Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

Massaru on 2016-02-05 update of Vintage Mill ...

5 days ago

Grantley91 mentioned:
"Mirko Vosk, Mind Drinker and Traumatize"

Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.

About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.

Darkmagi1131 mentioned:
"Brain Freeze"

Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!

TheSurgeon mentioned:
"Run control, counters, and perhaps some graveyard hate..."

I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.

I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.

We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.

I'll probably create another panel breaking the deck down later, but let's see what we got so far:

MILL (20)
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28

1x Ancestral Recall
1x Brainstorm
1x Dig Through Time
1x Impulse
1x Memory Jar
1x Ponder
1x Preordain
1x Time Walk
1x Treasure Cruise

4x Consuming Aberration

1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave

1x Psychic Spiral
1x Yawgmoth's Will

With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?

Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!

Sergal mentioned:
"Consuming Aberration (...) will NEVER see play"

Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?

I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.

I'll definetly take a look at your deck. Thanks for the help!

nartin9 mentioned:
"Jace, the Mind Sculptor"

Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.

Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.

Cringe mentioned:
"Jace, Memory Adept"

He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
Thanks anyway.

vincilios on Mill Out

1 week ago

Traumatize put only 2;

Faerie Miscreant you can put 4;

Guardians of Meletis sucks, you can put Hover Barrier, Wall of Frost or Wall of Tanglecord;

Serum Visions is too expensive and if you want play legacy I prefer Preordain;

Dark Deal is complicated because you lose 2 cards. Whispering Madness runs much better.

These are my suggestions. Think about it.

Sparky41 on Grantley91

1 week ago

I can definitely do the 4 Boros Reckoner, the 2 Deflecting Palm, along with the three Slivers, and the Ancient Ziggurat for the Sorin Markov. I can also do 1-2 Traumatize, or a few consuming abberation, Mirko Vosk, Mind Drinker, or Lazav, Dimir Mastermind in place of the Boros stuff if interested. Unfortunately, nearly all of my rainbow lands except for one spare City of Brass are being used. Would you by any chance want it for your Gitaxian Probe?

CRKFIEND on Lasav EDH first deck help wanted

1 week ago

Censuring Take a look at my Lazav build: Lazavdimir Putin, I hope it gives you some good ideas. It seems like you're trying to build something along the same lines. My build strays a bit from the conventional decks, because I have a lot of "Any color" land and artifact effects, allowing me to cast opponents cards from the graveyard. Cards I will recommend wholly are Sphinx's Tutelage, Dimir Doppelganger, Havengul Lich, Body Double, Traumatize, Mind Funeral, Life's Finale, Nemesis of Reason, Consuming Aberration, Mimic Vat, Wrexial, the Risen Deep, Phenax, God of Deception, Altar of the Brood, Beacon of Unrest, Memory Plunder, and Ashiok, Nightmare Weaver Is fun too.

Depending on your build it can be pricy. One definite recommendation would be to take Notion Thief out. He's too difficult to make work effectively in a mill build.

Dredge4life on Lasav EDH first deck help wanted

1 week ago

Mill is very hard to make work in EDH. Especially without using Phenax, God of Deception as your commander. If you are attached to Lazav then I'd include Whispersilk Cloak for unblockability and untap effects to abuse his ability. The creatures I'd put in here are Nighthowler and Phenax, in addition to those listed by TheDevicer. A good enchantment for this list is Jace's Erasure. You definitely do need recurring mill more than sorceries' but if you need a good way to kill a lot at once than Traumatize is your card.

MrDilliams on Jace's Mind Maze

1 week ago

Some fun creatures would be Nighthowler, Consuming Aberration, Mirko Vosk, Mind Drinker. Consuming and Mirko do help your mill plan and Consuming can really hit your opponents hard.

For non-creatures some nice cards that are pretty cheap as well are Traumatize, Sands of Delirium, Mind Grind, Psychic Drain and Increasing Confusion.

The only one of these that is over about 3 dollars is Consuming and that is a bit under five.

pieguy396 on the tolarian academy

1 week ago

Have you considered Traumatize? I'd take out Barrin, Master Wizard for it, and maybe a Prodigal Sorcerer for a second copy as well.

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