Traumatize

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.
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Traumatize Discussion

EpicDermis on Milltastic

2 days ago

Signets are definitely good, I recommend them as well.

Grimgrin, Corpse-Born could be fun, and if you do decide to actually go zombie tribal. Rooftop Storm is an awesome combo with him as well.

I might suggest things like Glimpse the Unthinkable, Mind Funeral, Thought Scour, Mental Note, maybe Mirko Vosk, Mind Drinker, Curse of the Bloody Tome, Keening Stone (it gets insane with Traumatize) for mill effects.

Thoughtseize would be a lot better than Appetite for Brains. Chaos Warp could be a good inclusion in here for tuck effect. If you can afford them, fetch lands would help with mana fixing, just like signets. Steam Vents and Blood Crypt would also synergize well with fetches.

Damnation, Black Sun's Zenith, and Perilous Vault are my go to board wipes in EDH, next to Cyclonic Rift, which you have in.

kengiczar on Why UB mill should be ...

3 days ago

First off WotC has put up a new article showing the face cards of the BFZ duel deck: http://magic.wizards.com/en/articles/archive/arcana/duel-decks-zendikar-vs-eldrazi-packaging-2015-07-29

Now if you haven't already reread Oblivion Sower. Now remember that if you're playing mill having Leyline of the Void is always a smart thing. Do you see where I'm going with this?

If your deck has even half of the following you will see situations where your mill pulls out 6+ lands turn six fairly often:

Demonic Tutor
Diabolic Tutor
Vampiric Tutor

Traumatize
Trepadation blade
Phenax, God of Deception
Mesmeric Orb
Nephalia Drownyard
Hedron Crab
Mindcrank
Altar of Dementia
Jace's Archivist
Consuming Aberration
Oona, Queen of the Fae!

For those that still don't see it: "When you cast Oblivion Sower, target opponent opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control."

The important part is "then you may put any number of land cards that player owns from exile onto the battlefield under your control." So lets say you cast Traumatize on a player T5 with Leyline of the Void out. They exiled 40ish cards. Turn six you cast the new Eldrazi and exile another 4 of their cards. Now from those 44 cards in exile, you put all of the lands into play under you control. Untapped, because it doesn't specify otherwise. Now you just win.

EDIT: Forgot to mention it, but could you imagine Oblivion Sower + Ashiok, Nightmare Weaver in standard at the same time? Talk about theft. WotC always puts the coolest things just out of my reach.

Jeff.Combo_Player on Spo0ky

4 days ago

I'm sure these events would certainly Traumatize your opponent ;) ;)

Greiver3defense on Liliana's Madness

4 days ago

if you're trying to mill I would look into Phenax, God of Deception , Traumatize , and my favorite, Keening Stone

ComradeJim270 on Blue/Black Milling commander/EDH deck

5 days ago

Mill is an extremely difficult strategy, as nobu_the_bard pointed out. There's a lot of recursion, but more importantly it's a multiplayer format, so we're talking about milling hundreds of cards. Your commander does help with this since it turns all your creatures into mill engines. I like stuff like Mortivore in here since it will fuel itself in that regard. They even become serious threats in their own right as this happens.

I've got a budget 60 card that uses mill to pump creatures, I use Wight of Precinct Six and Nighthowler. Those are quite affordable. Also, look for things like Turnabout so you can untap your creatures and then tap them again for more mill.

What I would do is take out a lot of the one-shot mill spells and replace them with permanents that allow repeated mill, or make your creatures bigger so they can be more effective mill engines. You're just not going to get enough value out of instants and sorceries unless they hit for a huge amount (like Traumatize) or hit all opponents like your Shared Trauma. Tunnel Vision is also a really cool card, if you have a way to tuck something. I've seen this done with Proteus Staff.

Oh, and look into Liliana Vess as a win condition once you're willing to spend a bit more. She will pump up your dudes who care about stuff in the graveyard, and if you ult her you will get a massive army.

More general advice: Get a Sol Ring in here. Every EDH deck should have one, it's fantastic ramp and people are not entirely joking when they say that being the first to get one out means you win. You could probably take out a land or two if you do this. If you want more ramp, try Crypt Ghast... extort cards are legal in decks that lack or , just for future reference.

You should also have more card draw. It's very important in a singleton format. I'd replace some of your milling sorceries with draw spells. There's a lot of good blue ones. Treasure Cruise is easy to use in here. You should put in a Reliquary Tower so you get to hold on to the cards, too. Tutors are important too; they let you get that one card out of 99 that you just really need right now. Dark Petition will be an easy one to find right now.

Sac outlets are extremely important in EDH. Something like Ashnod's Altar or Culling Dais is great. If someone tries to do something you don't like to one of your creatures you can sac it in response.

Then we've got removal/bounces. Stuff that hits a lot of targets is ideal. Black Sun's Zenith, Cyclonic Rift (a major staple for the format), Extinguish All Hope and such. This will let you "reset" board states that are not to your advantage. My rule of thumb is that an EDH deck shouldn't have less than three ways to do this, but that's personal preference. See what works for you. You could also use stuff like Dictate of Erebos to punish people for attacking you, since your deck will be slow.

Hope that helps!

Snaptune on First Deck: Green/Black

1 week ago

Alright, then the next question is, do you want to make the deck dual colored or mono-colored? You could also make the deck tri-colored, but that's out of my expertise and I wouldn't be able to help you much there.

If it's mono-colored, the deck would be simply black. The deck would be consistent in what it does, and you wouldn't have to worry about the color of lands that you draw, but the deck wouldn't be very flexible in what it could play (since you could only play black cards). This deck would consist of cards that make your opponents discard their hands, and kill their creatures. Mind Rot, The Rack, Doom Blade, and other neat stuff.

If it's dual-colored, you have 4 options to choose from: (Cards that will be used in any of these decks: Murder, Necrobite, Typhoid Rats, Dictate of Erebos, Doom Blade)

  • Red/Black: Would consist burning your enemies and burning their shit. A neat thing to do would be to take control of their stuff, then sacrifice it after you've used it! =D You could achieve this by using things like Act of Treason, then sacrificing it to Nantuko Husk or Fiery Conclusion (and if you have Dictate of Erebos out, then they'll have to sacrifice another of their creatures after you sacrifice one of theirs!). This deck would use cards like Lightning Strike (or Lightning Bolt if you wanna spend the extra money), Forgestoker Dragon, Malakir Cullblade, Conquering Manticore, Grab the Reins, and Sinister Possession.

  • Blue/Black: Ah, Dimir. This combination of colors specialize in deck disruption. Glimpse the Unthinkable and Jace, the Mind Sculptor are two examples (that are waaaay out of budget) of what this deck does. Cards like Hedron Crab, Tome Scour, Thought Scour, Traumatize, Read the Bones, Sphinx's Tutelage (in combination with cards like Divination, Compulsive Research and other cards that let you draw a bunch), and Pilfered Plans are what would make up this deck. It's a tough deck to win with, especially against creature heavy decks, but when you do, it's hysterical. (http://tappedout.net/mtg-decks/how-to-modern-budget-mill/) is a great example of a budget mill deck (although the red splash that he has is very unorthodox).

  • White/Black: Orhzov was my first deck B/W Lifegain. The deck consisted of gaining life, that I would in turn use to deal damage to my opponent through Vizkopa Guildmage and Sanguine Bond, and could be couple with Exquisite Blood for an infinite combo. That deck is long gone, but it has evolved into what is now my EDH deck. If you wanna make a deck like this, you should check out the deck and the comments below it, there is a lot of good insight to make a deck like that.If you are not interested in a deck like that, you could make a tap down deck. I'm not at all familiar with this type of deck, but the gist of it is to use cards like Gideon's Lawkeeper and Blind Obedience to allow for strong synergy with cards like Royal Assassin and Swift Reckoning, while also pumping cards like Gideon's Avenger. A deck like I'd tap that. is a good example, but it's not black; Best $50 You'll Ever Spend [MODERN] is another good deck, but is again, not black. A deck like (http://www.mtgvault.com/insanity228/decks/bw-tap-down/) is more in the colors, and would serve as a good base to build off of.

  • Green/Black: This is a combination of colors that I am really not familiar with, as the only time that I have any knowledge at all with green is with Green/White. That being said, there is one deck that I know that is very strong in Green/Black... Infect ~thunder crashes in the background~ Be ready to lose all your friends if you play an infect deck, cause it is fucking evil. EVIL! If you are not familiar with infect, then the thing about it is that when a player is dealt damage by an infect source, they are given infect counters instead. Once a player has 10 infect counters on them, they lose. It doesn't matter if they have 568,214 life; once they get that 10th infect counter, they lose. If a creature is dealt damage by an infect source, they receive -1/-1 counters instead of damage. These counters don't go away at the end of the turn, so if a 5/5 creature is dealt two infect damage, it gets 2 -1/-1 counters, reducing it to a 3/3 for as long as it has those counters. Did I mention these counters can kill an indestructible creature? Oh yes, if an Indestructible creature has enough -1/-1 counters to reduce it's toughness to 0, it dies. Fucked up ain't it? The only actual way to counter an infect deck is with Melira, Sylvok Outcast. That's it. That's it! (Or burn spells and removal spells, but that applies to everything.)

Skittles: Taste the infection is what a non-budget infect deck looks like. Phyrexian plague is a super budget, but unconventional, example of this kind of deck. Finally, Budget Golgari Infect is not as budget as the last, but it is still very much so budget, is competitive enough to bring to an FNM, and is a great example of an infect deck.

Haha, I know this is a lot, but do you have a preference to any of these options?

Iggaasfinest on operation: lose friends

1 week ago

If your gonna mill peeps out might as well get yourself a Wight of Precinct Six for the creatures that are going in the graveyards.

Sands of Delirium to add more milling.

And last but not least a really really good combo is Traumatize yourself then Psychic Spiral have to say not to bad of a move.

Get some copy instance or sorcery cards in there to might help out the more mill effect.

Choray on Modern Win-Mill Deck

1 week ago

Maybe some Mind Grind or Traumatize

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