Jori En, Ruin Diver

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

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Have (3) metalmagic , rockleemyhero , gildan_bladeborn
Want (2) bloodmoonhowler , MisterFamous

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jori En, Ruin Diver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Jori En, Ruin Diver Discussion

Loa_Wolfe on Mildly competitive storm commander?

2 months ago

I've heard mixed feelings about Melek, Izzet Paragon and Mizzix of the Izmagnus whether they're good or not. Nobody talks about Jori En, Ruin Diver despite looking interesting and fun to tinker with.

LordBlackblade on Challenge me.

3 months ago

Alright, I recently sketched out a Jori En, Ruin Diver deck focused on casting multiple spells to capitalize on her ability.

Unfortunately, my plan was based primarily on copy cards e.g. Reverberate , which I looked up the rulings and copies don't count as casts for her ability.

All that said, you think you could take a stab at a Jori En, Ruin Diver deck focused on casting multiple spells per turn especially during opponents' turns? If you still include the copy theme, that'd be a bonus!

Hav0cD3m0n on Love and Hate

3 months ago

Hello there. You should put Brainstorm , Guttersnipe , Chemister's Insight , Beacon Bolt , Treasure Cruise , The Locust God , Jori En, Ruin Diver , Arjun, the Shifting Flame . I think you should play spells that make you draw x cards like Blue Sun's Zenith and Pull from Tomorrow . Epic Experiment can finish a game if you have enough instants and sorceries (Maybe you can play more as they're a lot of draw in them).

GhostChieftain on Phoenix's need Commander

4 months ago

Depending on your color/s these are what I would go with personally. My favorite choice is marchesa.

R- Neheb, Dreadhorde Champion

Rg- Grand Warlord Radha

Ur- Jori En, Ruin Diver

Br- Chainer, Nightmare Adept

Wr- don't

3 color- Marchesa, the Black Rose

4 color- Saskia the Unyielding

5 color- Morophon, the Boundless

Interestingly morophon allows you to play another phoenix. Worldheart Phoenix

griffstick on Phoenix's need Commander

4 months ago

I don't like the idea of being mono red. Jori En, Ruin Diver would work out nicely because Phoenix's always find a way back to your hand or battlefield so there's a place for good card advantage with Jori En, Ruin Diver .

Marchesa, the Black Rose would work nicely too for the added recurring resilience that Phoenix's already have. Marchesa also is in some strong color's with black and blue

NighNoNot on Niv-Mizzet EDH

6 months ago

Shock TherapyAs a person that has tried to build this deck close to 20 times at this point, I can tell you that Nivix Guildmage , and probably Jori En, Ruin Diver are both gonna underperform.

If you want you can look at my deck list here: Shock Therapy

I do like the idea of a budget build just to draw "Less hate" but know people will still kick your teeth in early game, (As they probably should). ;)

Brutal_B on My first EDH deck: Pew Pew Spells

8 months ago

First off you need about 10-12 more lands and Gifts Ungiven is banned in commander. Ditch the 2nd Sure Strike then go buy a Pyromancer's Goggles , Primal Amulet  Flip and Swarm Intelligence . You need to cut some cards to make room for the added lands. I'm not gonna point you in any direction with your deck cuz it's kinda all over the place and I don't know what you're after beyond copying instants/sorceries but I'd definitely ditch Kozilek's Sentinel and narrow your overall aim of the it prowess with buffs? tokens? countering? board control?...

Some other cards worth suggesting: Dualcaster Mage . Naru Meha, Master Wizard . God-Eternal Kefnet . Echo Mage . The Mirari Conjecture . Jori En, Ruin Diver . Mirrorpool . Dual Casting . There are a few instants/sorceries that copy your next instant/sorcery as well.

Good luck with your brew!

KhaosKontrol on aarnok

8 months ago

Well, if you don't want to go the coating route you may want to consider running Chaos Warp at the very least. It's a way for mono red to deal with enchantments, and about one of the best removal spells we have access to.

In terms of replacements, I'm not a big fan of Sin Prodder . The choice it gives your opponents is awkward - you want your big threatening creatures in the graveyard, but if your opponents put it there they take a ton of damage, so they'll always just stuff it to your hand, and then send the cards you DO need to the graveyard like lands when you're short on 'em or lower cost utility spells that are harder to recur. I ran Prodder ages ago and he never performed how I wanted.

I also think Invader Parasite might be a bit too cute. It's a neat effect to exile a land on ETB, but is exiling one land one of your opponents control with a Feldon activation really what you want to be doing? By the time you're activating it your opponent might be past the point of caring that they lost a land or two - sure, it's spicy if you can knock out a high value target like Gaea's Cradle or Cabal Coffers , but overall I'm not sure that it's worth the slot.

How often has Wild Ricochet pulled its weight for you? I find that targeted spells, especially in multiplayer EDH, are becoming rarer and rarer - nowadays it's mostly board wipes and "each opponent" effects. I run a Jori En, Ruin Diver spell with redirection effects and find that more often than not they just sit in my hand collecting dust. If you've had some success with the card, by all means keep it in, but from personal experience I find the effect a bit underwhelming.

I'm also not super sold on Volcanic Offering . Yes, it can be some good removal, but paying 5 mana for a card that's going to rely on input from another player who may or may not cooperate with your choices is a bit dicey. I'm not a huge fan of "leave decisions up to other players" cards because I've had several cases of the other player making a bone-headed choice and not seeing reason to choose something else more threatening to everyone.

Hope this helps a bit! I like your deck a lot and I'll be pulling some inspiration for my own along with your suggestions. Cheers!

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