Traumatize

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Bluboltar
Want (2) zandercp11 , Merxzay

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Traumatize Discussion

Ryan689 on Nightmare (Mill)

1 week ago

2 more copies of Glimpse the Unthinkable is to costly and Traumatize was going to be replaced with Maddening Cacophony the moment that tapped out considered it modern legal.

The plan is to by turn 3 and 4 either transmute for Fraying Sanity or play fraying sanity, allowing a draw out for the opponent after you play Traumatize.

If you don't get Traumatize, Fraying Sanity with cards like Glimpse the Unthinkable and Merfolk Secretkeeper allow an alternative win.

I have considered Breaking but after Maddening Cacophony showed up, I thought it wouldn't be worth it.

I have a non-budget restricted version of this deck, but it is private and still in development.

Balaam__ on Nightmare (Mill)

1 week ago

I’m not an experienced magic player, and I only recently constructed my first mill deck, but it occurs to me that it might be a better idea to include 4 copies of Glimpse the Unthinkable and drop Traumatize down to 2. In a dream scenario where you play Traumatize as early as possible and 4 turns in a row, you’ll first mill about 25 or so cards. Next turn’s Traumatize will only mill around 12 cards, then each subsequent casting will mill 6 then 3 cards. In other words Traumatize becomes orders-of-magnitude less effective each time it is cast. Once or twice per game is sufficient; it’s more cost effective to cast Glimpse the Unthinkable multiple times, or other mill spells like Breaking or the new Maddening Cacophony.

Goblin_Guide on Save the mill, sign this petition!

1 week ago

The best way to lose a game of EDH:

Cast Laboratory Maniac

Donate it

Traumatize your opponent with Bruvac in play

Also, am I the only one that thinks Bruvac's name sounds like a cleaning supply?

mn6334 on Bruvac

2 weeks ago

I don't know if you look at previews/spoilers but there's a new card in Zendikar Rising that probably every Bruvac deck is going to want.

Click if you want to see Show

DeinoStinkus on Mill Commander

3 weeks ago

And Traumatize/Fleet Swallower ofc, though Swallower is slow af

This_is_your_commander_speaking on Innistrad tribal

3 weeks ago

Is Traumatize an innistrad card?

Goblin_Guide on Innistrad tribal

3 weeks ago

Traumatize yourself

SefTheReject on Millin’ Like A Villain

1 month ago

Nymphrodell the build is no higher than 3cmc, it can be higher as long it can be cast for less somehow. Traumatize is a decent card, but hard to play in the modern meta game. You need to be able to cast multiple things, Fraying Sanity does a nice job consistently and can thin that deck quick. Would also be in play turn 3 ideally getting two turns of work in before traumatize would see play and that’s if you curve out. Just my opinion, always open to ideas.

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