Jori En, Ruin Diver

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Rare
Oath of the Gatewatch Rare
Promo Set Rare

Combos Browse all

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

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Jori En, Ruin Diver Discussion

Singularity6 on Mill and Kill Until You've Had Your Fill

23 hours ago

I'm thinking about taking out Oath of Jace and maybe 1x Jori En, Ruin Diver in favor of 4 x Grip of the Roil. My reasoning is that Grip of the Roil would 1) Tap down an opposing creature. 2) Draw a card. 3) Be synergistic with Baral, Chief of Compliance, Jori En, Ruin Diver, and Thing in the Ice  Flip. 4) Is an instant.

The only downside is 3 x Oath of Jace gets me 9 cards deep into my deck while 4x Grip of the Roil only gets me 4 cards deep. Can someone comment on their thoughts about this? Thanks.

LeBeerCat on Izzet Prowess

1 week ago

I love the deck. and I cant think of any suggestion (that wouldn't make this exceed budget range) but I'm curious if you ever considered Jori En, Ruin Diver and if you did what was the decision making to cut her?

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

LeBeerCat on UR my deck

1 month ago

Coming back to this with some thoughts. I feel as aggro works better with Enigma Drake working as a finisher. For one aggro more often has cards dumping into the graveyard faster than control. R/U tempo may be a thing for you. If you look back at my deck its mostly low cmc cards.

You might want to go a route with cards like Stormchaser Mage and Jori En, Ruin Diver to compliment the Drake and Fevered Visions to keep gas in hand. Note that all cards are under 3 cmc. I myself didn't go this route since I didn't want creatures dying to my own wraith, but thats how the game goes and if this route looks fun to you you should give it a shot

Nagoto on khayoz

1 month ago

"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"

khayoz I'm glad you enjoy the best guild. All hail Niv-Mizzet, Dracogenius.

Some things to keep in mind about my list:

  • My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.

  • We try to keep our powerlevel/budget similar.

  • A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.

  • "I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.

Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.

  • "Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.

  • "Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.

Some fun combos:

  • Mizzix's Mastery + Metallurgic Summonings.

  • Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.

  • Rite of Replication + a lot of things.. Guttersnipe is a personal favorite. Every spell you cast burns everyone not you for 12 damage. It's flexible too though, depending on what your opponents have.

  • Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.

Things I'm planning on doing to the deck in the future:

  • Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!

  • Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.

Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.

xyr0s on red blue control for the Dominus

1 month ago

Creatures: Waaaayyyy too many expensive creatures for modern. Glen Elendra Archmage? One, maybe, in the sideboard. Mainboard is only for faeries deck. Identity Thief Interesting card, but... again... costs 4 mana. And it's answered perfectly by Lightning Bolt. Jori En, Ruin Diver could actually be interesting in modern, but probably requires cheaper spells, to ensure that you trigger his ability every turn. With enough cheap burn (and cheap is Lightning Bolt, Lava Spike, and the like) you could get a weird draw-burn with Sygg, River Cutthroat. Fogwalkers ETB-ability could be ok, but it's ruined by the creature dealing very little damage when attacking. Dominus of Fealty costs 5 mana, and you have no way of ramping or making the game go long enough for you to reliably play 5 lands - and then it does nothing until your next upkeep. Powerful ability, though.

Spells: Mindswipe x-cost spells have never really become popular outside ramp-decks. The occasional Bonfire of the Damned, maybe, but otherwise not. In this case, you don't really get a burn spell, and up to 5 mana, Mana Leak is a better counterspell. Also, if you want to go with a prowess-like strategy, counterspells are a bit of a no-go.Izzet Charm and Turn//Burn are a bit of the same - it seems like you want both a burn and utility/counter-spell, and ends up paying overprice for any of them. It's not quite a Lightning Bolt, or quite a Mana Leak, or quite anything else.

Some of the cards suggested by GabeCubed are a little on the pricey side for a deck with a "budget" tag, but a lot of suggestions are good: Young Pyromancer, Vapor Snag, Gut Shot and Remand are great and cheap cards for this deck-type (that is: decks that use creatures with abilities that relate to instants and sorceries), just to mention a few.

Trap7x on Thing in the Ice Burn idea!?

1 month ago

I dont like Aetherflux Reservoir in this build, its never going to be a win condition so its just sort of a durdly thing to do with 4 mana. I Think you may want to cut down on the creature count as well, Censor and Anticipate seem like good inclusions, maybe cut the Jori En, Ruin Diver, the effect is cool but you have to be able to keep it in play and cast 2 spells in a turn for the card draw and its just a 2/3, i like Enigma Drake a lot ,maybe up the numbers there. i feel like the deck really wants to be spell focused though sou i would try to keep the creature count pretty low maybe 8-10

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)

My bad...

CHANGELOG 03/05/17

Enchantress:

Off-color Enchantments:

More stuff for Orzhov Drain:

Other goodies:

Notes on Enchantress:

First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?

Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.

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