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Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

Crimson_Marauder on Grixis EDH

11 minutes ago

I'm practically new to this format and would like to receive all the help I could get.

My deck started out as a Mind Seize deck, the one that comes with Jeleva, Nephalia's Scourge , Nekusar, the Mindrazer , and Thraximundar . I later added and took out some cards that I felt would be fitting. But I have trouble beating my opponents. Perhaps it is too slow or they're just too good. They all started playing at about the same time as I did and play with different colors than mine.

Anyhow, I came up with 2 variations of the Grixis deck. The first one was the first EDH deck I created, then I created a zombie Grixis EDH deck. I really dig the zombies but would like to know how I can improve both, what I should add or remove, etc. Thanks in advance.

Regular Grixis

1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Rakdos Keyrune 1 Izzet Keyrune 1 Dimir Keyrune 1 Street Spasm 1 Molten Disaster 1 Starstorm 1 Corrupted Conscience 1 Dissipate 1 Soul Ransom 1 Essence Scatter 1 Perplex 1 Psychic Barrier 1 Dissolve 1 Mind Control 1 Psychic Strike 1 Mana Leak 1 Negate 1 Stoic Rebuttal 1 Cackling Counterpart 1 Fated Infatuation 1 Hex 1 Tempt with Reflections 1 Mindshrieker 1 Cryptoplasm 1 Moltensteel Dragon 1 True-Name Nemesis 1 Falkenrath Marauders 1 Master of Cruelties 1 Jace's Archivist 1 Baleful Strix 1 Rune-Scarred Demon 1 Consuming Aberration 1 Vampire Nighthawk 1 Hypersonic Dragon 1 Royal Assassin 1 Fog Bank 1 Fate Unraveler 1 Gatekeeper of Malakir 1 Galvanoth 1 Bident of Thassa 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 5 Mountain 6 Island 7 Swamp

Zombie Grixis

1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 1 Shambling Remains 1 Vengeful Pharaoh 1 Siren of the Silent Song 1 Burn at the Stake 1 Zombie Apocalypse 1 Trepanation Blade 1 Cellar Door 1 Skyscribing 1 Phylactery Lich 1 Skinrender 1 Nim Deathmantle 1 Door of Destinies 1 Caged Sun 1 Rise from the Grave 1 Spiteful Returned 1 Geralf's Messenger 1 Geralf's Mindcrusher 1 Corpse Connoisseur 1 Mask of Avacyn 1 Returned Phalanx 1 Returned Centaur 1 Vile Rebirth 1 Prosperity 1 Call to the Grave 1 Undead Alchemist 1 Swiftfoot Boots 1 Adaptive Automaton 1 Zombie Master 1 Rooftop Storm 1 Cemetery Reaper 1 Endless Ranks of the Dead 1 Xenograft 1 Traumatize 1 Liliana's Reaver 1 Fated Return 1 Disentomb 1 Manalith 1 Ghoulcaller's Chant 1 Glaring Spotlight 1 Moan of the Unhallowed 1 Diregraf Captain 8 Swamp 6 Island 3 Mountain

bfbr0 on dimir infinite mill

7 hours ago

Traumatize and Keening Stone are both always solid options for mill decks if you can't get the infinite combo off.

miracleHat on Did you forget to bring your deck?

7 hours ago

instead of Pilfered Plans , Visions of Beyond is pretty much an Ancestral Recall . Also, i am not a fan of Traumatize . Yes it does mill half of your opponents library, which can be good. By turn 5, how many cards are left in your opponents library?
turn 1 mill 5 (Tome Scour )
turn 2 mill 8 (Breaking / Entering )
turn 3 mill 11 (Mind Funeral )
turn 4 mill 11 (Hedron Crab + land + Mind Sculpt )
You have just milled 35 cards, + they have naturally drawn 12, and lets say that they cast a Serum Visions . They only have 12 cards left in their library. The time when Traumatize goes down, you are only milling 6 cards for five mana! Or even on turn 4 you cast Vapor Snag and Psychic Strike and they didn't Serum Visions . You would only be milling 11 cards, the same amount as a Mind Funeral on average.

You would be much better running something like Twincast to copy a Mind Funeral or Archive Trap which will be normally cast for zero especially if you add Ghost Quarter and on average mill more cards.

In essence, drop Traumatize , Pilfered Plans , and Consuming Aberration (to slow) for 4 Archive Trap 2 Visions of Beyond and 1 Twincast .

Squisherton on Enchantress Maze's End

15 hours ago

I like the concept of the deck but do realize that mill is a relevant concept in the meta and so is Sylvan Primordial and Pithing Needle . Both of which shut this deck down. If there aren't going to be fogs in the deck then think about your win cons. Maze's End is it. A Kiora, the Crashing Wave could be useful for the explore. And just to remind you about Mill in the current meta consuming abberation Traumatize Phenax, God of Deception Tome Scour Psychic Strike Psychic Spiral Codex Shredder

drsolodolowitz on Want the Group to hate you?

1 day ago

DaitokujiAmnael Grindclock is pretty slow and Tezzeret doesn't have much synergy with the rest of my deck. If Grindclock said "each" instead of "target", now that would be a different story.

benzzer853 Keening Stone is amazing, and if you look I already have it in the deck ;)

Keening Stone +Traumatize = win

Thanks for commenting! Please Upvote!!!

JakeHarlow on Dimmir Sucks They Said...

2 days ago

An interesting approach to Dimir mill. I've seen some people go with unblockables with Paranoid Delusions ciphered onto them, complimented by Mirko Vosk, Mind Drinker and Consuming Aberration . A lot of people like spell-based mill with Tome Scour , Traumatize , and Breaking . I've also seen defender-driven mill with Phenax, God of Deception , kinda how you're combining him with the Aberration. Pretty cool, +1.

r3v13w on r3v13w

2 days ago

Commander Night 4/21

The night was a night of trading. Only 2 games were played (at my table): a 1v1 and a 5 player game. I actually won both but I kind of think it was largely because most of us were spending our time between our turns looking through other peoples' binders. Of course, I didn't have anything to trade - or so I thought. Turns out someone really wanted Paradise Mantle which I had relegated to a loaner deck and could easily let go of for a Traumatize which I could use in my mill deck under construction. I would have never guessed I would still be viable to trade with in my current state!

The first game was 1v1. I faced off a first draft Jenara, Asura of War using my Nebuchadnezzar deck. I think it would have been much closer except that in spite of my insistance and arguments about trample rulings, my opponent went with saying that Guard Gomazoa soaks up all the trample damage while I was pretty sure it only would soak 3 of it. We were so casual that we didn't check the rules until after the game. I am not sure if enough would have gone through, really to lose the game. It's hard to say. That game should probably count more as a test run of a new deck than a real game.

The second game was unicorn domination. I ran Teneb, the Harvester since no other reanimator was on the board and it did well (in rainbow unicorn sleeves) and the second-runner-up also had different unicorn sleeves (Jeleva, Nephalia's Scourge ). That game could have gone anyone's way. We were all pretty equal to each other in power. An advantage my deck had was its resilience to removal. My brother and I were aggroing each other as usual, and much the same, the other 3 were all friends who were focused on each other. It was nice to see another group operating with that same spirit of "fair play" and rivalry rather than collusion.

I bought 2 cards from the LGS this time. I think now that now that I have a solid card base, I will try to get most of my cards that way from now on. It will take longer but if I can hold my own and even sometimes win a few games and have 13+ decks, I am fine for cards for the most part - maybe a few here and there - maybe one tcgplayer order a year for cards I want but that my LGS doesn't have (which are numerous, unfortunately! )

MindAblaze! on Phenaxamillion

2 days ago

I feel like you have too many 5 drops. I'd consider cutting Ashiok, Vraska and Traumatize for the Axebane Guardian s in your sideboard. It'll give you an additional blocker, a biggish butt creature to tap for mill with Phenax's ability and some more acceleration. You could consider dropping the Triton Tactics rather than the Traumatize s with the extra acceleration though. Personally, as someone who loves to Traumatize people...I wouldn't run more than one. You could potentially cut one Consuming Aberration too.

From there I'd consider what the threats you'll likely come up against are. I'd probably run some Thoughtseize (or Duress ) mainboard to proactively hose their strategy. Just throwing a bunch of walls out there seems good if you can predict what they're going to try to beat you with, but an AEtherling or Blood Baron of Vizkopa is just going to go over the top here. There aren't enough walls with Reach in Standard right now.

You could theoretically run Deathrite Shaman here to some success. He's a 1-drop that mills for 2 off Phenax...he eats lands that gets milled for acceleration, bleeds them and removes creatures to pad your life total a little...I think I just found a reason to slot him into my own version...lol.

TCGPlayer.com Price

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$0.44 $1.73 $3.55 $2.49
Color(s) U
Cost 3UU
Converted cost 5
Avg. draft pick 2.72
Avg. cube pick 2.08

Legality

Format Legality
Heirloom Legal
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos