics instead of spreading your deck spectre. Anyhow, seems interesting! I am also currently trying on assembling a Tezz deck, blue with black/red splash, check it out and tell me what ya think of it :) --> Tezzeret's etherium improved minions
8 months ago
Murderous Compulsion is a good card, but I don't have near enough discard outlets at instant speed to include it. It also doesn't deal with the gods or Gideon as Thylian1 pointed out. Trespasser's Curse is to deal with Copycat combo, yes they can remove it but it usually gives me the extra couple turns needed to gain a firm control of the board. Fevered Visions was very seriously considered, but it's already bad in control shells because of how long the games go and I'll rarely get the upside with so much of the meta switching to Heckbent Strategies featuring Hazoret the Fervent. I'd sooner run Horribly Awry than Deny Existence but Essence Scatter is just such a cleaner answer even if it fails to exile the card. Unsubstantiate is decent, but I still think the current list is stronger. Grasp of Darkness is difficult to cast, but it still just does so much that I can't afford to cut it.
8 months ago
Would you consider playing Murderous Compulsion or Sinister Concoction vs Grasp of Darkness, both can be instants, but, Grasp of Darkness is less synergic and cost 2B, but I understand that gods... Consider also Bedlam Reveler, it sould be easy to cast with your actual version.. Not sure about trepasser's curse, I think you can already deal with creatures, maybe Fevered Visions or Cataclysmic Gearhulk instead for control matchups... For Essence Scatter, you'll use it for big creatures, I suggest, you Grasp of Darkness go there or better would be Unsubstantiate or Deny Existence...
9 months ago
I think this needs some work. Spirits are typically a bunch of low-health evasive creatures, so i would use a tempo-approach. slow your opponent down, while constantly hitting in the air. Silburlind Snapper does not suit this playstyle and Compelling Deterrence is kind of Just the Wind. Nebelgast Herald and Selfless Spirit would be useful.
Alternatively, you could try to build a control deck, that wants to cast a big Rise from the Tides at the end of the game. In that case, you need more spells (in the deck and especially in the graveyard) and better defenses. I would suggest Catalog, Nagging Thoughts, Geist of the Archives, and Contingency Plan. These help finding your land drops and Rise from the Tides, while making it stronger. Some counterspells could also help, e.g. Deny Existence.
9 months ago
some quick suggestions hopefully not too expensive;
Stunt Double > Clone.
Dream Fracture or Dismiss > Confirm Suspicions
Dissipate > Deny Existence
Arcane Denial > Spell Shrivel
Recurring Insight > Tezzeret's Ambition
Impulse or Brainstorm > Nagging Thoughts
Capsize > Select for Inspection
Sky Diamond or Star Compass > Corrupted GrafstoneWorn Powerstone > Staff of the Mind Magus
also Docent of Perfection Flip is a nice token generator for chump blockers and Devastation Tide is usually a good play.
cheers and have fun