|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Rare|
|2010 Core Set||Rare|
Combos Browse all
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
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8 hours ago
Some good mill cards for Commander:
Traumatize is fantastic for getting stuff in the graveyard what with the size of commander decks your likely to get upwards of 40 cards in there.
Startled Awake is another good one as its reusable.
Consuming Aberrationbecause a mill deck without it is simply missing out.
Archive Trap is reliable to pay nothing with what with the shear number of tutors in the format.
Geth, Lord of the Vault is both mill and grave stealing for both artifacts and creatures
Hedonist's Trove just takes an entire graveyard to do stuff with its amazing.
Well,thats pretty much all the advice i can think of i wish you luck fellow mill player!
1 day ago
Hey, so this deck will need a lot of work. Mill is a really slow format to play in Modern, but in the next set Hour of Devastation has a great new card that may make it viable again. I can give you a full break down of some of the tips I've learned over the years with mill though. Number one, Dimir or black/blue, is the best way to go. If you're on a budget and want to stay mono-blue you an though. Jace Beleren is also better than the one you have chosen, and I would only run one in the deck.
- Hedron Crab
- Tome Scour
- Jace's Phantasm
- Fraying Sanity <- new card
- Visions of Beyond
- Ghost Quarter
- Archive Trap
- Mana Leak
- Dream Twist
Those are the essential mono-blue cards for mill.
How the combos work
Fraying Sanity can be played on the 3rd turn (minus any mana ramp), then on the 5th turn you can play Traumatize. This guarantees a turn 5 win if it resolves. Traumatize mills half of their deck, the enchantment Fraying Sanity forces them to mill the other half. Then at their draw step they cannot draw a card and lose.
Counter spell cards like Mana Leak are essential to control the board early in the game. You'll probably want to focus on finding more cheap to cast counter spells to set up your big combos.
you'll need draw card spells, especially cheap ones, to setup your combos earlier in the game most of the time too. Visions of Beyond, Ancestral Vision, and Serum Visions are great card choices. Pull from Tomorrow is acceptable too, but only a 1 or 2 of.
Jace Beleren is superior to the Jace you've chosen for a few reasons, he is cheaper to cast, offers draw card capabilities, and if you control the bird and use your blockers well you can get his ultimate ability off.
Hope that helps.
1 week ago
1 week ago
Thanks for the response!
- Well this is my first deck I ever made and I play it both with multiple people and 1v1. I tried to be smart and call it Jeleva solo because she is the only creature.
- As for the budget limit I don't really have one but It would take me a long time to want to purchase say a 400$ card. Lets say 80$ and under per card.
- The mill strategy has been in the deck since I started playing it against my buddy's first deck a Mirko Vosk, Mind Drinker and I got tired of losing to the mill mechanic. So I introduced it with Traumatize which I used to tutor for often. So I'm a little attached because I play the Jeleva Solo Deck with the thought in mind of every card I play I want my opponents/friends to say "That's super lame but ok." i.e. Head Games, Army of the Damned, Propaganda, Exhaustion, and Mana Vapors But if I need to lose a mechanic to have a better win ratio I'm down.
Long story short I'm willing to pay mostly whatever and replace whatever to make this deck competitive so I can stomp all my friends. They play lots of green so I'm really looking at Acid Rain. I feel like I'm stuck in between combo and control and I probably should pick one.
1 week ago
There is also Jace's Erasure for another little version of Sphinx's Tutelage.
Heck, for funsies, you can run the Grindstone + Painter's Servant infinite mill combo.
1 week ago
Why have one of each card? Find out what is more important and have a buch of them. This will make the deck more stable and reliable.
Trepanation Blade and Mindcrank seems out of place in a non-combat focused deck. You could argue it is for the Undead Alchemist, but the chances of getting all of them in game, there being only one of each is minimal.
Codex Shredder seems straight up shitty to me lol.
What I would do is sack some of the early-game mill, and focus on the control and defense (with defenders and spells like Cancel/Negate/Essence Scatter, and try the win with the big cards, which you seem to like, for example the Jaces and Startled Awake Flip/Traumatize
Best of luck with your deck!
2 weeks ago
To piggyback on what enpc said, even if you don't use combo Oona is better than Phenax because exiling is better than milling. Too many decks out there view their graveyard as a second hand for mill to work outside of combo.
But since you are pressed for time and will likely end up with this Phenax deck anyway, cut Propaganda because tax effects really need to be stacked to be effective against anything but a token weenie rush. Cut Traumatize because it is fool's gold, it looks great, but you need to remember that it has diminishing returns the longer the game goes on, and only hits one opponent. Meanwhile, your Mind Grind only gets better as the game goes on, and hits all opponents.