Traumatize

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos Browse all

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

Phaazeprime on [HOLY DIVER]

8 hours ago

Some good mill cards for Commander:

Mind Grind is probably better than Mind Funeral due to it targeting multiple opponents at once and having no upper limit of how much it can mill.

Traumatize is fantastic for getting stuff in the graveyard what with the size of commander decks your likely to get upwards of 40 cards in there.

Startled Awake is another good one as its reusable.

Consuming Aberrationbecause a mill deck without it is simply missing out.

Archive Trap is reliable to pay nothing with what with the shear number of tutors in the format.

Sphinx's Tutelage is essentially a superior Jace's Erasure

Geth, Lord of the Vault is both mill and grave stealing for both artifacts and creatures

Jace, Memory Adept is my favorite of the jace planeswalkers due to his cheap price and good abilities that combo nicely with Sphinx's Tutelage

Hedonist's Trove just takes an entire graveyard to do stuff with its amazing.

Well,thats pretty much all the advice i can think of i wish you luck fellow mill player!

PickleNutz on Strong Control Mill ( I NEED HELP)

1 day ago

Hey, so this deck will need a lot of work. Mill is a really slow format to play in Modern, but in the next set Hour of Devastation has a great new card that may make it viable again. I can give you a full break down of some of the tips I've learned over the years with mill though. Number one, Dimir or black/blue, is the best way to go. If you're on a budget and want to stay mono-blue you an though. Jace Beleren is also better than the one you have chosen, and I would only run one in the deck.

Those are the essential mono-blue cards for mill.

How the combos work

  • Fraying Sanity can be played on the 3rd turn (minus any mana ramp), then on the 5th turn you can play Traumatize. This guarantees a turn 5 win if it resolves. Traumatize mills half of their deck, the enchantment Fraying Sanity forces them to mill the other half. Then at their draw step they cannot draw a card and lose.

  • Ghost Quarter can be used to force an opponent to search their library, which makes Archive Trap free to cast.

  • Tome Scour is a cheap and very efficient mill spell, while Dream Twist is not as good, it does offer flashback for those times your hand is dry.

  • Counter spell cards like Mana Leak are essential to control the board early in the game. You'll probably want to focus on finding more cheap to cast counter spells to set up your big combos.

  • Hedron Crab uses landfall to mill your opponent and offers you a blocker. Jace's Phantasm becomes a flying 5/5 blocked once they've milked a few cards.

  • you'll need draw card spells, especially cheap ones, to setup your combos earlier in the game most of the time too. Visions of Beyond, Ancestral Vision, and Serum Visions are great card choices. Pull from Tomorrow is acceptable too, but only a 1 or 2 of.

  • Jace Beleren is superior to the Jace you've chosen for a few reasons, he is cheaper to cast, offers draw card capabilities, and if you control the bird and use your blockers well you can get his ultimate ability off.

Hope that helps.

MadHatter23 on mono blue mill

1 week ago

Traumatize is a mean mill spell plus combo's nicely with Psychic Spiral if you use it on yourself

ForestFire9 on Jeleva The Lone Spellslinger

1 week ago

Thanks for the response!

  • Well this is my first deck I ever made and I play it both with multiple people and 1v1. I tried to be smart and call it Jeleva solo because she is the only creature.
  • As for the budget limit I don't really have one but It would take me a long time to want to purchase say a 400$ card. Lets say 80$ and under per card.
  • The mill strategy has been in the deck since I started playing it against my buddy's first deck a Mirko Vosk, Mind Drinker and I got tired of losing to the mill mechanic. So I introduced it with Traumatize which I used to tutor for often. So I'm a little attached because I play the Jeleva Solo Deck with the thought in mind of every card I play I want my opponents/friends to say "That's super lame but ok." i.e. Head Games, Army of the Damned, Propaganda, Exhaustion, and Mana Vapors But if I need to lose a mechanic to have a better win ratio I'm down.

Long story short I'm willing to pay mostly whatever and replace whatever to make this deck competitive so I can stomp all my friends. They play lots of green so I'm really looking at Acid Rain. I feel like I'm stuck in between combo and control and I probably should pick one.

MRDOOM3 on Mono Blue Mill (again)

1 week ago

Jace, Memory Adept is always nice. So are Archive Trap, Startled Awake, and maybe Traumatize.

There is also Jace's Erasure for another little version of Sphinx's Tutelage.

Heck, for funsies, you can run the Grindstone + Painter's Servant infinite mill combo.

Schar17 on CBZ

1 week ago

Why have one of each card? Find out what is more important and have a buch of them. This will make the deck more stable and reliable.

For example, you could substitute the Tome Scour for more Mind Sculpt.

Trepanation Blade and Mindcrank seems out of place in a non-combat focused deck. You could argue it is for the Undead Alchemist, but the chances of getting all of them in game, there being only one of each is minimal.

Codex Shredder seems straight up shitty to me lol.

What I would do is sack some of the early-game mill, and focus on the control and defense (with defenders and spells like Cancel/Negate/Essence Scatter, and try the win with the big cards, which you seem to like, for example the Jaces and Startled Awake  Flip/Traumatize

Best of luck with your deck!

Perpetual on Mill God Phenax

2 weeks ago

To piggyback on what enpc said, even if you don't use combo Oona is better than Phenax because exiling is better than milling. Too many decks out there view their graveyard as a second hand for mill to work outside of combo.

But since you are pressed for time and will likely end up with this Phenax deck anyway, cut Propaganda because tax effects really need to be stacked to be effective against anything but a token weenie rush. Cut Traumatize because it is fool's gold, it looks great, but you need to remember that it has diminishing returns the longer the game goes on, and only hits one opponent. Meanwhile, your Mind Grind only gets better as the game goes on, and hits all opponents.

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