|Have (111)||Default404 , FALLEN-X-ANGEL , GureiSeion , InvisibleWalrusOverlord , redlegs_17 , lotusofblackness , Comicalflop , nemesis101 , 8vomit , BroncosFan18 , plebeianglenn , slemulv , guerillarage , Metia , kmcree , JIV_IV , IonImplant , LordToad , Lollyp0p , autumray6 , paulc5190 , totalpclover , obsessedloser , jamin , Anthonydarkside , lordoftheshadows , pskinn01 , TitansFTW , sabrepaisan , bradyofportdetroit , avatarofdiscord , EridanWwins , itheoryz , Jophish , MythicLegend , almace , Jelatinator , fadelightningmm , cerberus8317 , lookoutimscary , Arbarb46 , ShadyPear , EthanGlover1 , Sonserf369 , jermtube , SpiritBear9000 , aebtoga18 , herrkutt , Represser , CommanderOfBolas , jecder , Wizard of the Damned , crazywhiteboydance , g0dcomplex , LordOfMishap , tekidi1 , maxon , UnbornValkyrie , Shoten , AlbinoLion , Arthdirith , yourfavouritesquid , cosmokai2000 , attak , Fullmetalmage , Daias , seuvius , jeremy3036 , GamrMan11 , Treveraux , REV666 , mtgbass , Melmo , guessling , TXMetal , DovahWalrus , BadNewBears , JuanDixon112 , Treyseph , sjbarker , rmorrissey99 , fred91097 , MoJoMiXuP , Kamotz , LordJello , BlackShadowBlaze , Milester856 , x754 , jaredscottwilson , AlwaysHarmony , Braxlyon , frostler , jimbob123432 , medicaldust , Darth_Pork , deatn1342 , sprnt350 , JakeHarlow , canpan , WovenNebula , metljoe , Unforgivn_II , ryzebloodrage , addaff , GoldGhost012 , mziter501 , adventfaith , CrazyLittleGuy , eldritchkraken , Fleetfiend , goldenfoot|
|Want (7)||marz1342 , roseofchaos , Execut1ve , punxdiex , mtgbass , Axeluzz , Raistlin911822|
Make sure to add basic lands. Having 4 Traumatize might be a little much; I'd swap those out for some Treasure Cruise to help you draw more mill. 4 Mirko Vosk, Mind Drinker is also kind of high. Swap two of those for two Phenax, God of Deception . Jace's Phantasm is definitely a good pick; wait to play them until you've got some of that mill going. Keening Stone is a really expensive artifact, so you might want to change it out for something else. Millstone perhaps?
Not really sure what you're going for here.. So improve that deck description for one.
Next, everything you've heard is correct. There's a reason people like 60 card decks. Less cards means a higher chance to draw cards you need. So reduce to 60
Combo decks work best in control shells, so I recommend Mesmeric Orb and the glorious Hedron Crab ! Don't worry about the self mill from Mesmeric Orb your deck is designed to kill their deck faster.. Still.. A lot of people have trouble with that because they see it as "killing options". If you're one of them Elixir of Immortality is your friend.
By the way, Traumatize is a deceptively shitty card. If your mill deck is doing it's job, the. By turn 5 (the earliest your deck will allow you to play Traumatize ) your opponent might have 26 cards left in their deck.. So one traumatize takes a mere 13. And you've got 4 of them!! Each one will do progressively less damage. Half of 13 is 6, half again is 3. Each time you pay 5 precious mana to do astoundingly little more than Glimpse the Unthinkable . The cheaper option is Breaking / Entering .
You're better off paying the same amount and carving out a static 10 each turn using Jace, Memory Adept
Im a huge fan of mill, please check out my various decks if you need some inspiration; The Pissed Off Librarian is a neat one.
1 Traumatize and you're library is under 200. But Emrakul would keep that from happening, I think in a stupidly useful way.
Ok, after a long consideration I've decided what to do. I think that I'll keep the Lich Lord of Unx , the Ghoulraiser over the Diregraf Captain and the Unbreathing Horde , since it is a great 3-drop in this deck, it can be really huge. I'll add 2 Geralf's Mindcrusher , nice fatty with great ability! And 4 Butcher Ghoul for early game protection. This is for the creatures part of the deck.
I'll obviously keep 4 Altar of the Brood and a pair of Grindclock , and I'll definitely add a Traumatize . I think I'll keep 3 Undying Evil 'cause I really need to protect my Undead Alchemist , and this is a great card to save them and also pumping with a +1/+1 counter. I prefer Psychic Strike over Negate : 1 more mana, but it'll mill (as a bonus) and can counter a generic spell, it's strong. Also added 3 Doom Blade to control the board.
I cannot thank you enough for the comment! It's been extremely useful! I hope this deck will mill like crazy now :D
Ok, so, in order to magnify the power of the deck, several things are needed:
We can do this with a few simple changes which won't cost much. Lets start with the basics:
3 Ashiok, Nightmare Weaver - great card, we need more of it.
4 Undead Alchemist - meat of the deck.
4 Altar of the Brood - meat of the deck.
That is 34 cards that make up the core of the deck. everything else seems optional and optimizable!
4 Gravecrawler - the perfect zombie for the deck.
4 Butcher Ghoul - recurring threat
4 Dregscape Zombie - recurring threat
2 Geralf's Mindcrusher - the end game zombie.
3 Ghoulraiser - provides recursion and virtual CA (even if they kill it immediately, it still provided value).
17 zombies that make up the early to midgame plan. We have 9 cards left to grind for more advantage and protection.
2 Traumatize - severely underrated and brutal after a turn 4 alchemist.
3 Negate - holding up a nice counter to most of the strategies.
4 Doom Blade - simple and effective.
This version eschews the limited use cards by incorporating zombies with inherent recursion for more virtual CA. Gravecrawler and Altar seems like a match made in heaven. Think of a sideboard with more removal and more counters.
|0.05 TIX||0.2 TIX|
|Avg. draft pick||2.0|
|Avg. cube pick||1.89|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Rare|