|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
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5 days ago
You could think about possibly adding Fraying Sanity. It works really well with Archive Trap and Hedron Crab.
One other suggestion would be Traumatize. It already combos out with your Twincast to win the game, and does the same thing with Fraying Sanity.
Leyline of the Void is another sideboard option against decks with graveyard interaction or recursion.
1 week ago
I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.
Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.
Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.
See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.
Onto the next "combo:" This one you were kind enough to even put a reason for:
Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.
Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.
Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.
1 week ago
Inanity, I like the updates you made to Elder Mutable Ninja Dragons. Let me know how it plays out next week. I’ll be out of town for the next couple of weeks, so I won’t be able to play my build against my meta for a while. Though, I have been doing a lot of play testing and I do like the additions of both Traumatize and Tunnel Vision that I included to my build. Very terrifying, if they go unanswered. Just need to be careful of graveyard hate.
I did consider Umbra Mystic when I first constructed the deck. Not a bad addition at all. I just decided against it, at the moment. I felt like I had a decent amount of protection already included. Plus, Chromium, the Mutable protects itself. My meta uses more spot removal than mass removal, so I figured I’d be transforming into a 1/1, unblockable human, often.
2 weeks ago
Below is my toolbox list.
The landbase, and a lot of the deck is the same, except we run 22 tutors.
The goal of all of the Grasp of Fate/Imprisoned in the Moon effects is so that Replenish becomes a blowout, with a near assured win. I decided to not go for the Traumatize, and instead Entomb our way to victory. Otherwise, I have found that by running the amount of draw that we do, discarding the bombs naturally actually works out very well.
Commander / EDH*
2 weeks ago
SynergyBuild, the combo I thought about adding was Ad Nauseam + Angel's Grace and wrap it up with Sickening Dreams. I definitely would need a control build to protect that combo. Though I am so glad you mentioned Traumatize. That spell sounds perfect in addition to a follow up of a Replenish, Retether, or Open the Vaults. Inanity, would you agree that Traumatize is a must add? After your success with being milled and dropping a bomb like Replenish that sounds like part of the strategy we are looking for.
2 weeks ago
I feel like this list t=should try to be mroe toolboxy in nature.
By running a whole bunch of tutors, you could fetch a Traumatize followed by a Replenish, and then obliterate face, or fetch up a Necropotence and a Library of Leng, so you can draw 20+ cards, and have enough answers to control the board.
I'll build up a list for this, and I will most likely though an easy combo in the deck that can be tutored for as well.
2 weeks ago
Dumgoldfish124 I really appreciate your suggestion, but Traumatize is too slow, mill is an aggro deck, so on 4/5 you have already won. Traumatize can never be casted on turn 5 (usually you have not 5 mana on turn 5) so it is a high risk card. In fact you risk to have it in the hand on mulligan or to top deck in on turn 2/3: so in a lot of cases is a "dead draw". If you have other questions ask me :)
2 weeks ago
Oh wow! Can you tell me more about this infinite loop? In my deck there are already some.
the ones that I know are these, though I don't use all of them:
- Phenax, God of Deception + Eater of the Dead;
- Phenax, God of Deception + Thousand-Year Elixir (or any haste provider, which Dimir doesn't have) + Undead Alchemist;
- Duskmantle Guildmage + Mindcrank + any mill "starter";
- Fleet Swallower/Traumatize + Keening Stone/Fraying Sanity;
- Junktroller/Hinder/Spell Crumple/Ether Well + Tunnel Vision;
- Infinite mana + Mind Grind;