Traumatize

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Odyssey (ODY) Rare

Combos Browse all

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Recent Decks

Traumatize Discussion

NV_1980 on The Juice is Loose (Mimeoplasm Mill EDH)

3 days ago

Hi,

Considering your strategy, Fleet Swallower seems a great include; basically Traumatize in creature-form. Muldrotha, the Gravetide also seems like a great card to recast all kinds of nice stuff from your GY; especially since you're also using a few dredge cards. And in case you like taking stuff from other people's graveyards for other reasons than fueling Mimeo, maybe Reanimate and Rise of the Dark Realms would be nice.

Regards,

NV_1980

Goronagar on Phenax Mill (Mindcrank)

5 days ago

My mill deck is very effective, efficiency and consistent. The plan is, controlling the game hard and winning with a mill combo in priority. For example:

Spell Crumple & Tunnel Vision

Fraying Sanity & Traumatize

It's helpful, if u play a lot of tutors. For example Liliana Vess as a budget card with high performance.

If that doesn't work. I play my commander and starting mill - getting voltron capability und just mill until death :)

GoblinsBeatElves on Jace, MILLennial Archivist

1 week ago

Day's Undoing shuffles your GY back into your library. Here’s some ideas you could use: Fraying Sanity (and Traumatize is a combo with it Sanity out), Tome Scour, Hedron Crab, Jace's Phantasm. Also, drop Powerstone Shard. It’s not good enough for modern.

vorpalaxe on For the Love of Mill

1 week ago

i would drop the Fleet Swallower and Traumatize for 1 cmc options

equinox523 on MILLiways

2 weeks ago

I would never have thought to combine two archetypes like milling and turbo-fog. Self-recurring fogs like Constant Mists or Moment's Peace could find a home here, as well as Thing in the Ice  Flip or AEtherize. Traumatize is also an obvious choice.

zbluett on Mill Creek

2 weeks ago

I LOVE combos as this deck has many...

By the time I get Phenax, God of Deception out in turn 5 (sometimes 4), I will typically have solid, high-toughness blockers (which will each mill) and some other way to ramp up the mill... (Enchantments like Fraying Sanity, Sphinx's Tutelage, etc) (Creatures like Consuming Aberration, Wight of Precinct Six, Nighthowler, etc) (Untap specific creatures to hit twice, like Pemmin's Aura or Freed from the Real)

I can win on turn 4 just with Fraying Sanity and Traumatize (with a little help from Dimir Signet or similar)

Phenax plus Eater of the Dead on turn 5 is typically game over.

I like Isochron Scepter, but need the blockers out to take the heat until turn 5.

gorsloth1 on (Phen)X gonna Mill it to you

3 weeks ago

i run a similar list and find that just big butts with no real abilities just don't make the cut. I'd recommend droping Hover Barrier for the incredibly powerful Eater of the Dead, which pretty much goes infinite with Phenax as long as there's a few creatures in each players graveyard. I'd also drop Staff of the Mind Magus and Tome Scour for Lightning Greaves and Swiftfoot Boots to get combos going faster, I've often found I wont even play out my combo pieces without at least one of these two cards available to me. I also like the Traumatize with either Fraying Sanity or Keening Stone combo for the mill out, might be worth fitting those cards in as well. overall a really fun deck to pilot especially 1v1, if you can make it work it's an incredibly satisfying win

KingOfWhales on Self-Mill Tribal!

3 weeks ago

Tunnel Vision and Traumatize work great for self mill.

Also, cards that read “draw 3, discard 2” are amazing in decks where you want specific things in your graveyard.

TBH you need more draw than anything, and a little more ramp wokldnt hurt either, you are in green. Also more targeted removal, gotta have that player interaction.

If you aren’t going for a combo win, then I don’t think you need so many tutors. Replace some of them with draw.

Good luck!

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