Jori En, Ruin Diver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

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Jori En, Ruin Diver Discussion

Izu_Korasu on Card creation challenge

1 week ago

usually cards i wanna build around are powerful themselves, just just have the support from other cards .... but Jori En, Ruin Diver is underwhelming.

Jori En, Ruin Survivor

legendary creature - merfolk wizard

whenever you cast a merfolk spell, scry 1.

Whenever you cast your second spell each turn, draw a card.

2/3

also savage ventmaw is already op, literally won numerous games with it and Aggravated Assault

as for the challenge : Rip the spark away from jace and make him a creature again.

xyr0s on jeskai wizard burn

2 months ago

Jori En, Ruin Diver could find a home in this deck, I think. Perhaps an Isochron Scepter too, since you have a lot of instant.

Backinthefrey on Jori's school of ctrl+c and X

2 months ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    jordybear2002 on Now I have become Xerox, Copier of worlds

    3 months ago

    This is an AMAZING deck! Basically an annoying control deck for commander is what would make me rage just a little bit lol! I think maybe a card you could add is Jori En, Ruin Diver. I would give more comments but I am not a fan of blue/red TBH.

    JakeHarlow on Dragonlance

    3 months ago

    @ zombob57:

    Fiendslayer Paladin is definitely the weaker of the two cards (except with respect to the art — that art is awesome), so I agree with you fully on that point.

    Helm of the Host has a few cute interactions here but you’re right that it’s a massive mana hog. It’s pretty neat with Scourge of Valkas and somewhat so, too, with Adriana, Captain of the Guard and Utvara Hellkite, but those interactions are so absurdly mana intensive that when we discuss them we are treading into the realm of 360 no-scoping and have ceased to discuss practical, viable Magic play. If this were an Aurelia, the Warleader deck, then yes, it’d be a viable wincon in its own right, but it’s not an “I win” piece here. It’s just a slow, cute card that’ll likely be shut down before doing anything broken. So yeah, probably more practical to go with the extra gas route. Less likely to lose if I keep drawing cards to play rather than relying on Helm of the Host exclusively to carry me if I draw it (not to mention it’s simply a dead card sometimes).

    Yeah, big daddy Rakdos is such a fun deck. Competitive? Nope. Fun? Oh yeah. It’s just a blast going crazy and running so many ridiculously swingy effects. Check my list if you feel so inclined. You’ve been a big help for this list, I’m sure you’ll have good ideas for that one. I basically only run four Commander decks these days due to limits on funds and free time — Jori En, Ruin Diver, Lin Sivvi, Defiant Hero, Rakdos the Defiler, and this one here. I actually don’t hate Green, I just haven’t got a deck with that color for some reason these days. Maybe I’ll do a Ghalta, Primal Hunger stompy/Green devotion list one of these days.

    Shinwizzles on Jhoira of the Ghitu EDH: Suspend to the End

    4 months ago

    defwalter_white, the Lightning Greaves and Swiftfoot Boots are in the deck to protect Jhoira of the Ghitu, since she's a target as soon as she hits the field. I guess it'd help if I threw a Laboratory Maniac in the fray to assist with the Enter the Infinite card. I figured that if I have my entire library in my hand, that I'd be able to come up with something to close the game out before I drew my final card. Hasn't come up in a game yet.

    I try to avoid tutoring in many of my decks. Tutoring removes a lot of the variety, and with it, some of the challenge of piloting a deck. I mean, I could throw the ol' Isochron Scepter and Mystical Tutor combo in there and tutor up every spell I could want, but that kills a lot of the variability of the deck.

    As for the Eldrazi, not sure if you just missed them or what, but they are definitely in the deck. I've got all of the good legendary ones in there, and a fair amount of non-legendary ones too. I think the only legendary one I'm missing is Emrakul, the Promised End, and that's because she sucks.

    Mystic Remora and Rhystic Study are indeed great for card draw, but don't really fit in the theme of the deck. I've got Arcanis the Omnipotent, Jori En, Ruin Diver, Jin-Gitaxias, Core Augur, Niv-Mizzet, the Firemind, and Niv-Mizzet, Dracogenius included in the deck for card draw purposes.

    Thanks a bunch for all of the suggestions! You've certainly given me plenty to consider and think about!

    Xica on Advertise your MODERN deck!

    4 months ago

    stensiagamekeeper

    If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.

    If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)

    Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
    They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.




    DangoDaikazoku

    For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...

    If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)

    Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).

    Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.


    Dickhead Returns! - Modern Turbo Xerox

    Modern Xica

    SCORE: 18 | 6 COMMENTS | 3017 VIEWS | IN 10 FOLDERS



    I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get
    :)

    jordybear2002 on Enchantress-esque cards for artifacts

    4 months ago

    Of course the usual Rhystic Study for any blue deck. I would also run a Jori En, Ruin Diver if you go blue red. The only "problem" with Sram is that you make yourself only open to one color.

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