Jori En, Ruin Diver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

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Jori En, Ruin Diver Discussion

Brutal_B on Jori En Burn

6 days ago

Not so much a pointer as it is a share and "hey look at mine" deal but heres my take on Jori En, Ruin Diver. I have a lot of fun with my deck. Ever think about running Staff of the Flame Magus and/or Staff of the Mind Magus for some lifegain?

lagotripha on Wee Dragonauts!

1 month ago

I reccomend Stormchaser Mage in place of kiln fiend. The wizard typing lets you jam Wizard's Lightning for 8 lightning bolt copies. Jori En, Ruin Diver then works as a decent engine, and helps keep the wizard count high. Its a decent budget strat.

Izu_Korasu on Card creation challenge

2 months ago

usually cards i wanna build around are powerful themselves, just just have the support from other cards .... but Jori En, Ruin Diver is underwhelming.

Jori En, Ruin Survivor

legendary creature - merfolk wizard

whenever you cast a merfolk spell, scry 1.

Whenever you cast your second spell each turn, draw a card.

2/3

also savage ventmaw is already op, literally won numerous games with it and Aggravated Assault

as for the challenge : Rip the spark away from jace and make him a creature again.

xyr0s on jeskai wizard burn

4 months ago

Jori En, Ruin Diver could find a home in this deck, I think. Perhaps an Isochron Scepter too, since you have a lot of instant.

Backinthefrey on Jori's school of ctrl+c and X

4 months ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    jordybear2002 on Now I have become Xerox, Copier of worlds

    5 months ago

    This is an AMAZING deck! Basically an annoying control deck for commander is what would make me rage just a little bit lol! I think maybe a card you could add is Jori En, Ruin Diver. I would give more comments but I am not a fan of blue/red TBH.

    JakeHarlow on Dragonlance

    5 months ago

    @ zombob57:

    Fiendslayer Paladin is definitely the weaker of the two cards (except with respect to the art — that art is awesome), so I agree with you fully on that point.

    Helm of the Host has a few cute interactions here but you’re right that it’s a massive mana hog. It’s pretty neat with Scourge of Valkas and somewhat so, too, with Adriana, Captain of the Guard and Utvara Hellkite, but those interactions are so absurdly mana intensive that when we discuss them we are treading into the realm of 360 no-scoping and have ceased to discuss practical, viable Magic play. If this were an Aurelia, the Warleader deck, then yes, it’d be a viable wincon in its own right, but it’s not an “I win” piece here. It’s just a slow, cute card that’ll likely be shut down before doing anything broken. So yeah, probably more practical to go with the extra gas route. Less likely to lose if I keep drawing cards to play rather than relying on Helm of the Host exclusively to carry me if I draw it (not to mention it’s simply a dead card sometimes).

    Yeah, big daddy Rakdos is such a fun deck. Competitive? Nope. Fun? Oh yeah. It’s just a blast going crazy and running so many ridiculously swingy effects. Check my list if you feel so inclined. You’ve been a big help for this list, I’m sure you’ll have good ideas for that one. I basically only run four Commander decks these days due to limits on funds and free time — Jori En, Ruin Diver, Lin Sivvi, Defiant Hero, Rakdos the Defiler, and this one here. I actually don’t hate Green, I just haven’t got a deck with that color for some reason these days. Maybe I’ll do a Ghalta, Primal Hunger stompy/Green devotion list one of these days.

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