Confirm Suspicions


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all


Confirm Suspicions


Counter target spell.

Investigate 3 (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Cardhoarder (MTGO)

0.02 TIX $0.37 Foil


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Confirm Suspicions Discussion

Shwang on Inspiring StatUWary

1 week ago

I like the use of Confirm Suspicions. I would think Fumigate and Baral's Expertise would be unnecessary, since you already have so many cards that stop your opponent's creatures (and give you clues), and you should be winning the game or casting the first Approach by turn 5 anyway. I would consider replacing those with Erdwal Illuminator (who is surprisingly good) or Press for Answers if you're trying to keep the creature count down. Overall, very cool deck. How does it play? Have you tried it yet?

LastOfGaia on Izzet Control?

2 weeks ago

I forgot Confirm Suspicions was a card, otherwise I would have gotten them while I was at FNM. My LGS didn't have any copies of Jace, Unraveler of Secrets, so I didn't have access to them. No Fevered Visions either. Thanks for the advice, really do appreciate it! I'll have to look for those cards the next time I go to my LGS.

IzzetGod on Izzet Control?

2 weeks ago

LastOfGaia: There isn't really a budget version of Torrential Gearhulk sadly. Nothing comes remotely close to him. If you fully plan to have a control deck without him, you probably want to utilize a lot more things that draw you cards. Like, you're already playing Baral, Chief of Compliance so maybe play 1-2 copies of Confirm Suspicions. It makes Clues for you to refuel your hand. Maybe play Jace, Unraveler of Secrets since he draws cards (not the best budget option, but still a lot cheaper and easier to get then the Gearhulk). If there is a lot of Control in your meta, Fevered Visions is nice. Hieroglyphic Illumination is probably the next best Draw spell next to Glimmer of Genius.

2austin5 on Cycling Miracles

3 weeks ago

Im loving the Street Wraith addition! An excellent 0 mana draw, thats probably something I will make find its way into my build as well!

A few questions though

Is there justification for the 4xGhost Quarter? I know tron is a pain, but does it cause a lack of consistency while putting your opponent ahead? Maybe Tectonic Edge is better(still questioning the colorless mana though)? Is Spreading Seas tron hate too?

Would the deck benefit from some fetch lands? Reason being 1)thins the deck and 2) resets the top if you are in a crunch and just need to blind hope it

How good is Confirm Suspicions in your testing? Is it worth the 5 mana to get the clues?

I still vote on a straight cut of Jace, Architect of Thought in favor of maybe Jace, Vryn's Prodigy  Flip or something better for the synergy of the deck

Condemn over Path to Exile is a fine argument in my book, path has more utility but Condemn works in a aggro heavy meta just as well

All in all though I like it. I need to sit down at some point and rework mine a little as Im also tinkering with Gifts Ungiven and Gideon of the Trials+Pact of Negation decks (any pact really) so all three are running though my mind

karmassassin on The Thing! Board Control- Blue/Black

3 weeks ago

First of all, welcome back to the game! Thing In The Ice control has been one of my favorite archetypes lately, so I'm glad to see someone else playing it.

  • My first concern is your mana base. Have you had any issues with mana screw? Twenty one lands would be light for even an aggro deck, and you are playing control (an archetype that traditionally prefers to be mana heavy - my UB Thing deck had twenty six lands, for example). Considering that one of your primary win conditions (Crush of Tentacles) has a pretty high CMC (even with its surge cost, it will take six mana at the least), I would recommend increasing your land count to at least twenty five so that you consistently hit your land drops.
  • You could stand to streamline your mana base. Mirrorpool is a really cool card, but is rather slow and clunky (in my experience), and considering that at present you only play twenty one lands, it causes two issues: 1) I imagine you often won't have the mana to copy a spell (let alone a creature) unless you're going for your 1 CMC spells, which really don't have the power level to merit sacrificing a land; 2) It only provides colorless mana, and you have a substantial number of lands with double color requirement (UU, BB, UB). There are two more dual lands in the format that you should take advantage of: Sunken Hollow and Choked Estuary. I don't think it would hurt to replace the Evolving Wilds with either duals or basic lands - in a three color deck, Wilds is appropriate, but since you're in two colors with duals, you have superior choices.

  • There are a few cards that seem out of place in the deck that you could replace with others for a more consistent performance. Pyramid of the Pantheon is horribly inefficient, and if you work on your mana base, you won't need it. Hope of Ghirapur also seems out of place, and isn't too effective in my opinion, unless you're playing a control mirror. If you cut those four, then you can also cut Tezzeret's Touch (since you won't have decent targets anymore), leaving you six slots, which you can use for what I think is one of the most vital components of a control deck: card draw. You only have one draw spell in your mainboard, and two in your sideboard (I count the clues from Confirm Suspicions as passable draw). The core principle of control decks is always having the right answer to your opponent's deck, and draw/filter effects are what let you dig through your deck and find those answers. Pull from Tomorrow is great, and you have another fantastic card at your disposal: Glimmer of Genius. For cheaper filter, you can also turn to Anticipate. The upside to having Instant draw is not only to find the spells you need, but to flip your Thing in the Ice  Flip in response to an opponent attacking. Filling your six slots with more draw will vastly improve the performance of the deck, in my opinion.

There are other directions you could go with the deck, but it seems like a fun list and I don't want my card preferences to influence your deckbuilding style. I think the suggestions that I offered will improve the consistency of the deck without affecting the original vision too much. Cheers!

xSkulk3rx on Deus-X-Mechina

3 weeks ago

djnewellmit I have not though about Unsubstantiate! I can run those sideboard. Also I'm going to throw in Commencement of Festivities and I've tried Confirm Suspicions but it was always way too slow. I may try some Metallic Rebuke sideboard though. Thanks for your input! I really appreciate it!

djnewellmit on Deus-X-Mechina

3 weeks ago

Unsubstantiate works well against the Pummeler decks, especially when used after they've pumped up the robot with energy and a handful of pump spells.Have you considered Confirm Suspicions for your deck? It works very well with both the Inspiring Statuary and Mechanized Production.

JasonStorm on Bant Mechanized Clues

1 month ago

TheD91 To be honest this deck has completely changed from its original ideas. With a very counter heavy standard I decided to choose Confirm Suspicions to replace Erdwal Illuminator. Erdwal falls as an easy target to Fatal Push and I will admit Solemn Recruit is put in sideboard often but wins alot of games. This deck went 3-2 last fmn. Only losing to B/G. I think erdwal has a great home in sideboard but I am considering moving Immolating Glare to mainboard to replace solemn recruit. Thanks for the suggestions.! I will take then into consideration. But the deck runs so smoothly. Mechanized Production is a solid plan b at this point TBH.

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