Traumatize

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos Browse all

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

TheMagicPenguin on Shrek Storm

3 days ago

Please look at what the cards in the deck do before commenting. I have plenty of single removal (Decimate, Grapeshot, Shattering Spree, Beast Within, Chain of Vapor, Chaos Warp, Cyclonic Rift, Doomblade, Murder, Rakdos Charm, Chandra, Torch of Defiance, and Pyroblast), as well as enough wipes to keep the deck effective (Evacuation, Cyclonic Rift, Shattering Spree, and Grapeshot). As for playing against mill, you clearly haven't even looked at what Magus of the Will, Elixir of Immortality, Day's Undoing, Past in Flames, or Noxious Revival do. As for burn decks, I'd have to depend on my tutors to get out my Doomsday + Laboratory Maniac combo out as soon as possible. My testing of the deck has had me realize that I can win as early as turn 4 with this combo, so I'm not too worried. And I won't even discuss how ridiculous it is that you think Traumatize would be a threat to my deck, especially when Im using Doomsday. First off, the goal of the Doomsday combo is to empty out my deck so that I win using Laboratory Maniac, and second off, anyone with half a brain would go after a deck that actually has cards in it, so they get their 5 manas worth. 5 mana for 2 cards in a combo that tries to mill itself out is beyond ridiculous.

Please, please, look at the deck before commenting.

Cutler on Tap God

3 days ago

although Startled Awake  Flip seems good milling 13 cards but not for 4-5 mana when i have Traumatize it is too much of a mana-sink to be effective to recur, it doesn't do anything with Phenax, God of Deception in turns of its ability as a creature tapping to mill either.

ill definitely chuck a Tormod's Crypt in and add in a Nihil Spellbomb when i acquire one :) (Omg im having Dimir Cluestone flashbacks) xD

I will also consider Bloodchief Ascension but every time i try to buy it it is sold out online :(

I don't quite understand the utility of an Oblivion Sower outside of my clone effects copying its ability for some janky goodness is it not just a worse Wayfarer's Bauble or Burnished Hart?

FrostySentinel on Azorious/Dimir Deck Help

1 week ago

sylvannosThanks a bunch. I didn't really think something like an Esper mill would work very well, but that seems pretty cool. I already had Ashiok, Nightmare Weaver in mind when I was considering mill and I was able to get three Breaking/Entering a little while ago for my deck as well. I've been thinking about adding Dream Salvage for card acquisition and Dream Twist as some cheap mill. For me, Fog Bank will always be a must in almos any blue deck. Then maybe I could add in some rootborn defences along with Holy Day. I've also got a Traumatize and I'm going to try to get maybe one more since multiple uses aren't too affective.

IcbrgrFor deck control, would Divination be good or are there better alternatives? I've always kinda seen it as a staple for Blue decks. With Azors elecutors and Luminarch Ascension I could definitly use Fog Bank which is definitly one of my staples. I'll definitly try to get Serum Visions, Drift of Phantasms, and Omenspeaker. I don't think I'll go fo Wall of Omens though since I'd have more than enough defenders. I might add it to my side deck though. I can also see how Ghostly Prison would work well since I wouldn't be attacking all that much too. As for my budget, it's not very high. I don't have a job yet, but I'm going to be getting one over the Summer and I don't have too much experience with budgeting money yet. I think that I'll just take a small amount from each paycheck or something for my magic expenses.

Cainderous on Discard to the Death! (Consuming Aberration)

1 week ago

The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.

Barberini85 on The power of Zombies

1 week ago

Yokaiinu i can see where you are coming from and i will look at making the investment for all three cards.

maxon Gisa is more about been able to play cards from my graveyard if i am unable to shuffle them back in but i can see you point and Phenax is a card i will loook at investing in as i like to run a few possible commanders per deck to keep my playgroup wondering how the deck will be played.

Rzepkanut thank you for the comment i have decided to go with the Zombie hord. i am toying with idea of keeping the likes of Mindcrank and Traumatize as a way to slow down my opponets.

MagicalHacker on The Sailors' Devil

1 week ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

MrKrabs on Oh, The INSANITY!! (Mill EDH)

1 week ago

Is Traumatize too cute? I see you're considering Paradox Engine and that seems super sweet as well.

How do you feel about Memory Plunder?

Firebones675 on Sword for Hire

2 weeks ago

I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)

Other life gain cards to consider: Exquisite Blood (goes infinite with Sanguine Bond), Debt to the Deathless, Rhox Faithmender, Alhammarret's Archive

Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.

Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.

Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.

Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot

Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).

Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.

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