Traumatize

Traumatize

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Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

Mixedbloodz on Hanna's Science Fiction Adventure (Help Needed)

7 hours ago

Hey man sweet idea.

Try: Future Sight,Dissipation Field,Traumatize,Vedalken Orrery.

these are a little less fitting to the theme, but maybe just maybe try Dovescape, Detention Sphere, Brainstorm, Aven Mimeomancer, Inkwell Leviathan, and Pristine Angel.

+1 from me

itheoryz on Sage of the Mill Stone

20 hours ago

Although Jace's Phantasm is a nice body against a mill deck that's all he is. He doesn't give you any value.
Same with Nighthowler although he can be a big enough body to finish games.
Best mill card in edh is Mesmeric Orb(It can easily mill more than Traumatize)!
Everytime you untap a land you Mill card sure this affects you but its worth it
Staff of the Mind Magus is a little to weak imo

WoodenChessMan on It costs $600 to mill a deck...for 12 seconds

1 day ago

No love for Traumatize? I mean it's probably too slow and ineffective at a 5 drop, I'm just surprised it hasn't even been mentioned.

Luukranzi on glissa V3

5 days ago

This deck would work well in our meta, especially with the creature control you'd own with Glissa, the Traitor + Thornbite Staff or Glissa, the Traitor + Viridian Longbow . I see the idea behind the Arcbound creatures, but to be honest Arcbound Lancer doesn't need to be in here; He's a 7 cost creature that is a 4/4 First Strike. While he does get stronger with Arcbound Overseer, the issue at this point is getting them on the field together. Since you're in Black/Green, cards like Jarad's Orders would do very well to populate your graveyard with any artifact creature card you'd like to get back while giving you one in your hand simultaneously. Flesh to Dust is an alright card, but it's very expensive for instant-speed removal. I know there's enough black in our meta to cringe at Doom Blade, but spot removal of a tough artifact creature or a single non-black creature such as Elesh Norn, Grand Cenobite or an opposing Vorinclex, Voice of Hunger, a +1'd Sarkhan, the Dragonspeaker, or other cards that are non-black that we see a lot of. Corpsejack Menace is great in this with the Arcbound line, especially if you added Energy Chamber. Energy Chamber will do more than just beef up your Arcbound cards. It will also help your Wurmcoil Engine become a big threat if not dealt with, and an even larger threat once they kill it.Witchbane Orb is a nice addition, but in our meta we don't see a lot of highly-destructive plaer-target spells. Maybe a Traumatize will happen or an expensively cast Mind Grind, but they're far and few between. It's also worth mentioning that with two group-hug decks entering the group you don't want to leave yourself out of being helped. While true you can use Freyalise, Llanowar's Fury to get rid of it, you'd have to have her available. There's no point leaving yourself out of being helped.If you're going to use Expedition Map I suggest running more non-basic lands that really help accelerate you or have activated abilities that you can use to affect your own board. Grim Backwoods, although expensive to activate, can help you in mid to late game when you really need to try and draw for a play or get through a land patch even faster. Another suggestion, would be Darksteel Colossus. He's Indestructible, he's an artifact creature, and he would nom your Modular effects all damn game. The only removal people could use would be exile cards and there might be 2 or 3 in our entire meta.

Overall, the deck looks like it has nice interaction not only with other boards but with yours as well. While I can't say it'll be a match for either Karador, Ghost Chieftain, Sek'Kuar, Deathkeeper, Teferi, Temporal Archmage, or the Obzedat, Ghost Council decks we have AT THE MOMENT. I do see that it certainly has the greatest chance since Day of Judgment cards won't have such a large impact on this deck as it might your others.

Steaditup on Sidisi's Decadent EDH Fun Hut

6 days ago

Mirror-Mad Phantasm and Traumatize to get your grave going, or Tunnel Vision naming Living Death for pure hilarity.

Jeffro1600 on To Die In A Watermill...

6 days ago

Well I already added Counterspell(which is apparently illegal in Modern),Murder and Traumatize, the first two for control, and the last because in reality, milling half their deck away in commander is pretty amazing, but I don't want the deck to be focused around mill. If I wanted that deck to be a mill commander deck, Phenax, God of Deception would be my commander. I don't actually want to add in more mill because of this, I want a blue black deck that is not what people might immiedately think it is, a mill deck. Some people might think, oh this deck may be challanging because of the intimidate, but it's what comes with the intimidate that packs the punch. I wanted it to be semi-control, while still being a completely functional deck that didn't rely on mill, because quite honestly, mill is so not fun to play against. I have always just had this deck, and I wanted to improve it, so that's what I'm doing.

Joumba on To Die In A Watermill...

6 days ago

Well Traumatize, Mind Grind, Counterspell, Murder, Phenax, God of Deception and Consuming Aberration, assuming you have at least partly a mill strategy and that you don't actually have the cards in Silent and deadly.

I say this this way because I consider decks as real material possession if not stated otherwise.

LukenMark on Zom Zom Zom Zombies!!

1 week ago

Greetings and very interesting!

I have always been a fan of zombies, ever since my yu-gi-oh days (thankfully those days are numbered) but anyway...

I love the Cold Storage and Synod Sanction. Another good one is Safe Haven.

I didn't run Balthor because I don't the "each player" part unless I have ways to remove my opponent's graveyard like Withered Wretch although that's just one zombo.

<> Combo <> I do however run Traumatize and along with Living Death and Zombie Apocalypse, as well as with Anger, Wonder, and Filth - you can pull off a really deathly end-game combo here.

I'm in the process of restructuring my Zombo deck and it involves milling against all libraries so I can maximize a true zombie apocolypse. Here are a few you may want to use besides the combo cards I mentioned above, Altar of the Brood, Havengul Lich, Trepanation Blade, Mindcrank, and Profane Memento.

Overall, very cool deck and hope I triggered any ideas as yours gave me a few.

Color(s) Blue
Cost 3UU
Converted cost 5
Avg. draft pick 2.0
Avg. cube pick 1.89

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos

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