Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos Browse all



Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.03 Foil


Traumatize Discussion

JA14732 on Mill or not to mill, that is the question...

6 hours ago

Alright, so I'll take a look here. I'm actually kind of a fan of mill in EDH, even if I don't enjoy playing it, but the problem is that Oloro isn't really set up for mill, and you're running a number of cards that are inefficient. So, how do we fix this? Well, there's a couple of ways.

First, if you want to keep your commander as Oloro, by all means, do so. Oloro's the most generic Esper commander, well, ever, and can be the head of basically every deck out there. If you want to have a commander better suiting for mill, however, Szadek, Lord of Secrets, Mirko Vosk, Mind Drinker or even Phenax, God of Deception are all good for mill in EDH. This isn't necessary, however.

Alright, so now you're milling people. How do you punish people for getting milled? Well, there happens to be Leyline of the Void and Rest in Peace in your colors! (Keep in mind, that this does Nonbo 100% with Keening Stone, which I will be recommending later.) These cards force your opponents to play YOUR game, and not their own.

Now then, how do we improve efficiency? There's a couple of cards that are noticeably lacking in your list, cards like Mind Grind, Consuming Aberration, Keening Stone, Archive Trap, Glimpse the Unthinkable, Mesmeric Orb, Traumatize, Increasing Confusion, Memory Erosion, Dreamborn Muse, Altar of Dementia, Sands of Delirium, Mindcrank + Bloodchief Ascension, Hinder + Tunnel Vision , Bitter Ordeal, Praetor's Grasp, Sadistic Sacrament, Eater of the Dead (can go infinite really easily with Phenax) and, I guess, just run Helm of Obedience. It goes infinite with either Leyline of the Void or Rest in Peace. Some of these are pretty expensive; I'd recommend just looking for whatever looks good and fits in your budget.

Finally, now that you've improved your efficiency, you need to keep your hand full. Necropotence, Mind's Eye, Howling Mine, etc. to just keep your hand full whilst milling your opponents out.

Anyways, I hope this helps you to improve your deck. It's a bit of a long statement, so let me know what works for you.

Angry_Potatoes on Go Mill Yourself

1 day ago

I would probably add more creatures to this deck, since Sidisi only gets you zombies for milled creatures. Some possible includes I can think of are Splinterfright, Lord of Extinction, The Mimeoplasm, Hermit Druid and Hedron Crab. Dakmor Salvage can combo with The Gitrog Monster for a mean mill engine. Also, Traumatize.

landofMordor on Mind Seize Inspired Deck

1 week ago

Hey, so just FYI to mention a user you put double square brackets around their name, just like you'd mention a card. [ [card name here] ] or [ [ user name here ] ]. Took me awhile to figure out too(: but I'm happy to help!

Okay, so I love the changes you've made to this deck. I especially love your clever addition of scrying mechanics, so that you can manipulate the cards Jeleva exiles. Crystal Ball, for example, is perfect. I'd check out Fated Conflagration, Fated Return, or Fated Infatuation as potential additional scry effects. Sacrifice mechanics are also brilliant, since it's in your opponents' best interest to leave Jeleva alive, and you need to force a re-cast. Brilliant.

You've also added a lot of "haymakers" or "gamechangers" like Worst Fears, Cruel Ultimatum, etc.Many of these are great, but I feel obligated to mention a quick note on power level -- depending on who you play with, sometimes "extra turn" or "control someone else's turn" effects are frowned upon, or at least, the average power level of your friends' decks may be lower than those turn-control effects. Just be considerate, and remember that the most expensive cards don't always equate to the best cards for your deck (you may not be able to tell, but I'm a big proponent of budget deck-building, haha). Anyways, to the details:

I don't think you need Mind Over Matter, Price of Knowledge, Mnemonic Wall, and some haymakers like Searing Wind, Blood Tribute (Jeleva is your only Vamp, and she'll often tap to attack unless you give her vigilance through equipment, which seems wasteful) and Sorin's Vengeance and maybe some extra turn stuff. The reason I say this is that you don't need to cast a haymaker every single turn to win a game -- you just need enough to gain advantage and capitalize on it. You've put in scrying, which reinforces going for quality over quantity with your wind conditions. Furthermore, I wouldn't put in Traumatize or Liliana Vess from your SB unless you really want to -- they're not much valued added.

To swap in your SB, my most valuable card-cutting advice is to look for effects that your desired card will replace. For example Spelltwine's effect mirrors (and probably is better than) the effect of Mnemonic Wall, so that's a ripe card to swap. As another example, Necromantic Selection might be a fairer version of Plague Wind, which I'm sure your friends would appreciate (also has the benefit of destroying Jeleva, so that you can recast). The exception is when you don't just want to replace an effect, you want to add more of the effect, like with Lim-Dul's Vault. I'd put that card in for something like Mind Over Matter, just a straight swap of "I want this effect" versus "this doesn't help me a ton". However, one of the most rewarding things about deckbuilding is tuning your own deck, so I won't insult your intelligence and explain every card swap to you (: just remember that playtesting is hugely important, and you can playtest without having paper copies of every single card -- just put in a similar (or worse) card and see how you like it.

On that note, you should be sure to notice during playtesting how much card draw you're wanting. Grixis colors are awesome for card draw, and card draw is often necessary to maintaining your fuel during the course of a game. Granted, Jeleva is kinda like free card draw, but if you ever spend a game with 20 cards in exile and only 2 in hand, that's when I'd tweak the number of dedicated draw engines. Treasure Cruise, Staff of Nin, Preordain, Anticipate, Carnage Altar even. The cool thing about drawing is that it gives you more haymakers without actually having copies in your deck (since you'll go through your deck faster), and also ensures you get enough support to actually make the win happen (through land, ramp, utility spells, etc).

Sorry about the novella, but I hope some of this was useful! Best of luck with Jeleva-- you've chosen a cool and flavorful commander, and I hope all goes well for you. As always, reply if I can do anything else.

dash_2026 on Turbo Mill

1 week ago

Your deck looks a little slow for me, the bugget deck of this i been testing has ~ turn 6 kill (still tweeking as i buy the cards i am missing). i love Jace, Memory Adept but yeah hes to slow, same reason why i had to remove Traumatize. for your deck you really should try out Visions of Beyond over Pilfered Plans and Undercity Informer seeing as you have a lot of dudes you can sac.

Tome Scour is fine but i was going to play that i would play Shriekhorn witch i have swapped out currently testing 3 Dream Twist 1 Isochron Scepter not enough reps to be 100% but i dont like this compared to the previous configuration. i think i will be trying Grindclock next.

You should have a look List he has a good list of the pros and cons of each mill card.

loopsorspool on What is Ashiok's gender?!

1 week ago

My question is, does it matter?I know that I have had devious thoughts about Ashiok.

Like casting Traumatize just before using it's ultimate.

TheMagicPenguin on Lots a mill

1 week ago

Try tossing in a few Traumatize cards. Maybe two?

Peisistratos on Competitive Modern Mill

1 week ago

Thanks Doomskull.

Traumatize is not usable. By turn 5 you should have already won or cast Archive Trap for the victory; anyway, your opponent library should be almost empty by that time (making Traumatize useless).

Mr.Beaver on u/b Mill

1 week ago

Cool deck, but if you want you could probably add some infinite combos, like adding Mindcrank(Use with Duskmantle Guildmage) or Traumatize+Bitter Ordeal

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