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Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

tjcole1 on Commander: Ervan the Watcher of ...

1 day ago

I like the general idea and the trigger, while possibly confusing to new players, is really interesting but am I the only one who thinks this is a little too broken? I mean you already have a better Lotus Cobra on a bigger but wait there's more you can Traumatize yourself or Enter the Infinite to get a bunch of mana and pump your creatures considerably for the turn, Champion of Lambholt anyone? I love the idea especially since I love self mill and mill so much but it just seems really powerful.

Evanator on Oona's Faeries' Mill and Kill

2 days ago

If you are running Traumatize you gots to run Keening Stone. The look on people's faces when you have Keening Stone on the field and Traumatize them is priceless.

mooffalosystema on I Wouldnt Mind a Drink

2 days ago

Mind Funeral average is 13, btw. Almost instant win is never outright win. :p Even better is the combo associated with Duskmantle Guildmage, namely Mindcrank.

I use harmless Death Cultist as the trigger for the combo. Alternatively Piranha Marsh.

IF it triggers, people lose, no matter their lifetotal or amount of cards they run. It's infinite.

Traumatize is the best millcard in theory, in practice, by the time you can cast it in a deck without ramp is way too late for it to be useful.

Slaughter Pact is a workable alternative to Dismember. And, you know, Doom Blade exists. Dismember is usually reserved for off-color decks for that removal slot. Good card, but you already run Black mana, and less wonky alternatives exist.

Visions of Beyond as alternative to Mind Spring, there should "always" be more than 20 cards in the GY by T3, which is the earliest you could cast Mind Spring for ONE card for 3 mana.

Devastation Tide as alternative to Cyclonic Rift. Cheaper "all-target" and Miracle can save your day. You aren't relying on permanents to win, anyway.

Lazav, Mirko, Ashiok and Phenax are, once again, way too expensive manawise or too much off the archetype to help much. But that's more of an personal bias, if you want to run creatures, by all means do. IMO, only Hedron crabs (big if on Crabs) and Jace's Phantasm are worth it to use, aside from the infinite mill Duskmantle. instead of all those, run Consuming Aberration maybe?

Increasing Confusion seems like a good card, but when you consider that opponents deck is 60 cards and you have to mill minimum of 50 to win in any reasonable timeframe, X seems like a bad investment. Memory Erosion seems like a nice alternative.

Mesmeric Orb because screw you using permanents.

Pithing Needle screw you using THAT ability.

Damping Matrix basically don't use any abilities.

Torpor Orb yes, I do mean any of them.

Archive Trap because screw opponent using his expensive fetch-lands.

And Extirpate makes those fetch-lands a liability, not a good card to run when all 4 go poof and force a Archive Trap to trigger. Same utility as Surgical Extraction but hey, 8 of em now. And Ghost Quarter you already run can force opponent to tap those Shock-Lands and imaginably gain nothing from it but headache.

Twincast is always lolzy on higher mill cards.

Noxious Revival is always nice, you can do all sort of nasty stuff with it, if you can tolerate the Life Cost.

Most Importantly, get some graveyard hate. Sideboard plenty of it, minimum of 4 cards. Leyline of the Void, Tormod's Crypt Relic of Progenitus, Grafdigger's Cage or SOMETHING. Otherwise dredge/snapcaster/Storm eats you alive.

And Witchbane Orb or Leyline of Sanctity against Red Deck Wins.

Defense Grid is nice against more controlley decks, but you ARE controlley deck, make a judgement call on that. You could imaginable toss all the counters off and run it.

And I'm guessing you know your landbase is kinda wonky. Sure, better lands easily ramp the price of the deck by a large margin but they also make it objectively better.

Darkslick Shores and Drowned Catacomb are the "budget" options, iirc. 2x Urborg, Tomb of Yawgmoth really helps with manafixing in my playtests.

Vapor Snag and Phyrexian Arena for honorable mention.

LT on Army of the Corpse-Born

2 days ago

Sounds good and thanks for the +1. The last thing I'll say about Traumatize is that it's a solid strategy. Not always a win con, but a solid plan. I was playing at the Pro Tour in D.C. a few weeks ago and pulled a turn 6 win in a five person game because of it. Utter disbelief around the table and those watching.

GriffinRider on Army of the Corpse-Born

3 days ago


First, thanks heaps for your advice.

I completely forgot that Crypt of Agadeem was a thing, to be quite honest, it was in the original version. I like Call to the Grave, but I originally had too many non zombies to make it work. I'll put it in, I think it should work better now. Call to the Kindred is also a really good idea that I forgot, thanks heaps for that.

Now, I like the idea of Traumatize (especially when followed by a Zombie Apocalypse, but I've found that Zombie Apocalypse is still potent in the late game without it. Furthermore, I don't want to try and make this deck about mill, self or otherwise. Reason being, is because it will pull this deck in too many directions. If I had Traumatize in here, I'd probably want Thought Scour aswell. And then more mill spells, mill creatures and other tech. Then I'll be looking at Dredge mechanics and there'll be non-Zombies and this deck will all turn bad. That's exactly how the original went, so for this situation, I think I'll pass, thanks anyway.

I'm intrigued by Gray Merchant of Asphodel, but I don't think that he's super necessary in this deck. He'll be maybeboarded for now.

Now I just have to figure out what to drop. Coat of Arms was due to go out anyway, because it annoyed me. Your advice only solidified this idea.

Again, thanks heaps. I took at look at your deck and it seems super solid. +1. I'll incorporate some of your advice in here of the next few days.

LT on Army of the Corpse-Born

3 days ago

I love this guy. I run a version of this deck myself. Zombies a GoGo. I do have a few suggestion for you. Your creature base seems pretty solid. I'd still add Gray Merchant of Asphodel. What you really need is more free stuff. Call to the Kindred is a great place to start. I'd also add Crypt of Agadeem to your land column. You'll see why later. Creature removal. Call to the Grave and Grave Pact work great. Not like your going to run out of zombies to keep the first one going. Now, more free stuff. I run Traumatize for two reasons. The first is obvious. The second, I use it on myself, especially if I have a tutor in hand first. After I mill half my library use Crypt of Agadeem to generate lots of mana...usually, but chances are in your favor. Then cast Zombie Apocalypse. Lots of free stuff. You can then sac to your hearts content to Grimgrin, Corpse-Born after playing Gray Merchant of Asphodel last for max devotion to black. If Mikaeus, the Unhallowed is on the field, rinse and repeat. With the right combination of zombies it also becomes a massive life drain and board wipe, Diregraf Captain, Vengeful Dead, Noxious Ghoul. If nothing else a massive Grimgrin, Corpse-Born is never a bad thing. I'd also ditch Coat of Arms. Too many tribal decks out there of which they also benefit from it.

HeroesBane on Million

5 days ago

Um I believe there are better mills to replace the removals. Replace Tragic Slip with Traumatize and Devour Flesh with Glimpse the Unthinkable. Check out mine Mill with a difference

jcv13 on Lets get rid of that shall we?

5 days ago

I've been trying to run Mill for a couple weeks now. I'll give you some advice learned the hard way: through bitter defeat and the smiles of opponents...

  • First, if you're trying to keep this really budget, ignore the suggestions that are out of your price range.

  • I think you have too many creatures. They all seem juicy, until you just have creatures and no mill. I ran the same ones you do, and I think you slim it down a bit. There's gonna be plenty of times when you wanna mill your your opponent, but end up drawing creature after creature.

  • I recommend adding Jace's Phantasm. A 1/1 flyer for , but usually ends up a 5/5 flyer by turn 2/3. Value city.

  • Twincast is delicious. You should think about MainBoarding it. It can turn any mill into a 5-8 of, which of course is gorgeous.

  • Tome Scour is nice and all for the cost, but if you think about cost per card, in which you need a great result in every card you play, it tends to be underwhelming. Try to swap it out with Glimpse the Unthinkable since you are playing UB, but then again, that might be pricey. I would also recommend Breaking for a slightly more budget option. Mill 10/8 for is great.

  • Traumatize is probably the best mill card, on paper. However, when you think about it, by the time you can cast 5 mana without ramping, the opponent should probably be empty or close to it, making the card generally not worth casting that late in the game, when you can easily cast something else for alot cheaper with usually equal effects.

  • Surgical Extraction is another huge card. This one usually ends the game for opponents. Imagine them cracking a fetchland on T1, then you play Archive Trap for free, then Surgical Extraction to take out their lands from them. It's great! Then when they are lower on lands, Mind Funeral is that much better. Plus being able to search their library and hand can tell you how much time you have to mill, or tell you that you need to hurry up and throw some creatures out to block. Not to mention, if you're playing a combo-ish deck that NEEDS a card, and you have one in the graveyard, you don't even need mana to get rid of all of them. I've made alotta people scoop by SurgEx'ing their key combo piece.

Good luck! I love playing Mill right now, as you don't see much of it anymore.

Color(s) Blue
Cost 3UU
Converted cost 5
Avg. draft pick 2.0
Avg. cube pick 1.89


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare


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