Traumatize

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Odyssey Rare

Combos Browse all

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Traumatize Discussion

TheSurgeon on Jace Mill

2 days ago

There's no need to run 2x Traumatize.
1. By itself, the card will only hit maybe 20 cards. This makes this a very expensive mill card.
2. It can't win the game by itself. It rounds down. This actually cuts the combo to a 50/50 shot at working with Fraying Sanity in play.

For example: Opponent has 35 cards left in library. You Traumatize, with Fraying Sanity in play. So you took 17 cards away, plus another 17 at end of turn. They still have a draw for their turn, and a chance to kill you.Your only hope is to drop a land in your second main phase with Hedron Crab in play.

In short, the combo isn't worth it mathematically. The initial hype over the synergy of these two cards was appealing, but doesn't justify running this combination after the math is done. One would do better with a more steady mill card to replace these.

As hwagner said, 2x more Archive Trap would do better. Modern is riddled with fetch lands, so your opponent more often than not, will give you the opportunity to use them for free.

Tome Scour is OK, and it was the obvious choice before Fraying Sanity came out. However, Shriekhorn gives you mill 6 at the end of its use; it gives you some mill power while you hold mana open for counters and bounces; but more importantly, you can play one early game, use it (or not), and then can be doubly effective with Fraying Sanity late game. Come to think of it, having one of these in play would fix your Combo dilemma. Just tap this after you take the library away, and it doesn't cost any additional mana!

Take out a dream twist, and put in another Mind Sculpt, even if you use Twist twice, one Sculpt does more.

Divination should be replaced with Visions of Beyond. For obvious reasons.

And you're gonna wanna look at Oboro, Palace in the Clouds, for your Hedron Crabs. BTW get another one in here!

Just some things to consider! This deck looks good, it just needs a little polish and playtesting, and you'll be getting the stink eye from familiar players!

Pygmyrhino990 on

5 days ago

okay, I run mill as one of my main decks, and here is what I see is wrong with it:

  • There is not enough mill spells. Yes I see mind funeral and snap caster, but in reality this does not work as an effective strategy. Check out my mill deck for Ideas on my profile. Super fast turn 5/6 Dimir Mill

  • Damnation has little place in a mill deck. you're better off playing creature control such as unsummon, negate, and other counterspells that counter creatures.

  • Get rid of damnation for creature mill. Creature mill may not be the fastest, but it not only allows for strong blockers, but provides an extra mill outlet. After running mill for a year, instants and sorceries do not cut it. Consider Hedron Crab, Consuming Aberration, Manic Scribe and then have creatures that benefit from mill such as Wight of Precinct Six and Jace's Phantasm.

  • Mill actually kills the opponent. Once an opponent cannot draw, they automatically lose the game.

  • WHY AREN'T YOU RUNNING Fraying Sanity

  • Traumatize is a shit card (unless you have fraying) so cut it down to 1, or none. At 5 mana to hardcast it doesn't mill as much as other 5 mana mill spells could.

  • If you are running a mill deck and people recognise mill, torment of hailfire just becomes a damage outlet meaning they don't mill, and are left at a lower amount of life, which as mill players we don't care about because we don't deal damage

  • Jace, Memory Adept is a god tier mill pWalker

  • Tome Scour is a good cheap mill spell as well.

TheBlackRune on Army of the Damned (Awakening the Scarab God)

6 days ago

I appreciate both suggestions! Traumatize was a part of this deck very recently, but I took it out for my Mono-blue mill deck.

Duskmantle Guildmage on the other hand is a huge dilemma for me...I love the card so much, BUT it isn't a zombie card and I am super dedicated to the zombie tribal element. I am only making exceptions for Gods and Incarnations because it makes sense to me.

Guttersnipe24 on Budget UB Mill

1 week ago

You may want to slot in a Traumatize in the main or side board, as that plus Fraying Sanity = instant mill :) Doesn't hurt to have a 1-of power play in a deck like this! Best of luck.

Oloro_Magic on Dimir Mill Deck Help Please

1 week ago

I really want to see something equip a Trepanation Blade to a Consuming Aberration, that seems like it could get out of control.

Also, since you are running Fraying Sanity I would run at least one Traumatize for the insta-win potential. Another card to consider is Startled Awake  Flip.

Some non-budget cards you may want to work up to are Glimpse the Unthinkable (this card is stupid expensive), Mesmeric Orb, and Ashiok, Nightmare Weaver.

WillC35 on Army of the Damned (Awakening the Scarab God)

1 week ago

I like it, but I would also find space for Duskmantle Guildmage. If i had the cash i would be close to this deck although I always love Traumatize.

Naksu on Dimir Mill Deck Help Please

1 week ago

Mill decks tend to lose on the long run, so I'd drop the 5 drops to a minimum. Traumatize is too slow for its effect and I'd recommend running only 1 Jace. Thought Scour, Breaking and Mind Sculpt are good for faster mill.

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